Native data provided by: alloc8or

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RDR3 Native Functions

Hash Name Return Type Arguments
0x53E4D0C079CA6855 _0x53E4D0C079CA6855 Entity ScrHandle handle
Usage:
Citizen.InvokeNative(0x53E4D0C079CA6855 , handle)

Return Type: Entity
Arguments:
  • ScrHandle handle
0xC276FE69DDA22BAD _DOES_COVER_POINT_EXIST BOOL ScrHandle handle
Usage:
Citizen.InvokeNative(0xC276FE69DDA22BAD , handle)

Return Type: BOOL
Arguments:
  • ScrHandle handle
0x5F5B1B7E8E8F94C6 _GET_COVER_POINT_STATE_FROM_PED int Ped ped
Usage:
Citizen.InvokeNative(0x5F5B1B7E8E8F94C6 , ped)

Return Type: int
Arguments:
  • Ped ped
0x4972A022AE6DAFA1 TASK_ENTER_COVER void Ped ped
Usage:
Citizen.InvokeNative(0x4972A022AE6DAFA1 , ped)

Return Type: void
Arguments:
  • Ped ped
0x2BC4A6D92D140112 TASK_EXIT_COVER void Ped ped
Usage:
Citizen.InvokeNative(0x2BC4A6D92D140112 , ped)

Return Type: void
Arguments:
  • Ped ped
0x957D7E750216D74B _0x957D7E750216D74B int Ped ped
Usage:
Citizen.InvokeNative(0x957D7E750216D74B , ped)

Return Type: int
Arguments:
  • Ped ped
0x89783FDDF079C88D _TASK_AI_SEEK_COVER_TO_COVER_POINT void Any* args
Usage:
Citizen.InvokeNative(0x89783FDDF079C88D , args)

Return Type: void
Arguments:
  • Any* args
0x64340DC208D671D5 _0x64340DC208D671D5 void const char* coverLayer
Usage:
Citizen.InvokeNative(0x64340DC208D671D5 , coverLayer)

Return Type: void
Arguments:
  • const char* coverLayer
0x7A1FDCF35EAA140F _0x7A1FDCF35EAA140F void const char* coverLayer
Usage:
Citizen.InvokeNative(0x7A1FDCF35EAA140F , coverLayer)

Return Type: void
Arguments:
  • const char* coverLayer
0x2A31D13C5F021D0D _REQUEST_FLINCH_COVER_ANIM void Ped ped
Usage:
Citizen.InvokeNative(0x2A31D13C5F021D0D , ped)

Return Type: void
Arguments:
  • Ped ped
0x3C7A9C2C953128FE _0x3C7A9C2C953128FE void Ped ped
Usage:
Citizen.InvokeNative(0x3C7A9C2C953128FE , ped)

Return Type: void
Arguments:
  • Ped ped
0xEBA51A294C73292E _0xEBA51A294C73292E void Any* args
Usage:
Citizen.InvokeNative(0xEBA51A294C73292E , args)

Return Type: void
Arguments:
  • Any* args
0x140B3CB1D424A945 _0x140B3CB1D424A945 void Ped ped, Hash weaponHash
Usage:
Citizen.InvokeNative(0x140B3CB1D424A945 , ped, weaponHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
0x8CBE916CFC64AD5C _ARE_LOAD_COVER_ANIMS_LOADED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x8CBE916CFC64AD5C , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x1A7A802B2301EDC0 _STOP_RUNNING_COVER_ANIMS void Ped ped
Usage:
Citizen.InvokeNative(0x1A7A802B2301EDC0 , ped)

Return Type: void
Arguments:
  • Ped ped
0x733077295AB51304 _ADD_COVER_BLOCKING_AREA void Any* args
Usage:
Citizen.InvokeNative(0x733077295AB51304 , args)

Return Type: void
Arguments:
  • Any* args
0x975BD6351648935F _ADD_SCRIPTED_COVER_POINT ScrHandle Any* data
Usage:
Citizen.InvokeNative(0x975BD6351648935F , data)

Return Type: ScrHandle
Arguments:
  • Any* data
Hash Name Return Type Arguments
0xAEE3ADD08829CB6F TASK_ENTER_TRANSPORT void Any* args
Usage:
Citizen.InvokeNative(0xAEE3ADD08829CB6F , args)

Return Type: void
Arguments:
  • Any* args
0xC273A5B8488F7838 TASK_EXIT_TRANSPORT void Any* args
Usage:
Citizen.InvokeNative(0xC273A5B8488F7838 , args)

Return Type: void
Arguments:
  • Any* args
0xE588B5A8A005CB5E SET_PED_ON_TRANSPORT_SEAT void Ped ped, Entity transportEntity, int seat, int flags
Usage:
Citizen.InvokeNative(0xE588B5A8A005CB5E , ped, transportEntity, seat, flags)

Return Type: void
Arguments:
  • Ped ped
  • Entity transportEntity
  • int seat
  • int flags
0x8886D83A430537FD SET_PED_OFF_TRANSPORT_SEAT void Ped ped, int flags
Usage:
Citizen.InvokeNative(0x8886D83A430537FD , ped, flags)

Return Type: void
Arguments:
  • Ped ped
  • int flags
0xBA8818212633500A SET_TRANSPORT_CONFIG_FLAG void Entity transportEntity, int flagId, BOOL value
Usage:
Citizen.InvokeNative(0xBA8818212633500A , transportEntity, flagId, value)

Return Type: void
Arguments:
  • Entity transportEntity
  • int flagId
  • BOOL value
0xF382C92CCC1CCDBC GET_TRANSPORT_CONFIG_FLAG BOOL Entity transportEntity, int flagId, BOOL p2
Usage:
Citizen.InvokeNative(0xF382C92CCC1CCDBC , transportEntity, flagId, p2)

Return Type: BOOL
Arguments:
  • Entity transportEntity
  • int flagId
  • BOOL p2
0xE195C5A82156321D _GET_TRANSPORT_USAGE_FLAGS Any Entity transportEntity, int* flags
Usage:
Citizen.InvokeNative(0xE195C5A82156321D , transportEntity, flags)

Return Type: Any
Arguments:
  • Entity transportEntity
  • int* flags
0xE2487779957FE897 _SET_TRANSPORT_USAGE_FLAGS void Entity transportEntity, int flags
Usage:
Citizen.InvokeNative(0xE2487779957FE897 , transportEntity, flags)

Return Type: void
Arguments:
  • Entity transportEntity
  • int flags
0xDD0660C997DE94FD SET_TRANSPORT_ACCESSIBLE_SEAT_FLAGS void Entity transportEntity, int flags
Usage:
Citizen.InvokeNative(0xDD0660C997DE94FD , transportEntity, flags)

Return Type: void
Arguments:
  • Entity transportEntity
  • int flags
0x4B6C9A43F7D9109B _0x4B6C9A43F7D9109B void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x4B6C9A43F7D9109B , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x159EF5B6EDCE00E8 _IS_PED_ON_TRANSPORT_ENTITY BOOL Ped ped, Entity transportEntity
Usage:
Citizen.InvokeNative(0x159EF5B6EDCE00E8 , ped, transportEntity)

Return Type: BOOL
Arguments:
  • Ped ped
  • Entity transportEntity
0xDC44F405A6B98D03 _IS_PED_ON_TRANSPORT_SEAT BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xDC44F405A6B98D03 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0x2E2E06023D07631E _IS_TRANSPORT_SEAT_OCCUPIED BOOL Entity transportEntity, int seatIndex
Usage:
Citizen.InvokeNative(0x2E2E06023D07631E , transportEntity, seatIndex)

Return Type: BOOL
Arguments:
  • Entity transportEntity
  • int seatIndex
0x43FF27FC1829C202 _IS_TRANSPORT_SEAT_FREE BOOL Entity transportEntity, int seatIndex
Usage:
Citizen.InvokeNative(0x43FF27FC1829C202 , transportEntity, seatIndex)

Return Type: BOOL
Arguments:
  • Entity transportEntity
  • int seatIndex
0xFFEC4B0A1A3ED515 _GET_PED_IN_TRANSPORT_SEAT Ped Entity transportEntity, int seatIndex
Usage:
Citizen.InvokeNative(0xFFEC4B0A1A3ED515 , transportEntity, seatIndex)

Return Type: Ped
Arguments:
  • Entity transportEntity
  • int seatIndex
0x619E63980BFC0096 IS_PED_ENTERING_TRANSPORT BOOL Ped ped, Entity transportEntity, BOOL p2
Usage:
Citizen.InvokeNative(0x619E63980BFC0096 , ped, transportEntity, p2)

Return Type: BOOL
Arguments:
  • Ped ped
  • Entity transportEntity
  • BOOL p2
0x660639BC60157048 IS_PED_EXITING_TRANSPORT BOOL Ped ped, Entity transportEntity
Usage:
Citizen.InvokeNative(0x660639BC60157048 , ped, transportEntity)

Return Type: BOOL
Arguments:
  • Ped ped
  • Entity transportEntity
0x4248AB2EEB3C75AD _0x4248AB2EEB3C75AD void Entity transportEntity, Ped ped, BOOL p2
Usage:
Citizen.InvokeNative(0x4248AB2EEB3C75AD , transportEntity, ped, p2)

Return Type: void
Arguments:
  • Entity transportEntity
  • Ped ped
  • BOOL p2
0xB7079F4C72896756 _SET_PED_USE_TRANSPORT_SEAT_PREFERENCE void Ped ped, Entity transportEntity, int preferenceSlot, int p3, int seatIndex
Usage:
Citizen.InvokeNative(0xB7079F4C72896756 , ped, transportEntity, preferenceSlot, p3, seatIndex)

Return Type: void
Arguments:
  • Ped ped
  • Entity transportEntity
  • int preferenceSlot
  • int p3
  • int seatIndex
0x5639FBEA922788DA _0x5639FBEA922788DA void Entity transportEntity
Usage:
Citizen.InvokeNative(0x5639FBEA922788DA , transportEntity)

Return Type: void
Arguments:
  • Entity transportEntity
0x67F7CEAC2391E114 _SET_AI_CAN_USE_TRANSPORT void Entity transportEntity, BOOL state
Usage:
Citizen.InvokeNative(0x67F7CEAC2391E114 , transportEntity, state)

Return Type: void
Arguments:
  • Entity transportEntity
  • BOOL state
0x8C8371EDFAF014A0 _0x8C8371EDFAF014A0 void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x8C8371EDFAF014A0 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0xF8C20282B237E3F7 _0xF8C20282B237E3F7 void Ped ped
Usage:
Citizen.InvokeNative(0xF8C20282B237E3F7 , ped)

Return Type: void
Arguments:
  • Ped ped
0x13F138225C202F66 _SET_TRANSPORT_PRIORITY_SEAT void Entity transportEntity, int seatIndex
Usage:
Citizen.InvokeNative(0x13F138225C202F66 , transportEntity, seatIndex)

Return Type: void
Arguments:
  • Entity transportEntity
  • int seatIndex
Hash Name Return Type Arguments
0x1FCA98E33C1437B3 _CREATE_ANIM_SCENE AnimScene const char* animDict, int flags, const char* playbackListName, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0x1FCA98E33C1437B3 , animDict, flags, playbackListName, p3, p4)

Return Type: AnimScene
Arguments:
  • const char* animDict
  • int flags
  • const char* playbackListName
  • BOOL p3
  • BOOL p4
0x84EEDB2C6E650000 _DELETE_ANIM_SCENE void AnimScene animScene
Usage:
Citizen.InvokeNative(0x84EEDB2C6E650000 , animScene)

Return Type: void
Arguments:
  • AnimScene animScene
0x4B85B3CF9197AEDF TRIGGER_ANIM_SCENE_SKIP void AnimScene animScene
Usage:
Citizen.InvokeNative(0x4B85B3CF9197AEDF , animScene)

Return Type: void
Arguments:
  • AnimScene animScene
0x4B85B3CF91972222 _0x4B85B3CF91972222 BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0x4B85B3CF91972222 , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
0x8A8208AE92BF87A5 _CLEAR_ANIM_SCENE_WAS_SKIPPED void AnimScene animScene
Usage:
Citizen.InvokeNative(0x8A8208AE92BF87A5 , animScene)

Return Type: void
Arguments:
  • AnimScene animScene
0x25557E324489393C DOES_ANIM_SCENE_EXIST BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0x25557E324489393C , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
0x6F1F0B17109309DA _DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE BOOL AnimScene animScene, const char* entityId
Usage:
Citizen.InvokeNative(0x6F1F0B17109309DA , animScene, entityId)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* entityId
0x9D1ECA9337BE9FC3 _DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST BOOL AnimScene animScene, const char* entityName
Usage:
Citizen.InvokeNative(0x9D1ECA9337BE9FC3 , animScene, entityName)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* entityName
0xAF068580194D9DC7 LOAD_ANIM_SCENE void AnimScene animScene
Usage:
Citizen.InvokeNative(0xAF068580194D9DC7 , animScene)

Return Type: void
Arguments:
  • AnimScene animScene
0x477122B8D05E7968 IS_ANIM_SCENE_LOADED BOOL AnimScene animScene, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x477122B8D05E7968 , animScene, p1, p2)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • BOOL p1
  • BOOL p2
0x59606519FF9D3EC2 _IS_ANIM_SCENE_LOADING BOOL AnimScene animScene, BOOL p1
Usage:
Citizen.InvokeNative(0x59606519FF9D3EC2 , animScene, p1)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • BOOL p1
0xF8D1D2DAB6007EEF _IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING BOOL AnimScene animScene, BOOL p1
Usage:
Citizen.InvokeNative(0xF8D1D2DAB6007EEF , animScene, p1)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • BOOL p1
0x95531A4A20CCE7BC IS_ANIM_SCENE_METADATA_LOADED BOOL AnimScene animScene, BOOL p1
Usage:
Citizen.InvokeNative(0x95531A4A20CCE7BC , animScene, p1)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • BOOL p1
0x9E036D5204FFBBC8 _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS int AnimScene animScene, const char* phaseName
Usage:
Citizen.InvokeNative(0x9E036D5204FFBBC8 , animScene, phaseName)

Return Type: int
Arguments:
  • AnimScene animScene
  • const char* phaseName
0xF4D94AF761768700 START_ANIM_SCENE void AnimScene animScene
Usage:
Citizen.InvokeNative(0xF4D94AF761768700 , animScene)

Return Type: void
Arguments:
  • AnimScene animScene
0x8FDF221F13537936 RESET_ANIM_SCENE void AnimScene animScene, const char* playbackListName
Usage:
Citizen.InvokeNative(0x8FDF221F13537936 , animScene, playbackListName)

Return Type: void
Arguments:
  • AnimScene animScene
  • const char* playbackListName
0x718CF1328D20C2B3 ABORT_ANIM_SCENE void AnimScene animScene, BOOL p1
Usage:
Citizen.InvokeNative(0x718CF1328D20C2B3 , animScene, p1)

Return Type: void
Arguments:
  • AnimScene animScene
  • BOOL p1
0x8E1BA705F63C1925 RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT void AnimScene animScene
Usage:
Citizen.InvokeNative(0x8E1BA705F63C1925 , animScene)

Return Type: void
Arguments:
  • AnimScene animScene
0xCBFC7725DE6CE2E0 IS_ANIM_SCENE_RUNNING BOOL AnimScene animScene, BOOL p1
Usage:
Citizen.InvokeNative(0xCBFC7725DE6CE2E0 , animScene, p1)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • BOOL p1
0xD8254CB2C586412B IS_ANIM_SCENE_FINISHED BOOL AnimScene animScene, BOOL p1
Usage:
Citizen.InvokeNative(0xD8254CB2C586412B , animScene, p1)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • BOOL p1
0xCDC5512A407CF08D IS_ANIM_SCENE_EXITING_THIS_FRAME BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0xCDC5512A407CF08D , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
0xF94692EB9DC15D74 HAS_ANIM_SCENE_EXITED BOOL AnimScene animScene, BOOL p1
Usage:
Citizen.InvokeNative(0xF94692EB9DC15D74 , animScene, p1)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • BOOL p1
0x73616E64696C132E _0x73616E64696C132E BOOL AnimScene animScene, BOOL p1
Usage:
Citizen.InvokeNative(0x73616E64696C132E , animScene, p1)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • BOOL p1
0x8D81E7824B7753F7 IS_ANIM_SCENE_IN_SECTION BOOL AnimScene animScene, const char* sectionName, BOOL p2
Usage:
Citizen.InvokeNative(0x8D81E7824B7753F7 , animScene, sectionName, p2)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* sectionName
  • BOOL p2
0x4CDFFE3189EBDBD0 _IS_ANIM_SCENE_SKIPPABLE BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0x4CDFFE3189EBDBD0 , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
0x34A0671BE613D3D0 _IS_ANIM_SCENE_ABORTED BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0x34A0671BE613D3D0 , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
0xD70C7A30412F8FA0 _0xD70C7A30412F8FA0 BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0xD70C7A30412F8FA0 , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
0x9AAE3C1148A09BCA _0x9AAE3C1148A09BCA BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0x9AAE3C1148A09BCA , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
0xA96619FE85159ED2 _0xA96619FE85159ED2 BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0xA96619FE85159ED2 , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
0xA41351EA2A18A0AD FADE_ANIM_SCENE_AUDIO_IN void AnimScene animScene, float p1
Usage:
Citizen.InvokeNative(0xA41351EA2A18A0AD , animScene, p1)

Return Type: void
Arguments:
  • AnimScene animScene
  • float p1
0x323E3AD772BA5D57 FADE_ANIM_SCENE_AUDIO_OUT void AnimScene animScene, float p1
Usage:
Citizen.InvokeNative(0x323E3AD772BA5D57 , animScene, p1)

Return Type: void
Arguments:
  • AnimScene animScene
  • float p1
0x1B70811D3BF75DB9 BLOCK_ANIM_SCENE_FADING_NEXT_FRAME void BOOL p0, BOOL p1
Usage:
Citizen.InvokeNative(0x1B70811D3BF75DB9 , p0, p1)

Return Type: void
Arguments:
  • BOOL p0
  • BOOL p1
0x020894BF17A02EF2 SET_ANIM_SCENE_ORIGIN void AnimScene animScene, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int order
Usage:
Citizen.InvokeNative(0x020894BF17A02EF2 , animScene, posX, posY, posZ, rotX, rotY, rotZ, order)

Return Type: void
Arguments:
  • AnimScene animScene
  • float posX
  • float posY
  • float posZ
  • float rotX
  • float rotY
  • float rotZ
  • int order
0xADF1D53F3B1FE0A7 GET_ANIM_SCENE_ORIGIN void AnimScene animScene, Vector3* position, Vector3* rotation, int order
Usage:
Citizen.InvokeNative(0xADF1D53F3B1FE0A7 , animScene, position, rotation, order)

Return Type: void
Arguments:
  • AnimScene animScene
  • Vector3* position
  • Vector3* rotation
  • int order
0xD6824B7D24DC0CE0 SET_ANIM_SCENE_PAUSED void AnimScene animScene, BOOL toggle
Usage:
Citizen.InvokeNative(0xD6824B7D24DC0CE0 , animScene, toggle)

Return Type: void
Arguments:
  • AnimScene animScene
  • BOOL toggle
0x4B4038796F0D6566 _IS_ANIM_SCENE_PAUSED BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0x4B4038796F0D6566 , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
0x75820B801CFF262A SET_ANIM_SCENE_RATE void AnimScene animScene, float rate
Usage:
Citizen.InvokeNative(0x75820B801CFF262A , animScene, rate)

Return Type: void
Arguments:
  • AnimScene animScene
  • float rate
0x43C21623E42B821B _GET_ANIM_SCENE_RATE float AnimScene animScene
Usage:
Citizen.InvokeNative(0x43C21623E42B821B , animScene)

Return Type: float
Arguments:
  • AnimScene animScene
0x3FBC3F51BF12DFBF GET_ANIM_SCENE_PHASE float AnimScene animScene
Usage:
Citizen.InvokeNative(0x3FBC3F51BF12DFBF , animScene)

Return Type: float
Arguments:
  • AnimScene animScene
0x61BE7D6186260002 _GET_ANIM_SCENE_TIME float AnimScene animScene
Usage:
Citizen.InvokeNative(0x61BE7D6186260002 , animScene)

Return Type: float
Arguments:
  • AnimScene animScene
0x49F1D143ADE32656 _GET_ANIM_SCENE_DURATION float AnimScene animScene
Usage:
Citizen.InvokeNative(0x49F1D143ADE32656 , animScene)

Return Type: float
Arguments:
  • AnimScene animScene
0x8B720AD451CA2AB3 SET_ANIM_SCENE_ENTITY void AnimScene animScene, const char* entityName, Entity entity, int flags
Usage:
Citizen.InvokeNative(0x8B720AD451CA2AB3 , animScene, entityName, entity, flags)

Return Type: void
Arguments:
  • AnimScene animScene
  • const char* entityName
  • Entity entity
  • int flags
0x2BF96692C67F3E53 REMOVE_ANIM_SCENE_ENTITY void AnimScene animScene, const char* entityName, Entity entity
Usage:
Citizen.InvokeNative(0x2BF96692C67F3E53 , animScene, entityName, entity)

Return Type: void
Arguments:
  • AnimScene animScene
  • const char* entityName
  • Entity entity
0x005E6F28DD7ED58D IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME BOOL AnimScene animScene, const char* entityName
Usage:
Citizen.InvokeNative(0x005E6F28DD7ED58D , animScene, entityName)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* entityName
0x73616E64696C616E COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME BOOL AnimScene animScene, const char* entityName, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x73616E64696C616E , animScene, entityName, p2, p3)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* entityName
  • Any p2
  • Any p3
0xB89FCFF19DAFFF28 HAS_ENTITY_EXITED_ANIM_SCENE BOOL AnimScene animScene, const char* entityName
Usage:
Citizen.InvokeNative(0xB89FCFF19DAFFF28 , animScene, entityName)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* entityName
0x337F1CC8EE895601 _HAS_ENTITY_ENTERED_ANIM_SCENE BOOL AnimScene animScene, const char* entityName
Usage:
Citizen.InvokeNative(0x337F1CC8EE895601 , animScene, entityName)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* entityName
0xE5822422197BBBA3 _GET_ANIM_SCENE_PED Ped AnimScene animScene, const char* name, BOOL isNetwork
Usage:
Citizen.InvokeNative(0xE5822422197BBBA3 , animScene, name, isNetwork)

Return Type: Ped
Arguments:
  • AnimScene animScene
  • const char* name
  • BOOL isNetwork
0xFB5674687A1B2814 _GET_ANIM_SCENE_OBJECT Object AnimScene animScene, const char* name, BOOL isNetwork
Usage:
Citizen.InvokeNative(0xFB5674687A1B2814 , animScene, name, isNetwork)

Return Type: Object
Arguments:
  • AnimScene animScene
  • const char* name
  • BOOL isNetwork
0x430EE0A19BC5A287 _GET_ANIM_SCENE_VEHICLE Vehicle AnimScene animScene, const char* name, BOOL isNetwork
Usage:
Citizen.InvokeNative(0x430EE0A19BC5A287 , animScene, name, isNetwork)

Return Type: Vehicle
Arguments:
  • AnimScene animScene
  • const char* name
  • BOOL isNetwork
0x519E96C2C68B404B SET_ANIM_SCENE_BOOL void AnimScene animScene, const char* name, BOOL value, BOOL p3
Usage:
Citizen.InvokeNative(0x519E96C2C68B404B , animScene, name, value, p3)

Return Type: void
Arguments:
  • AnimScene animScene
  • const char* name
  • BOOL value
  • BOOL p3
0x07A6F6447ECA9B64 GET_ANIM_SCENE_BOOL BOOL AnimScene animScene, const char* name
Usage:
Citizen.InvokeNative(0x07A6F6447ECA9B64 , animScene, name)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* name
0x6BC5104E68CBEFE8 SET_ANIM_SCENE_FLOAT void AnimScene animScene, const char* name, float value, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0x6BC5104E68CBEFE8 , animScene, name, value, p3, p4)

Return Type: void
Arguments:
  • AnimScene animScene
  • const char* name
  • float value
  • BOOL p3
  • BOOL p4
0xCC24CB07F60B496E GET_ANIM_SCENE_FLOAT float AnimScene animScene, const char* name
Usage:
Citizen.InvokeNative(0xCC24CB07F60B496E , animScene, name)

Return Type: float
Arguments:
  • AnimScene animScene
  • const char* name
0x3A379D2166CF5B92 SET_ANIM_SCENE_INT void AnimScene animScene, const char* name, int value, BOOL p3
Usage:
Citizen.InvokeNative(0x3A379D2166CF5B92 , animScene, name, value, p3)

Return Type: void
Arguments:
  • AnimScene animScene
  • const char* name
  • int value
  • BOOL p3
0x2B7277484CC095FD GET_ANIM_SCENE_INT int AnimScene animScene, const char* name
Usage:
Citizen.InvokeNative(0x2B7277484CC095FD , animScene, name)

Return Type: int
Arguments:
  • AnimScene animScene
  • const char* name
0x8398438D8F14F56D GET_ANIM_SCENE_ENTITY_LOCATION_DATA BOOL AnimScene animScene, const char* entityName, Vector3* matrix, BOOL p3, const char* playbackListName, int p5
Usage:
Citizen.InvokeNative(0x8398438D8F14F56D , animScene, entityName, matrix, p3, playbackListName, p5)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* entityName
  • Vector3* matrix
  • BOOL p3
  • const char* playbackListName
  • int p5
0x3AB6C7B0BB0DF4B1 IS_ENTITY_PLAYING_ANIM_SCENE BOOL Entity entity, AnimScene animScene
Usage:
Citizen.InvokeNative(0x3AB6C7B0BB0DF4B1 , entity, animScene)

Return Type: BOOL
Arguments:
  • Entity entity
  • AnimScene animScene
0xDC418495DBA327A1 ATTACH_ANIM_SCENE_TO_ENTITY void AnimScene animScene, Entity entity, int p2
Usage:
Citizen.InvokeNative(0xDC418495DBA327A1 , animScene, entity, p2)

Return Type: void
Arguments:
  • AnimScene animScene
  • Entity entity
  • int p2
0x1C0B105C3F30B88D ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION void AnimScene animScene, Entity entity, int p2
Usage:
Citizen.InvokeNative(0x1C0B105C3F30B88D , animScene, entity, p2)

Return Type: void
Arguments:
  • AnimScene animScene
  • Entity entity
  • int p2
0x6843A1AA3A336DFF DETACH_ANIM_SCENE void AnimScene animScene
Usage:
Citizen.InvokeNative(0x6843A1AA3A336DFF , animScene)

Return Type: void
Arguments:
  • AnimScene animScene
0xA2507C4948C83D2E DETACH_ANIM_SCENE_PRESERVING_LOCATION void AnimScene animScene
Usage:
Citizen.InvokeNative(0xA2507C4948C83D2E , animScene)

Return Type: void
Arguments:
  • AnimScene animScene
0xF7A4C571E572D237 TAKE_OWNERSHIP_OF_ANIM_SCENE void AnimScene animScene
Usage:
Citizen.InvokeNative(0xF7A4C571E572D237 , animScene)

Return Type: void
Arguments:
  • AnimScene animScene
0x661B8683611B9B97 CHECK_OWNERSHIP_OF_ANIM_SCENE BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0x661B8683611B9B97 , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
0xAB5E7CAB074D6B84 SET_ANIM_SCENE_PLAYBACK_LIST void AnimScene animScene, const char* playbackListName
Usage:
Citizen.InvokeNative(0xAB5E7CAB074D6B84 , animScene, playbackListName)

Return Type: void
Arguments:
  • AnimScene animScene
  • const char* playbackListName
0x1C5D33A4293E6DDE _0x1C5D33A4293E6DDE BOOL AnimScene animScene, const char* phaseName
Usage:
Citizen.InvokeNative(0x1C5D33A4293E6DDE , animScene, phaseName)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* phaseName
0xA9016536015DE29D _DOES_ANIM_SCENE_PLAY_LIST_EXIST BOOL AnimScene animScene, const char* playbackListName
Usage:
Citizen.InvokeNative(0xA9016536015DE29D , animScene, playbackListName)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* playbackListName
0x15598CFB25F3DC7E SET_ANIM_SCENE_PLAY_LIST void AnimScene animScene, const char* playlistName, BOOL p2
Usage:
Citizen.InvokeNative(0x15598CFB25F3DC7E , animScene, playlistName, p2)

Return Type: void
Arguments:
  • AnimScene animScene
  • const char* playlistName
  • BOOL p2
0x1F0E401031E20146 _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE BOOL AnimScene animScene, const char* phaseName
Usage:
Citizen.InvokeNative(0x1F0E401031E20146 , animScene, phaseName)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* phaseName
0xDF7B5144E25CD3FE REQUEST_ANIM_SCENE_PLAY_LIST BOOL AnimScene animScene, const char* playlistName
Usage:
Citizen.InvokeNative(0xDF7B5144E25CD3FE , animScene, playlistName)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* playlistName
0xAE6ADA8FE7E84ACC _RELEASE_ANIM_SCENE_PLAY_LIST BOOL AnimScene animScene, const char* playlistName
Usage:
Citizen.InvokeNative(0xAE6ADA8FE7E84ACC , animScene, playlistName)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* playlistName
0xAE5ADA4FE3E21ADC _GET_ANIM_SCENE_DICT Hash AnimScene animScene
Usage:
Citizen.InvokeNative(0xAE5ADA4FE3E21ADC , animScene)

Return Type: Hash
Arguments:
  • AnimScene animScene
0x1407F5115FB9583E _0x1407F5115FB9583E BOOL AnimScene animScene, const char* p1
Usage:
Citizen.InvokeNative(0x1407F5115FB9583E , animScene, p1)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* p1
0x23E33CB9F4A3F547 _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED BOOL AnimScene animScene, const char* phaseName
Usage:
Citizen.InvokeNative(0x23E33CB9F4A3F547 , animScene, phaseName)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* phaseName
0x0DF57F86FE71DBE5 _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING BOOL AnimScene animScene, const char* phaseName
Usage:
Citizen.InvokeNative(0x0DF57F86FE71DBE5 , animScene, phaseName)

Return Type: BOOL
Arguments:
  • AnimScene animScene
  • const char* phaseName
0x1AD896BF43619551 _0x1AD896BF43619551 void -
Usage:
Citizen.InvokeNative(0x1AD896BF43619551 )

Return Type: void
Arguments:
  • -
0x4822A65D5AF64E69 GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT int AnimScene animScene
Usage:
Citizen.InvokeNative(0x4822A65D5AF64E69 , animScene)

Return Type: int
Arguments:
  • AnimScene animScene
0x5D7BFDA2290B4E39 _0x5D7BFDA2290B4E39 BOOL const char* p0
Usage:
Citizen.InvokeNative(0x5D7BFDA2290B4E39 , p0)

Return Type: BOOL
Arguments:
  • const char* p0
0xFDFC14799373283F _IS_MGM_SYSTEM_LOADED BOOL const char* mgmFilename
Usage:
Citizen.InvokeNative(0xFDFC14799373283F , mgmFilename)

Return Type: BOOL
Arguments:
  • const char* mgmFilename
0xB727A847862CB00A _LOAD_MGM_ASSETS BOOL const char* mgmFilename
Usage:
Citizen.InvokeNative(0xB727A847862CB00A , mgmFilename)

Return Type: BOOL
Arguments:
  • const char* mgmFilename
0xA1300DE03E5D1973 _CREATE_MGM_SYSTEM int const char* mgmFilename
Usage:
Citizen.InvokeNative(0xA1300DE03E5D1973 , mgmFilename)

Return Type: int
Arguments:
  • const char* mgmFilename
0x53CB3970BA02E3CC _DELETE_MGM_SYSTEM void int mgmHandle
Usage:
Citizen.InvokeNative(0x53CB3970BA02E3CC , mgmHandle)

Return Type: void
Arguments:
  • int mgmHandle
0xB1A196BAFE650402 _0xB1A196BAFE650402 void int mgmHandle, Ped ped
Usage:
Citizen.InvokeNative(0xB1A196BAFE650402 , mgmHandle, ped)

Return Type: void
Arguments:
  • int mgmHandle
  • Ped ped
0xAE6DE22DE0ED4554 _0xAE6DE22DE0ED4554 void int mgmHandle, Ped ped
Usage:
Citizen.InvokeNative(0xAE6DE22DE0ED4554 , mgmHandle, ped)

Return Type: void
Arguments:
  • int mgmHandle
  • Ped ped
0x61B2AAEF645DDAF0 _0x61B2AAEF645DDAF0 BOOL int mgmEventHandle, const char* p1, int seatId, int p3, BOOL p4
Usage:
Citizen.InvokeNative(0x61B2AAEF645DDAF0 , mgmEventHandle, p1, seatId, p3, p4)

Return Type: BOOL
Arguments:
  • int mgmEventHandle
  • const char* p1
  • int seatId
  • int p3
  • BOOL p4
0x07706C4CC9C6CC9E _SET_MGM_EVENT void int mgmEventHandle, const char* p1, Any seatId, int p3, float p4
Usage:
Citizen.InvokeNative(0x07706C4CC9C6CC9E , mgmEventHandle, p1, seatId, p3, p4)

Return Type: void
Arguments:
  • int mgmEventHandle
  • const char* p1
  • Any seatId
  • int p3
  • float p4
0x3641FCD53E59B335 _0x3641FCD53E59B335 void int mgmHandle, Ped ped, const char* secondaryVoiceString
Usage:
Citizen.InvokeNative(0x3641FCD53E59B335 , mgmHandle, ped, secondaryVoiceString)

Return Type: void
Arguments:
  • int mgmHandle
  • Ped ped
  • const char* secondaryVoiceString
0x99B2A2E3655DEAF1 _SET_BREAKOUT_ARCHETYPE void Ped ped, const char* archetype
Usage:
Citizen.InvokeNative(0x99B2A2E3655DEAF1 , ped, archetype)

Return Type: void
Arguments:
  • Ped ped
  • const char* archetype
0xBC781D24AA11F179 _CLEAR_BREAKOUT_ARCHETYPE void Ped ped
Usage:
Citizen.InvokeNative(0xBC781D24AA11F179 , ped)

Return Type: void
Arguments:
  • Ped ped
0x3B393716C3FD8237 _0x3B393716C3FD8237 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x3B393716C3FD8237 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xE12D7B4B959644CD _0xE12D7B4B959644CD void -
Usage:
Citizen.InvokeNative(0xE12D7B4B959644CD )

Return Type: void
Arguments:
  • -
0xC1193521E3B9FADD _0xC1193521E3B9FADD void Entity entity, BOOL p1
Usage:
Citizen.InvokeNative(0xC1193521E3B9FADD , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • BOOL p1
0x7C709C01D43D94CD _REQUEST_PHOTO_MODE_FREEZE void -
Usage:
Citizen.InvokeNative(0x7C709C01D43D94CD )

Return Type: void
Arguments:
  • -
0x41AFA5F228B0B6B0 _REQUEST_PHOTO_MODE_DEFREEZE void -
Usage:
Citizen.InvokeNative(0x41AFA5F228B0B6B0 )

Return Type: void
Arguments:
  • -
0x2DB524750DC41ED4 _0x2DB524750DC41ED4 BOOL -
Usage:
Citizen.InvokeNative(0x2DB524750DC41ED4 )

Return Type: BOOL
Arguments:
  • -
0xEA41D44A8D42057B _0xEA41D44A8D42057B BOOL -
Usage:
Citizen.InvokeNative(0xEA41D44A8D42057B )

Return Type: BOOL
Arguments:
  • -
0x37C1257849DEF24A _PAUSE_SCRIPT_THREADS void BOOL toggle
Usage:
Citizen.InvokeNative(0x37C1257849DEF24A , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xCDCD7B2D49AEE73A _0xCDCD7B2D49AEE73A void BOOL p0
Usage:
Citizen.InvokeNative(0xCDCD7B2D49AEE73A , p0)

Return Type: void
Arguments:
  • BOOL p0
0xEF324E9550A394D5 WAS_ANIM_SCENE_SKIPPED BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0xEF324E9550A394D5 , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
Hash Name Return Type Arguments
0x5DA12E025D47D4E5 SET_ATTRIBUTE_BASE_RANK void Ped ped, int attributeIndex, int newValue
Usage:
Citizen.InvokeNative(0x5DA12E025D47D4E5 , ped, attributeIndex, newValue)

Return Type: void
Arguments:
  • Ped ped
  • int attributeIndex
  • int newValue
0xA4C8E23E29040DE0 GET_ATTRIBUTE_RANK int Ped ped, int attributeIndex
Usage:
Citizen.InvokeNative(0xA4C8E23E29040DE0 , ped, attributeIndex)

Return Type: int
Arguments:
  • Ped ped
  • int attributeIndex
0x147149F2E909323C GET_ATTRIBUTE_BASE_RANK int Ped ped, int attributeIndex
Usage:
Citizen.InvokeNative(0x147149F2E909323C , ped, attributeIndex)

Return Type: int
Arguments:
  • Ped ped
  • int attributeIndex
0x0EFA71F4B4330E04 GET_ATTRIBUTE_BONUS_RANK int Ped ped, int coreIndex
Usage:
Citizen.InvokeNative(0x0EFA71F4B4330E04 , ped, coreIndex)

Return Type: int
Arguments:
  • Ped ped
  • int coreIndex
0x704674A0535A471D GET_MAX_ATTRIBUTE_RANK int Ped ped, int attributeIndex
Usage:
Citizen.InvokeNative(0x704674A0535A471D , ped, attributeIndex)

Return Type: int
Arguments:
  • Ped ped
  • int attributeIndex
0x920F9488BD115EFB SET_ATTRIBUTE_BONUS_RANK void Ped ped, int attributeIndex, int newValue
Usage:
Citizen.InvokeNative(0x920F9488BD115EFB , ped, attributeIndex, newValue)

Return Type: void
Arguments:
  • Ped ped
  • int attributeIndex
  • int newValue
0x958DD43D41F89A47 GET_DEFAULT_ATTRIBUTE_RANK int Ped ped, int attributeIndex
Usage:
Citizen.InvokeNative(0x958DD43D41F89A47 , ped, attributeIndex)

Return Type: int
Arguments:
  • Ped ped
  • int attributeIndex
0x7C059C55AD940CB4 GET_DEFAULT_MAX_ATTRIBUTE_RANK int Ped ped, int attributeIndex
Usage:
Citizen.InvokeNative(0x7C059C55AD940CB4 , ped, attributeIndex)

Return Type: int
Arguments:
  • Ped ped
  • int attributeIndex
0x75415EE0CB583760 ADD_ATTRIBUTE_POINTS void Ped ped, int attributeIndex, int p2
Usage:
Citizen.InvokeNative(0x75415EE0CB583760 , ped, attributeIndex, p2)

Return Type: void
Arguments:
  • Ped ped
  • int attributeIndex
  • int p2
0x09A59688C26D88DF SET_ATTRIBUTE_POINTS void Ped ped, int attributeIndex, int p2
Usage:
Citizen.InvokeNative(0x09A59688C26D88DF , ped, attributeIndex, p2)

Return Type: void
Arguments:
  • Ped ped
  • int attributeIndex
  • int p2
0x219DA04BAA9CB065 GET_ATTRIBUTE_POINTS int Ped ped, int attributeIndex
Usage:
Citizen.InvokeNative(0x219DA04BAA9CB065 , ped, attributeIndex)

Return Type: int
Arguments:
  • Ped ped
  • int attributeIndex
0x223BF310F854871C GET_MAX_ATTRIBUTE_POINTS int Ped ped, int attributeIndex
Usage:
Citizen.InvokeNative(0x223BF310F854871C , ped, attributeIndex)

Return Type: int
Arguments:
  • Ped ped
  • int attributeIndex
0xC6258F41D86676E0 _SET_ATTRIBUTE_CORE_VALUE void Ped ped, int coreIndex, int value
Usage:
Citizen.InvokeNative(0xC6258F41D86676E0 , ped, coreIndex, value)

Return Type: void
Arguments:
  • Ped ped
  • int coreIndex
  • int value
0x36731AC041289BB1 _GET_ATTRIBUTE_CORE_VALUE int Ped ped, int coreIndex
Usage:
Citizen.InvokeNative(0x36731AC041289BB1 , ped, coreIndex)

Return Type: int
Arguments:
  • Ped ped
  • int coreIndex
0x94A7F191DB49A44D GET_DEFAULT_ATTRIBUTE_POINTS_NEEDED_FOR_RANK int Hash modelHash, int attributeIndex, int rank
Usage:
Citizen.InvokeNative(0x94A7F191DB49A44D , modelHash, attributeIndex, rank)

Return Type: int
Arguments:
  • Hash modelHash
  • int attributeIndex
  • int rank
0xF6A7C08DF2E28B28 ENABLE_ATTRIBUTE_OVERPOWER void Ped ped, int attributeIndex, float value, BOOL makeSound
Usage:
Citizen.InvokeNative(0xF6A7C08DF2E28B28 , ped, attributeIndex, value, makeSound)

Return Type: void
Arguments:
  • Ped ped
  • int attributeIndex
  • float value
  • BOOL makeSound
0x4AF5A4C7B9157D14 _ENABLE_ATTRIBUTE_CORE_OVERPOWER void Ped ped, int coreIndex, float value, BOOL makeSound
Usage:
Citizen.InvokeNative(0x4AF5A4C7B9157D14 , ped, coreIndex, value, makeSound)

Return Type: void
Arguments:
  • Ped ped
  • int coreIndex
  • float value
  • BOOL makeSound
0xF8DAC3D85636C241 DISABLE_ATTRIBUTE_OVERPOWER void Ped ped, int attributeIndex
Usage:
Citizen.InvokeNative(0xF8DAC3D85636C241 , ped, attributeIndex)

Return Type: void
Arguments:
  • Ped ped
  • int attributeIndex
0x103C2F885ABEB00B _IS_ATTRIBUTE_OVERPOWERED BOOL Ped ped, int attributeIndex
Usage:
Citizen.InvokeNative(0x103C2F885ABEB00B , ped, attributeIndex)

Return Type: BOOL
Arguments:
  • Ped ped
  • int attributeIndex
0x200373A8DF081F22 _IS_ATTRIBUTE_CORE_OVERPOWERED BOOL Ped ped, int coreIndex
Usage:
Citizen.InvokeNative(0x200373A8DF081F22 , ped, coreIndex)

Return Type: BOOL
Arguments:
  • Ped ped
  • int coreIndex
0x4C9F782180712742 _GET_ATTRIBUTE_OVERPOWER_SECONDS_LEFT float Ped ped, int attributeIndex
Usage:
Citizen.InvokeNative(0x4C9F782180712742 , ped, attributeIndex)

Return Type: float
Arguments:
  • Ped ped
  • int attributeIndex
0xB429F58803D285B1 _GET_ATTRIBUTE_CORE_OVERPOWER_SECONDS_LEFT float Ped ped, int coreIndex
Usage:
Citizen.InvokeNative(0xB429F58803D285B1 , ped, coreIndex)

Return Type: float
Arguments:
  • Ped ped
  • int coreIndex
0x7E2C766ADB2C5F1A _START_ITEM_PREVIEW void Any p0, int p1
Usage:
Citizen.InvokeNative(0x7E2C766ADB2C5F1A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • int p1
0xD962F8579D702DB5 STOP_ITEM_PREVIEW void -
Usage:
Citizen.InvokeNative(0xD962F8579D702DB5 )

Return Type: void
Arguments:
  • -
0xA4D3A1C008F250DF _SET_STATUS_EFFECT_CORE_ICON void int statusEffectType
Usage:
Citizen.InvokeNative(0xA4D3A1C008F250DF , statusEffectType)

Return Type: void
Arguments:
  • int statusEffectType
0xFB6E111908502871 _SET_STATUS_EFFECT_PERIODIC_ICON void int statusEffectType
Usage:
Citizen.InvokeNative(0xFB6E111908502871 , statusEffectType)

Return Type: void
Arguments:
  • int statusEffectType
0x3FC4C027FD0936F4 _STOP_STATUS_EFFECT_PERIODIC_ICON void int statusEffectType
Usage:
Citizen.InvokeNative(0x3FC4C027FD0936F4 , statusEffectType)

Return Type: void
Arguments:
  • int statusEffectType
Hash Name Return Type Arguments
0x7455CD705F7E933E _0x7455CD705F7E933E void -
Usage:
Citizen.InvokeNative(0x7455CD705F7E933E )

Return Type: void
Arguments:
  • -
0x33D51F801CB16E4F CLEAR_CONVERSATION_HISTORY void -
Usage:
Citizen.InvokeNative(0x33D51F801CB16E4F )

Return Type: void
Arguments:
  • -
0xEF51242E35242B47 _CLEAR_CONVERSATION_HISTORY_FOR_SCRIPTED_CONVERSATION void const char* convoRoot
Usage:
Citizen.InvokeNative(0xEF51242E35242B47 , convoRoot)

Return Type: void
Arguments:
  • const char* convoRoot
0xD2C91A0B572AAE56 CREATE_NEW_SCRIPTED_CONVERSATION BOOL const char* convoRoot
Usage:
Citizen.InvokeNative(0xD2C91A0B572AAE56 , convoRoot)

Return Type: BOOL
Arguments:
  • const char* convoRoot
0xDF947FE0D551684E _0xDF947FE0D551684E BOOL Ped ped, const char* p1
Usage:
Citizen.InvokeNative(0xDF947FE0D551684E , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • const char* p1
0x95D9F4BC443956E7 ADD_PED_TO_CONVERSATION void const char* convoRoot, Ped ped, const char* characterName
Usage:
Citizen.InvokeNative(0x95D9F4BC443956E7 , convoRoot, ped, characterName)

Return Type: void
Arguments:
  • const char* convoRoot
  • Ped ped
  • const char* characterName
0xA2323A2EAE32A290 _0xA2323A2EAE32A290 void Ped listeningToPed, Ped ped, const char* listenerName
Usage:
Citizen.InvokeNative(0xA2323A2EAE32A290 , listeningToPed, ped, listenerName)

Return Type: void
Arguments:
  • Ped listeningToPed
  • Ped ped
  • const char* listenerName
0x79F9C57B8D0DFE90 _0x79F9C57B8D0DFE90 BOOL const char* convoRoot, AnimScene animScene
Usage:
Citizen.InvokeNative(0x79F9C57B8D0DFE90 , convoRoot, animScene)

Return Type: BOOL
Arguments:
  • const char* convoRoot
  • AnimScene animScene
0x6B17C62C9635D2DC START_SCRIPT_CONVERSATION void const char* convoRoot, BOOL p1, BOOL p2, BOOL clone
Usage:
Citizen.InvokeNative(0x6B17C62C9635D2DC , convoRoot, p1, p2, clone)

Return Type: void
Arguments:
  • const char* convoRoot
  • BOOL p1
  • BOOL p2
  • BOOL clone
0x3B3CAD6166916D87 PRELOAD_SCRIPT_CONVERSATION void const char* convoRoot, BOOL p1, BOOL p2, BOOL clone
Usage:
Citizen.InvokeNative(0x3B3CAD6166916D87 , convoRoot, p1, p2, clone)

Return Type: void
Arguments:
  • const char* convoRoot
  • BOOL p1
  • BOOL p2
  • BOOL clone
0x23641AFE870AF385 START_PRELOADED_CONVERSATION void const char* convoRoot
Usage:
Citizen.InvokeNative(0x23641AFE870AF385 , convoRoot)

Return Type: void
Arguments:
  • const char* convoRoot
0x0CB3D1919E8D7CBA _0x0CB3D1919E8D7CBA BOOL const char* convoRoot
Usage:
Citizen.InvokeNative(0x0CB3D1919E8D7CBA , convoRoot)

Return Type: BOOL
Arguments:
  • const char* convoRoot
0xFE5C6177064BD390 _0xFE5C6177064BD390 BOOL BOOL p0
Usage:
Citizen.InvokeNative(0xFE5C6177064BD390 , p0)

Return Type: BOOL
Arguments:
  • BOOL p0
0xD89504D9D7D5057D _IS_SCRIPTED_CONVERSATION_CREATED BOOL const char* convoRoot
Usage:
Citizen.InvokeNative(0xD89504D9D7D5057D , convoRoot)

Return Type: BOOL
Arguments:
  • const char* convoRoot
0x5A13586A9447931F _0x5A13586A9447931F BOOL BOOL p0
Usage:
Citizen.InvokeNative(0x5A13586A9447931F , p0)

Return Type: BOOL
Arguments:
  • BOOL p0
0xDF0D54BE7A776737 IS_SCRIPTED_CONVERSATION_LOADED BOOL const char* convoRoot
Usage:
Citizen.InvokeNative(0xDF0D54BE7A776737 , convoRoot)

Return Type: BOOL
Arguments:
  • const char* convoRoot
0xA2CAC9DEF0195E6F _IS_ANY_CONVERSATION_PLAYING BOOL BOOL p0
Usage:
Citizen.InvokeNative(0xA2CAC9DEF0195E6F , p0)

Return Type: BOOL
Arguments:
  • BOOL p0
0x1ECC76792F661CF5 IS_SCRIPTED_CONVERSATION_PLAYING BOOL const char* p0
Usage:
Citizen.InvokeNative(0x1ECC76792F661CF5 , p0)

Return Type: BOOL
Arguments:
  • const char* p0
0xF01C570E0A0A1E67 _IS_SCRIPTED_CONVERSION_ONGOING BOOL const char* p0
Usage:
Citizen.InvokeNative(0xF01C570E0A0A1E67 , p0)

Return Type: BOOL
Arguments:
  • const char* p0
0x847748AE5D7B1071 _0x847748AE5D7B1071 BOOL BOOL p0
Usage:
Citizen.InvokeNative(0x847748AE5D7B1071 , p0)

Return Type: BOOL
Arguments:
  • BOOL p0
0xD0730C1FA40348D9 _0xD0730C1FA40348D9 BOOL const char* convoRoot
Usage:
Citizen.InvokeNative(0xD0730C1FA40348D9 , convoRoot)

Return Type: BOOL
Arguments:
  • const char* convoRoot
0x480357EE890C295A GET_CURRENT_SCRIPTED_CONVERSATION_LINE int const char* p0
Usage:
Citizen.InvokeNative(0x480357EE890C295A , p0)

Return Type: int
Arguments:
  • const char* p0
0x8530AD776CD72B12 PAUSE_SCRIPTED_CONVERSATION void const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0x8530AD776CD72B12 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • const char* p0
  • BOOL p1
  • BOOL p2
  • BOOL p3
  • BOOL p4
0x9AEB285D1818C9AC RESTART_SCRIPTED_CONVERSATION void const char* p0
Usage:
Citizen.InvokeNative(0x9AEB285D1818C9AC , p0)

Return Type: void
Arguments:
  • const char* p0
0x36559148B78853B3 _STOP_ALL_SCRIPTED_CONVERSIONS void BOOL p0, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x36559148B78853B3 , p0, p1, p2)

Return Type: void
Arguments:
  • BOOL p0
  • BOOL p1
  • BOOL p2
0xD79DEEFB53455EBA STOP_SCRIPTED_CONVERSATION int const char* p0, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0xD79DEEFB53455EBA , p0, p1, p2)

Return Type: int
Arguments:
  • const char* p0
  • BOOL p1
  • BOOL p2
0x9663FE6B7A61EB00 SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE void const char* p0
Usage:
Citizen.InvokeNative(0x9663FE6B7A61EB00 , p0)

Return Type: void
Arguments:
  • const char* p0
0xF336E9F989B3518F _0xF336E9F989B3518F int const char* p0
Usage:
Citizen.InvokeNative(0xF336E9F989B3518F , p0)

Return Type: int
Arguments:
  • const char* p0
0x254B0241E964B450 _0x254B0241E964B450 Ped const char* p0, int currentScriptedConvoLine
Usage:
Citizen.InvokeNative(0x254B0241E964B450 , p0, currentScriptedConvoLine)

Return Type: Ped
Arguments:
  • const char* p0
  • int currentScriptedConvoLine
0x152ED1B56E8F1F50 _0x152ED1B56E8F1F50 Ped const char* p0, int currentScriptedConvoLine
Usage:
Citizen.InvokeNative(0x152ED1B56E8F1F50 , p0, currentScriptedConvoLine)

Return Type: Ped
Arguments:
  • const char* p0
  • int currentScriptedConvoLine
0x935DBD96D4A3DA1F _0x935DBD96D4A3DA1F int const char* p0, int currentScriptedConvoLine
Usage:
Citizen.InvokeNative(0x935DBD96D4A3DA1F , p0, currentScriptedConvoLine)

Return Type: int
Arguments:
  • const char* p0
  • int currentScriptedConvoLine
0x295859EB18F48D82 _0x295859EB18F48D82 int const char* p0
Usage:
Citizen.InvokeNative(0x295859EB18F48D82 , p0)

Return Type: int
Arguments:
  • const char* p0
0x40CA665AB9D8D505 _0x40CA665AB9D8D505 void const char* convoRoot, int singleLineIndex
Usage:
Citizen.InvokeNative(0x40CA665AB9D8D505 , convoRoot, singleLineIndex)

Return Type: void
Arguments:
  • const char* convoRoot
  • int singleLineIndex
0xF232C2C546AC16D0 _0xF232C2C546AC16D0 void const char* p0
Usage:
Citizen.InvokeNative(0xF232C2C546AC16D0 , p0)

Return Type: void
Arguments:
  • const char* p0
0x1E6F9A9FE1A99F36 _0x1E6F9A9FE1A99F36 void const char* audSpeechEvent
Usage:
Citizen.InvokeNative(0x1E6F9A9FE1A99F36 , audSpeechEvent)

Return Type: void
Arguments:
  • const char* audSpeechEvent
0xC6ED9D5092438D91 REGISTER_SCRIPT_WITH_AUDIO void BOOL p0
Usage:
Citizen.InvokeNative(0xC6ED9D5092438D91 , p0)

Return Type: void
Arguments:
  • BOOL p0
0xA8638BE228D4751A UNREGISTER_SCRIPT_WITH_AUDIO void -
Usage:
Citizen.InvokeNative(0xA8638BE228D4751A )

Return Type: void
Arguments:
  • -
0x2F844A8B08D76685 REQUEST_SCRIPT_AUDIO_BANK BOOL const char* audioBank
Usage:
Citizen.InvokeNative(0x2F844A8B08D76685 , audioBank)

Return Type: BOOL
Arguments:
  • const char* audioBank
0x77ED170667F50170 RELEASE_NAMED_SCRIPT_AUDIO_BANK void const char* audioBank
Usage:
Citizen.InvokeNative(0x77ED170667F50170 , audioBank)

Return Type: void
Arguments:
  • const char* audioBank
0x7A2D8AD0A9EB9C3F RELEASE_SCRIPT_AUDIO_BANK void -
Usage:
Citizen.InvokeNative(0x7A2D8AD0A9EB9C3F )

Return Type: void
Arguments:
  • -
0x430386FE9BF80B45 GET_SOUND_ID int -
Usage:
Citizen.InvokeNative(0x430386FE9BF80B45 )

Return Type: int
Arguments:
  • -
0x353FC880830B88FA RELEASE_SOUND_ID void int soundId
Usage:
Citizen.InvokeNative(0x353FC880830B88FA , soundId)

Return Type: void
Arguments:
  • int soundId
0x7FF4944CC209192D PLAY_SOUND void const char* audioName, const char* audioRef, BOOL p2, Any p3, BOOL p4, Any p5
Usage:
Citizen.InvokeNative(0x7FF4944CC209192D , audioName, audioRef, p2, p3, p4, p5)

Return Type: void
Arguments:
  • const char* audioName
  • const char* audioRef
  • BOOL p2
  • Any p3
  • BOOL p4
  • Any p5
0x67C540AA08E4A6F5 PLAY_SOUND_FRONTEND void const char* audioName, const char* audioRef, BOOL p2, Any p3
Usage:
Citizen.InvokeNative(0x67C540AA08E4A6F5 , audioName, audioRef, p2, p3)

Return Type: void
Arguments:
  • const char* audioName
  • const char* audioRef
  • BOOL p2
  • Any p3
0xE8EAFF7B41EDD291 _PLAY_SOUND_FROM_ITEM void Hash item, Hash soundSet, Any p2
Usage:
Citizen.InvokeNative(0xE8EAFF7B41EDD291 , item, soundSet, p2)

Return Type: void
Arguments:
  • Hash item
  • Hash soundSet
  • Any p2
0x6FB1DA3CA9DA7D90 PLAY_SOUND_FROM_ENTITY void const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x6FB1DA3CA9DA7D90 , audioName, entity, audioRef, isNetwork, p4, p5)

Return Type: void
Arguments:
  • const char* audioName
  • Entity entity
  • const char* audioRef
  • BOOL isNetwork
  • Any p4
  • Any p5
0xCCE219C922737BFA _PLAY_SOUND_FROM_POSITION void const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, Any p6, BOOL p7, Any p8
Usage:
Citizen.InvokeNative(0xCCE219C922737BFA , audioName, x, y, z, audioRef, isNetwork, p6, p7, p8)

Return Type: void
Arguments:
  • const char* audioName
  • float x
  • float y
  • float z
  • const char* audioRef
  • BOOL isNetwork
  • Any p6
  • BOOL p7
  • Any p8
0x0F2A2175734926D8 _STOP_SOUND_WITH_NAME void const char* audioName, const char* audioRef
Usage:
Citizen.InvokeNative(0x0F2A2175734926D8 , audioName, audioRef)

Return Type: void
Arguments:
  • const char* audioName
  • const char* audioRef
0x580D71DFE0088E34 _0x580D71DFE0088E34 BOOL const char* audioName, const char* audioRef
Usage:
Citizen.InvokeNative(0x580D71DFE0088E34 , audioName, audioRef)

Return Type: BOOL
Arguments:
  • const char* audioName
  • const char* audioRef
0x6DF942C4179BE5AB _IS_SCRIPTED_AUDIO_CUSTOM BOOL Hash item, Hash soundSet
Usage:
Citizen.InvokeNative(0x6DF942C4179BE5AB , item, soundSet)

Return Type: BOOL
Arguments:
  • Hash item
  • Hash soundSet
0x9821B68CD3E05F2B _SET_VARIABLE_ON_SOUND_WITH_NAME void const char* variableName, float variableValue, const char* audioName, const char* audioRef
Usage:
Citizen.InvokeNative(0x9821B68CD3E05F2B , variableName, variableValue, audioName, audioRef)

Return Type: void
Arguments:
  • const char* variableName
  • float variableValue
  • const char* audioName
  • const char* audioRef
0x9963681A8BC69BF3 _SET_WHISTLE_CONFIG_FOR_PED void Ped ped, const char* whistleConfig, float value
Usage:
Citizen.InvokeNative(0x9963681A8BC69BF3 , ped, whistleConfig, value)

Return Type: void
Arguments:
  • Ped ped
  • const char* whistleConfig
  • float value
0x2E31ACA7477CF00F _SET_SOUND_RELATIONSHIP_ON_PED void Ped ped, const char* p1, const char* p2
Usage:
Citizen.InvokeNative(0x2E31ACA7477CF00F , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • const char* p1
  • const char* p2
0xCE5D0FFE83939AF1 _PLAY_SOUND_FRONTEND_WITH_SOUND_ID void int soundId, const char* name, const char* soundSet, BOOL p3
Usage:
Citizen.InvokeNative(0xCE5D0FFE83939AF1 , soundId, name, soundSet, p3)

Return Type: void
Arguments:
  • int soundId
  • const char* name
  • const char* soundSet
  • BOOL p3
0xF1C5310FEAA36B48 _PLAY_SOUND_FROM_ENTITY_WITH_SET void int soundId, const char* soundName, Entity entity, const char* soundsetName, BOOL p4, Any p5
Usage:
Citizen.InvokeNative(0xF1C5310FEAA36B48 , soundId, soundName, entity, soundsetName, p4, p5)

Return Type: void
Arguments:
  • int soundId
  • const char* soundName
  • Entity entity
  • const char* soundsetName
  • BOOL p4
  • Any p5
0xDCF5BA95BBF0FABA _PLAY_SOUND_FROM_POSITION_WITH_ID void int soundId, const char* soundName, float x, float y, float z, const char* soundsetName, BOOL p6, int p7, BOOL p8
Usage:
Citizen.InvokeNative(0xDCF5BA95BBF0FABA , soundId, soundName, x, y, z, soundsetName, p6, p7, p8)

Return Type: void
Arguments:
  • int soundId
  • const char* soundName
  • float x
  • float y
  • float z
  • const char* soundsetName
  • BOOL p6
  • int p7
  • BOOL p8
0x0286617C8FC50A53 _UPDATE_SOUND_POSITION void int soundId, float x, float y, float z
Usage:
Citizen.InvokeNative(0x0286617C8FC50A53 , soundId, x, y, z)

Return Type: void
Arguments:
  • int soundId
  • float x
  • float y
  • float z
0x3210BCB36AF7621B _STOP_SOUND_WITH_ID void int soundId
Usage:
Citizen.InvokeNative(0x3210BCB36AF7621B , soundId)

Return Type: void
Arguments:
  • int soundId
0x503703EC1781B7D6 _SET_VARIABLE_ON_SOUND_WITH_ID void int soundId, const char* variableName, float variableValue
Usage:
Citizen.InvokeNative(0x503703EC1781B7D6 , soundId, variableName, variableValue)

Return Type: void
Arguments:
  • int soundId
  • const char* variableName
  • float variableValue
0xE368E8422C860BA7 PREPARE_SOUND BOOL const char* soundName, const char* soundsetName, int soundId
Usage:
Citizen.InvokeNative(0xE368E8422C860BA7 , soundName, soundsetName, soundId)

Return Type: BOOL
Arguments:
  • const char* soundName
  • const char* soundsetName
  • int soundId
0x9D746964E0CF2C5F _RELEASE_SHARD_SOUNDS void const char* soundName, const char* soundsetName
Usage:
Citizen.InvokeNative(0x9D746964E0CF2C5F , soundName, soundsetName)

Return Type: void
Arguments:
  • const char* soundName
  • const char* soundsetName
0xD9130842D7226045 PREPARE_SOUNDSET BOOL const char* soundsetName, BOOL p1
Usage:
Citizen.InvokeNative(0xD9130842D7226045 , soundsetName, p1)

Return Type: BOOL
Arguments:
  • const char* soundsetName
  • BOOL p1
0x531A78D6BF27014B _RELEASE_SOUNDSET void const char* soundsetName
Usage:
Citizen.InvokeNative(0x531A78D6BF27014B , soundsetName)

Return Type: void
Arguments:
  • const char* soundsetName
0x4AD019591E94C064 PREPARE_SOUND_WITH_ENTITY BOOL const char* soundName, Entity entity, const char* soundsetName, int soundId
Usage:
Citizen.InvokeNative(0x4AD019591E94C064 , soundName, entity, soundsetName, soundId)

Return Type: BOOL
Arguments:
  • const char* soundName
  • Entity entity
  • const char* soundsetName
  • int soundId
0x3E93DDDCBB6111E4 _0x3E93DDDCBB6111E4 void const char* p0, float p1
Usage:
Citizen.InvokeNative(0x3E93DDDCBB6111E4 , p0, p1)

Return Type: void
Arguments:
  • const char* p0
  • float p1
0x714A0EA7DE1167BE _HAS_SOUND_AUDIO_NAME_FINISHED BOOL const char* audioName, const char* soundsetName
Usage:
Citizen.InvokeNative(0x714A0EA7DE1167BE , audioName, soundsetName)

Return Type: BOOL
Arguments:
  • const char* audioName
  • const char* soundsetName
0x84848E1C0FC67DBB _HAS_SOUND_ID_FINISHED BOOL int soundId
Usage:
Citizen.InvokeNative(0x84848E1C0FC67DBB , soundId)

Return Type: BOOL
Arguments:
  • int soundId
0x8E04FEDD28D42462 PLAY_PED_AMBIENT_SPEECH_NATIVE BOOL Ped speaker, Any* params
Usage:
Citizen.InvokeNative(0x8E04FEDD28D42462 , speaker, params)

Return Type: BOOL
Arguments:
  • Ped speaker
  • Any* params
0xED640017ED337E45 PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE BOOL float x, float y, float z, Any* params
Usage:
Citizen.InvokeNative(0xED640017ED337E45 , x, y, z, params)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • Any* params
0x72E4D1C4639BC465 _0x72E4D1C4639BC465 Any Entity p0, Any p1
Usage:
Citizen.InvokeNative(0x72E4D1C4639BC465 , p0, p1)

Return Type: Any
Arguments:
  • Entity p0
  • Any p1
0xB18FEC133C7C6C69 _0xB18FEC133C7C6C69 Any Any p0
Usage:
Citizen.InvokeNative(0xB18FEC133C7C6C69 , p0)

Return Type: Any
Arguments:
  • Any p0
0xDC93F0948F2C28F4 _0xDC93F0948F2C28F4 void Any p0
Usage:
Citizen.InvokeNative(0xDC93F0948F2C28F4 , p0)

Return Type: void
Arguments:
  • Any p0
0x0D7FD6A55FD63AEF _0x0D7FD6A55FD63AEF void int speechEventType, int p1, BOOL p2
Usage:
Citizen.InvokeNative(0x0D7FD6A55FD63AEF , speechEventType, p1, p2)

Return Type: void
Arguments:
  • int speechEventType
  • int p1
  • BOOL p2
0x660A8F876DF1D4F8 _0x660A8F876DF1D4F8 void int speechEventType
Usage:
Citizen.InvokeNative(0x660A8F876DF1D4F8 , speechEventType)

Return Type: void
Arguments:
  • int speechEventType
0x380A2E353AD30917 _0x380A2E353AD30917 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x380A2E353AD30917 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x0FAF7171BF613B80 _0x0FAF7171BF613B80 void Any p0
Usage:
Citizen.InvokeNative(0x0FAF7171BF613B80 , p0)

Return Type: void
Arguments:
  • Any p0
0xBC9AE166038A5CEC PLAY_PAIN void Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork
Usage:
Citizen.InvokeNative(0xBC9AE166038A5CEC , ped, painId, p2, p3, isNetwork)

Return Type: void
Arguments:
  • Ped ped
  • int painId
  • float p2
  • BOOL p3
  • BOOL isNetwork
0x6652B0C8F3D414D0 _0x6652B0C8F3D414D0 void Any p0
Usage:
Citizen.InvokeNative(0x6652B0C8F3D414D0 , p0)

Return Type: void
Arguments:
  • Any p0
0xF092B6030D6FD49C _0xF092B6030D6FD49C void int ropeId, const char* name
Usage:
Citizen.InvokeNative(0xF092B6030D6FD49C , ropeId, name)

Return Type: void
Arguments:
  • int ropeId
  • const char* name
0x2651DDC0EA269073 _0x2651DDC0EA269073 void int ropeId, float p1
Usage:
Citizen.InvokeNative(0x2651DDC0EA269073 , ropeId, p1)

Return Type: void
Arguments:
  • int ropeId
  • float p1
0x6C8065A3B780185B SET_AMBIENT_VOICE_NAME void Ped ped, const char* name
Usage:
Citizen.InvokeNative(0x6C8065A3B780185B , ped, name)

Return Type: void
Arguments:
  • Ped ped
  • const char* name
0x2703EFB583F0949A _SET_VOFX_PED_VOICE void Ped ped, Hash voice
Usage:
Citizen.InvokeNative(0x2703EFB583F0949A , ped, voice)

Return Type: void
Arguments:
  • Ped ped
  • Hash voice
0x79D2F0E66F81D90D STOP_CURRENT_PLAYING_SPEECH void Ped ped, Any p1
Usage:
Citizen.InvokeNative(0x79D2F0E66F81D90D , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
0xB8BEC0CA6F0EDB0F STOP_CURRENT_PLAYING_AMBIENT_SPEECH void Ped ped, Any p1
Usage:
Citizen.InvokeNative(0xB8BEC0CA6F0EDB0F , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
0x9072C8B49907BFAD IS_AMBIENT_SPEECH_PLAYING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x9072C8B49907BFAD , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xCC9AA18DCC7084F4 IS_SCRIPTED_SPEECH_PLAYING BOOL Any p0
Usage:
Citizen.InvokeNative(0xCC9AA18DCC7084F4 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0x729072355FA39EC9 IS_ANY_SPEECH_PLAYING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x729072355FA39EC9 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x2B101AD9F651243A _0x2B101AD9F651243A Any -
Usage:
Citizen.InvokeNative(0x2B101AD9F651243A )

Return Type: Any
Arguments:
  • -
0x4A98E228A936DBCC _0x4A98E228A936DBCC Hash Ped ped
Usage:
Citizen.InvokeNative(0x4A98E228A936DBCC , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x6BFFB7C276866996 _GET_LAST_PLAYED_SPEECH_FOR_PED Hash Ped ped
Usage:
Citizen.InvokeNative(0x6BFFB7C276866996 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x49B99BF3FDA89A7A DOES_CONTEXT_EXIST_FOR_THIS_PED BOOL Ped ped, const char* speechName, BOOL unk
Usage:
Citizen.InvokeNative(0x49B99BF3FDA89A7A , ped, speechName, unk)

Return Type: BOOL
Arguments:
  • Ped ped
  • const char* speechName
  • BOOL unk
0xF0EE69F500952FA5 _0xF0EE69F500952FA5 Any Any p0
Usage:
Citizen.InvokeNative(0xF0EE69F500952FA5 , p0)

Return Type: Any
Arguments:
  • Any p0
0x9D6DEC9791A4E501 _0x9D6DEC9791A4E501 BOOL Ped ped, const char* speechName, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0x9D6DEC9791A4E501 , ped, speechName, p2, p3)

Return Type: BOOL
Arguments:
  • Ped ped
  • const char* speechName
  • BOOL p2
  • BOOL p3
0x864A842B86993851 _0x864A842B86993851 void Ped ped
Usage:
Citizen.InvokeNative(0x864A842B86993851 , ped)

Return Type: void
Arguments:
  • Ped ped
0x049E937F18F4020C IS_PED_IN_CURRENT_CONVERSATION BOOL const char* p0, Ped ped, Any p2
Usage:
Citizen.InvokeNative(0x049E937F18F4020C , p0, ped, p2)

Return Type: BOOL
Arguments:
  • const char* p0
  • Ped ped
  • Any p2
0x54B187F111D9C6F8 _IS_PED_IN_ANY_CONVERSATION BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x54B187F111D9C6F8 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0x95D2D383D5396B8A SET_PED_IS_DRUNK void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x95D2D383D5396B8A , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x3A00D87B20A2A5E4 _0x3A00D87B20A2A5E4 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3A00D87B20A2A5E4 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xD47D47EFBF103FB8 _0xD47D47EFBF103FB8 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD47D47EFBF103FB8 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xEE066C7006C49C0A PLAY_ANIMAL_VOCALIZATION void Ped ped, const char* vocalizationName, BOOL p2
Usage:
Citizen.InvokeNative(0xEE066C7006C49C0A , ped, vocalizationName, p2)

Return Type: void
Arguments:
  • Ped ped
  • const char* vocalizationName
  • BOOL p2
0x0E53530D9B2DB01D _PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE void Ped ped, Hash p1, BOOL p2
Usage:
Citizen.InvokeNative(0x0E53530D9B2DB01D , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
  • BOOL p2
0xC265DF9FB44A9FBD IS_ANIMAL_VOCALIZATION_PLAYING BOOL Ped pedHandle
Usage:
Citizen.InvokeNative(0xC265DF9FB44A9FBD , pedHandle)

Return Type: BOOL
Arguments:
  • Ped pedHandle
0xCC97B29285B1DC3B SET_ANIMAL_MOOD void Ped animal, int mood
Usage:
Citizen.InvokeNative(0xCC97B29285B1DC3B , animal, mood)

Return Type: void
Arguments:
  • Ped animal
  • int mood
0xFCDEC42B1C78B7F8 _0xFCDEC42B1C78B7F8 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xFCDEC42B1C78B7F8 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xEB4D592620B8C209 _0xEB4D592620B8C209 void Any p0
Usage:
Citizen.InvokeNative(0xEB4D592620B8C209 , p0)

Return Type: void
Arguments:
  • Any p0
0xA6847BBA4FCDD13F _0xA6847BBA4FCDD13F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA6847BBA4FCDD13F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x399D2D3B33F1B8EB SET_STATIC_EMITTER_ENABLED void const char* emitterName, BOOL toggle
Usage:
Citizen.InvokeNative(0x399D2D3B33F1B8EB , emitterName, toggle)

Return Type: void
Arguments:
  • const char* emitterName
  • BOOL toggle
0xCD536C4D33DCC900 PLAY_END_CREDITS_MUSIC void BOOL play
Usage:
Citizen.InvokeNative(0xCD536C4D33DCC900 , play)

Return Type: void
Arguments:
  • BOOL play
0x7678FE0455ED1145 _0x7678FE0455ED1145 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x7678FE0455ED1145 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xFFE9C53DEEA3DB0B _0xFFE9C53DEEA3DB0B Any Any p0, Any p1, float x, float y, float z, BOOL isSrlLoaded, Any p6
Usage:
Citizen.InvokeNative(0xFFE9C53DEEA3DB0B , p0, p1, x, y, z, isSrlLoaded, p6)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • float x
  • float y
  • float z
  • BOOL isSrlLoaded
  • Any p6
0x5E3CCF03995388B5 _0x5E3CCF03995388B5 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x5E3CCF03995388B5 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x43037ABFE214A851 _0x43037ABFE214A851 void -
Usage:
Citizen.InvokeNative(0x43037ABFE214A851 )

Return Type: void
Arguments:
  • -
0xBDA07E5950085E46 SET_AMBIENT_ZONE_STATE void const char* zoneName, BOOL isEnabled, BOOL p2
Usage:
Citizen.InvokeNative(0xBDA07E5950085E46 , zoneName, isEnabled, p2)

Return Type: void
Arguments:
  • const char* zoneName
  • BOOL isEnabled
  • BOOL p2
0x218DD44AAAC964FF CLEAR_AMBIENT_ZONE_STATE void const char* zoneName, BOOL p1
Usage:
Citizen.InvokeNative(0x218DD44AAAC964FF , zoneName, p1)

Return Type: void
Arguments:
  • const char* zoneName
  • BOOL p1
0x9748FA4DE50CCE3E SET_AMBIENT_ZONE_LIST_STATE void const char* ambientZone, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x9748FA4DE50CCE3E , ambientZone, p1, p2)

Return Type: void
Arguments:
  • const char* ambientZone
  • BOOL p1
  • BOOL p2
0x120C48C614909FA4 CLEAR_AMBIENT_ZONE_LIST_STATE void const char* ambientZone, BOOL p1
Usage:
Citizen.InvokeNative(0x120C48C614909FA4 , ambientZone, p1)

Return Type: void
Arguments:
  • const char* ambientZone
  • BOOL p1
0x1D6650420CEC9D3B SET_AMBIENT_ZONE_STATE_PERSISTENT void const char* ambientZone, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x1D6650420CEC9D3B , ambientZone, p1, p2)

Return Type: void
Arguments:
  • const char* ambientZone
  • BOOL p1
  • BOOL p2
0xF3638DAE8C4045E1 SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT void const char* ambientZone, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0xF3638DAE8C4045E1 , ambientZone, p1, p2)

Return Type: void
Arguments:
  • const char* ambientZone
  • BOOL p1
  • BOOL p2
0x3743CE6948194349 _SET_AMBIENT_ZONE_POSITION void const char* ambientZone, float x, float y, float z, float heading
Usage:
Citizen.InvokeNative(0x3743CE6948194349 , ambientZone, x, y, z, heading)

Return Type: void
Arguments:
  • const char* ambientZone
  • float x
  • float y
  • float z
  • float heading
0x9D6BFC12B05C6121 IS_HORN_ACTIVE BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x9D6BFC12B05C6121 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0xFD461D0ABA5559B1 _0xFD461D0ABA5559B1 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xFD461D0ABA5559B1 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xD11FA52EB849D978 IS_STREAM_PLAYING BOOL int streamId
Usage:
Citizen.InvokeNative(0xD11FA52EB849D978 , streamId)

Return Type: BOOL
Arguments:
  • int streamId
0x1F1F957154EC51DF LOAD_STREAM BOOL const char* streamName, const char* soundSet
Usage:
Citizen.InvokeNative(0x1F1F957154EC51DF , streamName, soundSet)

Return Type: BOOL
Arguments:
  • const char* streamName
  • const char* soundSet
0x89049DD63C08B5D1 PLAY_STREAM_FROM_PED void Ped ped, int streamId
Usage:
Citizen.InvokeNative(0x89049DD63C08B5D1 , ped, streamId)

Return Type: void
Arguments:
  • Ped ped
  • int streamId
0x58FCE43488F9F5F4 PLAY_STREAM_FRONTEND void int streamId
Usage:
Citizen.InvokeNative(0x58FCE43488F9F5F4 , streamId)

Return Type: void
Arguments:
  • int streamId
0x21442F412E8DE56B PLAY_STREAM_FROM_POSITION void float x, float y, float z, int streamId
Usage:
Citizen.InvokeNative(0x21442F412E8DE56B , x, y, z, streamId)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • int streamId
0x3A3BE6B920525237 _0x3A3BE6B920525237 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3A3BE6B920525237 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xA4718A1419D18151 STOP_STREAM void int streamId
Usage:
Citizen.InvokeNative(0xA4718A1419D18151 , streamId)

Return Type: void
Arguments:
  • int streamId
0x9D64D7405520E3D3 STOP_PED_SPEAKING void Ped ped, BOOL shaking
Usage:
Citizen.InvokeNative(0x9D64D7405520E3D3 , ped, shaking)

Return Type: void
Arguments:
  • Ped ped
  • BOOL shaking
0xA9A41C1E940FB0E8 DISABLE_PED_PAIN_AUDIO void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xA9A41C1E940FB0E8 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x932C2D096A2C3FFF IS_AMBIENT_SPEECH_DISABLED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x932C2D096A2C3FFF , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xB2DE3AEBE31150E2 SET_IS_SCRIPTED_SPEECH_DISABLED Any Ped ped, BOOL disabled
Usage:
Citizen.InvokeNative(0xB2DE3AEBE31150E2 , ped, disabled)

Return Type: Any
Arguments:
  • Ped ped
  • BOOL disabled
0x6378A235374B852F _BLOCK_SPEECH_CONTEXT void const char* context, BOOL block
Usage:
Citizen.InvokeNative(0x6378A235374B852F , context, block)

Return Type: void
Arguments:
  • const char* context
  • BOOL block
0x87E6302FC61208CC _UNLOAD_SPEECH_CONTEXT void const char* speechContext
Usage:
Citizen.InvokeNative(0x87E6302FC61208CC , speechContext)

Return Type: void
Arguments:
  • const char* speechContext
0x76D683C108594D0E SET_HORN_ENABLED void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x76D683C108594D0E , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0xE5564483E407F914 SET_AUDIO_VEHICLE_PRIORITY void Vehicle vehicle, Any p1
Usage:
Citizen.InvokeNative(0xE5564483E407F914 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • Any p1
0x259ACC5B52A2B2D9 _0x259ACC5B52A2B2D9 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x259ACC5B52A2B2D9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x4F0C413926060B38 FORCE_USE_AUDIO_GAME_OBJECT void Vehicle vehicle, const char* audioName
Usage:
Citizen.InvokeNative(0x4F0C413926060B38 , vehicle, audioName)

Return Type: void
Arguments:
  • Vehicle vehicle
  • const char* audioName
0x3BD3F52BA9B1E4E8 SET_GPS_ACTIVE void BOOL active
Usage:
Citizen.InvokeNative(0x3BD3F52BA9B1E4E8 , active)

Return Type: void
Arguments:
  • BOOL active
0x6339C1EA3979B5F7 _START_AUDIO_SCENESET BOOL const char* audioName, const char* sceneset
Usage:
Citizen.InvokeNative(0x6339C1EA3979B5F7 , audioName, sceneset)

Return Type: BOOL
Arguments:
  • const char* audioName
  • const char* sceneset
0x9428447DED71FC7E _STOP_AUDIO_SCENESET void const char* sceneset
Usage:
Citizen.InvokeNative(0x9428447DED71FC7E , sceneset)

Return Type: void
Arguments:
  • const char* sceneset
0xAC84686C06184B0D _SET_AUDIO_SCENESET BOOL const char* audioName, const char* sceneset
Usage:
Citizen.InvokeNative(0xAC84686C06184B0D , audioName, sceneset)

Return Type: BOOL
Arguments:
  • const char* audioName
  • const char* sceneset
0x013A80FC08F6E4F2 START_AUDIO_SCENE BOOL const char* scene
Usage:
Citizen.InvokeNative(0x013A80FC08F6E4F2 , scene)

Return Type: BOOL
Arguments:
  • const char* scene
0xDC2F83A0612CA34D _0xDC2F83A0612CA34D Any Any p0
Usage:
Citizen.InvokeNative(0xDC2F83A0612CA34D , p0)

Return Type: Any
Arguments:
  • Any p0
0xDFE8422B3B94E688 STOP_AUDIO_SCENE void const char* scene
Usage:
Citizen.InvokeNative(0xDFE8422B3B94E688 , scene)

Return Type: void
Arguments:
  • const char* scene
0x6AB944DF68B512D3 _0x6AB944DF68B512D3 void Any p0
Usage:
Citizen.InvokeNative(0x6AB944DF68B512D3 , p0)

Return Type: void
Arguments:
  • Any p0
0xBAC7FC81A75EC1A1 STOP_AUDIO_SCENES void -
Usage:
Citizen.InvokeNative(0xBAC7FC81A75EC1A1 )

Return Type: void
Arguments:
  • -
0xB65B60556E2A9225 IS_AUDIO_SCENE_ACTIVE BOOL const char* scene
Usage:
Citizen.InvokeNative(0xB65B60556E2A9225 , scene)

Return Type: BOOL
Arguments:
  • const char* scene
0xEF21A9EF089A2668 SET_AUDIO_SCENE_VARIABLE void const char* scene, const char* variable, float value
Usage:
Citizen.InvokeNative(0xEF21A9EF089A2668 , scene, variable, value)

Return Type: void
Arguments:
  • const char* scene
  • const char* variable
  • float value
0x8B25A18E390F75BF _GET_ENTITY_AUDIO_MIX_GROUP Hash Entity entity
Usage:
Citizen.InvokeNative(0x8B25A18E390F75BF , entity)

Return Type: Hash
Arguments:
  • Entity entity
0x153973AB99FE8980 ADD_ENTITY_TO_AUDIO_MIX_GROUP void Entity entity, const char* groupName, float p2
Usage:
Citizen.InvokeNative(0x153973AB99FE8980 , entity, groupName, p2)

Return Type: void
Arguments:
  • Entity entity
  • const char* groupName
  • float p2
0x131EC9247E7A2903 _0x131EC9247E7A2903 Any Any p0
Usage:
Citizen.InvokeNative(0x131EC9247E7A2903 , p0)

Return Type: Any
Arguments:
  • Any p0
0x18EB48CFC41F2EA0 REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP void Entity entity, float p1
Usage:
Citizen.InvokeNative(0x18EB48CFC41F2EA0 , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • float p1
0xE600F61F54A444A6 _0xE600F61F54A444A6 Any -
Usage:
Citizen.InvokeNative(0xE600F61F54A444A6 )

Return Type: Any
Arguments:
  • -
0x845FFC3A4FEEFA3E AUDIO_IS_MUSIC_PLAYING BOOL -
Usage:
Citizen.InvokeNative(0x845FFC3A4FEEFA3E )

Return Type: BOOL
Arguments:
  • -
0xBE28DB99556FF8D9 _0xBE28DB99556FF8D9 Hash Entity entity
Usage:
Citizen.InvokeNative(0xBE28DB99556FF8D9 , entity)

Return Type: Hash
Arguments:
  • Entity entity
0x8E901B65206C2D3E _0x8E901B65206C2D3E void Ped ped
Usage:
Citizen.InvokeNative(0x8E901B65206C2D3E , ped)

Return Type: void
Arguments:
  • Ped ped
0xC4CFCE4C656EF480 _0xC4CFCE4C656EF480 void Ped ped
Usage:
Citizen.InvokeNative(0xC4CFCE4C656EF480 , ped)

Return Type: void
Arguments:
  • Ped ped
0xABDB4863D3D72021 _0xABDB4863D3D72021 void Entity entity, Any p1, Any p2, float p3, Any p4
Usage:
Citizen.InvokeNative(0xABDB4863D3D72021 , entity, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Entity entity
  • Any p1
  • Any p2
  • float p3
  • Any p4
0xB93A769B8B726950 _0xB93A769B8B726950 void Ped ped, Hash p1
Usage:
Citizen.InvokeNative(0xB93A769B8B726950 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
0xE891504B2F0E2DBA _0xE891504B2F0E2DBA void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE891504B2F0E2DBA , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x9EB779765E68C52E _0x9EB779765E68C52E void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9EB779765E68C52E , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE9694B2D6CB87B06 _0xE9694B2D6CB87B06 void Entity entity, Any p1
Usage:
Citizen.InvokeNative(0xE9694B2D6CB87B06 , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • Any p1
0x886657C5B3D8EDE3 _0x886657C5B3D8EDE3 Any Entity entity
Usage:
Citizen.InvokeNative(0x886657C5B3D8EDE3 , entity)

Return Type: Any
Arguments:
  • Entity entity
0xC68C02DE259C927C _0xC68C02DE259C927C Any Any p0
Usage:
Citizen.InvokeNative(0xC68C02DE259C927C , p0)

Return Type: Any
Arguments:
  • Any p0
0x2FFF4A78384AFFDF _0x2FFF4A78384AFFDF Any Entity entity
Usage:
Citizen.InvokeNative(0x2FFF4A78384AFFDF , entity)

Return Type: Any
Arguments:
  • Entity entity
0x62377977E4F08668 _0x62377977E4F08668 AnimScene Entity entity
Usage:
Citizen.InvokeNative(0x62377977E4F08668 , entity)

Return Type: AnimScene
Arguments:
  • Entity entity
0x2DBBF0C5E19383EE _GET_PED_SONG_INDEX_HOST Any Ped ped
Usage:
Citizen.InvokeNative(0x2DBBF0C5E19383EE , ped)

Return Type: Any
Arguments:
  • Ped ped
0xD05A460328560477 _0xD05A460328560477 Any Any p0
Usage:
Citizen.InvokeNative(0xD05A460328560477 , p0)

Return Type: Any
Arguments:
  • Any p0
0x8D29FDF565DED9AE _0x8D29FDF565DED9AE void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x8D29FDF565DED9AE , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x448F2647DD6F2E27 _0x448F2647DD6F2E27 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x448F2647DD6F2E27 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x139A4B9DF2D26CBF _0x139A4B9DF2D26CBF void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x139A4B9DF2D26CBF , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x018ABE833CA64D2A _0x018ABE833CA64D2A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x018ABE833CA64D2A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xBC07CA8FD710E7FD _0xBC07CA8FD710E7FD void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xBC07CA8FD710E7FD , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1E5185B72EF5158A PREPARE_MUSIC_EVENT BOOL const char* eventName
Usage:
Citizen.InvokeNative(0x1E5185B72EF5158A , eventName)

Return Type: BOOL
Arguments:
  • const char* eventName
0x5B17A90291133DA5 CANCEL_MUSIC_EVENT BOOL const char* eventName
Usage:
Citizen.InvokeNative(0x5B17A90291133DA5 , eventName)

Return Type: BOOL
Arguments:
  • const char* eventName
0x706D57B0F50DA710 TRIGGER_MUSIC_EVENT BOOL const char* eventName
Usage:
Citizen.InvokeNative(0x706D57B0F50DA710 , eventName)

Return Type: BOOL
Arguments:
  • const char* eventName
0x05D6195FB4D428F4 _TRIGGER_MUSIC_EVENT_WITH_HASH Any Hash eventName
Usage:
Citizen.InvokeNative(0x05D6195FB4D428F4 , eventName)

Return Type: Any
Arguments:
  • Hash eventName
0xE7A0D23DC414507B GET_MUSIC_PLAYTIME int -
Usage:
Citizen.InvokeNative(0xE7A0D23DC414507B )

Return Type: int
Arguments:
  • -
0xF64034D533CE8AAC _0xF64034D533CE8AAC void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xF64034D533CE8AAC , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x149AEE66F0CB3A99 SET_PED_WALLA_DENSITY void float p0, float p1
Usage:
Citizen.InvokeNative(0x149AEE66F0CB3A99 , p0, p1)

Return Type: void
Arguments:
  • float p0
  • float p1
0xDAD6CD07CAA4F382 _0xDAD6CD07CAA4F382 void -
Usage:
Citizen.InvokeNative(0xDAD6CD07CAA4F382 )

Return Type: void
Arguments:
  • -
0x8BF907833BE275DE SET_PED_INTERIOR_WALLA_DENSITY void float p0, float p1
Usage:
Citizen.InvokeNative(0x8BF907833BE275DE , p0, p1)

Return Type: void
Arguments:
  • float p0
  • float p1
0x062D5EAD4DA2FA6A FORCE_PED_PANIC_WALLA void -
Usage:
Citizen.InvokeNative(0x062D5EAD4DA2FA6A )

Return Type: void
Arguments:
  • -
0x138ADB94F8B90616 _0x138ADB94F8B90616 void -
Usage:
Citizen.InvokeNative(0x138ADB94F8B90616 )

Return Type: void
Arguments:
  • -
0xBF4DC1784BE94DFA USE_FOOTSTEP_SCRIPT_SWEETENERS void Ped ped, BOOL p1, Hash hash
Usage:
Citizen.InvokeNative(0xBF4DC1784BE94DFA , ped, p1, hash)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • Hash hash
0xB9EFD5C25018725A SET_AUDIO_FLAG void const char* flagName, BOOL toggle
Usage:
Citizen.InvokeNative(0xB9EFD5C25018725A , flagName, toggle)

Return Type: void
Arguments:
  • const char* flagName
  • BOOL toggle
0x6DA15746D5CC1A92 _0x6DA15746D5CC1A92 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x6DA15746D5CC1A92 , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x078F77FD1A43EAB3 _0x078F77FD1A43EAB3 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x078F77FD1A43EAB3 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x3D0BBCCF401B5FDB _0x3D0BBCCF401B5FDB void -
Usage:
Citizen.InvokeNative(0x3D0BBCCF401B5FDB )

Return Type: void
Arguments:
  • -
0x044DBAD7A7FA2BE5 SET_PORTAL_SETTINGS_OVERRIDE void const char* p0, const char* p1
Usage:
Citizen.InvokeNative(0x044DBAD7A7FA2BE5 , p0, p1)

Return Type: void
Arguments:
  • const char* p0
  • const char* p1
0xB4BBFD9CD8B3922B REMOVE_PORTAL_SETTINGS_OVERRIDE void const char* p0
Usage:
Citizen.InvokeNative(0xB4BBFD9CD8B3922B , p0)

Return Type: void
Arguments:
  • const char* p0
0xEA546C31FD45F8CD _0xEA546C31FD45F8CD void Any p0
Usage:
Citizen.InvokeNative(0xEA546C31FD45F8CD , p0)

Return Type: void
Arguments:
  • Any p0
0x44A5EEF54F62E823 _0x44A5EEF54F62E823 Any Any p0
Usage:
Citizen.InvokeNative(0x44A5EEF54F62E823 , p0)

Return Type: Any
Arguments:
  • Any p0
0x017492B2201E3428 _0x017492B2201E3428 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x017492B2201E3428 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xC886CD666ADD42E1 _0xC886CD666ADD42E1 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC886CD666ADD42E1 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x5AE0CB5F35F034FD _0x5AE0CB5F35F034FD void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0x5AE0CB5F35F034FD , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0x821C32C728B24477 _0x821C32C728B24477 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x821C32C728B24477 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x06C5DF5EE444BC6B _0x06C5DF5EE444BC6B void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x06C5DF5EE444BC6B , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x341CDD17EFC2472E _0x341CDD17EFC2472E void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x341CDD17EFC2472E , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x7E176C676F8652A9 _0x7E176C676F8652A9 void Any p0
Usage:
Citizen.InvokeNative(0x7E176C676F8652A9 , p0)

Return Type: void
Arguments:
  • Any p0
0x2B9C37C01BF25EDB _0x2B9C37C01BF25EDB Any Any p0
Usage:
Citizen.InvokeNative(0x2B9C37C01BF25EDB , p0)

Return Type: Any
Arguments:
  • Any p0
0xA6A3A3F96B8B030E _0xA6A3A3F96B8B030E Any -
Usage:
Citizen.InvokeNative(0xA6A3A3F96B8B030E )

Return Type: Any
Arguments:
  • -
0x0556C784FA056628 _GET_LOADED_STREAM_ID_FROM_CREATION int const char* streamName, const char* soundSet
Usage:
Citizen.InvokeNative(0x0556C784FA056628 , streamName, soundSet)

Return Type: int
Arguments:
  • const char* streamName
  • const char* soundSet
0xC369E2234E34A0CA _0xC369E2234E34A0CA Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC369E2234E34A0CA , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x35B8C070E0C16E2F _0x35B8C070E0C16E2F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x35B8C070E0C16E2F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE7E6CB8B713ED190 _0xE7E6CB8B713ED190 void -
Usage:
Citizen.InvokeNative(0xE7E6CB8B713ED190 )

Return Type: void
Arguments:
  • -
0x569ABC36E28DDEAA _0x569ABC36E28DDEAA void -
Usage:
Citizen.InvokeNative(0x569ABC36E28DDEAA )

Return Type: void
Arguments:
  • -
0x839C9F124BE74D94 _0x839C9F124BE74D94 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x839C9F124BE74D94 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x374F0E716BFCDE82 AUDIO_TRIGGER_EXPLOSION void const char* name, float x, float y, float z
Usage:
Citizen.InvokeNative(0x374F0E716BFCDE82 , name, x, y, z)

Return Type: void
Arguments:
  • const char* name
  • float x
  • float y
  • float z
0x3E98AC9D8C56C62C _0x3E98AC9D8C56C62C void Any p0
Usage:
Citizen.InvokeNative(0x3E98AC9D8C56C62C , p0)

Return Type: void
Arguments:
  • Any p0
0xCBF2BEBB468A34F3 _0xCBF2BEBB468A34F3 void Any p0
Usage:
Citizen.InvokeNative(0xCBF2BEBB468A34F3 , p0)

Return Type: void
Arguments:
  • Any p0
0xA2B851605748AD0E _0xA2B851605748AD0E void -
Usage:
Citizen.InvokeNative(0xA2B851605748AD0E )

Return Type: void
Arguments:
  • -
0xCFAD2C8CD1054523 _0xCFAD2C8CD1054523 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xCFAD2C8CD1054523 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xD733528B6C35647A _0xD733528B6C35647A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD733528B6C35647A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x5BC885EBD75FAA7D _0x5BC885EBD75FAA7D void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x5BC885EBD75FAA7D , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x6B7A88A61B41E589 _0x6B7A88A61B41E589 void Any p0
Usage:
Citizen.InvokeNative(0x6B7A88A61B41E589 , p0)

Return Type: void
Arguments:
  • Any p0
0x4BE3EC91C01F0FE8 _0x4BE3EC91C01F0FE8 void -
Usage:
Citizen.InvokeNative(0x4BE3EC91C01F0FE8 )

Return Type: void
Arguments:
  • -
0x9B1FC259187C97C0 SET_AUDIO_ONLINE_TRANSITION_STAGE void const char* p0
Usage:
Citizen.InvokeNative(0x9B1FC259187C97C0 , p0)

Return Type: void
Arguments:
  • const char* p0
0x2E399EAFBEEA74D5 _STOP_ALL_SCRIPTED_AUDIO_SOUNDS void -
Usage:
Citizen.InvokeNative(0x2E399EAFBEEA74D5 )

Return Type: void
Arguments:
  • -
0x64B956F4E761DF5C _0x64B956F4E761DF5C void Any p0
Usage:
Citizen.InvokeNative(0x64B956F4E761DF5C , p0)

Return Type: void
Arguments:
  • Any p0
Hash Name Return Type Arguments
0x537CE992BD2D7BCB _BOUNTY_REQUEST_PAY_OFF_BOUNTY BOOL Any* outRpcGuid
Usage:
Citizen.InvokeNative(0x537CE992BD2D7BCB , outRpcGuid)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
0x587BCEC31D64F382 _BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX BOOL Any* outRpcGuid, Hash p1, Hash costType
Usage:
Citizen.InvokeNative(0x587BCEC31D64F382 , outRpcGuid, p1, costType)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
  • Hash p1
  • Hash costType
0x188B748861B5BA17 _BOUNTY_REQUEST_SELF_REPORT_CRIME BOOL Any* outRpcGuid, Hash crimeType, BOOL p2
Usage:
Citizen.InvokeNative(0x188B748861B5BA17 , outRpcGuid, crimeType, p2)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
  • Hash crimeType
  • BOOL p2
0xB462D69D406A2602 _BOUNTY_REQUEST_SELF_REPORT_KILLED_BY_BOUNTY_HUNTER BOOL Any* outRpcGuid
Usage:
Citizen.InvokeNative(0xB462D69D406A2602 , outRpcGuid)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
0x4EF23E04A0C8FF51 BOUNTY_GET_BOUNTY_ON_PLAYER BOOL Any* gamerHandle, Any* bountyData
Usage:
Citizen.InvokeNative(0x4EF23E04A0C8FF51 , gamerHandle, bountyData)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
  • Any* bountyData
0x03B61CD51097DE60 _BOUNTY_IS_REQUEST_PENDING BOOL Any* rpcGuid
Usage:
Citizen.InvokeNative(0x03B61CD51097DE60 , rpcGuid)

Return Type: BOOL
Arguments:
  • Any* rpcGuid
0xFFA13742E43507E3 _BOUNTY_REQUEST_BEGIN_WANTED_POSTER BOOL Any* outRpcGuid, int p1
Usage:
Citizen.InvokeNative(0xFFA13742E43507E3 , outRpcGuid, p1)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
  • int p1
0x81847C2134039BDC _0x81847C2134039BDC BOOL Any* p0
Usage:
Citizen.InvokeNative(0x81847C2134039BDC , p0)

Return Type: BOOL
Arguments:
  • Any* p0
0x727AB6F008BB9F29 _BOUNTY_REQUEST_COMPLETE_WANTED_POSTER BOOL Any* outRpcGuid, Any* p1
Usage:
Citizen.InvokeNative(0x727AB6F008BB9F29 , outRpcGuid, p1)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
  • Any* p1
0xFBD137BF0EC50FC9 _BOUNTY_REQUEST_COMPLETE_SPLIT_WANTED_POSTER BOOL Any* outRpcGuid, Any* p1
Usage:
Citizen.InvokeNative(0xFBD137BF0EC50FC9 , outRpcGuid, p1)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
  • Any* p1
0x6A9DF0FCD0C87FF9 _BOUNTY_CANCEL_WANTED_POSTER void -
Usage:
Citizen.InvokeNative(0x6A9DF0FCD0C87FF9 )

Return Type: void
Arguments:
  • -
0xFC81D7C7A151CFAA BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION BOOL Any* outRpcGuid, int p1, int p2
Usage:
Citizen.InvokeNative(0xFC81D7C7A151CFAA , outRpcGuid, p1, p2)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
  • int p1
  • int p2
0x48E4E23F1739E197 BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION_FOR_POSSE BOOL Any* outRpcGuid, int p1, int p2
Usage:
Citizen.InvokeNative(0x48E4E23F1739E197 , outRpcGuid, p1, p2)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
  • int p1
  • int p2
0xA7309AC0DCF6D950 _BOUNTY_REQUEST_COMPLETE_LEGENDARY_MISSION BOOL Any* outRpcGuid, Any* p1
Usage:
Citizen.InvokeNative(0xA7309AC0DCF6D950 , outRpcGuid, p1)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
  • Any* p1
0x2BA1BCC99826CDA2 _BOUNTY_CANCEL_LEGENDARY_MISSION void -
Usage:
Citizen.InvokeNative(0x2BA1BCC99826CDA2 )

Return Type: void
Arguments:
  • -
0xB395A44A0C7CA615 BOUNTY_GET_WANTED_POSTER_SLOT BOOL Hash p0, Hash p1, Any* p2
Usage:
Citizen.InvokeNative(0xB395A44A0C7CA615 , p0, p1, p2)

Return Type: BOOL
Arguments:
  • Hash p0
  • Hash p1
  • Any* p2
0x85E4D7B225A30ED1 BOUNTY_GET_LEGENDARY_TARGET BOOL Any p0, Any* p1
Usage:
Citizen.InvokeNative(0x85E4D7B225A30ED1 , p0, p1)

Return Type: BOOL
Arguments:
  • Any p0
  • Any* p1
0x86EC5F83867C4B70 _0x86EC5F83867C4B70 BOOL Any* p0
Usage:
Citizen.InvokeNative(0x86EC5F83867C4B70 , p0)

Return Type: BOOL
Arguments:
  • Any* p0
0x8FAF4D262FABA99C BOUNTY_GET_COOLDOWN_COLLECTION BOOL Any* p0
Usage:
Citizen.InvokeNative(0x8FAF4D262FABA99C , p0)

Return Type: BOOL
Arguments:
  • Any* p0
0xB096547D61868254 _BOUNTY_REQUEST_BECOME_TARGET_OF_CHARACTER_BOUNTY_HUNT BOOL Any* outRpcGuid
Usage:
Citizen.InvokeNative(0xB096547D61868254 , outRpcGuid)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
0x27D3A0E1FE090A43 _0x27D3A0E1FE090A43 BOOL Any* p0
Usage:
Citizen.InvokeNative(0x27D3A0E1FE090A43 , p0)

Return Type: BOOL
Arguments:
  • Any* p0
0xA9C3B0F746375162 _BOUNTY_REQUEST_CLAIM_CHARACTER_BOUNTY BOOL Any* outRpcGuid, int p1, Any* p2
Usage:
Citizen.InvokeNative(0xA9C3B0F746375162 , outRpcGuid, p1, p2)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
  • int p1
  • Any* p2
0x5B53CA0E2AC3FF45 _BOUNTY_REQUEST_POSSE_LEADER_CLAIM_CHARACTER_BOUNTY BOOL Any* outRpcGuid, int p1, Any* p2
Usage:
Citizen.InvokeNative(0x5B53CA0E2AC3FF45 , outRpcGuid, p1, p2)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
  • int p1
  • Any* p2
0x22D3A61CE053270C _BOUNTY_REQUEST_POSSE_MEMBER_CLAIM_CHARACTER_BOUNTY_SHARE BOOL Any* outRpcGuid, Any* p1
Usage:
Citizen.InvokeNative(0x22D3A61CE053270C , outRpcGuid, p1)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
  • Any* p1
0xA59D1997ECD99F0A _BOUNTY_CLEAR_BEING_BOUNTY_HUNTER void -
Usage:
Citizen.InvokeNative(0xA59D1997ECD99F0A )

Return Type: void
Arguments:
  • -
0x12E981D53B07BF48 _BOUNTY_REQUEST_ESCAPED_CHARACTER_BOUNTY_HUNT BOOL Any* outRpcGuid
Usage:
Citizen.InvokeNative(0x12E981D53B07BF48 , outRpcGuid)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
0x2D874BA20E8E1F20 _BOUNTY_REQUEST_POSSE_LEADER_ESCAPED_CHARACTER_BOUNTY_HUNT BOOL Any* outRpcGuid
Usage:
Citizen.InvokeNative(0x2D874BA20E8E1F20 , outRpcGuid)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
0x8521C2E235558278 _BOUNTY_REQUEST_POSSE_MEMBER_ESCAPED_CHARACTER_BOUNTY_HUNT BOOL Any* outRpcGuid
Usage:
Citizen.InvokeNative(0x8521C2E235558278 , outRpcGuid)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
0x932DB3C05A7465D1 _BOUNTY_CLEAR_BEING_TARGET void -
Usage:
Citizen.InvokeNative(0x932DB3C05A7465D1 )

Return Type: void
Arguments:
  • -
0x3F73AED12A5EF0FF _BOUNTY_REQUEST_SERVED_FULL_JAIL_SENTENCE BOOL Any* outRpcGuid
Usage:
Citizen.InvokeNative(0x3F73AED12A5EF0FF , outRpcGuid)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
0x28717806D3BDD0D0 _BOUNTY_REQUEST_BRIBE_JAIL_GUARD BOOL Any* outRpcGuid, int p1
Usage:
Citizen.InvokeNative(0x28717806D3BDD0D0 , outRpcGuid, p1)

Return Type: BOOL
Arguments:
  • Any* outRpcGuid
  • int p1
0xF8BCC5ECA33AC9C1 _0xF8BCC5ECA33AC9C1 int -
Usage:
Citizen.InvokeNative(0xF8BCC5ECA33AC9C1 )

Return Type: int
Arguments:
  • -
0xD6A67E2FF373D0E3 _0xD6A67E2FF373D0E3 int int p0
Usage:
Citizen.InvokeNative(0xD6A67E2FF373D0E3 , p0)

Return Type: int
Arguments:
  • int p0
Hash Name Return Type Arguments
0x16AF9B4EEAC3B305 REGISTER_OBJECT_SCRIPT_BRAIN void const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5
Usage:
Citizen.InvokeNative(0x16AF9B4EEAC3B305 , scriptName, modelHash, p2, activationRange, p4, p5)

Return Type: void
Arguments:
  • const char* scriptName
  • Hash modelHash
  • int p2
  • float activationRange
  • int p4
  • int p5
0x4E4507CC5E4DB869 _START_PRELOADED_SCRIPT_BRAIN int Entity entity, const char* scriptName, int scriptStackSize, BOOL p3
Usage:
Citizen.InvokeNative(0x4E4507CC5E4DB869 , entity, scriptName, scriptStackSize, p3)

Return Type: int
Arguments:
  • Entity entity
  • const char* scriptName
  • int scriptStackSize
  • BOOL p3
0x6F62FAE266DCFC81 _START_SCRIPT_BRAIN int Entity entity, const char* scriptName, int p2, Any* p3, int p4, BOOL p5
Usage:
Citizen.InvokeNative(0x6F62FAE266DCFC81 , entity, scriptName, p2, p3, p4, p5)

Return Type: int
Arguments:
  • Entity entity
  • const char* scriptName
  • int p2
  • Any* p3
  • int p4
  • BOOL p5
0x38F1E09224EECA09 _REMOVE_SCRIPT_BRAIN_ENTITY void Entity entity
Usage:
Citizen.InvokeNative(0x38F1E09224EECA09 , entity)

Return Type: void
Arguments:
  • Entity entity
0x6818D1A194E29983 _GET_SCRIPT_BRAIN_ENTITY Entity -
Usage:
Citizen.InvokeNative(0x6818D1A194E29983 )

Return Type: Entity
Arguments:
  • -
0xA6AC35DB4A7957A8 _0xA6AC35DB4A7957A8 void int flag
Usage:
Citizen.InvokeNative(0xA6AC35DB4A7957A8 , flag)

Return Type: void
Arguments:
  • int flag
0x4AA5EA1EDFB25786 _0x4AA5EA1EDFB25786 void int flag
Usage:
Citizen.InvokeNative(0x4AA5EA1EDFB25786 , flag)

Return Type: void
Arguments:
  • int flag
0x1CF6E5C6750EADBD ENABLE_SCRIPT_BRAIN_SET void int brainSet
Usage:
Citizen.InvokeNative(0x1CF6E5C6750EADBD , brainSet)

Return Type: void
Arguments:
  • int brainSet
0x3F44EA613A5B2676 DISABLE_SCRIPT_BRAIN_SET void int brainSet
Usage:
Citizen.InvokeNative(0x3F44EA613A5B2676 , brainSet)

Return Type: void
Arguments:
  • int brainSet
0xA32B0B05EFF75730 REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE void -
Usage:
Citizen.InvokeNative(0xA32B0B05EFF75730 )

Return Type: void
Arguments:
  • -
0x74C333E34DF74E8A REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE void const char* scriptName
Usage:
Citizen.InvokeNative(0x74C333E34DF74E8A , scriptName)

Return Type: void
Arguments:
  • const char* scriptName
Hash Name Return Type Arguments
0x4EDE34FBADD967A6 WAIT void int ms
Usage:
Citizen.InvokeNative(0x4EDE34FBADD967A6 , ms)

Return Type: void
Arguments:
  • int ms
0x83666F9FB8FEBD4B TIMERA int -
Usage:
Citizen.InvokeNative(0x83666F9FB8FEBD4B )

Return Type: int
Arguments:
  • -
0xC9D9444186B5A374 TIMERB int -
Usage:
Citizen.InvokeNative(0xC9D9444186B5A374 )

Return Type: int
Arguments:
  • -
0xC1B1E9A034A63A62 SETTIMERA void int value
Usage:
Citizen.InvokeNative(0xC1B1E9A034A63A62 , value)

Return Type: void
Arguments:
  • int value
0x5AE11BC36633DE4E SETTIMERB void int value
Usage:
Citizen.InvokeNative(0x5AE11BC36633DE4E , value)

Return Type: void
Arguments:
  • int value
0x0000000050597EE2 TIMESTEP float -
Usage:
Citizen.InvokeNative(0x0000000050597EE2 )

Return Type: float
Arguments:
  • -
0x0BADBFA3B172435F SIN float float value
Usage:
Citizen.InvokeNative(0x0BADBFA3B172435F , value)

Return Type: float
Arguments:
  • float value
0xD0FFB162F40A139C COS float float value
Usage:
Citizen.InvokeNative(0xD0FFB162F40A139C , value)

Return Type: float
Arguments:
  • float value
0x71D93B57D07F9804 SQRT float float value
Usage:
Citizen.InvokeNative(0x71D93B57D07F9804 , value)

Return Type: float
Arguments:
  • float value
0xE3621CC40F31FE2E POW float float base, float exponent
Usage:
Citizen.InvokeNative(0xE3621CC40F31FE2E , base, exponent)

Return Type: float
Arguments:
  • float base
  • float exponent
0xE816E655DE37FE20 LOG10 float float value
Usage:
Citizen.InvokeNative(0xE816E655DE37FE20 , value)

Return Type: float
Arguments:
  • float value
0x652D2EEEF1D3E62C VMAG float float x, float y, float z
Usage:
Citizen.InvokeNative(0x652D2EEEF1D3E62C , x, y, z)

Return Type: float
Arguments:
  • float x
  • float y
  • float z
0xA8CEACB4F35AE058 VMAG2 float float x, float y, float z
Usage:
Citizen.InvokeNative(0xA8CEACB4F35AE058 , x, y, z)

Return Type: float
Arguments:
  • float x
  • float y
  • float z
0x2A488C176D52CCA5 VDIST float float x1, float y1, float z1, float x2, float y2, float z2
Usage:
Citizen.InvokeNative(0x2A488C176D52CCA5 , x1, y1, z1, x2, y2, z2)

Return Type: float
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
0xB7A628320EFF8E47 VDIST2 float float x1, float y1, float z1, float x2, float y2, float z2
Usage:
Citizen.InvokeNative(0xB7A628320EFF8E47 , x1, y1, z1, x2, y2, z2)

Return Type: float
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
0xEDD95A39E5544DE8 SHIFT_LEFT int int value, int bitShift
Usage:
Citizen.InvokeNative(0xEDD95A39E5544DE8 , value, bitShift)

Return Type: int
Arguments:
  • int value
  • int bitShift
0x97EF1E5BCE9DC075 SHIFT_RIGHT int int value, int bitShift
Usage:
Citizen.InvokeNative(0x97EF1E5BCE9DC075 , value, bitShift)

Return Type: int
Arguments:
  • int value
  • int bitShift
0xF34EE736CF047844 FLOOR int float value
Usage:
Citizen.InvokeNative(0xF34EE736CF047844 , value)

Return Type: int
Arguments:
  • float value
0x11E019C8F43ACC8A CEIL int float value
Usage:
Citizen.InvokeNative(0x11E019C8F43ACC8A , value)

Return Type: int
Arguments:
  • float value
0xF2DB717A73826179 ROUND int float value
Usage:
Citizen.InvokeNative(0xF2DB717A73826179 , value)

Return Type: int
Arguments:
  • float value
0xBBDA792448DB5A89 TO_FLOAT float int value
Usage:
Citizen.InvokeNative(0xBBDA792448DB5A89 , value)

Return Type: float
Arguments:
  • int value
0x42B65DEEF2EDF2A1 SET_THIS_THREAD_PRIORITY void int priority
Usage:
Citizen.InvokeNative(0x42B65DEEF2EDF2A1 , priority)

Return Type: void
Arguments:
  • int priority
Hash Name Return Type Arguments
0x33281167E4942E4F RENDER_SCRIPT_CAMS void BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int renderingFlags
Usage:
Citizen.InvokeNative(0x33281167E4942E4F , render, ease, easeTime, p3, p4, renderingFlags)

Return Type: void
Arguments:
  • BOOL render
  • BOOL ease
  • int easeTime
  • BOOL p3
  • BOOL p4
  • int renderingFlags
0x8C7C7FF7CF0E5153 STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP void BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5
Usage:
Citizen.InvokeNative(0x8C7C7FF7CF0E5153 , render, distance, blendBackSmoothingType, p3, p4, p5)

Return Type: void
Arguments:
  • BOOL render
  • float distance
  • int blendBackSmoothingType
  • BOOL p3
  • BOOL p4
  • BOOL p5
0xE72CDBA7F0A02DD6 CREATE_CAM Cam const char* camName, BOOL p1
Usage:
Citizen.InvokeNative(0xE72CDBA7F0A02DD6 , camName, p1)

Return Type: Cam
Arguments:
  • const char* camName
  • BOOL p1
0x40C23491CE83708E CREATE_CAM_WITH_PARAMS Cam const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9
Usage:
Citizen.InvokeNative(0x40C23491CE83708E , camName, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9)

Return Type: Cam
Arguments:
  • const char* camName
  • float posX
  • float posY
  • float posZ
  • float rotX
  • float rotY
  • float rotZ
  • float fov
  • BOOL p8
  • int p9
0x57CDF879EA466C46 CREATE_CAMERA Cam Hash camHash, BOOL p1
Usage:
Citizen.InvokeNative(0x57CDF879EA466C46 , camHash, p1)

Return Type: Cam
Arguments:
  • Hash camHash
  • BOOL p1
0x98B99B9F27E2D60B CREATE_CAMERA_WITH_PARAMS Cam Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9
Usage:
Citizen.InvokeNative(0x98B99B9F27E2D60B , camHash, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9)

Return Type: Cam
Arguments:
  • Hash camHash
  • float posX
  • float posY
  • float posZ
  • float rotX
  • float rotY
  • float rotZ
  • float fov
  • BOOL p8
  • Any p9
0x4E67E0B6D7FD5145 DESTROY_CAM void Cam cam, BOOL p1
Usage:
Citizen.InvokeNative(0x4E67E0B6D7FD5145 , cam, p1)

Return Type: void
Arguments:
  • Cam cam
  • BOOL p1
0x163600D6E136C9F8 DESTROY_ALL_CAMS void BOOL p0
Usage:
Citizen.InvokeNative(0x163600D6E136C9F8 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x153AD457764FD704 DOES_CAM_EXIST BOOL Cam cam
Usage:
Citizen.InvokeNative(0x153AD457764FD704 , cam)

Return Type: BOOL
Arguments:
  • Cam cam
0x87295BCA613800C8 SET_CAM_ACTIVE void Cam cam, BOOL active
Usage:
Citizen.InvokeNative(0x87295BCA613800C8 , cam, active)

Return Type: void
Arguments:
  • Cam cam
  • BOOL active
0x63EFCC7E1810B8E6 IS_CAM_ACTIVE BOOL Cam cam
Usage:
Citizen.InvokeNative(0x63EFCC7E1810B8E6 , cam)

Return Type: BOOL
Arguments:
  • Cam cam
0x4415F8A6C536D39F IS_CAM_RENDERING BOOL Cam cam
Usage:
Citizen.InvokeNative(0x4415F8A6C536D39F , cam)

Return Type: BOOL
Arguments:
  • Cam cam
0x03A8931ECC8015D6 GET_RENDERING_CAM Cam -
Usage:
Citizen.InvokeNative(0x03A8931ECC8015D6 )

Return Type: Cam
Arguments:
  • -
0x6B12F11C2A9F0344 GET_CAM_COORD Vector3 Cam cam
Usage:
Citizen.InvokeNative(0x6B12F11C2A9F0344 , cam)

Return Type: Vector3
Arguments:
  • Cam cam
0x9BF96B57254E7889 GET_CAM_ROT Vector3 Cam cam, int rotationOrder
Usage:
Citizen.InvokeNative(0x9BF96B57254E7889 , cam, rotationOrder)

Return Type: Vector3
Arguments:
  • Cam cam
  • int rotationOrder
0x8101D32A0A6B0F60 GET_CAM_FOV float Cam cam
Usage:
Citizen.InvokeNative(0x8101D32A0A6B0F60 , cam)

Return Type: float
Arguments:
  • Cam cam
0xA47BBFFFB83D4D0A SET_CAM_PARAMS void Cam cam, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fieldOfView, Any p8, int graphType1, int graphType2, int rotationOrder, Any p12, Any p13
Usage:
Citizen.InvokeNative(0xA47BBFFFB83D4D0A , cam, posX, posY, posZ, rotX, rotY, rotZ, fieldOfView, p8, graphType1, graphType2, rotationOrder, p12, p13)

Return Type: void
Arguments:
  • Cam cam
  • float posX
  • float posY
  • float posZ
  • float rotX
  • float rotY
  • float rotZ
  • float fieldOfView
  • Any p8
  • int graphType1
  • int graphType2
  • int rotationOrder
  • Any p12
  • Any p13
0xF9EE7D419EE49DE6 SET_CAM_COORD void Cam cam, float posX, float posY, float posZ
Usage:
Citizen.InvokeNative(0xF9EE7D419EE49DE6 , cam, posX, posY, posZ)

Return Type: void
Arguments:
  • Cam cam
  • float posX
  • float posY
  • float posZ
0x63DFA6810AD78719 SET_CAM_ROT void Cam cam, float rotX, float rotY, float rotZ, int rotationOrder
Usage:
Citizen.InvokeNative(0x63DFA6810AD78719 , cam, rotX, rotY, rotZ, rotationOrder)

Return Type: void
Arguments:
  • Cam cam
  • float rotX
  • float rotY
  • float rotZ
  • int rotationOrder
0x27666E5988D9D429 SET_CAM_FOV void Cam cam, float fieldOfView
Usage:
Citizen.InvokeNative(0x27666E5988D9D429 , cam, fieldOfView)

Return Type: void
Arguments:
  • Cam cam
  • float fieldOfView
0xA924028272A61364 SET_CAM_NEAR_CLIP void Cam cam, float nearClip
Usage:
Citizen.InvokeNative(0xA924028272A61364 , cam, nearClip)

Return Type: void
Arguments:
  • Cam cam
  • float nearClip
0x5E32817BF6302111 SET_CAM_FAR_CLIP void Cam cam, float farClip
Usage:
Citizen.InvokeNative(0x5E32817BF6302111 , cam, farClip)

Return Type: void
Arguments:
  • Cam cam
  • float farClip
0x45FD891364181F9E SET_CAM_MOTION_BLUR_STRENGTH void Cam cam, float strength
Usage:
Citizen.InvokeNative(0x45FD891364181F9E , cam, strength)

Return Type: void
Arguments:
  • Cam cam
  • float strength
0xFC3F638BE2B6BB02 _0xFC3F638BE2B6BB02 void -
Usage:
Citizen.InvokeNative(0xFC3F638BE2B6BB02 )

Return Type: void
Arguments:
  • -
0xE4B7945EF4F1BFB2 _0xE4B7945EF4F1BFB2 void Cam cam, Any* args
Usage:
Citizen.InvokeNative(0xE4B7945EF4F1BFB2 , cam, args)

Return Type: void
Arguments:
  • Cam cam
  • Any* args
0x1FC6C727D30FFDDE _0x1FC6C727D30FFDDE void Any p0
Usage:
Citizen.InvokeNative(0x1FC6C727D30FFDDE , p0)

Return Type: void
Arguments:
  • Any p0
0xFDC0DF7F6FB0A592 ATTACH_CAM_TO_ENTITY void Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative
Usage:
Citizen.InvokeNative(0xFDC0DF7F6FB0A592 , cam, entity, xOffset, yOffset, zOffset, isRelative)

Return Type: void
Arguments:
  • Cam cam
  • Entity entity
  • float xOffset
  • float yOffset
  • float zOffset
  • BOOL isRelative
0xDFC1E4A44C0324CA ATTACH_CAM_TO_PED_BONE void Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading
Usage:
Citizen.InvokeNative(0xDFC1E4A44C0324CA , cam, ped, boneIndex, x, y, z, heading)

Return Type: void
Arguments:
  • Cam cam
  • Ped ped
  • int boneIndex
  • float x
  • float y
  • float z
  • BOOL heading
0x05B41DDBEB559556 DETACH_CAM void Cam cam
Usage:
Citizen.InvokeNative(0x05B41DDBEB559556 , cam)

Return Type: void
Arguments:
  • Cam cam
0x948B39341C3A40C2 POINT_CAM_AT_COORD void Cam cam, float x, float y, float z
Usage:
Citizen.InvokeNative(0x948B39341C3A40C2 , cam, x, y, z)

Return Type: void
Arguments:
  • Cam cam
  • float x
  • float y
  • float z
0xFC2867E6074D3A61 POINT_CAM_AT_ENTITY void Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5
Usage:
Citizen.InvokeNative(0xFC2867E6074D3A61 , cam, entity, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Cam cam
  • Entity entity
  • float p2
  • float p3
  • float p4
  • BOOL p5
0xCA1B30A3357C71F1 STOP_CAM_POINTING void Cam cam
Usage:
Citizen.InvokeNative(0xCA1B30A3357C71F1 , cam)

Return Type: void
Arguments:
  • Cam cam
0x11F32BB61B756732 _SET_CAM_FOCUS_DISTANCE void Cam cam, float distance
Usage:
Citizen.InvokeNative(0x11F32BB61B756732 , cam, distance)

Return Type: void
Arguments:
  • Cam cam
  • float distance
0x9F97E85EC142255E _PAUSE_CAMERA_FOCUS void Cam cam, BOOL pause
Usage:
Citizen.InvokeNative(0x9F97E85EC142255E , cam, pause)

Return Type: void
Arguments:
  • Cam cam
  • BOOL pause
0x3CB9E8BDE5E76F33 SET_CAM_AFFECTS_AIMING void Cam cam, BOOL toggle
Usage:
Citizen.InvokeNative(0x3CB9E8BDE5E76F33 , cam, toggle)

Return Type: void
Arguments:
  • Cam cam
  • BOOL toggle
0x1B8F3CE5A6001298 SET_CAM_CONTROLS_MINI_MAP_HEADING void Cam cam, BOOL p1
Usage:
Citizen.InvokeNative(0x1B8F3CE5A6001298 , cam, p1)

Return Type: void
Arguments:
  • Cam cam
  • BOOL p1
0x42ED56B02E05D109 ALLOW_MOTION_BLUR_DECAY void Cam cam, BOOL p1
Usage:
Citizen.InvokeNative(0x42ED56B02E05D109 , cam, p1)

Return Type: void
Arguments:
  • Cam cam
  • BOOL p1
0xF1F57F9D230F9CD1 ADD_CAM_SPLINE_NODE void Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9
Usage:
Citizen.InvokeNative(0xF1F57F9D230F9CD1 , camera, x, y, z, xRot, yRot, zRot, length, p8, p9)

Return Type: void
Arguments:
  • Cam camera
  • float x
  • float y
  • float z
  • float xRot
  • float yRot
  • float zRot
  • int length
  • int p8
  • int p9
0xF1898A68E7C15636 SET_CAM_SPLINE_PHASE void Cam cam, float p1
Usage:
Citizen.InvokeNative(0xF1898A68E7C15636 , cam, p1)

Return Type: void
Arguments:
  • Cam cam
  • float p1
0x095EDCD24D90033A GET_CAM_SPLINE_PHASE float Cam cam
Usage:
Citizen.InvokeNative(0x095EDCD24D90033A , cam)

Return Type: float
Arguments:
  • Cam cam
0xFF6311652CA91015 SET_CAM_SPLINE_DURATION void Cam cam, int timeDuration
Usage:
Citizen.InvokeNative(0xFF6311652CA91015 , cam, timeDuration)

Return Type: void
Arguments:
  • Cam cam
  • int timeDuration
0x84B3645618E726B0 SET_CAM_SPLINE_SMOOTHING_STYLE void Cam cam, int smoothingStyle
Usage:
Citizen.InvokeNative(0x84B3645618E726B0 , cam, smoothingStyle)

Return Type: void
Arguments:
  • Cam cam
  • int smoothingStyle
0x8B15AE2987C1AC8F SET_CAM_ACTIVE_WITH_INTERP void Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation
Usage:
Citizen.InvokeNative(0x8B15AE2987C1AC8F , camTo, camFrom, duration, easeLocation, easeRotation)

Return Type: void
Arguments:
  • Cam camTo
  • Cam camFrom
  • int duration
  • int easeLocation
  • int easeRotation
0x578F8F1CAA17BD2B IS_CAM_INTERPOLATING BOOL Cam cam
Usage:
Citizen.InvokeNative(0x578F8F1CAA17BD2B , cam)

Return Type: BOOL
Arguments:
  • Cam cam
0xF9A7BCF5D050D4E7 SHAKE_CAM void Cam cam, const char* type, float amplitude
Usage:
Citizen.InvokeNative(0xF9A7BCF5D050D4E7 , cam, type, amplitude)

Return Type: void
Arguments:
  • Cam cam
  • const char* type
  • float amplitude
0x2EEB402BD7320159 IS_CAM_SHAKING BOOL Cam cam
Usage:
Citizen.InvokeNative(0x2EEB402BD7320159 , cam)

Return Type: BOOL
Arguments:
  • Cam cam
0xB78CC4B4706614B0 STOP_CAM_SHAKING void Cam cam, BOOL p1
Usage:
Citizen.InvokeNative(0xB78CC4B4706614B0 , cam, p1)

Return Type: void
Arguments:
  • Cam cam
  • BOOL p1
0xA263DDF694D563F6 PLAY_CAM_ANIM BOOL Cam cam, const char* animName, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot, int animFlags, int rotOrder
Usage:
Citizen.InvokeNative(0xA263DDF694D563F6 , cam, animName, animDictionary, x, y, z, xRot, yRot, zRot, animFlags, rotOrder)

Return Type: BOOL
Arguments:
  • Cam cam
  • const char* animName
  • const char* animDictionary
  • float x
  • float y
  • float z
  • float xRot
  • float yRot
  • float zRot
  • int animFlags
  • int rotOrder
0xCF69EA05CD9C33C9 _0xCF69EA05CD9C33C9 void -
Usage:
Citizen.InvokeNative(0xCF69EA05CD9C33C9 )

Return Type: void
Arguments:
  • -
0x20389408F0E93B9A _IS_ANIM_SCENE_CAM_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0x20389408F0E93B9A )

Return Type: BOOL
Arguments:
  • -
0xF5472C80DF2FF847 IS_SCREEN_FADED_OUT BOOL -
Usage:
Citizen.InvokeNative(0xF5472C80DF2FF847 )

Return Type: BOOL
Arguments:
  • -
0x37F9A426FBCF4AF2 IS_SCREEN_FADED_IN BOOL -
Usage:
Citizen.InvokeNative(0x37F9A426FBCF4AF2 )

Return Type: BOOL
Arguments:
  • -
0x02F39BEFE7B88D00 IS_SCREEN_FADING_OUT BOOL -
Usage:
Citizen.InvokeNative(0x02F39BEFE7B88D00 )

Return Type: BOOL
Arguments:
  • -
0x0CECCC63FFA2EF24 IS_SCREEN_FADING_IN BOOL -
Usage:
Citizen.InvokeNative(0x0CECCC63FFA2EF24 )

Return Type: BOOL
Arguments:
  • -
0x6A053CF596F67DF7 DO_SCREEN_FADE_IN void int duration
Usage:
Citizen.InvokeNative(0x6A053CF596F67DF7 , duration)

Return Type: void
Arguments:
  • int duration
0x40C719A5E410B9E4 DO_SCREEN_FADE_OUT void int duration
Usage:
Citizen.InvokeNative(0x40C719A5E410B9E4 , duration)

Return Type: void
Arguments:
  • int duration
0x81DCFD13CF39920E HAS_LETTER_BOX BOOL -
Usage:
Citizen.InvokeNative(0x81DCFD13CF39920E )

Return Type: BOOL
Arguments:
  • -
0x69D65E89FFD72313 _REQUEST_LETTER_BOX_NOW void BOOL p0, BOOL p1
Usage:
Citizen.InvokeNative(0x69D65E89FFD72313 , p0, p1)

Return Type: void
Arguments:
  • BOOL p0
  • BOOL p1
0xE296208C273BD7F0 _REQUEST_LETTER_BOX_OVERTIME void int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5
Usage:
Citizen.InvokeNative(0xE296208C273BD7F0 , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • int p0
  • int p1
  • BOOL p2
  • int p3
  • BOOL p4
  • BOOL p5
0xC64ABC0676AF262B _FORCE_LETTER_BOX_THIS_UPDATE void -
Usage:
Citizen.InvokeNative(0xC64ABC0676AF262B )

Return Type: void
Arguments:
  • -
0xA2B1C7EF759A63CE GET_LETTER_BOX_RATIO float -
Usage:
Citizen.InvokeNative(0xA2B1C7EF759A63CE )

Return Type: float
Arguments:
  • -
0x73FF6BE63DC18819 _0x73FF6BE63DC18819 Any -
Usage:
Citizen.InvokeNative(0x73FF6BE63DC18819 )

Return Type: Any
Arguments:
  • -
0x450769C833D58844 _0x450769C833D58844 Any -
Usage:
Citizen.InvokeNative(0x450769C833D58844 )

Return Type: Any
Arguments:
  • -
0xD7F4D54CF80AFA34 SET_WIDESCREEN_BORDERS void BOOL p0, int p1
Usage:
Citizen.InvokeNative(0xD7F4D54CF80AFA34 , p0, p1)

Return Type: void
Arguments:
  • BOOL p0
  • int p1
0x595320200B98596E GET_GAMEPLAY_CAM_COORD Vector3 -
Usage:
Citizen.InvokeNative(0x595320200B98596E )

Return Type: Vector3
Arguments:
  • -
0x0252D2B5582957A6 GET_GAMEPLAY_CAM_ROT Vector3 int rotationOrder
Usage:
Citizen.InvokeNative(0x0252D2B5582957A6 , rotationOrder)

Return Type: Vector3
Arguments:
  • int rotationOrder
0xF6A96E5ACEEC6E50 GET_GAMEPLAY_CAM_FOV float -
Usage:
Citizen.InvokeNative(0xF6A96E5ACEEC6E50 )

Return Type: float
Arguments:
  • -
0x8459B3E64257B21D SET_GAMEPLAY_CAM_MAX_MOTION_BLUR_STRENGTH_THIS_UPDATE void float p0
Usage:
Citizen.InvokeNative(0x8459B3E64257B21D , p0)

Return Type: void
Arguments:
  • float p0
0xC4ABF536048998AA GET_GAMEPLAY_CAM_RELATIVE_HEADING float -
Usage:
Citizen.InvokeNative(0xC4ABF536048998AA )

Return Type: float
Arguments:
  • -
0x5D1EB123EAC5D071 SET_GAMEPLAY_CAM_RELATIVE_HEADING void float heading, float p1
Usage:
Citizen.InvokeNative(0x5D1EB123EAC5D071 , heading, p1)

Return Type: void
Arguments:
  • float heading
  • float p1
0x99AADEBBA803F827 GET_GAMEPLAY_CAM_RELATIVE_PITCH float -
Usage:
Citizen.InvokeNative(0x99AADEBBA803F827 )

Return Type: float
Arguments:
  • -
0xFB760AF4F537B8BF SET_GAMEPLAY_CAM_RELATIVE_PITCH void float x, float Value2
Usage:
Citizen.InvokeNative(0xFB760AF4F537B8BF , x, Value2)

Return Type: void
Arguments:
  • float x
  • float Value2
0x0961B089947BA6D0 _0x0961B089947BA6D0 void Any p0
Usage:
Citizen.InvokeNative(0x0961B089947BA6D0 , p0)

Return Type: void
Arguments:
  • Any p0
0x04084490CC302CFB _0x04084490CC302CFB void -
Usage:
Citizen.InvokeNative(0x04084490CC302CFB )

Return Type: void
Arguments:
  • -
0x1DD95A8D6B24A0C9 SET_SCRIPTED_CAMERA_IS_FIRST_PERSON_THIS_FRAME void BOOL p0
Usage:
Citizen.InvokeNative(0x1DD95A8D6B24A0C9 , p0)

Return Type: void
Arguments:
  • BOOL p0
0xD1BA66940E94C547 _IS_IN_FULL_FIRST_PERSON_MODE BOOL -
Usage:
Citizen.InvokeNative(0xD1BA66940E94C547 )

Return Type: BOOL
Arguments:
  • -
0xD9B31B4650520529 SHAKE_GAMEPLAY_CAM void const char* shakeName, float intensity
Usage:
Citizen.InvokeNative(0xD9B31B4650520529 , shakeName, intensity)

Return Type: void
Arguments:
  • const char* shakeName
  • float intensity
0xC3E9E5D4F413B773 _0xC3E9E5D4F413B773 void const char* shakeName, float intensity
Usage:
Citizen.InvokeNative(0xC3E9E5D4F413B773 , shakeName, intensity)

Return Type: void
Arguments:
  • const char* shakeName
  • float intensity
0xEA4C5F4AA0A4DBEF IS_GAMEPLAY_CAM_SHAKING BOOL -
Usage:
Citizen.InvokeNative(0xEA4C5F4AA0A4DBEF )

Return Type: BOOL
Arguments:
  • -
0x0060B31968E60E41 _0x0060B31968E60E41 BOOL const char* shakeName
Usage:
Citizen.InvokeNative(0x0060B31968E60E41 , shakeName)

Return Type: BOOL
Arguments:
  • const char* shakeName
0x570E35F5C4A44838 SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE void float amplitude
Usage:
Citizen.InvokeNative(0x570E35F5C4A44838 , amplitude)

Return Type: void
Arguments:
  • float amplitude
0xFEFDDC6E8FDF8A75 _0xFEFDDC6E8FDF8A75 void const char* shakeName, float intensity
Usage:
Citizen.InvokeNative(0xFEFDDC6E8FDF8A75 , shakeName, intensity)

Return Type: void
Arguments:
  • const char* shakeName
  • float intensity
0xE0DE43D290FB65F9 STOP_GAMEPLAY_CAM_SHAKING void BOOL p0
Usage:
Citizen.InvokeNative(0xE0DE43D290FB65F9 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x4285804FD65D8066 _STOP_GAMEPLAY_CAM_SHAKING_WITH_NAME void const char* shakeName, BOOL p1
Usage:
Citizen.InvokeNative(0x4285804FD65D8066 , shakeName, p1)

Return Type: void
Arguments:
  • const char* shakeName
  • BOOL p1
0x82E41D6ADE924FCA SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE void Ped ped
Usage:
Citizen.InvokeNative(0x82E41D6ADE924FCA , ped)

Return Type: void
Arguments:
  • Ped ped
0x8660EA714834E412 IS_GAMEPLAY_CAM_RENDERING BOOL -
Usage:
Citizen.InvokeNative(0x8660EA714834E412 )

Return Type: BOOL
Arguments:
  • -
0x251241CAEC707106 IS_INTERPOLATING_FROM_SCRIPT_CAMS BOOL -
Usage:
Citizen.InvokeNative(0x251241CAEC707106 )

Return Type: BOOL
Arguments:
  • -
0x43AB9D5A7D415478 IS_INTERPOLATING_TO_SCRIPT_CAMS BOOL -
Usage:
Citizen.InvokeNative(0x43AB9D5A7D415478 )

Return Type: BOOL
Arguments:
  • -
0x8FE0D24FFD04D5A2 IS_GAMEPLAY_CAM_LOOKING_BEHIND BOOL -
Usage:
Citizen.InvokeNative(0x8FE0D24FFD04D5A2 )

Return Type: BOOL
Arguments:
  • -
0xD904F75DBD7AB865 SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE void Entity entity
Usage:
Citizen.InvokeNative(0xD904F75DBD7AB865 , entity)

Return Type: void
Arguments:
  • Entity entity
0x7E3F546ACFE6C8D9 DISABLE_CAM_COLLISION_FOR_OBJECT void Entity entity
Usage:
Citizen.InvokeNative(0x7E3F546ACFE6C8D9 , entity)

Return Type: void
Arguments:
  • Entity entity
0x39073DA4EDDBC91D _0x39073DA4EDDBC91D void Any p0
Usage:
Citizen.InvokeNative(0x39073DA4EDDBC91D , p0)

Return Type: void
Arguments:
  • Any p0
0x70A6658D476C6187 _0x70A6658D476C6187 void -
Usage:
Citizen.InvokeNative(0x70A6658D476C6187 )

Return Type: void
Arguments:
  • -
0x18C3DFAC458783BB _0x18C3DFAC458783BB void -
Usage:
Citizen.InvokeNative(0x18C3DFAC458783BB )

Return Type: void
Arguments:
  • -
0xF1A6FEEDF3776EF9 _0xF1A6FEEDF3776EF9 void -
Usage:
Citizen.InvokeNative(0xF1A6FEEDF3776EF9 )

Return Type: void
Arguments:
  • -
0xE6F364DE6C2FDEFE _0xE6F364DE6C2FDEFE void -
Usage:
Citizen.InvokeNative(0xE6F364DE6C2FDEFE )

Return Type: void
Arguments:
  • -
0x0F1FFEF5D54AE832 _0x0F1FFEF5D54AE832 void -
Usage:
Citizen.InvokeNative(0x0F1FFEF5D54AE832 )

Return Type: void
Arguments:
  • -
0x3C8F74E8FE751614 _0x3C8F74E8FE751614 void -
Usage:
Citizen.InvokeNative(0x3C8F74E8FE751614 )

Return Type: void
Arguments:
  • -
0x06557F6D96C86881 _0x06557F6D96C86881 void -
Usage:
Citizen.InvokeNative(0x06557F6D96C86881 )

Return Type: void
Arguments:
  • -
0x2E941B5FFA2989C6 IS_SPHERE_VISIBLE BOOL float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0x2E941B5FFA2989C6 , x, y, z, radius)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float radius
0x190F7DA1AC09A8EF _0x190F7DA1AC09A8EF Any -
Usage:
Citizen.InvokeNative(0x190F7DA1AC09A8EF )

Return Type: Any
Arguments:
  • -
0xBCDA0BA8762FACB9 _SET_GAMEPLAY_CAM_INITIAL_ZOOM void float camInitialZoom
Usage:
Citizen.InvokeNative(0xBCDA0BA8762FACB9 , camInitialZoom)

Return Type: void
Arguments:
  • float camInitialZoom
0x6C1053C433A573CF _SET_GAMEPLAY_CAM_INITIAL_HEADING void float camInitialHeading
Usage:
Citizen.InvokeNative(0x6C1053C433A573CF , camInitialHeading)

Return Type: void
Arguments:
  • float camInitialHeading
0x449995EA846D3FC2 _SET_GAMEPLAY_CAM_INITIAL_PITCH void float camInitialPitch
Usage:
Citizen.InvokeNative(0x449995EA846D3FC2 , camInitialPitch)

Return Type: void
Arguments:
  • float camInitialPitch
0x14F3947318CA8AD2 SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE void float minimum, float maximum
Usage:
Citizen.InvokeNative(0x14F3947318CA8AD2 , minimum, maximum)

Return Type: void
Arguments:
  • float minimum
  • float maximum
0x326C7AA308F3DF6A SET_THIRD_PERSON_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE void float minimum, float maximum
Usage:
Citizen.InvokeNative(0x326C7AA308F3DF6A , minimum, maximum)

Return Type: void
Arguments:
  • float minimum
  • float maximum
0x2126C740A4AC370B SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE void float p0, float distance
Usage:
Citizen.InvokeNative(0x2126C740A4AC370B , p0, distance)

Return Type: void
Arguments:
  • float p0
  • float distance
0xFA1D5E8D1C3CCD67 SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE void Vehicle vehicle, int p1
Usage:
Citizen.InvokeNative(0xFA1D5E8D1C3CCD67 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int p1
0x9C473089A934C930 DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE void -
Usage:
Citizen.InvokeNative(0x9C473089A934C930 )

Return Type: void
Arguments:
  • -
0x77D65669A05D1A1A DISABLE_FIRST_PERSON_FLASH_EFFECT_THIS_UPDATE void -
Usage:
Citizen.InvokeNative(0x77D65669A05D1A1A )

Return Type: void
Arguments:
  • -
0x8910C24B7E0046EC _DISABLE_CINEMATIC_MODE_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0x8910C24B7E0046EC )

Return Type: void
Arguments:
  • -
0x74F1D22EFA71FAB8 _IS_IN_CINEMATIC_MODE BOOL -
Usage:
Citizen.InvokeNative(0x74F1D22EFA71FAB8 )

Return Type: BOOL
Arguments:
  • -
0x718C6ECF5E8CBDD4 _FORCE_THIRD_PERSON_CLOSE_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0x718C6ECF5E8CBDD4 )

Return Type: void
Arguments:
  • -
0x8370D34BD2E60B73 _FORCE_THIRD_PERSON_CAM_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0x8370D34BD2E60B73 )

Return Type: void
Arguments:
  • -
0x1CFB749AD4317BDE _FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0x1CFB749AD4317BDE )

Return Type: void
Arguments:
  • -
0x90DA5BA5C2635416 _FORCE_FIRST_PERSON_CAM_THIS_FRAME BOOL -
Usage:
Citizen.InvokeNative(0x90DA5BA5C2635416 )

Return Type: BOOL
Arguments:
  • -
0x05AB44D906738426 _DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE_2 void -
Usage:
Citizen.InvokeNative(0x05AB44D906738426 )

Return Type: void
Arguments:
  • -
0x632BE8D84846FA56 _0x632BE8D84846FA56 void -
Usage:
Citizen.InvokeNative(0x632BE8D84846FA56 )

Return Type: void
Arguments:
  • -
0x71D71E08A7ED5BD7 _0x71D71E08A7ED5BD7 void BOOL toggle
Usage:
Citizen.InvokeNative(0x71D71E08A7ED5BD7 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xA40C2F51FB589E9A IS_FOLLOW_VEHICLE_CAM_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0xA40C2F51FB589E9A )

Return Type: BOOL
Arguments:
  • -
0x7E40A01B11398FCB _0x7E40A01B11398FCB void -
Usage:
Citizen.InvokeNative(0x7E40A01B11398FCB )

Return Type: void
Arguments:
  • -
0x698F456FB909E077 IS_AIM_CAM_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0x698F456FB909E077 )

Return Type: BOOL
Arguments:
  • -
0xF63134C54B6EC212 IS_FIRST_PERSON_AIM_CAM_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0xF63134C54B6EC212 )

Return Type: BOOL
Arguments:
  • -
0xA24C1D341C6E0D53 IS_FIRST_PERSON_CAMERA_ACTIVE BOOL Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xA24C1D341C6E0D53 , p0, p1, p2)

Return Type: BOOL
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xDC62CD70658E7A02 _0xDC62CD70658E7A02 Any -
Usage:
Citizen.InvokeNative(0xDC62CD70658E7A02 )

Return Type: Any
Arguments:
  • -
0x796085220ADCC847 _0x796085220ADCC847 Any -
Usage:
Citizen.InvokeNative(0x796085220ADCC847 )

Return Type: Any
Arguments:
  • -
0xB6A80E1E3A5444F1 _0xB6A80E1E3A5444F1 Any -
Usage:
Citizen.InvokeNative(0xB6A80E1E3A5444F1 )

Return Type: Any
Arguments:
  • -
0x8B1A5FE7E41E52B2 _0x8B1A5FE7E41E52B2 Any -
Usage:
Citizen.InvokeNative(0x8B1A5FE7E41E52B2 )

Return Type: Any
Arguments:
  • -
0xB4132CA1B0EE1365 GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR float -
Usage:
Citizen.InvokeNative(0xB4132CA1B0EE1365 )

Return Type: float
Arguments:
  • -
0x05BD5E4088B30A66 SET_FIRST_PERSON_AIM_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE void float p0, float p1
Usage:
Citizen.InvokeNative(0x05BD5E4088B30A66 , p0, p1)

Return Type: void
Arguments:
  • float p0
  • float p1
0x715B7F5E8BED32A2 SET_FIRST_PERSON_AIM_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE void float p0, float p1
Usage:
Citizen.InvokeNative(0x715B7F5E8BED32A2 , p0, p1)

Return Type: void
Arguments:
  • float p0
  • float p1
0xC205B3C54C6A4E37 _0xC205B3C54C6A4E37 void Any p0
Usage:
Citizen.InvokeNative(0xC205B3C54C6A4E37 , p0)

Return Type: void
Arguments:
  • Any p0
0x5352E025EC2B416F GET_FINAL_RENDERED_CAM_COORD Vector3 -
Usage:
Citizen.InvokeNative(0x5352E025EC2B416F )

Return Type: Vector3
Arguments:
  • -
0x602685BD85DD26CA GET_FINAL_RENDERED_CAM_ROT Vector3 int rotationOrder
Usage:
Citizen.InvokeNative(0x602685BD85DD26CA , rotationOrder)

Return Type: Vector3
Arguments:
  • int rotationOrder
0x04AF77971E508F6A GET_FINAL_RENDERED_CAM_FOV float -
Usage:
Citizen.InvokeNative(0x04AF77971E508F6A )

Return Type: float
Arguments:
  • -
0xFA33B8C69A4A6A0F SET_GAMEPLAY_COORD_HINT void float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, Hash p6
Usage:
Citizen.InvokeNative(0xFA33B8C69A4A6A0F , x, y, z, duration, blendOutDuration, blendInDuration, p6)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • int duration
  • int blendOutDuration
  • int blendInDuration
  • Hash p6
0x90FB951648851733 SET_GAMEPLAY_PED_HINT void Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0x90FB951648851733 , p0, x1, y1, z1, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Ped p0
  • float x1
  • float y1
  • float z1
  • BOOL p4
  • Any p5
  • Any p6
  • Any p7
0xE2B2BB7DAC280515 SET_GAMEPLAY_VEHICLE_HINT void Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0xE2B2BB7DAC280515 , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • float p1
  • float p2
  • float p3
  • BOOL p4
  • Any p5
  • Any p6
  • Any p7
0xC40551D65F2BF297 SET_GAMEPLAY_OBJECT_HINT void Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0xC40551D65F2BF297 , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • float p1
  • float p2
  • float p3
  • BOOL p4
  • Any p5
  • Any p6
  • Any p7
0xD1F7F32640ADFD12 SET_GAMEPLAY_ENTITY_HINT void Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8
Usage:
Citizen.InvokeNative(0xD1F7F32640ADFD12 , entity, xOffset, yOffset, zOffset, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Entity entity
  • float xOffset
  • float yOffset
  • float zOffset
  • BOOL p4
  • int p5
  • int p6
  • int p7
  • Any p8
0x2E04AB5FEE042D4A IS_GAMEPLAY_HINT_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0x2E04AB5FEE042D4A )

Return Type: BOOL
Arguments:
  • -
0x1BCEC33D54CFCA8A STOP_GAMEPLAY_HINT void BOOL p0
Usage:
Citizen.InvokeNative(0x1BCEC33D54CFCA8A , p0)

Return Type: void
Arguments:
  • BOOL p0
0x93759A83D0D844E7 STOP_CODE_GAMEPLAY_HINT void BOOL p0
Usage:
Citizen.InvokeNative(0x93759A83D0D844E7 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x88544C0E3291DCAE _0x88544C0E3291DCAE void BOOL p0
Usage:
Citizen.InvokeNative(0x88544C0E3291DCAE , p0)

Return Type: void
Arguments:
  • BOOL p0
0x661E58BC6F00A49A SET_GAMEPLAY_HINT_FOV void float FOV
Usage:
Citizen.InvokeNative(0x661E58BC6F00A49A , FOV)

Return Type: void
Arguments:
  • float FOV
0xDDDC54181868F81F SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR void float p0
Usage:
Citizen.InvokeNative(0xDDDC54181868F81F , p0)

Return Type: void
Arguments:
  • float p0
0x421192A2DA48FD01 SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET void float p0
Usage:
Citizen.InvokeNative(0x421192A2DA48FD01 , p0)

Return Type: void
Arguments:
  • float p0
0xF86B6F93727C59C9 SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSET void float p0
Usage:
Citizen.InvokeNative(0xF86B6F93727C59C9 , p0)

Return Type: void
Arguments:
  • float p0
0x29E74F819150CC32 SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSET void float p0
Usage:
Citizen.InvokeNative(0x29E74F819150CC32 , p0)

Return Type: void
Arguments:
  • float p0
0xF48664E9C83825E3 _0xF48664E9C83825E3 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xF48664E9C83825E3 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1F6EBD94680252CE _0x1F6EBD94680252CE void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x1F6EBD94680252CE , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE28F73212A813E82 _0xE28F73212A813E82 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xE28F73212A813E82 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x4D2F46D1B28D90FB _0x4D2F46D1B28D90FB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x4D2F46D1B28D90FB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x65B205BF30C13DDB _START_CAMERA_ORBIT void Any* p0
Usage:
Citizen.InvokeNative(0x65B205BF30C13DDB , p0)

Return Type: void
Arguments:
  • Any* p0
0x641092322A8852AB _0x641092322A8852AB void -
Usage:
Citizen.InvokeNative(0x641092322A8852AB )

Return Type: void
Arguments:
  • -
0xDB382FE20C2DA222 _0xDB382FE20C2DA222 void Any p0
Usage:
Citizen.InvokeNative(0xDB382FE20C2DA222 , p0)

Return Type: void
Arguments:
  • Any p0
0x2DD3149DC34A3F4C _0x2DD3149DC34A3F4C void Any p0
Usage:
Citizen.InvokeNative(0x2DD3149DC34A3F4C , p0)

Return Type: void
Arguments:
  • Any p0
0x027CAB2C3AF27010 _FREEZE_GAMEPLAY_CAM_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0x027CAB2C3AF27010 )

Return Type: void
Arguments:
  • -
0x3C486E334520579D _0x3C486E334520579D void -
Usage:
Citizen.InvokeNative(0x3C486E334520579D )

Return Type: void
Arguments:
  • -
0x41E452A3C580D1A7 _0x41E452A3C580D1A7 void -
Usage:
Citizen.InvokeNative(0x41E452A3C580D1A7 )

Return Type: void
Arguments:
  • -
0xB90411F480457A6C SET_CINEMATIC_BUTTON_ACTIVE void BOOL p0
Usage:
Citizen.InvokeNative(0xB90411F480457A6C , p0)

Return Type: void
Arguments:
  • BOOL p0
0xBF7C780731AADBF8 IS_CINEMATIC_CAM_RENDERING BOOL -
Usage:
Citizen.InvokeNative(0xBF7C780731AADBF8 )

Return Type: BOOL
Arguments:
  • -
0xA5929C2E57AC90D1 DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATE void -
Usage:
Citizen.InvokeNative(0xA5929C2E57AC90D1 )

Return Type: void
Arguments:
  • -
0x634F4A0562CF19B8 INVALIDATE_CINEMATIC_VEHICLE_IDLE_MODE void -
Usage:
Citizen.InvokeNative(0x634F4A0562CF19B8 )

Return Type: void
Arguments:
  • -
0x702B75DC9D3EDE56 FORCE_CINEMATIC_RENDERING_THIS_UPDATE void BOOL p0
Usage:
Citizen.InvokeNative(0x702B75DC9D3EDE56 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x9AC65A36D3C0C189 _0x9AC65A36D3C0C189 void Any p0
Usage:
Citizen.InvokeNative(0x9AC65A36D3C0C189 , p0)

Return Type: void
Arguments:
  • Any p0
0x975F6EBB62632FE3 _0x975F6EBB62632FE3 BOOL -
Usage:
Citizen.InvokeNative(0x975F6EBB62632FE3 )

Return Type: BOOL
Arguments:
  • -
0xCE7A90B160F75046 SET_CINEMATIC_MODE_ACTIVE void BOOL p0
Usage:
Citizen.InvokeNative(0xCE7A90B160F75046 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x1811A02277A9E49D _0x1811A02277A9E49D BOOL -
Usage:
Citizen.InvokeNative(0x1811A02277A9E49D )

Return Type: BOOL
Arguments:
  • -
0xE3639DB78B3B5400 _FORCE_CINEMATIC_DEATH_CAM_ON_PED void Ped targetPed
Usage:
Citizen.InvokeNative(0xE3639DB78B3B5400 , targetPed)

Return Type: void
Arguments:
  • Ped targetPed
0x986F7A51EE3E1F92 _REACTIVATE_PED_HEADSHOT_EXECUTE_SLOWCAM void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x986F7A51EE3E1F92 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0x5B637D6F3B67716A _0x5B637D6F3B67716A void Any p0
Usage:
Citizen.InvokeNative(0x5B637D6F3B67716A , p0)

Return Type: void
Arguments:
  • Any p0
0xC252C0CC969AF79A _0xC252C0CC969AF79A void Any p0
Usage:
Citizen.InvokeNative(0xC252C0CC969AF79A , p0)

Return Type: void
Arguments:
  • Any p0
0xE2BB2D6A9FE2ECDE _0xE2BB2D6A9FE2ECDE void Any p0
Usage:
Citizen.InvokeNative(0xE2BB2D6A9FE2ECDE , p0)

Return Type: void
Arguments:
  • Any p0
0x6E969927CF632608 _SET_START_CINEMATIC_DEATH_CAM void BOOL p0
Usage:
Citizen.InvokeNative(0x6E969927CF632608 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x6072B7420A83A03F _0x6072B7420A83A03F Any -
Usage:
Citizen.InvokeNative(0x6072B7420A83A03F )

Return Type: Any
Arguments:
  • -
0x1204EB53A5FBC63D _0x1204EB53A5FBC63D BOOL -
Usage:
Citizen.InvokeNative(0x1204EB53A5FBC63D )

Return Type: BOOL
Arguments:
  • -
0x6519238858AF5479 _0x6519238858AF5479 void Any p0
Usage:
Citizen.InvokeNative(0x6519238858AF5479 , p0)

Return Type: void
Arguments:
  • Any p0
0x2F994CC29CAA9D22 _CREATE_KILL_CAM void Ped ped
Usage:
Citizen.InvokeNative(0x2F994CC29CAA9D22 , ped)

Return Type: void
Arguments:
  • Ped ped
0xA14D5FE82BCB1D9E _IS_CAM_PHOTOFX_RUNNING BOOL -
Usage:
Citizen.InvokeNative(0xA14D5FE82BCB1D9E )

Return Type: BOOL
Arguments:
  • -
0x6DFD37E586D4F44F _0x6DFD37E586D4F44F Any -
Usage:
Citizen.InvokeNative(0x6DFD37E586D4F44F )

Return Type: Any
Arguments:
  • -
0x80D7A3E39B120BC4 _0x80D7A3E39B120BC4 Any -
Usage:
Citizen.InvokeNative(0x80D7A3E39B120BC4 )

Return Type: Any
Arguments:
  • -
0x63E5841A9264D016 _0x63E5841A9264D016 void BOOL toggle
Usage:
Citizen.InvokeNative(0x63E5841A9264D016 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x9A92C06ACBAF9731 _TRIGGER_MISSION_FAILED_CAM void -
Usage:
Citizen.InvokeNative(0x9A92C06ACBAF9731 )

Return Type: void
Arguments:
  • -
0x16E9ABDD34DDD931 _0x16E9ABDD34DDD931 void -
Usage:
Citizen.InvokeNative(0x16E9ABDD34DDD931 )

Return Type: void
Arguments:
  • -
0x139EFB0A71DD9011 IS_DEATH_FAIL_CAMERA_RUNNING BOOL -
Usage:
Citizen.InvokeNative(0x139EFB0A71DD9011 )

Return Type: BOOL
Arguments:
  • -
0x7CE9DC58E3E4755F _0x7CE9DC58E3E4755F Any -
Usage:
Citizen.InvokeNative(0x7CE9DC58E3E4755F )

Return Type: Any
Arguments:
  • -
0x3B8E3AD9677CE12B _0x3B8E3AD9677CE12B void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x3B8E3AD9677CE12B , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xDF7F5BE9150E47E4 _0xDF7F5BE9150E47E4 void Any p0
Usage:
Citizen.InvokeNative(0xDF7F5BE9150E47E4 , p0)

Return Type: void
Arguments:
  • Any p0
0xB85C13E0BF1F2A1C _0xB85C13E0BF1F2A1C void Any p0
Usage:
Citizen.InvokeNative(0xB85C13E0BF1F2A1C , p0)

Return Type: void
Arguments:
  • Any p0
0x066167C63111D8CF _SET_GAMEPLAY_CAM_PARAMS_THIS_UPDATE void float speed, BOOL respectHorizontalOffset, float horizontalOffset, BOOL respectDistance, float distance
Usage:
Citizen.InvokeNative(0x066167C63111D8CF , speed, respectHorizontalOffset, horizontalOffset, respectDistance, distance)

Return Type: void
Arguments:
  • float speed
  • BOOL respectHorizontalOffset
  • float horizontalOffset
  • BOOL respectDistance
  • float distance
0xA8BA2E0204D8486F _0xA8BA2E0204D8486F void -
Usage:
Citizen.InvokeNative(0xA8BA2E0204D8486F )

Return Type: void
Arguments:
  • -
0xC3742F1FDF0A6824 _0xC3742F1FDF0A6824 void -
Usage:
Citizen.InvokeNative(0xC3742F1FDF0A6824 )

Return Type: void
Arguments:
  • -
0x0FF7125F07DEB84F _0x0FF7125F07DEB84F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0FF7125F07DEB84F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x6CAB0BA160B168D2 _0x6CAB0BA160B168D2 void -
Usage:
Citizen.InvokeNative(0x6CAB0BA160B168D2 )

Return Type: void
Arguments:
  • -
0x1B3C2D961F5FC0E1 _LOAD_CINEMATIC_CAM_LOCATION void const char* locationDictName
Usage:
Citizen.InvokeNative(0x1B3C2D961F5FC0E1 , locationDictName)

Return Type: void
Arguments:
  • const char* locationDictName
0x2412216FCC7B4E3E _UNLOAD_CINEMATIC_CAMERA_LOCATION void const char* dictionaryName
Usage:
Citizen.InvokeNative(0x2412216FCC7B4E3E , dictionaryName)

Return Type: void
Arguments:
  • const char* dictionaryName
0xAA235E2F2C09E952 _IS_CINEMATIC_CAM_LOCATION_LOADED BOOL const char* sLocationDictName
Usage:
Citizen.InvokeNative(0xAA235E2F2C09E952 , sLocationDictName)

Return Type: BOOL
Arguments:
  • const char* sLocationDictName
0x595550376B7EA230 _IS_CINEMATIC_CAM_LOCATION_LOADED_2 BOOL const char* locationDictName
Usage:
Citizen.InvokeNative(0x595550376B7EA230 , locationDictName)

Return Type: BOOL
Arguments:
  • const char* locationDictName
0x465F04F68AD38197 _0x465F04F68AD38197 Any const char* dictionary, const char* shotName, int duration
Usage:
Citizen.InvokeNative(0x465F04F68AD38197 , dictionary, shotName, duration)

Return Type: Any
Arguments:
  • const char* dictionary
  • const char* shotName
  • int duration
0xEA113BF9B0C0C5D7 _0xEA113BF9B0C0C5D7 Any const char* dictionary, const char* shotName, int duration
Usage:
Citizen.InvokeNative(0xEA113BF9B0C0C5D7 , dictionary, shotName, duration)

Return Type: Any
Arguments:
  • const char* dictionary
  • const char* shotName
  • int duration
0xBC016635D6A73B31 _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2 void const char* dictionary, const char* shotName, int duration
Usage:
Citizen.InvokeNative(0xBC016635D6A73B31 , dictionary, shotName, duration)

Return Type: void
Arguments:
  • const char* dictionary
  • const char* shotName
  • int duration
0x02389579A53C3276 CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT void const char* dictionary, const char* shotName, const char* cameraName, Any p3
Usage:
Citizen.InvokeNative(0x02389579A53C3276 , dictionary, shotName, cameraName, p3)

Return Type: void
Arguments:
  • const char* dictionary
  • const char* shotName
  • const char* cameraName
  • Any p3
0xA54D643D0773EB65 _0xA54D643D0773EB65 void const char* dictionary, const char* shotName, int duration
Usage:
Citizen.InvokeNative(0xA54D643D0773EB65 , dictionary, shotName, duration)

Return Type: void
Arguments:
  • const char* dictionary
  • const char* shotName
  • int duration
0x6D4D25C2137FF511 CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x6D4D25C2137FF511 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xC3AEBB276825A359 _0xC3AEBB276825A359 BOOL const char* dictionary, const char* shotName, int duration
Usage:
Citizen.InvokeNative(0xC3AEBB276825A359 , dictionary, shotName, duration)

Return Type: BOOL
Arguments:
  • const char* dictionary
  • const char* shotName
  • int duration
0x1D931B7CC0EE3956 _0x1D931B7CC0EE3956 BOOL const char* dictionary, const char* shotName, const char* cameraName
Usage:
Citizen.InvokeNative(0x1D931B7CC0EE3956 , dictionary, shotName, cameraName)

Return Type: BOOL
Arguments:
  • const char* dictionary
  • const char* shotName
  • const char* cameraName
0x0E94C95EC3185FA9 _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION void const char* name, float x, float y, float z, float rotX, float rotY, float rotZ
Usage:
Citizen.InvokeNative(0x0E94C95EC3185FA9 , name, x, y, z, rotX, rotY, rotZ)

Return Type: void
Arguments:
  • const char* name
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
0x0B0F914459731F60 CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE void const char* name, Entity entity
Usage:
Citizen.InvokeNative(0x0B0F914459731F60 , name, entity)

Return Type: void
Arguments:
  • const char* name
  • Entity entity
0x6A4D224FC7643941 _LOAD_CAMERA_DATA_DICT void const char* cameraDictionary
Usage:
Citizen.InvokeNative(0x6A4D224FC7643941 , cameraDictionary)

Return Type: void
Arguments:
  • const char* cameraDictionary
0x798BE43C9393632B _UNLOAD_CAMERA_DATA_DICT void const char* cameraDictionary
Usage:
Citizen.InvokeNative(0x798BE43C9393632B , cameraDictionary)

Return Type: void
Arguments:
  • const char* cameraDictionary
0xDD0B7C5AE58F721D _IS_CAM_DATA_DICT_LOADED BOOL const char* cameraDictionary
Usage:
Citizen.InvokeNative(0xDD0B7C5AE58F721D , cameraDictionary)

Return Type: BOOL
Arguments:
  • const char* cameraDictionary
0xC285FD21294A1C49 _0xC285FD21294A1C49 BOOL const char* cameraDictionary
Usage:
Citizen.InvokeNative(0xC285FD21294A1C49 , cameraDictionary)

Return Type: BOOL
Arguments:
  • const char* cameraDictionary
0xB8B207C34285E978 _CAM_CREATE void const char* cameraDictionary
Usage:
Citizen.InvokeNative(0xB8B207C34285E978 , cameraDictionary)

Return Type: void
Arguments:
  • const char* cameraDictionary
0x0A5A4F1979ABB40E _CAM_DESTROY void const char* cameraDictionary
Usage:
Citizen.InvokeNative(0x0A5A4F1979ABB40E , cameraDictionary)

Return Type: void
Arguments:
  • const char* cameraDictionary
0x927B810E43E99932 _IS_CAMERA_AVAILABLE BOOL const char* cameraDictionary
Usage:
Citizen.InvokeNative(0x927B810E43E99932 , cameraDictionary)

Return Type: BOOL
Arguments:
  • const char* cameraDictionary
0x4138EE36BC3DC0A7 _0x4138EE36BC3DC0A7 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x4138EE36BC3DC0A7 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xFEB8646818294C75 _0xFEB8646818294C75 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xFEB8646818294C75 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x29E6655DF3590B0D _0x29E6655DF3590B0D void Any p0
Usage:
Citizen.InvokeNative(0x29E6655DF3590B0D , p0)

Return Type: void
Arguments:
  • Any p0
0xAC77757C05DE9E5A _0xAC77757C05DE9E5A void const char* cameraDictionary
Usage:
Citizen.InvokeNative(0xAC77757C05DE9E5A , cameraDictionary)

Return Type: void
Arguments:
  • const char* cameraDictionary
0x8E036B41C37D0E5F _0x8E036B41C37D0E5F void Any p0
Usage:
Citizen.InvokeNative(0x8E036B41C37D0E5F , p0)

Return Type: void
Arguments:
  • Any p0
0x1D9F72DD4FD9A9D7 _0x1D9F72DD4FD9A9D7 void Any p0
Usage:
Citizen.InvokeNative(0x1D9F72DD4FD9A9D7 , p0)

Return Type: void
Arguments:
  • Any p0
0x7B0279170961A73F _CAM_CREATE_2 void const char* cameraDictionary
Usage:
Citizen.InvokeNative(0x7B0279170961A73F , cameraDictionary)

Return Type: void
Arguments:
  • const char* cameraDictionary
0x728491FB3DFFEF99 _0x728491FB3DFFEF99 void Any p0
Usage:
Citizen.InvokeNative(0x728491FB3DFFEF99 , p0)

Return Type: void
Arguments:
  • Any p0
0x14C4A49E36C29E49 _0x14C4A49E36C29E49 Any -
Usage:
Citizen.InvokeNative(0x14C4A49E36C29E49 )

Return Type: Any
Arguments:
  • -
0xF824530B612FE0CE _0xF824530B612FE0CE Any -
Usage:
Citizen.InvokeNative(0xF824530B612FE0CE )

Return Type: Any
Arguments:
  • -
0xEF9A3132A0AA6B19 _0xEF9A3132A0AA6B19 Any -
Usage:
Citizen.InvokeNative(0xEF9A3132A0AA6B19 )

Return Type: Any
Arguments:
  • -
0x5060FA977CEA4455 _0x5060FA977CEA4455 Any -
Usage:
Citizen.InvokeNative(0x5060FA977CEA4455 )

Return Type: Any
Arguments:
  • -
0x2533BAFFBE737E54 _GET_PHOTO_MODE_FOCAL_LENGTH float -
Usage:
Citizen.InvokeNative(0x2533BAFFBE737E54 )

Return Type: float
Arguments:
  • -
0x18FC740FFDCD7454 _GET_PHOTO_MODE_FOCUS_DISTANCE float -
Usage:
Citizen.InvokeNative(0x18FC740FFDCD7454 )

Return Type: float
Arguments:
  • -
0x4653A741D17F2CD0 _GET_PHOTO_MODE_DOF float -
Usage:
Citizen.InvokeNative(0x4653A741D17F2CD0 )

Return Type: float
Arguments:
  • -
0x2AB7C81B3F70570C _0x2AB7C81B3F70570C Any -
Usage:
Citizen.InvokeNative(0x2AB7C81B3F70570C )

Return Type: Any
Arguments:
  • -
0x8505E05FC8822843 _0x8505E05FC8822843 void Any p0
Usage:
Citizen.InvokeNative(0x8505E05FC8822843 , p0)

Return Type: void
Arguments:
  • Any p0
Hash Name Return Type Arguments
0x3A52C59FFB2DEED8 SET_CLOCK_TIME void int hour, int minute, int second
Usage:
Citizen.InvokeNative(0x3A52C59FFB2DEED8 , hour, minute, second)

Return Type: void
Arguments:
  • int hour
  • int minute
  • int second
0x4D1A590C92BF377E PAUSE_CLOCK void BOOL toggle, Any unused
Usage:
Citizen.InvokeNative(0x4D1A590C92BF377E , toggle, unused)

Return Type: void
Arguments:
  • BOOL toggle
  • Any unused
0x568D998A9FF96774 _PAUSE_CLOCK_THIS_FRAME void BOOL toggle
Usage:
Citizen.InvokeNative(0x568D998A9FF96774 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x0184750AE88D0B1D ADVANCE_CLOCK_TIME_TO void int hour, int minute, int second
Usage:
Citizen.InvokeNative(0x0184750AE88D0B1D , hour, minute, second)

Return Type: void
Arguments:
  • int hour
  • int minute
  • int second
0xAB7C251C7701D336 ADD_TO_CLOCK_TIME void int hours, int minutes, int seconds
Usage:
Citizen.InvokeNative(0xAB7C251C7701D336 , hours, minutes, seconds)

Return Type: void
Arguments:
  • int hours
  • int minutes
  • int seconds
0xC82CF208C2B19199 GET_CLOCK_HOURS int -
Usage:
Citizen.InvokeNative(0xC82CF208C2B19199 )

Return Type: int
Arguments:
  • -
0x4E162231B823DBBF GET_CLOCK_MINUTES int -
Usage:
Citizen.InvokeNative(0x4E162231B823DBBF )

Return Type: int
Arguments:
  • -
0xB6101ABE62B5F080 GET_CLOCK_SECONDS int -
Usage:
Citizen.InvokeNative(0xB6101ABE62B5F080 )

Return Type: int
Arguments:
  • -
0x04EEDB3848DACF68 _SET_MILLISECONDS_PER_GAME_MINUTE void int ms
Usage:
Citizen.InvokeNative(0x04EEDB3848DACF68 , ms)

Return Type: void
Arguments:
  • int ms
0x78FD8BE812E436B2 _GET_SECONDS_SINCE_BASE_YEAR int -
Usage:
Citizen.InvokeNative(0x78FD8BE812E436B2 )

Return Type: int
Arguments:
  • -
0x02AD3092562941E2 SET_CLOCK_DATE void int day, int month, int year
Usage:
Citizen.InvokeNative(0x02AD3092562941E2 , day, month, year)

Return Type: void
Arguments:
  • int day
  • int month
  • int year
0x4DD02D4C7FB30076 GET_CLOCK_DAY_OF_WEEK int -
Usage:
Citizen.InvokeNative(0x4DD02D4C7FB30076 )

Return Type: int
Arguments:
  • -
0xDF2FD796C54480A5 GET_CLOCK_DAY_OF_MONTH int -
Usage:
Citizen.InvokeNative(0xDF2FD796C54480A5 )

Return Type: int
Arguments:
  • -
0x2D44E8FC79EAB1AC GET_CLOCK_MONTH int -
Usage:
Citizen.InvokeNative(0x2D44E8FC79EAB1AC )

Return Type: int
Arguments:
  • -
0xE136DCA28C4A48BA GET_CLOCK_YEAR int -
Usage:
Citizen.InvokeNative(0xE136DCA28C4A48BA )

Return Type: int
Arguments:
  • -
0xE4CB8D126501EC52 GET_MILLISECONDS_PER_GAME_MINUTE int -
Usage:
Citizen.InvokeNative(0xE4CB8D126501EC52 )

Return Type: int
Arguments:
  • -
0x90338AD4A784E455 GET_POSIX_TIME void int* year, int* month, int* day, int* hour, int* minute, int* second
Usage:
Citizen.InvokeNative(0x90338AD4A784E455 , year, month, day, hour, minute, second)

Return Type: void
Arguments:
  • int* year
  • int* month
  • int* day
  • int* hour
  • int* minute
  • int* second
0x86A68E84E5884951 _GET_POSIX_TIME_STRUCT void Any* outTime
Usage:
Citizen.InvokeNative(0x86A68E84E5884951 , outTime)

Return Type: void
Arguments:
  • Any* outTime
0x28EEACE9B43D9597 _ADD_TIME_TO_DATE_TIME void Any* inDateTime, Any* timeToAdd, Any* outDateTime
Usage:
Citizen.InvokeNative(0x28EEACE9B43D9597 , inDateTime, timeToAdd, outDateTime)

Return Type: void
Arguments:
  • Any* inDateTime
  • Any* timeToAdd
  • Any* outDateTime
Hash Name Return Type Arguments
0x725D52F21A5E9EF6 _COLLECTABLE_GET_CATEGORY Hash Hash collectableItem
Usage:
Citizen.InvokeNative(0x725D52F21A5E9EF6 , collectableItem)

Return Type: Hash
Arguments:
  • Hash collectableItem
0x6052B4DE6657684F _COLLECTABLE_GET_SUBCATEGORY Hash Hash collectableItem
Usage:
Citizen.InvokeNative(0x6052B4DE6657684F , collectableItem)

Return Type: Hash
Arguments:
  • Hash collectableItem
0x922A79CD4A033B8B _COLLECTABLE_GET_IPL Hash Hash collectableItem
Usage:
Citizen.InvokeNative(0x922A79CD4A033B8B , collectableItem)

Return Type: Hash
Arguments:
  • Hash collectableItem
0x1F1DD794908C2BFA _COLLECTABLE_GET_PLACEMENT_LOCATION Vector3 Hash collectableItem
Usage:
Citizen.InvokeNative(0x1F1DD794908C2BFA , collectableItem)

Return Type: Vector3
Arguments:
  • Hash collectableItem
0xF83D3DDA4D3C8169 _COLLECTABLE_GET_NUM_FOUND int Hash collectableItem
Usage:
Citizen.InvokeNative(0xF83D3DDA4D3C8169 , collectableItem)

Return Type: int
Arguments:
  • Hash collectableItem
0x9A03F22AD446EEAC _COLLECTABLE_GET_NUM_TURNED_IN int Hash collectableItem
Usage:
Citizen.InvokeNative(0x9A03F22AD446EEAC , collectableItem)

Return Type: int
Arguments:
  • Hash collectableItem
0x3EA62E56F386C997 _COLLECTABLE_INCREMENT_NUM_FOUND void Hash collectableItem, int amount
Usage:
Citizen.InvokeNative(0x3EA62E56F386C997 , collectableItem, amount)

Return Type: void
Arguments:
  • Hash collectableItem
  • int amount
0x398FAB9C96A81924 _COLLECTABLE_INCREMENT_NUM_TURNED_IN void Hash collectableItem, int amount
Usage:
Citizen.InvokeNative(0x398FAB9C96A81924 , collectableItem, amount)

Return Type: void
Arguments:
  • Hash collectableItem
  • int amount
0x62CAB7DB62EAD434 _COLLECTABLE_CATEGORY_GET_NUM_COLLECTABLES int Hash collectableCategory, Hash collectableSubcategory
Usage:
Citizen.InvokeNative(0x62CAB7DB62EAD434 , collectableCategory, collectableSubcategory)

Return Type: int
Arguments:
  • Hash collectableCategory
  • Hash collectableSubcategory
0x126CBEBBA46693CF _COLLECTABLE_GET_COLLECTABLE_ITEM_HASH Hash int index, Hash collectableCategory, Hash collectableSubcategory
Usage:
Citizen.InvokeNative(0x126CBEBBA46693CF , index, collectableCategory, collectableSubcategory)

Return Type: Hash
Arguments:
  • int index
  • Hash collectableCategory
  • Hash collectableSubcategory
0x5461C821D00FE15A _COLLECTABLE_CATEGORY_GET_NUM_FOUND int Hash collectableCategory, Hash collectableSubcategory
Usage:
Citizen.InvokeNative(0x5461C821D00FE15A , collectableCategory, collectableSubcategory)

Return Type: int
Arguments:
  • Hash collectableCategory
  • Hash collectableSubcategory
0x3A65F4844913A047 _COLLECTABLE_CATEGORY_GET_NUM_TURNED_IN int Hash collectableCategory, Hash collectableSubcategory
Usage:
Citizen.InvokeNative(0x3A65F4844913A047 , collectableCategory, collectableSubcategory)

Return Type: int
Arguments:
  • Hash collectableCategory
  • Hash collectableSubcategory
0x33825A7388A6B9F6 _0x33825A7388A6B9F6 int Hash collectableCategory, int p1
Usage:
Citizen.InvokeNative(0x33825A7388A6B9F6 , collectableCategory, p1)

Return Type: int
Arguments:
  • Hash collectableCategory
  • int p1
0x755901C7598B97BC _0x755901C7598B97BC int Hash collectableCategory, int p1
Usage:
Citizen.InvokeNative(0x755901C7598B97BC , collectableCategory, p1)

Return Type: int
Arguments:
  • Hash collectableCategory
  • int p1
0xB9020EC89C07DF04 _0xB9020EC89C07DF04 Any Hash collectableCategory, int p1, int index
Usage:
Citizen.InvokeNative(0xB9020EC89C07DF04 , collectableCategory, p1, index)

Return Type: Any
Arguments:
  • Hash collectableCategory
  • int p1
  • int index
0xFC832B06127D8E99 _0xFC832B06127D8E99 BOOL Hash collectableCategory, int p1
Usage:
Citizen.InvokeNative(0xFC832B06127D8E99 , collectableCategory, p1)

Return Type: BOOL
Arguments:
  • Hash collectableCategory
  • int p1
0x0B6D275D2F242E17 COLLECTABLE_CATEGORY_SET_HAS_RECEIVED_LIST void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x0B6D275D2F242E17 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x6BAB7ACED1017204 _0x6BAB7ACED1017204 BOOL Hash collectableCategory, int p1
Usage:
Citizen.InvokeNative(0x6BAB7ACED1017204 , collectableCategory, p1)

Return Type: BOOL
Arguments:
  • Hash collectableCategory
  • int p1
0x61BEFBA3CE7A3BC8 _0x61BEFBA3CE7A3BC8 BOOL Hash collectableCategory, int p1
Usage:
Citizen.InvokeNative(0x61BEFBA3CE7A3BC8 , collectableCategory, p1)

Return Type: BOOL
Arguments:
  • Hash collectableCategory
  • int p1
0xC4AC39719C1BB559 _0xC4AC39719C1BB559 Any Hash collectableCategory, Any p1
Usage:
Citizen.InvokeNative(0xC4AC39719C1BB559 , collectableCategory, p1)

Return Type: Any
Arguments:
  • Hash collectableCategory
  • Any p1
0x93F2E7B5DB85657B _0x93F2E7B5DB85657B Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x93F2E7B5DB85657B , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xCC644BC1DD655269 COLLECTABLE_GET_CATEGORY_ITEM_SET_BUY_AWARD Hash Hash collectableCategory, Hash p1
Usage:
Citizen.InvokeNative(0xCC644BC1DD655269 , collectableCategory, p1)

Return Type: Hash
Arguments:
  • Hash collectableCategory
  • Hash p1
0x9ADEE485726025D4 _0x9ADEE485726025D4 Hash Hash collectableCategory
Usage:
Citizen.InvokeNative(0x9ADEE485726025D4 , collectableCategory)

Return Type: Hash
Arguments:
  • Hash collectableCategory
0xD1806FB3EDED6D11 _0xD1806FB3EDED6D11 Any Hash collectableCategory, int p1
Usage:
Citizen.InvokeNative(0xD1806FB3EDED6D11 , collectableCategory, p1)

Return Type: Any
Arguments:
  • Hash collectableCategory
  • int p1
0x3FD91F1A148A0468 _0x3FD91F1A148A0468 Any Hash collectableCategory, int p1
Usage:
Citizen.InvokeNative(0x3FD91F1A148A0468 , collectableCategory, p1)

Return Type: Any
Arguments:
  • Hash collectableCategory
  • int p1
0xC3CA424E1F12ED0C _0xC3CA424E1F12ED0C Any Hash collectableCategory, int p1
Usage:
Citizen.InvokeNative(0xC3CA424E1F12ED0C , collectableCategory, p1)

Return Type: Any
Arguments:
  • Hash collectableCategory
  • int p1
0xD52D20B0C76BB26D _COLLECTABLE_CATEGORY_GET_TOAST_TEXTURE_NAME Hash Hash collectableCategory, Hash collectableSubcategory
Usage:
Citizen.InvokeNative(0xD52D20B0C76BB26D , collectableCategory, collectableSubcategory)

Return Type: Hash
Arguments:
  • Hash collectableCategory
  • Hash collectableSubcategory
0x13AAECDA43318BFE _COLLECTABLE_CATEGORY_GET_TOAST_TEXTURE_DICTIONARY Hash Hash collectableCategory, Hash collectableSubcategory
Usage:
Citizen.InvokeNative(0x13AAECDA43318BFE , collectableCategory, collectableSubcategory)

Return Type: Hash
Arguments:
  • Hash collectableCategory
  • Hash collectableSubcategory
0xD297F68928A58130 _0xD297F68928A58130 Any Hash collectableCategory, int p1
Usage:
Citizen.InvokeNative(0xD297F68928A58130 , collectableCategory, p1)

Return Type: Any
Arguments:
  • Hash collectableCategory
  • int p1
0x775FA1FC87666847 _0x775FA1FC87666847 Any Hash collectableCategory, int p1
Usage:
Citizen.InvokeNative(0x775FA1FC87666847 , collectableCategory, p1)

Return Type: Any
Arguments:
  • Hash collectableCategory
  • int p1
0xEC3959E9950BF56B _COLLECTABLE_SET_ITEM_HASH_DISCOVERED Hash Hash collectableItem
Usage:
Citizen.InvokeNative(0xEC3959E9950BF56B , collectableItem)

Return Type: Hash
Arguments:
  • Hash collectableItem
Hash Name Return Type Arguments
0xD730281E496621FB _0xD730281E496621FB void Ped ped, Hash p1
Usage:
Citizen.InvokeNative(0xD730281E496621FB , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
0xBF6583E926D13890 _0xBF6583E926D13890 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xBF6583E926D13890 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x0A8FD91EDE7B328A _0x0A8FD91EDE7B328A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0A8FD91EDE7B328A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x991E3346D788F20F _0x991E3346D788F20F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x991E3346D788F20F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xCE27824B5968B79A _0xCE27824B5968B79A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCE27824B5968B79A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF06CBB8CCCA823C0 _0xF06CBB8CCCA823C0 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xF06CBB8CCCA823C0 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x2917E634206B9E17 _0x2917E634206B9E17 void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x2917E634206B9E17 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xD428C3F92FC3F6F8 _0xD428C3F92FC3F6F8 void Ped ped, const char* p1
Usage:
Citizen.InvokeNative(0xD428C3F92FC3F6F8 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • const char* p1
0xDEB369F6AD168C58 _ADD_COMPANION_FLAG void Ped ped, int p1
Usage:
Citizen.InvokeNative(0xDEB369F6AD168C58 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0x1740E3DEE0AE4D27 _REMOVE_COMPANION_FLAG void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x1740E3DEE0AE4D27 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0x0DE02DA3C0F66955 _0x0DE02DA3C0F66955 void Ped ped, Hash p1
Usage:
Citizen.InvokeNative(0x0DE02DA3C0F66955 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
0x0F1CD8CA9E65D5F6 _SET_COMPANION_ACTIVITY void int groupId, Hash activity
Usage:
Citizen.InvokeNative(0x0F1CD8CA9E65D5F6 , groupId, activity)

Return Type: void
Arguments:
  • int groupId
  • Hash activity
0xB7E0590C86E1711F _GET_COMPANION_ACTIVITY Hash int groupId
Usage:
Citizen.InvokeNative(0xB7E0590C86E1711F , groupId)

Return Type: Hash
Arguments:
  • int groupId
0xA079FF7CFB9AC8BD _0xA079FF7CFB9AC8BD void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA079FF7CFB9AC8BD , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x61BDA07407754A5C _0x61BDA07407754A5C void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x61BDA07407754A5C , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xD55A871E1CE3481B _0xD55A871E1CE3481B void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xD55A871E1CE3481B , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x0C6A00DAE896614C _0x0C6A00DAE896614C void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0C6A00DAE896614C , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x8FB98B719AA0075A _0x8FB98B719AA0075A void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x8FB98B719AA0075A , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x9C902084F48D2E6C _0x9C902084F48D2E6C void Any p0
Usage:
Citizen.InvokeNative(0x9C902084F48D2E6C , p0)

Return Type: void
Arguments:
  • Any p0
0xD747979C053EFA7A _0xD747979C053EFA7A void Any p0
Usage:
Citizen.InvokeNative(0xD747979C053EFA7A , p0)

Return Type: void
Arguments:
  • Any p0
0x3CAAD93FA5B9579A _0x3CAAD93FA5B9579A void Volume volume, int p1, int p2
Usage:
Citizen.InvokeNative(0x3CAAD93FA5B9579A , volume, p1, p2)

Return Type: void
Arguments:
  • Volume volume
  • int p1
  • int p2
0x7274F84B1501B523 _0x7274F84B1501B523 void Any p0
Usage:
Citizen.InvokeNative(0x7274F84B1501B523 , p0)

Return Type: void
Arguments:
  • Any p0
0x722FBE08EF5B87BD _0x722FBE08EF5B87BD Any Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x722FBE08EF5B87BD , p0, p1, p2, p3, p4)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xCBD9EC60495C728C _ACTIVATE_COMPANION_ANALYSIS void int groupId
Usage:
Citizen.InvokeNative(0xCBD9EC60495C728C , groupId)

Return Type: void
Arguments:
  • int groupId
0x72B7F65F11FC8896 _DEACTIVATE_COMPANION_ANALYSIS void int groupId
Usage:
Citizen.InvokeNative(0x72B7F65F11FC8896 , groupId)

Return Type: void
Arguments:
  • int groupId
Hash Name Return Type Arguments
0xB6FD96420C0126A1 _0xB6FD96420C0126A1 void Hash p0, BOOL p1
Usage:
Citizen.InvokeNative(0xB6FD96420C0126A1 , p0, p1)

Return Type: void
Arguments:
  • Hash p0
  • BOOL p1
0x74BCCEB233AD95B2 _0x74BCCEB233AD95B2 void Hash p0, Hash p1
Usage:
Citizen.InvokeNative(0x74BCCEB233AD95B2 , p0, p1)

Return Type: void
Arguments:
  • Hash p0
  • Hash p1
0x29C733459A9011EB _0x29C733459A9011EB void Hash p0, const char* p1
Usage:
Citizen.InvokeNative(0x29C733459A9011EB , p0, p1)

Return Type: void
Arguments:
  • Hash p0
  • const char* p1
0x7AF1BB4504EA5ED9 _0x7AF1BB4504EA5ED9 BOOL -
Usage:
Citizen.InvokeNative(0x7AF1BB4504EA5ED9 )

Return Type: BOOL
Arguments:
  • -
0xCCB4635A071FB62D _0xCCB4635A071FB62D void -
Usage:
Citizen.InvokeNative(0xCCB4635A071FB62D )

Return Type: void
Arguments:
  • -
Hash Name Return Type Arguments
0x725D52F21A5E9E22 _0x725D52F21A5E9E22 float Hash category
Usage:
Citizen.InvokeNative(0x725D52F21A5E9E22 , category)

Return Type: float
Arguments:
  • Hash category
0x729D52F61A5A9E22 _COMPENDIUM_GET_NUM_OF_ENTRIES_IN_CATEGORY int Hash category
Usage:
Citizen.InvokeNative(0x729D52F61A5A9E22 , category)

Return Type: int
Arguments:
  • Hash category
0x729D52461AEA9E22 _0x729D52461AEA9E22 int Hash category
Usage:
Citizen.InvokeNative(0x729D52461AEA9E22 , category)

Return Type: int
Arguments:
  • Hash category
0x6C5E5D48E48B4C65 COMPENDIUM_GET_SHORT_DESCRIPTION_FROM_PED Hash Ped ped
Usage:
Citizen.InvokeNative(0x6C5E5D48E48B4C65 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x9B657550DF55EC96 COMPENDIUM_GET_SUBCATEGORY_PED_IS_IN Hash Hash category, Ped ped
Usage:
Citizen.InvokeNative(0x9B657550DF55EC96 , category, ped)

Return Type: Hash
Arguments:
  • Hash category
  • Ped ped
0xCD278B6BFBDBDC22 _COMPENDIUM_GET_SUBCATEGORY_HASH_FROM_ANIMAL_TYPE Hash Hash category, Hash animalType
Usage:
Citizen.InvokeNative(0xCD278B6BFBDBDC22 , category, animalType)

Return Type: Hash
Arguments:
  • Hash category
  • Hash animalType
0xF58A0C0E086E8E36 COMPENDIUM_GET_NUM_ENTRIES_IN_SUBCATEGORY int Hash category, Hash subcategory
Usage:
Citizen.InvokeNative(0xF58A0C0E086E8E36 , category, subcategory)

Return Type: int
Arguments:
  • Hash category
  • Hash subcategory
0x5CEB63B2E3D9895F COMPENDIUM_GET_ENTRY_BY_INDEX_IN_SUBCATEGORY int Hash category, Hash subcategory, int count
Usage:
Citizen.InvokeNative(0x5CEB63B2E3D9895F , category, subcategory, count)

Return Type: int
Arguments:
  • Hash category
  • Hash subcategory
  • int count
0x1CFA0219D8E1CF25 COMPENDIUM_GET_ENTRY_BY_PED_INDEX int Hash category, Ped ped
Usage:
Citizen.InvokeNative(0x1CFA0219D8E1CF25 , category, ped)

Return Type: int
Arguments:
  • Hash category
  • Ped ped
0x66EC938394D76C85 COMPENDIUM_GET_ENTRY_BY_STAT_ITEM int Hash category, Hash animalType
Usage:
Citizen.InvokeNative(0x66EC938394D76C85 , category, animalType)

Return Type: int
Arguments:
  • Hash category
  • Hash animalType
0x2BF30D9D4D680112 COMPENDIUM_GET_SUBCATEGORY_TOAST_APP_ID Any Hash category, Hash subcategory
Usage:
Citizen.InvokeNative(0x2BF30D9D4D680112 , category, subcategory)

Return Type: Any
Arguments:
  • Hash category
  • Hash subcategory
0x729D54121A5E9E20 COMPENDIUM_GET_MAP_DISCOVERABLE_FROM_STAT_ITEM Hash Hash animalStatItem, float x, float y, float z
Usage:
Citizen.InvokeNative(0x729D54121A5E9E20 , animalStatItem, x, y, z)

Return Type: Hash
Arguments:
  • Hash animalStatItem
  • float x
  • float y
  • float z
0x725D52F26A5E9E10 COMPENDIUM_ANIMAL_OBSERVED_BY_STAT_NAME void Hash animalType, BOOL disableCompendiumToast
Usage:
Citizen.InvokeNative(0x725D52F26A5E9E10 , animalType, disableCompendiumToast)

Return Type: void
Arguments:
  • Hash animalType
  • BOOL disableCompendiumToast
0x23B5E9C5160BC04F COMPENDIUM_WAS_ANIMAL_OBSERVED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x23B5E9C5160BC04F , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x67F35C7C9F2BDCFE COMPENDIUM_ANIMAL_SET_DISCOVERED void int compendiumEntry
Usage:
Citizen.InvokeNative(0x67F35C7C9F2BDCFE , compendiumEntry)

Return Type: void
Arguments:
  • int compendiumEntry
0x9F678782720349E4 COMPENDIUM_GET_STUDY_AWARD_ID Any Ped ped
Usage:
Citizen.InvokeNative(0x9F678782720349E4 , ped)

Return Type: Any
Arguments:
  • Ped ped
0x4E4ACAE1C671A9DA COMPENDIUM_ANIMAL_GET_SAMPLE_INVENTORY_ITEM Any int compendiumEntry
Usage:
Citizen.InvokeNative(0x4E4ACAE1C671A9DA , compendiumEntry)

Return Type: Any
Arguments:
  • int compendiumEntry
0x6FC24625E4FCAC27 COMPENDIUM_ANIMAL_HAS_SAMPLE BOOL int compendiumEntry
Usage:
Citizen.InvokeNative(0x6FC24625E4FCAC27 , compendiumEntry)

Return Type: BOOL
Arguments:
  • int compendiumEntry
0xBCF569FC32FFF456 COMPENDIUM_ANIMAL_HAS_STAMP BOOL int compendiumEntry
Usage:
Citizen.InvokeNative(0xBCF569FC32FFF456 , compendiumEntry)

Return Type: BOOL
Arguments:
  • int compendiumEntry
0x5E50C67EB60951E6 COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_TITLE const char* Hash category, Hash subcategory
Usage:
Citizen.InvokeNative(0x5E50C67EB60951E6 , category, subcategory)

Return Type: const char*
Arguments:
  • Hash category
  • Hash subcategory
0x82BFB5B367957699 COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_DESC_PROGRESS const char* Hash category, Hash subcategory
Usage:
Citizen.InvokeNative(0x82BFB5B367957699 , category, subcategory)

Return Type: const char*
Arguments:
  • Hash category
  • Hash subcategory
0x59D4D68CDB82427C COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_DESC_COMPLETE const char* Hash category, Hash subcategory
Usage:
Citizen.InvokeNative(0x59D4D68CDB82427C , category, subcategory)

Return Type: const char*
Arguments:
  • Hash category
  • Hash subcategory
0x725D52F21A5E9E00 COMPENDIUM_FISH_CAUGHT void Ped ped, Hash category
Usage:
Citizen.InvokeNative(0x725D52F21A5E9E00 , ped, category)

Return Type: void
Arguments:
  • Ped ped
  • Hash category
0x725D52F21A5E9E81 COMPENDIUM_FISH_GET_LURE_SUITABILITY_BY_STAT_ITEM int Hash animalType, Hash baitType
Usage:
Citizen.InvokeNative(0x725D52F21A5E9E81 , animalType, baitType)

Return Type: int
Arguments:
  • Hash animalType
  • Hash baitType
0x725D52F21A5E9E03 COMPENDIUM_GANG_CAMP_FOUND void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x725D52F21A5E9E03 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x725D52F21A5E9E04 COMPENDIUM_GANG_AMBUSH_SURVIVED void Any p0
Usage:
Citizen.InvokeNative(0x725D52F21A5E9E04 , p0)

Return Type: void
Arguments:
  • Any p0
0x725D52F21A5E9E05 COMPENDIUM_GANG_ENCOUNTERED void Any p0
Usage:
Citizen.InvokeNative(0x725D52F21A5E9E05 , p0)

Return Type: void
Arguments:
  • Any p0
0x725D52F21A5E9E06 COMPENDIUM_GANG_BOUNTY_CAPTURED void Any p0
Usage:
Citizen.InvokeNative(0x725D52F21A5E9E06 , p0)

Return Type: void
Arguments:
  • Any p0
0x725D52F21A5E9E07 COMPENDIUM_GANG_MEMBER_KILLED void Any p0
Usage:
Citizen.InvokeNative(0x725D52F21A5E9E07 , p0)

Return Type: void
Arguments:
  • Any p0
0x725D52F21A5E9E08 COMPENDIUM_GANG_HIDEOUT_FOUND void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x725D52F21A5E9E08 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x725D52F21A5E9E09 COMPENDIUM_HERB_PICKED void Hash herbType, float x, float y, float z
Usage:
Citizen.InvokeNative(0x725D52F21A5E9E09 , herbType, x, y, z)

Return Type: void
Arguments:
  • Hash herbType
  • float x
  • float y
  • float z
0x725D52F21A5E9E50 COMPENDIUM_HORSE_BONDING void Ped ped, int bondingLevel
Usage:
Citizen.InvokeNative(0x725D52F21A5E9E50 , ped, bondingLevel)

Return Type: void
Arguments:
  • Ped ped
  • int bondingLevel
0x725852D21A2E9E50 COMPENDIUM_HORSE_WILD_BROKEN void Ped ped
Usage:
Citizen.InvokeNative(0x725852D21A2E9E50 , ped)

Return Type: void
Arguments:
  • Ped ped
0x725D58F2125E5E50 COMPENDIUM_HORSE_OBSERVED void Ped ped, BOOL disableCompendiumToast
Usage:
Citizen.InvokeNative(0x725D58F2125E5E50 , ped, disableCompendiumToast)

Return Type: void
Arguments:
  • Ped ped
  • BOOL disableCompendiumToast
Hash Name Return Type Arguments
0x0FD3ECF9D0C8655F _0x0FD3ECF9D0C8655F void const char* p0
Usage:
Citizen.InvokeNative(0x0FD3ECF9D0C8655F , p0)

Return Type: void
Arguments:
  • const char* p0
0xCA0BAC376C541978 _0xCA0BAC376C541978 void const char* p0
Usage:
Citizen.InvokeNative(0xCA0BAC376C541978 , p0)

Return Type: void
Arguments:
  • const char* p0
0x3A66F1963B223F61 _0x3A66F1963B223F61 BOOL const char* p0
Usage:
Citizen.InvokeNative(0x3A66F1963B223F61 , p0)

Return Type: BOOL
Arguments:
  • const char* p0
0x7C680FF55617F82F _0x7C680FF55617F82F BOOL -
Usage:
Citizen.InvokeNative(0x7C680FF55617F82F )

Return Type: BOOL
Arguments:
  • -
0xD8E3D22AA4F0E0A5 _0xD8E3D22AA4F0E0A5 BOOL const char* p0
Usage:
Citizen.InvokeNative(0xD8E3D22AA4F0E0A5 , p0)

Return Type: BOOL
Arguments:
  • const char* p0
0xA67F0B039D9CD513 _0xA67F0B039D9CD513 BOOL BOOL p0
Usage:
Citizen.InvokeNative(0xA67F0B039D9CD513 , p0)

Return Type: BOOL
Arguments:
  • BOOL p0
0xE72E234B30DA7B7A _0xE72E234B30DA7B7A BOOL int p0
Usage:
Citizen.InvokeNative(0xE72E234B30DA7B7A , p0)

Return Type: BOOL
Arguments:
  • int p0
0x87F005C969EF1563 _0x87F005C969EF1563 BOOL float p0
Usage:
Citizen.InvokeNative(0x87F005C969EF1563 , p0)

Return Type: BOOL
Arguments:
  • float p0
0x23CCAB8F40B9CBEE _0x23CCAB8F40B9CBEE BOOL float x, float y, float z
Usage:
Citizen.InvokeNative(0x23CCAB8F40B9CBEE , x, y, z)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
0xF0D545C1EEAD614A _0xF0D545C1EEAD614A BOOL -
Usage:
Citizen.InvokeNative(0xF0D545C1EEAD614A )

Return Type: BOOL
Arguments:
  • -
0x33C1D63E55FA4284 _0x33C1D63E55FA4284 BOOL const char* p0
Usage:
Citizen.InvokeNative(0x33C1D63E55FA4284 , p0)

Return Type: BOOL
Arguments:
  • const char* p0
0x4E42CA5BCD45444A _0x4E42CA5BCD45444A void -
Usage:
Citizen.InvokeNative(0x4E42CA5BCD45444A )

Return Type: void
Arguments:
  • -
0xDA05310EA94DC8C6 _0xDA05310EA94DC8C6 void const char* p0, const char* p1
Usage:
Citizen.InvokeNative(0xDA05310EA94DC8C6 , p0, p1)

Return Type: void
Arguments:
  • const char* p0
  • const char* p1
Hash Name Return Type Arguments
0xE532D6811B3A4D2A NETWORK_FIND_GAMERS_IN_CREW BOOL int crewId
Usage:
Citizen.InvokeNative(0xE532D6811B3A4D2A , crewId)

Return Type: BOOL
Arguments:
  • int crewId
0x579CCED0265D4896 NETWORK_CLAN_SERVICE_IS_VALID BOOL -
Usage:
Citizen.InvokeNative(0x579CCED0265D4896 )

Return Type: BOOL
Arguments:
  • -
0xB124B57F571D8F18 NETWORK_CLAN_PLAYER_IS_ACTIVE BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0xB124B57F571D8F18 , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0xEEE6EACBE8874FBA NETWORK_CLAN_PLAYER_GET_DESC BOOL Any* clanDesc, int bufferSize, Any* gamerHandle
Usage:
Citizen.InvokeNative(0xEEE6EACBE8874FBA , clanDesc, bufferSize, gamerHandle)

Return Type: BOOL
Arguments:
  • Any* clanDesc
  • int bufferSize
  • Any* gamerHandle
0x1F471B79ACC90BEF NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT int -
Usage:
Citizen.InvokeNative(0x1F471B79ACC90BEF )

Return Type: int
Arguments:
  • -
0x48DE78AF2C8885B8 NETWORK_CLAN_GET_MEMBERSHIP_DESC BOOL Any* memberDesc, int p1
Usage:
Citizen.InvokeNative(0x48DE78AF2C8885B8 , memberDesc, p1)

Return Type: BOOL
Arguments:
  • Any* memberDesc
  • int p1
0x58D378AF2C8765B7 _0x58D378AF2C8765B7 BOOL Any p0
Usage:
Citizen.InvokeNative(0x58D378AF2C8765B7 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0xC685B014CE3D988B _NETWORK_CLAN_INVITE_PLAYER BOOL Any p0
Usage:
Citizen.InvokeNative(0xC685B014CE3D988B , p0)

Return Type: BOOL
Arguments:
  • Any p0
0x8E2143144B8E188D _NETWORK_ACCEPT_CLAN_INVITE BOOL int crewInviteIndex
Usage:
Citizen.InvokeNative(0x8E2143144B8E188D , crewInviteIndex)

Return Type: BOOL
Arguments:
  • int crewInviteIndex
0x13518FF1C6B28938 NETWORK_CLAN_REQUEST_EMBLEM BOOL Any p0
Usage:
Citizen.InvokeNative(0x13518FF1C6B28938 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0xA134777FF7F33331 NETWORK_CLAN_IS_EMBLEM_READY BOOL Any p0, Any* p1
Usage:
Citizen.InvokeNative(0xA134777FF7F33331 , p0, p1)

Return Type: BOOL
Arguments:
  • Any p0
  • Any* p1
0x113E6E3E50E286B0 NETWORK_CLAN_RELEASE_EMBLEM void Any p0
Usage:
Citizen.InvokeNative(0x113E6E3E50E286B0 , p0)

Return Type: void
Arguments:
  • Any p0
0x9AA46BADAD0E27ED NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR Any -
Usage:
Citizen.InvokeNative(0x9AA46BADAD0E27ED )

Return Type: Any
Arguments:
  • -
0xCE86D8191B762107 NETWORK_GET_PRIMARY_CLAN_DATA_START BOOL Any* p0, Any p1
Usage:
Citizen.InvokeNative(0xCE86D8191B762107 , p0, p1)

Return Type: BOOL
Arguments:
  • Any* p0
  • Any p1
0xB5074DB804E28CE7 NETWORK_GET_PRIMARY_CLAN_DATA_PENDING Any -
Usage:
Citizen.InvokeNative(0xB5074DB804E28CE7 )

Return Type: Any
Arguments:
  • -
0x5B4F04F19376A0BA NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS Any -
Usage:
Citizen.InvokeNative(0x5B4F04F19376A0BA )

Return Type: Any
Arguments:
  • -
0xC080FF658B2E41DA NETWORK_GET_PRIMARY_CLAN_DATA_NEW BOOL Any* p0, Any* p1
Usage:
Citizen.InvokeNative(0xC080FF658B2E41DA , p0, p1)

Return Type: BOOL
Arguments:
  • Any* p0
  • Any* p1
0xC080FF658B2E51DA _NETWORK_CLAN_SET_ACTIVE Any Any p0
Usage:
Citizen.InvokeNative(0xC080FF658B2E51DA , p0)

Return Type: Any
Arguments:
  • Any p0
Hash Name Return Type Arguments
0x0C827D175F1292F2 _DATABINDING_GET_DATA_CONTAINER_FROM_PATH Any const char* p0
Usage:
Citizen.InvokeNative(0x0C827D175F1292F2 , p0)

Return Type: Any
Arguments:
  • const char* p0
0x0C827D175F1292F3 _DATABINDING_GET_DATA_CONTAINER_FROM_CHILD_INDEX Any Hash entryId, int p1
Usage:
Citizen.InvokeNative(0x0C827D175F1292F3 , entryId, p1)

Return Type: Any
Arguments:
  • Hash entryId
  • int p1
0xD7DB94AB78E8EBE4 _DATABINDING_ADD_DATA_CONTAINER_FROM_PATH_BY_HASH Any const char* p0, Hash p1
Usage:
Citizen.InvokeNative(0xD7DB94AB78E8EBE4 , p0, p1)

Return Type: Any
Arguments:
  • const char* p0
  • Hash p1
0x0C827D175F1292F4 _DATABINDING_ADD_DATA_CONTAINER_FROM_PATH Hash const char* p0, const char* p1
Usage:
Citizen.InvokeNative(0x0C827D175F1292F4 , p0, p1)

Return Type: Hash
Arguments:
  • const char* p0
  • const char* p1
0x98BB14345BB68257 _DATABINDING_ADD_DATA_CONTAINER_BY_HASH Any Any p0, Hash p1
Usage:
Citizen.InvokeNative(0x98BB14345BB68257 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Hash p1
0xEB4F9A3537EEABCD _DATABINDING_ADD_DATA_CONTAINER Hash Hash entryId, const char* p1
Usage:
Citizen.InvokeNative(0xEB4F9A3537EEABCD , entryId, p1)

Return Type: Hash
Arguments:
  • Hash entryId
  • const char* p1
0x37BB86A751148A6A _DATABINDING_ADD_DATA_BOOL_FROM_PATH Any const char* p0, const char* p1, BOOL p2
Usage:
Citizen.InvokeNative(0x37BB86A751148A6A , p0, p1, p2)

Return Type: Any
Arguments:
  • const char* p0
  • const char* p1
  • BOOL p2
0xBC95D3AE2ECA70D6 _DATABINDING_ADD_DATA_BOOL_BY_HASH Any Any p0, Hash p1, BOOL p2
Usage:
Citizen.InvokeNative(0xBC95D3AE2ECA70D6 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Hash p1
  • BOOL p2
0x58BAA5F635DA2FF4 _DATABINDING_ADD_DATA_BOOL Any Any p0, const char* p1, BOOL p2
Usage:
Citizen.InvokeNative(0x58BAA5F635DA2FF4 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
  • BOOL p2
0x267F9527F4350ADE _DATABINDING_ADD_DATA_INT_BY_HASH Any Any p0, Hash p1, int p2
Usage:
Citizen.InvokeNative(0x267F9527F4350ADE , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Hash p1
  • int p2
0x307A3247C5457BDE _DATABINDING_ADD_DATA_INT Any Any p0, const char* p1, Hash p2
Usage:
Citizen.InvokeNative(0x307A3247C5457BDE , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
  • Hash p2
0x5154228273ADB9A6 _DATABINDING_ADD_DATA_FLOAT Any Any p0, const char* p1, float p2
Usage:
Citizen.InvokeNative(0x5154228273ADB9A6 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
  • float p2
0x8E173DFB041993C6 _DATABINDING_ADD_DATA_HASH_BY_HASH Any Any p0, Hash p1, Hash p2
Usage:
Citizen.InvokeNative(0x8E173DFB041993C6 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Hash p1
  • Hash p2
0x8538F1205D60ECA6 _DATABINDING_ADD_DATA_HASH Any Any p0, const char* p1, Hash p2
Usage:
Citizen.InvokeNative(0x8538F1205D60ECA6 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
  • Hash p2
0xA381DE86EE170C4A _DATABINDING_ADD_DATA_STRING_FROM_PATH Any const char* p0, const char* p1, const char* p2
Usage:
Citizen.InvokeNative(0xA381DE86EE170C4A , p0, p1, p2)

Return Type: Any
Arguments:
  • const char* p0
  • const char* p1
  • const char* p2
0xEAD09E76E22630C3 _DATABINDING_ADD_DATA_STRING_BY_HASH Any Any p0, Hash p1, const char* p2
Usage:
Citizen.InvokeNative(0xEAD09E76E22630C3 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Hash p1
  • const char* p2
0x617FCA1C5652BBAD _DATABINDING_ADD_DATA_STRING Any Any p0, const char* p1, const char* p2
Usage:
Citizen.InvokeNative(0x617FCA1C5652BBAD , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
  • const char* p2
0x7D0F2014DB28DD00 _DATABINDING_ADD_DATA_GANG_ID Any Any p0, const char* p1, Any gangId
Usage:
Citizen.InvokeNative(0x7D0F2014DB28DD00 , p0, p1, gangId)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
  • Any gangId
0x7D0F2014DB28DD01 _DATABINDING_ADD_DATA_POSSE_ID Any Any p0, const char* p1, Any posseId
Usage:
Citizen.InvokeNative(0x7D0F2014DB28DD01 , p0, p1, posseId)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
  • Any posseId
0x294AF5323F44B053 _0x294AF5323F44B053 Any Any p0, const char* p1, Any p2
Usage:
Citizen.InvokeNative(0x294AF5323F44B053 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
  • Any p2
0xDB5B9A474148F699 _DATABINDING_ADD_UI_ITEM_LIST_FROM_PATH Any const char* p0, const char* p1
Usage:
Citizen.InvokeNative(0xDB5B9A474148F699 , p0, p1)

Return Type: Any
Arguments:
  • const char* p0
  • const char* p1
0x3C7799283325181B _DATABINDING_ADD_UI_ITEM_LIST_BY_HASH Any Any p0, Hash p1
Usage:
Citizen.InvokeNative(0x3C7799283325181B , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Hash p1
0xFE74FA57E0CE6824 _DATABINDING_ADD_UI_ITEM_LIST Any Any p0, const char* p1
Usage:
Citizen.InvokeNative(0xFE74FA57E0CE6824 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
0x5859E970794D92F3 _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_STRING_ALIAS void Any p0, int index, const char* p2, Any p3
Usage:
Citizen.InvokeNative(0x5859E970794D92F3 , p0, index, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • int index
  • const char* p2
  • Any p3
0xEE97A05C05F16E41 _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_HASH_ALIAS void Any p0, int index, Hash p2, Any p3
Usage:
Citizen.InvokeNative(0xEE97A05C05F16E41 , p0, index, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • int index
  • Hash p2
  • Any p3
0x5740774F608E4FC8 _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_PATH_STRING_ALIAS void Any p0, Any p1, const char* p2, Any p3
Usage:
Citizen.InvokeNative(0x5740774F608E4FC8 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • const char* p2
  • Any p3
0x6318FB3BE37E11B3 _0x6318FB3BE37E11B3 void Hash entryId, int index
Usage:
Citizen.InvokeNative(0x6318FB3BE37E11B3 , entryId, index)

Return Type: void
Arguments:
  • Hash entryId
  • int index
0xF68B1726EAF7B285 _DATABINDING_REMOVE_BINDING_ARRAY_ITEM_BY_DATA_CONTEXT_ID void Any p0, Hash entryId
Usage:
Citizen.InvokeNative(0xF68B1726EAF7B285 , p0, entryId)

Return Type: void
Arguments:
  • Any p0
  • Hash entryId
0xA1F15C1D03DF802D _DATABINDING_CLEAR_BINDING_ARRAY void Hash entryId
Usage:
Citizen.InvokeNative(0xA1F15C1D03DF802D , entryId)

Return Type: void
Arguments:
  • Hash entryId
0xE96D7F9FEFCC105F _DATABINDING_GET_ITEM_CONTEXT_BY_INDEX Any Any p0, int index
Usage:
Citizen.InvokeNative(0xE96D7F9FEFCC105F , p0, index)

Return Type: Any
Arguments:
  • Any p0
  • int index
0xFE74FA57E0CE6825 _DATABINDING_SET_TEMPLATED_UI_ITEM_LIST_SIZE void Any p0, int p1
Usage:
Citizen.InvokeNative(0xFE74FA57E0CE6825 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • int p1
0x0AE7138D0541F2DE _DATABINDING_SET_TEMPLATED_UI_ITEM_HASH_ALIAS void Any p0, int p1, Hash p2
Usage:
Citizen.InvokeNative(0x0AE7138D0541F2DE , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • int p1
  • Hash p2
0xD48993A61938C64D _0xD48993A61938C64D Any Any p0, const char* p1
Usage:
Citizen.InvokeNative(0xD48993A61938C64D , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
0x52F5F08278EA5D75 _DATABINDING_ADD_HASH_ARRAY Any Any p0, const char* p1
Usage:
Citizen.InvokeNative(0x52F5F08278EA5D75 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
0x1B23E0627BDBFE85 _DATABINDING_ADD_STRING_ARRAY Any Any p0, const char* p1
Usage:
Citizen.InvokeNative(0x1B23E0627BDBFE85 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
0x1919D59E60FD516E _0x1919D59E60FD516E void Any p0, int p1, int p2
Usage:
Citizen.InvokeNative(0x1919D59E60FD516E , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • int p1
  • int p2
0x7FC60C94C83C5CD7 _0x7FC60C94C83C5CD7 void Any p0, Hash p1, int p2
Usage:
Citizen.InvokeNative(0x7FC60C94C83C5CD7 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Hash p1
  • int p2
0xC900CEC8A172375B _0xC900CEC8A172375B void Any p0, const char* p1, int p2
Usage:
Citizen.InvokeNative(0xC900CEC8A172375B , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • const char* p1
  • int p2
0x02B21B6BEEDD83CC _0x02B21B6BEEDD83CC Any Hash entryId, int p1
Usage:
Citizen.InvokeNative(0x02B21B6BEEDD83CC , entryId, p1)

Return Type: Any
Arguments:
  • Hash entryId
  • int p1
0xF47E33F8D2523825 _0xF47E33F8D2523825 Any Any p0, int p1
Usage:
Citizen.InvokeNative(0xF47E33F8D2523825 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • int p1
0x3BF0767CF33FCC88 _0x3BF0767CF33FCC88 void Hash entryId
Usage:
Citizen.InvokeNative(0x3BF0767CF33FCC88 , entryId)

Return Type: void
Arguments:
  • Hash entryId
0xD23F5DE04FE717E2 _DATABINDING_GET_ARRAY_COUNT Any Hash entryId
Usage:
Citizen.InvokeNative(0xD23F5DE04FE717E2 , entryId)

Return Type: Any
Arguments:
  • Hash entryId
0xAB888B4B91046771 _DATABINDING_WRITE_DATA_SCRIPT_VARIABLES void int p0, int p1, ...
Usage:
Citizen.InvokeNative(0xAB888B4B91046771 , p0, p1, ...)

Return Type: void
Arguments:
  • int p0
  • int p1
  • ...
0xAB888B4B91046770 _DATABINDING_WRITE_DATA_BOOL void Any p0, BOOL p1
Usage:
Citizen.InvokeNative(0xAB888B4B91046770 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • BOOL p1
0xBDFE546E4C2D0E21 _DATABINDING_WRITE_DATA_BOOL_FROM_PARENT void Any p0, const char* p1, BOOL p2
Usage:
Citizen.InvokeNative(0xBDFE546E4C2D0E21 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • const char* p1
  • BOOL p2
0xBFC83DA249BEFCC9 _0xBFC83DA249BEFCC9 void Any p0, Hash p1, Any p2
Usage:
Citizen.InvokeNative(0xBFC83DA249BEFCC9 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Hash p1
  • Any p2
0x335C3F6B3766B8D9 _DATABINDING_WRITE_DATA_INT void Any p0, int p1
Usage:
Citizen.InvokeNative(0x335C3F6B3766B8D9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • int p1
0x9EFA98238BA08FC4 _DATABINDING_WRITE_DATA_INT_FROM_PARENT void Any p0, const char* p1, int p2
Usage:
Citizen.InvokeNative(0x9EFA98238BA08FC4 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • const char* p1
  • int p2
0x9D6E10A41D6ED6EC _DATABINDING_WRITE_DATA_INT_FROM_PARENT_BY_HASH void Any p0, Hash p1, Any p2
Usage:
Citizen.InvokeNative(0x9D6E10A41D6ED6EC , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Hash p1
  • Any p2
0xDF504BECEB15DA93 _DATABINDING_WRITE_DATA_FLOAT void Any p0, float p1
Usage:
Citizen.InvokeNative(0xDF504BECEB15DA93 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • float p1
0x05AC9E1E02975AFB _0x05AC9E1E02975AFB void Any p0, const char* p1, float p2
Usage:
Citizen.InvokeNative(0x05AC9E1E02975AFB , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • const char* p1
  • float p2
0xACDEF586BD71B1FD _DATABINDING_WRITE_DATA_HASH_STRING void Any p0, Hash p1
Usage:
Citizen.InvokeNative(0xACDEF586BD71B1FD , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Hash p1
0x0971F04E1EAA7AE8 _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT void Any p0, const char* p1, Hash p2
Usage:
Citizen.InvokeNative(0x0971F04E1EAA7AE8 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • const char* p1
  • Hash p2
0x20209529689E0953 _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT_BY_HASH void Any p0, Hash p1, Any p2
Usage:
Citizen.InvokeNative(0x20209529689E0953 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Hash p1
  • Any p2
0xE1BD342F2872AEE9 _DATABINDING_WRITE_DATA_STRING void Any p0, const char* p1
Usage:
Citizen.InvokeNative(0xE1BD342F2872AEE9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • const char* p1
0x4FF713B2F17A391E DATABINDING_WRITE_STRING_FROM_PARENT void Any p0, const char* p1, const char* p2
Usage:
Citizen.InvokeNative(0x4FF713B2F17A391E , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • const char* p1
  • const char* p2
0xA3BD6FF95E713EE5 _DATABINDING_WRITE_STRING_FROM_HASH void Any p0, Hash p1, const char* p2
Usage:
Citizen.InvokeNative(0xA3BD6FF95E713EE5 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Hash p1
  • const char* p2
0xC70041408E16BE2D _DATABINDING_WRITE_DATA_GANG_ID void Any p0, const char* p1, Any gangId
Usage:
Citizen.InvokeNative(0xC70041408E16BE2D , p0, p1, gangId)

Return Type: void
Arguments:
  • Any p0
  • const char* p1
  • Any gangId
0xC70041408E16BE2E _DATABINDING_WRITE_DATA_POSSE_ID void Any p0, const char* p1, Any posseId
Usage:
Citizen.InvokeNative(0xC70041408E16BE2E , p0, p1, posseId)

Return Type: void
Arguments:
  • Any p0
  • const char* p1
  • Any posseId
0x422179C7F6AD9304 _0x422179C7F6AD9304 void Any p0, Any* gamerHandle
Usage:
Citizen.InvokeNative(0x422179C7F6AD9304 , p0, gamerHandle)

Return Type: void
Arguments:
  • Any p0
  • Any* gamerHandle
0x5EEFBD4B6D7CD6EB _DATABINDING_READ_DATA_BOOL Any Any p0
Usage:
Citizen.InvokeNative(0x5EEFBD4B6D7CD6EB , p0)

Return Type: Any
Arguments:
  • Any p0
0xA8EDE09FE07BD77F _DATABINDING_READ_DATA_BOOL_FROM_PARENT Any Any p0, const char* p1
Usage:
Citizen.InvokeNative(0xA8EDE09FE07BD77F , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
0x4CDC3FDDFAE07EB3 _DATABINDING_READ_DATA_BOOL_FROM_PARENT_BY_HASH Any Any p0, Hash p1
Usage:
Citizen.InvokeNative(0x4CDC3FDDFAE07EB3 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Hash p1
0x570784D782597512 DATABINDING_READ_INT int Any p0
Usage:
Citizen.InvokeNative(0x570784D782597512 , p0)

Return Type: int
Arguments:
  • Any p0
0xFFC566A4801F6B40 _DATABINDING_READ_DATA_INT_FROM_PARENT Any Any p0, const char* p1
Usage:
Citizen.InvokeNative(0xFFC566A4801F6B40 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
0xB5F668B648EC0970 _DATABINDING_READ_DATA_INT_FROM_PARENT_BY_HASH Any Any p0, Hash p1
Usage:
Citizen.InvokeNative(0xB5F668B648EC0970 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Hash p1
0x5FE444EB67C70AD4 _DATABINDING_READ_FLOAT float Hash entryId
Usage:
Citizen.InvokeNative(0x5FE444EB67C70AD4 , entryId)

Return Type: float
Arguments:
  • Hash entryId
0x81D7183E7A8ECA72 _DATABINDING_READ_HASH Hash Hash entryId
Usage:
Citizen.InvokeNative(0x81D7183E7A8ECA72 , entryId)

Return Type: Hash
Arguments:
  • Hash entryId
0x9B535990B01B62DE _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT Any Any p0, const char* p1
Usage:
Citizen.InvokeNative(0x9B535990B01B62DE , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
0x1F43BC25A119B252 _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT_BY_HASH Any Any p0, Hash p1
Usage:
Citizen.InvokeNative(0x1F43BC25A119B252 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Hash p1
0x3D290B5FFA7C5151 _DATABINDING_READ_DATA_STRING Any Any p0
Usage:
Citizen.InvokeNative(0x3D290B5FFA7C5151 , p0)

Return Type: Any
Arguments:
  • Any p0
0x6323AD277C4A2AFB _DATABINDING_READ_DATA_STRING_FROM_PARENT Any Any p0, const char* p1
Usage:
Citizen.InvokeNative(0x6323AD277C4A2AFB , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
0x6329C34BEE5BFF4B _0x6329C34BEE5BFF4B Any Any p0, Hash p1
Usage:
Citizen.InvokeNative(0x6329C34BEE5BFF4B , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Hash p1
0xE6AAB897120492D6 _0xE6AAB897120492D6 Any Any p0, const char* p1
Usage:
Citizen.InvokeNative(0xE6AAB897120492D6 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • const char* p1
0xE6AAB897120492D7 _0xE6AAB897120492D7 void Any p0, const char* p1, Any p2
Usage:
Citizen.InvokeNative(0xE6AAB897120492D7 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • const char* p1
  • Any p2
0xB138CA787F3DD858 _0xB138CA787F3DD858 void Any p0, const char* p1, Any p2
Usage:
Citizen.InvokeNative(0xB138CA787F3DD858 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • const char* p1
  • Any p2
0x1E7130793AAAAB8D DATABINDING_IS_ENTRY_VALID BOOL Hash entryId
Usage:
Citizen.InvokeNative(0x1E7130793AAAAB8D , entryId)

Return Type: BOOL
Arguments:
  • Hash entryId
0x0AE9938D0541F2DA _DATABINDING_REMOVE_DATA_ENTRY void Hash entryId
Usage:
Citizen.InvokeNative(0x0AE9938D0541F2DA , entryId)

Return Type: void
Arguments:
  • Hash entryId
0x9DCE9B01A93B58BC _VIRTUAL_COLLECTION_SET_SIZE void Any p0, int size
Usage:
Citizen.InvokeNative(0x9DCE9B01A93B58BC , p0, size)

Return Type: void
Arguments:
  • Any p0
  • int size
0x49A8447533308BCF _VIRTUAL_COLLECTION_SET_INTEREST_INDEX void Any p0, int interestIndex
Usage:
Citizen.InvokeNative(0x49A8447533308BCF , p0, interestIndex)

Return Type: void
Arguments:
  • Any p0
  • int interestIndex
0x6DCBF187221CF73D _VIRTUAL_COLLECTION_ITEM_ADD void Any p0, int index, Hash p2, Any p3
Usage:
Citizen.InvokeNative(0x6DCBF187221CF73D , p0, index, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • int index
  • Hash p2
  • Any p3
0x09D95666ED2B5F60 _VIRTUAL_COLLECTION_RESET void Any p0
Usage:
Citizen.InvokeNative(0x09D95666ED2B5F60 , p0)

Return Type: void
Arguments:
  • Any p0
0x37963B56755BFB35 _VIRTUAL_COLLECTION_EXISTS Any Any p0
Usage:
Citizen.InvokeNative(0x37963B56755BFB35 , p0)

Return Type: Any
Arguments:
  • Any p0
Hash Name Return Type Arguments
0xA5834834CA8FD7FC DATAFILE_WATCH_REQUEST_ID void int id
Usage:
Citizen.InvokeNative(0xA5834834CA8FD7FC , id)

Return Type: void
Arguments:
  • int id
0x17279C820464CEE0 DATAFILE_HAS_LOADED_FILE_DATA BOOL Any p0
Usage:
Citizen.InvokeNative(0x17279C820464CEE0 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0xE60100389E50EADE DATAFILE_HAS_VALID_FILE_DATA BOOL Any p0
Usage:
Citizen.InvokeNative(0xE60100389E50EADE , p0)

Return Type: BOOL
Arguments:
  • Any p0
0x46102A0989AD80B5 DATAFILE_SELECT_ACTIVE_FILE BOOL Any p0, Any p1
Usage:
Citizen.InvokeNative(0x46102A0989AD80B5 , p0, p1)

Return Type: BOOL
Arguments:
  • Any p0
  • Any p1
0x604B8ED1A482F9DF DATAFILE_DELETE_REQUESTED_FILE BOOL Any p0
Usage:
Citizen.InvokeNative(0x604B8ED1A482F9DF , p0)

Return Type: BOOL
Arguments:
  • Any p0
0xE79C70E77E0973C7 UGC2_SET_PLAYER_DATA Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xE79C70E77E0973C7 , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x790EC421078F5C4E DATAFILE_UGC_SELECT_DATA Any Any ugcRequestId, int index, Any p2
Usage:
Citizen.InvokeNative(0x790EC421078F5C4E , ugcRequestId, index, p2)

Return Type: Any
Arguments:
  • Any ugcRequestId
  • int index
  • Any p2
0x56B7291FB953DD51 DATAFILE_CREATE void int index
Usage:
Citizen.InvokeNative(0x56B7291FB953DD51 , index)

Return Type: void
Arguments:
  • int index
0x9FB90EEDEA9F2D5C DATAFILE_DELETE void int index
Usage:
Citizen.InvokeNative(0x9FB90EEDEA9F2D5C , index)

Return Type: void
Arguments:
  • int index
0xBBD8CF823CAE557C DATAFILE_GET_FILE_DICT Any* int index
Usage:
Citizen.InvokeNative(0xBBD8CF823CAE557C , index)

Return Type: Any*
Arguments:
  • int index
0x4607D57C5F7D332A DATADICT_IS_DICT_VALID BOOL Any* fileDict
Usage:
Citizen.InvokeNative(0x4607D57C5F7D332A , fileDict)

Return Type: BOOL
Arguments:
  • Any* fileDict
0xB04B69CF277D15C0 DATADICT_IS_ARRAY_VALID BOOL Any* fileDict
Usage:
Citizen.InvokeNative(0xB04B69CF277D15C0 , fileDict)

Return Type: BOOL
Arguments:
  • Any* fileDict
0x26FDF5E99AA2F3E9 DATADICT_SET_INT void Any* objectData, const char* key, int value
Usage:
Citizen.InvokeNative(0x26FDF5E99AA2F3E9 , objectData, key, value)

Return Type: void
Arguments:
  • Any* objectData
  • const char* key
  • int value
0x175E915A486EE548 DATADICT_GET_BOOL BOOL Any* objectData, const char* key
Usage:
Citizen.InvokeNative(0x175E915A486EE548 , objectData, key)

Return Type: BOOL
Arguments:
  • Any* objectData
  • const char* key
0x9D896A3B87D96E2B DATADICT_GET_INT int Any* objectData, const char* key
Usage:
Citizen.InvokeNative(0x9D896A3B87D96E2B , objectData, key)

Return Type: int
Arguments:
  • Any* objectData
  • const char* key
0x814643ECA258ADF5 DATADICT_GET_FLOAT float Any* objectData, const char* key
Usage:
Citizen.InvokeNative(0x814643ECA258ADF5 , objectData, key)

Return Type: float
Arguments:
  • Any* objectData
  • const char* key
0xE37B38C0B4E95DFA DATADICT_GET_STRING const char* Any* objectData, const char* key
Usage:
Citizen.InvokeNative(0xE37B38C0B4E95DFA , objectData, key)

Return Type: const char*
Arguments:
  • Any* objectData
  • const char* key
0xE459C941431E0FFA DATADICT_GET_VECTOR Vector3 Any* objectData, const char* key
Usage:
Citizen.InvokeNative(0xE459C941431E0FFA , objectData, key)

Return Type: Vector3
Arguments:
  • Any* objectData
  • const char* key
0x4D7A30130F46AC9C DATADICT_GET_DICT Any* Any* objectData, const char* key
Usage:
Citizen.InvokeNative(0x4D7A30130F46AC9C , objectData, key)

Return Type: Any*
Arguments:
  • Any* objectData
  • const char* key
0x1B5447CF18544B18 DATADICT_GET_ARRAY Any* Any* objectData, const char* key
Usage:
Citizen.InvokeNative(0x1B5447CF18544B18 , objectData, key)

Return Type: Any*
Arguments:
  • Any* objectData
  • const char* key
0x92E11E3CA4C7CDF0 DATADICT_GET_TYPE int Any* objectData, const char* key
Usage:
Citizen.InvokeNative(0x92E11E3CA4C7CDF0 , objectData, key)

Return Type: int
Arguments:
  • Any* objectData
  • const char* key
0xBC0DF006A4952C68 _0xBC0DF006A4952C68 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xBC0DF006A4952C68 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x9F130129EBC31B34 _0x9F130129EBC31B34 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x9F130129EBC31B34 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x277251C161B4C3F4 _0x277251C161B4C3F4 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x277251C161B4C3F4 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x1C65CC931C0F946F _0x1C65CC931C0F946F void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x1C65CC931C0F946F , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x7681B677400C7071 _0x7681B677400C7071 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x7681B677400C7071 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xAB1231D2DE52F2D3 DATAARRAY_GET_BOOL BOOL Any* arrayData, int arrayIndex
Usage:
Citizen.InvokeNative(0xAB1231D2DE52F2D3 , arrayData, arrayIndex)

Return Type: BOOL
Arguments:
  • Any* arrayData
  • int arrayIndex
0x96DEA500B6EBBE53 DATAARRAY_GET_INT int Any* arrayData, int arrayIndex
Usage:
Citizen.InvokeNative(0x96DEA500B6EBBE53 , arrayData, arrayIndex)

Return Type: int
Arguments:
  • Any* arrayData
  • int arrayIndex
0xA9D003CF419CB81E DATAARRAY_GET_FLOAT float Any* arrayData, int arrayIndex
Usage:
Citizen.InvokeNative(0xA9D003CF419CB81E , arrayData, arrayIndex)

Return Type: float
Arguments:
  • Any* arrayData
  • int arrayIndex
0xB6790A8FF80F889F DATAARRAY_GET_STRING const char* Any* arrayData, int arrayIndex
Usage:
Citizen.InvokeNative(0xB6790A8FF80F889F , arrayData, arrayIndex)

Return Type: const char*
Arguments:
  • Any* arrayData
  • int arrayIndex
0x850DA2750DA14E9A DATAARRAY_GET_VECTOR Vector3 Any* arrayData, int arrayIndex
Usage:
Citizen.InvokeNative(0x850DA2750DA14E9A , arrayData, arrayIndex)

Return Type: Vector3
Arguments:
  • Any* arrayData
  • int arrayIndex
0xA010655985853485 DATAARRAY_GET_DICT Any* Any* arrayData, int arrayIndex
Usage:
Citizen.InvokeNative(0xA010655985853485 , arrayData, arrayIndex)

Return Type: Any*
Arguments:
  • Any* arrayData
  • int arrayIndex
0x6A885BF69239E539 DATAARRAY_GET_COUNT int Any* arrayData
Usage:
Citizen.InvokeNative(0x6A885BF69239E539 , arrayData)

Return Type: int
Arguments:
  • Any* arrayData
0x151DAFE6B3B9888F DATAARRAY_GET_TYPE int Any* arrayData, int arrayIndex
Usage:
Citizen.InvokeNative(0x151DAFE6B3B9888F , arrayData, arrayIndex)

Return Type: int
Arguments:
  • Any* arrayData
  • int arrayIndex
0x4F9E3ED7617123AC _0x4F9E3ED7617123AC Any Any p0
Usage:
Citizen.InvokeNative(0x4F9E3ED7617123AC , p0)

Return Type: Any
Arguments:
  • Any p0
0xCA56DD6AB7A39F64 _0xCA56DD6AB7A39F64 Any Any p0
Usage:
Citizen.InvokeNative(0xCA56DD6AB7A39F64 , p0)

Return Type: Any
Arguments:
  • Any p0
0xD97D8D905F1562F2 _PARSEDDATA_LOAD_FILE_HASH int Hash p0
Usage:
Citizen.InvokeNative(0xD97D8D905F1562F2 , p0)

Return Type: int
Arguments:
  • Hash p0
0x129567F0C05F81B9 _PARSEDDATA_UNLOAD_FILE void int fileHandle
Usage:
Citizen.InvokeNative(0x129567F0C05F81B9 , fileHandle)

Return Type: void
Arguments:
  • int fileHandle
0x7907969497EA92F5 PARSEDDATA_IS_FILE_VALID BOOL int fileHandle
Usage:
Citizen.InvokeNative(0x7907969497EA92F5 , fileHandle)

Return Type: BOOL
Arguments:
  • int fileHandle
0x603AC35FD4602C76 PARSEDDATA_IS_FILE_LOADED BOOL int fileHandle
Usage:
Citizen.InvokeNative(0x603AC35FD4602C76 , fileHandle)

Return Type: BOOL
Arguments:
  • int fileHandle
0x3168BA5D6DECE323 _0x3168BA5D6DECE323 void -
Usage:
Citizen.InvokeNative(0x3168BA5D6DECE323 )

Return Type: void
Arguments:
  • -
0xAE156A747C39A741 _PARSEDDATA_REGISTER_QUERY Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xAE156A747C39A741 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x83C3ED532B6E5D07 PARSEDDATA_RQ_FILLOUT_NODE BOOL int* p0, Any* p1
Usage:
Citizen.InvokeNative(0x83C3ED532B6E5D07 , p0, p1)

Return Type: BOOL
Arguments:
  • int* p0
  • Any* p1
0xDF01B1F7A886B42D _PARSEDDATA_RQ_GET_NUM_NODES Any Any p0
Usage:
Citizen.InvokeNative(0xDF01B1F7A886B42D , p0)

Return Type: Any
Arguments:
  • Any p0
0xE13634BB6BAF0734 _0xE13634BB6BAF0734 int int p0, int p1
Usage:
Citizen.InvokeNative(0xE13634BB6BAF0734 , p0, p1)

Return Type: int
Arguments:
  • int p0
  • int p1
0x6BEB168D5195E7AB _PARSEDDATA_GET_NUM_CHILDREN Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6BEB168D5195E7AB , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xFBFF3FF2F5E80C0B PARSEDDATA_RQ_FILLOUT_HASH BOOL Hash* p0, Any* p1
Usage:
Citizen.InvokeNative(0xFBFF3FF2F5E80C0B , p0, p1)

Return Type: BOOL
Arguments:
  • Hash* p0
  • Any* p1
0x08EAF8E9F2EB7B2E _PARSEDDATA_RQ_FILLOUT_STRING_63 BOOL char* p0, Any* p1
Usage:
Citizen.InvokeNative(0x08EAF8E9F2EB7B2E , p0, p1)

Return Type: BOOL
Arguments:
  • char* p0
  • Any* p1
0x951327435DC5164B PARSEDDATA_RQ_FILLOUT_STRING_127 BOOL char* p0, Any* p1
Usage:
Citizen.InvokeNative(0x951327435DC5164B , p0, p1)

Return Type: BOOL
Arguments:
  • char* p0
  • Any* p1
0x06FBF89B12DA279C _PARSEDDATA_RQ_FILLOUT_VECTOR BOOL Vector3* p0, Any* p1
Usage:
Citizen.InvokeNative(0x06FBF89B12DA279C , p0, p1)

Return Type: BOOL
Arguments:
  • Vector3* p0
  • Any* p1
0x7F034FC3E891B57A _PARSEDDATA_RQ_FILLOUT_FLOAT BOOL float* p0, Any* p1
Usage:
Citizen.InvokeNative(0x7F034FC3E891B57A , p0, p1)

Return Type: BOOL
Arguments:
  • float* p0
  • Any* p1
0xEF44ACC657352A35 _PARSEDDATA_RQ_FILLOUT_INT BOOL int* p0, Any* p1
Usage:
Citizen.InvokeNative(0xEF44ACC657352A35 , p0, p1)

Return Type: BOOL
Arguments:
  • int* p0
  • Any* p1
0x0D9138F3F8261DF7 _PARSEDDATA_RQ_FILLOUT_BOOL BOOL BOOL* p0, Any* p1
Usage:
Citizen.InvokeNative(0x0D9138F3F8261DF7 , p0, p1)

Return Type: BOOL
Arguments:
  • BOOL* p0
  • Any* p1
0x91DED5DD64BB2691 _PARSEDDATA_GET_FILE void Any* p0
Usage:
Citizen.InvokeNative(0x91DED5DD64BB2691 , p0)

Return Type: void
Arguments:
  • Any* p0
0xED4413CEE1BF142C _PARSEDDATA_GET_ENTRIES BOOL Any* p0
Usage:
Citizen.InvokeNative(0xED4413CEE1BF142C , p0)

Return Type: BOOL
Arguments:
  • Any* p0
0xB2B42607F7867576 _PARSEDDATA_GET_FLOAT BOOL Any* p0, Any* p1, Hash p2
Usage:
Citizen.InvokeNative(0xB2B42607F7867576 , p0, p1, p2)

Return Type: BOOL
Arguments:
  • Any* p0
  • Any* p1
  • Hash p2
0x52FC26D2D2FC2987 _PARSEDDATA_GET_INT BOOL Any* p0, Any* p1, Hash p2
Usage:
Citizen.InvokeNative(0x52FC26D2D2FC2987 , p0, p1, p2)

Return Type: BOOL
Arguments:
  • Any* p0
  • Any* p1
  • Hash p2
0x44B3A36933AC009C _PARSEDDATA_GET_SECTION BOOL Hash* p0, Any* p1, Hash section
Usage:
Citizen.InvokeNative(0x44B3A36933AC009C , p0, p1, section)

Return Type: BOOL
Arguments:
  • Hash* p0
  • Any* p1
  • Hash section
0xA63CD20F19B961AB _PARSEDDATA_GET_BOOL BOOL BOOL* p0, Any* p1, Hash p2
Usage:
Citizen.InvokeNative(0xA63CD20F19B961AB , p0, p1, p2)

Return Type: BOOL
Arguments:
  • BOOL* p0
  • Any* p1
  • Hash p2
Hash Name Return Type Arguments
0xACF9CB705BEFA8CB _0xACF9CB705BEFA8CB Any -
Usage:
Citizen.InvokeNative(0xACF9CB705BEFA8CB )

Return Type: Any
Arguments:
  • -
0xA8D970D8A72640A6 _0xA8D970D8A72640A6 Any -
Usage:
Citizen.InvokeNative(0xA8D970D8A72640A6 )

Return Type: Any
Arguments:
  • -
0x05A5F662AD35C573 GET_GAME_VERSION_NAME const char* -
Usage:
Citizen.InvokeNative(0x05A5F662AD35C573 )

Return Type: const char*
Arguments:
  • -
Hash Name Return Type Arguments
0xFE26E4609B1C3772 DECOR_SET_BOOL BOOL Entity entity, const char* propertyName, BOOL value
Usage:
Citizen.InvokeNative(0xFE26E4609B1C3772 , entity, propertyName, value)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* propertyName
  • BOOL value
0x238F8B0C1C7FE834 DECOR_SET_FLOAT BOOL Entity entity, const char* propertyName, float value
Usage:
Citizen.InvokeNative(0x238F8B0C1C7FE834 , entity, propertyName, value)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* propertyName
  • float value
0xE88F4D7F52A6090F DECOR_SET_INT BOOL Entity entity, const char* propertyName, int value
Usage:
Citizen.InvokeNative(0xE88F4D7F52A6090F , entity, propertyName, value)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* propertyName
  • int value
0x4BDC83150D43772D _DECOR_SET_UINT8 BOOL Entity entity, const char* propertyName, int value
Usage:
Citizen.InvokeNative(0x4BDC83150D43772D , entity, propertyName, value)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* propertyName
  • int value
0x0671C1A3FF7AFDFC DECOR_SET_STRING BOOL Entity entity, const char* propertyName, const char* value
Usage:
Citizen.InvokeNative(0x0671C1A3FF7AFDFC , entity, propertyName, value)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* propertyName
  • const char* value
0xDEF3F1B071ABB197 DECOR_GET_BOOL BOOL Entity entity, const char* propertyName
Usage:
Citizen.InvokeNative(0xDEF3F1B071ABB197 , entity, propertyName)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* propertyName
0xE5FF70CD842CA9D4 DECOR_GET_FLOAT float Entity entity, const char* propertyName
Usage:
Citizen.InvokeNative(0xE5FF70CD842CA9D4 , entity, propertyName)

Return Type: float
Arguments:
  • Entity entity
  • const char* propertyName
0x44DB62727762FD9B DECOR_GET_INT int Entity entity, const char* propertyName
Usage:
Citizen.InvokeNative(0x44DB62727762FD9B , entity, propertyName)

Return Type: int
Arguments:
  • Entity entity
  • const char* propertyName
0xB1682B2443F0540B _DECOR_GET_UINT8 int Entity entity, const char* propertyName
Usage:
Citizen.InvokeNative(0xB1682B2443F0540B , entity, propertyName)

Return Type: int
Arguments:
  • Entity entity
  • const char* propertyName
0xD9D1CDBF3464DCDF DECOR_EXIST_ON BOOL Entity entity, const char* propertyName
Usage:
Citizen.InvokeNative(0xD9D1CDBF3464DCDF , entity, propertyName)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* propertyName
0x2BA7F5877A088A1D DECOR_REMOVE BOOL Entity entity, const char* propertyName
Usage:
Citizen.InvokeNative(0x2BA7F5877A088A1D , entity, propertyName)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* propertyName
0x88942780E0ADEA42 DECOR_REMOVE_ALL BOOL Entity entity
Usage:
Citizen.InvokeNative(0x88942780E0ADEA42 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x0B253D644E3C36B3 DECOR_REGISTER void const char* propertyName, int type
Usage:
Citizen.InvokeNative(0x0B253D644E3C36B3 , propertyName, type)

Return Type: void
Arguments:
  • const char* propertyName
  • int type
0x4587374F88B7F6C2 _DECOR_REGISTER_2 void const char* propertyName, int type, BOOL p2
Usage:
Citizen.InvokeNative(0x4587374F88B7F6C2 , propertyName, type, p2)

Return Type: void
Arguments:
  • const char* propertyName
  • int type
  • BOOL p2
0x72355278C069F272 DECOR_IS_REGISTERED_AS_TYPE BOOL const char* propertyName, int type
Usage:
Citizen.InvokeNative(0x72355278C069F272 , propertyName, type)

Return Type: BOOL
Arguments:
  • const char* propertyName
  • int type
Hash Name Return Type Arguments
0x2763DC12BBE2BB6F IS_DLC_PRESENT BOOL Hash dlcHash
Usage:
Citizen.InvokeNative(0x2763DC12BBE2BB6F , dlcHash)

Return Type: BOOL
Arguments:
  • Hash dlcHash
0x71D4BF5890659B0C GET_IS_LOADING_SCREEN_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0x71D4BF5890659B0C )

Return Type: BOOL
Arguments:
  • -
0xA16B4FBA7887D7BA _GET_SPECIAL_EDITION_CORE_STATS_BONUS_ENABLED BOOL -
Usage:
Citizen.InvokeNative(0xA16B4FBA7887D7BA )

Return Type: BOOL
Arguments:
  • -
0x1DB9D61E505AE3FC _GET_SPECIAL_EDITION_CASH_CAMP_BONUS_ENABLED BOOL -
Usage:
Citizen.InvokeNative(0x1DB9D61E505AE3FC )

Return Type: BOOL
Arguments:
  • -
Hash Name Return Type Arguments
0xD42BD6EB2E0F1677 DOES_ENTITY_EXIST BOOL Entity entity
Usage:
Citizen.InvokeNative(0xD42BD6EB2E0F1677 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x622B1980CBE13332 DOES_ENTITY_BELONG_TO_THIS_SCRIPT BOOL Entity entity, BOOL p1
Usage:
Citizen.InvokeNative(0x622B1980CBE13332 , entity, p1)

Return Type: BOOL
Arguments:
  • Entity entity
  • BOOL p1
0x20487F0DA9AF164A DOES_ENTITY_HAVE_DRAWABLE BOOL Entity entity
Usage:
Citizen.InvokeNative(0x20487F0DA9AF164A , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xA512B3F1B2A0B51C DOES_ENTITY_HAVE_PHYSICS BOOL Entity entity
Usage:
Citizen.InvokeNative(0xA512B3F1B2A0B51C , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x73BB763880CD23A6 HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT BOOL Entity entity
Usage:
Citizen.InvokeNative(0x73BB763880CD23A6 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x9934E9C42D52D87E HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED BOOL Entity entity
Usage:
Citizen.InvokeNative(0x9934E9C42D52D87E , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x695D7C26DE65C423 HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE BOOL Entity entity
Usage:
Citizen.InvokeNative(0x695D7C26DE65C423 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x7B6E7BEC1143AC86 HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY BOOL Entity entity1, Entity entity2, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0x7B6E7BEC1143AC86 , entity1, entity2, p2, p3)

Return Type: BOOL
Arguments:
  • Entity entity1
  • Entity entity2
  • BOOL p2
  • BOOL p3
0x3EC28DA1FFAC9DDD _0x3EC28DA1FFAC9DDD BOOL Entity entity1, Entity entity2, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x3EC28DA1FFAC9DDD , entity1, entity2, p2, p3)

Return Type: BOOL
Arguments:
  • Entity entity1
  • Entity entity2
  • Any p2
  • Any p3
0xAF72EC7E1B54539B _0xAF72EC7E1B54539B Entity Entity entity
Usage:
Citizen.InvokeNative(0xAF72EC7E1B54539B , entity)

Return Type: Entity
Arguments:
  • Entity entity
0xFCDFF7B72D23A1AC HAS_ENTITY_CLEAR_LOS_TO_ENTITY BOOL Entity entity1, Entity entity2, int traceType
Usage:
Citizen.InvokeNative(0xFCDFF7B72D23A1AC , entity1, entity2, traceType)

Return Type: BOOL
Arguments:
  • Entity entity1
  • Entity entity2
  • int traceType
0x0C9DBF48C6BA6E4C HAS_ENTITY_CLEAR_LOS_TO_COORD BOOL Entity entity, float x, float y, float z, int flags
Usage:
Citizen.InvokeNative(0x0C9DBF48C6BA6E4C , entity, x, y, z, flags)

Return Type: BOOL
Arguments:
  • Entity entity
  • float x
  • float y
  • float z
  • int flags
0xE88F19660651D566 HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT BOOL Entity entity1, Entity entity2, int traceType
Usage:
Citizen.InvokeNative(0xE88F19660651D566 , entity1, entity2, traceType)

Return Type: BOOL
Arguments:
  • Entity entity1
  • Entity entity2
  • int traceType
0xDF18751EC74F90FF HAS_ENTITY_COLLIDED_WITH_ANYTHING BOOL Entity entity
Usage:
Citizen.InvokeNative(0xDF18751EC74F90FF , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x6D58167F62238284 _0x6D58167F62238284 float Vehicle vehicle
Usage:
Citizen.InvokeNative(0x6D58167F62238284 , vehicle)

Return Type: float
Arguments:
  • Vehicle vehicle
0xDFC2B226D56D85F6 _0xDFC2B226D56D85F6 float Any p0, Any p1
Usage:
Citizen.InvokeNative(0xDFC2B226D56D85F6 , p0, p1)

Return Type: float
Arguments:
  • Any p0
  • Any p1
0x9FFAF4940A54CC09 GET_ANIM_DURATION float const char* animDict, const char* animName
Usage:
Citizen.InvokeNative(0x9FFAF4940A54CC09 , animDict, animName)

Return Type: float
Arguments:
  • const char* animDict
  • const char* animName
0x56D713888A566481 GET_ENTITY_ATTACHED_TO Entity Entity entity
Usage:
Citizen.InvokeNative(0x56D713888A566481 , entity)

Return Type: Entity
Arguments:
  • Entity entity
0xA86D5F069399F44D GET_ENTITY_COORDS Vector3 Entity entity, BOOL alive, BOOL realCoords
Usage:
Citizen.InvokeNative(0xA86D5F069399F44D , entity, alive, realCoords)

Return Type: Vector3
Arguments:
  • Entity entity
  • BOOL alive
  • BOOL realCoords
0x2412D9C05BB09B97 GET_ENTITY_FORWARD_VECTOR Vector3 Entity entity
Usage:
Citizen.InvokeNative(0x2412D9C05BB09B97 , entity)

Return Type: Vector3
Arguments:
  • Entity entity
0xDB0954E9960F6457 GET_ENTITY_FORWARD_X float Entity entity
Usage:
Citizen.InvokeNative(0xDB0954E9960F6457 , entity)

Return Type: float
Arguments:
  • Entity entity
0x9A5C073ECBDA7EE7 GET_ENTITY_FORWARD_Y float Entity entity
Usage:
Citizen.InvokeNative(0x9A5C073ECBDA7EE7 , entity)

Return Type: float
Arguments:
  • Entity entity
0x935A30AA88FB1014 _GET_ENTITY_FORWARD_VECTOR_YX Vector3 Entity entity
Usage:
Citizen.InvokeNative(0x935A30AA88FB1014 , entity)

Return Type: Vector3
Arguments:
  • Entity entity
0xC230DD956E2F5507 GET_ENTITY_HEADING float Entity entity
Usage:
Citizen.InvokeNative(0xC230DD956E2F5507 , entity)

Return Type: float
Arguments:
  • Entity entity
0x82368787EA73C0F7 GET_ENTITY_HEALTH int Entity entity
Usage:
Citizen.InvokeNative(0x82368787EA73C0F7 , entity)

Return Type: int
Arguments:
  • Entity entity
0x96C638784DB4C815 _GET_ENTITY_HEALTH_FLOAT float Entity entity
Usage:
Citizen.InvokeNative(0x96C638784DB4C815 , entity)

Return Type: float
Arguments:
  • Entity entity
0x835F131E7DC8F97A _CHANGE_ENTITY_HEALTH BOOL Entity entity, float amount, Entity entity2, Hash weaponHash
Usage:
Citizen.InvokeNative(0x835F131E7DC8F97A , entity, amount, entity2, weaponHash)

Return Type: BOOL
Arguments:
  • Entity entity
  • float amount
  • Entity entity2
  • Hash weaponHash
0x15D757606D170C3C GET_ENTITY_MAX_HEALTH int Entity entity, BOOL p1
Usage:
Citizen.InvokeNative(0x15D757606D170C3C , entity, p1)

Return Type: int
Arguments:
  • Entity entity
  • BOOL p1
0x166E7CF68597D8B5 SET_ENTITY_MAX_HEALTH void Entity entity, int value
Usage:
Citizen.InvokeNative(0x166E7CF68597D8B5 , entity, value)

Return Type: void
Arguments:
  • Entity entity
  • int value
0x296DEBC84474B375 GET_ENTITY_HEIGHT float Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords
Usage:
Citizen.InvokeNative(0x296DEBC84474B375 , entity, X, Y, Z, atTop, inWorldCoords)

Return Type: float
Arguments:
  • Entity entity
  • float X
  • float Y
  • float Z
  • BOOL atTop
  • BOOL inWorldCoords
0x0D3B5BAEA08F63E9 GET_ENTITY_HEIGHT_ABOVE_GROUND float Entity entity
Usage:
Citizen.InvokeNative(0x0D3B5BAEA08F63E9 , entity)

Return Type: float
Arguments:
  • Entity entity
0xF3FDA9A617A15145 _GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS void Entity entity, Vector3* minimum, Vector3* maximum
Usage:
Citizen.InvokeNative(0xF3FDA9A617A15145 , entity, minimum, maximum)

Return Type: void
Arguments:
  • Entity entity
  • Vector3* minimum
  • Vector3* maximum
0x3A9B1120AF13FBF2 GET_ENTITY_MATRIX void Entity entity, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position
Usage:
Citizen.InvokeNative(0x3A9B1120AF13FBF2 , entity, rightVector, forwardVector, upVector, position)

Return Type: void
Arguments:
  • Entity entity
  • Vector3* rightVector
  • Vector3* forwardVector
  • Vector3* upVector
  • Vector3* position
0xDA76A9F39210D365 GET_ENTITY_MODEL Hash Entity entity
Usage:
Citizen.InvokeNative(0xDA76A9F39210D365 , entity)

Return Type: Hash
Arguments:
  • Entity entity
0x964000D355219FC0 _GET_PED_ANIMAL_TYPE Hash Ped ped
Usage:
Citizen.InvokeNative(0x964000D355219FC0 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x9A100F1CF4546629 GET_IS_ANIMAL BOOL Entity entity
Usage:
Citizen.InvokeNative(0x9A100F1CF4546629 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xC346A546612C49A9 _GET_IS_BIRD BOOL Entity entity
Usage:
Citizen.InvokeNative(0xC346A546612C49A9 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x5594AFE9DE0C01B7 _GET_IS_PREDATOR BOOL Entity entity
Usage:
Citizen.InvokeNative(0x5594AFE9DE0C01B7 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x497C6B1A2C9AE69C GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS Vector3 Entity entity, float posX, float posY, float posZ
Usage:
Citizen.InvokeNative(0x497C6B1A2C9AE69C , entity, posX, posY, posZ)

Return Type: Vector3
Arguments:
  • Entity entity
  • float posX
  • float posY
  • float posZ
0x1899F328B0E12848 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS Vector3 Entity entity, float offsetX, float offsetY, float offsetZ
Usage:
Citizen.InvokeNative(0x1899F328B0E12848 , entity, offsetX, offsetY, offsetZ)

Return Type: Vector3
Arguments:
  • Entity entity
  • float offsetX
  • float offsetY
  • float offsetZ
0xEF355ABEFF7F5005 GET_ENTITY_PITCH float Entity entity
Usage:
Citizen.InvokeNative(0xEF355ABEFF7F5005 , entity)

Return Type: float
Arguments:
  • Entity entity
0xBF966536FA8B6879 GET_ENTITY_ROLL float Entity entity
Usage:
Citizen.InvokeNative(0xBF966536FA8B6879 , entity)

Return Type: float
Arguments:
  • Entity entity
0xE09CAF86C32CB48F GET_ENTITY_ROTATION Vector3 Entity entity, int rotationOrder
Usage:
Citizen.InvokeNative(0xE09CAF86C32CB48F , entity, rotationOrder)

Return Type: Vector3
Arguments:
  • Entity entity
  • int rotationOrder
0x2A08A32B6D49906F _GET_ENTITY_SCRIPT Hash Entity entity, Any* argStruct
Usage:
Citizen.InvokeNative(0x2A08A32B6D49906F , entity, argStruct)

Return Type: Hash
Arguments:
  • Entity entity
  • Any* argStruct
0xFB6BA510A533DF81 GET_ENTITY_SPEED float Entity entity
Usage:
Citizen.InvokeNative(0xFB6BA510A533DF81 , entity)

Return Type: float
Arguments:
  • Entity entity
0xF2DB09816A419DC5 GET_ENTITY_SPEED_VECTOR Vector3 Entity entity, BOOL relative
Usage:
Citizen.InvokeNative(0xF2DB09816A419DC5 , entity, relative)

Return Type: Vector3
Arguments:
  • Entity entity
  • BOOL relative
0x56398BE65160C3BE GET_ENTITY_UPRIGHT_VALUE float Entity entity
Usage:
Citizen.InvokeNative(0x56398BE65160C3BE , entity)

Return Type: float
Arguments:
  • Entity entity
0x4805D2B1D8CF94A9 GET_ENTITY_VELOCITY Vector3 Entity entity, int p1
Usage:
Citizen.InvokeNative(0x4805D2B1D8CF94A9 , entity, p1)

Return Type: Vector3
Arguments:
  • Entity entity
  • int p1
0x280BBE5601EAA983 GET_OBJECT_INDEX_FROM_ENTITY_INDEX Object Entity entity
Usage:
Citizen.InvokeNative(0x280BBE5601EAA983 , entity)

Return Type: Object
Arguments:
  • Entity entity
0x0F16D042BD640EA3 GET_PED_INDEX_FROM_ENTITY_INDEX Ped Entity entity
Usage:
Citizen.InvokeNative(0x0F16D042BD640EA3 , entity)

Return Type: Ped
Arguments:
  • Entity entity
0xDF1E5AAC561AFC59 GET_VEHICLE_INDEX_FROM_ENTITY_INDEX Vehicle Entity entity
Usage:
Citizen.InvokeNative(0xDF1E5AAC561AFC59 , entity)

Return Type: Vehicle
Arguments:
  • Entity entity
0x82CFA50E34681CA5 GET_WORLD_POSITION_OF_ENTITY_BONE Vector3 Entity entity, int boneIndex
Usage:
Citizen.InvokeNative(0x82CFA50E34681CA5 , entity, boneIndex)

Return Type: Vector3
Arguments:
  • Entity entity
  • int boneIndex
0x5E214112806591EA _0x5E214112806591EA Vector3 Entity entity, int boneIndex
Usage:
Citizen.InvokeNative(0x5E214112806591EA , entity, boneIndex)

Return Type: Vector3
Arguments:
  • Entity entity
  • int boneIndex
0x3AB3A77672F6473F _0x3AB3A77672F6473F Vector3 Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x3AB3A77672F6473F , p0, p1, p2, p3)

Return Type: Vector3
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x990E294FC387FB88 GET_NEAREST_PLAYER_TO_ENTITY Player Entity entity, Ped playerPedToIgnore, int flags
Usage:
Citizen.InvokeNative(0x990E294FC387FB88 , entity, playerPedToIgnore, flags)

Return Type: Player
Arguments:
  • Entity entity
  • Ped playerPedToIgnore
  • int flags
0xB2C30C3B4AFF718C GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM Player Entity entity, int team, Ped playerPedToIgnore, int flags
Usage:
Citizen.InvokeNative(0xB2C30C3B4AFF718C , entity, team, playerPedToIgnore, flags)

Return Type: Player
Arguments:
  • Entity entity
  • int team
  • Ped playerPedToIgnore
  • int flags
0x6888A43C35A5F630 GET_NEAREST_PARTICIPANT_TO_ENTITY Player Entity entity
Usage:
Citizen.InvokeNative(0x6888A43C35A5F630 , entity)

Return Type: Player
Arguments:
  • Entity entity
0x9587913B9E772D29 PLACE_ENTITY_ON_GROUND_PROPERLY BOOL Entity entity, BOOL p1
Usage:
Citizen.InvokeNative(0x9587913B9E772D29 , entity, p1)

Return Type: BOOL
Arguments:
  • Entity entity
  • BOOL p1
0x97F696ACA466B4E0 GET_ENTITY_TYPE int Entity entity
Usage:
Citizen.InvokeNative(0x97F696ACA466B4E0 , entity)

Return Type: int
Arguments:
  • Entity entity
0xADE28862B6D7B85B GET_ENTITY_POPULATION_TYPE int Entity entity
Usage:
Citizen.InvokeNative(0xADE28862B6D7B85B , entity)

Return Type: int
Arguments:
  • Entity entity
0x27CFF3E5A286D3DF IS_AN_ENTITY BOOL ScrHandle handle
Usage:
Citizen.InvokeNative(0x27CFF3E5A286D3DF , handle)

Return Type: BOOL
Arguments:
  • ScrHandle handle
0xCF8176912DDA4EA5 IS_ENTITY_A_PED BOOL Entity entity
Usage:
Citizen.InvokeNative(0xCF8176912DDA4EA5 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x138190F64DB4BBD1 IS_ENTITY_A_MISSION_ENTITY BOOL Entity entity
Usage:
Citizen.InvokeNative(0x138190F64DB4BBD1 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xC3D96AF45FCCEC4C IS_ENTITY_A_VEHICLE BOOL Entity entity
Usage:
Citizen.InvokeNative(0xC3D96AF45FCCEC4C , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x0A27A546A375FDEF IS_ENTITY_AN_OBJECT BOOL Entity entity
Usage:
Citizen.InvokeNative(0x0A27A546A375FDEF , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x5E58342602E94718 IS_ENTITY_AT_COORD BOOL Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9
Usage:
Citizen.InvokeNative(0x5E58342602E94718 , entity, xPos, yPos, zPos, xSize, ySize, zSize, p7, p8, p9)

Return Type: BOOL
Arguments:
  • Entity entity
  • float xPos
  • float yPos
  • float zPos
  • float xSize
  • float ySize
  • float zSize
  • BOOL p7
  • BOOL p8
  • int p9
0xC057F02B837A27F6 IS_ENTITY_AT_ENTITY BOOL Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7
Usage:
Citizen.InvokeNative(0xC057F02B837A27F6 , entity1, entity2, xSize, ySize, zSize, p5, p6, p7)

Return Type: BOOL
Arguments:
  • Entity entity1
  • Entity entity2
  • float xSize
  • float ySize
  • float zSize
  • BOOL p5
  • BOOL p6
  • int p7
0xEE6AD63ABF59C0B7 IS_ENTITY_ATTACHED BOOL Entity entity
Usage:
Citizen.InvokeNative(0xEE6AD63ABF59C0B7 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x306C1F6178F01AB3 IS_ENTITY_ATTACHED_TO_ANY_OBJECT BOOL Entity entity
Usage:
Citizen.InvokeNative(0x306C1F6178F01AB3 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xC841153DED2CA89A IS_ENTITY_ATTACHED_TO_ANY_PED BOOL Entity entity
Usage:
Citizen.InvokeNative(0xC841153DED2CA89A , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x12DF6E0D2E736749 IS_ENTITY_ATTACHED_TO_ANY_VEHICLE BOOL Entity entity
Usage:
Citizen.InvokeNative(0x12DF6E0D2E736749 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x154A3C529497053E IS_ENTITY_ATTACHED_TO_ENTITY BOOL Entity from, Entity to
Usage:
Citizen.InvokeNative(0x154A3C529497053E , from, to)

Return Type: BOOL
Arguments:
  • Entity from
  • Entity to
0xA7E51B53309EAC97 _IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM BOOL Entity entity
Usage:
Citizen.InvokeNative(0xA7E51B53309EAC97 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x7D5B1F88E7504BBA IS_ENTITY_DEAD BOOL Entity entity
Usage:
Citizen.InvokeNative(0x7D5B1F88E7504BBA , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x886E37EC497200B6 IS_ENTITY_IN_AIR BOOL Entity entity, Any p1
Usage:
Citizen.InvokeNative(0x886E37EC497200B6 , entity, p1)

Return Type: BOOL
Arguments:
  • Entity entity
  • Any p1
0xD3151E53134595E5 IS_ENTITY_IN_ANGLED_AREA BOOL Entity entity, float originX, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8, BOOL p9, Any p10
Usage:
Citizen.InvokeNative(0xD3151E53134595E5 , entity, originX, originY, originZ, edgeX, edgeY, edgeZ, angle, p8, p9, p10)

Return Type: BOOL
Arguments:
  • Entity entity
  • float originX
  • float originY
  • float originZ
  • float edgeX
  • float edgeY
  • float edgeZ
  • float angle
  • BOOL p8
  • BOOL p9
  • Any p10
0x0C2634C40A16193E IS_ENTITY_IN_AREA BOOL Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9
Usage:
Citizen.InvokeNative(0x0C2634C40A16193E , entity, x1, y1, z1, x2, y2, z2, p7, p8, p9)

Return Type: BOOL
Arguments:
  • Entity entity
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • BOOL p7
  • BOOL p8
  • Any p9
0x5A5526BC09C06623 IS_ENTITY_IN_VOLUME BOOL Entity entity, ScrHandle volume, BOOL p2, int p3
Usage:
Citizen.InvokeNative(0x5A5526BC09C06623 , entity, volume, p2, p3)

Return Type: BOOL
Arguments:
  • Entity entity
  • ScrHandle volume
  • BOOL p2
  • int p3
0xDDE5C125AC446723 IS_ENTITY_IN_WATER BOOL Entity entity
Usage:
Citizen.InvokeNative(0xDDE5C125AC446723 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xD4E5C1E93C466127 _IS_ENTITY_UNDERWATER BOOL Entity entity, BOOL p1
Usage:
Citizen.InvokeNative(0xD4E5C1E93C466127 , entity, p1)

Return Type: BOOL
Arguments:
  • Entity entity
  • BOOL p1
0x4A77C3F73FD9E831 GET_ENTITY_SUBMERGED_LEVEL float Entity entity
Usage:
Citizen.InvokeNative(0x4A77C3F73FD9E831 , entity)

Return Type: float
Arguments:
  • Entity entity
0x850C940EE3E7B8B5 SET_ENTITY_REQUIRES_MORE_EXPENSIVE_RIVER_CHECK void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x850C940EE3E7B8B5 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x7A49D40DE437BC8D _0x7A49D40DE437BC8D void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x7A49D40DE437BC8D , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x978AA2323ED32209 _0x978AA2323ED32209 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x978AA2323ED32209 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x002AAC783ED323ED _0x002AAC783ED323ED void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x002AAC783ED323ED , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x007AAC783ED323ED _0x007AAC783ED323ED void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x007AAC783ED323ED , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x613C15D5D8DB781F IS_ENTITY_ON_SCREEN BOOL Entity entity
Usage:
Citizen.InvokeNative(0x613C15D5D8DB781F , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xDEE49D5CA6C49148 IS_ENTITY_PLAYING_ANIM BOOL Entity entity, const char* animDict, const char* animName, int animType
Usage:
Citizen.InvokeNative(0xDEE49D5CA6C49148 , entity, animDict, animName, animType)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* animDict
  • const char* animName
  • int animType
0x0B7CB1300CBFE19C _IS_ENTITY_PLAYING_ANY_ANIM BOOL Entity entity, int p1
Usage:
Citizen.InvokeNative(0x0B7CB1300CBFE19C , entity, p1)

Return Type: BOOL
Arguments:
  • Entity entity
  • int p1
0x86468ADFA0F6B861 IS_ENTITY_STATIC BOOL Entity entity
Usage:
Citizen.InvokeNative(0x86468ADFA0F6B861 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x9A2304A64C3C8423 IS_ENTITY_TOUCHING_ENTITY BOOL Entity entity, Entity targetEntity
Usage:
Citizen.InvokeNative(0x9A2304A64C3C8423 , entity, targetEntity)

Return Type: BOOL
Arguments:
  • Entity entity
  • Entity targetEntity
0x2AE3EBC8DEB9768B IS_ENTITY_TOUCHING_MODEL BOOL Entity entity, Hash modelHash
Usage:
Citizen.InvokeNative(0x2AE3EBC8DEB9768B , entity, modelHash)

Return Type: BOOL
Arguments:
  • Entity entity
  • Hash modelHash
0xF6F6AFD8D4FB2658 IS_ENTITY_UPRIGHT BOOL Entity entity, float angle
Usage:
Citizen.InvokeNative(0xF6F6AFD8D4FB2658 , entity, angle)

Return Type: BOOL
Arguments:
  • Entity entity
  • float angle
0x109DE3DA41AAD94A IS_ENTITY_UPSIDEDOWN BOOL Entity entity
Usage:
Citizen.InvokeNative(0x109DE3DA41AAD94A , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xFFC96ECB7FA404CA IS_ENTITY_VISIBLE BOOL Entity entity
Usage:
Citizen.InvokeNative(0xFFC96ECB7FA404CA , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xFF9965C47FA404DA _0xFF9965C47FA404DA void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0xFF9965C47FA404DA , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0xF213C724E77F321A IS_ENTITY_VISIBLE_TO_SCRIPT BOOL Entity entity
Usage:
Citizen.InvokeNative(0xF213C724E77F321A , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x3F08C6163A4AB1D6 _0x3F08C6163A4AB1D6 void Any p0
Usage:
Citizen.InvokeNative(0x3F08C6163A4AB1D6 , p0)

Return Type: void
Arguments:
  • Any p0
0x0DB41D59E0F1502B _0x0DB41D59E0F1502B void Any p0
Usage:
Citizen.InvokeNative(0x0DB41D59E0F1502B , p0)

Return Type: void
Arguments:
  • Any p0
0xC8CCDB712FBCBA92 _IS_TRACKED_ENTITY_VISIBLE BOOL Entity entity
Usage:
Citizen.InvokeNative(0xC8CCDB712FBCBA92 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x140188E884645624 IS_ENTITY_OCCLUDED BOOL Entity entity
Usage:
Citizen.InvokeNative(0x140188E884645624 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x3546FAB293FF2981 WOULD_ENTITY_BE_OCCLUDED BOOL Hash entityModelHash, float x, float y, float z, BOOL p4
Usage:
Citizen.InvokeNative(0x3546FAB293FF2981 , entityModelHash, x, y, z, p4)

Return Type: BOOL
Arguments:
  • Hash entityModelHash
  • float x
  • float y
  • float z
  • BOOL p4
0x5E1CC2E8DC3111DD IS_ENTITY_WAITING_FOR_WORLD_COLLISION BOOL Entity entity
Usage:
Citizen.InvokeNative(0x5E1CC2E8DC3111DD , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x857ACB0AB4BD0D55 _IS_ENTITY_ON_TRAIN_TRACK BOOL Entity entity
Usage:
Citizen.InvokeNative(0x857ACB0AB4BD0D55 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xCDB682BB47C02F0A _0xCDB682BB47C02F0A void Entity entity, Hash p1
Usage:
Citizen.InvokeNative(0xCDB682BB47C02F0A , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • Hash p1
0xE19035EB65AB2932 _0xE19035EB65AB2932 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE19035EB65AB2932 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x8C03CD6B5E0E85E8 SCRIPT_OVERRIDE_ENTITY_LOOT_TABLE_PERMANENT BOOL Entity entity, Hash lootTable
Usage:
Citizen.InvokeNative(0x8C03CD6B5E0E85E8 , entity, lootTable)

Return Type: BOOL
Arguments:
  • Entity entity
  • Hash lootTable
0x1E804EA9B12030A4 _GET_SCRIPT_OVERRIDE_ENTITY_LOOT_TABLE_PERMANENT BOOL Entity entity, Hash* lootTable
Usage:
Citizen.InvokeNative(0x1E804EA9B12030A4 , entity, lootTable)

Return Type: BOOL
Arguments:
  • Entity entity
  • Hash* lootTable
0xA88E215CEB0435C0 _REQUEST_ENTITY_LOOT_LIST BOOL Ped mount, Any* argStruct, Hash visiblelootslotrequestType, int flag, int p4, BOOL p5
Usage:
Citizen.InvokeNative(0xA88E215CEB0435C0 , mount, argStruct, visiblelootslotrequestType, flag, p4, p5)

Return Type: BOOL
Arguments:
  • Ped mount
  • Any* argStruct
  • Hash visiblelootslotrequestType
  • int flag
  • int p4
  • BOOL p5
0xE31FC20319874CB3 _0xE31FC20319874CB3 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xE31FC20319874CB3 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x582F73ACFE969571 _0x582F73ACFE969571 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x582F73ACFE969571 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xBA2A089E60ED1163 _0xBA2A089E60ED1163 Any Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xBA2A089E60ED1163 , p0, p1, p2, p3, p4)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x61914209C36EFDDB GET_CARRIABLE_ENTITY_STATE int Entity entity
Usage:
Citizen.InvokeNative(0x61914209C36EFDDB , entity)

Return Type: int
Arguments:
  • Entity entity
0xD46BF94C4C66FAB0 _0xD46BF94C4C66FAB0 Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xD46BF94C4C66FAB0 , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x34F008A7E48C496B _GET_OPTIMAL_CARRY_CONFIG Hash Entity entity, int index
Usage:
Citizen.InvokeNative(0x34F008A7E48C496B , entity, index)

Return Type: Hash
Arguments:
  • Entity entity
  • int index
0xD21C7418C590BB40 _0xD21C7418C590BB40 Any Any p0
Usage:
Citizen.InvokeNative(0xD21C7418C590BB40 , p0)

Return Type: Any
Arguments:
  • Any p0
0x0FD25587BB306C86 _GET_ENTITY_CARRY_CONFIG Hash Entity entity
Usage:
Citizen.InvokeNative(0x0FD25587BB306C86 , entity)

Return Type: Hash
Arguments:
  • Entity entity
0x5AFFA9DDC87846F8 _IS_CARRIABLE_MODEL BOOL Hash model
Usage:
Citizen.InvokeNative(0x5AFFA9DDC87846F8 , model)

Return Type: BOOL
Arguments:
  • Hash model
0x31FEF6A20F00B963 _GET_CARRIABLE_FROM_ENTITY Hash Entity entity
Usage:
Citizen.InvokeNative(0x31FEF6A20F00B963 , entity)

Return Type: Hash
Arguments:
  • Entity entity
0x399657ED871B3A6C _SET_ENTITY_CARCASS_TYPE void Entity entity, Hash type
Usage:
Citizen.InvokeNative(0x399657ED871B3A6C , entity, type)

Return Type: void
Arguments:
  • Entity entity
  • Hash type
0x2A77EF9BEC8518F4 _0x2A77EF9BEC8518F4 Any Any p0
Usage:
Citizen.InvokeNative(0x2A77EF9BEC8518F4 , p0)

Return Type: Any
Arguments:
  • Any p0
0x0D0DB2B6AF19A987 _DELETE_CARRIABLE void Entity* entity
Usage:
Citizen.InvokeNative(0x0D0DB2B6AF19A987 , entity)

Return Type: void
Arguments:
  • Entity* entity
0x8DE41E9902E85756 _IS_ENTITY_FULLY_LOOTED BOOL Entity entity
Usage:
Citizen.InvokeNative(0x8DE41E9902E85756 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x6BCF5F3D8FFE988D _SET_ENTITY_FULLY_LOOTED void Entity entity, BOOL looted
Usage:
Citizen.InvokeNative(0x6BCF5F3D8FFE988D , entity, looted)

Return Type: void
Arguments:
  • Entity entity
  • BOOL looted
0xEF2D9ED7CE684F08 _FIND_ENTITY_LOOTING_PED Ped Entity entity
Usage:
Citizen.InvokeNative(0xEF2D9ED7CE684F08 , entity)

Return Type: Ped
Arguments:
  • Entity entity
0x0CCEFC6C2C95DA2A _0x0CCEFC6C2C95DA2A Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x0CCEFC6C2C95DA2A , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x383F64263F946E45 _0x383F64263F946E45 BOOL int* p0, Entity entity, int p2, Ped ped, Any p4, int p5
Usage:
Citizen.InvokeNative(0x383F64263F946E45 , p0, entity, p2, ped, p4, p5)

Return Type: BOOL
Arguments:
  • int* p0
  • Entity entity
  • int p2
  • Ped ped
  • Any p4
  • int p5
0x8E10DF0FFA63FB65 _0x8E10DF0FFA63FB65 Any Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x8E10DF0FFA63FB65 , p0, p1, p2, p3, p4)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x808077647856DE62 _GET_ENTITY_CARRYING_FLAG BOOL Entity entity, int flagId
Usage:
Citizen.InvokeNative(0x808077647856DE62 , entity, flagId)

Return Type: BOOL
Arguments:
  • Entity entity
  • int flagId
0x18FF3110CF47115D _SET_ENTITY_CARRYING_FLAG void Entity entity, int flagId, BOOL value
Usage:
Citizen.InvokeNative(0x18FF3110CF47115D , entity, flagId, value)

Return Type: void
Arguments:
  • Entity entity
  • int flagId
  • BOOL value
0xC3ABCFBC7D74AFA5 _0xC3ABCFBC7D74AFA5 void Ped ped, int p1, BOOL p2
Usage:
Citizen.InvokeNative(0xC3ABCFBC7D74AFA5 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • BOOL p2
0x371D179701D9C082 _0x371D179701D9C082 void Entity entity
Usage:
Citizen.InvokeNative(0x371D179701D9C082 , entity)

Return Type: void
Arguments:
  • Entity entity
0xA48E4801DEBDF7E4 _0xA48E4801DEBDF7E4 void Entity entity, BOOL p1
Usage:
Citizen.InvokeNative(0xA48E4801DEBDF7E4 , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • BOOL p1
0x255B6DB4E3AD3C3E _GET_IS_CARRIABLE_PELT BOOL Entity entity
Usage:
Citizen.InvokeNative(0x255B6DB4E3AD3C3E , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xF59FDE7B4D31A630 _0xF59FDE7B4D31A630 Any Any p0
Usage:
Citizen.InvokeNative(0xF59FDE7B4D31A630 , p0)

Return Type: Any
Arguments:
  • Any p0
0x120376C23F019C6C _0x120376C23F019C6C Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x120376C23F019C6C , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x5744562E973E33CD _0x5744562E973E33CD Any Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x5744562E973E33CD , p0, p1, p2, p3, p4)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xDD03FC2089AD093C _0xDD03FC2089AD093C void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xDD03FC2089AD093C , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xB16C780C51E51E2B _0xB16C780C51E51E2B Any Any p0
Usage:
Citizen.InvokeNative(0xB16C780C51E51E2B , p0)

Return Type: Any
Arguments:
  • Any p0
0xEF259AA1E097E0AD _0xEF259AA1E097E0AD void Entity entity, Any p1
Usage:
Citizen.InvokeNative(0xEF259AA1E097E0AD , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • Any p1
0xBD94CECFB2D65119 _0xBD94CECFB2D65119 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xBD94CECFB2D65119 , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x482D17E45665DA44 _SET_ENTITY_CUSTOM_PICKUP_RADIUS void Entity entity, float radius
Usage:
Citizen.InvokeNative(0x482D17E45665DA44 , entity, radius)

Return Type: void
Arguments:
  • Entity entity
  • float radius
0xE75EEA8DB59A9F39 _0xE75EEA8DB59A9F39 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xE75EEA8DB59A9F39 , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x188736456D1DEDE6 _0x188736456D1DEDE6 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x188736456D1DEDE6 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xC6A1A3D63F122DE7 _0xC6A1A3D63F122DE7 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC6A1A3D63F122DE7 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x31DA7CEC5334DB37 APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS void Entity entity, int forceType, float x, float y, float z, int component, BOOL isDirectionRel, BOOL isForceRel, BOOL p8
Usage:
Citizen.InvokeNative(0x31DA7CEC5334DB37 , entity, forceType, x, y, z, component, isDirectionRel, isForceRel, p8)

Return Type: void
Arguments:
  • Entity entity
  • int forceType
  • float x
  • float y
  • float z
  • int component
  • BOOL isDirectionRel
  • BOOL isForceRel
  • BOOL p8
0xF15E8F5D333F09C4 APPLY_FORCE_TO_ENTITY void Entity entity, int forceFlags, float x, float y, float z, float offX, float offY, float offZ, int boneIndex, BOOL isDirectionRel, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13
Usage:
Citizen.InvokeNative(0xF15E8F5D333F09C4 , entity, forceFlags, x, y, z, offX, offY, offZ, boneIndex, isDirectionRel, ignoreUpVec, isForceRel, p12, p13)

Return Type: void
Arguments:
  • Entity entity
  • int forceFlags
  • float x
  • float y
  • float z
  • float offX
  • float offY
  • float offZ
  • int boneIndex
  • BOOL isDirectionRel
  • BOOL ignoreUpVec
  • BOOL isForceRel
  • BOOL p12
  • BOOL p13
0x6B9BBD38AB0796DF ATTACH_ENTITY_TO_ENTITY void Entity entity1, Entity entity2, int boneIndex, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, BOOL p9, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, BOOL p15, BOOL p16
Usage:
Citizen.InvokeNative(0x6B9BBD38AB0796DF , entity1, entity2, boneIndex, xPos, yPos, zPos, xRot, yRot, zRot, p9, useSoftPinning, collision, isPed, vertexIndex, fixedRot, p15, p16)

Return Type: void
Arguments:
  • Entity entity1
  • Entity entity2
  • int boneIndex
  • float xPos
  • float yPos
  • float zPos
  • float xRot
  • float yRot
  • float zRot
  • BOOL p9
  • BOOL useSoftPinning
  • BOOL collision
  • BOOL isPed
  • int vertexIndex
  • BOOL fixedRot
  • BOOL p15
  • BOOL p16
0xB629A43CA1643481 ATTACH_ENTITY_TO_ENTITY_PHYSICALLY void Entity entity1, Entity entity2, int p2, int boneIndex, float offsetX, float offsetY, float offsetZ, float p7, float p8, float p9, float p10, float p11, float p12, float p13, BOOL p14, BOOL p15, BOOL p16, BOOL p17, int p18, BOOL p19, float p20, float p21
Usage:
Citizen.InvokeNative(0xB629A43CA1643481 , entity1, entity2, p2, boneIndex, offsetX, offsetY, offsetZ, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21)

Return Type: void
Arguments:
  • Entity entity1
  • Entity entity2
  • int p2
  • int boneIndex
  • float offsetX
  • float offsetY
  • float offsetZ
  • float p7
  • float p8
  • float p9
  • float p10
  • float p11
  • float p12
  • float p13
  • BOOL p14
  • BOOL p15
  • BOOL p16
  • BOOL p17
  • int p18
  • BOOL p19
  • float p20
  • float p21
0x445D7D8EA66E373E _ATTACH_ENTITY_TO_COORDS_PHYSICALLY void Entity entity, int p1, float x, float y, float z, float offsetX, float offsetY, float offsetZ, float timer, BOOL p9, int p10, int p11, int p12, int p13, int p14, int p15
Usage:
Citizen.InvokeNative(0x445D7D8EA66E373E , entity, p1, x, y, z, offsetX, offsetY, offsetZ, timer, p9, p10, p11, p12, p13, p14, p15)

Return Type: void
Arguments:
  • Entity entity
  • int p1
  • float x
  • float y
  • float z
  • float offsetX
  • float offsetY
  • float offsetZ
  • float timer
  • BOOL p9
  • int p10
  • int p11
  • int p12
  • int p13
  • int p14
  • int p15
0x16908E859C3AB698 _0x16908E859C3AB698 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x16908E859C3AB698 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xBACA8FE9C76C124E GET_ENTITY_BONE_INDEX_BY_NAME int Entity entity, const char* boneName
Usage:
Citizen.InvokeNative(0xBACA8FE9C76C124E , entity, boneName)

Return Type: int
Arguments:
  • Entity entity
  • const char* boneName
0xBB19AC7D4DCEFD0F CLEAR_ENTITY_LAST_DAMAGE_ENTITY void Entity entity
Usage:
Citizen.InvokeNative(0xBB19AC7D4DCEFD0F , entity)

Return Type: void
Arguments:
  • Entity entity
0x4CD38C78BD19A497 DELETE_ENTITY void Entity* entity
Usage:
Citizen.InvokeNative(0x4CD38C78BD19A497 , entity)

Return Type: void
Arguments:
  • Entity* entity
0x5E94EA09E7207C16 _DELETE_ENTITY_2 void Entity* entity
Usage:
Citizen.InvokeNative(0x5E94EA09E7207C16 , entity)

Return Type: void
Arguments:
  • Entity* entity
0x64CDE9D6BF8ECAD3 DETACH_ENTITY void Entity entity, BOOL p1, BOOL collision
Usage:
Citizen.InvokeNative(0x64CDE9D6BF8ECAD3 , entity, p1, collision)

Return Type: void
Arguments:
  • Entity entity
  • BOOL p1
  • BOOL collision
0x083D497D57B7400F _IS_ENTITY_FROZEN BOOL Entity entity
Usage:
Citizen.InvokeNative(0x083D497D57B7400F , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x7D9EFB7AD6B19754 FREEZE_ENTITY_POSITION void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x7D9EFB7AD6B19754 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x740CB4F3F602C9F4 SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x740CB4F3F602C9F4 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0xDC19C288082E586E SET_ENTITY_AS_MISSION_ENTITY void Entity entity, BOOL scriptHostObject, BOOL grabFromOtherScript
Usage:
Citizen.InvokeNative(0xDC19C288082E586E , entity, scriptHostObject, grabFromOtherScript)

Return Type: void
Arguments:
  • Entity entity
  • BOOL scriptHostObject
  • BOOL grabFromOtherScript
0x4971D2F8162B9674 SET_ENTITY_AS_NO_LONGER_NEEDED void Entity* entity
Usage:
Citizen.InvokeNative(0x4971D2F8162B9674 , entity)

Return Type: void
Arguments:
  • Entity* entity
0x2595DD4236549CE3 SET_PED_AS_NO_LONGER_NEEDED void Ped* ped
Usage:
Citizen.InvokeNative(0x2595DD4236549CE3 , ped)

Return Type: void
Arguments:
  • Ped* ped
0x629BFA74418D6239 SET_VEHICLE_AS_NO_LONGER_NEEDED void Vehicle* vehicle
Usage:
Citizen.InvokeNative(0x629BFA74418D6239 , vehicle)

Return Type: void
Arguments:
  • Vehicle* vehicle
0x3AE22DEB5BA5A3E6 SET_OBJECT_AS_NO_LONGER_NEEDED void Object* object
Usage:
Citizen.InvokeNative(0x3AE22DEB5BA5A3E6 , object)

Return Type: void
Arguments:
  • Object* object
0x20FAEE47427A4497 _0x20FAEE47427A4497 void -
Usage:
Citizen.InvokeNative(0x20FAEE47427A4497 )

Return Type: void
Arguments:
  • -
0x88AD6CC10D8D35B2 _DOES_THREAD_OWN_THIS_ENTITY BOOL Entity entity
Usage:
Citizen.InvokeNative(0x88AD6CC10D8D35B2 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x56E0735D6273B227 _0x56E0735D6273B227 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x56E0735D6273B227 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xC0EDEF16D90661EE _0xC0EDEF16D90661EE void Entity entity, float p1
Usage:
Citizen.InvokeNative(0xC0EDEF16D90661EE , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • float p1
0x0FD7D7C232876E72 _0x0FD7D7C232876E72 void Any p0
Usage:
Citizen.InvokeNative(0x0FD7D7C232876E72 , p0)

Return Type: void
Arguments:
  • Any p0
0x0939E773925C4719 _0x0939E773925C4719 void -
Usage:
Citizen.InvokeNative(0x0939E773925C4719 )

Return Type: void
Arguments:
  • -
0x0D06D522B90E861F SET_ENTITY_CAN_BE_DAMAGED void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x0D06D522B90E861F , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x75DF9E73F2F005FD _GET_ENTITY_CAN_BE_DAMAGED BOOL Entity entity
Usage:
Citizen.InvokeNative(0x75DF9E73F2F005FD , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x0EF1AFB18649E015 SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP void Entity entity, BOOL bCanBeDamaged, Hash relGroup
Usage:
Citizen.InvokeNative(0x0EF1AFB18649E015 , entity, bCanBeDamaged, relGroup)

Return Type: void
Arguments:
  • Entity entity
  • BOOL bCanBeDamaged
  • Hash relGroup
0xFF83AF534156B399 _0xFF83AF534156B399 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xFF83AF534156B399 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x6D09F32E284D0FB7 SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x6D09F32E284D0FB7 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0xAA2FADD30F45A9DA GET_ENTITY_COLLISION_DISABLED BOOL Entity entity
Usage:
Citizen.InvokeNative(0xAA2FADD30F45A9DA , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xF66F820909453B8C SET_ENTITY_COLLISION void Entity entity, BOOL toggle, BOOL keepPhysics
Usage:
Citizen.InvokeNative(0xF66F820909453B8C , entity, toggle, keepPhysics)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
  • BOOL keepPhysics
0xE0580EC84813875A SET_ENTITY_COMPLETELY_DISABLE_COLLISION void Entity entity, BOOL toggle, BOOL keepPhysics
Usage:
Citizen.InvokeNative(0xE0580EC84813875A , entity, toggle, keepPhysics)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
  • BOOL keepPhysics
0x06843DA7060A026B SET_ENTITY_COORDS void Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea
Usage:
Citizen.InvokeNative(0x06843DA7060A026B , entity, xPos, yPos, zPos, xAxis, yAxis, zAxis, clearArea)

Return Type: void
Arguments:
  • Entity entity
  • float xPos
  • float yPos
  • float zPos
  • BOOL xAxis
  • BOOL yAxis
  • BOOL zAxis
  • BOOL clearArea
0x239A3351AC1DA385 SET_ENTITY_COORDS_NO_OFFSET void Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis
Usage:
Citizen.InvokeNative(0x239A3351AC1DA385 , entity, xPos, yPos, zPos, xAxis, yAxis, zAxis)

Return Type: void
Arguments:
  • Entity entity
  • float xPos
  • float yPos
  • float zPos
  • BOOL xAxis
  • BOOL yAxis
  • BOOL zAxis
0xFBFC4473F66CE344 SET_ENTITY_DYNAMIC void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0xFBFC4473F66CE344 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0xCF2B9C0645C4651B SET_ENTITY_HEADING void Entity entity, float heading
Usage:
Citizen.InvokeNative(0xCF2B9C0645C4651B , entity, heading)

Return Type: void
Arguments:
  • Entity entity
  • float heading
0x203BEFFDBE12E96A _SET_ENTITY_COORDS_AND_HEADING void Entity entity, float xPos, float yPos, float zPos, float heading, BOOL xAxis, BOOL yAxis, BOOL zAxis
Usage:
Citizen.InvokeNative(0x203BEFFDBE12E96A , entity, xPos, yPos, zPos, heading, xAxis, yAxis, zAxis)

Return Type: void
Arguments:
  • Entity entity
  • float xPos
  • float yPos
  • float zPos
  • float heading
  • BOOL xAxis
  • BOOL yAxis
  • BOOL zAxis
0x0918E3565C20F03C _SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET void Entity entity, float xPos, float yPos, float zPos, float heading, BOOL p5, BOOL p6
Usage:
Citizen.InvokeNative(0x0918E3565C20F03C , entity, xPos, yPos, zPos, heading, p5, p6)

Return Type: void
Arguments:
  • Entity entity
  • float xPos
  • float yPos
  • float zPos
  • float heading
  • BOOL p5
  • BOOL p6
0xAC2767ED8BDFAB15 SET_ENTITY_HEALTH void Entity entity, int healthAmount, Entity entityKilledBy
Usage:
Citizen.InvokeNative(0xAC2767ED8BDFAB15 , entity, healthAmount, entityKilledBy)

Return Type: void
Arguments:
  • Entity entity
  • int healthAmount
  • Entity entityKilledBy
0xA5C38736C426FCB8 SET_ENTITY_INVINCIBLE void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0xA5C38736C426FCB8 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0xAF7F3099B9FEB535 _0xAF7F3099B9FEB535 void Entity entity, float p1, float p2, float p3
Usage:
Citizen.InvokeNative(0xAF7F3099B9FEB535 , entity, p1, p2, p3)

Return Type: void
Arguments:
  • Entity entity
  • float p1
  • float p2
  • float p3
0x0A5D170C44CB2189 SET_ENTITY_IS_TARGET_PRIORITY void Entity entity, BOOL p1, float p2
Usage:
Citizen.InvokeNative(0x0A5D170C44CB2189 , entity, p1, p2)

Return Type: void
Arguments:
  • Entity entity
  • BOOL p1
  • float p2
0xB38A29CCD5447783 _0xB38A29CCD5447783 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xB38A29CCD5447783 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x4B436BAC8CBE9B07 _SET_ENTITY_THREAT_TIER void Entity entity, int tier, BOOL p2
Usage:
Citizen.InvokeNative(0x4B436BAC8CBE9B07 , entity, tier, p2)

Return Type: void
Arguments:
  • Entity entity
  • int tier
  • BOOL p2
0xE12F56CB25D9CE23 _GET_ENTITY_THREAT_TIER int Entity entity
Usage:
Citizen.InvokeNative(0xE12F56CB25D9CE23 , entity)

Return Type: int
Arguments:
  • Entity entity
0x2D40BCBFE9305DEA _0x2D40BCBFE9305DEA void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x2D40BCBFE9305DEA , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xEBDC12861D079ABA _SET_ENTITY_LIGHTS_ENABLED void Entity entity, BOOL enabled
Usage:
Citizen.InvokeNative(0xEBDC12861D079ABA , entity, enabled)

Return Type: void
Arguments:
  • Entity entity
  • BOOL enabled
0x9B9EE31AED48072E SET_ENTITY_LOAD_COLLISION_FLAG void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x9B9EE31AED48072E , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0xBEB1600952B9CF5C HAS_COLLISION_LOADED_AROUND_ENTITY BOOL Entity entity
Usage:
Citizen.InvokeNative(0xBEB1600952B9CF5C , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x6BFBDC46139C45AB HAS_COLLISION_LOADED_AROUND_POSITION BOOL float xPos, float yPos, float zPos
Usage:
Citizen.InvokeNative(0x6BFBDC46139C45AB , xPos, yPos, zPos)

Return Type: BOOL
Arguments:
  • float xPos
  • float yPos
  • float zPos
0x473598683095D430 SET_ENTITY_ONLY_DAMAGED_BY_PLAYER void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x473598683095D430 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x6C1F6AA2F0ADD104 SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP void Entity entity, BOOL p1, Hash relationshipGroup
Usage:
Citizen.InvokeNative(0x6C1F6AA2F0ADD104 , entity, p1, relationshipGroup)

Return Type: void
Arguments:
  • Entity entity
  • BOOL p1
  • Hash relationshipGroup
0xFAEE099C6F890BB8 SET_ENTITY_PROOFS void Entity entity, int proofsBitset, BOOL specialFlag
Usage:
Citizen.InvokeNative(0xFAEE099C6F890BB8 , entity, proofsBitset, specialFlag)

Return Type: void
Arguments:
  • Entity entity
  • int proofsBitset
  • BOOL specialFlag
0x6CF0DAD7FA1088EA _GET_ENTITY_PROOFS int Entity entity
Usage:
Citizen.InvokeNative(0x6CF0DAD7FA1088EA , entity)

Return Type: int
Arguments:
  • Entity entity
0x100E7007D13E3687 SET_ENTITY_QUATERNION void Entity entity, float x, float y, float z, float w
Usage:
Citizen.InvokeNative(0x100E7007D13E3687 , entity, x, y, z, w)

Return Type: void
Arguments:
  • Entity entity
  • float x
  • float y
  • float z
  • float w
0x9CC8314DFEDE441E SET_ENTITY_ROTATION void Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5
Usage:
Citizen.InvokeNative(0x9CC8314DFEDE441E , entity, pitch, roll, yaw, rotationOrder, p5)

Return Type: void
Arguments:
  • Entity entity
  • float pitch
  • float roll
  • float yaw
  • int rotationOrder
  • BOOL p5
0xD45BB89B53FC0CFD _0xD45BB89B53FC0CFD void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0xD45BB89B53FC0CFD , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0x1794B4FCC84D812F SET_ENTITY_VISIBLE void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x1794B4FCC84D812F , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x80FDEB3A9E9AA578 _0x80FDEB3A9E9AA578 void Entity entity, BOOL p1
Usage:
Citizen.InvokeNative(0x80FDEB3A9E9AA578 , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • BOOL p1
0x9C6906EF8CB20C5F _0x9C6906EF8CB20C5F void Entity entity
Usage:
Citizen.InvokeNative(0x9C6906EF8CB20C5F , entity)

Return Type: void
Arguments:
  • Entity entity
0x1C99BB7B6E96D16F SET_ENTITY_VELOCITY void Entity entity, float x, float y, float z
Usage:
Citizen.InvokeNative(0x1C99BB7B6E96D16F , entity, x, y, z)

Return Type: void
Arguments:
  • Entity entity
  • float x
  • float y
  • float z
0x0CEDB728A1083FA7 SET_ENTITY_HAS_GRAVITY void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x0CEDB728A1083FA7 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x5FB407F0A7C877BF SET_ENTITY_LOD_DIST void Entity entity, int value
Usage:
Citizen.InvokeNative(0x5FB407F0A7C877BF , entity, value)

Return Type: void
Arguments:
  • Entity entity
  • int value
0xDF240D0C2A948683 GET_ENTITY_LOD_DIST int Entity entity
Usage:
Citizen.InvokeNative(0xDF240D0C2A948683 , entity)

Return Type: int
Arguments:
  • Entity entity
0x0DF7692B1D9E7BA7 SET_ENTITY_ALPHA void Entity entity, int alphaLevel, BOOL skin
Usage:
Citizen.InvokeNative(0x0DF7692B1D9E7BA7 , entity, alphaLevel, skin)

Return Type: void
Arguments:
  • Entity entity
  • int alphaLevel
  • BOOL skin
0x1BB501624FAF2BEA GET_ENTITY_ALPHA int Entity entity
Usage:
Citizen.InvokeNative(0x1BB501624FAF2BEA , entity)

Return Type: int
Arguments:
  • Entity entity
0x744B9EF44779D9AB RESET_ENTITY_ALPHA void Entity entity
Usage:
Citizen.InvokeNative(0x744B9EF44779D9AB , entity)

Return Type: void
Arguments:
  • Entity entity
0xA91E6CF94404E8C9 _SET_ENTITY_FADE_IN void Entity entity
Usage:
Citizen.InvokeNative(0xA91E6CF94404E8C9 , entity)

Return Type: void
Arguments:
  • Entity entity
0xACAD101E1FB66689 SET_ENTITY_ALWAYS_PRERENDER void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0xACAD101E1FB66689 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x85B8A7534E44BC23 SET_ENTITY_RENDER_SCORCHED void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x85B8A7534E44BC23 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x37B01666BAE8F7EF _0x37B01666BAE8F7EF Any Entity entity
Usage:
Citizen.InvokeNative(0x37B01666BAE8F7EF , entity)

Return Type: Any
Arguments:
  • Entity entity
0xA9E6D8F2DDFC4DB9 _0xA9E6D8F2DDFC4DB9 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA9E6D8F2DDFC4DB9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x10B2218320B6F5AC CREATE_MODEL_SWAP void float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6
Usage:
Citizen.InvokeNative(0x10B2218320B6F5AC , x, y, z, radius, originalModel, newModel, p6)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • Hash originalModel
  • Hash newModel
  • BOOL p6
0x824E1C26A14CB817 REMOVE_MODEL_SWAP void float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6
Usage:
Citizen.InvokeNative(0x824E1C26A14CB817 , x, y, z, radius, originalModel, newModel, p6)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • Hash originalModel
  • Hash newModel
  • BOOL p6
0x069848B3FB3C4426 CREATE_MODEL_HIDE void float x, float y, float z, float radius, Hash model, BOOL p5
Usage:
Citizen.InvokeNative(0x069848B3FB3C4426 , x, y, z, radius, model, p5)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • Hash model
  • BOOL p5
0xD136090A9AAAB17D CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS void float x, float y, float z, float radius, Hash model, BOOL p5
Usage:
Citizen.InvokeNative(0xD136090A9AAAB17D , x, y, z, radius, model, p5)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • Hash model
  • BOOL p5
0x3F38A98576F6213A REMOVE_MODEL_HIDE void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x3F38A98576F6213A , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0xD4636C2EDB0DEA8A _0xD4636C2EDB0DEA8A Any Any p0
Usage:
Citizen.InvokeNative(0xD4636C2EDB0DEA8A , p0)

Return Type: Any
Arguments:
  • Any p0
0x0961A905AFBC34C7 CREATE_FORCED_OBJECT void float x, float y, float z, Any p3, Hash modelHash, BOOL p5
Usage:
Citizen.InvokeNative(0x0961A905AFBC34C7 , x, y, z, p3, modelHash, p5)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • Any p3
  • Hash modelHash
  • BOOL p5
0x553FA683F2BCD814 REMOVE_FORCED_OBJECT void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x553FA683F2BCD814 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xE037BF068223C38D SET_ENTITY_NO_COLLISION_ENTITY void Entity entity1, Entity entity2, BOOL thisFrameOnly
Usage:
Citizen.InvokeNative(0xE037BF068223C38D , entity1, entity2, thisFrameOnly)

Return Type: void
Arguments:
  • Entity entity1
  • Entity entity2
  • BOOL thisFrameOnly
0x516C6ABD18322B63 SET_ENTITY_MOTION_BLUR void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x516C6ABD18322B63 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x80646744FA88F9D7 SET_CAN_AUTO_VAULT_ON_ENTITY void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x80646744FA88F9D7 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x24AED2A608F93C4C SET_CAN_CLIMB_ON_ENTITY void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x24AED2A608F93C4C , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0xC64E597783BE9A1D SET_ENTITY_NOWEAPONDECALS void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0xC64E597783BE9A1D , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x59B57C4B06531E1E _GET_ENTITIES_NEAR_POINT int float x, float y, float z, float radius, ItemSet itemSet, int p5
Usage:
Citizen.InvokeNative(0x59B57C4B06531E1E , x, y, z, radius, itemSet, p5)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • ItemSet itemSet
  • int p5
0x84CCF9A12942C83D GET_MATCHING_ENTITIES int Volume volume, ItemSet itemSet, int entityType, Any p3, Hash p4, const char* p5
Usage:
Citizen.InvokeNative(0x84CCF9A12942C83D , volume, itemSet, entityType, p3, p4, p5)

Return Type: int
Arguments:
  • Volume volume
  • ItemSet itemSet
  • int entityType
  • Any p3
  • Hash p4
  • const char* p5
0x886171A12F400B89 _GET_ENTITIES_IN_VOLUME int Volume volume, ItemSet itemSet, int entityType
Usage:
Citizen.InvokeNative(0x886171A12F400B89 , volume, itemSet, entityType)

Return Type: int
Arguments:
  • Volume volume
  • ItemSet itemSet
  • int entityType
0x66B2B83B94B22458 _SEARCH_BUILDING_POOL_FOR_ENTITY_WITH_THIS_MODEL Entity Hash modelHash
Usage:
Citizen.InvokeNative(0x66B2B83B94B22458 , modelHash)

Return Type: Entity
Arguments:
  • Hash modelHash
0xC2E71D7E0A7B4C89 _0xC2E71D7E0A7B4C89 Any Any p0
Usage:
Citizen.InvokeNative(0xC2E71D7E0A7B4C89 , p0)

Return Type: Any
Arguments:
  • Any p0
0x6C31B06E91518269 _0x6C31B06E91518269 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6C31B06E91518269 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x119A5714578F4E05 _0x119A5714578F4E05 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x119A5714578F4E05 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF7424890E4A094C0 _GET_ENTITY_BY_DOORHASH Entity Hash doorHash, int p1
Usage:
Citizen.InvokeNative(0xF7424890E4A094C0 , doorHash, p1)

Return Type: Entity
Arguments:
  • Hash doorHash
  • int p1
0x42718CC559BD7776 FIND_ANIM_EVENT_PHASE BOOL const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4
Usage:
Citizen.InvokeNative(0x42718CC559BD7776 , animDictionary, animName, p2, p3, p4)

Return Type: BOOL
Arguments:
  • const char* animDictionary
  • const char* animName
  • const char* p2
  • Any* p3
  • Any* p4
0x4C9E96473D4F1A88 FORCE_ENTITY_AI_AND_ANIMATION_UPDATE void Entity entity, BOOL p1
Usage:
Citizen.InvokeNative(0x4C9E96473D4F1A88 , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • BOOL p1
0x627520389E288A73 _GET_ENTITY_ANIM_CURRENT_TIME float Entity entity, const char* animDict, const char* animName
Usage:
Citizen.InvokeNative(0x627520389E288A73 , entity, animDict, animName)

Return Type: float
Arguments:
  • Entity entity
  • const char* animDict
  • const char* animName
0x8E46E18AA828334F _0x8E46E18AA828334F float Entity entity, const char* animDict, const char* animClip
Usage:
Citizen.InvokeNative(0x8E46E18AA828334F , entity, animDict, animClip)

Return Type: float
Arguments:
  • Entity entity
  • const char* animDict
  • const char* animClip
0xDF8E49EA89A01DB1 _0xDF8E49EA89A01DB1 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xDF8E49EA89A01DB1 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x5851CC48405F4A07 HAS_ANIM_EVENT_FIRED BOOL Entity entity, Hash actionHash
Usage:
Citizen.InvokeNative(0x5851CC48405F4A07 , entity, actionHash)

Return Type: BOOL
Arguments:
  • Entity entity
  • Hash actionHash
0xAEB40615337EF1E3 HAS_ENTITY_ANIM_FINISHED BOOL Entity entity, const char* animDict, const char* animName, int p3
Usage:
Citizen.InvokeNative(0xAEB40615337EF1E3 , entity, animDict, animName, p3)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* animDict
  • const char* animName
  • int p3
0xDC6D22FAB76D4874 PLAY_ENTITY_ANIM BOOL Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset
Usage:
Citizen.InvokeNative(0xDC6D22FAB76D4874 , entity, animName, animDict, p3, loop, stayInAnim, p6, delta, bitset)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* animName
  • const char* animDict
  • float p3
  • BOOL loop
  • BOOL stayInAnim
  • BOOL p6
  • float delta
  • Any bitset
0x11CDABDC7783B2BC _SET_ENTITY_ANIM_CURRENT_TIME void Entity entity, const char* animDict, const char* animName, float time
Usage:
Citizen.InvokeNative(0x11CDABDC7783B2BC , entity, animDict, animName, time)

Return Type: void
Arguments:
  • Entity entity
  • const char* animDict
  • const char* animName
  • float time
0xEAA885BA3CEA4E4A _SET_ENTITY_ANIM_SPEED void Entity entity, const char* animDict, const char* animName, float speedMultiplier
Usage:
Citizen.InvokeNative(0xEAA885BA3CEA4E4A , entity, animDict, animName, speedMultiplier)

Return Type: void
Arguments:
  • Entity entity
  • const char* animDict
  • const char* animName
  • float speedMultiplier
0x786591D986DE9159 STOP_ENTITY_ANIM BOOL Entity entity, const char* animation, const char* animGroup, float p3
Usage:
Citizen.InvokeNative(0x786591D986DE9159 , entity, animation, animGroup, p3)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* animation
  • const char* animGroup
  • float p3
0x669655FFB29EF1A9 _0x669655FFB29EF1A9 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x669655FFB29EF1A9 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x1AD922AB5038DEF3 _ADD_ENTITY_TRACKING_TRAILS void Entity entity
Usage:
Citizen.InvokeNative(0x1AD922AB5038DEF3 , entity)

Return Type: void
Arguments:
  • Entity entity
0x5826EFD6D73C4DE5 _0x5826EFD6D73C4DE5 void Entity entity
Usage:
Citizen.InvokeNative(0x5826EFD6D73C4DE5 , entity)

Return Type: void
Arguments:
  • Entity entity
0x36EB4D34D4A092C5 _PAUSE_ENTITY_TRACKING void Entity entity, BOOL pause
Usage:
Citizen.InvokeNative(0x36EB4D34D4A092C5 , entity, pause)

Return Type: void
Arguments:
  • Entity entity
  • BOOL pause
0x29BA9F78321E5A6C _CREATE_FOOTPATH_TRAIL Any Any p0, const char* waypointRecord, BOOL bUseSnowOffset, float p3, float p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, BOOL bInit
Usage:
Citizen.InvokeNative(0x29BA9F78321E5A6C , p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit)

Return Type: Any
Arguments:
  • Any p0
  • const char* waypointRecord
  • BOOL bUseSnowOffset
  • float p3
  • float p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • BOOL bInit
0xC76E94A78127412B _0xC76E94A78127412B void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xC76E94A78127412B , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x7F20092547B4DDEA _0x7F20092547B4DDEA void Any p0
Usage:
Citizen.InvokeNative(0x7F20092547B4DDEA , p0)

Return Type: void
Arguments:
  • Any p0
0xF41E2979D5BC5370 _0xF41E2979D5BC5370 void Any p0
Usage:
Citizen.InvokeNative(0xF41E2979D5BC5370 , p0)

Return Type: void
Arguments:
  • Any p0
0xAAACB74442C1BED3 _0xAAACB74442C1BED3 Any Any p0
Usage:
Citizen.InvokeNative(0xAAACB74442C1BED3 , p0)

Return Type: Any
Arguments:
  • Any p0
0x6F3068258A499E52 PIN_CLOSEST_MAP_ENTITY Any Hash modelHash, float x, float y, float z, int flags
Usage:
Citizen.InvokeNative(0x6F3068258A499E52 , modelHash, x, y, z, flags)

Return Type: Any
Arguments:
  • Hash modelHash
  • float x
  • float y
  • float z
  • int flags
0xD2B9C78537ED5759 _UNPIN_MAP_ENTITY void Entity entity
Usage:
Citizen.InvokeNative(0xD2B9C78537ED5759 , entity)

Return Type: void
Arguments:
  • Entity entity
0x1FF441D7954F8709 IS_MAP_ENTITY_PINNED BOOL Any p0
Usage:
Citizen.InvokeNative(0x1FF441D7954F8709 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0x4735E2A4BB83D9DA _GET_PINNED_MAP_ENTITY Entity Any p0
Usage:
Citizen.InvokeNative(0x4735E2A4BB83D9DA , p0)

Return Type: Entity
Arguments:
  • Any p0
0xEAB3D91D30A344F1 _0xEAB3D91D30A344F1 void Any p0
Usage:
Citizen.InvokeNative(0xEAB3D91D30A344F1 , p0)

Return Type: void
Arguments:
  • Any p0
0x37CEB637BA3B1A47 _0x37CEB637BA3B1A47 void Any p0
Usage:
Citizen.InvokeNative(0x37CEB637BA3B1A47 , p0)

Return Type: void
Arguments:
  • Any p0
0x350E9211074955AF _0x350E9211074955AF Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x350E9211074955AF , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x898586729DB5221D _0x898586729DB5221D void Ped ped
Usage:
Citizen.InvokeNative(0x898586729DB5221D , ped)

Return Type: void
Arguments:
  • Ped ped
0xE9E7A0BAC7F57746 _0xE9E7A0BAC7F57746 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE9E7A0BAC7F57746 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
Hash Name Return Type Arguments
0x8AE2F981CDDB8FA4 SET_DECISION_MAKER void Ped ped, Hash name
Usage:
Citizen.InvokeNative(0x8AE2F981CDDB8FA4 , ped, name)

Return Type: void
Arguments:
  • Ped ped
  • Hash name
0x6B9C5C38838FB6E6 SET_DECISION_MAKER_TO_DEFAULT void Ped ped
Usage:
Citizen.InvokeNative(0x6B9C5C38838FB6E6 , ped)

Return Type: void
Arguments:
  • Ped ped
0xCA1315C33B9A2847 _CREATE_SHOCKING_EVENT ScrHandle Any* args
Usage:
Citizen.InvokeNative(0xCA1315C33B9A2847 , args)

Return Type: ScrHandle
Arguments:
  • Any* args
0xD9F8455409B525E9 ADD_SHOCKING_EVENT_AT_POSITION ScrHandle Hash eventType, float x, float y, float z, float p4, float p5, float p6, float p7, float p8, int p9, int p10
Usage:
Citizen.InvokeNative(0xD9F8455409B525E9 , eventType, x, y, z, p4, p5, p6, p7, p8, p9, p10)

Return Type: ScrHandle
Arguments:
  • Hash eventType
  • float x
  • float y
  • float z
  • float p4
  • float p5
  • float p6
  • float p7
  • float p8
  • int p9
  • int p10
0x7FD8F3BE76F89422 ADD_SHOCKING_EVENT_FOR_ENTITY ScrHandle Hash eventType, Entity entity, float p2, float p3, float p4, float p5, float p6, float p7, BOOL p8, BOOL p9, int p10, int p11
Usage:
Citizen.InvokeNative(0x7FD8F3BE76F89422 , eventType, entity, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)

Return Type: ScrHandle
Arguments:
  • Hash eventType
  • Entity entity
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • float p7
  • BOOL p8
  • BOOL p9
  • int p10
  • int p11
0x9DB47E16060D6354 IS_SHOCKING_EVENT_IN_SPHERE BOOL Hash eventType, float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0x9DB47E16060D6354 , eventType, x, y, z, radius)

Return Type: BOOL
Arguments:
  • Hash eventType
  • float x
  • float y
  • float z
  • float radius
0xE8BB3CC253A34559 REMOVE_SHOCKING_EVENT BOOL ScrHandle event
Usage:
Citizen.InvokeNative(0xE8BB3CC253A34559 , event)

Return Type: BOOL
Arguments:
  • ScrHandle event
0xD47A168C2AB90DC4 REMOVE_ALL_SHOCKING_EVENTS void BOOL p0
Usage:
Citizen.InvokeNative(0xD47A168C2AB90DC4 , p0)

Return Type: void
Arguments:
  • BOOL p0
0xB4C71BA9CAB097BD _REMOVE_ALL_SHOCKING_EVENTS_IN_AREA void float x, float y, float z, float radius, BOOL p4
Usage:
Citizen.InvokeNative(0xB4C71BA9CAB097BD , x, y, z, radius, p4)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • BOOL p4
0x6A648D42BF271DC7 _REMOVE_ALL_SHOCKING_EVENTS_OF_TYPE_IN_AREA void Hash eventType, float x, float y, float z, float radius, BOOL p5
Usage:
Citizen.InvokeNative(0x6A648D42BF271DC7 , eventType, x, y, z, radius, p5)

Return Type: void
Arguments:
  • Hash eventType
  • float x
  • float y
  • float z
  • float radius
  • BOOL p5
0x118873DD538490B4 REMOVE_ALL_SHOCKING_EVENTS_OF_TYPE void Hash eventType, BOOL p1
Usage:
Citizen.InvokeNative(0x118873DD538490B4 , eventType, p1)

Return Type: void
Arguments:
  • Hash eventType
  • BOOL p1
0xDB249021652420C5 REMOVE_SHOCKING_EVENT_SPAWN_BLOCKING_AREAS void -
Usage:
Citizen.InvokeNative(0xDB249021652420C5 )

Return Type: void
Arguments:
  • -
0x36D0F2BA2C0D9BDE _0x36D0F2BA2C0D9BDE Any Entity entity, int p1
Usage:
Citizen.InvokeNative(0x36D0F2BA2C0D9BDE , entity, p1)

Return Type: Any
Arguments:
  • Entity entity
  • int p1
0x7C511E91738A0828 _0x7C511E91738A0828 void Ped ped1, Ped ped2, int p2, Hash p3
Usage:
Citizen.InvokeNative(0x7C511E91738A0828 , ped1, ped2, p2, p3)

Return Type: void
Arguments:
  • Ped ped1
  • Ped ped2
  • int p2
  • Hash p3
0x84994FAD4E4E4E69 SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME void -
Usage:
Citizen.InvokeNative(0x84994FAD4E4E4E69 )

Return Type: void
Arguments:
  • -
0xB6F4825153920582 _0xB6F4825153920582 void -
Usage:
Citizen.InvokeNative(0xB6F4825153920582 )

Return Type: void
Arguments:
  • -
0x4B2B1A891D437CA7 _0x4B2B1A891D437CA7 void float p0
Usage:
Citizen.InvokeNative(0x4B2B1A891D437CA7 , p0)

Return Type: void
Arguments:
  • float p0
0x9520175B35E2268D _0x9520175B35E2268D void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x9520175B35E2268D , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x18E93EBFC1FCFA48 _0x18E93EBFC1FCFA48 Any Volume volume, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x18E93EBFC1FCFA48 , volume, p1, p2)

Return Type: Any
Arguments:
  • Volume volume
  • BOOL p1
  • BOOL p2
0x56B3410626A473E7 _0x56B3410626A473E7 void Any p0
Usage:
Citizen.InvokeNative(0x56B3410626A473E7 , p0)

Return Type: void
Arguments:
  • Any p0
0x608AD36A644A97FE _ADD_MODEL_TO_EVENT_MONITOR void Hash model, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x608AD36A644A97FE , model, p1, p2)

Return Type: void
Arguments:
  • Hash model
  • BOOL p1
  • BOOL p2
0x4465C3D1475BD3FD _0x4465C3D1475BD3FD void Hash model
Usage:
Citizen.InvokeNative(0x4465C3D1475BD3FD , model)

Return Type: void
Arguments:
  • Hash model
0x2DD42FAD06E6F19E _0x2DD42FAD06E6F19E Any Object object, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x2DD42FAD06E6F19E , object, p1, p2)

Return Type: Any
Arguments:
  • Object object
  • BOOL p1
  • BOOL p2
0xA86B0EE9B39D15D6 _0xA86B0EE9B39D15D6 void Object object
Usage:
Citizen.InvokeNative(0xA86B0EE9B39D15D6 , object)

Return Type: void
Arguments:
  • Object object
0x26054EB81AC0893B _0x26054EB81AC0893B BOOL Object object
Usage:
Citizen.InvokeNative(0x26054EB81AC0893B , object)

Return Type: BOOL
Arguments:
  • Object object
0xBB1E41DD3D3C6250 _SET_EVENT_TRACKER_FOR_PED void Ped ped, const char* eventName, int p2
Usage:
Citizen.InvokeNative(0xBB1E41DD3D3C6250 , ped, eventName, p2)

Return Type: void
Arguments:
  • Ped ped
  • const char* eventName
  • int p2
0xAD17A18215DD23D6 _0xAD17A18215DD23D6 int Entity entity, int p1, int p2
Usage:
Citizen.InvokeNative(0xAD17A18215DD23D6 , entity, p1, p2)

Return Type: int
Arguments:
  • Entity entity
  • int p1
  • int p2
0xC6A7DC546E94FED5 _EVENT_GET_TIME_SINCE_EVENT int Entity entity, Hash eventType, int p2, int p3
Usage:
Citizen.InvokeNative(0xC6A7DC546E94FED5 , entity, eventType, p2, p3)

Return Type: int
Arguments:
  • Entity entity
  • Hash eventType
  • int p2
  • int p3
0x796EECFF0C6D39BE _EVENT_GET_RECENT_EVENT Hash Entity entity, int p1, int p2
Usage:
Citizen.InvokeNative(0x796EECFF0C6D39BE , entity, p1, p2)

Return Type: Hash
Arguments:
  • Entity entity
  • int p1
  • int p2
0x797B3D4D92E56094 _IS_EVENT_TRACKER_ACTIVE BOOL const char* eventName, Hash shockingEvent
Usage:
Citizen.InvokeNative(0x797B3D4D92E56094 , eventName, shockingEvent)

Return Type: BOOL
Arguments:
  • const char* eventName
  • Hash shockingEvent
0x822A001BCEA5BD81 _EVENT_GET_SOURCE_ENTITY_FROM_EVENT Entity Entity entity, Hash eventType, int p2, int p3
Usage:
Citizen.InvokeNative(0x822A001BCEA5BD81 , entity, eventType, p2, p3)

Return Type: Entity
Arguments:
  • Entity entity
  • Hash eventType
  • int p2
  • int p3
0x38497F139981C5C9 _EVENT_GET_TARGET_ENTITY_FROM_EVENT Entity Entity entity, Hash eventType, int p2, int p3
Usage:
Citizen.InvokeNative(0x38497F139981C5C9 , entity, eventType, p2, p3)

Return Type: Entity
Arguments:
  • Entity entity
  • Hash eventType
  • int p2
  • int p3
0x1D1B448D719415AB _0x1D1B448D719415AB Any Ped ped
Usage:
Citizen.InvokeNative(0x1D1B448D719415AB , ped)

Return Type: Any
Arguments:
  • Ped ped
0x83D43F0FD5276E4D _0x83D43F0FD5276E4D Any Entity entity, int p1
Usage:
Citizen.InvokeNative(0x83D43F0FD5276E4D , entity, p1)

Return Type: Any
Arguments:
  • Entity entity
  • int p1
0xE28D7FC9FD32ABEB _0xE28D7FC9FD32ABEB void Entity entity, Hash eventType, int p2
Usage:
Citizen.InvokeNative(0xE28D7FC9FD32ABEB , entity, eventType, p2)

Return Type: void
Arguments:
  • Entity entity
  • Hash eventType
  • int p2
0x1A5C5D350068A673 _0x1A5C5D350068A673 void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x1A5C5D350068A673 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xAD8F2424C6E1E3A8 _EVENT_FLUSH_ALL_EVENT_TRACKERS void Ped ped
Usage:
Citizen.InvokeNative(0xAD8F2424C6E1E3A8 , ped)

Return Type: void
Arguments:
  • Ped ped
0xE2C2FBB7825FFC66 _0xE2C2FBB7825FFC66 void -
Usage:
Citizen.InvokeNative(0xE2C2FBB7825FFC66 )

Return Type: void
Arguments:
  • -
Hash Name Return Type Arguments
0x6B83617E04503888 START_SCRIPT_FIRE FireId float x, float y, float z, int p3, float p4, BOOL p5, const char* soundsetName, float p7, int p8
Usage:
Citizen.InvokeNative(0x6B83617E04503888 , x, y, z, p3, p4, p5, soundsetName, p7, p8)

Return Type: FireId
Arguments:
  • float x
  • float y
  • float z
  • int p3
  • float p4
  • BOOL p5
  • const char* soundsetName
  • float p7
  • int p8
0x790125C36E194069 REMOVE_SCRIPT_FIRE void FireId fireHandle
Usage:
Citizen.InvokeNative(0x790125C36E194069 , fireHandle)

Return Type: void
Arguments:
  • FireId fireHandle
0xC4DC7418A44D6822 START_ENTITY_FIRE void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xC4DC7418A44D6822 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x8390751DC40C1E98 STOP_ENTITY_FIRE void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8390751DC40C1E98 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1BD7C371CE257C3E IS_ENTITY_ON_FIRE BOOL Entity entity
Usage:
Citizen.InvokeNative(0x1BD7C371CE257C3E , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x754937C28271BC65 _0x754937C28271BC65 void Any p0
Usage:
Citizen.InvokeNative(0x754937C28271BC65 , p0)

Return Type: void
Arguments:
  • Any p0
0xF9617BC6FAE61E08 GET_NUMBER_OF_FIRES_IN_RANGE int float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0xF9617BC6FAE61E08 , x, y, z, radius)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
  • float radius
0xDB38F247BD421708 STOP_FIRE_IN_RANGE void float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0xDB38F247BD421708 , x, y, z, radius)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float radius
0xB7C7BDC375AEA9A4 _STOP_FIRE_IN_BOX void float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ
Usage:
Citizen.InvokeNative(0xB7C7BDC375AEA9A4 , posX, posY, posZ, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)

Return Type: void
Arguments:
  • float posX
  • float posY
  • float posZ
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
0xB646FB657F448261 GET_CLOSEST_FIRE_POS BOOL Vector3* outPosition, float x, float y, float z
Usage:
Citizen.InvokeNative(0xB646FB657F448261 , outPosition, x, y, z)

Return Type: BOOL
Arguments:
  • Vector3* outPosition
  • float x
  • float y
  • float z
0x559FC1D310813031 _GET_CLOSEST_FIRE_POS_IN_VOLUME BOOL Vector3* outPosition, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ
Usage:
Citizen.InvokeNative(0x559FC1D310813031 , outPosition, posX, posY, posZ, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)

Return Type: BOOL
Arguments:
  • Vector3* outPosition
  • float posX
  • float posY
  • float posZ
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
0x41B87A6495EE13DD _0x41B87A6495EE13DD Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9
Usage:
Citizen.InvokeNative(0x41B87A6495EE13DD , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
0xA4454592DCF7C992 _IS_ENTITY_BEING_DAMAGED_BY_FIRE BOOL Entity entity
Usage:
Citizen.InvokeNative(0xA4454592DCF7C992 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xCDC25355C0D65963 _IS_ENTITY_CONSUMED_BY_FIRE BOOL Entity entity
Usage:
Citizen.InvokeNative(0xCDC25355C0D65963 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x7D6F58F69DA92530 ADD_EXPLOSION void float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake
Usage:
Citizen.InvokeNative(0x7D6F58F69DA92530 , x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • int explosionType
  • float damageScale
  • BOOL isAudible
  • BOOL isInvisible
  • float cameraShake
0xD84A917A64D4D016 ADD_OWNED_EXPLOSION void Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake
Usage:
Citizen.InvokeNative(0xD84A917A64D4D016 , ped, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int explosionType
  • float damageScale
  • BOOL isAudible
  • BOOL isInvisible
  • float cameraShake
0xB7DF150605EEDC9B _ADD_EXPLOSION_WITH_DAMAGE_CAUSER void Entity entity, int p1, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake
Usage:
Citizen.InvokeNative(0xB7DF150605EEDC9B , entity, p1, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)

Return Type: void
Arguments:
  • Entity entity
  • int p1
  • float x
  • float y
  • float z
  • int explosionType
  • float damageScale
  • BOOL isAudible
  • BOOL isInvisible
  • float cameraShake
0x53BA259F3A67A99E ADD_EXPLOSION_WITH_USER_VFX void float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake
Usage:
Citizen.InvokeNative(0x53BA259F3A67A99E , x, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • int explosionType
  • Hash explosionFx
  • float damageScale
  • BOOL isAudible
  • BOOL isInvisible
  • float cameraShake
0x34AE85C7CA4857AA _ADD_EXPLOSION_WITH_USER_VFX_AND_DAMAGE_CAUSER void Entity entity, BOOL p1, float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake
Usage:
Citizen.InvokeNative(0x34AE85C7CA4857AA , entity, p1, x, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake)

Return Type: void
Arguments:
  • Entity entity
  • BOOL p1
  • float x
  • float y
  • float z
  • int explosionType
  • Hash explosionFx
  • float damageScale
  • BOOL isAudible
  • BOOL isInvisible
  • float cameraShake
0x8391BA4313A25AD3 IS_EXPLOSION_IN_AREA BOOL int explosionType, float x1, float y1, float z1, float x2, float y2, float z2
Usage:
Citizen.InvokeNative(0x8391BA4313A25AD3 , explosionType, x1, y1, z1, x2, y2, z2)

Return Type: BOOL
Arguments:
  • int explosionType
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
0xD96E82AEBFFAAFF0 IS_EXPLOSION_ACTIVE_IN_AREA BOOL int explosionType, float x1, float y1, float z1, float x2, float y2, float z2
Usage:
Citizen.InvokeNative(0xD96E82AEBFFAAFF0 , explosionType, x1, y1, z1, x2, y2, z2)

Return Type: BOOL
Arguments:
  • int explosionType
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
0xD62DD846D82CBB90 IS_EXPLOSION_IN_SPHERE BOOL int explosionType, float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0xD62DD846D82CBB90 , explosionType, x, y, z, radius)

Return Type: BOOL
Arguments:
  • int explosionType
  • float x
  • float y
  • float z
  • float radius
0x5AE661ECD18524C9 IS_EXPLOSION_IN_ANGLED_AREA BOOL int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float angle
Usage:
Citizen.InvokeNative(0x5AE661ECD18524C9 , explosionType, x1, y1, z1, x2, y2, z2, angle)

Return Type: BOOL
Arguments:
  • int explosionType
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • float angle
0xE24822A4CFC9107A _IS_EXPLOSION_IN_VOLUME BOOL int explosionType, Volume volume
Usage:
Citizen.InvokeNative(0xE24822A4CFC9107A , explosionType, volume)

Return Type: BOOL
Arguments:
  • int explosionType
  • Volume volume
0x8002DDAB58594D78 GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA Entity int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius
Usage:
Citizen.InvokeNative(0x8002DDAB58594D78 , explosionType, x1, y1, z1, x2, y2, z2, radius)

Return Type: Entity
Arguments:
  • int explosionType
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • float radius
0x68F6A75FDF5A70D6 _0x68F6A75FDF5A70D6 void float x, float y, float z, float p3
Usage:
Citizen.InvokeNative(0x68F6A75FDF5A70D6 , x, y, z, p3)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float p3
0x24DB6B9F2B719043 _0x24DB6B9F2B719043 void float p0
Usage:
Citizen.InvokeNative(0x24DB6B9F2B719043 , p0)

Return Type: void
Arguments:
  • float p0
0xAB7993BA61A4674F _IS_PED_SHOCKING_EVENT_ACTIVE BOOL Ped ped, int p1
Usage:
Citizen.InvokeNative(0xAB7993BA61A4674F , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • int p1
Hash Name Return Type Arguments
0xE108489621422F91 GET_SPECIES_TUNING_FLOAT_PARAM float Hash p0, int p1, int p2
Usage:
Citizen.InvokeNative(0xE108489621422F91 , p0, p1, p2)

Return Type: float
Arguments:
  • Hash p0
  • int p1
  • int p2
0x963240B6C252BA49 SET_SPECIES_TUNING_FLOAT_PARAM void Hash p0, int p1, int p2, float p3
Usage:
Citizen.InvokeNative(0x963240B6C252BA49 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Hash p0
  • int p1
  • int p2
  • float p3
0x6D1D94C2459B42EE SET_SPECIES_TUNING_BOOL_PARAM void Hash p0, int p1, int p2, BOOL p3
Usage:
Citizen.InvokeNative(0x6D1D94C2459B42EE , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Hash p0
  • int p1
  • int p2
  • BOOL p3
0x4BC3ECFDA0297E27 GET_ANIMAL_TUNING_FLOAT_PARAM float Ped animal, int index
Usage:
Citizen.InvokeNative(0x4BC3ECFDA0297E27 , animal, index)

Return Type: float
Arguments:
  • Ped animal
  • int index
0xCBDA22C87977244F SET_ANIMAL_TUNING_FLOAT_PARAM void Ped animal, int index, float value
Usage:
Citizen.InvokeNative(0xCBDA22C87977244F , animal, index, value)

Return Type: void
Arguments:
  • Ped animal
  • int index
  • float value
0xE776A195488FC520 RESET_ANIMAL_TUNING_FLOAT_PARAM void Ped animal, int index
Usage:
Citizen.InvokeNative(0xE776A195488FC520 , animal, index)

Return Type: void
Arguments:
  • Ped animal
  • int index
0x1C1993824A396603 GET_ANIMAL_TUNING_BOOL_PARAM BOOL Ped animal, int index
Usage:
Citizen.InvokeNative(0x1C1993824A396603 , animal, index)

Return Type: BOOL
Arguments:
  • Ped animal
  • int index
0x9FF1E042FA597187 SET_ANIMAL_TUNING_BOOL_PARAM void Ped animal, int index, BOOL value
Usage:
Citizen.InvokeNative(0x9FF1E042FA597187 , animal, index, value)

Return Type: void
Arguments:
  • Ped animal
  • int index
  • BOOL value
0x96AA1304D30E6BC3 RESET_ANIMAL_TUNING_BOOL_PARAM void Ped animal, int index
Usage:
Citizen.InvokeNative(0x96AA1304D30E6BC3 , animal, index)

Return Type: void
Arguments:
  • Ped animal
  • int index
0x8049B17BEC937662 _0x8049B17BEC937662 Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x8049B17BEC937662 , p0, p1, p2, p3, p4, p5, p6)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0xE93415B3307208E5 _0xE93415B3307208E5 Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
Usage:
Citizen.InvokeNative(0xE93415B3307208E5 , p0, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
0x19870C40C7EE15BE _0x19870C40C7EE15BE Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x19870C40C7EE15BE , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x0816C31480764AB0 _0x0816C31480764AB0 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x0816C31480764AB0 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xC3D581A34BC0A1F0 _0xC3D581A34BC0A1F0 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC3D581A34BC0A1F0 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF2CCA7B68CFAB2B9 _0xF2CCA7B68CFAB2B9 void Hash species, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float p10, float p11, float p12, float p13
Usage:
Citizen.InvokeNative(0xF2CCA7B68CFAB2B9 , species, x1, y1, z1, x2, y2, z2, x3, y3, z3, p10, p11, p12, p13)

Return Type: void
Arguments:
  • Hash species
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • float x3
  • float y3
  • float z3
  • float p10
  • float p11
  • float p12
  • float p13
0xFB16F08F47B83B4C _0xFB16F08F47B83B4C void Any p0
Usage:
Citizen.InvokeNative(0xFB16F08F47B83B4C , p0)

Return Type: void
Arguments:
  • Any p0
0x3B005FF0538ED2A9 _GET_ANIMAL_IS_WILD BOOL Ped ped
Usage:
Citizen.InvokeNative(0x3B005FF0538ED2A9 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xAEB97D84CDF3C00B _SET_ANIMAL_IS_WILD void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xAEB97D84CDF3C00B , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xF8B48A361DC388AE _GET_ANIMAL_RARITY int Ped ped
Usage:
Citizen.InvokeNative(0xF8B48A361DC388AE , ped)

Return Type: int
Arguments:
  • Ped ped
0x8B6F0F59B1B99801 _SET_ANIMAL_RARITY void Ped ped, int rarityLevel
Usage:
Citizen.InvokeNative(0x8B6F0F59B1B99801 , ped, rarityLevel)

Return Type: void
Arguments:
  • Ped ped
  • int rarityLevel
0xFF1E339CE40EAAAF _0xFF1E339CE40EAAAF void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xFF1E339CE40EAAAF , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x8D913E493BAFE0A3 _IS_HERD_VALID BOOL ScrHandle herdHandle
Usage:
Citizen.InvokeNative(0x8D913E493BAFE0A3 , herdHandle)

Return Type: BOOL
Arguments:
  • ScrHandle herdHandle
0xCB4EF7EDAE2E16F1 _CREATE_HERD ScrHandle -
Usage:
Citizen.InvokeNative(0xCB4EF7EDAE2E16F1 )

Return Type: ScrHandle
Arguments:
  • -
0xE0961AED72642B80 _0xE0961AED72642B80 void Any p0
Usage:
Citizen.InvokeNative(0xE0961AED72642B80 , p0)

Return Type: void
Arguments:
  • Any p0
0x933E5D31A7D13069 _ADD_PED_TO_FLOCK void Any p0, Ped ped
Usage:
Citizen.InvokeNative(0x933E5D31A7D13069 , p0, ped)

Return Type: void
Arguments:
  • Any p0
  • Ped ped
0x408D1149C5E39C1E _0x408D1149C5E39C1E void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x408D1149C5E39C1E , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x9E13ACC38BA8F9C3 _0x9E13ACC38BA8F9C3 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9E13ACC38BA8F9C3 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x34B9C4D86DF2C2F3 _0x34B9C4D86DF2C2F3 Any Any p0
Usage:
Citizen.InvokeNative(0x34B9C4D86DF2C2F3 , p0)

Return Type: Any
Arguments:
  • Any p0
0x1DA6CB02071055D5 _0x1DA6CB02071055D5 Vector3 Any p0
Usage:
Citizen.InvokeNative(0x1DA6CB02071055D5 , p0)

Return Type: Vector3
Arguments:
  • Any p0
0xC95611869E14F8AF _0xC95611869E14F8AF void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xC95611869E14F8AF , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x09EE00B8F858E0BE _0x09EE00B8F858E0BE Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x09EE00B8F858E0BE , p0, p1, p2, p3, p4, p5, p6)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0xE36D2CB540597EF7 _0xE36D2CB540597EF7 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0xE36D2CB540597EF7 , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0xD95F04A4E73BE85E _0xD95F04A4E73BE85E Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD95F04A4E73BE85E , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x17E3E5C46ECCD308 _0x17E3E5C46ECCD308 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x17E3E5C46ECCD308 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xC72CE37081DAE625 _0xC72CE37081DAE625 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xC72CE37081DAE625 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x67A43EA3F6FE0076 _0x67A43EA3F6FE0076 void Any p0
Usage:
Citizen.InvokeNative(0x67A43EA3F6FE0076 , p0)

Return Type: void
Arguments:
  • Any p0
0x36486AF7DA93A464 _0x36486AF7DA93A464 Any Any p0
Usage:
Citizen.InvokeNative(0x36486AF7DA93A464 , p0)

Return Type: Any
Arguments:
  • Any p0
0x6C57BEA886A20C6B _0x6C57BEA886A20C6B void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6C57BEA886A20C6B , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1520626FFAFFFA8F _0x1520626FFAFFFA8F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x1520626FFAFFFA8F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xFA821997794F48E7 _0xFA821997794F48E7 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xFA821997794F48E7 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xCC6B5AAFC87BFC7B _0xCC6B5AAFC87BFC7B void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xCC6B5AAFC87BFC7B , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xFDB008B3BCF5992F _0xFDB008B3BCF5992F void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xFDB008B3BCF5992F , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x2DF3D457D86F8E57 _0x2DF3D457D86F8E57 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x2DF3D457D86F8E57 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x706B434FEFAD6A24 _0x706B434FEFAD6A24 void Any p0
Usage:
Citizen.InvokeNative(0x706B434FEFAD6A24 , p0)

Return Type: void
Arguments:
  • Any p0
0xA881F5C77A560906 _0xA881F5C77A560906 void Any p0
Usage:
Citizen.InvokeNative(0xA881F5C77A560906 , p0)

Return Type: void
Arguments:
  • Any p0
0x53187E563F938E76 _0x53187E563F938E76 Any Any p0
Usage:
Citizen.InvokeNative(0x53187E563F938E76 , p0)

Return Type: Any
Arguments:
  • Any p0
Hash Name Return Type Arguments
0xD6F6ACF4392187FB NETWORK_IS_GANG_ID_VALID BOOL Any gangId
Usage:
Citizen.InvokeNative(0xD6F6ACF4392187FB , gangId)

Return Type: BOOL
Arguments:
  • Any gangId
0x93A91A351A07360E NETWORK_IS_GANG_IN_SESSION BOOL Any gangId
Usage:
Citizen.InvokeNative(0x93A91A351A07360E , gangId)

Return Type: BOOL
Arguments:
  • Any gangId
0x0F99F6436528A089 NETWORK_IS_GANG_ACTIVE BOOL Any gangId
Usage:
Citizen.InvokeNative(0x0F99F6436528A089 , gangId)

Return Type: BOOL
Arguments:
  • Any gangId
0xFCF96CCBD81B24C8 _NETWORK_IS_GANG_OPEN BOOL Any gangId
Usage:
Citizen.InvokeNative(0xFCF96CCBD81B24C8 , gangId)

Return Type: BOOL
Arguments:
  • Any gangId
0x9970AE8C3D706139 _NETWORK_GET_GANG_PRIVACY int -
Usage:
Citizen.InvokeNative(0x9970AE8C3D706139 )

Return Type: int
Arguments:
  • -
0xD1A226F2E05E58FC _NETWORK_START_GANG void BOOL openStatus, int campSize
Usage:
Citizen.InvokeNative(0xD1A226F2E05E58FC , openStatus, campSize)

Return Type: void
Arguments:
  • BOOL openStatus
  • int campSize
0xC5BF29F4035277C2 _NETWORK_SET_GANG_PRIVACY BOOL int privacyType
Usage:
Citizen.InvokeNative(0xC5BF29F4035277C2 , privacyType)

Return Type: BOOL
Arguments:
  • int privacyType
0x0A04A07BC3074EDB _NETWORK_LEAVE_GANG void BOOL disband
Usage:
Citizen.InvokeNative(0x0A04A07BC3074EDB , disband)

Return Type: void
Arguments:
  • BOOL disband
0xCD9E2D9BC52FD80F _NETWORK_KICK_GANG_MEMBER void Player player, int banTimeSeconds
Usage:
Citizen.InvokeNative(0xCD9E2D9BC52FD80F , player, banTimeSeconds)

Return Type: void
Arguments:
  • Player player
  • int banTimeSeconds
0xC0474C8BCF6787AD _NETWORK_REQUEST_GANG_JOIN BOOL Any gangId
Usage:
Citizen.InvokeNative(0xC0474C8BCF6787AD , gangId)

Return Type: BOOL
Arguments:
  • Any gangId
0x424B17A7DC5C90BC NETWORK_IS_GANG_LEADER BOOL Player player
Usage:
Citizen.InvokeNative(0x424B17A7DC5C90BC , player)

Return Type: BOOL
Arguments:
  • Player player
0x9BE7DCB22D32CCBE _NETWORK_IS_GANG_MEMBER BOOL Any gangId, Player player
Usage:
Citizen.InvokeNative(0x9BE7DCB22D32CCBE , gangId, player)

Return Type: BOOL
Arguments:
  • Any gangId
  • Player player
0x3F59FE6F37869576 NETWORK_IS_IN_SAME_GANG BOOL Player player1, Player player2
Usage:
Citizen.InvokeNative(0x3F59FE6F37869576 , player1, player2)

Return Type: BOOL
Arguments:
  • Player player1
  • Player player2
0x81FB74C83C2ED69F _NETWORK_IS_IN_MY_GANG BOOL Player player
Usage:
Citizen.InvokeNative(0x81FB74C83C2ED69F , player)

Return Type: BOOL
Arguments:
  • Player player
0x149A2751AB66AC02 NETWORK_GET_NUM_GANG_MEMBERS int Any gangId
Usage:
Citizen.InvokeNative(0x149A2751AB66AC02 , gangId)

Return Type: int
Arguments:
  • Any gangId
0x853B0FA4D8732C57 _NETWORK_GET_GANG_SIZE int Any gangId
Usage:
Citizen.InvokeNative(0x853B0FA4D8732C57 , gangId)

Return Type: int
Arguments:
  • Any gangId
0x833D8268D51B4522 _NETWORK_SET_GANG_SIZE BOOL int size
Usage:
Citizen.InvokeNative(0x833D8268D51B4522 , size)

Return Type: BOOL
Arguments:
  • int size
0x901E0DC25080C8B9 NETWORK_GET_GANG_ID Any Player player
Usage:
Citizen.InvokeNative(0x901E0DC25080C8B9 , player)

Return Type: Any
Arguments:
  • Player player
0xD1BF325C8252A982 _NETWORK_GET_GANG_MEMBERS int Any gangId, Any* memberHandles
Usage:
Citizen.InvokeNative(0xD1BF325C8252A982 , gangId, memberHandles)

Return Type: int
Arguments:
  • Any gangId
  • Any* memberHandles
0xDA801F7F6A5278D3 _0xDA801F7F6A5278D3 BOOL Player player
Usage:
Citizen.InvokeNative(0xDA801F7F6A5278D3 , player)

Return Type: BOOL
Arguments:
  • Player player
0x2F7EB8B6F6AFE79C _0x2F7EB8B6F6AFE79C Any Any p0
Usage:
Citizen.InvokeNative(0x2F7EB8B6F6AFE79C , p0)

Return Type: Any
Arguments:
  • Any p0
0x53A94294FDDCF98C _0x53A94294FDDCF98C Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x53A94294FDDCF98C , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x4BE6C13A45CCA8EC NETWORK_GET_GANG_LEADER Player Any gangId
Usage:
Citizen.InvokeNative(0x4BE6C13A45CCA8EC , gangId)

Return Type: Player
Arguments:
  • Any gangId
0xCE88A261DCBBA0D9 _NETWORK_GET_GANG_LEADER_HANDLE BOOL Any gangId, Any* gamerHandle
Usage:
Citizen.InvokeNative(0xCE88A261DCBBA0D9 , gangId, gamerHandle)

Return Type: BOOL
Arguments:
  • Any gangId
  • Any* gamerHandle
0x6102830F764B3DE1 _0x6102830F764B3DE1 BOOL Player player
Usage:
Citizen.InvokeNative(0x6102830F764B3DE1 , player)

Return Type: BOOL
Arguments:
  • Player player
0xB38C256498748413 _0xB38C256498748413 void -
Usage:
Citizen.InvokeNative(0xB38C256498748413 )

Return Type: void
Arguments:
  • -
0xE4C64CD37CB176AA _0xE4C64CD37CB176AA Any int p0
Usage:
Citizen.InvokeNative(0xE4C64CD37CB176AA , p0)

Return Type: Any
Arguments:
  • int p0
0x7BAA30C9BBE8AEE7 _0x7BAA30C9BBE8AEE7 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x7BAA30C9BBE8AEE7 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x0E5C9FB9ED5DFF1C _0x0E5C9FB9ED5DFF1C Any Any p0
Usage:
Citizen.InvokeNative(0x0E5C9FB9ED5DFF1C , p0)

Return Type: Any
Arguments:
  • Any p0
0xB22B1D9F74095382 _0xB22B1D9F74095382 void Any p0
Usage:
Citizen.InvokeNative(0xB22B1D9F74095382 , p0)

Return Type: void
Arguments:
  • Any p0
0xEE4F20004D0288B7 _0xEE4F20004D0288B7 void -
Usage:
Citizen.InvokeNative(0xEE4F20004D0288B7 )

Return Type: void
Arguments:
  • -
0xAD22AB64FA428DF3 _0xAD22AB64FA428DF3 void Any p0
Usage:
Citizen.InvokeNative(0xAD22AB64FA428DF3 , p0)

Return Type: void
Arguments:
  • Any p0
0x48D82C83987E18E4 _0x48D82C83987E18E4 Any Any p0
Usage:
Citizen.InvokeNative(0x48D82C83987E18E4 , p0)

Return Type: Any
Arguments:
  • Any p0
0xA9CEAE8D6637FBAD _0xA9CEAE8D6637FBAD void Any p0
Usage:
Citizen.InvokeNative(0xA9CEAE8D6637FBAD , p0)

Return Type: void
Arguments:
  • Any p0
0x51C5EF47086AA0D7 _0x51C5EF47086AA0D7 Any -
Usage:
Citizen.InvokeNative(0x51C5EF47086AA0D7 )

Return Type: Any
Arguments:
  • -
0x644E02F24F9D4E98 _0x644E02F24F9D4E98 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x644E02F24F9D4E98 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x3ADC71A66356D706 _0x3ADC71A66356D706 Any -
Usage:
Citizen.InvokeNative(0x3ADC71A66356D706 )

Return Type: Any
Arguments:
  • -
0xFA7C5B7E087A4CEB _0xFA7C5B7E087A4CEB Any -
Usage:
Citizen.InvokeNative(0xFA7C5B7E087A4CEB )

Return Type: Any
Arguments:
  • -
0x1F11702DDBD915C6 _0x1F11702DDBD915C6 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x1F11702DDBD915C6 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x7933754F260B428A _0x7933754F260B428A Any Player player
Usage:
Citizen.InvokeNative(0x7933754F260B428A , player)

Return Type: Any
Arguments:
  • Player player
0xAFD3599A3CC5637D _0xAFD3599A3CC5637D Any -
Usage:
Citizen.InvokeNative(0xAFD3599A3CC5637D )

Return Type: Any
Arguments:
  • -
0xC81A9E2C8EFD28D5 _0xC81A9E2C8EFD28D5 void Any p0
Usage:
Citizen.InvokeNative(0xC81A9E2C8EFD28D5 , p0)

Return Type: void
Arguments:
  • Any p0
Hash Name Return Type Arguments
0xD43A616AE3AC4EF6 _GOOGLE_ANALYTICS_PUSH_PAGE void const char* pageName
Usage:
Citizen.InvokeNative(0xD43A616AE3AC4EF6 , pageName)

Return Type: void
Arguments:
  • const char* pageName
0xC6DE040378364798 _GOOGLE_ANALYTICS_POP_PAGE void const char* pageName
Usage:
Citizen.InvokeNative(0xC6DE040378364798 , pageName)

Return Type: void
Arguments:
  • const char* pageName
0x1C54F031D7C0F7AC _GOOGLE_ANALYTICS_START_EVENT BOOL const char* eventCategory, const char* eventAction, const char* eventLabel, int eventValue
Usage:
Citizen.InvokeNative(0x1C54F031D7C0F7AC , eventCategory, eventAction, eventLabel, eventValue)

Return Type: BOOL
Arguments:
  • const char* eventCategory
  • const char* eventAction
  • const char* eventLabel
  • int eventValue
0x87BBCC4360A9BDE3 _GOOGLE_ANALYTICS_END_EVENT BOOL -
Usage:
Citizen.InvokeNative(0x87BBCC4360A9BDE3 )

Return Type: BOOL
Arguments:
  • -
Hash Name Return Type Arguments
0x7DFF8F94937D2659 FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO void -
Usage:
Citizen.InvokeNative(0x7DFF8F94937D2659 )

Return Type: void
Arguments:
  • -
0x84F0BA7462FF8D58 LOAD_MISSION_CREATOR_PHOTO BOOL Any* p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x84F0BA7462FF8D58 , p0, p1, p2, p3)

Return Type: BOOL
Arguments:
  • Any* p0
  • Any p1
  • Any p2
  • Any p3
0xC71B50AE58D07369 GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO int const char* contentId
Usage:
Citizen.InvokeNative(0xC71B50AE58D07369 , contentId)

Return Type: int
Arguments:
  • const char* contentId
0xA15BFFC0A01B34E1 BEGIN_TAKE_HIGH_QUALITY_PHOTO BOOL -
Usage:
Citizen.InvokeNative(0xA15BFFC0A01B34E1 )

Return Type: BOOL
Arguments:
  • -
0x4A3DA74C3CCB1725 GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO int -
Usage:
Citizen.InvokeNative(0x4A3DA74C3CCB1725 )

Return Type: int
Arguments:
  • -
0xD45547D8396F002A FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO void -
Usage:
Citizen.InvokeNative(0xD45547D8396F002A )

Return Type: void
Arguments:
  • -
0x2705D18C11B61046 _SET_PHOTO_SELF_STAT void BOOL p0
Usage:
Citizen.InvokeNative(0x2705D18C11B61046 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x8E6AFF353C09652E _SET_PHOTO_STUDIO_STAT void int p0
Usage:
Citizen.InvokeNative(0x8E6AFF353C09652E , p0)

Return Type: void
Arguments:
  • int p0
0x564837D4A9EDE296 _SET_POSSE_ID_FOR_PHOTO void Any posseId
Usage:
Citizen.InvokeNative(0x564837D4A9EDE296 , posseId)

Return Type: void
Arguments:
  • Any posseId
0x9F6D859C80708B26 _0x9F6D859C80708B26 void BOOL p0, BOOL p1
Usage:
Citizen.InvokeNative(0x9F6D859C80708B26 , p0, p1)

Return Type: void
Arguments:
  • BOOL p0
  • BOOL p1
0x86076AE35CBBE55F IS_PHOTO_FRAME BOOL -
Usage:
Citizen.InvokeNative(0x86076AE35CBBE55F )

Return Type: BOOL
Arguments:
  • -
0xFA91736933AB3D93 _SET_PHOTO_IN_PHOTOMODE_STAT void BOOL p0
Usage:
Citizen.InvokeNative(0xFA91736933AB3D93 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x8B3296278328B5EB _SET_PHOTO_OVERLAY_EFFECT_STAT void int p0
Usage:
Citizen.InvokeNative(0x8B3296278328B5EB , p0)

Return Type: void
Arguments:
  • int p0
0x0D5B19C34068FEE7 _0x0D5B19C34068FEE7 void Any p0
Usage:
Citizen.InvokeNative(0x0D5B19C34068FEE7 , p0)

Return Type: void
Arguments:
  • Any p0
0x75D568607909333E _SET_PLAYER_APPEAR_IN_PHOTO void Player player
Usage:
Citizen.InvokeNative(0x75D568607909333E , player)

Return Type: void
Arguments:
  • Player player
0xD1031B83AC093BC7 _SET_REGION_PHOTO_TAKEN_STAT void const char* p0
Usage:
Citizen.InvokeNative(0xD1031B83AC093BC7 , p0)

Return Type: void
Arguments:
  • const char* p0
0x9937FACBBF267244 _SET_DISTRICT_PHOTO_TAKEN_STAT void const char* p0
Usage:
Citizen.InvokeNative(0x9937FACBBF267244 , p0)

Return Type: void
Arguments:
  • const char* p0
0x8952E857696B8A79 _SET_STATE_PHOTO_TAKEN_STAT void const char* p0
Usage:
Citizen.InvokeNative(0x8952E857696B8A79 , p0)

Return Type: void
Arguments:
  • const char* p0
0x57639FD876B68A91 SAVE_HIGH_QUALITY_PHOTO BOOL int unused
Usage:
Citizen.InvokeNative(0x57639FD876B68A91 , unused)

Return Type: BOOL
Arguments:
  • int unused
0xD6663EC374092383 GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO int -
Usage:
Citizen.InvokeNative(0xD6663EC374092383 )

Return Type: int
Arguments:
  • -
0x494A9874F17A7D50 BEGIN_CREATE_LOW_QUALITY_COPY_OF_PHOTO BOOL int p0
Usage:
Citizen.InvokeNative(0x494A9874F17A7D50 , p0)

Return Type: BOOL
Arguments:
  • int p0
0x13430D3D5A45F14B GET_STATUS_OF_CREATE_LOW_QUALITY_COPY_OF_PHOTO int Any p0
Usage:
Citizen.InvokeNative(0x13430D3D5A45F14B , p0)

Return Type: int
Arguments:
  • Any p0
0x614682E715ADBAAC FREE_MEMORY_FOR_LOW_QUALITY_PHOTO void -
Usage:
Citizen.InvokeNative(0x614682E715ADBAAC )

Return Type: void
Arguments:
  • -
0xF1142E5D64B47802 DRAW_LOW_QUALITY_PHOTO_TO_PHONE void BOOL p0, int photoRotation
Usage:
Citizen.InvokeNative(0xF1142E5D64B47802 , p0, photoRotation)

Return Type: void
Arguments:
  • BOOL p0
  • int photoRotation
0x8E587FCD30E05592 _GET_MAX_NUMBER_OF_LOCAL_PHOTOS int -
Usage:
Citizen.InvokeNative(0x8E587FCD30E05592 )

Return Type: int
Arguments:
  • -
0x78C56B8A7B1D000C _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS int -
Usage:
Citizen.InvokeNative(0x78C56B8A7B1D000C )

Return Type: int
Arguments:
  • -
0xA42EDF1E88734A7E QUEUE_OPERATION_TO_CREATE_SORTED_LIST_OF_PHOTOS BOOL -
Usage:
Citizen.InvokeNative(0xA42EDF1E88734A7E )

Return Type: BOOL
Arguments:
  • -
0xB28894CD7408BD0C GET_STATUS_OF_SORTED_LIST_OPERATION int -
Usage:
Citizen.InvokeNative(0xB28894CD7408BD0C )

Return Type: int
Arguments:
  • -
0xD2D9E04C0DF927F4 DRAW_LIGHT_WITH_RANGE void float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity
Usage:
Citizen.InvokeNative(0xD2D9E04C0DF927F4 , posX, posY, posZ, colorR, colorG, colorB, range, intensity)

Return Type: void
Arguments:
  • float posX
  • float posY
  • float posZ
  • int colorR
  • int colorG
  • int colorB
  • float range
  • float intensity
0xBDBACB52A03CC760 UPDATE_LIGHTS_ON_ENTITY void Entity entity
Usage:
Citizen.InvokeNative(0xBDBACB52A03CC760 , entity)

Return Type: void
Arguments:
  • Entity entity
0x6EC2A67962296F49 _SET_LIGHTS_COLOR_FOR_ENTITY void Entity entity, int red, int green, int blue
Usage:
Citizen.InvokeNative(0x6EC2A67962296F49 , entity, red, green, blue)

Return Type: void
Arguments:
  • Entity entity
  • int red
  • int green
  • int blue
0x07C0F87AAC57F2E4 _SET_LIGHTS_INTENSITY_FOR_ENTITY void Entity entity, float intensity
Usage:
Citizen.InvokeNative(0x07C0F87AAC57F2E4 , entity, intensity)

Return Type: void
Arguments:
  • Entity entity
  • float intensity
0xAB72C67163DC4DB4 _SET_LIGHTS_TYPE_FOR_ENTITY void Entity entity, int type
Usage:
Citizen.InvokeNative(0xAB72C67163DC4DB4 , entity, type)

Return Type: void
Arguments:
  • Entity entity
  • int type
0x2A32FAA57B937173 _DRAW_MARKER void Hash type, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown, BOOL faceCamera, int p19, BOOL rotate, const char* textureDict, const char* textureName, BOOL drawOnEnts
Usage:
Citizen.InvokeNative(0x2A32FAA57B937173 , type, posX, posY, posZ, dirX, dirY, dirZ, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, red, green, blue, alpha, bobUpAndDown, faceCamera, p19, rotate, textureDict, textureName, drawOnEnts)

Return Type: void
Arguments:
  • Hash type
  • float posX
  • float posY
  • float posZ
  • float dirX
  • float dirY
  • float dirZ
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
  • int red
  • int green
  • int blue
  • int alpha
  • BOOL bobUpAndDown
  • BOOL faceCamera
  • int p19
  • BOOL rotate
  • const char* textureDict
  • const char* textureName
  • BOOL drawOnEnts
0x175668836B44CBB0 CREATE_CHECKPOINT_WITH_NAMEHASH int Hash typeHash, float posX1, float posY1, float posZ1, float posX2, float posY2, float posZ2, float radius, int red, int green, int blue, int alpha, int reserved
Usage:
Citizen.InvokeNative(0x175668836B44CBB0 , typeHash, posX1, posY1, posZ1, posX2, posY2, posZ2, radius, red, green, blue, alpha, reserved)

Return Type: int
Arguments:
  • Hash typeHash
  • float posX1
  • float posY1
  • float posZ1
  • float posX2
  • float posY2
  • float posZ2
  • float radius
  • int red
  • int green
  • int blue
  • int alpha
  • int reserved
0x4C11CCACB7C02B6E _DOES_CHECKPOINT_HAVE_FX BOOL int checkpoint
Usage:
Citizen.InvokeNative(0x4C11CCACB7C02B6E , checkpoint)

Return Type: BOOL
Arguments:
  • int checkpoint
0xCAAFC225E33B1D15 SET_CHECKPOINT_RGBA void int checkpoint, int red, int green, int blue, int alpha
Usage:
Citizen.InvokeNative(0xCAAFC225E33B1D15 , checkpoint, red, green, blue, alpha)

Return Type: void
Arguments:
  • int checkpoint
  • int red
  • int green
  • int blue
  • int alpha
0x99AFF17222D4DEB4 SET_CHECKPOINT_RGBA2 void int checkpoint, int red, int green, int blue, int alpha
Usage:
Citizen.InvokeNative(0x99AFF17222D4DEB4 , checkpoint, red, green, blue, alpha)

Return Type: void
Arguments:
  • int checkpoint
  • int red
  • int green
  • int blue
  • int alpha
0xCC3B787E73E64160 _0xCC3B787E73E64160 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xCC3B787E73E64160 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x171C18E994C1A395 _0x171C18E994C1A395 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x171C18E994C1A395 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x0DED5B0C8EBAAE12 DELETE_CHECKPOINT void int checkpoint
Usage:
Citizen.InvokeNative(0x0DED5B0C8EBAAE12 , checkpoint)

Return Type: void
Arguments:
  • int checkpoint
0x405224591DF02025 DRAW_RECT void float x, float y, float width, float height, int red, int green, int blue, int alpha, BOOL p8, BOOL p9
Usage:
Citizen.InvokeNative(0x405224591DF02025 , x, y, width, height, red, green, blue, alpha, p8, p9)

Return Type: void
Arguments:
  • float x
  • float y
  • float width
  • float height
  • int red
  • int green
  • int blue
  • int alpha
  • BOOL p8
  • BOOL p9
0x906B86E6D7896B9E SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU void BOOL toggle
Usage:
Citizen.InvokeNative(0x906B86E6D7896B9E , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xCFCC78391C8B3814 SET_SCRIPT_GFX_DRAW_ORDER void int drawOrder
Usage:
Citizen.InvokeNative(0xCFCC78391C8B3814 , drawOrder)

Return Type: void
Arguments:
  • int drawOrder
0xC9884ECADE94CB34 DRAW_SPRITE void const char* textureDict, const char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha, BOOL p11
Usage:
Citizen.InvokeNative(0xC9884ECADE94CB34 , textureDict, textureName, screenX, screenY, width, height, heading, red, green, blue, alpha, p11)

Return Type: void
Arguments:
  • const char* textureDict
  • const char* textureName
  • float screenX
  • float screenY
  • float width
  • float height
  • float heading
  • int red
  • int green
  • int blue
  • int alpha
  • BOOL p11
0x40866A418EB8EFDE ATTACH_TV_AUDIO_TO_ENTITY void Entity entity
Usage:
Citizen.InvokeNative(0x40866A418EB8EFDE , entity)

Return Type: void
Arguments:
  • Entity entity
0x64437C98FCC5F291 SET_TV_AUDIO_FRONTEND void BOOL toggle
Usage:
Citizen.InvokeNative(0x64437C98FCC5F291 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x66773C92835D0909 GET_SCREEN_RESOLUTION void int* x, int* y
Usage:
Citizen.InvokeNative(0x66773C92835D0909 , x, y)

Return Type: void
Arguments:
  • int* x
  • int* y
0xA04EF43030593ABC _0xA04EF43030593ABC void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA04EF43030593ABC , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xA21AF60C9F99CCC5 _0xA21AF60C9F99CCC5 void -
Usage:
Citizen.InvokeNative(0xA21AF60C9F99CCC5 )

Return Type: void
Arguments:
  • -
0xC28F62AC9774FC1B _0xC28F62AC9774FC1B Any -
Usage:
Citizen.InvokeNative(0xC28F62AC9774FC1B )

Return Type: Any
Arguments:
  • -
0xEB48CE48EEC41FD4 _0xEB48CE48EEC41FD4 void Any p0
Usage:
Citizen.InvokeNative(0xEB48CE48EEC41FD4 , p0)

Return Type: void
Arguments:
  • Any p0
0xCB50D7AFCC8B0EC6 GET_SCREEN_COORD_FROM_WORLD_COORD BOOL float worldX, float worldY, float worldZ, float* screenX, float* screenY
Usage:
Citizen.InvokeNative(0xCB50D7AFCC8B0EC6 , worldX, worldY, worldZ, screenX, screenY)

Return Type: BOOL
Arguments:
  • float worldX
  • float worldY
  • float worldZ
  • float* screenX
  • float* screenY
0xA2A51869BDED733B _IS_TEXTURE_IN_DICT BOOL Hash txdHash, Hash dict
Usage:
Citizen.InvokeNative(0xA2A51869BDED733B , txdHash, dict)

Return Type: BOOL
Arguments:
  • Hash txdHash
  • Hash dict
0xB2797619A7C7747B SET_ARTIFICIAL_LIGHTS_STATE void BOOL state
Usage:
Citizen.InvokeNative(0xB2797619A7C7747B , state)

Return Type: void
Arguments:
  • BOOL state
0x98A7CD5EA379A854 DISABLE_HDTEX_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0x98A7CD5EA379A854 )

Return Type: void
Arguments:
  • -
0x1A9F09AB458D49C6 _0x1A9F09AB458D49C6 void BOOL p0
Usage:
Citizen.InvokeNative(0x1A9F09AB458D49C6 , p0)

Return Type: void
Arguments:
  • BOOL p0
0xFB405CB357C69CB9 CREATE_TRACKED_POINT int -
Usage:
Citizen.InvokeNative(0xFB405CB357C69CB9 )

Return Type: int
Arguments:
  • -
0xF6FDA3D4404D4F2C SET_TRACKED_POINT_INFO void int point, float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0xF6FDA3D4404D4F2C , point, x, y, z, radius)

Return Type: void
Arguments:
  • int point
  • float x
  • float y
  • float z
  • float radius
0xCBB056BA159FB48D IS_TRACKED_POINT_VISIBLE BOOL int point
Usage:
Citizen.InvokeNative(0xCBB056BA159FB48D , point)

Return Type: BOOL
Arguments:
  • int point
0xDFE332A5DA6FE7C9 _0xDFE332A5DA6FE7C9 int int iTrackedPoint
Usage:
Citizen.InvokeNative(0xDFE332A5DA6FE7C9 , iTrackedPoint)

Return Type: int
Arguments:
  • int iTrackedPoint
0x37A59922109F8F1C DESTROY_TRACKED_POINT void int point
Usage:
Citizen.InvokeNative(0x37A59922109F8F1C , point)

Return Type: void
Arguments:
  • int point
0xF2FDDCC8C6BAE1B3 _IS_TRACKED_POINT_VALID BOOL int point
Usage:
Citizen.InvokeNative(0xF2FDDCC8C6BAE1B3 , point)

Return Type: BOOL
Arguments:
  • int point
0x27219300C36A8D40 SET_GRASS_CULL_SPHERE int float x, float y, float z, float p3, int p4
Usage:
Citizen.InvokeNative(0x27219300C36A8D40 , x, y, z, p3, p4)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
  • float p3
  • int p4
0xAE7BF7CA9E4BA48D REMOVE_GRASS_CULL_SPHERE void int handle
Usage:
Citizen.InvokeNative(0xAE7BF7CA9E4BA48D , handle)

Return Type: void
Arguments:
  • int handle
0xBD3324281E8B9933 _ADD_VEG_MODIFIER_ZONE int Volume volume, int p1, int flags, int p3
Usage:
Citizen.InvokeNative(0xBD3324281E8B9933 , volume, p1, flags, p3)

Return Type: int
Arguments:
  • Volume volume
  • int p1
  • int flags
  • int p3
0xFA50F79257745E74 ADD_VEG_MODIFIER_SPHERE int float x, float y, float z, float radius, int modType, int flags, int p6
Usage:
Citizen.InvokeNative(0xFA50F79257745E74 , x, y, z, radius, modType, flags, p6)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • int modType
  • int flags
  • int p6
0x9CF1836C03FB67A2 REMOVE_VEG_MODIFIER_SPHERE void int vegModifierHandle, int p1
Usage:
Citizen.InvokeNative(0x9CF1836C03FB67A2 , vegModifierHandle, p1)

Return Type: void
Arguments:
  • int vegModifierHandle
  • int p1
0xDFEA23EC90113657 _ENABLE_STATIC_VEG_MODIFIER void Hash p0
Usage:
Citizen.InvokeNative(0xDFEA23EC90113657 , p0)

Return Type: void
Arguments:
  • Hash p0
0xDD0BC0EDCB2162F6 _DISABLE_STATIC_VEG_MODIFIER void Hash p0
Usage:
Citizen.InvokeNative(0xDD0BC0EDCB2162F6 , p0)

Return Type: void
Arguments:
  • Hash p0
0xDE9BAD3292AA6D5E _IS_STATIC_VEG_MODIFIER_ENABLED BOOL Hash p0
Usage:
Citizen.InvokeNative(0xDE9BAD3292AA6D5E , p0)

Return Type: BOOL
Arguments:
  • Hash p0
0xEC3F7F24EEEB3BA3 _0xEC3F7F24EEEB3BA3 void -
Usage:
Citizen.InvokeNative(0xEC3F7F24EEEB3BA3 )

Return Type: void
Arguments:
  • -
0x9F158A49B0D84C3C _0x9F158A49B0D84C3C void Any p0
Usage:
Citizen.InvokeNative(0x9F158A49B0D84C3C , p0)

Return Type: void
Arguments:
  • Any p0
0x910E260AEAD855DE _0x910E260AEAD855DE void -
Usage:
Citizen.InvokeNative(0x910E260AEAD855DE )

Return Type: void
Arguments:
  • -
0x3D084D5568FB4028 _CREATE_SWATCH_TEXTURE_DICT BOOL int slots
Usage:
Citizen.InvokeNative(0x3D084D5568FB4028 , slots)

Return Type: BOOL
Arguments:
  • int slots
0xDAD7FB8402651654 _DESTROY_SWATCH_TEXTURE_DICT void -
Usage:
Citizen.InvokeNative(0xDAD7FB8402651654 )

Return Type: void
Arguments:
  • -
0x646ED1A1D28487DF _GENERATE_SWATCH_TEXTURE_DIRECTLY void int slot, Any p1
Usage:
Citizen.InvokeNative(0x646ED1A1D28487DF , slot, p1)

Return Type: void
Arguments:
  • int slot
  • Any p1
0x160921255327C591 _GENERATE_SWATCH_TEXTURE void int slotId, Hash componentHash, int metapedType, BOOL p3
Usage:
Citizen.InvokeNative(0x160921255327C591 , slotId, componentHash, metapedType, p3)

Return Type: void
Arguments:
  • int slotId
  • Hash componentHash
  • int metapedType
  • BOOL p3
0xD9EDB2E4512D563E CASCADE_SHADOWS_SET_CASCADE_BOUNDS void Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7
Usage:
Citizen.InvokeNative(0xD9EDB2E4512D563E , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • BOOL p1
  • float p2
  • float p3
  • float p4
  • float p5
  • BOOL p6
  • float p7
0x8FBFD2AEB196B369 CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER void BOOL toggle
Usage:
Citizen.InvokeNative(0x8FBFD2AEB196B369 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xCE4774E0F9AD48D1 CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE void const char* type
Usage:
Citizen.InvokeNative(0xCE4774E0F9AD48D1 , type)

Return Type: void
Arguments:
  • const char* type
0xF7C29D7C12C36F03 CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE void -
Usage:
Citizen.InvokeNative(0xF7C29D7C12C36F03 )

Return Type: void
Arguments:
  • -
0x503941F65DBA24EC _0x503941F65DBA24EC void Any p0
Usage:
Citizen.InvokeNative(0x503941F65DBA24EC , p0)

Return Type: void
Arguments:
  • Any p0
0x815653A42C5ABE76 _0x815653A42C5ABE76 void -
Usage:
Citizen.InvokeNative(0x815653A42C5ABE76 )

Return Type: void
Arguments:
  • -
0xFF8018C778349234 _0xFF8018C778349234 void Any p0
Usage:
Citizen.InvokeNative(0xFF8018C778349234 , p0)

Return Type: void
Arguments:
  • Any p0
0x297B72E2AF094742 RESET_ADAPTATION void int unk
Usage:
Citizen.InvokeNative(0x297B72E2AF094742 , unk)

Return Type: void
Arguments:
  • int unk
0xEF9E1C45732F55FA TOGGLE_PAUSED_RENDERPHASES void BOOL toggle
Usage:
Citizen.InvokeNative(0xEF9E1C45732F55FA , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x86ED21BDB2791CE8 GET_TOGGLE_PAUSED_RENDERPHASES_STATUS BOOL -
Usage:
Citizen.InvokeNative(0x86ED21BDB2791CE8 )

Return Type: BOOL
Arguments:
  • -
0xCCD9AAD85E1B559E RESET_PAUSED_RENDERPHASES void -
Usage:
Citizen.InvokeNative(0xCCD9AAD85E1B559E )

Return Type: void
Arguments:
  • -
0xCC23AA1A7CBFE840 SET_HIDOF_OVERRIDE void BOOL p0, BOOL p1, float p2, float p3, float p4, float p5
Usage:
Citizen.InvokeNative(0xCC23AA1A7CBFE840 , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • BOOL p0
  • BOOL p1
  • float p2
  • float p3
  • float p4
  • float p5
0x21F00E08CBB5F37B _0x21F00E08CBB5F37B void const char* component
Usage:
Citizen.InvokeNative(0x21F00E08CBB5F37B , component)

Return Type: void
Arguments:
  • const char* component
0x5AC6E0FA028369DE _0x5AC6E0FA028369DE void -
Usage:
Citizen.InvokeNative(0x5AC6E0FA028369DE )

Return Type: void
Arguments:
  • -
0xEC3D8C228FE553D7 _0xEC3D8C228FE553D7 BOOL BOOL p0
Usage:
Citizen.InvokeNative(0xEC3D8C228FE553D7 , p0)

Return Type: BOOL
Arguments:
  • BOOL p0
0xF5793BB386E1FF9C _0xF5793BB386E1FF9C void Any p0
Usage:
Citizen.InvokeNative(0xF5793BB386E1FF9C , p0)

Return Type: void
Arguments:
  • Any p0
0x5CD6A2CCE5087161 _SET_PHOTO_MODE_EXPOSURE_LOCKED void BOOL locked
Usage:
Citizen.InvokeNative(0x5CD6A2CCE5087161 , locked)

Return Type: void
Arguments:
  • BOOL locked
0xC8D0611D9A0CF5D3 _CHANGE_PHOTO_MODE_EXPOSURE void float value
Usage:
Citizen.InvokeNative(0xC8D0611D9A0CF5D3 , value)

Return Type: void
Arguments:
  • float value
0x06C0D8BB6B04A709 _GET_PHOTO_MODE_EXPOSURE float -
Usage:
Citizen.InvokeNative(0x06C0D8BB6B04A709 )

Return Type: float
Arguments:
  • -
0x62B9F9A1272AED80 _CHANGE_PHOTO_MODE_CONTRAST void float value
Usage:
Citizen.InvokeNative(0x62B9F9A1272AED80 , value)

Return Type: void
Arguments:
  • float value
0x98F4154989B81EC6 _GET_PHOTO_MODE_CONTRAST float -
Usage:
Citizen.InvokeNative(0x98F4154989B81EC6 )

Return Type: float
Arguments:
  • -
0x9229ED770975BD9E _UPDATE_PHOTO_MODE_EXPOSURE void -
Usage:
Citizen.InvokeNative(0x9229ED770975BD9E )

Return Type: void
Arguments:
  • -
0x2E80BF72EF7C87AC START_PARTICLE_FX_NON_LOOPED_AT_COORD BOOL const char* effectName, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis
Usage:
Citizen.InvokeNative(0x2E80BF72EF7C87AC , effectName, xPos, yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)

Return Type: BOOL
Arguments:
  • const char* effectName
  • float xPos
  • float yPos
  • float zPos
  • float xRot
  • float yRot
  • float zRot
  • float scale
  • BOOL xAxis
  • BOOL yAxis
  • BOOL zAxis
0xFB97618457994A62 START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD BOOL const char* effectName, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis
Usage:
Citizen.InvokeNative(0xFB97618457994A62 , effectName, xPos, yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)

Return Type: BOOL
Arguments:
  • const char* effectName
  • float xPos
  • float yPos
  • float zPos
  • float xRot
  • float yRot
  • float zRot
  • float scale
  • BOOL xAxis
  • BOOL yAxis
  • BOOL zAxis
0x3FAA72BD940C3AC0 START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE BOOL const char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ
Usage:
Citizen.InvokeNative(0x3FAA72BD940C3AC0 , effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ)

Return Type: BOOL
Arguments:
  • const char* effectName
  • Ped ped
  • float offsetX
  • float offsetY
  • float offsetZ
  • float rotX
  • float rotY
  • float rotZ
  • int boneIndex
  • float scale
  • BOOL axisX
  • BOOL axisY
  • BOOL axisZ
0xFF4C64C513388C12 START_PARTICLE_FX_NON_LOOPED_ON_ENTITY BOOL const char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scale, BOOL axisX, BOOL axisY, BOOL axisZ
Usage:
Citizen.InvokeNative(0xFF4C64C513388C12 , effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ)

Return Type: BOOL
Arguments:
  • const char* effectName
  • Entity entity
  • float offsetX
  • float offsetY
  • float offsetZ
  • float rotX
  • float rotY
  • float rotZ
  • float scale
  • BOOL axisX
  • BOOL axisY
  • BOOL axisZ
0xE6CFE43937061143 START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY BOOL const char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scale, BOOL axisX, BOOL axisY, BOOL axisZ
Usage:
Citizen.InvokeNative(0xE6CFE43937061143 , effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ)

Return Type: BOOL
Arguments:
  • const char* effectName
  • Entity entity
  • float offsetX
  • float offsetY
  • float offsetZ
  • float rotX
  • float rotY
  • float rotZ
  • float scale
  • BOOL axisX
  • BOOL axisY
  • BOOL axisZ
0xC695870B8A149B96 _START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2 BOOL const char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ
Usage:
Citizen.InvokeNative(0xC695870B8A149B96 , effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ)

Return Type: BOOL
Arguments:
  • const char* effectName
  • Ped ped
  • float offsetX
  • float offsetY
  • float offsetZ
  • float rotX
  • float rotY
  • float rotZ
  • int boneIndex
  • float scale
  • BOOL axisX
  • BOOL axisY
  • BOOL axisZ
0x60B85BED6577A35B SET_PARTICLE_FX_NON_LOOPED_COLOUR void float r, float g, float b
Usage:
Citizen.InvokeNative(0x60B85BED6577A35B , r, g, b)

Return Type: void
Arguments:
  • float r
  • float g
  • float b
0xE8A35938A7026CEA SET_PARTICLE_FX_NON_LOOPED_ALPHA void float alpha
Usage:
Citizen.InvokeNative(0xE8A35938A7026CEA , alpha)

Return Type: void
Arguments:
  • float alpha
0x56C392C2BD78B024 _SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE void float p0, float p1, float p2
Usage:
Citizen.InvokeNative(0x56C392C2BD78B024 , p0, p1, p2)

Return Type: void
Arguments:
  • float p0
  • float p1
  • float p2
0xBA32867E86125D3A START_PARTICLE_FX_LOOPED_AT_COORD int const char* effectName, float x, float y, float z, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL p11
Usage:
Citizen.InvokeNative(0xBA32867E86125D3A , effectName, x, y, z, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis, p11)

Return Type: int
Arguments:
  • const char* effectName
  • float x
  • float y
  • float z
  • float xRot
  • float yRot
  • float zRot
  • float scale
  • BOOL xAxis
  • BOOL yAxis
  • BOOL zAxis
  • BOOL p11
0xE689C1B1432BB8AF START_PARTICLE_FX_LOOPED_ON_PED_BONE int const char* effectName, Ped ped, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis
Usage:
Citizen.InvokeNative(0xE689C1B1432BB8AF , effectName, ped, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis)

Return Type: int
Arguments:
  • const char* effectName
  • Ped ped
  • float xOffset
  • float yOffset
  • float zOffset
  • float xRot
  • float yRot
  • float zRot
  • int boneIndex
  • float scale
  • BOOL xAxis
  • BOOL yAxis
  • BOOL zAxis
0xBD41E1440CE39800 START_PARTICLE_FX_LOOPED_ON_ENTITY int const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis
Usage:
Citizen.InvokeNative(0xBD41E1440CE39800 , effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)

Return Type: int
Arguments:
  • const char* effectName
  • Entity entity
  • float xOffset
  • float yOffset
  • float zOffset
  • float xRot
  • float yRot
  • float zRot
  • float scale
  • BOOL xAxis
  • BOOL yAxis
  • BOOL zAxis
0xD3BA6EC7F2FBD5E9 START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE int const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis
Usage:
Citizen.InvokeNative(0xD3BA6EC7F2FBD5E9 , effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis)

Return Type: int
Arguments:
  • const char* effectName
  • Entity entity
  • float xOffset
  • float yOffset
  • float zOffset
  • float xRot
  • float yRot
  • float zRot
  • int boneIndex
  • float scale
  • BOOL xAxis
  • BOOL yAxis
  • BOOL zAxis
0x8F90AB32E1944BDE START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY int const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis
Usage:
Citizen.InvokeNative(0x8F90AB32E1944BDE , effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)

Return Type: int
Arguments:
  • const char* effectName
  • Entity entity
  • float xOffset
  • float yOffset
  • float zOffset
  • float xRot
  • float yRot
  • float zRot
  • float scale
  • BOOL xAxis
  • BOOL yAxis
  • BOOL zAxis
0x9C56621462FFE7A6 START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE int const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis
Usage:
Citizen.InvokeNative(0x9C56621462FFE7A6 , effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis)

Return Type: int
Arguments:
  • const char* effectName
  • Entity entity
  • float xOffset
  • float yOffset
  • float zOffset
  • float xRot
  • float yRot
  • float zRot
  • int boneIndex
  • float scale
  • BOOL xAxis
  • BOOL yAxis
  • BOOL zAxis
0x22970F3A088B133B STOP_PARTICLE_FX_LOOPED void int ptfxHandle, BOOL p1
Usage:
Citizen.InvokeNative(0x22970F3A088B133B , ptfxHandle, p1)

Return Type: void
Arguments:
  • int ptfxHandle
  • BOOL p1
0x9DD5AFF561E88F2A DOES_PARTICLE_FX_LOOPED_EXIST BOOL int ptfxHandle
Usage:
Citizen.InvokeNative(0x9DD5AFF561E88F2A , ptfxHandle)

Return Type: BOOL
Arguments:
  • int ptfxHandle
0xD3A4A95FC94FE83B SET_PARTICLE_FX_LOOPED_OFFSETS void int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ
Usage:
Citizen.InvokeNative(0xD3A4A95FC94FE83B , ptfxHandle, x, y, z, rotX, rotY, rotZ)

Return Type: void
Arguments:
  • int ptfxHandle
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
0x3674F389B0FACD80 SET_PARTICLE_FX_LOOPED_EVOLUTION void int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork
Usage:
Citizen.InvokeNative(0x3674F389B0FACD80 , ptfxHandle, propertyName, amount, noNetwork)

Return Type: void
Arguments:
  • int ptfxHandle
  • const char* propertyName
  • float amount
  • BOOL noNetwork
0x239879FC61C610CC SET_PARTICLE_FX_LOOPED_COLOUR void int ptfxHandle, float r, float g, float b, BOOL p4
Usage:
Citizen.InvokeNative(0x239879FC61C610CC , ptfxHandle, r, g, b, p4)

Return Type: void
Arguments:
  • int ptfxHandle
  • float r
  • float g
  • float b
  • BOOL p4
0x88786E76234F7054 SET_PARTICLE_FX_LOOPED_ALPHA void int ptfxHandle, float alpha
Usage:
Citizen.InvokeNative(0x88786E76234F7054 , ptfxHandle, alpha)

Return Type: void
Arguments:
  • int ptfxHandle
  • float alpha
0x1A9E1C0D98D093B7 SET_PARTICLE_FX_LOOPED_SCALE void int ptfxHandle, float scale
Usage:
Citizen.InvokeNative(0x1A9E1C0D98D093B7 , ptfxHandle, scale)

Return Type: void
Arguments:
  • int ptfxHandle
  • float scale
0x9B04D471DA0AD7AA SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST void int ptfxHandle, float range
Usage:
Citizen.InvokeNative(0x9B04D471DA0AD7AA , ptfxHandle, range)

Return Type: void
Arguments:
  • int ptfxHandle
  • float range
0x9DDC222D85D5AF2A _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE void int ptfxHandle, float scalar
Usage:
Citizen.InvokeNative(0x9DDC222D85D5AF2A , ptfxHandle, scalar)

Return Type: void
Arguments:
  • int ptfxHandle
  • float scalar
0x459598F579C98929 REMOVE_PARTICLE_FX void int ptfxHandle, BOOL p1
Usage:
Citizen.InvokeNative(0x459598F579C98929 , ptfxHandle, p1)

Return Type: void
Arguments:
  • int ptfxHandle
  • BOOL p1
0x92884B4A49D81325 REMOVE_PARTICLE_FX_FROM_ENTITY void Entity entity
Usage:
Citizen.InvokeNative(0x92884B4A49D81325 , entity)

Return Type: void
Arguments:
  • Entity entity
0x87B5905ECA623B68 REMOVE_PARTICLE_FX_IN_RANGE void float X, float Y, float Z, float radius
Usage:
Citizen.InvokeNative(0x87B5905ECA623B68 , X, Y, Z, radius)

Return Type: void
Arguments:
  • float X
  • float Y
  • float Z
  • float radius
0xA10DB07FC234DD12 USE_PARTICLE_FX_ASSET void const char* fxName
Usage:
Citizen.InvokeNative(0xA10DB07FC234DD12 , fxName)

Return Type: void
Arguments:
  • const char* fxName
0xBE711A169E9C7E95 SET_PARTICLE_FX_OVERRIDE void const char* oldAsset, const char* newAsset
Usage:
Citizen.InvokeNative(0xBE711A169E9C7E95 , oldAsset, newAsset)

Return Type: void
Arguments:
  • const char* oldAsset
  • const char* newAsset
0x274B3DABF7E72DEF RESET_PARTICLE_FX_OVERRIDE void const char* name
Usage:
Citizen.InvokeNative(0x274B3DABF7E72DEF , name)

Return Type: void
Arguments:
  • const char* name
0x4FB67D172C4476F3 _0x4FB67D172C4476F3 void Entity entity, const char* p1, const char* p2, float p3
Usage:
Citizen.InvokeNative(0x4FB67D172C4476F3 , entity, p1, p2, p3)

Return Type: void
Arguments:
  • Entity entity
  • const char* p1
  • const char* p2
  • float p3
0x3C61B52B00848C26 SET_PARTICLE_FX_AMBIENT_COLOUR void Entity entity, const char* p1, float r, float g, float b
Usage:
Citizen.InvokeNative(0x3C61B52B00848C26 , entity, p1, r, g, b)

Return Type: void
Arguments:
  • Entity entity
  • const char* p1
  • float r
  • float g
  • float b
0xD1472AFF30C103D6 _0xD1472AFF30C103D6 void float p0
Usage:
Citizen.InvokeNative(0xD1472AFF30C103D6 , p0)

Return Type: void
Arguments:
  • float p0
0xA53C8D7D0F8C74D0 SET_PARTICLE_FX_BULLET_IMPACT_SCALE void float scale
Usage:
Citizen.InvokeNative(0xA53C8D7D0F8C74D0 , scale)

Return Type: void
Arguments:
  • float scale
0x8DCCC98DC0DBF9E4 SET_PARTICLE_FX_BULLET_IMPACT_LODRANGE_SCALE void float p0
Usage:
Citizen.InvokeNative(0x8DCCC98DC0DBF9E4 , p0)

Return Type: void
Arguments:
  • float p0
0x6E8EB45A4F4460EB _SET_SNIPER_GLINTS_ENABLED void BOOL enabled
Usage:
Citizen.InvokeNative(0x6E8EB45A4F4460EB , enabled)

Return Type: void
Arguments:
  • BOOL enabled
0x2A1625858887D4E6 SET_PARTICLE_FX_FOOT_LODRANGE_SCALE void float p0
Usage:
Citizen.InvokeNative(0x2A1625858887D4E6 , p0)

Return Type: void
Arguments:
  • float p0
0x4046493D2EEACA0E _0x4046493D2EEACA0E void -
Usage:
Citizen.InvokeNative(0x4046493D2EEACA0E )

Return Type: void
Arguments:
  • -
0x7DFB49BCDB73089A SET_PICKUP_LIGHT void Object object, BOOL toggle
Usage:
Citizen.InvokeNative(0x7DFB49BCDB73089A , object, toggle)

Return Type: void
Arguments:
  • Object object
  • BOOL toggle
0x50C14328119E1DD1 _BLOCK_PICKUP_OBJECT_LIGHT void Object pickupObject, BOOL toggle
Usage:
Citizen.InvokeNative(0x50C14328119E1DD1 , pickupObject, toggle)

Return Type: void
Arguments:
  • Object pickupObject
  • BOOL toggle
0x0552AA3FFC5B87AA BLOCK_PICKUP_PLACEMENT_LIGHT void Pickup pickup, BOOL toggle
Usage:
Citizen.InvokeNative(0x0552AA3FFC5B87AA , pickup, toggle)

Return Type: void
Arguments:
  • Pickup pickup
  • BOOL toggle
0x7C348310A6E2FB91 ALLOW_PICKUP_LIGHT_SYNC void Object pickupObject, BOOL allow
Usage:
Citizen.InvokeNative(0x7C348310A6E2FB91 , pickupObject, allow)

Return Type: void
Arguments:
  • Object pickupObject
  • BOOL allow
0x72E30372E7CC4415 _SET_PEARLESCENT_FX_ENABLED void Object object, BOOL toggle
Usage:
Citizen.InvokeNative(0x72E30372E7CC4415 , object, toggle)

Return Type: void
Arguments:
  • Object object
  • BOOL toggle
0x86DE59FA02902B40 REMOVE_DECALS_IN_RANGE void float x, float y, float z, float range
Usage:
Citizen.InvokeNative(0x86DE59FA02902B40 , x, y, z, range)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float range
0xFB8972BAE0013140 REMOVE_DECALS_FROM_OBJECT void Object obj
Usage:
Citizen.InvokeNative(0xFB8972BAE0013140 , obj)

Return Type: void
Arguments:
  • Object obj
0x57CB267624EF85C0 ADD_DECAL int Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17, Any p18, Any p19, Any p20, Any p21
Usage:
Citizen.InvokeNative(0x57CB267624EF85C0 , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21)

Return Type: int
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • Any p11
  • Any p12
  • Any p13
  • Any p14
  • Any p15
  • Any p16
  • Any p17
  • Any p18
  • Any p19
  • Any p20
  • Any p21
0xFA2ECC78A6014D4F _ADD_BLOOD_POOL void float x, float y, float z, BOOL unused
Usage:
Citizen.InvokeNative(0xFA2ECC78A6014D4F , x, y, z, unused)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • BOOL unused
0xF708298675ABDC6A _ADD_BLOOD_POOL_2 void float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8
Usage:
Citizen.InvokeNative(0xF708298675ABDC6A , x, y, z, p3, size, p5, permanent, p7, p8)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float p3
  • float size
  • float p5
  • BOOL permanent
  • float p7
  • BOOL p8
0xDFCE8CE9F3EBE93F _ADD_BLOOD_POOLS_FOR_PED void Ped ped
Usage:
Citizen.InvokeNative(0xDFCE8CE9F3EBE93F , ped)

Return Type: void
Arguments:
  • Ped ped
0xC349EE1E6EFA494B _ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS void Ped ped, float p1, float size, float p3
Usage:
Citizen.InvokeNative(0xC349EE1E6EFA494B , ped, p1, size, p3)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • float size
  • float p3
0x46F246D6504F0031 START_PETROL_TRAIL_DECALS void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x46F246D6504F0031 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x73354FB6D03D2E8A ADD_PETROL_TRAIL_DECAL_INFO void float x, float y, float z, float p3
Usage:
Citizen.InvokeNative(0x73354FB6D03D2E8A , x, y, z, p3)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float p3
0x0E126AAE933F3B56 END_PETROL_TRAIL_DECALS void -
Usage:
Citizen.InvokeNative(0x0E126AAE933F3B56 )

Return Type: void
Arguments:
  • -
0xE63D68F455CA0B47 _0xE63D68F455CA0B47 Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xE63D68F455CA0B47 , p0, p1, p2, p3, p4, p5, p6)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x49A720552EB0BB88 REMOVE_DECAL void int decal
Usage:
Citizen.InvokeNative(0x49A720552EB0BB88 , decal)

Return Type: void
Arguments:
  • int decal
0x3E4B4E5CF5D3EEB5 IS_DECAL_ALIVE BOOL int decal
Usage:
Citizen.InvokeNative(0x3E4B4E5CF5D3EEB5 , decal)

Return Type: BOOL
Arguments:
  • int decal
0x53ED07BF368EDA59 SET_DISABLE_PETROL_DECALS_IGNITING_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0x53ED07BF368EDA59 )

Return Type: void
Arguments:
  • -
0xB032C085D9A03907 _0xB032C085D9A03907 void -
Usage:
Citizen.InvokeNative(0xB032C085D9A03907 )

Return Type: void
Arguments:
  • -
0xFB680A9B33D0EDBE _0xFB680A9B33D0EDBE void BOOL p0
Usage:
Citizen.InvokeNative(0xFB680A9B33D0EDBE , p0)

Return Type: void
Arguments:
  • BOOL p0
0x41F88A85A579A61D _0x41F88A85A579A61D void float p0
Usage:
Citizen.InvokeNative(0x41F88A85A579A61D , p0)

Return Type: void
Arguments:
  • float p0
0xB9C92616929CC25D _BLOOD_TRAIL_FOR_WAYPOINT void const char* waypointRecording, float p1
Usage:
Citizen.InvokeNative(0xB9C92616929CC25D , waypointRecording, p1)

Return Type: void
Arguments:
  • const char* waypointRecording
  • float p1
0xDD9DC1AB63D513CE _ADD_BLOOD_TRAIL_POINT void float x, float y, float z
Usage:
Citizen.InvokeNative(0xDD9DC1AB63D513CE , x, y, z)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
0x812C1563185C6FB2 _0x812C1563185C6FB2 void -
Usage:
Citizen.InvokeNative(0x812C1563185C6FB2 )

Return Type: void
Arguments:
  • -
0x4BD66B4E3427689B _0x4BD66B4E3427689B void const char* p0
Usage:
Citizen.InvokeNative(0x4BD66B4E3427689B , p0)

Return Type: void
Arguments:
  • const char* p0
0xF5E45CB1CF965D2D _ADD_BLOOD_TRAIL_SPLAT void float x, float y, float z
Usage:
Citizen.InvokeNative(0xF5E45CB1CF965D2D , x, y, z)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
0xF2F543D48F319A3A _0xF2F543D48F319A3A void -
Usage:
Citizen.InvokeNative(0xF2F543D48F319A3A )

Return Type: void
Arguments:
  • -
0x1460B644397453EB _0x1460B644397453EB void -
Usage:
Citizen.InvokeNative(0x1460B644397453EB )

Return Type: void
Arguments:
  • -
0xCD284E2F6AC27EE9 _DISABLE_FAR_ARTIFICIAL_LIGHTS void BOOL disable
Usage:
Citizen.InvokeNative(0xCD284E2F6AC27EE9 , disable)

Return Type: void
Arguments:
  • BOOL disable
0x453D16D41FC51D3E _0x453D16D41FC51D3E void BOOL p0
Usage:
Citizen.InvokeNative(0x453D16D41FC51D3E , p0)

Return Type: void
Arguments:
  • BOOL p0
0xC06F2F45A73EABCD _0xC06F2F45A73EABCD void Entity entity
Usage:
Citizen.InvokeNative(0xC06F2F45A73EABCD , entity)

Return Type: void
Arguments:
  • Entity entity
0xFA08722A5EA82DA7 SET_TIMECYCLE_MODIFIER void const char* modifierName
Usage:
Citizen.InvokeNative(0xFA08722A5EA82DA7 , modifierName)

Return Type: void
Arguments:
  • const char* modifierName
0xFDB74C9CC54C3F37 SET_TIMECYCLE_MODIFIER_STRENGTH void float strength
Usage:
Citizen.InvokeNative(0xFDB74C9CC54C3F37 , strength)

Return Type: void
Arguments:
  • float strength
0xFF927A09F481D80C SET_TRANSITION_TIMECYCLE_MODIFIER void const char* modifierName, float transitionBlend
Usage:
Citizen.InvokeNative(0xFF927A09F481D80C , modifierName, transitionBlend)

Return Type: void
Arguments:
  • const char* modifierName
  • float transitionBlend
0xBB6C707F20D955D4 SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER void float strength
Usage:
Citizen.InvokeNative(0xBB6C707F20D955D4 , strength)

Return Type: void
Arguments:
  • float strength
0x0E3F4AF2D63491FB CLEAR_TIMECYCLE_MODIFIER void -
Usage:
Citizen.InvokeNative(0x0E3F4AF2D63491FB )

Return Type: void
Arguments:
  • -
0xA705394293E2B3D3 GET_TIMECYCLE_MODIFIER_INDEX int -
Usage:
Citizen.InvokeNative(0xA705394293E2B3D3 )

Return Type: int
Arguments:
  • -
0x2DA67BA3C8A6755D GET_TIMECYCLE_TRANSITION_MODIFIER_INDEX int -
Usage:
Citizen.InvokeNative(0x2DA67BA3C8A6755D )

Return Type: int
Arguments:
  • -
0x67B0778C62E74423 _0x67B0778C62E74423 void Any p0
Usage:
Citizen.InvokeNative(0x67B0778C62E74423 , p0)

Return Type: void
Arguments:
  • Any p0
0x6C03118E9E5C1A14 _0x6C03118E9E5C1A14 void Any p0
Usage:
Citizen.InvokeNative(0x6C03118E9E5C1A14 , p0)

Return Type: void
Arguments:
  • Any p0
0x25CA89B2A39DCC69 _GET_MODIFIED_VISIBILITY_DISTANCE float -
Usage:
Citizen.InvokeNative(0x25CA89B2A39DCC69 )

Return Type: float
Arguments:
  • -
0x6FE93BCC7BF12B63 ENABLE_MOON_CYCLE_OVERRIDE void float strength
Usage:
Citizen.InvokeNative(0x6FE93BCC7BF12B63 , strength)

Return Type: void
Arguments:
  • float strength
0x593FAF7FC9401A56 SET_TV_CHANNEL void int channel
Usage:
Citizen.InvokeNative(0x593FAF7FC9401A56 , channel)

Return Type: void
Arguments:
  • int channel
0xF90FBFD68F3C59AE GET_TV_CHANNEL int -
Usage:
Citizen.InvokeNative(0xF90FBFD68F3C59AE )

Return Type: int
Arguments:
  • -
0x73A97068787D7231 SET_TV_VOLUME void float volume
Usage:
Citizen.InvokeNative(0x73A97068787D7231 , volume)

Return Type: void
Arguments:
  • float volume
0xC0A145540254A840 DRAW_TV_CHANNEL void float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha
Usage:
Citizen.InvokeNative(0xC0A145540254A840 , xPos, yPos, xScale, yScale, rotation, red, green, blue, alpha)

Return Type: void
Arguments:
  • float xPos
  • float yPos
  • float xScale
  • float yScale
  • float rotation
  • int red
  • int green
  • int blue
  • int alpha
0xDEC6B25F5DC8925B SET_TV_CHANNEL_PLAYLIST void int tvChannel, const char* playlistName, BOOL restart
Usage:
Citizen.InvokeNative(0xDEC6B25F5DC8925B , tvChannel, playlistName, restart)

Return Type: void
Arguments:
  • int tvChannel
  • const char* playlistName
  • BOOL restart
0x4D562223E0EB65F3 IS_TVSHOW_CURRENTLY_PLAYING BOOL Hash videoCliphash
Usage:
Citizen.InvokeNative(0x4D562223E0EB65F3 , videoCliphash)

Return Type: BOOL
Arguments:
  • Hash videoCliphash
0x5C674EB487891F6B _0x5C674EB487891F6B Any -
Usage:
Citizen.InvokeNative(0x5C674EB487891F6B )

Return Type: Any
Arguments:
  • -
0x6FC9B065229C0787 ENABLE_MOVIE_SUBTITLES void BOOL toggle
Usage:
Citizen.InvokeNative(0x6FC9B065229C0787 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x32DE2BFFDA43E62A _0x32DE2BFFDA43E62A void -
Usage:
Citizen.InvokeNative(0x32DE2BFFDA43E62A )

Return Type: void
Arguments:
  • -
0xD543487A1F12828F _0xD543487A1F12828F void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xD543487A1F12828F , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xD9BC98B55BCFAA9B _0xD9BC98B55BCFAA9B void Any p0
Usage:
Citizen.InvokeNative(0xD9BC98B55BCFAA9B , p0)

Return Type: void
Arguments:
  • Any p0
0x48FE0DB54045B975 _0x48FE0DB54045B975 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x48FE0DB54045B975 , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x735762E8D7573E42 _0x735762E8D7573E42 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x735762E8D7573E42 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x981C7D863980FA51 _0x981C7D863980FA51 void -
Usage:
Citizen.InvokeNative(0x981C7D863980FA51 )

Return Type: void
Arguments:
  • -
0x5199405EABFBD7F0 _ANIMPOSTFX_PRELOAD_POSTFX void const char* effectName
Usage:
Citizen.InvokeNative(0x5199405EABFBD7F0 , effectName)

Return Type: void
Arguments:
  • const char* effectName
0xBF2DD155B2ADCD0A _ANIMPOSTFX_HAS_LOADED BOOL const char* effectName
Usage:
Citizen.InvokeNative(0xBF2DD155B2ADCD0A , effectName)

Return Type: BOOL
Arguments:
  • const char* effectName
0x37D7BDBA89F13959 _ANIMPOSTFX_SET_TO_UNLOAD void const char* effectName
Usage:
Citizen.InvokeNative(0x37D7BDBA89F13959 , effectName)

Return Type: void
Arguments:
  • const char* effectName
0x4102732DF6B4005F ANIMPOSTFX_PLAY void const char* effectName
Usage:
Citizen.InvokeNative(0x4102732DF6B4005F , effectName)

Return Type: void
Arguments:
  • const char* effectName
0x3A9A281FF71249E9 _ANIMPOSTFX_PLAY_TIMED void const char* effectName, int duration
Usage:
Citizen.InvokeNative(0x3A9A281FF71249E9 , effectName, duration)

Return Type: void
Arguments:
  • const char* effectName
  • int duration
0xB4FD7446BAB2F394 ANIMPOSTFX_STOP void const char* effectName
Usage:
Citizen.InvokeNative(0xB4FD7446BAB2F394 , effectName)

Return Type: void
Arguments:
  • const char* effectName
0x26DD2FB0A88CC412 _0x26DD2FB0A88CC412 void const char* effectName, const char* effectName2, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x26DD2FB0A88CC412 , effectName, effectName2, p2, p3)

Return Type: void
Arguments:
  • const char* effectName
  • const char* effectName2
  • Any p2
  • Any p3
0xC5CB91D65852ED7E _ANIMPOSTFX_CLEAR_EFFECT void const char* effectName
Usage:
Citizen.InvokeNative(0xC5CB91D65852ED7E , effectName)

Return Type: void
Arguments:
  • const char* effectName
0x4A123E85D7C4CA0B ANIMPOSTFX_IS_RUNNING BOOL const char* effectName
Usage:
Citizen.InvokeNative(0x4A123E85D7C4CA0B , effectName)

Return Type: BOOL
Arguments:
  • const char* effectName
0x2D4F9C852CE8A253 _ANIMPOSTFX_IS_TAG_PLAYING BOOL const char* effectName
Usage:
Citizen.InvokeNative(0x2D4F9C852CE8A253 , effectName)

Return Type: BOOL
Arguments:
  • const char* effectName
0x66560A0D4C64FD21 ANIMPOSTFX_STOP_ALL void -
Usage:
Citizen.InvokeNative(0x66560A0D4C64FD21 )

Return Type: void
Arguments:
  • -
0xAD74C22A541AB987 _ANIMPOSTFX_STOP_TAG void const char* effectName
Usage:
Citizen.InvokeNative(0xAD74C22A541AB987 , effectName)

Return Type: void
Arguments:
  • const char* effectName
0xCAB4DD2D5B2B7246 _ANIMPOSTFX_SET_STRENGTH void const char* effectName, float strength
Usage:
Citizen.InvokeNative(0xCAB4DD2D5B2B7246 , effectName, strength)

Return Type: void
Arguments:
  • const char* effectName
  • float strength
0xF972F0AB16DC5260 _ANIMPOSTFX_SET_POTENCY void const char* effectName, int p1, float potency
Usage:
Citizen.InvokeNative(0xF972F0AB16DC5260 , effectName, p1, potency)

Return Type: void
Arguments:
  • const char* effectName
  • int p1
  • float potency
0x63011D0C7C6519E0 _ANIMPOSTFX_SET_POSTFX_COLOR void const char* effectName, int p1, int red, int green, int blue, int alpha
Usage:
Citizen.InvokeNative(0x63011D0C7C6519E0 , effectName, p1, red, green, blue, alpha)

Return Type: void
Arguments:
  • const char* effectName
  • int p1
  • int red
  • int green
  • int blue
  • int alpha
0xB958D97A0DFAA0C2 _0xB958D97A0DFAA0C2 BOOL const char* effectName
Usage:
Citizen.InvokeNative(0xB958D97A0DFAA0C2 , effectName)

Return Type: BOOL
Arguments:
  • const char* effectName
0xA201A3D0AC087C37 _0xA201A3D0AC087C37 void const char* effectName
Usage:
Citizen.InvokeNative(0xA201A3D0AC087C37 , effectName)

Return Type: void
Arguments:
  • const char* effectName
0xFBF161FCFEC8589E _0xFBF161FCFEC8589E BOOL const char* effectName, int p1, BOOL p2, BOOL* p3
Usage:
Citizen.InvokeNative(0xFBF161FCFEC8589E , effectName, p1, p2, p3)

Return Type: BOOL
Arguments:
  • const char* effectName
  • int p1
  • BOOL p2
  • BOOL* p3
0x842CCC9491FFCD9B _ANIMPOSTFX_GET_STACKHASH Hash const char* effectName
Usage:
Citizen.InvokeNative(0x842CCC9491FFCD9B , effectName)

Return Type: Hash
Arguments:
  • const char* effectName
0xF3E039322BFBD4D8 _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH void Hash effectNameHash
Usage:
Citizen.InvokeNative(0xF3E039322BFBD4D8 , effectNameHash)

Return Type: void
Arguments:
  • Hash effectNameHash
0x59EA80079B86D8C7 ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH BOOL Hash effectNameHash
Usage:
Citizen.InvokeNative(0x59EA80079B86D8C7 , effectNameHash)

Return Type: BOOL
Arguments:
  • Hash effectNameHash
0x38D9D50F2085E9B3 _0x38D9D50F2085E9B3 void Hash effectNameHash
Usage:
Citizen.InvokeNative(0x38D9D50F2085E9B3 , effectNameHash)

Return Type: void
Arguments:
  • Hash effectNameHash
0x9B8D5D4CB8AF58B3 _ANIMPOSTFX_PLAY_TAG void Hash effectNameHash
Usage:
Citizen.InvokeNative(0x9B8D5D4CB8AF58B3 , effectNameHash)

Return Type: void
Arguments:
  • Hash effectNameHash
0xC76FC4C2FC5F4405 _0xC76FC4C2FC5F4405 void Hash effectNameHash
Usage:
Citizen.InvokeNative(0xC76FC4C2FC5F4405 , effectNameHash)

Return Type: void
Arguments:
  • Hash effectNameHash
0xEDA5CBECF56E1386 _ANIMPOSTFX_STOP_STACKHASH_POSTFX void Hash effectNameHash
Usage:
Citizen.InvokeNative(0xEDA5CBECF56E1386 , effectNameHash)

Return Type: void
Arguments:
  • Hash effectNameHash
0xEEF83A759AE06A27 _ANIMPOSTFX_IS_STACKHASH_PLAYING BOOL Hash effectNameHash
Usage:
Citizen.InvokeNative(0xEEF83A759AE06A27 , effectNameHash)

Return Type: BOOL
Arguments:
  • Hash effectNameHash
0xE75CDDEBF618C8FF _0xE75CDDEBF618C8FF BOOL Hash effectNameHash
Usage:
Citizen.InvokeNative(0xE75CDDEBF618C8FF , effectNameHash)

Return Type: BOOL
Arguments:
  • Hash effectNameHash
0x71845905BCCDE781 _0x71845905BCCDE781 void Hash effectNameHash
Usage:
Citizen.InvokeNative(0x71845905BCCDE781 , effectNameHash)

Return Type: void
Arguments:
  • Hash effectNameHash
0x9AB192A9EF980EED ANIMPOSTFX_HAS_EVENT_TRIGGERED_BY_STACKHASH BOOL Hash effectNameHash, int eventType, BOOL bPeekOnly, BOOL* bIsRegistered
Usage:
Citizen.InvokeNative(0x9AB192A9EF980EED , effectNameHash, eventType, bPeekOnly, bIsRegistered)

Return Type: BOOL
Arguments:
  • Hash effectNameHash
  • int eventType
  • BOOL bPeekOnly
  • BOOL* bIsRegistered
0xFF584F097C17FA8F _0xFF584F097C17FA8F BOOL -
Usage:
Citizen.InvokeNative(0xFF584F097C17FA8F )

Return Type: BOOL
Arguments:
  • -
0x3DA7A10583A4BEC0 _0x3DA7A10583A4BEC0 BOOL -
Usage:
Citizen.InvokeNative(0x3DA7A10583A4BEC0 )

Return Type: BOOL
Arguments:
  • -
0xC37792A3F9C90771 _0xC37792A3F9C90771 Any -
Usage:
Citizen.InvokeNative(0xC37792A3F9C90771 )

Return Type: Any
Arguments:
  • -
0xA0F4D12D6042F6D5 _0xA0F4D12D6042F6D5 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA0F4D12D6042F6D5 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x8996FA6AD9FE4E90 _0x8996FA6AD9FE4E90 void Any p0
Usage:
Citizen.InvokeNative(0x8996FA6AD9FE4E90 , p0)

Return Type: void
Arguments:
  • Any p0
0xC38B4952B728397A _SET_ENTITY_RENDER_GUARMA_SHIP void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0xC38B4952B728397A , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0xAF6E67D073D2DCE2 PEDSHOT_IS_AVAILABLE BOOL -
Usage:
Citizen.InvokeNative(0xAF6E67D073D2DCE2 )

Return Type: BOOL
Arguments:
  • -
0xFD05B1DDE83749FA _0xFD05B1DDE83749FA BOOL const char* p0
Usage:
Citizen.InvokeNative(0xFD05B1DDE83749FA , p0)

Return Type: BOOL
Arguments:
  • const char* p0
0xC2B8164C3BE871A4 _PEDSHOT_FINISH_CLEANUP_DATA void -
Usage:
Citizen.InvokeNative(0xC2B8164C3BE871A4 )

Return Type: void
Arguments:
  • -
0x3E2FDDBE435A8787 _PEDSHOT_PREVIOUS_PERSONA_PHOTO_DATA_CLEANUP void -
Usage:
Citizen.InvokeNative(0x3E2FDDBE435A8787 )

Return Type: void
Arguments:
  • -
0x55285F885F662169 _PEDSHOT_INIT_CLEANUP_DATA void -
Usage:
Citizen.InvokeNative(0x55285F885F662169 )

Return Type: void
Arguments:
  • -
0xD9C24F53631F2372 _PEDSHOT_GENERATE_PERSONA_PHOTO BOOL const char* texture, Ped ped, int playerSlot
Usage:
Citizen.InvokeNative(0xD9C24F53631F2372 , texture, ped, playerSlot)

Return Type: BOOL
Arguments:
  • const char* texture
  • Ped ped
  • int playerSlot
0x196D3ACBEBA4A44B _PEDSHOT_SET_PERSONA_PHOTO_TYPE void int personaPhotoLocalCacheType
Usage:
Citizen.InvokeNative(0x196D3ACBEBA4A44B , personaPhotoLocalCacheType)

Return Type: void
Arguments:
  • int personaPhotoLocalCacheType
0xA1A86055792FB249 _0xA1A86055792FB249 void int personaPhotoLocalCacheType
Usage:
Citizen.InvokeNative(0xA1A86055792FB249 , personaPhotoLocalCacheType)

Return Type: void
Arguments:
  • int personaPhotoLocalCacheType
0x402E1A61D2587FCD _0x402E1A61D2587FCD BOOL Any p0, float x, float y, float z, float p4, float p5, float heading
Usage:
Citizen.InvokeNative(0x402E1A61D2587FCD , p0, x, y, z, p4, p5, heading)

Return Type: BOOL
Arguments:
  • Any p0
  • float x
  • float y
  • float z
  • float p4
  • float p5
  • float heading
0x5C9C3A466B3296A8 _0x5C9C3A466B3296A8 Any Any p0
Usage:
Citizen.InvokeNative(0x5C9C3A466B3296A8 , p0)

Return Type: Any
Arguments:
  • Any p0
0xA15CCAB8AD038291 _0xA15CCAB8AD038291 Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xA15CCAB8AD038291 , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x285438C26C732F9D _0x285438C26C732F9D Any -
Usage:
Citizen.InvokeNative(0x285438C26C732F9D )

Return Type: Any
Arguments:
  • -
0xBFCB17895BB99E4E _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE void int proxyInteriorIndex, BOOL state
Usage:
Citizen.InvokeNative(0xBFCB17895BB99E4E , proxyInteriorIndex, state)

Return Type: void
Arguments:
  • int proxyInteriorIndex
  • BOOL state
0x113857D66A9CABE6 _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED BOOL int proxyInteriorIndex
Usage:
Citizen.InvokeNative(0x113857D66A9CABE6 , proxyInteriorIndex)

Return Type: BOOL
Arguments:
  • int proxyInteriorIndex
0x5D1C5D8E62E8EE1C _GET_PROXY_INTERIOR_INDEX int int interiorId
Usage:
Citizen.InvokeNative(0x5D1C5D8E62E8EE1C , interiorId)

Return Type: int
Arguments:
  • int interiorId
0x9D1B0B5066205692 _0x9D1B0B5066205692 void -
Usage:
Citizen.InvokeNative(0x9D1B0B5066205692 )

Return Type: void
Arguments:
  • -
0xC489FE31AC726512 _0xC489FE31AC726512 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC489FE31AC726512 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xB8C984C0D47F4F07 _SET_CLOUD_LAYER void float x, float y, int p2
Usage:
Citizen.InvokeNative(0xB8C984C0D47F4F07 , x, y, p2)

Return Type: void
Arguments:
  • float x
  • float y
  • int p2
0xFE7966DF01452F32 _SET_CLOUD_NOISE void float x, float y, float z
Usage:
Citizen.InvokeNative(0xFE7966DF01452F32 , x, y, z)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
0x10C1767B93257480 _SET_CLOUD_POSITION void float x, float y, float z
Usage:
Citizen.InvokeNative(0x10C1767B93257480 , x, y, z)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
0xC332C91388F5580B _SET_CLOUD_HEIGHT void float height
Usage:
Citizen.InvokeNative(0xC332C91388F5580B , height)

Return Type: void
Arguments:
  • float height
0x085C5B61A0114F32 _0x085C5B61A0114F32 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x085C5B61A0114F32 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1FF8731BE1DFC0C0 _0x1FF8731BE1DFC0C0 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x1FF8731BE1DFC0C0 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xFC9B53C072F418E0 _0xFC9B53C072F418E0 Any -
Usage:
Citizen.InvokeNative(0xFC9B53C072F418E0 )

Return Type: Any
Arguments:
  • -
0x94B261F1F35293E1 _0x94B261F1F35293E1 void Any p0
Usage:
Citizen.InvokeNative(0x94B261F1F35293E1 , p0)

Return Type: void
Arguments:
  • Any p0
0xFAAD23DE7A54FC14 ENABLE_ENTITYMASK void -
Usage:
Citizen.InvokeNative(0xFAAD23DE7A54FC14 )

Return Type: void
Arguments:
  • -
0x5C9978A2A3DC3D0D DISABLE_ENTITYMASK void -
Usage:
Citizen.InvokeNative(0x5C9978A2A3DC3D0D )

Return Type: void
Arguments:
  • -
0xC6F81FCD15350323 _ADD_ENTITY_TO_ENTITY_MASK void Entity entity, int mask
Usage:
Citizen.InvokeNative(0xC6F81FCD15350323 , entity, mask)

Return Type: void
Arguments:
  • Entity entity
  • int mask
0x958DEBD9353C0935 _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY void Entity entity, int mask, float intensity
Usage:
Citizen.InvokeNative(0x958DEBD9353C0935 , entity, mask, intensity)

Return Type: void
Arguments:
  • Entity entity
  • int mask
  • float intensity
0x56A786E87FF53478 _REMOVE_ENTITY_FROM_ENTITY_MASK void Entity entity
Usage:
Citizen.InvokeNative(0x56A786E87FF53478 , entity)

Return Type: void
Arguments:
  • Entity entity
0xE8A8378BF651079C _GET_ENTITY_MASK_LAYERS BOOL Entity entity, float* layer0, float* layer1, float* layer2, float* layer3
Usage:
Citizen.InvokeNative(0xE8A8378BF651079C , entity, layer0, layer1, layer2, layer3)

Return Type: BOOL
Arguments:
  • Entity entity
  • float* layer0
  • float* layer1
  • float* layer2
  • float* layer3
0xE92012611461A42A _SET_ENTITY_MASK_LAYERS void Entity entity, float* layer0, float* layer1, float* layer2, float* layer3
Usage:
Citizen.InvokeNative(0xE92012611461A42A , entity, layer0, layer1, layer2, layer3)

Return Type: void
Arguments:
  • Entity entity
  • float* layer0
  • float* layer1
  • float* layer2
  • float* layer3
0x249CD6B7285536F2 _SET_ENTITY_AURA void float p0, float p1, float p2
Usage:
Citizen.InvokeNative(0x249CD6B7285536F2 , p0, p1, p2)

Return Type: void
Arguments:
  • float p0
  • float p1
  • float p2
0xAF4D239B8903FCBE _RESET_ENTITY_AURA void -
Usage:
Citizen.InvokeNative(0xAF4D239B8903FCBE )

Return Type: void
Arguments:
  • -
0xF02A9C330BBFC5C7 _SET_SNOW_COVERAGE_TYPE void int type
Usage:
Citizen.InvokeNative(0xF02A9C330BBFC5C7 , type)

Return Type: void
Arguments:
  • int type
0x519928DF02EB5101 _0x519928DF02EB5101 void Any p0
Usage:
Citizen.InvokeNative(0x519928DF02EB5101 , p0)

Return Type: void
Arguments:
  • Any p0
0x1C6306E5BC25C29C _0x1C6306E5BC25C29C void -
Usage:
Citizen.InvokeNative(0x1C6306E5BC25C29C )

Return Type: void
Arguments:
  • -
Hash Name Return Type Arguments
0x26F6BBEA2CE3E3DC _ENABLE_REDUCED_MENU_TIME_SCALE void -
Usage:
Citizen.InvokeNative(0x26F6BBEA2CE3E3DC )

Return Type: void
Arguments:
  • -
0xC5C7A2F6567FCCBC _DISABLE_REDUCED_MENU_TIME_SCALE void -
Usage:
Citizen.InvokeNative(0xC5C7A2F6567FCCBC )

Return Type: void
Arguments:
  • -
0xC9CAEAEEC1256E54 _ENABLE_HUD_CONTEXT_THIS_FRAME void Hash component
Usage:
Citizen.InvokeNative(0xC9CAEAEEC1256E54 , component)

Return Type: void
Arguments:
  • Hash component
0x4CC5F2FC1332577F _ENABLE_HUD_CONTEXT void Hash component
Usage:
Citizen.InvokeNative(0x4CC5F2FC1332577F , component)

Return Type: void
Arguments:
  • Hash component
0x8BC7C1F929D07BF3 _DISABLE_HUD_CONTEXT void Hash component
Usage:
Citizen.InvokeNative(0x8BC7C1F929D07BF3 , component)

Return Type: void
Arguments:
  • Hash component
0x7EC0D68233E391AC _0x7EC0D68233E391AC int int p0
Usage:
Citizen.InvokeNative(0x7EC0D68233E391AC , p0)

Return Type: int
Arguments:
  • int p0
0x7F78CD75CC4539E4 _BUSYSPINNER_SET_TEXT void const char* text
Usage:
Citizen.InvokeNative(0x7F78CD75CC4539E4 , text)

Return Type: void
Arguments:
  • const char* text
0x58F441B90EA84D06 BUSYSPINNER_OFF void -
Usage:
Citizen.InvokeNative(0x58F441B90EA84D06 )

Return Type: void
Arguments:
  • -
0x823BF7B1DF613A21 BUSYSPINNER_IS_ON BOOL -
Usage:
Citizen.InvokeNative(0x823BF7B1DF613A21 )

Return Type: BOOL
Arguments:
  • -
0x9D7E12EC6A1EE4E5 GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME const char* const char* text, int position, int length
Usage:
Citizen.InvokeNative(0x9D7E12EC6A1EE4E5 , text, position, length)

Return Type: const char*
Arguments:
  • const char* text
  • int position
  • int length
0xCFEDCCAD3C5BA90D GET_FILENAME_FOR_AUDIO_CONVERSATION const char* const char* labelName
Usage:
Citizen.InvokeNative(0xCFEDCCAD3C5BA90D , labelName)

Return Type: const char*
Arguments:
  • const char* labelName
0x916ED8321F087059 CLEAR_ALL_HELP_MESSAGES void -
Usage:
Citizen.InvokeNative(0x916ED8321F087059 )

Return Type: void
Arguments:
  • -
0xD0976CC34002DB57 TEXT_BLOCK_IS_LOADED BOOL const char* textBlock
Usage:
Citizen.InvokeNative(0xD0976CC34002DB57 , textBlock)

Return Type: BOOL
Arguments:
  • const char* textBlock
0x3CF96E16265B7DC8 _TEXT_BLOCK_IS_STREAMED BOOL const char* textBlock
Usage:
Citizen.InvokeNative(0x3CF96E16265B7DC8 , textBlock)

Return Type: BOOL
Arguments:
  • const char* textBlock
0xF66090013DE648D5 TEXT_BLOCK_REQUEST void const char* textBlock
Usage:
Citizen.InvokeNative(0xF66090013DE648D5 , textBlock)

Return Type: void
Arguments:
  • const char* textBlock
0xAA03F130A637D923 _TEXT_BLOCK_DELETE void const char* textBlock
Usage:
Citizen.InvokeNative(0xAA03F130A637D923 , textBlock)

Return Type: void
Arguments:
  • const char* textBlock
0x2C729F2B94CEA911 _DOES_TEXT_BLOCK_EXIST BOOL const char* textDatabase
Usage:
Citizen.InvokeNative(0x2C729F2B94CEA911 , textDatabase)

Return Type: BOOL
Arguments:
  • const char* textDatabase
0x73C258C68D6F55B6 DOES_TEXT_LABEL_EXIST BOOL const char* label
Usage:
Citizen.InvokeNative(0x73C258C68D6F55B6 , label)

Return Type: BOOL
Arguments:
  • const char* label
0x3429670F9B9EF2D3 _GET_LABEL_TEXT_2 const char* const char* label
Usage:
Citizen.InvokeNative(0x3429670F9B9EF2D3 , label)

Return Type: const char*
Arguments:
  • const char* label
0xD8402B858F4DDD88 _GET_TEXT_SUBSTRING_2 const char* const char* text, int length
Usage:
Citizen.InvokeNative(0xD8402B858F4DDD88 , text, length)

Return Type: const char*
Arguments:
  • const char* text
  • int length
0x806862E5D266CF38 _GET_TEXT_SUBSTRING_3 const char* const char* text, int begin, int length
Usage:
Citizen.InvokeNative(0x806862E5D266CF38 , text, begin, length)

Return Type: const char*
Arguments:
  • const char* text
  • int begin
  • int length
0x481FBF588B0B76DB GET_LENGTH_OF_LITERAL_STRING int const char* string
Usage:
Citizen.InvokeNative(0x481FBF588B0B76DB , string)

Return Type: int
Arguments:
  • const char* string
0xDC5AD6B7AB8184F5 GET_LENGTH_OF_LITERAL_STRING_IN_BYTES int const char* string
Usage:
Citizen.InvokeNative(0xDC5AD6B7AB8184F5 , string)

Return Type: int
Arguments:
  • const char* string
0xBD5DD5EAE2B6CE14 GET_STRING_FROM_HASH_KEY const char* Hash labelHash
Usage:
Citizen.InvokeNative(0xBD5DD5EAE2B6CE14 , labelHash)

Return Type: const char*
Arguments:
  • Hash labelHash
0x81E47F0EE1F2B21E IS_RADAR_PREFERENCE_SWITCHED_ON BOOL -
Usage:
Citizen.InvokeNative(0x81E47F0EE1F2B21E )

Return Type: BOOL
Arguments:
  • -
0x7C4AC9573587F2DF IS_SUBTITLE_PREFERENCE_SWITCHED_ON BOOL -
Usage:
Citizen.InvokeNative(0x7C4AC9573587F2DF )

Return Type: BOOL
Arguments:
  • -
0xD63FE3AF9FB3D53F DISPLAY_HUD void BOOL toggle
Usage:
Citizen.InvokeNative(0xD63FE3AF9FB3D53F , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x71B72B478F8189DC IS_HUD_HIDDEN BOOL -
Usage:
Citizen.InvokeNative(0x71B72B478F8189DC )

Return Type: BOOL
Arguments:
  • -
0x1B82FD5FFA4D666E IS_RADAR_HIDDEN BOOL -
Usage:
Citizen.InvokeNative(0x1B82FD5FFA4D666E )

Return Type: BOOL
Arguments:
  • -
0x66F35DD9D2B58579 IS_RADAR_HIDDEN_BY_SCRIPT BOOL -
Usage:
Citizen.InvokeNative(0x66F35DD9D2B58579 )

Return Type: BOOL
Arguments:
  • -
0xB981DD2DFAF9B1C9 _GET_COLOR_FROM_NAME void Hash colorNameHash, int* red, int* green, int* blue, int* alpha
Usage:
Citizen.InvokeNative(0xB981DD2DFAF9B1C9 , colorNameHash, red, green, blue, alpha)

Return Type: void
Arguments:
  • Hash colorNameHash
  • int* red
  • int* green
  • int* blue
  • int* alpha
0xD79334A4BB99BAD1 _DISPLAY_TEXT void const char* text, float xPos, float yPos
Usage:
Citizen.InvokeNative(0xD79334A4BB99BAD1 , text, xPos, yPos)

Return Type: void
Arguments:
  • const char* text
  • float xPos
  • float yPos
0x50A41AD966910F03 _SET_TEXT_COLOR void int r, int g, int b, int a
Usage:
Citizen.InvokeNative(0x50A41AD966910F03 , r, g, b, a)

Return Type: void
Arguments:
  • int r
  • int g
  • int b
  • int a
0xE550CDE128D56757 SET_TEXT_RENDER_ID void int renderId
Usage:
Citizen.InvokeNative(0xE550CDE128D56757 , renderId)

Return Type: void
Arguments:
  • int renderId
0x98AF2BB6F62BD588 REGISTER_NAMED_RENDERTARGET BOOL const char* name, BOOL p1
Usage:
Citizen.InvokeNative(0x98AF2BB6F62BD588 , name, p1)

Return Type: BOOL
Arguments:
  • const char* name
  • BOOL p1
0x3EE32F7964C40FE6 IS_NAMED_RENDERTARGET_REGISTERED BOOL const char* name
Usage:
Citizen.InvokeNative(0x3EE32F7964C40FE6 , name)

Return Type: BOOL
Arguments:
  • const char* name
0x0E692EE61761361F RELEASE_NAMED_RENDERTARGET BOOL const char* name
Usage:
Citizen.InvokeNative(0x0E692EE61761361F , name)

Return Type: BOOL
Arguments:
  • const char* name
0x2F506B8556242DDB LINK_NAMED_RENDERTARGET void Hash modelHash
Usage:
Citizen.InvokeNative(0x2F506B8556242DDB , modelHash)

Return Type: void
Arguments:
  • Hash modelHash
0xB6762A85EE29AA60 GET_NAMED_RENDERTARGET_RENDER_ID int const char* name
Usage:
Citizen.InvokeNative(0xB6762A85EE29AA60 , name)

Return Type: int
Arguments:
  • const char* name
0x707032835FF09AE7 IS_NAMED_RENDERTARGET_LINKED BOOL Hash modelHash
Usage:
Citizen.InvokeNative(0x707032835FF09AE7 , modelHash)

Return Type: BOOL
Arguments:
  • Hash modelHash
0x9D37EB5003E0F2CF _0x9D37EB5003E0F2CF void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9D37EB5003E0F2CF , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xEA600AABAF4B9084 HIDE_LOADING_ON_FADE_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0xEA600AABAF4B9084 )

Return Type: void
Arguments:
  • -
0x052D4AC0922AF91A _0x052D4AC0922AF91A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x052D4AC0922AF91A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x36CDD81627A6FCD2 HIDE_HUD_AND_RADAR_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0x36CDD81627A6FCD2 )

Return Type: void
Arguments:
  • -
0x8A59D44189AF2BC5 _0x8A59D44189AF2BC5 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8A59D44189AF2BC5 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x160825DADF1B04B3 _0x160825DADF1B04B3 void -
Usage:
Citizen.InvokeNative(0x160825DADF1B04B3 )

Return Type: void
Arguments:
  • -
0x9C409BBC492CB5B1 _0x9C409BBC492CB5B1 Hash -
Usage:
Citizen.InvokeNative(0x9C409BBC492CB5B1 )

Return Type: Hash
Arguments:
  • -
0x0501D52D24EA8934 _HUD_CHECK_CLOSEST_HORSE Entity BOOL p0
Usage:
Citizen.InvokeNative(0x0501D52D24EA8934 , p0)

Return Type: Entity
Arguments:
  • BOOL p0
0x100157D6D7FE32CA _0x100157D6D7FE32CA Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x100157D6D7FE32CA , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x28AE29D909C8FDCE _0x28AE29D909C8FDCE Any Any p0
Usage:
Citizen.InvokeNative(0x28AE29D909C8FDCE , p0)

Return Type: Any
Arguments:
  • Any p0
0x2F7BB105144ACF30 _0x2F7BB105144ACF30 void -
Usage:
Citizen.InvokeNative(0x2F7BB105144ACF30 )

Return Type: void
Arguments:
  • -
0xBFFF81E12A745A5F _0xBFFF81E12A745A5F void -
Usage:
Citizen.InvokeNative(0xBFFF81E12A745A5F )

Return Type: void
Arguments:
  • -
0x402669A4BDAA72DA SET_MISSION_NAME void BOOL p0, const char* name
Usage:
Citizen.InvokeNative(0x402669A4BDAA72DA , p0, name)

Return Type: void
Arguments:
  • BOOL p0
  • const char* name
0xD98630CE73C61E98 SET_MISSION_NAME_FOR_UGC_MISSION void BOOL p0, const char* name
Usage:
Citizen.InvokeNative(0xD98630CE73C61E98 , p0, name)

Return Type: void
Arguments:
  • BOOL p0
  • const char* name
0xCE0D2F5586627CCE _SET_CURRENT_UGC_MISSION_DESCRIPTION void BOOL active, const char* string1, const char* string2, const char* string3, const char* string4
Usage:
Citizen.InvokeNative(0xCE0D2F5586627CCE , active, string1, string2, string3, string4)

Return Type: void
Arguments:
  • BOOL active
  • const char* string1
  • const char* string2
  • const char* string3
  • const char* string4
0xB39C81628EF10B42 GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION int float worldX, float worldY, float worldZ, float* screenX, float* screenY
Usage:
Citizen.InvokeNative(0xB39C81628EF10B42 , worldX, worldY, worldZ, screenX, screenY)

Return Type: int
Arguments:
  • float worldX
  • float worldY
  • float worldZ
  • float* screenX
  • float* screenY
0xBF4F34A85CA2970D _HIDE_HUD_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0xBF4F34A85CA2970D )

Return Type: void
Arguments:
  • -
0x56CE42A528156A67 DISABLE_FRONTEND_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0x56CE42A528156A67 )

Return Type: void
Arguments:
  • -
0x5651516D947ABC53 _0x5651516D947ABC53 void -
Usage:
Citizen.InvokeNative(0x5651516D947ABC53 )

Return Type: void
Arguments:
  • -
0x30996422DF1EE561 ALLOW_PAUSE_WHEN_NOT_IN_STATE_OF_PLAY_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0x30996422DF1EE561 )

Return Type: void
Arguments:
  • -
0xCE47C21C0687EBC2 SET_FRONTEND_ACTIVE void BOOL active
Usage:
Citizen.InvokeNative(0xCE47C21C0687EBC2 , active)

Return Type: void
Arguments:
  • BOOL active
0x535384D6067BA42E IS_PAUSE_MENU_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0x535384D6067BA42E )

Return Type: BOOL
Arguments:
  • -
0x50C803A4CD5932C5 _SHOW_PLAYER_CORES void BOOL state
Usage:
Citizen.InvokeNative(0x50C803A4CD5932C5 , state)

Return Type: void
Arguments:
  • BOOL state
0xD4EE21B7CC7FD350 _SHOW_HORSE_CORES void BOOL state
Usage:
Citizen.InvokeNative(0xD4EE21B7CC7FD350 , state)

Return Type: void
Arguments:
  • BOOL state
0x3FE4FB41EF7D2196 _0x3FE4FB41EF7D2196 void Any p0
Usage:
Citizen.InvokeNative(0x3FE4FB41EF7D2196 , p0)

Return Type: void
Arguments:
  • Any p0
0x6DFDD665E416B093 _JOURNAL_WRITE_ENTRY void Any p0
Usage:
Citizen.InvokeNative(0x6DFDD665E416B093 , p0)

Return Type: void
Arguments:
  • Any p0
0xCF782691D91F270E _JOURNAL_CAN_WRITE_ENTRY Any Any p0
Usage:
Citizen.InvokeNative(0xCF782691D91F270E , p0)

Return Type: Any
Arguments:
  • Any p0
0xE65B5DE53351BE22 _JOURNAL_GET_ENTRY_COUNT Any -
Usage:
Citizen.InvokeNative(0xE65B5DE53351BE22 )

Return Type: Any
Arguments:
  • -
0x3D16ABD7A1FD8C96 _JOURNAL_GET_ENTRY_AT_INDEX Any Any p0
Usage:
Citizen.InvokeNative(0x3D16ABD7A1FD8C96 , p0)

Return Type: Any
Arguments:
  • Any p0
0xCB5945E1B855852F _JOURNAL_GET_GRIME_AT_INDEX Any Any p0
Usage:
Citizen.InvokeNative(0xCB5945E1B855852F , p0)

Return Type: Any
Arguments:
  • Any p0
0x5514C3E60673530F _JOURNAL_GET_ENTRY_INFO Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x5514C3E60673530F , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x62CC549B3B8EA2AA _JOURNAL_GET_TEXTURE_WITH_LAYOUT Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x62CC549B3B8EA2AA , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xE4509BABE59BD24E _JOURNAL_MARK_READ void Any p0
Usage:
Citizen.InvokeNative(0xE4509BABE59BD24E , p0)

Return Type: void
Arguments:
  • Any p0
0xF402978DE6F88D6E _JOURNAL_CLEAR_ALL_PROGRESS void -
Usage:
Citizen.InvokeNative(0xF402978DE6F88D6E )

Return Type: void
Arguments:
  • -
0xB6857100F8FD433C UI_REQUEST_SCENE Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xB6857100F8FD433C , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xF1E6979C0B779985 _0xF1E6979C0B779985 void int uiscene
Usage:
Citizen.InvokeNative(0xF1E6979C0B779985 , uiscene)

Return Type: void
Arguments:
  • int uiscene
0xBE1067CD1C9570F6 UI_GET_SCENE_UIOBJECT Any Any p0
Usage:
Citizen.InvokeNative(0xBE1067CD1C9570F6 , p0)

Return Type: Any
Arguments:
  • Any p0
0x51DE09A2196BD951 UI_MOVIEVIEW_SET_RENDER_TARGET void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x51DE09A2196BD951 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x29FA7910726C3889 _UI_PROMPT_CREATE Prompt Hash inputHash, const char* labelName, Any p2, Any p3, Any p4, int p5
Usage:
Citizen.InvokeNative(0x29FA7910726C3889 , inputHash, labelName, p2, p3, p4, p5)

Return Type: Prompt
Arguments:
  • Hash inputHash
  • const char* labelName
  • Any p2
  • Any p3
  • Any p4
  • int p5
0x04F97DE45A519419 _UI_PROMPT_REGISTER_BEGIN Prompt -
Usage:
Citizen.InvokeNative(0x04F97DE45A519419 )

Return Type: Prompt
Arguments:
  • -
0xF7AA2696A22AD8B9 _UI_PROMPT_REGISTER_END void Prompt prompt
Usage:
Citizen.InvokeNative(0xF7AA2696A22AD8B9 , prompt)

Return Type: void
Arguments:
  • Prompt prompt
0xCA24F528D0D16289 _UI_PROMPT_SET_PRIORITY void Prompt prompt, int priority
Usage:
Citizen.InvokeNative(0xCA24F528D0D16289 , prompt, priority)

Return Type: void
Arguments:
  • Prompt prompt
  • int priority
0xB5352B7494A08258 _UI_PROMPT_SET_CONTROL_ACTION Any Prompt prompt, Hash action
Usage:
Citizen.InvokeNative(0xB5352B7494A08258 , prompt, action)

Return Type: Any
Arguments:
  • Prompt prompt
  • Hash action
0x565C1CE183CB0EAF _UI_PROMPT_SET_ALLOWED_ACTION void Prompt prompt, Hash action
Usage:
Citizen.InvokeNative(0x565C1CE183CB0EAF , prompt, action)

Return Type: void
Arguments:
  • Prompt prompt
  • Hash action
0xCC6656799977741B _UI_PROMPT_SET_STANDARD_MODE void Prompt prompt, BOOL releaseMode
Usage:
Citizen.InvokeNative(0xCC6656799977741B , prompt, releaseMode)

Return Type: void
Arguments:
  • Prompt prompt
  • BOOL releaseMode
0xC92AC953F0A982AE _UI_PROMPT_HAS_STANDARD_MODE_COMPLETED BOOL Prompt prompt, int p1
Usage:
Citizen.InvokeNative(0xC92AC953F0A982AE , prompt, p1)

Return Type: BOOL
Arguments:
  • Prompt prompt
  • int p1
0x1473D3AF51D54276 _UI_PROMPT_SET_PRESSED_TIMED_MODE void Prompt prompt, int depletionTimeMs
Usage:
Citizen.InvokeNative(0x1473D3AF51D54276 , prompt, depletionTimeMs)

Return Type: void
Arguments:
  • Prompt prompt
  • int depletionTimeMs
0x3CE854D250A88DAF _UI_PROMPT_HAS_PRESSED_TIMED_MODE_COMPLETED BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x3CE854D250A88DAF , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0x1A17B9ECFF617562 _UI_PROMPT_HAS_PRESSED_TIMED_MODE_FAILED BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x1A17B9ECFF617562 , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0x94073D5CA3F16B7B _UI_PROMPT_SET_HOLD_MODE void Prompt prompt, int holdTimeMs
Usage:
Citizen.InvokeNative(0x94073D5CA3F16B7B , prompt, holdTimeMs)

Return Type: void
Arguments:
  • Prompt prompt
  • int holdTimeMs
0x74C7D7B72ED0D3CF _UI_PROMPT_SET_STANDARDIZED_HOLD_MODE void Prompt prompt, Hash holdType
Usage:
Citizen.InvokeNative(0x74C7D7B72ED0D3CF , prompt, holdType)

Return Type: void
Arguments:
  • Prompt prompt
  • Hash holdType
0xEA5CCF4EEB2F82D1 _UI_PROMPT_SET_HOLD_INDEFINITELY_MODE void Prompt prompt
Usage:
Citizen.InvokeNative(0xEA5CCF4EEB2F82D1 , prompt)

Return Type: void
Arguments:
  • Prompt prompt
0x3CE932E737C145D6 _UI_PROMPT_SET_HOLD_AUTO_FILL_MODE void Prompt prompt, int autoFillTimeMs, int holdTimeMs
Usage:
Citizen.InvokeNative(0x3CE932E737C145D6 , prompt, autoFillTimeMs, holdTimeMs)

Return Type: void
Arguments:
  • Prompt prompt
  • int autoFillTimeMs
  • int holdTimeMs
0xA3F2149AA24F3D8E _UI_PROMPT_SET_HOLD_AUTO_FILL_WITH_DECAY_MODE void Prompt prompt, int autoFillTimeMs, int holdTimeMs
Usage:
Citizen.InvokeNative(0xA3F2149AA24F3D8E , prompt, autoFillTimeMs, holdTimeMs)

Return Type: void
Arguments:
  • Prompt prompt
  • int autoFillTimeMs
  • int holdTimeMs
0x8010BEBD0D5ED5BC _UI_PROMPT_HAS_HOLD_AUTO_FILL_MODE BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x8010BEBD0D5ED5BC , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0xB60C9F9ED47ABB76 _UI_PROMPT_HAS_HOLD_MODE BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0xB60C9F9ED47ABB76 , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0xC7D70EAEF92EFF48 _UI_PROMPT_IS_HOLD_MODE_RUNNING BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0xC7D70EAEF92EFF48 , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0xE0F65F0640EF0617 _UI_PROMPT_HAS_HOLD_MODE_COMPLETED BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0xE0F65F0640EF0617 , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0x81801291806DBC50 _UI_PROMPT_GET_PROGRESS float Prompt prompt
Usage:
Citizen.InvokeNative(0x81801291806DBC50 , prompt)

Return Type: float
Arguments:
  • Prompt prompt
0xDF6423BF071C7F71 _UI_PROMPT_SET_MASH_MODE void Prompt prompt, int mashes
Usage:
Citizen.InvokeNative(0xDF6423BF071C7F71 , prompt, mashes)

Return Type: void
Arguments:
  • Prompt prompt
  • int mashes
0x7B66E89312727274 _UI_PROMPT_SET_MASH_INDEFINITELY_MODE void Prompt prompt
Usage:
Citizen.InvokeNative(0x7B66E89312727274 , prompt)

Return Type: void
Arguments:
  • Prompt prompt
0xCD1BDFF15EFA79F5 _UI_PROMPT_SET_MASH_WITH_RESISTANCE_MODE void Prompt prompt, int mashes, float p2, float p3
Usage:
Citizen.InvokeNative(0xCD1BDFF15EFA79F5 , prompt, mashes, p2, p3)

Return Type: void
Arguments:
  • Prompt prompt
  • int mashes
  • float p2
  • float p3
0xDC0CB602DEADBA53 _UI_PROMPT_SET_MASH_WITH_RESISTANCE_CAN_FAIL_MODE void Prompt prompt, int mashes, float decreaseSpeed, float startProgress
Usage:
Citizen.InvokeNative(0xDC0CB602DEADBA53 , prompt, mashes, decreaseSpeed, startProgress)

Return Type: void
Arguments:
  • Prompt prompt
  • int mashes
  • float decreaseSpeed
  • float startProgress
0x6C39587D7CC66801 _UI_PROMPT_SET_MASH_AUTO_FILL_MODE void Prompt prompt, int autoFillTimeMs, int mashes
Usage:
Citizen.InvokeNative(0x6C39587D7CC66801 , prompt, autoFillTimeMs, mashes)

Return Type: void
Arguments:
  • Prompt prompt
  • int autoFillTimeMs
  • int mashes
0x32DF729D8BD3C1C6 _UI_PROMPT_SET_MASH_MANUAL_MODE void Prompt prompt, float p1, float p2, float p3, Any p4
Usage:
Citizen.InvokeNative(0x32DF729D8BD3C1C6 , prompt, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Prompt prompt
  • float p1
  • float p2
  • float p3
  • Any p4
0x179DCF71F705DA20 _UI_PROMPT_SET_MASH_MANUAL_CAN_FAIL_MODE void Prompt prompt, float p1, float p2, float p3, Any p4
Usage:
Citizen.InvokeNative(0x179DCF71F705DA20 , prompt, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Prompt prompt
  • float p1
  • float p2
  • float p3
  • Any p4
0xA6C6A4ADB3BAC409 _UI_PROMPT_HAS_MANUAL_MASH_MODE BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0xA6C6A4ADB3BAC409 , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0xCD072523791DDC1B _UI_PROMPT_HAS_MASH_MODE BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0xCD072523791DDC1B , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0xB0E8599243B3F568 _0xB0E8599243B3F568 Any Any p0
Usage:
Citizen.InvokeNative(0xB0E8599243B3F568 , p0)

Return Type: Any
Arguments:
  • Any p0
0x845CE958416DC473 _UI_PROMPT_HAS_MASH_MODE_COMPLETED BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x845CE958416DC473 , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0x25B18E530CF39D6F _UI_PROMPT_HAS_MASH_MODE_FAILED BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x25B18E530CF39D6F , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0x8A9585293863B8A5 _UI_PROMPT_GET_MASH_MODE_PROGRESS float Prompt prompt
Usage:
Citizen.InvokeNative(0x8A9585293863B8A5 , prompt)

Return Type: float
Arguments:
  • Prompt prompt
0xA0D1D79C6036A855 _UI_PROMPT_SET_MASH_MANUAL_MODE_INCREASE_PER_PRESS void Prompt prompt, float rate
Usage:
Citizen.InvokeNative(0xA0D1D79C6036A855 , prompt, rate)

Return Type: void
Arguments:
  • Prompt prompt
  • float rate
0x7D393C247FB9B431 _UI_PROMPT_SET_MASH_MANUAL_MODE_DECAY_SPEED void Prompt prompt, float speed
Usage:
Citizen.InvokeNative(0x7D393C247FB9B431 , prompt, speed)

Return Type: void
Arguments:
  • Prompt prompt
  • float speed
0x56DBB26F98582C29 _UI_PROMPT_SET_MASH_MANUAL_MODE_PRESSED_GROWTH_SPEED void Prompt prompt, float speed
Usage:
Citizen.InvokeNative(0x56DBB26F98582C29 , prompt, speed)

Return Type: void
Arguments:
  • Prompt prompt
  • float speed
0x7ABE7095FB3D2581 _UI_PROMPT_SET_ROTATE_MODE void Prompt prompt, float p1, BOOL counterclockwise
Usage:
Citizen.InvokeNative(0x7ABE7095FB3D2581 , prompt, p1, counterclockwise)

Return Type: void
Arguments:
  • Prompt prompt
  • float p1
  • BOOL counterclockwise
0x5F6503D9CD2754EB _UI_PROMPT_SET_TARGET_MODE void Prompt prompt, float p1, float p2, Any p3
Usage:
Citizen.InvokeNative(0x5F6503D9CD2754EB , prompt, p1, p2, p3)

Return Type: void
Arguments:
  • Prompt prompt
  • float p1
  • float p2
  • Any p3
0x5E019C45DD3B6A14 _UI_PROMPT_SET_TARGET_MODE_TARGET void Prompt prompt, float p1, float p2
Usage:
Citizen.InvokeNative(0x5E019C45DD3B6A14 , prompt, p1, p2)

Return Type: void
Arguments:
  • Prompt prompt
  • float p1
  • float p2
0x00123054BEC8A30F _UI_PROMPT_SET_TARGET_MODE_PROGRESS void Prompt prompt, float progress
Usage:
Citizen.InvokeNative(0x00123054BEC8A30F , prompt, progress)

Return Type: void
Arguments:
  • Prompt prompt
  • float progress
0xF957A1654C6322FE _UI_PROMPT_SET_BEAT_MODE void Prompt prompt, BOOL toggle
Usage:
Citizen.InvokeNative(0xF957A1654C6322FE , prompt, toggle)

Return Type: void
Arguments:
  • Prompt prompt
  • BOOL toggle
0x1FE4788AB1430C55 _UI_PROMPT_WAS_BEAT_MODE_PRESSED_IN_TIME_WINDOW BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x1FE4788AB1430C55 , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0xB487A4936FBF40AC _UI_PROMPT_SET_BEAT_MODE_GRAYED_OUT void Prompt prompt, Any p1
Usage:
Citizen.InvokeNative(0xB487A4936FBF40AC , prompt, p1)

Return Type: void
Arguments:
  • Prompt prompt
  • Any p1
0xDC6C55DFA2C24EE5 _UI_PROMPT_RESTART_MODES void Prompt prompt
Usage:
Citizen.InvokeNative(0xDC6C55DFA2C24EE5 , prompt)

Return Type: void
Arguments:
  • Prompt prompt
0xAC6586A7FDCD4B68 _UI_PROMPT_SET_SPINNER_SPEED void Prompt prompt, Any p1
Usage:
Citizen.InvokeNative(0xAC6586A7FDCD4B68 , prompt, p1)

Return Type: void
Arguments:
  • Prompt prompt
  • Any p1
0x832CB510DE546282 _UI_PROMPT_SET_SPINNER_POSITION void Prompt prompt, Any p1
Usage:
Citizen.InvokeNative(0x832CB510DE546282 , prompt, p1)

Return Type: void
Arguments:
  • Prompt prompt
  • Any p1
0xC5F428EE08FA7F2C _UI_PROMPT_SET_URGENT_PULSING_ENABLED void Prompt prompt, BOOL toggle
Usage:
Citizen.InvokeNative(0xC5F428EE08FA7F2C , prompt, toggle)

Return Type: void
Arguments:
  • Prompt prompt
  • BOOL toggle
0x1FBA0DABECDDB52B _UI_PROMPT_GET_URGENT_PULSING_ENABLED BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x1FBA0DABECDDB52B , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0xDEC85C174751292B _UI_PROMPT_SET_TAG void Prompt prompt, Any p1
Usage:
Citizen.InvokeNative(0xDEC85C174751292B , prompt, p1)

Return Type: void
Arguments:
  • Prompt prompt
  • Any p1
0xB796970BD125FCE8 _UI_PROMPT_GET_GROUP_ID_FOR_TARGET_ENTITY int Entity entity
Usage:
Citizen.InvokeNative(0xB796970BD125FCE8 , entity)

Return Type: int
Arguments:
  • Entity entity
0xCB73D7521E7103F0 _UI_PROMPT_GET_GROUP_ID_FOR_SCENARIO_POINT int Any p0, int p1
Usage:
Citizen.InvokeNative(0xCB73D7521E7103F0 , p0, p1)

Return Type: int
Arguments:
  • Any p0
  • int p1
0x2F11D3A254169EA4 _UI_PROMPT_SET_GROUP void Prompt prompt, int groupId, int tabIndex
Usage:
Citizen.InvokeNative(0x2F11D3A254169EA4 , prompt, groupId, tabIndex)

Return Type: void
Arguments:
  • Prompt prompt
  • int groupId
  • int tabIndex
0x4E52C800A28F7BE8 _UI_PROMPT_REMOVE_GROUP void Prompt prompt, Any p1
Usage:
Citizen.InvokeNative(0x4E52C800A28F7BE8 , prompt, p1)

Return Type: void
Arguments:
  • Prompt prompt
  • Any p1
0xC65A45D4453C2627 _UI_PROMPT_SET_ACTIVE_GROUP_THIS_FRAME Any Hash hash, const char* name, int tabAmount, int tabDefaultIndex, int p4, Prompt prompt
Usage:
Citizen.InvokeNative(0xC65A45D4453C2627 , hash, name, tabAmount, tabDefaultIndex, p4, prompt)

Return Type: Any
Arguments:
  • Hash hash
  • const char* name
  • int tabAmount
  • int tabDefaultIndex
  • int p4
  • Prompt prompt
0xC1FCC36C3F7286C8 _UI_PROMPT_GET_GROUP_ACTIVE_PAGE int Hash hash
Usage:
Citizen.InvokeNative(0xC1FCC36C3F7286C8 , hash)

Return Type: int
Arguments:
  • Hash hash
0x315C81D760609108 _UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME Any Entity entity, float p1, int p2, int p3, Hash p4, const char* name, int p6
Usage:
Citizen.InvokeNative(0x315C81D760609108 , entity, p1, p2, p3, p4, name, p6)

Return Type: Any
Arguments:
  • Entity entity
  • float p1
  • int p2
  • int p3
  • Hash p4
  • const char* name
  • int p6
0x8B55B324A9123F6B _0x8B55B324A9123F6B Any int groupId, Volume volume, const char* p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x8B55B324A9123F6B , groupId, volume, p2, p3, p4, p5)

Return Type: Any
Arguments:
  • int groupId
  • Volume volume
  • const char* p2
  • Any p3
  • Any p4
  • Any p5
0xEB550B927B34A1BB _UI_PROMPT_DOES_AMBIENT_GROUP_EXIST BOOL Hash hash
Usage:
Citizen.InvokeNative(0xEB550B927B34A1BB , hash)

Return Type: BOOL
Arguments:
  • Hash hash
0x684C96CC7C66E8EF _UI_PROMPT_ADD_GROUP_LINK void Any p0, Prompt prompt, Any p2
Usage:
Citizen.InvokeNative(0x684C96CC7C66E8EF , p0, prompt, p2)

Return Type: void
Arguments:
  • Any p0
  • Prompt prompt
  • Any p2
0x837972ED28159536 _UI_PROMPT_ADD_GROUP_RETURN_LINK void Any p0, Prompt prompt
Usage:
Citizen.InvokeNative(0x837972ED28159536 , p0, prompt)

Return Type: void
Arguments:
  • Any p0
  • Prompt prompt
0x876E4A35C73A6655 _UI_PROMPT_SET_TRANSPORT_MODE void Prompt prompt, int mode
Usage:
Citizen.InvokeNative(0x876E4A35C73A6655 , prompt, mode)

Return Type: void
Arguments:
  • Prompt prompt
  • int mode
0xF1622CE88A1946FB _UI_PROMPT_DISABLE_PROMPTS_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0xF1622CE88A1946FB )

Return Type: void
Arguments:
  • -
0x00EDE88D4D13CF59 _UI_PROMPT_DELETE void Prompt prompt
Usage:
Citizen.InvokeNative(0x00EDE88D4D13CF59 , prompt)

Return Type: void
Arguments:
  • Prompt prompt
0x347469FBDD1589A9 _UI_PROMPT_IS_VALID BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x347469FBDD1589A9 , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0x546E342E01DE71CF _UI_PROMPT_IS_ACTIVE BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x546E342E01DE71CF , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0x71215ACCFDE075EE _UI_PROMPT_SET_VISIBLE void Prompt prompt, BOOL toggle
Usage:
Citizen.InvokeNative(0x71215ACCFDE075EE , prompt, toggle)

Return Type: void
Arguments:
  • Prompt prompt
  • BOOL toggle
0x8A0FB4D03A630D21 _UI_PROMPT_SET_ENABLED void Prompt prompt, BOOL toggle
Usage:
Citizen.InvokeNative(0x8A0FB4D03A630D21 , prompt, toggle)

Return Type: void
Arguments:
  • Prompt prompt
  • BOOL toggle
0x5DD02A8318420DD7 _UI_PROMPT_SET_TEXT void Prompt prompt, const char* text
Usage:
Citizen.InvokeNative(0x5DD02A8318420DD7 , prompt, text)

Return Type: void
Arguments:
  • Prompt prompt
  • const char* text
0x560E76D5E2E1803F _UI_PROMPT_SET_ATTRIBUTE void Prompt prompt, int attribute, BOOL enabled
Usage:
Citizen.InvokeNative(0x560E76D5E2E1803F , prompt, attribute, enabled)

Return Type: void
Arguments:
  • Prompt prompt
  • int attribute
  • BOOL enabled
0xF4A5C4509BF923B1 _UI_PROMPT_SET_TYPE void Prompt prompt, int type
Usage:
Citizen.InvokeNative(0xF4A5C4509BF923B1 , prompt, type)

Return Type: void
Arguments:
  • Prompt prompt
  • int type
0x53CE46C01A089DA1 _0x53CE46C01A089DA1 void Prompt prompt, BOOL p1
Usage:
Citizen.InvokeNative(0x53CE46C01A089DA1 , prompt, p1)

Return Type: void
Arguments:
  • Prompt prompt
  • BOOL p1
0xA520C7B05FA4EB2A _UI_PROMPT_SET_MANUAL_RESOLVED void Prompt prompt, Any p1
Usage:
Citizen.InvokeNative(0xA520C7B05FA4EB2A , prompt, p1)

Return Type: void
Arguments:
  • Prompt prompt
  • Any p1
0x4D107406667423BE _UI_PROMPT_CONTEXT_SET_VOLUME void Prompt prompt, Volume volume
Usage:
Citizen.InvokeNative(0x4D107406667423BE , prompt, volume)

Return Type: void
Arguments:
  • Prompt prompt
  • Volume volume
0xAE84C5EE2C384FB3 _UI_PROMPT_CONTEXT_SET_POINT void Prompt prompt, float x, float y, float z
Usage:
Citizen.InvokeNative(0xAE84C5EE2C384FB3 , prompt, x, y, z)

Return Type: void
Arguments:
  • Prompt prompt
  • float x
  • float y
  • float z
0x0C718001B77CA468 _UI_PROMPT_CONTEXT_SET_RADIUS void Prompt prompt, float radius
Usage:
Citizen.InvokeNative(0x0C718001B77CA468 , prompt, radius)

Return Type: void
Arguments:
  • Prompt prompt
  • float radius
0x21E60E230086697F _UI_PROMPT_IS_PRESSED BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x21E60E230086697F , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0x2787CC611D3FACC5 _UI_PROMPT_IS_JUST_PRESSED BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x2787CC611D3FACC5 , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0x635CC82FA297A827 _UI_PROMPT_IS_JUST_RELEASED BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x635CC82FA297A827 , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0xAFC887BA7A7756D6 _UI_PROMPT_IS_RELEASED BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0xAFC887BA7A7756D6 , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0x06565032897BA861 _UI_PROMPT_ENABLE_PROMPT_TYPE_THIS_FRAME void int p0
Usage:
Citizen.InvokeNative(0x06565032897BA861 , p0)

Return Type: void
Arguments:
  • int p0
0xFC094EF26DD153FA _UI_PROMPT_DISABLE_PROMPT_TYPE_THIS_FRAME void int p0
Usage:
Citizen.InvokeNative(0xFC094EF26DD153FA , p0)

Return Type: void
Arguments:
  • int p0
0x6A2F820452017EA2 _UI_PROMPT_FILTER_CLEAR void -
Usage:
Citizen.InvokeNative(0x6A2F820452017EA2 )

Return Type: void
Arguments:
  • -
0x530A428705BE5DEF _UI_PROMPT_SET_PROMPT_PRIORITY_PREFERENCE void Ped ped
Usage:
Citizen.InvokeNative(0x530A428705BE5DEF , ped)

Return Type: void
Arguments:
  • Ped ped
0x51259AE5C72D4A1B _UI_PROMPT_CLEAR_PROMPT_PRIORITY_PREFERENCE void -
Usage:
Citizen.InvokeNative(0x51259AE5C72D4A1B )

Return Type: void
Arguments:
  • -
0x0D00EDDFB58B7F28 _UI_PROMPT_IS_ENABLED BOOL Prompt prompt
Usage:
Citizen.InvokeNative(0x0D00EDDFB58B7F28 , prompt)

Return Type: BOOL
Arguments:
  • Prompt prompt
0x1BE19185B8AFE299 UI_PROMPT_IS_CONTROL_ACTION_ACTIVE BOOL Hash controlAction
Usage:
Citizen.InvokeNative(0x1BE19185B8AFE299 , controlAction)

Return Type: BOOL
Arguments:
  • Hash controlAction
0xD6BD313CFA41E57A _0xD6BD313CFA41E57A Any Any p0
Usage:
Citizen.InvokeNative(0xD6BD313CFA41E57A , p0)

Return Type: Any
Arguments:
  • Any p0
0xD9459157EB22C895 _UI_PROMPT_SET_REGISTER_HORIZONTAL_ORIENTATION int -
Usage:
Citizen.InvokeNative(0xD9459157EB22C895 )

Return Type: int
Arguments:
  • -
0x6095358C4142932A _UI_PROMPT_CLEAR_HORIZONTAL_ORIENTATION void int id
Usage:
Citizen.InvokeNative(0x6095358C4142932A , id)

Return Type: void
Arguments:
  • int id
0x2F385ECC5200938D _UI_PROMPT_SET_ORDERING_AS_INPUT_TYPE void Prompt prompt, Any p1
Usage:
Citizen.InvokeNative(0x2F385ECC5200938D , prompt, p1)

Return Type: void
Arguments:
  • Prompt prompt
  • Any p1
0x066725A9D52B3641 _0x066725A9D52B3641 Any -
Usage:
Citizen.InvokeNative(0x066725A9D52B3641 )

Return Type: Any
Arguments:
  • -
0x958278B97C4AFFD8 _0x958278B97C4AFFD8 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x958278B97C4AFFD8 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xD877AF112AD2B41B _CREATE_MP_GAMER_TAG int Player player, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag
Usage:
Citizen.InvokeNative(0xD877AF112AD2B41B , player, username, pointedClanTag, isRockstarClan, clanTag, clanFlag)

Return Type: int
Arguments:
  • Player player
  • const char* username
  • BOOL pointedClanTag
  • BOOL isRockstarClan
  • const char* clanTag
  • int clanFlag
0x53CB4B502E1C57EA CREATE_FAKE_MP_GAMER_TAG int Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag
Usage:
Citizen.InvokeNative(0x53CB4B502E1C57EA , ped, username, pointedClanTag, isRockstarClan, clanTag, clanFlag)

Return Type: int
Arguments:
  • Ped ped
  • const char* username
  • BOOL pointedClanTag
  • BOOL isRockstarClan
  • const char* clanTag
  • int clanFlag
0xE961BF23EAB76B12 _CREATE_MP_GAMER_TAG_ON_ENTITY int Entity entity, const char* text
Usage:
Citizen.InvokeNative(0xE961BF23EAB76B12 , entity, text)

Return Type: int
Arguments:
  • Entity entity
  • const char* text
0x839BFD7D7E49FE09 REMOVE_MP_GAMER_TAG void int gamerTagId
Usage:
Citizen.InvokeNative(0x839BFD7D7E49FE09 , gamerTagId)

Return Type: void
Arguments:
  • int gamerTagId
0x6E1C31E14C7A5F97 IS_MP_GAMER_TAG_ACTIVE BOOL int gamerTagId
Usage:
Citizen.InvokeNative(0x6E1C31E14C7A5F97 , gamerTagId)

Return Type: BOOL
Arguments:
  • int gamerTagId
0x502E1591A504F843 _IS_MP_GAMER_TAG_ACTIVE_ON_ENTITY BOOL int gamerTagId, Entity entity
Usage:
Citizen.InvokeNative(0x502E1591A504F843 , gamerTagId, entity)

Return Type: BOOL
Arguments:
  • int gamerTagId
  • Entity entity
0x93171DDDAB274EB8 _SET_MP_GAMER_TAG_VISIBILITY void int gamerTagId, int visibility
Usage:
Citizen.InvokeNative(0x93171DDDAB274EB8 , gamerTagId, visibility)

Return Type: void
Arguments:
  • int gamerTagId
  • int visibility
0x25B9C78A25105C35 _SET_MP_GAMER_TAG_TYPE void int gamerTagId, Hash type
Usage:
Citizen.InvokeNative(0x25B9C78A25105C35 , gamerTagId, type)

Return Type: void
Arguments:
  • int gamerTagId
  • Hash type
0x84BD27DDF9575816 _SET_MP_GAMER_TAG_COLOUR void int gamerTagId, Hash colour
Usage:
Citizen.InvokeNative(0x84BD27DDF9575816 , gamerTagId, colour)

Return Type: void
Arguments:
  • int gamerTagId
  • Hash colour
0xEF7AB1A0E8C86170 _SET_MP_GAMER_TAG_UNK_ALLOW_LOCALIZED void int gamerTagId, BOOL allow
Usage:
Citizen.InvokeNative(0xEF7AB1A0E8C86170 , gamerTagId, allow)

Return Type: void
Arguments:
  • int gamerTagId
  • BOOL allow
0xEA6F4B8D4B4B5B3E SET_MP_GAMER_TAG_NAME void int gamerTagId, const char* string
Usage:
Citizen.InvokeNative(0xEA6F4B8D4B4B5B3E , gamerTagId, string)

Return Type: void
Arguments:
  • int gamerTagId
  • const char* string
0x1EA716E0628A6F44 _SET_MP_GAMER_TAG_NAME_POSSE void int gamerTagId, const char* text
Usage:
Citizen.InvokeNative(0x1EA716E0628A6F44 , gamerTagId, text)

Return Type: void
Arguments:
  • int gamerTagId
  • const char* text
0xA0D7CE5F83259663 SET_MP_GAMER_TAG_BIG_TEXT void int gamerTagId, const char* string
Usage:
Citizen.InvokeNative(0xA0D7CE5F83259663 , gamerTagId, string)

Return Type: void
Arguments:
  • int gamerTagId
  • const char* string
0x5F57522BC1EB9D9D _SET_MP_GAMER_TAG_TOP_ICON void int gamerTagId, Hash icon
Usage:
Citizen.InvokeNative(0x5F57522BC1EB9D9D , gamerTagId, icon)

Return Type: void
Arguments:
  • int gamerTagId
  • Hash icon
0x95384C6CE1526EFF _SET_MP_GAMER_TAG_SECONDARY_ICON void int gamerTagId, Hash icon
Usage:
Citizen.InvokeNative(0x95384C6CE1526EFF , gamerTagId, icon)

Return Type: void
Arguments:
  • int gamerTagId
  • Hash icon
0xFFF6579CF0139FCE _MP_GAMER_TAG_ENABLE_REVIVE_TOP_ICON void int gamerTagId
Usage:
Citizen.InvokeNative(0xFFF6579CF0139FCE , gamerTagId)

Return Type: void
Arguments:
  • int gamerTagId
0x1F9A64C2804B3471 _MP_GAMER_TAG_DISABLE_REVIVE_TOP_ICON void int gamerTagId
Usage:
Citizen.InvokeNative(0x1F9A64C2804B3471 , gamerTagId)

Return Type: void
Arguments:
  • int gamerTagId
Hash Name Return Type Arguments
0x66F9EB44342BB4C5 _INVERSE_KINEMATICS_REQUEST_LOOK_AT void Ped ped, Any* args
Usage:
Citizen.InvokeNative(0x66F9EB44342BB4C5 , ped, args)

Return Type: void
Arguments:
  • Ped ped
  • Any* args
0x0B9F7A01EC50448D _0x0B9F7A01EC50448D void Ped ped, Any* args
Usage:
Citizen.InvokeNative(0x0B9F7A01EC50448D , ped, args)

Return Type: void
Arguments:
  • Ped ped
  • Any* args
0x0EABF182FBB63D72 _INVERSE_KINEMATICS_SET_DISABLED_FOR_PED void Ped ped, int p1, BOOL p2
Usage:
Citizen.InvokeNative(0x0EABF182FBB63D72 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • BOOL p2
0x6098139150DCC745 _0x6098139150DCC745 BOOL Ped ped, int p1
Usage:
Citizen.InvokeNative(0x6098139150DCC745 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • int p1
0x873C792E07A32C8B _0x873C792E07A32C8B void Ped ped1, Ped ped2
Usage:
Citizen.InvokeNative(0x873C792E07A32C8B , ped1, ped2)

Return Type: void
Arguments:
  • Ped ped1
  • Ped ped2
Hash Name Return Type Arguments
0xF12E4CCAF249DC10 SET_MOUSE_CURSOR_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0xF12E4CCAF249DC10 )

Return Type: void
Arguments:
  • -
0x7F5858AAB5A58CCE SET_MOUSE_CURSOR_STYLE void int spriteId
Usage:
Citizen.InvokeNative(0x7F5858AAB5A58CCE , spriteId)

Return Type: void
Arguments:
  • int spriteId
0x0546B117BB17548B _SET_ALLOW_FIRST_PERSON_MOUSE_CAMERA_MOVEMENT void -
Usage:
Citizen.InvokeNative(0x0546B117BB17548B )

Return Type: void
Arguments:
  • -
0x2B8B605F2A9E64BF _POINTER_IS_BEING_MOVED BOOL -
Usage:
Citizen.InvokeNative(0x2B8B605F2A9E64BF )

Return Type: BOOL
Arguments:
  • -
0x61CAE9D1FD055E44 _POINTER_IS_LEFT_BUTTON_HELD BOOL -
Usage:
Citizen.InvokeNative(0x61CAE9D1FD055E44 )

Return Type: BOOL
Arguments:
  • -
0xF7F51A57349739F2 _POINTER_IS_LEFT_BUTTON_JUST_RELEASED BOOL -
Usage:
Citizen.InvokeNative(0xF7F51A57349739F2 )

Return Type: BOOL
Arguments:
  • -
Hash Name Return Type Arguments
0x017C1B3159F79F6C IS_VALID_INTERIOR BOOL Interior interior
Usage:
Citizen.InvokeNative(0x017C1B3159F79F6C , interior)

Return Type: BOOL
Arguments:
  • Interior interior
0x8451E87D3C2B0286 GET_INTERIOR_LOCATION_AND_NAMEHASH void Interior interior, Vector3* position, Hash* nameHash
Usage:
Citizen.InvokeNative(0x8451E87D3C2B0286 , interior, position, nameHash)

Return Type: void
Arguments:
  • Interior interior
  • Vector3* position
  • Hash* nameHash
0x3039BE60B3749716 _GET_INTERIOR_MINIMAP_HASH Hash Interior interior
Usage:
Citizen.InvokeNative(0x3039BE60B3749716 , interior)

Return Type: Hash
Arguments:
  • Interior interior
0x2C9746D0CA15BE1C _GET_INTERIOR_POSITION Vector3 Interior interior
Usage:
Citizen.InvokeNative(0x2C9746D0CA15BE1C , interior)

Return Type: Vector3
Arguments:
  • Interior interior
0x4200F14D6F840A9A IS_INTERIOR_SCENE BOOL -
Usage:
Citizen.InvokeNative(0x4200F14D6F840A9A )

Return Type: BOOL
Arguments:
  • -
0xA1762D5BBFCA13A8 CLEAR_ROOM_FOR_ENTITY void Entity entity
Usage:
Citizen.InvokeNative(0xA1762D5BBFCA13A8 , entity)

Return Type: void
Arguments:
  • Entity entity
0xBC29A9894C976945 FORCE_ROOM_FOR_ENTITY void Entity entity, Interior interior, Hash roomHashKey
Usage:
Citizen.InvokeNative(0xBC29A9894C976945 , entity, interior, roomHashKey)

Return Type: void
Arguments:
  • Entity entity
  • Interior interior
  • Hash roomHashKey
0x076E46E0EB52AFC6 GET_ROOM_KEY_FROM_ENTITY Hash Entity entity
Usage:
Citizen.InvokeNative(0x076E46E0EB52AFC6 , entity)

Return Type: Hash
Arguments:
  • Entity entity
0x27D7B6F79E1F4603 GET_KEY_FOR_ENTITY_IN_ROOM Hash Entity entity
Usage:
Citizen.InvokeNative(0x27D7B6F79E1F4603 , entity)

Return Type: Hash
Arguments:
  • Entity entity
0xB417689857646F61 GET_INTERIOR_FROM_ENTITY Interior Entity entity
Usage:
Citizen.InvokeNative(0xB417689857646F61 , entity)

Return Type: Interior
Arguments:
  • Entity entity
0x5BD616735F16BF5C RETAIN_ENTITY_IN_INTERIOR void Entity entity, Interior interior
Usage:
Citizen.InvokeNative(0x5BD616735F16BF5C , entity, interior)

Return Type: void
Arguments:
  • Entity entity
  • Interior interior
0x115B4AA8FB28AB43 FORCE_ROOM_FOR_GAME_VIEWPORT void int interiorID, Hash roomHashKey
Usage:
Citizen.InvokeNative(0x115B4AA8FB28AB43 , interiorID, roomHashKey)

Return Type: void
Arguments:
  • int interiorID
  • Hash roomHashKey
0x951A049765E0D450 CLEAR_ROOM_FOR_GAME_VIEWPORT void -
Usage:
Citizen.InvokeNative(0x951A049765E0D450 )

Return Type: void
Arguments:
  • -
0xBC8A281FF125C655 GET_INTERIOR_FROM_PRIMARY_VIEW Interior -
Usage:
Citizen.InvokeNative(0xBC8A281FF125C655 )

Return Type: Interior
Arguments:
  • -
0xCDD36C9E5C469070 GET_INTERIOR_AT_COORDS Interior float x, float y, float z
Usage:
Citizen.InvokeNative(0xCDD36C9E5C469070 , x, y, z)

Return Type: Interior
Arguments:
  • float x
  • float y
  • float z
0xBD3D33EABF680168 PIN_INTERIOR_IN_MEMORY void Interior interior
Usage:
Citizen.InvokeNative(0xBD3D33EABF680168 , interior)

Return Type: void
Arguments:
  • Interior interior
0x07FD1A0B814F6055 UNPIN_INTERIOR void Interior interior
Usage:
Citizen.InvokeNative(0x07FD1A0B814F6055 , interior)

Return Type: void
Arguments:
  • Interior interior
0x941560D2D45DBFC8 IS_INTERIOR_READY BOOL Interior interior
Usage:
Citizen.InvokeNative(0x941560D2D45DBFC8 , interior)

Return Type: BOOL
Arguments:
  • Interior interior
0xB5EF6FEF2DC9EBED SET_INTERIOR_IN_USE BOOL Interior interior
Usage:
Citizen.InvokeNative(0xB5EF6FEF2DC9EBED , interior)

Return Type: BOOL
Arguments:
  • Interior interior
0xAAD6170AA33B13C0 GET_INTERIOR_AT_COORDS_WITH_TYPE Interior float x, float y, float z, const char* interiorType
Usage:
Citizen.InvokeNative(0xAAD6170AA33B13C0 , x, y, z, interiorType)

Return Type: Interior
Arguments:
  • float x
  • float y
  • float z
  • const char* interiorType
0x3543AEA1816D1D2B GET_INTERIOR_AT_COORDS_WITH_TYPEHASH Interior float x, float y, float z, Hash typeHash
Usage:
Citizen.InvokeNative(0x3543AEA1816D1D2B , x, y, z, typeHash)

Return Type: Interior
Arguments:
  • float x
  • float y
  • float z
  • Hash typeHash
0xF291396B517E25B2 IS_COLLISION_MARKED_OUTSIDE BOOL float x, float y, float z
Usage:
Citizen.InvokeNative(0xF291396B517E25B2 , x, y, z)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
0x5054D1A5218FA696 GET_INTERIOR_FROM_COLLISION Interior float x, float y, float z
Usage:
Citizen.InvokeNative(0x5054D1A5218FA696 , x, y, z)

Return Type: Interior
Arguments:
  • float x
  • float y
  • float z
0x174D0AAB11CED739 ACTIVATE_INTERIOR_ENTITY_SET void Interior interior, const char* entitySetName, int p2
Usage:
Citizen.InvokeNative(0x174D0AAB11CED739 , interior, entitySetName, p2)

Return Type: void
Arguments:
  • Interior interior
  • const char* entitySetName
  • int p2
0x33B81A2C07A51FFF DEACTIVATE_INTERIOR_ENTITY_SET void Interior interior, const char* entitySetName, BOOL p2
Usage:
Citizen.InvokeNative(0x33B81A2C07A51FFF , interior, entitySetName, p2)

Return Type: void
Arguments:
  • Interior interior
  • const char* entitySetName
  • BOOL p2
0x32810CA2125F5842 IS_INTERIOR_ENTITY_SET_ACTIVE BOOL Interior interior, const char* entitySetName
Usage:
Citizen.InvokeNative(0x32810CA2125F5842 , interior, entitySetName)

Return Type: BOOL
Arguments:
  • Interior interior
  • const char* entitySetName
0xD56FF170710FC826 _IS_INTERIOR_ENTITY_SET_VALID BOOL Interior interior, const char* entitySetName
Usage:
Citizen.InvokeNative(0xD56FF170710FC826 , interior, entitySetName)

Return Type: BOOL
Arguments:
  • Interior interior
  • const char* entitySetName
0x3C2B92A1A07D4FCE DISABLE_INTERIOR void Interior interior, BOOL toggle
Usage:
Citizen.InvokeNative(0x3C2B92A1A07D4FCE , interior, toggle)

Return Type: void
Arguments:
  • Interior interior
  • BOOL toggle
0x2533F2AB0EB9C6F9 _0x2533F2AB0EB9C6F9 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x2533F2AB0EB9C6F9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xFE2B3D5500B1B2E4 _0xFE2B3D5500B1B2E4 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xFE2B3D5500B1B2E4 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
Hash Name Return Type Arguments
0x13D234A2A3F66E63 _INVENTORY_GET_INVENTORY_ID_FROM_PED int Ped ped
Usage:
Citizen.InvokeNative(0x13D234A2A3F66E63 , ped)

Return Type: int
Arguments:
  • Ped ped
0xADDD1E7C0ECF7D95 _GET_ITEM_ROLE_MAX_LEVEL_COUNT int int inventoryId, Hash eRoleMaxLevel
Usage:
Citizen.InvokeNative(0xADDD1E7C0ECF7D95 , inventoryId, eRoleMaxLevel)

Return Type: int
Arguments:
  • int inventoryId
  • Hash eRoleMaxLevel
0xE80E50BEE276A54A _GET_ITEM_SLOT_MAX_COUNT int Hash provision, Hash slotId
Usage:
Citizen.InvokeNative(0xE80E50BEE276A54A , provision, slotId)

Return Type: int
Arguments:
  • Hash provision
  • Hash slotId
0x112BCA290D2EB53C _0x112BCA290D2EB53C BOOL int inventoryId, Hash p1, int* year, int* month, int* day, int* hour, int* minute, int* second
Usage:
Citizen.InvokeNative(0x112BCA290D2EB53C , inventoryId, p1, year, month, day, hour, minute, second)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Hash p1
  • int* year
  • int* month
  • int* day
  • int* hour
  • int* minute
  • int* second
0x46743BBFEDBC859E _INVENTORY_USE_SATCHEL_ITEM void int inventoryId, Hash eInventoryItem, BOOL p2
Usage:
Citizen.InvokeNative(0x46743BBFEDBC859E , inventoryId, eInventoryItem, p2)

Return Type: void
Arguments:
  • int inventoryId
  • Hash eInventoryItem
  • BOOL p2
0x65A5F70F4A292EBE _INVENTORY_SET_INVENTORY_ITEM_IN_USE void int inventoryId, Any* guid, BOOL inUse
Usage:
Citizen.InvokeNative(0x65A5F70F4A292EBE , inventoryId, guid, inUse)

Return Type: void
Arguments:
  • int inventoryId
  • Any* guid
  • BOOL inUse
0x70E3A884ED000A01 _INVENTORY_GET_INVENTORY_ITEM_IN_USE BOOL int inventoryId, Any* guid
Usage:
Citizen.InvokeNative(0x70E3A884ED000A01 , inventoryId, guid)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid
0x9A113C660AEA3832 _INVENTORY_SET_INVENTORY_ITEM_HIDDEN void int inventoryId, Any* guid, BOOL hidden
Usage:
Citizen.InvokeNative(0x9A113C660AEA3832 , inventoryId, guid, hidden)

Return Type: void
Arguments:
  • int inventoryId
  • Any* guid
  • BOOL hidden
0xD740F11FBC8AEF43 _INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2 void int inventoryId, Any* guid, BOOL hidden
Usage:
Citizen.InvokeNative(0xD740F11FBC8AEF43 , inventoryId, guid, hidden)

Return Type: void
Arguments:
  • int inventoryId
  • Any* guid
  • BOOL hidden
0xF9933164965533B7 _INVENTORY_GET_INVENTORY_ITEM_HIDDEN BOOL int inventoryId, Any* guid
Usage:
Citizen.InvokeNative(0xF9933164965533B7 , inventoryId, guid)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid
0x4AEF1FB5B9011D75 _INVENTORY_GET_INVENTORY_ITEM_IS_ANIMAL_PELT BOOL Hash item
Usage:
Citizen.InvokeNative(0x4AEF1FB5B9011D75 , item)

Return Type: BOOL
Arguments:
  • Hash item
0xA4550FE9C512E3DD _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH Hash Hash item
Usage:
Citizen.InvokeNative(0xA4550FE9C512E3DD , item)

Return Type: Hash
Arguments:
  • Hash item
0x245D07651B1D183B _INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED BOOL Hash item, int flag
Usage:
Citizen.InvokeNative(0x245D07651B1D183B , item, flag)

Return Type: BOOL
Arguments:
  • Hash item
  • int flag
0x2BAE4880DCDD560B _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID BOOL Hash item, int soundType
Usage:
Citizen.InvokeNative(0x2BAE4880DCDD560B , item, soundType)

Return Type: BOOL
Arguments:
  • Hash item
  • int soundType
0x2E1CDC1FF3B8473E _INVENTORY_GET_INVENTORY_ITEM_SOUND Hash Hash item, int soundType
Usage:
Citizen.InvokeNative(0x2E1CDC1FF3B8473E , item, soundType)

Return Type: Hash
Arguments:
  • Hash item
  • int soundType
0x0C093C1787F18519 _INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO BOOL Hash item, Any* info
Usage:
Citizen.InvokeNative(0x0C093C1787F18519 , item, info)

Return Type: BOOL
Arguments:
  • Hash item
  • Any* info
0xAB5F12746A099A0E _INVENTORY_GET_INVENTORY_ITEM_WEAPON_COPY_ID int int inventoryId, Any* guid
Usage:
Citizen.InvokeNative(0xAB5F12746A099A0E , inventoryId, guid)

Return Type: int
Arguments:
  • int inventoryId
  • Any* guid
0x0FBBFFC891A97C81 _INVENTORY_ARE_LOCAL_CHANGES_ALLOWED BOOL int inventoryId
Usage:
Citizen.InvokeNative(0x0FBBFFC891A97C81 , inventoryId)

Return Type: BOOL
Arguments:
  • int inventoryId
0xB881CA836CC4B6D4 _INVENTORY_IS_GUID_VALID BOOL Any* guid
Usage:
Citizen.InvokeNative(0xB881CA836CC4B6D4 , guid)

Return Type: BOOL
Arguments:
  • Any* guid
0x4C543D5DFCD2DAFD _INVENTORY_COMPARE_GUIDS BOOL Any* guid1, Any* guid2
Usage:
Citizen.InvokeNative(0x4C543D5DFCD2DAFD , guid1, guid2)

Return Type: BOOL
Arguments:
  • Any* guid1
  • Any* guid2
0x886DFD3E185C8A89 INVENTORY_GET_GUID_FROM_ITEMID BOOL int inventoryId, Any* guid, Hash p2, Hash slotId, Any* outGuid
Usage:
Citizen.InvokeNative(0x886DFD3E185C8A89 , inventoryId, guid, p2, slotId, outGuid)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid
  • Hash p2
  • Hash slotId
  • Any* outGuid
0x5D6182F3BCE1333B _INVENTORY_REMOVE_INVENTORY_ITEMS BOOL int inventoryId, Hash removeReason
Usage:
Citizen.InvokeNative(0x5D6182F3BCE1333B , inventoryId, removeReason)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Hash removeReason
0x9700E8EFC4AB9089 INVENTORY_GET_INVENTORY_ITEM BOOL int inventoryId, Any* inData, Any* outData, BOOL p3
Usage:
Citizen.InvokeNative(0x9700E8EFC4AB9089 , inventoryId, inData, outData, p3)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* inData
  • Any* outData
  • BOOL p3
0x025A1B1FB03FBF61 _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA BOOL int inventoryId, Any* guid, Any* p2, int p3, int p4
Usage:
Citizen.InvokeNative(0x025A1B1FB03FBF61 , inventoryId, guid, p2, p3, p4)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid
  • Any* p2
  • int p3
  • int p4
0xCD9A485F2B383B44 _INVENTORY_GET_INVENTORY_ITEM_CHILD BOOL int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem
Usage:
Citizen.InvokeNative(0xCD9A485F2B383B44 , inventoryId, parentGuid, childIndex, outInventoryItem)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* parentGuid
  • Any childIndex
  • Any* outInventoryItem
0xCB5D11F9508A928D _INVENTORY_ADD_ITEM_WITH_GUID BOOL int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason
Usage:
Citizen.InvokeNative(0xCB5D11F9508A928D , inventoryId, guid1, guid2, item, inventoryItemSlot, p5, addReason)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid1
  • Any* guid2
  • Hash item
  • Hash inventoryItemSlot
  • int p5
  • Hash addReason
0xD80A8854DB5CFBA5 _INVENTORY_UPDATE_INVENTORY_ITEM BOOL int inventoryId, Any* guid1, Any* guid2, int p3
Usage:
Citizen.InvokeNative(0xD80A8854DB5CFBA5 , inventoryId, guid1, guid2, p3)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid1
  • Any* guid2
  • int p3
0x3E4E811480B3AE79 _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_GUID BOOL int inventoryId, Any* guid, int quantity, Hash removeReason
Usage:
Citizen.InvokeNative(0x3E4E811480B3AE79 , inventoryId, guid, quantity, removeReason)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid
  • int quantity
  • Hash removeReason
0xB4158C8C9A3B5DCE _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID BOOL int inventoryId, Hash item, int quantity, Hash removeReason
Usage:
Citizen.InvokeNative(0xB4158C8C9A3B5DCE , inventoryId, item, quantity, removeReason)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Hash item
  • int quantity
  • Hash removeReason
0xDCCAA7C3BFD88862 _INVENTORY_MOVE_INVENTORY_ITEM BOOL int inventoryId, Any* guid1, Any* guid2, Hash slotId, int quantity, Any* outGuid
Usage:
Citizen.InvokeNative(0xDCCAA7C3BFD88862 , inventoryId, guid1, guid2, slotId, quantity, outGuid)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid1
  • Any* guid2
  • Hash slotId
  • int quantity
  • Any* outGuid
0xF2753D691BCDA314 _INVENTORY_SWAP_INVENTORY_ITEM BOOL int inventoryId, Any* guid1, Any* guid2
Usage:
Citizen.InvokeNative(0xF2753D691BCDA314 , inventoryId, guid1, guid2)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid1
  • Any* guid2
0x80D78BDC9D88EF07 _INVENTORY_CREATE_ITEM_COLLECTION int int inventoryId, const char* filterName, Hash slotId, int* size
Usage:
Citizen.InvokeNative(0x80D78BDC9D88EF07 , inventoryId, filterName, slotId, size)

Return Type: int
Arguments:
  • int inventoryId
  • const char* filterName
  • Hash slotId
  • int* size
0x640F890C3E5A3FFD _INVENTORY_CREATE_ITEM_COLLECTION_WITH_FILTER int int inventoryId, Any* filter, int* numInCollection
Usage:
Citizen.InvokeNative(0x640F890C3E5A3FFD , inventoryId, filter, numInCollection)

Return Type: int
Arguments:
  • int inventoryId
  • Any* filter
  • int* numInCollection
0x82FA24C3D3FCD9B7 _INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX BOOL int collectionId, int itemIndex, Any* itemData
Usage:
Citizen.InvokeNative(0x82FA24C3D3FCD9B7 , collectionId, itemIndex, itemData)

Return Type: BOOL
Arguments:
  • int collectionId
  • int itemIndex
  • Any* itemData
0x42A2F33A1942E865 _INVENTORY_RELEASE_ITEM_COLLECTION BOOL int collectionId
Usage:
Citizen.InvokeNative(0x42A2F33A1942E865 , collectionId)

Return Type: BOOL
Arguments:
  • int collectionId
0x734311E2852760D0 _INVENTORY_EQUIP_ITEM_WITH_GUID BOOL int inventoryId, Any* guid, BOOL bEquipped
Usage:
Citizen.InvokeNative(0x734311E2852760D0 , inventoryId, guid, bEquipped)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid
  • BOOL bEquipped
0x22E590F108289A9D _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT_BY_REF BOOL int inventoryId, Any* guid, Hash slotId, Any* outGuid
Usage:
Citizen.InvokeNative(0x22E590F108289A9D , inventoryId, guid, slotId, outGuid)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid
  • Hash slotId
  • Any* outGuid
0x88B58B83A43A8CAB _INVENTORY_DOES_ITEM_OWN_EQUIPMENT BOOL int inventoryId, Any* guid, Hash item
Usage:
Citizen.InvokeNative(0x88B58B83A43A8CAB , inventoryId, guid, item)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid
  • Hash item
0xD08685BA892DBFAB _0xD08685BA892DBFAB BOOL int inventoryId, Any* guid, int* p2, int* p3
Usage:
Citizen.InvokeNative(0xD08685BA892DBFAB , inventoryId, guid, p2, p3)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid
  • int* p2
  • int* p3
0x0349404A22736740 _0x0349404A22736740 void BOOL p0, int inventoryId, Any* guid
Usage:
Citizen.InvokeNative(0x0349404A22736740 , p0, inventoryId, guid)

Return Type: void
Arguments:
  • BOOL p0
  • int inventoryId
  • Any* guid
0x6D2F987736A42D4C _INVENTORY_SET_INVENTORY_ITEM_WEATHER_EFFECTIVENESS void int inventoryId, Any* guid, int weatherEffectiveness
Usage:
Citizen.InvokeNative(0x6D2F987736A42D4C , inventoryId, guid, weatherEffectiveness)

Return Type: void
Arguments:
  • int inventoryId
  • Any* guid
  • int weatherEffectiveness
0x766315A564594401 _INVENTORY_DISABLE_ITEM void int inventoryId, Hash item, Hash gtxReason
Usage:
Citizen.InvokeNative(0x766315A564594401 , inventoryId, item, gtxReason)

Return Type: void
Arguments:
  • int inventoryId
  • Hash item
  • Hash gtxReason
0x6A564540FAC12211 _INVENTORY_ENABLE_ITEM void int inventoryId, Hash item
Usage:
Citizen.InvokeNative(0x6A564540FAC12211 , inventoryId, item)

Return Type: void
Arguments:
  • int inventoryId
  • Hash item
0x3D10D7179D7034AF _INVENTORY_IS_INVENTORY_ITEM_EQUIPPED BOOL int inventoryId, Hash item, BOOL p2
Usage:
Citizen.InvokeNative(0x3D10D7179D7034AF , inventoryId, item, p2)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Hash item
  • BOOL p2
0x227522FD59DDB7E8 _INVENTORY_SET_INVENTORY_ITEM_INSPECTION_ENABLED BOOL int inventoryId, Any* p1, BOOL enabled
Usage:
Citizen.InvokeNative(0x227522FD59DDB7E8 , inventoryId, p1, enabled)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* p1
  • BOOL enabled
0x0137C77A2EC64536 _INVENTORY_IS_ITEM_EXPIRED BOOL Any* itemGUID
Usage:
Citizen.InvokeNative(0x0137C77A2EC64536 , itemGUID)

Return Type: BOOL
Arguments:
  • Any* itemGUID
0x4A606C17276E1BCC _INVENTORY_GET_ITEM_EXPIRY_TIME int Any* itemGUID
Usage:
Citizen.InvokeNative(0x4A606C17276E1BCC , itemGUID)

Return Type: int
Arguments:
  • Any* itemGUID
0xC97E0D2302382211 _INVENTORY_GET_INVENTORY_ITEM_COUNT_WITH_GUID int int inventoryId, Any* guid, BOOL p2
Usage:
Citizen.InvokeNative(0xC97E0D2302382211 , inventoryId, guid, p2)

Return Type: int
Arguments:
  • int inventoryId
  • Any* guid
  • BOOL p2
0xE787F05DFC977BDE _INVENTORY_GET_INVENTORY_ITEM_COUNT_WITH_ITEMID int int inventoryId, Hash eInventoryItem, BOOL p2
Usage:
Citizen.InvokeNative(0xE787F05DFC977BDE , inventoryId, eInventoryItem, p2)

Return Type: int
Arguments:
  • int inventoryId
  • Hash eInventoryItem
  • BOOL p2
0xB1DD74A1F5536622 _0xB1DD74A1F5536622 BOOL int inventoryId, Any* itemGUID
Usage:
Citizen.InvokeNative(0xB1DD74A1F5536622 , inventoryId, itemGUID)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* itemGUID
0xE843D21A8E2498AA _INVENTORY_GET_CHILDREN_COUNT int int inventoryId, Any* parentGuid
Usage:
Citizen.InvokeNative(0xE843D21A8E2498AA , inventoryId, parentGuid)

Return Type: int
Arguments:
  • int inventoryId
  • Any* parentGuid
0x033EE4B89F3AC545 INVENTORY_GET_CHILDREN_IN_SLOT_COUNT int int inventoryId, Any* guid, Hash slotId
Usage:
Citizen.InvokeNative(0x033EE4B89F3AC545 , inventoryId, guid, slotId)

Return Type: int
Arguments:
  • int inventoryId
  • Any* guid
  • Hash slotId
0xBE012571B25F5ACA _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT int int inventoryId, Any* guid, Hash slotId, int p3, Any* p4
Usage:
Citizen.InvokeNative(0xBE012571B25F5ACA , inventoryId, guid, slotId, p3, p4)

Return Type: int
Arguments:
  • int inventoryId
  • Any* guid
  • Hash slotId
  • int p3
  • Any* p4
0x780C5B9AE2819807 _INVENTORY_FITS_SLOT_ID BOOL Hash item, Hash slotId
Usage:
Citizen.InvokeNative(0x780C5B9AE2819807 , item, slotId)

Return Type: BOOL
Arguments:
  • Hash item
  • Hash slotId
0x6452B1D357D81742 _GET_DEFAULT_ITEM_SLOT_INFO Hash Hash item, Hash p1
Usage:
Citizen.InvokeNative(0x6452B1D357D81742 , item, p1)

Return Type: Hash
Arguments:
  • Hash item
  • Hash p1
0xB991FE166FAF84FD _INVENTORY_GET_INVENTORY_ITEM_FIT_SLOT BOOL Hash p0, Any* p1, int p2
Usage:
Citizen.InvokeNative(0xB991FE166FAF84FD , p0, p1, p2)

Return Type: BOOL
Arguments:
  • Hash p0
  • Any* p1
  • int p2
0x9AC53CB6907B4428 _0x9AC53CB6907B4428 BOOL Hash item, Any* p1, Any* p2
Usage:
Citizen.InvokeNative(0x9AC53CB6907B4428 , item, p1, p2)

Return Type: BOOL
Arguments:
  • Hash item
  • Any* p1
  • Any* p2
0x9D21B185ABC2DBC4 _INVENTORY_CREATE_CATALOG_ITEM_INSPECTION_EFFECTS_ENTRY Hash int data, const char* name, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0x9D21B185ABC2DBC4 , data, name, p2, p3)

Return Type: Hash
Arguments:
  • int data
  • const char* name
  • BOOL p2
  • BOOL p3
0x75CFAC49301E134F _0x75CFAC49301E134F void Hash databindingEntryId, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x75CFAC49301E134F , databindingEntryId, p1, p2)

Return Type: void
Arguments:
  • Hash databindingEntryId
  • BOOL p1
  • BOOL p2
0x9D21B185ABC2DBC5 _INVENTORY_CREATE_CATALOG_ITEM_INSPECTION_STATS_ENTRY Hash int data, const char* name, int p2, int p3
Usage:
Citizen.InvokeNative(0x9D21B185ABC2DBC5 , data, name, p2, p3)

Return Type: Hash
Arguments:
  • int data
  • const char* name
  • int p2
  • int p3
0x75CFAC49301E134E _INVENTORY_APPLY_WEAPON_STATS_TO_ENTRY void Hash databindingEntryId, BOOL p1, Ped ped
Usage:
Citizen.InvokeNative(0x75CFAC49301E134E , databindingEntryId, p1, ped)

Return Type: void
Arguments:
  • Hash databindingEntryId
  • BOOL p1
  • Ped ped
0x46DB71883EE9D5AF _0x46DB71883EE9D5AF Hash Any data, const char* stats, Any* guid, Ped ped
Usage:
Citizen.InvokeNative(0x46DB71883EE9D5AF , data, stats, guid, ped)

Return Type: Hash
Arguments:
  • Any data
  • const char* stats
  • Any* guid
  • Ped ped
0x951847CEF3D829FF _0x951847CEF3D829FF void Any p0, Any* outGuid, Ped ped
Usage:
Citizen.InvokeNative(0x951847CEF3D829FF , p0, outGuid, ped)

Return Type: void
Arguments:
  • Any p0
  • Any* outGuid
  • Ped ped
0x6862E4D93F64CF01 _0x6862E4D93F64CF01 BOOL int inventoryId, Any* guid, Hash p2, Any* p3
Usage:
Citizen.InvokeNative(0x6862E4D93F64CF01 , inventoryId, guid, p2, p3)

Return Type: BOOL
Arguments:
  • int inventoryId
  • Any* guid
  • Hash p2
  • Any* p3
0x597F571DDEE3FFAC _SET_USE_MISSION_INVENTORY void BOOL toggle
Usage:
Citizen.InvokeNative(0x597F571DDEE3FFAC , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xE1F389F03DC83673 INVENTORY_DISABLE_MISSION_INVENTORY_PICKUPS void -
Usage:
Citizen.InvokeNative(0xE1F389F03DC83673 )

Return Type: void
Arguments:
  • -
0xA6AA9F56BC6CFF58 _INVENTORY_USE_MISSION_INVENTORY void BOOL enable, BOOL mirrorTransactions
Usage:
Citizen.InvokeNative(0xA6AA9F56BC6CFF58 , enable, mirrorTransactions)

Return Type: void
Arguments:
  • BOOL enable
  • BOOL mirrorTransactions
0x644CCB76A76CFBD6 INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY void BOOL p0, BOOL p1, BOOL bCopySatchelItems, BOOL bCopyEmotes, BOOL bCopyHorse, BOOL p5
Usage:
Citizen.InvokeNative(0x644CCB76A76CFBD6 , p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5)

Return Type: void
Arguments:
  • BOOL p0
  • BOOL p1
  • BOOL bCopySatchelItems
  • BOOL bCopyEmotes
  • BOOL bCopyHorse
  • BOOL p5
0x3112ADB9D5F3426B _INVENTORY_COPY_ITEM_TO_MISSION_INVENTORY void Any* guid, BOOL p1
Usage:
Citizen.InvokeNative(0x3112ADB9D5F3426B , guid, p1)

Return Type: void
Arguments:
  • Any* guid
  • BOOL p1
0xE36D4A38D28D9CFB _INVENTORY_USE_BACKUP_INVENTORY void BOOL p0
Usage:
Citizen.InvokeNative(0xE36D4A38D28D9CFB , p0)

Return Type: void
Arguments:
  • BOOL p0
0x7C7E4AB748EA3B07 _INVENTORY_IS_USING_BACKUP_INVENTORY BOOL -
Usage:
Citizen.InvokeNative(0x7C7E4AB748EA3B07 )

Return Type: BOOL
Arguments:
  • -
0xFC7563F482781A3D _INVENTORY_IS_PLAYER_INVENTORY_MIRRORING_TRANSACTIONS BOOL -
Usage:
Citizen.InvokeNative(0xFC7563F482781A3D )

Return Type: BOOL
Arguments:
  • -
0xC04F47D488EF9EBA _INVENTORY_COPY_ITEM_TO_INVENTORY void int inventoryId, int inventoryIdCloned, Any* p2, Any p3
Usage:
Citizen.InvokeNative(0xC04F47D488EF9EBA , inventoryId, inventoryIdCloned, p2, p3)

Return Type: void
Arguments:
  • int inventoryId
  • int inventoryIdCloned
  • Any* p2
  • Any p3
0x9E58207B194488AC _0x9E58207B194488AC void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x9E58207B194488AC , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xFD41D1D4350F6413 _SET_ITEM_PROMPT_INFO_REQUEST void Any* p0
Usage:
Citizen.InvokeNative(0xFD41D1D4350F6413 , p0)

Return Type: void
Arguments:
  • Any* p0
0x9B4E793B1CB6550A _0x9B4E793B1CB6550A void -
Usage:
Citizen.InvokeNative(0x9B4E793B1CB6550A )

Return Type: void
Arguments:
  • -
0xF666EF30F4F0AC4E _SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE void Any* data
Usage:
Citizen.InvokeNative(0xF666EF30F4F0AC4E , data)

Return Type: void
Arguments:
  • Any* data
0xD5D72F1624F3BA7C _INVENTORY_ENABLE_WEAPONS void int inventoryId
Usage:
Citizen.InvokeNative(0xD5D72F1624F3BA7C , inventoryId)

Return Type: void
Arguments:
  • int inventoryId
0xE3A46370F70F3607 _INVENTORY_DISABLE_WEAPONS void int inventoryId, Any p1
Usage:
Citizen.InvokeNative(0xE3A46370F70F3607 , inventoryId, p1)

Return Type: void
Arguments:
  • int inventoryId
  • Any p1
0xE1F45A67A9F0DCBC _0xE1F45A67A9F0DCBC void int inventoryId
Usage:
Citizen.InvokeNative(0xE1F45A67A9F0DCBC , inventoryId)

Return Type: void
Arguments:
  • int inventoryId
0x6968CE7AC32F6788 _0x6968CE7AC32F6788 void int inventoryId
Usage:
Citizen.InvokeNative(0x6968CE7AC32F6788 , inventoryId)

Return Type: void
Arguments:
  • int inventoryId
0x97A3646645727F42 _INVENTORY_CREATE_ITEM_COLLECTION_2 int int* collectionSize
Usage:
Citizen.InvokeNative(0x97A3646645727F42 , collectionSize)

Return Type: int
Arguments:
  • int* collectionSize
0xBB7F968675B34B0C _INVENTORY_CREATE_SORTED_COLLECTION int int inventoryId, int p1, int* size
Usage:
Citizen.InvokeNative(0xBB7F968675B34B0C , inventoryId, p1, size)

Return Type: int
Arguments:
  • int inventoryId
  • int p1
  • int* size
Hash Name Return Type Arguments
0x856FF92C57742AE5 _ITEMDATABASE_CAN_EQUIP_ITEM_ON_CATEGORY BOOL Hash key, Hash category, Hash slotId
Usage:
Citizen.InvokeNative(0x856FF92C57742AE5 , key, category, slotId)

Return Type: BOOL
Arguments:
  • Hash key
  • Hash category
  • Hash slotId
0x2970D1D6BFCF9B46 _ITEMDATABASE_GET_FITS_SLOT_COUNT int Hash category
Usage:
Citizen.InvokeNative(0x2970D1D6BFCF9B46 , category)

Return Type: int
Arguments:
  • Hash category
0x77210C146CED5261 _ITEMDATABASE_GET_FITS_SLOT_INFO BOOL Hash category, int index, Hash* outSlotId
Usage:
Citizen.InvokeNative(0x77210C146CED5261 , category, index, outSlotId)

Return Type: BOOL
Arguments:
  • Hash category
  • int index
  • Hash* outSlotId
0x44915068579D7710 _ITEMDATABASE_GET_HAS_SLOT_COUNT int Hash category
Usage:
Citizen.InvokeNative(0x44915068579D7710 , category)

Return Type: int
Arguments:
  • Hash category
0x8A9BD0DB7E8376CF _ITEMDATABASE_GET_HAS_SLOT_INFO BOOL Hash category, int index, Hash* outSlotId
Usage:
Citizen.InvokeNative(0x8A9BD0DB7E8376CF , category, index, outSlotId)

Return Type: BOOL
Arguments:
  • Hash category
  • int index
  • Hash* outSlotId
0x2A610BEE7D341CC4 ITEMDATABASE_FILLOUT_ITEM_BY_NAME BOOL Hash key, Any* outData
Usage:
Citizen.InvokeNative(0x2A610BEE7D341CC4 , key, outData)

Return Type: BOOL
Arguments:
  • Hash key
  • Any* outData
0xFE90ABBCBFDC13B2 ITEMDATABASE_FILLOUT_ITEM_INFO BOOL Hash key, Any* outData
Usage:
Citizen.InvokeNative(0xFE90ABBCBFDC13B2 , key, outData)

Return Type: BOOL
Arguments:
  • Hash key
  • Any* outData
0x74F7928816E4E181 _ITEMDATABASE_FILLOUT_ACQUIRE_COST BOOL Hash key, Hash costtype, Any* outData
Usage:
Citizen.InvokeNative(0x74F7928816E4E181 , key, costtype, outData)

Return Type: BOOL
Arguments:
  • Hash key
  • Hash costtype
  • Any* outData
0x7A62A2EEDE1C3766 _ITEMDATABASE_FILLOUT_SELL_PRICE BOOL Hash key, Hash sellType, Any* outData
Usage:
Citizen.InvokeNative(0x7A62A2EEDE1C3766 , key, sellType, outData)

Return Type: BOOL
Arguments:
  • Hash key
  • Hash sellType
  • Any* outData
0x4776EFD78F75C23F _ITEMDATABASE_FILLOUT_SATCHEL_DATA BOOL Hash key, int* outSatchelItemSize
Usage:
Citizen.InvokeNative(0x4776EFD78F75C23F , key, outSatchelItemSize)

Return Type: BOOL
Arguments:
  • Hash key
  • int* outSatchelItemSize
0xB86F7CC2DC67AC60 _ITEMDATABASE_FILLOUT_UI_DATA BOOL Hash key, Any* outData
Usage:
Citizen.InvokeNative(0xB86F7CC2DC67AC60 , key, outData)

Return Type: BOOL
Arguments:
  • Hash key
  • Any* outData
0x74C3B1093728D263 _ITEMDATABASE_FILLOUT_BUNDLE_UI_DATA BOOL Hash bundle, Any* outData
Usage:
Citizen.InvokeNative(0x74C3B1093728D263 , bundle, outData)

Return Type: BOOL
Arguments:
  • Hash bundle
  • Any* outData
0x9379BE60DC55BBE6 _ITEMDATABASE_FILLOUT_ITEM_EFFECT_IDS BOOL Hash key, Any* outData
Usage:
Citizen.InvokeNative(0x9379BE60DC55BBE6 , key, outData)

Return Type: BOOL
Arguments:
  • Hash key
  • Any* outData
0xCF2D360D27FD1ABF ITEMDATABASE_FILLOUT_ITEM_EFFECT_ID_INFO BOOL Hash key, Any* outData
Usage:
Citizen.InvokeNative(0xCF2D360D27FD1ABF , key, outData)

Return Type: BOOL
Arguments:
  • Hash key
  • Any* outData
0x5A11D6EEA17165B0 _ITEMDATABASE_FILLOUT_TAG_DATA BOOL Hash key, Any* outData, int* outIndex, int p3
Usage:
Citizen.InvokeNative(0x5A11D6EEA17165B0 , key, outData, outIndex, p3)

Return Type: BOOL
Arguments:
  • Hash key
  • Any* outData
  • int* outIndex
  • int p3
0x01FDDAD392D04144 _ITEMDATABASE_GET_ACQUIRE_COSTS_COUNT int Hash key
Usage:
Citizen.InvokeNative(0x01FDDAD392D04144 , key)

Return Type: int
Arguments:
  • Hash key
0x6772A83C67A25775 _ITEMDATABASE_GET_ACQUIRE_COST BOOL Hash key, int index, Any* outData
Usage:
Citizen.InvokeNative(0x6772A83C67A25775 , key, index, outData)

Return Type: BOOL
Arguments:
  • Hash key
  • int index
  • Any* outData
0xDEE7B3C76ED664BE _ITEMDATABASE_GET_ACQUIRE_COSTS_COUNT_FROM_COST_TYPE int Hash key, Hash costtype
Usage:
Citizen.InvokeNative(0xDEE7B3C76ED664BE , key, costtype)

Return Type: int
Arguments:
  • Hash key
  • Hash costtype
0xAD73B614DF26CF8A _ITEMDATABASE_FILLOUT_ITEM BOOL Hash key, Hash costtype, int index, Any* outData
Usage:
Citizen.InvokeNative(0xAD73B614DF26CF8A , key, costtype, index, outData)

Return Type: BOOL
Arguments:
  • Hash key
  • Hash costtype
  • int index
  • Any* outData
0x12DF9C58201DD19A _ITEMDATABASE_GET_AWARD_ACQUIRE_COST_COUNT int Hash key
Usage:
Citizen.InvokeNative(0x12DF9C58201DD19A , key)

Return Type: int
Arguments:
  • Hash key
0x1FC25AEB5F76B38D _ITEMDATABASE_GET_AWARD_ACQUIRE_COST BOOL Hash award, int index, Any* outData
Usage:
Citizen.InvokeNative(0x1FC25AEB5F76B38D , award, index, outData)

Return Type: BOOL
Arguments:
  • Hash award
  • int index
  • Any* outData
0xF540239F9937033B _ITEMDATABASE_GET_AWARD_ACQUIRE_COST_COUNT_FROM_COST_TYPE int Hash award, Hash costtype
Usage:
Citizen.InvokeNative(0xF540239F9937033B , award, costtype)

Return Type: int
Arguments:
  • Hash award
  • Hash costtype
0xF27F01BBF5ACD3F3 _ITEMDATABASE_FILLOUT_AWARD_ACQUIRE_COST BOOL Hash award, Hash costtype, int index, Any* outData
Usage:
Citizen.InvokeNative(0xF27F01BBF5ACD3F3 , award, costtype, index, outData)

Return Type: BOOL
Arguments:
  • Hash award
  • Hash costtype
  • int index
  • Any* outData
0x71EFA7999AE79408 _ITEMDATABASE_CREATE_ITEM_COLLECTION int Any* data, int* size, int comparisonType
Usage:
Citizen.InvokeNative(0x71EFA7999AE79408 , data, size, comparisonType)

Return Type: int
Arguments:
  • Any* data
  • int* size
  • int comparisonType
0xD389A2549C4EFB30 _ITEMDATABASE_GET_COLLECTION_SIZE int int collectionId
Usage:
Citizen.InvokeNative(0xD389A2549C4EFB30 , collectionId)

Return Type: int
Arguments:
  • int collectionId
0x8750F69A720C2E41 _ITEMDATABASE_GET_COMPONENT_ITEM BOOL int collectionId, int index, Hash* outKey
Usage:
Citizen.InvokeNative(0x8750F69A720C2E41 , collectionId, index, outKey)

Return Type: BOOL
Arguments:
  • int collectionId
  • int index
  • Hash* outKey
0xCBB7B6EDFA933ADE _ITEMDATABASE_RELEASE_ITEM_COLLECTION BOOL int collectionId
Usage:
Citizen.InvokeNative(0xCBB7B6EDFA933ADE , collectionId)

Return Type: BOOL
Arguments:
  • int collectionId
0x337F88E3A063995E _ITEMDATABASE_IS_INTRINSIC_ITEM BOOL Hash key
Usage:
Citizen.InvokeNative(0x337F88E3A063995E , key)

Return Type: BOOL
Arguments:
  • Hash key
0x337F88E3A063995F _ITEMDATABASE_IS_OVERPOWERED_ITEM BOOL Hash key
Usage:
Citizen.InvokeNative(0x337F88E3A063995F , key)

Return Type: BOOL
Arguments:
  • Hash key
0x6D5D51B188333FD1 _ITEMDATABASE_IS_KEY_VALID BOOL Hash key, int mode
Usage:
Citizen.InvokeNative(0x6D5D51B188333FD1 , key, mode)

Return Type: BOOL
Arguments:
  • Hash key
  • int mode
0x537A0555F62CA01A _0x537A0555F62CA01A BOOL Hash key, int p1
Usage:
Citizen.InvokeNative(0x537A0555F62CA01A , key, p1)

Return Type: BOOL
Arguments:
  • Hash key
  • int p1
0x891A45960B6B768A _ITEMDATABASE_GET_BUNDLE_ID int Hash bundle
Usage:
Citizen.InvokeNative(0x891A45960B6B768A , bundle)

Return Type: int
Arguments:
  • Hash bundle
0x3332695B01015DF9 _ITEMDATABASE_GET_BUNDLE_ITEM_COUNT int int bundleId, Any* data
Usage:
Citizen.InvokeNative(0x3332695B01015DF9 , bundleId, data)

Return Type: int
Arguments:
  • int bundleId
  • Any* data
0x5D48A77E4B668B57 _ITEMDATABASE_GET_BUNDLE_ITEM_INFO BOOL int bundleId, Any* data, int index, Hash* outBundle
Usage:
Citizen.InvokeNative(0x5D48A77E4B668B57 , bundleId, data, index, outBundle)

Return Type: BOOL
Arguments:
  • int bundleId
  • Any* data
  • int index
  • Hash* outBundle
0x4308812A6E9CA62E _ITEMDATABASE_IS_BUNDLE_VALID BOOL Hash bundle, int mode
Usage:
Citizen.InvokeNative(0x4308812A6E9CA62E , bundle, mode)

Return Type: BOOL
Arguments:
  • Hash bundle
  • int mode
0x799FCD53358ED5FA _0x799FCD53358ED5FA int Any bundle, Any p1
Usage:
Citizen.InvokeNative(0x799FCD53358ED5FA , bundle, p1)

Return Type: int
Arguments:
  • Any bundle
  • Any p1
0xC4146375D8A0B374 _0xC4146375D8A0B374 BOOL Any bundle, Any p1, int index, Any p3
Usage:
Citizen.InvokeNative(0xC4146375D8A0B374 , bundle, p1, index, p3)

Return Type: BOOL
Arguments:
  • Any bundle
  • Any p1
  • int index
  • Any p3
0xA97EE5E4589FCF5A _ITEMDATABASE_GET_BUNDLE_ACQUIRE_COST_MODIFIERS BOOL Hash bundle, Any* outData
Usage:
Citizen.InvokeNative(0xA97EE5E4589FCF5A , bundle, outData)

Return Type: BOOL
Arguments:
  • Hash bundle
  • Any* outData
0x7A35A72A692BE9DB _0x7A35A72A692BE9DB int Any p0
Usage:
Citizen.InvokeNative(0x7A35A72A692BE9DB , p0)

Return Type: int
Arguments:
  • Any p0
0x3A0B667ABFF87F6E _0x3A0B667ABFF87F6E BOOL Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x3A0B667ABFF87F6E , p0, p1, p2)

Return Type: BOOL
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x388088BFF3681189 _0x388088BFF3681189 int Hash bundle, Hash costtype
Usage:
Citizen.InvokeNative(0x388088BFF3681189 , bundle, costtype)

Return Type: int
Arguments:
  • Hash bundle
  • Hash costtype
0xB542632693D53408 _ITEMDATABASE_FILLOUT_BUNDLE BOOL Hash bundle, Hash costtype, int index, Any* outData
Usage:
Citizen.InvokeNative(0xB542632693D53408 , bundle, costtype, index, outData)

Return Type: BOOL
Arguments:
  • Hash bundle
  • Hash costtype
  • int index
  • Any* outData
0x00B9507D8E1D8716 _ITEMDATABASE_IS_SHOP_KEY_VALID BOOL Hash shopType
Usage:
Citizen.InvokeNative(0x00B9507D8E1D8716 , shopType)

Return Type: BOOL
Arguments:
  • Hash shopType
0xC568B1A0F17C7025 _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEMS_COUNT int Hash shopType
Usage:
Citizen.InvokeNative(0xC568B1A0F17C7025 , shopType)

Return Type: int
Arguments:
  • Hash shopType
0x4A79B41B4EB91F4E _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEM_INFO BOOL Hash shopType, int index, Any* outData
Usage:
Citizen.InvokeNative(0x4A79B41B4EB91F4E , shopType, index, outData)

Return Type: BOOL
Arguments:
  • Hash shopType
  • int index
  • Any* outData
0xCFB06801F5099B25 _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEM_INFO_BY_KEY BOOL Hash shopType, Hash key, Any* outData
Usage:
Citizen.InvokeNative(0xCFB06801F5099B25 , shopType, key, outData)

Return Type: BOOL
Arguments:
  • Hash shopType
  • Hash key
  • Any* outData
0x76C752D788A76813 _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_GROUP_INFO BOOL Hash shopType, Hash key, int index, Any* outData
Usage:
Citizen.InvokeNative(0x76C752D788A76813 , shopType, key, index, outData)

Return Type: BOOL
Arguments:
  • Hash shopType
  • Hash key
  • int index
  • Any* outData
0xE0EA5C031AE5539F _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_INFO BOOL Hash shopType, Hash key, int groupIndex, int index, Any* outData
Usage:
Citizen.InvokeNative(0xE0EA5C031AE5539F , shopType, key, groupIndex, index, outData)

Return Type: BOOL
Arguments:
  • Hash shopType
  • Hash key
  • int groupIndex
  • int index
  • Any* outData
0x17721003A66C72BF _0x17721003A66C72BF BOOL Hash shopType, Hash key, Any* outData
Usage:
Citizen.InvokeNative(0x17721003A66C72BF , shopType, key, outData)

Return Type: BOOL
Arguments:
  • Hash shopType
  • Hash key
  • Any* outData
0x3AFE5182C45A84F6 _ITEMDATABASE_IS_SHOP_LAYOUT_KEY_VALID BOOL Hash layout
Usage:
Citizen.InvokeNative(0x3AFE5182C45A84F6 , layout)

Return Type: BOOL
Arguments:
  • Hash layout
0x66A6D76B6BB999B4 _ITEMDATABASE_GET_SHOP_LAYOUT_INFO BOOL Hash layout, Any* outData
Usage:
Citizen.InvokeNative(0x66A6D76B6BB999B4 , layout, outData)

Return Type: BOOL
Arguments:
  • Hash layout
  • Any* outData
0x86FCB565CCA0CFA7 _ITEMDATABASE_GET_SHOP_LAYOUT_ROOT_MENU_INFO BOOL Hash layout, int index, Any* outData
Usage:
Citizen.InvokeNative(0x86FCB565CCA0CFA7 , layout, index, outData)

Return Type: BOOL
Arguments:
  • Hash layout
  • int index
  • Any* outData
0xD66114469978B55B _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_INFO_BY_ID BOOL Hash layout, Hash menu, Any* outData
Usage:
Citizen.InvokeNative(0xD66114469978B55B , layout, menu, outData)

Return Type: BOOL
Arguments:
  • Hash layout
  • Hash menu
  • Any* outData
0xF04247092F193B75 _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_INFO_BY_INDEX BOOL Hash layout, Hash menu, int index, Any* outData
Usage:
Citizen.InvokeNative(0xF04247092F193B75 , layout, menu, index, outData)

Return Type: BOOL
Arguments:
  • Hash layout
  • Hash menu
  • int index
  • Any* outData
0x9A60570657A7B635 _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_PAGE_KEY BOOL Hash layout, Hash menu, int index, Hash* outPageKey
Usage:
Citizen.InvokeNative(0x9A60570657A7B635 , layout, menu, index, outPageKey)

Return Type: BOOL
Arguments:
  • Hash layout
  • Hash menu
  • int index
  • Hash* outPageKey
0xDBEADA0DF5F9AB9F _0xDBEADA0DF5F9AB9F BOOL Hash layout, int index, int* outMenuKey
Usage:
Citizen.InvokeNative(0xDBEADA0DF5F9AB9F , layout, index, outMenuKey)

Return Type: BOOL
Arguments:
  • Hash layout
  • int index
  • int* outMenuKey
0xB347C100DF0C9B7F _ITEMDATABASE_GET_SHOP_LAYOUT_PAGE_INFO_BY_KEY BOOL Hash layout, Hash pageKey, Any* outData
Usage:
Citizen.InvokeNative(0xB347C100DF0C9B7F , layout, pageKey, outData)

Return Type: BOOL
Arguments:
  • Hash layout
  • Hash pageKey
  • Any* outData
0xF32BEF578B3DBAE8 _ITEMDATABASE_GET_SHOP_LAYOUT_PAGE_ITEM_KEY BOOL Hash layout, Hash pageKey, int index, Hash* outItemKey, int* outMenuId, Hash* outLayout
Usage:
Citizen.InvokeNative(0xF32BEF578B3DBAE8 , layout, pageKey, index, outItemKey, outMenuId, outLayout)

Return Type: BOOL
Arguments:
  • Hash layout
  • Hash pageKey
  • int index
  • Hash* outItemKey
  • int* outMenuId
  • Hash* outLayout
0x4CE753203FA42214 ITEMDATABASE_IS_BUYABLE_AWARD_VALID BOOL Hash award
Usage:
Citizen.InvokeNative(0x4CE753203FA42214 , award)

Return Type: BOOL
Arguments:
  • Hash award
0xB52E20F6767A09A2 _ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS BOOL Hash award, Any* outData, int* outUnk, int p3
Usage:
Citizen.InvokeNative(0xB52E20F6767A09A2 , award, outData, outUnk, p3)

Return Type: BOOL
Arguments:
  • Hash award
  • Any* outData
  • int* outUnk
  • int p3
0xF8D09EF8CE61D7BF _ITEMDATABASE_FILLOUT_BUY_AWARD_UI_DATA BOOL Hash award, Any* outData
Usage:
Citizen.InvokeNative(0xF8D09EF8CE61D7BF , award, outData)

Return Type: BOOL
Arguments:
  • Hash award
  • Any* outData
0x4EB37AAB79AB0C48 _ITEMDATABASE_GET_ITEM_PRICE_MODIFIERS BOOL Hash key, Any* outData
Usage:
Citizen.InvokeNative(0x4EB37AAB79AB0C48 , key, outData)

Return Type: BOOL
Arguments:
  • Hash key
  • Any* outData
0x40C5D95818823C94 _ITEMDATABASE_FILLOUT_PRICE_MODIFIER_BY_KEY BOOL Hash key, Any* outData
Usage:
Citizen.InvokeNative(0x40C5D95818823C94 , key, outData)

Return Type: BOOL
Arguments:
  • Hash key
  • Any* outData
0x5AAAF40E9B224F5E _ITEMDATABASE_GET_NUMBER_OF_MODIFIED_PRICES int Hash key
Usage:
Citizen.InvokeNative(0x5AAAF40E9B224F5E , key)

Return Type: int
Arguments:
  • Hash key
0xCB92EC9C004732B4 _ITEMDATABASE_GET_MODIFIED_PRICE Hash Hash key, int index
Usage:
Citizen.InvokeNative(0xCB92EC9C004732B4 , key, index)

Return Type: Hash
Arguments:
  • Hash key
  • int index
0x1289D8315235856D _ITEMDATABASE_GET_NUMBER_OF_MODIFIERS int Hash key
Usage:
Citizen.InvokeNative(0x1289D8315235856D , key)

Return Type: int
Arguments:
  • Hash key
0x60614A0AB580A2B5 _ITEMDATABASE_FILLOUT_MODIFIER BOOL Hash key, int index, Any* outData
Usage:
Citizen.InvokeNative(0x60614A0AB580A2B5 , key, index, outData)

Return Type: BOOL
Arguments:
  • Hash key
  • int index
  • Any* outData
0xEF254F1A4C08B7E6 _ITEMDATABASE_GET_PRIORITY_ACCESS_AWARD BOOL Hash award
Usage:
Citizen.InvokeNative(0xEF254F1A4C08B7E6 , award)

Return Type: BOOL
Arguments:
  • Hash award
0x3FAA928A79591761 _ITEMDATABASE_GET_AWARD_ITEM_COUNT int Hash award
Usage:
Citizen.InvokeNative(0x3FAA928A79591761 , award)

Return Type: int
Arguments:
  • Hash award
0x48229CE0C7938237 _0x48229CE0C7938237 int Hash award
Usage:
Citizen.InvokeNative(0x48229CE0C7938237 , award)

Return Type: int
Arguments:
  • Hash award
0x121D2005DD64496B _ITEMDATABASE_FILLOUT_AWARD_ITEM_INFO BOOL Hash award, int index, Hash* outData
Usage:
Citizen.InvokeNative(0x121D2005DD64496B , award, index, outData)

Return Type: BOOL
Arguments:
  • Hash award
  • int index
  • Hash* outData
0x8D029948CA29409B _0x8D029948CA29409B BOOL Hash award, int index, Any* outData
Usage:
Citizen.InvokeNative(0x8D029948CA29409B , award, index, outData)

Return Type: BOOL
Arguments:
  • Hash award
  • int index
  • Any* outData
0xE81D0378A384E755 _ITEMDATABASE_GET_AWARD_COST_MODIFIERS BOOL Hash award, Any* outData
Usage:
Citizen.InvokeNative(0xE81D0378A384E755 , award, outData)

Return Type: BOOL
Arguments:
  • Hash award
  • Any* outData
0xD076DB9B96FAADF1 _0xD076DB9B96FAADF1 BOOL Hash award, Any* outData
Usage:
Citizen.InvokeNative(0xD076DB9B96FAADF1 , award, outData)

Return Type: BOOL
Arguments:
  • Hash award
  • Any* outData
0xFF5FB5605AD56856 _ITEMDATABASE_DOES_ITEM_HAVE_TAG BOOL Hash item, Hash tag, Hash tagType
Usage:
Citizen.InvokeNative(0xFF5FB5605AD56856 , item, tag, tagType)

Return Type: BOOL
Arguments:
  • Hash item
  • Hash tag
  • Hash tagType
0x99C6EA66DFE73757 _ITEMDATABASE_DOES_BUNDLE_HAVE_TAG BOOL Hash bundle, Hash tag, Hash tagType
Usage:
Citizen.InvokeNative(0x99C6EA66DFE73757 , bundle, tag, tagType)

Return Type: BOOL
Arguments:
  • Hash bundle
  • Hash tag
  • Hash tagType
0x6111B8F9413F413A _ITEMDATABASE_GET_ITEM_TAG_TYPE Hash Hash item, Hash tag
Usage:
Citizen.InvokeNative(0x6111B8F9413F413A , item, tag)

Return Type: Hash
Arguments:
  • Hash item
  • Hash tag
0x8870895BA5ED9385 _0x8870895BA5ED9385 int Hash key, Hash tagType, Any* outData
Usage:
Citizen.InvokeNative(0x8870895BA5ED9385 , key, tagType, outData)

Return Type: int
Arguments:
  • Hash key
  • Hash tagType
  • Any* outData
0xCEC6A41E8910486A _ITEMDATABASE_LOCALIZATION_GET_NUM_LABEL_TYPES int Any p0
Usage:
Citizen.InvokeNative(0xCEC6A41E8910486A , p0)

Return Type: int
Arguments:
  • Any p0
0x49885D82A13EEAEA _ITEMDATABASE_LOCALIZATION_GET_NUM_VALUES int Any p0, Any p1
Usage:
Citizen.InvokeNative(0x49885D82A13EEAEA , p0, p1)

Return Type: int
Arguments:
  • Any p0
  • Any p1
0xCABF5D41D0073D4A _ITEMDATABASE_LOCALIZATION_GET_TYPE Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCABF5D41D0073D4A , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x9AE5610FDCED6EA7 _ITEMDATABASE_LOCALIZATION_GET_VALUE int Any p0, Hash label, Any p2
Usage:
Citizen.InvokeNative(0x9AE5610FDCED6EA7 , p0, label, p2)

Return Type: int
Arguments:
  • Any p0
  • Hash label
  • Any p2
0xF4452CE83118C738 _ITEMDATABASE_GET_ITEM_PATHSET int Hash key, Hash defaultPathset
Usage:
Citizen.InvokeNative(0xF4452CE83118C738 , key, defaultPathset)

Return Type: int
Arguments:
  • Hash key
  • Hash defaultPathset
0xAA29A5F13B2C20B2 _0xAA29A5F13B2C20B2 Hash Any p0, Hash p1
Usage:
Citizen.InvokeNative(0xAA29A5F13B2C20B2 , p0, p1)

Return Type: Hash
Arguments:
  • Any p0
  • Hash p1
Hash Name Return Type Arguments
0xA1AF16083320065A CREATE_ITEMSET ItemSet BOOL p0
Usage:
Citizen.InvokeNative(0xA1AF16083320065A , p0)

Return Type: ItemSet
Arguments:
  • BOOL p0
0x712BC69F10549B92 DESTROY_ITEMSET void ItemSet itemset
Usage:
Citizen.InvokeNative(0x712BC69F10549B92 , itemset)

Return Type: void
Arguments:
  • ItemSet itemset
0xD30765D153EF5C76 IS_ITEMSET_VALID BOOL ItemSet itemset
Usage:
Citizen.InvokeNative(0xD30765D153EF5C76 , itemset)

Return Type: BOOL
Arguments:
  • ItemSet itemset
0xABE74510883C7950 ADD_TO_ITEMSET BOOL Entity entity, ItemSet itemset
Usage:
Citizen.InvokeNative(0xABE74510883C7950 , entity, itemset)

Return Type: BOOL
Arguments:
  • Entity entity
  • ItemSet itemset
0xC5BAA432B429DC24 REMOVE_FROM_ITEMSET void Entity entity, ItemSet itemset
Usage:
Citizen.InvokeNative(0xC5BAA432B429DC24 , entity, itemset)

Return Type: void
Arguments:
  • Entity entity
  • ItemSet itemset
0x55F2E375AC6018A9 GET_ITEMSET_SIZE int ItemSet itemset
Usage:
Citizen.InvokeNative(0x55F2E375AC6018A9 , itemset)

Return Type: int
Arguments:
  • ItemSet itemset
0x275A2E2C0FAB7612 GET_INDEXED_ITEM_IN_ITEMSET ScrHandle int index, ItemSet itemset
Usage:
Citizen.InvokeNative(0x275A2E2C0FAB7612 , index, itemset)

Return Type: ScrHandle
Arguments:
  • int index
  • ItemSet itemset
0x9FC3CDB5CE815901 GET_INDEXED_SCENARIO_POINT_INDEX_IN_ITEMSET Any int index, ItemSet itemset
Usage:
Citizen.InvokeNative(0x9FC3CDB5CE815901 , index, itemset)

Return Type: Any
Arguments:
  • int index
  • ItemSet itemset
0xD1503C2EE2FE688C IS_IN_ITEMSET BOOL Entity entity, ItemSet itemset
Usage:
Citizen.InvokeNative(0xD1503C2EE2FE688C , entity, itemset)

Return Type: BOOL
Arguments:
  • Entity entity
  • ItemSet itemset
0x85F3A86CA9021FB0 CLEAN_ITEMSET void ItemSet itemset
Usage:
Citizen.InvokeNative(0x85F3A86CA9021FB0 , itemset)

Return Type: void
Arguments:
  • ItemSet itemset
0x20A4BF0E09BEE146 _CLEAR_ITEMSET void ItemSet itemset
Usage:
Citizen.InvokeNative(0x20A4BF0E09BEE146 , itemset)

Return Type: void
Arguments:
  • ItemSet itemset
Hash Name Return Type Arguments
0xF60386770878A98F _REPORT_CRIME void Player player, Hash crimeType, int bounty, Entity entity, BOOL isKnownSuspect
Usage:
Citizen.InvokeNative(0xF60386770878A98F , player, crimeType, bounty, entity, isKnownSuspect)

Return Type: void
Arguments:
  • Player player
  • Hash crimeType
  • int bounty
  • Entity entity
  • BOOL isKnownSuspect
0x785177E4D57D7389 SUPPRESS_CRIME_THIS_FRAME void Player player, Hash crimeType, int p2, int p3, int p4
Usage:
Citizen.InvokeNative(0x785177E4D57D7389 , player, crimeType, p2, p3, p4)

Return Type: void
Arguments:
  • Player player
  • Hash crimeType
  • int p2
  • int p3
  • int p4
0xC08E804C91F47C80 NUM_CRIMES_SUPPRESSED int Player player, Hash crimeType
Usage:
Citizen.InvokeNative(0xC08E804C91F47C80 , player, crimeType)

Return Type: int
Arguments:
  • Player player
  • Hash crimeType
0xFFEBE5AA96BC2E4E _0xFFEBE5AA96BC2E4E Any Ped ped, Hash crimeType, BOOL p2
Usage:
Citizen.InvokeNative(0xFFEBE5AA96BC2E4E , ped, crimeType, p2)

Return Type: Any
Arguments:
  • Ped ped
  • Hash crimeType
  • BOOL p2
0x15ABD5004CAD2D99 _0x15ABD5004CAD2D99 void int p0
Usage:
Citizen.InvokeNative(0x15ABD5004CAD2D99 , p0)

Return Type: void
Arguments:
  • int p0
0xF611DE44AEB36A1D _0xF611DE44AEB36A1D void Hash crimeType, BOOL p1
Usage:
Citizen.InvokeNative(0xF611DE44AEB36A1D , crimeType, p1)

Return Type: void
Arguments:
  • Hash crimeType
  • BOOL p1
0x3D2674828A4E6B3C _0x3D2674828A4E6B3C BOOL -
Usage:
Citizen.InvokeNative(0x3D2674828A4E6B3C )

Return Type: BOOL
Arguments:
  • -
0xC5EB2755FA25F1E9 _0xC5EB2755FA25F1E9 void BOOL p0
Usage:
Citizen.InvokeNative(0xC5EB2755FA25F1E9 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x54310AAB97B92816 GET_BOUNTY int Player player
Usage:
Citizen.InvokeNative(0x54310AAB97B92816 , player)

Return Type: int
Arguments:
  • Player player
0x0E3BDEED21BEB945 ADD_BOUNTY void Player player, int itemValueAmount
Usage:
Citizen.InvokeNative(0x0E3BDEED21BEB945 , player, itemValueAmount)

Return Type: void
Arguments:
  • Player player
  • int itemValueAmount
0x093A9D1F72DF0D19 SET_BOUNTY void Player player, int amount
Usage:
Citizen.InvokeNative(0x093A9D1F72DF0D19 , player, amount)

Return Type: void
Arguments:
  • Player player
  • int amount
0xC76F252371150D9A CLEAR_BOUNTY void Player player
Usage:
Citizen.InvokeNative(0xC76F252371150D9A , player)

Return Type: void
Arguments:
  • Player player
0xDD5FD601481F648B GET_WANTED_SCORE int Player player
Usage:
Citizen.InvokeNative(0xDD5FD601481F648B , player)

Return Type: int
Arguments:
  • Player player
0xA80FF73F772ACF6A SET_WANTED_SCORE void Player player, int intensity
Usage:
Citizen.InvokeNative(0xA80FF73F772ACF6A , player, intensity)

Return Type: void
Arguments:
  • Player player
  • int intensity
0x062B4A4A3396351D CLEAR_WANTED_SCORE void Player player
Usage:
Citizen.InvokeNative(0x062B4A4A3396351D , player)

Return Type: void
Arguments:
  • Player player
0x331D349E0380B097 _0x331D349E0380B097 void Any p0
Usage:
Citizen.InvokeNative(0x331D349E0380B097 , p0)

Return Type: void
Arguments:
  • Any p0
0x292AD61A33A7A485 _0x292AD61A33A7A485 void -
Usage:
Citizen.InvokeNative(0x292AD61A33A7A485 )

Return Type: void
Arguments:
  • -
0x07E8B8B20570271C _0x07E8B8B20570271C void Player player
Usage:
Citizen.InvokeNative(0x07E8B8B20570271C , player)

Return Type: void
Arguments:
  • Player player
0x22741652985C84D0 _0x22741652985C84D0 void Player player, Hash lawRegionHash
Usage:
Citizen.InvokeNative(0x22741652985C84D0 , player, lawRegionHash)

Return Type: void
Arguments:
  • Player player
  • Hash lawRegionHash
0x9C4352134B2835FB _REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE void Player player, Hash dispatchResponseHash
Usage:
Citizen.InvokeNative(0x9C4352134B2835FB , player, dispatchResponseHash)

Return Type: void
Arguments:
  • Player player
  • Hash dispatchResponseHash
0x9EF07CFBB19A9733 _0x9EF07CFBB19A9733 BOOL -
Usage:
Citizen.InvokeNative(0x9EF07CFBB19A9733 )

Return Type: BOOL
Arguments:
  • -
0x8DE82BC774F3B862 _SET_LAW_DISABLED void BOOL toggle
Usage:
Citizen.InvokeNative(0x8DE82BC774F3B862 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x956510F8C36B5C64 _FORCE_LAW_ON_LOCAL_PLAYER_IMMEDIATELY void -
Usage:
Citizen.InvokeNative(0x956510F8C36B5C64 )

Return Type: void
Arguments:
  • -
0x4752F68EB7F2D280 _SET_LAW_REGION void Player player, Hash lawRegionHash, Hash stateHash
Usage:
Citizen.InvokeNative(0x4752F68EB7F2D280 , player, lawRegionHash, stateHash)

Return Type: void
Arguments:
  • Player player
  • Hash lawRegionHash
  • Hash stateHash
0x5E6F375CA101C108 _0x5E6F375CA101C108 void Player player, BOOL p1
Usage:
Citizen.InvokeNative(0x5E6F375CA101C108 , player, p1)

Return Type: void
Arguments:
  • Player player
  • BOOL p1
0x9BBDCB8DF789EBC1 _SET_LAW_RBS_VOLUME void Player player, Hash p1
Usage:
Citizen.InvokeNative(0x9BBDCB8DF789EBC1 , player, p1)

Return Type: void
Arguments:
  • Player player
  • Hash p1
0xAD401C63158ACBAA IS_LAW_INCIDENT_ACTIVE BOOL Player player
Usage:
Citizen.InvokeNative(0xAD401C63158ACBAA , player)

Return Type: BOOL
Arguments:
  • Player player
0x148E7AC8141C9E64 _0x148E7AC8141C9E64 Hash Player player
Usage:
Citizen.InvokeNative(0x148E7AC8141C9E64 , player)

Return Type: Hash
Arguments:
  • Player player
0xEDFC6C1FD1C964F5 _0xEDFC6C1FD1C964F5 void Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8
Usage:
Citizen.InvokeNative(0xEDFC6C1FD1C964F5 , player, crimeType, bounty, p3, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Player player
  • Hash crimeType
  • int bounty
  • float p3
  • float p4
  • BOOL p5
  • float p6
  • float p7
  • Any p8
0xF0B67BAD53C35BD9 _LAW_WITNESS_RESPONSE_TASK BOOL Ped pedGroup1, Ped ped, Ped pedGroup2, float x, float y, float z, Hash crimeType
Usage:
Citizen.InvokeNative(0xF0B67BAD53C35BD9 , pedGroup1, ped, pedGroup2, x, y, z, crimeType)

Return Type: BOOL
Arguments:
  • Ped pedGroup1
  • Ped ped
  • Ped pedGroup2
  • float x
  • float y
  • float z
  • Hash crimeType
0x018F30D762E62DF8 _0x018F30D762E62DF8 Any Ped ped, Any* p1
Usage:
Citizen.InvokeNative(0x018F30D762E62DF8 , ped, p1)

Return Type: Any
Arguments:
  • Ped ped
  • Any* p1
0x318F0F9A4426CFA2 _0x318F0F9A4426CFA2 Any Ped ped, Any* p1
Usage:
Citizen.InvokeNative(0x318F0F9A4426CFA2 , ped, p1)

Return Type: Any
Arguments:
  • Ped ped
  • Any* p1
0x95878B13E272EF1F _0x95878B13E272EF1F Any Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType
Usage:
Citizen.InvokeNative(0x95878B13E272EF1F , entity, ped, p2, x, y, z, crimeType)

Return Type: Any
Arguments:
  • Entity entity
  • Ped ped
  • BOOL p2
  • float x
  • float y
  • float z
  • Hash crimeType
0x10827B5A0AAC56A7 _ADD_WITNESS_RESPONSE void Player player, Hash crimeType, Ped pedGroup
Usage:
Citizen.InvokeNative(0x10827B5A0AAC56A7 , player, crimeType, pedGroup)

Return Type: void
Arguments:
  • Player player
  • Hash crimeType
  • Ped pedGroup
0xD7494DED50C6EF52 _0xD7494DED50C6EF52 void Player player, Hash crimeType, int p2
Usage:
Citizen.InvokeNative(0xD7494DED50C6EF52 , player, crimeType, p2)

Return Type: void
Arguments:
  • Player player
  • Hash crimeType
  • int p2
0x69E181772886F48B ARE_WITNESSES_ACTIVE BOOL Player player
Usage:
Citizen.InvokeNative(0x69E181772886F48B , player)

Return Type: BOOL
Arguments:
  • Player player
0x0BB6DE7D23C60626 _ARE_WITNESSES_PENDING BOOL Player player
Usage:
Citizen.InvokeNative(0x0BB6DE7D23C60626 , player)

Return Type: BOOL
Arguments:
  • Player player
0xF0FBFB9AB15F7734 _ARE_INVESTIGATORS_ACTIVE BOOL Player player, BOOL areInvestigatorsActive, Any p2
Usage:
Citizen.InvokeNative(0xF0FBFB9AB15F7734 , player, areInvestigatorsActive, p2)

Return Type: BOOL
Arguments:
  • Player player
  • BOOL areInvestigatorsActive
  • Any p2
0x522F74636DF10201 _0x522F74636DF10201 void Player player, ItemSet itemSet
Usage:
Citizen.InvokeNative(0x522F74636DF10201 , player, itemSet)

Return Type: void
Arguments:
  • Player player
  • ItemSet itemSet
0xDA1A9ADC4E3D4B16 _0xDA1A9ADC4E3D4B16 void ItemSet itemSet, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0xDA1A9ADC4E3D4B16 , itemSet, p1, p2)

Return Type: void
Arguments:
  • ItemSet itemSet
  • BOOL p1
  • BOOL p2
0xC805EB785824F712 _ENABLE_DISPATCH_LAW void BOOL toggle
Usage:
Citizen.InvokeNative(0xC805EB785824F712 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x710448D44A64C213 _ENABLE_DISPATCH_LAW_2 void BOOL toggle
Usage:
Citizen.InvokeNative(0x710448D44A64C213 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xECE3C34B270428D5 _ARE_ANY_LAW_PEDS_INVESTIGATING BOOL -
Usage:
Citizen.InvokeNative(0xECE3C34B270428D5 )

Return Type: BOOL
Arguments:
  • -
0xA22C46F16359471C _ARE_LAW_PEDS_ENABLED_FOR_TRAIN BOOL -
Usage:
Citizen.InvokeNative(0xA22C46F16359471C )

Return Type: BOOL
Arguments:
  • -
0x82F11E1296996574 _0x82F11E1296996574 void int p0
Usage:
Citizen.InvokeNative(0x82F11E1296996574 , p0)

Return Type: void
Arguments:
  • int p0
0x3852237A3D9DF145 _0x3852237A3D9DF145 void int p0
Usage:
Citizen.InvokeNative(0x3852237A3D9DF145 , p0)

Return Type: void
Arguments:
  • int p0
0x0EAF918F751F27BA _0x0EAF918F751F27BA BOOL Ped ped
Usage:
Citizen.InvokeNative(0x0EAF918F751F27BA , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xC0DF161950FB101E _0xC0DF161950FB101E BOOL Ped ped
Usage:
Citizen.InvokeNative(0xC0DF161950FB101E , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xE4D6E45F491A66CB _0xE4D6E45F491A66CB Any Player player, int p1
Usage:
Citizen.InvokeNative(0xE4D6E45F491A66CB , player, p1)

Return Type: Any
Arguments:
  • Player player
  • int p1
0xE9EB79CBF9C0F58A _0xE9EB79CBF9C0F58A int Player player
Usage:
Citizen.InvokeNative(0xE9EB79CBF9C0F58A , player)

Return Type: int
Arguments:
  • Player player
0x21213B833EF4DAE7 _0x21213B833EF4DAE7 void Player player, Ped ped, Vector3* outCoords
Usage:
Citizen.InvokeNative(0x21213B833EF4DAE7 , player, ped, outCoords)

Return Type: void
Arguments:
  • Player player
  • Ped ped
  • Vector3* outCoords
0x61B98367D93F012F _0x61B98367D93F012F void Player player
Usage:
Citizen.InvokeNative(0x61B98367D93F012F , player)

Return Type: void
Arguments:
  • Player player
0x6ABC50979655BEE7 _0x6ABC50979655BEE7 void Player player, Hash* crimeType, Any p2
Usage:
Citizen.InvokeNative(0x6ABC50979655BEE7 , player, crimeType, p2)

Return Type: void
Arguments:
  • Player player
  • Hash* crimeType
  • Any p2
0x390710D2DAFA6BFF _0x390710D2DAFA6BFF void Player player, BOOL p1
Usage:
Citizen.InvokeNative(0x390710D2DAFA6BFF , player, p1)

Return Type: void
Arguments:
  • Player player
  • BOOL p1
0x35E5E21F9159849C _GET_CRIME_BOUNTY_AMOUNT_BY_TYPE int Hash crimeType
Usage:
Citizen.InvokeNative(0x35E5E21F9159849C , crimeType)

Return Type: int
Arguments:
  • Hash crimeType
0xDAEFDFDB2AEECE37 _0xDAEFDFDB2AEECE37 int Hash crimeType, Any p1
Usage:
Citizen.InvokeNative(0xDAEFDFDB2AEECE37 , crimeType, p1)

Return Type: int
Arguments:
  • Hash crimeType
  • Any p1
0x259CE340A8738814 _GET_HUD_PLAYER_CRIME_TYPE Hash Player player
Usage:
Citizen.InvokeNative(0x259CE340A8738814 , player)

Return Type: Hash
Arguments:
  • Player player
0xE083BEDA81709891 _0xE083BEDA81709891 int Player player
Usage:
Citizen.InvokeNative(0xE083BEDA81709891 , player)

Return Type: int
Arguments:
  • Player player
0x89E005B1662F6E48 _0x89E005B1662F6E48 BOOL Player player, int p1, int p2
Usage:
Citizen.InvokeNative(0x89E005B1662F6E48 , player, p1, p2)

Return Type: BOOL
Arguments:
  • Player player
  • int p1
  • int p2
0x3738B784DDD35CC6 _0x3738B784DDD35CC6 BOOL Player player, int p1, int p2
Usage:
Citizen.InvokeNative(0x3738B784DDD35CC6 , player, p1, p2)

Return Type: BOOL
Arguments:
  • Player player
  • int p1
  • int p2
0x0BDFEBCF40A5F7E3 _0x0BDFEBCF40A5F7E3 int Hash crimeType
Usage:
Citizen.InvokeNative(0x0BDFEBCF40A5F7E3 , crimeType)

Return Type: int
Arguments:
  • Hash crimeType
0x009CF9A29972C298 _SET_CUSTOM_LAW_DISPATCH_RESPONSE void Hash dispatchResponseHash
Usage:
Citizen.InvokeNative(0x009CF9A29972C298 , dispatchResponseHash)

Return Type: void
Arguments:
  • Hash dispatchResponseHash
0x75CBF20BA47E4F89 _CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS Any float x, float y, float z, Hash dispatchResponseHash
Usage:
Citizen.InvokeNative(0x75CBF20BA47E4F89 , x, y, z, dispatchResponseHash)

Return Type: Any
Arguments:
  • float x
  • float y
  • float z
  • Hash dispatchResponseHash
0x55F37F5F3F2475E1 _SET_BOUNTY_HUNTER_PURSUIT_CLEARED void -
Usage:
Citizen.InvokeNative(0x55F37F5F3F2475E1 )

Return Type: void
Arguments:
  • -
0xBD944A3D36E992DE _0xBD944A3D36E992DE void -
Usage:
Citizen.InvokeNative(0xBD944A3D36E992DE )

Return Type: void
Arguments:
  • -
0x987BE590FB9D41E5 _0x987BE590FB9D41E5 void BOOL p0
Usage:
Citizen.InvokeNative(0x987BE590FB9D41E5 , p0)

Return Type: void
Arguments:
  • BOOL p0
0xDCF12B89624AAC96 _0xDCF12B89624AAC96 void BOOL p0
Usage:
Citizen.InvokeNative(0xDCF12B89624AAC96 , p0)

Return Type: void
Arguments:
  • BOOL p0
0xDDCE8E960D1DE240 _SET_CANT_LOSE_LAW_THIS_RESPONSE void BOOL enabled
Usage:
Citizen.InvokeNative(0xDDCE8E960D1DE240 , enabled)

Return Type: void
Arguments:
  • BOOL enabled
0xDEA083C16BB91345 _0xDEA083C16BB91345 void -
Usage:
Citizen.InvokeNative(0xDEA083C16BB91345 )

Return Type: void
Arguments:
  • -
0x9C8A2BF37E966464 _0x9C8A2BF37E966464 void Player player, ItemSet itemSet
Usage:
Citizen.InvokeNative(0x9C8A2BF37E966464 , player, itemSet)

Return Type: void
Arguments:
  • Player player
  • ItemSet itemSet
0x9D5C9A5A3321B128 _0x9D5C9A5A3321B128 BOOL Player player
Usage:
Citizen.InvokeNative(0x9D5C9A5A3321B128 , player)

Return Type: BOOL
Arguments:
  • Player player
0x0F230DE0DDBE3649 _0x0F230DE0DDBE3649 BOOL Player player
Usage:
Citizen.InvokeNative(0x0F230DE0DDBE3649 , player)

Return Type: BOOL
Arguments:
  • Player player
0x9945A3E2528A02E8 _0x9945A3E2528A02E8 BOOL Player player
Usage:
Citizen.InvokeNative(0x9945A3E2528A02E8 , player)

Return Type: BOOL
Arguments:
  • Player player
0x717DA2281DF90855 _GET_TIME_SINCE_LAST_SEEN_BY_LAW float Player player
Usage:
Citizen.InvokeNative(0x717DA2281DF90855 , player)

Return Type: float
Arguments:
  • Player player
0x9B4C564BFA7CFF37 _0x9B4C564BFA7CFF37 void float p0
Usage:
Citizen.InvokeNative(0x9B4C564BFA7CFF37 , p0)

Return Type: void
Arguments:
  • float p0
0x4B52BF96E225D230 _SET_ALLOW_DISABLED_LAW_RESPONSES void BOOL toggle
Usage:
Citizen.InvokeNative(0x4B52BF96E225D230 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x2728C77FBC4B9796 RESET_WANTED_FOR_NEW_INCIDENT void Player player
Usage:
Citizen.InvokeNative(0x2728C77FBC4B9796 , player)

Return Type: void
Arguments:
  • Player player
0x856CE8FDE2416602 _0x856CE8FDE2416602 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x856CE8FDE2416602 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x7351DA734F989F4E _0x7351DA734F989F4E BOOL Entity entity
Usage:
Citizen.InvokeNative(0x7351DA734F989F4E , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x76CF93D4B416B288 _GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN int Hash p0
Usage:
Citizen.InvokeNative(0x76CF93D4B416B288 , p0)

Return Type: int
Arguments:
  • Hash p0
0xF19706B1F8FFA88F _SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN void Hash p0, int p1
Usage:
Citizen.InvokeNative(0xF19706B1F8FFA88F , p0, p1)

Return Type: void
Arguments:
  • Hash p0
  • int p1
0x2001687F9562FD9D _0x2001687F9562FD9D void Any p0
Usage:
Citizen.InvokeNative(0x2001687F9562FD9D , p0)

Return Type: void
Arguments:
  • Any p0
0xC61EDEBF16CD9668 _PAUSE_BOUNTY_HUNTER_COOLDOWN void Hash p0, BOOL p1, Any p2
Usage:
Citizen.InvokeNative(0xC61EDEBF16CD9668 , p0, p1, p2)

Return Type: void
Arguments:
  • Hash p0
  • BOOL p1
  • Any p2
0xE9AC8466ABE484BB _0xE9AC8466ABE484BB void BOOL p0, Any p1
Usage:
Citizen.InvokeNative(0xE9AC8466ABE484BB , p0, p1)

Return Type: void
Arguments:
  • BOOL p0
  • Any p1
0x40851BCC33ACD9AB _0x40851BCC33ACD9AB BOOL Ped ped
Usage:
Citizen.InvokeNative(0x40851BCC33ACD9AB , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xF46108C50A22B029 _0xF46108C50A22B029 BOOL -
Usage:
Citizen.InvokeNative(0xF46108C50A22B029 )

Return Type: BOOL
Arguments:
  • -
0x7803436E68C32B26 _0x7803436E68C32B26 void -
Usage:
Citizen.InvokeNative(0x7803436E68C32B26 )

Return Type: void
Arguments:
  • -
0xC310239ACCCF5579 _0xC310239ACCCF5579 void -
Usage:
Citizen.InvokeNative(0xC310239ACCCF5579 )

Return Type: void
Arguments:
  • -
0x29CD4896ECB66C12 _0x29CD4896ECB66C12 void -
Usage:
Citizen.InvokeNative(0x29CD4896ECB66C12 )

Return Type: void
Arguments:
  • -
0xE94B5E938619712E _0xE94B5E938619712E void -
Usage:
Citizen.InvokeNative(0xE94B5E938619712E )

Return Type: void
Arguments:
  • -
0x7FC667F6DDFBCDCC _0x7FC667F6DDFBCDCC int Player player
Usage:
Citizen.InvokeNative(0x7FC667F6DDFBCDCC , player)

Return Type: int
Arguments:
  • Player player
0x9C5BD8C562565CE6 _0x9C5BD8C562565CE6 void Hash* crimeType
Usage:
Citizen.InvokeNative(0x9C5BD8C562565CE6 , crimeType)

Return Type: void
Arguments:
  • Hash* crimeType
0xCBFB4951F2E3934C _0xCBFB4951F2E3934C void Player player, Any* data
Usage:
Citizen.InvokeNative(0xCBFB4951F2E3934C , player, data)

Return Type: void
Arguments:
  • Player player
  • Any* data
0x819ADD5EF1742F47 _SET_PED_LAW_BEHAVIOUR void Ped ped, int behaviour
Usage:
Citizen.InvokeNative(0x819ADD5EF1742F47 , ped, behaviour)

Return Type: void
Arguments:
  • Ped ped
  • int behaviour
0x00DB0BC05E3FAA4E _0x00DB0BC05E3FAA4E void Ped ped, int bitset
Usage:
Citizen.InvokeNative(0x00DB0BC05E3FAA4E , ped, bitset)

Return Type: void
Arguments:
  • Ped ped
  • int bitset
0x0C392DB374655176 _0x0C392DB374655176 void float x, float y, float z, float p3, ItemSet itemSet
Usage:
Citizen.InvokeNative(0x0C392DB374655176 , x, y, z, p3, itemSet)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float p3
  • ItemSet itemSet
0xC687A23E166DCF68 _0xC687A23E166DCF68 Any Any* p0
Usage:
Citizen.InvokeNative(0xC687A23E166DCF68 , p0)

Return Type: Any
Arguments:
  • Any* p0
0x002BABE0B7D53136 _SET_DISPATCH_MULTIPLIER_OVERRIDE void float multiplier
Usage:
Citizen.InvokeNative(0x002BABE0B7D53136 , multiplier)

Return Type: void
Arguments:
  • float multiplier
0x26934083D3F2579C _0x26934083D3F2579C BOOL Player player
Usage:
Citizen.InvokeNative(0x26934083D3F2579C , player)

Return Type: BOOL
Arguments:
  • Player player
0x532C5FDDB986EE5C GET_PLAYER_REGISTERED_CRIME BOOL Player player, int p1, Hash* crimeType
Usage:
Citizen.InvokeNative(0x532C5FDDB986EE5C , player, p1, crimeType)

Return Type: BOOL
Arguments:
  • Player player
  • int p1
  • Hash* crimeType
0xB527099D1E1EED49 _0xB527099D1E1EED49 BOOL Player player, int p1, Hash* crimeType
Usage:
Citizen.InvokeNative(0xB527099D1E1EED49 , player, p1, crimeType)

Return Type: BOOL
Arguments:
  • Player player
  • int p1
  • Hash* crimeType
0xBCC6DC59E32A2BDC CLEAR_PLAYER_PAST_CRIMES void Player player
Usage:
Citizen.InvokeNative(0xBCC6DC59E32A2BDC , player)

Return Type: void
Arguments:
  • Player player
0xE0FA74AA3CCE650B SET_PLAYER_ARRESTED_IN_REGION void Player player, Hash lawRegionHash
Usage:
Citizen.InvokeNative(0xE0FA74AA3CCE650B , player, lawRegionHash)

Return Type: void
Arguments:
  • Player player
  • Hash lawRegionHash
0x73BAD7B2F2DB50DE SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION void Player player, Hash lawRegionHash
Usage:
Citizen.InvokeNative(0x73BAD7B2F2DB50DE , player, lawRegionHash)

Return Type: void
Arguments:
  • Player player
  • Hash lawRegionHash
0xD6C0A8C7C0B2F82C _0xD6C0A8C7C0B2F82C void Player player, BOOL p1
Usage:
Citizen.InvokeNative(0xD6C0A8C7C0B2F82C , player, p1)

Return Type: void
Arguments:
  • Player player
  • BOOL p1
0xFEC85339AACA2A35 SET_LAW_SENSE_RANGE_MODIFIER void Player player, float range
Usage:
Citizen.InvokeNative(0xFEC85339AACA2A35 , player, range)

Return Type: void
Arguments:
  • Player player
  • float range
0x7EF2A2FE38D74456 _0x7EF2A2FE38D74456 void int flag, BOOL p1
Usage:
Citizen.InvokeNative(0x7EF2A2FE38D74456 , flag, p1)

Return Type: void
Arguments:
  • int flag
  • BOOL p1
0xC7DC5A0A7DF608CB _0xC7DC5A0A7DF608CB BOOL int flag
Usage:
Citizen.InvokeNative(0xC7DC5A0A7DF608CB , flag)

Return Type: BOOL
Arguments:
  • int flag
0xDE5FAA741A781F73 SET_DISABLE_DISTURBANCE_CRIMES void Player player, BOOL p1
Usage:
Citizen.InvokeNative(0xDE5FAA741A781F73 , player, p1)

Return Type: void
Arguments:
  • Player player
  • BOOL p1
0x362086B911657B1A SET_POSTPONE_DISTURBANCE_CRIMES_DURING_COMBAT void Player player, BOOL p1
Usage:
Citizen.InvokeNative(0x362086B911657B1A , player, p1)

Return Type: void
Arguments:
  • Player player
  • BOOL p1
0x8F9DE75680275C9F _CREATE_GUARD_ZONE void const char* name
Usage:
Citizen.InvokeNative(0x8F9DE75680275C9F , name)

Return Type: void
Arguments:
  • const char* name
0x67EBDD958835956C _REMOVE_GUARD_ZONE void const char* name
Usage:
Citizen.InvokeNative(0x67EBDD958835956C , name)

Return Type: void
Arguments:
  • const char* name
0x9772395CC73E8D1F _0x9772395CC73E8D1F void Ped ped, const char* name
Usage:
Citizen.InvokeNative(0x9772395CC73E8D1F , ped, name)

Return Type: void
Arguments:
  • Ped ped
  • const char* name
0x26D558692B25DD95 _DISABLE_GUARD_ZONE void const char* name
Usage:
Citizen.InvokeNative(0x26D558692B25DD95 , name)

Return Type: void
Arguments:
  • const char* name
0x0DBACA9C38C9A686 _0x0DBACA9C38C9A686 BOOL const char* name
Usage:
Citizen.InvokeNative(0x0DBACA9C38C9A686 , name)

Return Type: BOOL
Arguments:
  • const char* name
0xD743C4293F47AFAD _IS_GUARD_PED_INVESTIGATING BOOL Ped ped
Usage:
Citizen.InvokeNative(0xD743C4293F47AFAD , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x0D4B77E862475ED3 _CREATE_GUARD_ZONE_FOR_ENTITY BOOL const char* guardZoneName, Entity entity, float x, float y, float z
Usage:
Citizen.InvokeNative(0x0D4B77E862475ED3 , guardZoneName, entity, x, y, z)

Return Type: BOOL
Arguments:
  • const char* guardZoneName
  • Entity entity
  • float x
  • float y
  • float z
0x8C598A930F471938 _SET_GUARD_ZONE_VOLUME_REGISTRATION_START void const char* name, Volume volume
Usage:
Citizen.InvokeNative(0x8C598A930F471938 , name, volume)

Return Type: void
Arguments:
  • const char* name
  • Volume volume
0x35815F372D43E1E5 _SET_GUARD_ZONE_VOLUME_RESTRICTED void const char* name, Volume volume
Usage:
Citizen.InvokeNative(0x35815F372D43E1E5 , name, volume)

Return Type: void
Arguments:
  • const char* name
  • Volume volume
0xA1B0E6301E2E02A6 _SET_GUARD_ZONE_VOLUME_THREAT void const char* name, Volume volume
Usage:
Citizen.InvokeNative(0xA1B0E6301E2E02A6 , name, volume)

Return Type: void
Arguments:
  • const char* name
  • Volume volume
0xAD3E07C37A7C1ADC _SET_GUARD_ZONE_VOLUME_WARNING void const char* name, Volume volume
Usage:
Citizen.InvokeNative(0xAD3E07C37A7C1ADC , name, volume)

Return Type: void
Arguments:
  • const char* name
  • Volume volume
0xA8A74AA79FB67159 _SET_GUARD_ZONE_VOLUME_REGISTRATION_END void const char* name, Volume volume
Usage:
Citizen.InvokeNative(0xA8A74AA79FB67159 , name, volume)

Return Type: void
Arguments:
  • const char* name
  • Volume volume
0x7E7BF59F89FC6C6D _SET_GUARD_ZONE_POSITION void const char* name, float x, float y, float z
Usage:
Citizen.InvokeNative(0x7E7BF59F89FC6C6D , name, x, y, z)

Return Type: void
Arguments:
  • const char* name
  • float x
  • float y
  • float z
0x2F9005E2EA4E5EE4 _SET_GUARD_ZONE_POSITION_2 void const char* name, float x, float y, float z
Usage:
Citizen.InvokeNative(0x2F9005E2EA4E5EE4 , name, x, y, z)

Return Type: void
Arguments:
  • const char* name
  • float x
  • float y
  • float z
Hash Name Return Type Arguments
0x3C1A05F86AE6ACB5 LOCALIZATION_GET_SYSTEM_LANGUAGE int -
Usage:
Citizen.InvokeNative(0x3C1A05F86AE6ACB5 )

Return Type: int
Arguments:
  • -
0xDB917DA5C6835FCC GET_CURRENT_LANGUAGE int -
Usage:
Citizen.InvokeNative(0xDB917DA5C6835FCC )

Return Type: int
Arguments:
  • -
0x45D50415E4D885FF _DOES_CURRENT_LANGUAGE_SUPPORT_CONDENSED_STYLE BOOL -
Usage:
Citizen.InvokeNative(0x45D50415E4D885FF )

Return Type: BOOL
Arguments:
  • -
0x76E30B799EBEEA0F LOCALIZATION_GET_SYSTEM_DATE_TYPE int -
Usage:
Citizen.InvokeNative(0x76E30B799EBEEA0F )

Return Type: int
Arguments:
  • -
Hash Name Return Type Arguments
0x6D2C41A8BD6D6FD0 GET_BLIP_FROM_ENTITY Blip Entity entity
Usage:
Citizen.InvokeNative(0x6D2C41A8BD6D6FD0 , entity)

Return Type: Blip
Arguments:
  • Entity entity
0x5CD2889B2B381D45 GET_MAIN_PLAYER_BLIP_ID Blip -
Usage:
Citizen.InvokeNative(0x5CD2889B2B381D45 )

Return Type: Blip
Arguments:
  • -
0x3E593DF9C2962EC6 _BLIP_ADD_FOR_STYLE Blip Hash styleHash
Usage:
Citizen.InvokeNative(0x3E593DF9C2962EC6 , styleHash)

Return Type: Blip
Arguments:
  • Hash styleHash
0x554D9D53F696D002 BLIP_ADD_FOR_COORDS Blip Hash blipHash, float x, float y, float z
Usage:
Citizen.InvokeNative(0x554D9D53F696D002 , blipHash, x, y, z)

Return Type: Blip
Arguments:
  • Hash blipHash
  • float x
  • float y
  • float z
0x23F74C2FDA6E7C61 BLIP_ADD_FOR_ENTITY Blip Hash blipHash, Entity entity
Usage:
Citizen.InvokeNative(0x23F74C2FDA6E7C61 , blipHash, entity)

Return Type: Blip
Arguments:
  • Hash blipHash
  • Entity entity
0xA486008892065FB9 BLIP_ADD_FOR_PICKUP_PLACEMENT Blip Hash blipHash, Pickup pickup
Usage:
Citizen.InvokeNative(0xA486008892065FB9 , blipHash, pickup)

Return Type: Blip
Arguments:
  • Hash blipHash
  • Pickup pickup
0x45F13B7E0A15C880 BLIP_ADD_FOR_RADIUS Blip Hash blipHash, float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0x45F13B7E0A15C880 , blipHash, x, y, z, radius)

Return Type: Blip
Arguments:
  • Hash blipHash
  • float x
  • float y
  • float z
  • float radius
0xEC174ADBCB611ECC _BLIP_ADD_FOR_AREA Blip Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7
Usage:
Citizen.InvokeNative(0xEC174ADBCB611ECC , blipHash, x, y, z, scaleX, scaleY, scaleZ, p7)

Return Type: Blip
Arguments:
  • Hash blipHash
  • float x
  • float y
  • float z
  • float scaleX
  • float scaleY
  • float scaleZ
  • int p7
0xA6EF0C54A3443E70 _BLIP_ADD_FOR_VOLUME Blip Hash blipHash, Volume volume
Usage:
Citizen.InvokeNative(0xA6EF0C54A3443E70 , blipHash, volume)

Return Type: Blip
Arguments:
  • Hash blipHash
  • Volume volume
0xEDD964B7984AC291 _BLIP_SET_STYLE BOOL Blip blip, Hash styleHash
Usage:
Citizen.InvokeNative(0xEDD964B7984AC291 , blip, styleHash)

Return Type: BOOL
Arguments:
  • Blip blip
  • Hash styleHash
0xBD62D98799A3DAF0 _BLIP_ADD_STYLE BOOL Blip blip, Hash styleHash
Usage:
Citizen.InvokeNative(0xBD62D98799A3DAF0 , blip, styleHash)

Return Type: BOOL
Arguments:
  • Blip blip
  • Hash styleHash
0x662D364ABF16DE2F BLIP_ADD_MODIFIER BOOL Blip blip, Hash modifierHash
Usage:
Citizen.InvokeNative(0x662D364ABF16DE2F , blip, modifierHash)

Return Type: BOOL
Arguments:
  • Blip blip
  • Hash modifierHash
0xB059D7BD3D78C16F BLIP_REMOVE_MODIFIER BOOL Blip blip, Hash modifierHash
Usage:
Citizen.InvokeNative(0xB059D7BD3D78C16F , blip, modifierHash)

Return Type: BOOL
Arguments:
  • Blip blip
  • Hash modifierHash
0x250C75EB1728CC0D _SET_BLIP_FROZEN void Blip blip
Usage:
Citizen.InvokeNative(0x250C75EB1728CC0D , blip)

Return Type: void
Arguments:
  • Blip blip
0x02FF4CF43B7209D1 SET_BLIP_FLASH_TIMER void Blip blip, int blipType, Hash blipHash
Usage:
Citizen.InvokeNative(0x02FF4CF43B7209D1 , blip, blipType, blipHash)

Return Type: void
Arguments:
  • Blip blip
  • int blipType
  • Hash blipHash
0x0DF2B55F717DDB10 SET_BLIP_FLASHES BOOL Blip blip, int* p1, Hash* p2
Usage:
Citizen.InvokeNative(0x0DF2B55F717DDB10 , blip, p1, p2)

Return Type: BOOL
Arguments:
  • Blip blip
  • int* p1
  • Hash* p2
0x72DD432F3CDFC0EE TRIGGER_SONAR_BLIP void Hash typeHash, float x, float y, float z
Usage:
Citizen.InvokeNative(0x72DD432F3CDFC0EE , typeHash, x, y, z)

Return Type: void
Arguments:
  • Hash typeHash
  • float x
  • float y
  • float z
0x0C7A2289A5C4D7C9 _TRIGGER_SONAR_BLIP_ON_ENTITY void Hash typeHash, Entity entity
Usage:
Citizen.InvokeNative(0x0C7A2289A5C4D7C9 , typeHash, entity)

Return Type: void
Arguments:
  • Hash typeHash
  • Entity entity
0x6E6E64788C07D2E0 ALLOW_SONAR_BLIPS void BOOL toggle
Usage:
Citizen.InvokeNative(0x6E6E64788C07D2E0 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x4FF674F5E23D49CE SET_BLIP_COORDS void Blip blip, float posX, float posY, float posZ
Usage:
Citizen.InvokeNative(0x4FF674F5E23D49CE , blip, posX, posY, posZ)

Return Type: void
Arguments:
  • Blip blip
  • float posX
  • float posY
  • float posZ
0x201C319797BDA603 GET_BLIP_COORDS Vector3 Blip blip
Usage:
Citizen.InvokeNative(0x201C319797BDA603 , blip)

Return Type: Vector3
Arguments:
  • Blip blip
0x74F74D3207ED525C SET_BLIP_SPRITE void Blip blip, Hash hash, BOOL p2
Usage:
Citizen.InvokeNative(0x74F74D3207ED525C , blip, hash, p2)

Return Type: void
Arguments:
  • Blip blip
  • Hash hash
  • BOOL p2
0x01B928CA2E198B01 _CLEAR_BLIP BOOL Blip blip
Usage:
Citizen.InvokeNative(0x01B928CA2E198B01 , blip)

Return Type: BOOL
Arguments:
  • Blip blip
0x0A062D6D7C0B2C2C SET_BLIP_NAME_FROM_TEXT_FILE void Blip blip, const char* textLabel
Usage:
Citizen.InvokeNative(0x0A062D6D7C0B2C2C , blip, textLabel)

Return Type: void
Arguments:
  • Blip blip
  • const char* textLabel
0x9CB1A1623062F402 _SET_BLIP_NAME void Blip blip, const char* name
Usage:
Citizen.InvokeNative(0x9CB1A1623062F402 , blip, name)

Return Type: void
Arguments:
  • Blip blip
  • const char* name
0x093DD5A31BC2B459 SET_BLIP_NAME_TO_PLAYER_NAME void Blip blip, Player player
Usage:
Citizen.InvokeNative(0x093DD5A31BC2B459 , blip, player)

Return Type: void
Arguments:
  • Blip blip
  • Player player
0x6049966A94FBE706 SET_BLIP_ROTATION void Blip blip, int rotation
Usage:
Citizen.InvokeNative(0x6049966A94FBE706 , blip, rotation)

Return Type: void
Arguments:
  • Blip blip
  • int rotation
0xD38744167B2FA257 SET_BLIP_SCALE void Blip blip, float scale
Usage:
Citizen.InvokeNative(0xD38744167B2FA257 , blip, scale)

Return Type: void
Arguments:
  • Blip blip
  • float scale
0xF2C3C9DA47AAA54A REMOVE_BLIP void Blip* blip
Usage:
Citizen.InvokeNative(0xF2C3C9DA47AAA54A , blip)

Return Type: void
Arguments:
  • Blip* blip
0xCD82FA174080B3B1 DOES_BLIP_EXIST BOOL Blip blip
Usage:
Citizen.InvokeNative(0xCD82FA174080B3B1 , blip)

Return Type: BOOL
Arguments:
  • Blip blip
0x9FA00E2FC134A9D0 _DOES_ENTITY_HAVE_BLIP BOOL Entity entity
Usage:
Citizen.InvokeNative(0x9FA00E2FC134A9D0 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xCAF6489DA2C8DD9E SET_RADAR_ZOOM void int zoomLevel
Usage:
Citizen.InvokeNative(0xCAF6489DA2C8DD9E , zoomLevel)

Return Type: void
Arguments:
  • int zoomLevel
0xDEEDE7C41742E011 _ABANDON_BLIP void Blip blip
Usage:
Citizen.InvokeNative(0xDEEDE7C41742E011 , blip)

Return Type: void
Arguments:
  • Blip blip
0xE9F676788F8D5E1E _IS_BLIP_ATTACHED_TO_ANY_ENTITY BOOL Blip blip
Usage:
Citizen.InvokeNative(0xE9F676788F8D5E1E , blip)

Return Type: BOOL
Arguments:
  • Blip blip
0x46534526B9CD2D17 IS_BLIP_ON_MINIMAP BOOL Blip blip
Usage:
Citizen.InvokeNative(0x46534526B9CD2D17 , blip)

Return Type: BOOL
Arguments:
  • Blip blip
0xEE1C7BA69BB74B08 FORCE_SONAR_BLIPS_THIS_FRAME Any -
Usage:
Citizen.InvokeNative(0xEE1C7BA69BB74B08 )

Return Type: Any
Arguments:
  • -
0x5DE61C90DDECFA2D SET_GPS_FLAGS void int p0, float p1
Usage:
Citizen.InvokeNative(0x5DE61C90DDECFA2D , p0, p1)

Return Type: void
Arguments:
  • int p0
  • float p1
0x4D3771237C79FF41 CLEAR_GPS_FLAGS void -
Usage:
Citizen.InvokeNative(0x4D3771237C79FF41 )

Return Type: void
Arguments:
  • -
0xF6CEF599FC470B33 SET_GPS_CUSTOM_ROUTE_RENDER void BOOL p0, int p1, int p2
Usage:
Citizen.InvokeNative(0xF6CEF599FC470B33 , p0, p1, p2)

Return Type: void
Arguments:
  • BOOL p0
  • int p1
  • int p2
0x1EAA5674B4D181C5 CLEAR_GPS_CUSTOM_ROUTE void -
Usage:
Citizen.InvokeNative(0x1EAA5674B4D181C5 )

Return Type: void
Arguments:
  • -
0x3D3D15AF7BCAAF83 START_GPS_MULTI_ROUTE void Hash colorNameHash, BOOL onFoot, BOOL inVehicle
Usage:
Citizen.InvokeNative(0x3D3D15AF7BCAAF83 , colorNameHash, onFoot, inVehicle)

Return Type: void
Arguments:
  • Hash colorNameHash
  • BOOL onFoot
  • BOOL inVehicle
0x64C59DD6834FA942 ADD_POINT_TO_GPS_MULTI_ROUTE void float x, float y, float z, BOOL p3
Usage:
Citizen.InvokeNative(0x64C59DD6834FA942 , x, y, z, p3)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • BOOL p3
0x4426D65E029A4DC0 SET_GPS_MULTI_ROUTE_RENDER void BOOL toggle
Usage:
Citizen.InvokeNative(0x4426D65E029A4DC0 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x9E0AB9AAEE87CE28 CLEAR_GPS_MULTI_ROUTE void -
Usage:
Citizen.InvokeNative(0x9E0AB9AAEE87CE28 )

Return Type: void
Arguments:
  • -
0x6B44F13D888F770D _START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE void const char* waypointRecording, int point, int numPoints, Hash colorNameHash, BOOL p4, BOOL p5
Usage:
Citizen.InvokeNative(0x6B44F13D888F770D , waypointRecording, point, numPoints, colorNameHash, p4, p5)

Return Type: void
Arguments:
  • const char* waypointRecording
  • int point
  • int numPoints
  • Hash colorNameHash
  • BOOL p4
  • BOOL p5
0x08FDC6F796E350D1 CLEAR_GPS_PLAYER_WAYPOINT void -
Usage:
Citizen.InvokeNative(0x08FDC6F796E350D1 )

Return Type: void
Arguments:
  • -
0xD3F58E9316B7FC2A _0xD3F58E9316B7FC2A void Any p0
Usage:
Citizen.InvokeNative(0xD3F58E9316B7FC2A , p0)

Return Type: void
Arguments:
  • Any p0
0xFA8C41E8020D3439 SET_WAYPOINT_OFF void -
Usage:
Citizen.InvokeNative(0xFA8C41E8020D3439 )

Return Type: void
Arguments:
  • -
0x202B1BBFC6AB5EE4 IS_WAYPOINT_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0x202B1BBFC6AB5EE4 )

Return Type: BOOL
Arguments:
  • -
0x29B30D07C3F7873B _GET_WAYPOINT_COORDS Vector3 -
Usage:
Citizen.InvokeNative(0x29B30D07C3F7873B )

Return Type: Vector3
Arguments:
  • -
0xF08E42BFA46BDFF8 _GET_WAYPOINT_POSITION BOOL float* x, float* y
Usage:
Citizen.InvokeNative(0xF08E42BFA46BDFF8 , x, y)

Return Type: BOOL
Arguments:
  • float* x
  • float* y
0xA1B4052C2A3DCC1E _HIDE_ACTIVE_POINTS_OF_INTEREST void -
Usage:
Citizen.InvokeNative(0xA1B4052C2A3DCC1E )

Return Type: void
Arguments:
  • -
0x3FBB838AEA30C1D8 _SHOW_ACTIVE_POINTS_OF_INTEREST void -
Usage:
Citizen.InvokeNative(0x3FBB838AEA30C1D8 )

Return Type: void
Arguments:
  • -
0xF47A1EB2A538A3A3 _IS_PATH_FOR_GPS_ON_ROAD BOOL -
Usage:
Citizen.InvokeNative(0xF47A1EB2A538A3A3 )

Return Type: BOOL
Arguments:
  • -
0x3FDA2B79AEEE351C _FIND_CLOSEST_GPS_POSITION BOOL float x, float y, float z, Vector3* outPosition
Usage:
Citizen.InvokeNative(0x3FDA2B79AEEE351C , x, y, z, outPosition)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • Vector3* outPosition
0x1B3DA717B9AFF828 DISPLAY_RADAR void BOOL toggle
Usage:
Citizen.InvokeNative(0x1B3DA717B9AFF828 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x9C113883487FD53C _SET_RADAR_CONFIG_TYPE void Hash configHash, Hash p1
Usage:
Citizen.InvokeNative(0x9C113883487FD53C , configHash, p1)

Return Type: void
Arguments:
  • Hash configHash
  • Hash p1
0x1392105DA88BBFFB _ADD_PROP_TO_MINIMAP void Hash minimapProp, float x, float y, float rotation, int p4
Usage:
Citizen.InvokeNative(0x1392105DA88BBFFB , minimapProp, x, y, rotation, p4)

Return Type: void
Arguments:
  • Hash minimapProp
  • float x
  • float y
  • float rotation
  • int p4
0xE057FEA9A22EB3EE _REMOVE_PROP_FROM_MINIMAP void Hash minimapProp
Usage:
Citizen.InvokeNative(0xE057FEA9A22EB3EE , minimapProp)

Return Type: void
Arguments:
  • Hash minimapProp
0xA8EBBAE986FB5457 SET_RADAR_AS_EXTERIOR_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0xA8EBBAE986FB5457 )

Return Type: void
Arguments:
  • -
0x4B8F743A4A6D2FF8 SET_MINIMAP_HIDE_FOW void BOOL toggle
Usage:
Citizen.InvokeNative(0x4B8F743A4A6D2FF8 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x63E7279D04160477 _SET_FOW_UPDATE_PLAYER_OVERRIDE void BOOL toggle, Hash p1
Usage:
Citizen.InvokeNative(0x63E7279D04160477 , toggle, p1)

Return Type: void
Arguments:
  • BOOL toggle
  • Hash p1
0xE5A7F70B7C0F3271 _SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE void float scale, Hash p1
Usage:
Citizen.InvokeNative(0xE5A7F70B7C0F3271 , scale, p1)

Return Type: void
Arguments:
  • float scale
  • Hash p1
0x632AA10BF7EA53D3 _SET_MINIMAP_FOW_SHOULD_UPDATE void BOOL toggle, Hash p1
Usage:
Citizen.InvokeNative(0x632AA10BF7EA53D3 , toggle, p1)

Return Type: void
Arguments:
  • BOOL toggle
  • Hash p1
0x73348402566ECB6E SET_MINIMAP_FOW_REVEAL_COORDINATE void float x, float y, float z, Hash p3
Usage:
Citizen.InvokeNative(0x73348402566ECB6E , x, y, z, p3)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • Hash p3
0x63CBBD6CA6F321F9 SET_MINIMAP_FOW_REVEAL_VOLUME void Volume volume, Hash p1
Usage:
Citizen.InvokeNative(0x63CBBD6CA6F321F9 , volume, p1)

Return Type: void
Arguments:
  • Volume volume
  • Hash p1
0xEB3CB3386C775D72 RESET_MINIMAP_FOW void Hash hash
Usage:
Citizen.InvokeNative(0xEB3CB3386C775D72 , hash)

Return Type: void
Arguments:
  • Hash hash
0xF8096DF9B87246E3 _REVEAL_MINIMAP_FOW void Hash hash
Usage:
Citizen.InvokeNative(0xF8096DF9B87246E3 , hash)

Return Type: void
Arguments:
  • Hash hash
0xA657EC9DBC6CC900 _SET_MINIMAP_ZONE void Hash zone
Usage:
Citizen.InvokeNative(0xA657EC9DBC6CC900 , zone)

Return Type: void
Arguments:
  • Hash zone
0x0BFD145EF819FB3A LOCK_MINIMAP_ANGLE void int angle
Usage:
Citizen.InvokeNative(0x0BFD145EF819FB3A , angle)

Return Type: void
Arguments:
  • int angle
0x5373DE8E179BC2A0 UNLOCK_MINIMAP_ANGLE void -
Usage:
Citizen.InvokeNative(0x5373DE8E179BC2A0 )

Return Type: void
Arguments:
  • -
0x563FCB6620523917 _MAP_ENABLE_REGION_BLIP void Hash regionHash, Hash styleHash
Usage:
Citizen.InvokeNative(0x563FCB6620523917 , regionHash, styleHash)

Return Type: void
Arguments:
  • Hash regionHash
  • Hash styleHash
0x6786D7AFAC3162B3 _MAP_DISABLE_REGION_BLIP void Hash regionHash
Usage:
Citizen.InvokeNative(0x6786D7AFAC3162B3 , regionHash)

Return Type: void
Arguments:
  • Hash regionHash
0xE38450DBCBC70E3D _MAP_IS_REGION_HIGHLIGHTED_WITH_STYLE BOOL Hash regionHash, Hash styleHash
Usage:
Citizen.InvokeNative(0xE38450DBCBC70E3D , regionHash, styleHash)

Return Type: BOOL
Arguments:
  • Hash regionHash
  • Hash styleHash
0xD8C7162AB2E2AF45 _MAP_DISCOVER_REGION void Hash discoveryHash
Usage:
Citizen.InvokeNative(0xD8C7162AB2E2AF45 , discoveryHash)

Return Type: void
Arguments:
  • Hash discoveryHash
0xDA98246C7A3C2189 _MAP_DISCOVERY_SET_ENABLED void Hash discoveryHash
Usage:
Citizen.InvokeNative(0xDA98246C7A3C2189 , discoveryHash)

Return Type: void
Arguments:
  • Hash discoveryHash
0x3F81EA4275D39D6F _MAP_IS_DISCOVERY_ACTIVE BOOL Hash discoveryHash
Usage:
Citizen.InvokeNative(0x3F81EA4275D39D6F , discoveryHash)

Return Type: BOOL
Arguments:
  • Hash discoveryHash
0xE0884C184728C75B _SET_PAUSEMAP_COORDS_WITH_RADIUS void float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0xE0884C184728C75B , x, y, z, radius)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float radius
0x7C9F4CDF402CA82A _CLEAR_PAUSEMAP_COORDS void -
Usage:
Citizen.InvokeNative(0x7C9F4CDF402CA82A )

Return Type: void
Arguments:
  • -
0x44813684F72B563C _CLEAR_BLIP_ICON_FROM_LOCKON_ENTITY_PROMPT void Entity entity, Blip blip
Usage:
Citizen.InvokeNative(0x44813684F72B563C , entity, blip)

Return Type: void
Arguments:
  • Entity entity
  • Blip blip
0x97F6F158CC5B5CA2 _SET_DISPLAY_BLIP_ICON_TO_LOCKON_ENTITY_PROMPT void Entity entity, Blip blip
Usage:
Citizen.InvokeNative(0x97F6F158CC5B5CA2 , entity, blip)

Return Type: void
Arguments:
  • Entity entity
  • Blip blip
0xBB68D4D3CA3DE402 _SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_REMOVED void Entity entity, int p1
Usage:
Citizen.InvokeNative(0xBB68D4D3CA3DE402 , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • int p1
0x3CB8859F04763C78 _IS_DISPLAY_BLIP_ICON_ON_LOCKON_ENTITY_PROMPT BOOL Entity entity, Blip blip
Usage:
Citizen.InvokeNative(0x3CB8859F04763C78 , entity, blip)

Return Type: BOOL
Arguments:
  • Entity entity
  • Blip blip
0x7563CBCA99253D1A _SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_WITH_LOCKON void Entity entity, Hash blipIcon
Usage:
Citizen.InvokeNative(0x7563CBCA99253D1A , entity, blipIcon)

Return Type: void
Arguments:
  • Entity entity
  • Hash blipIcon
0x1726963E6049DB53 _SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_WITHOUT_LOCKON void Entity entity
Usage:
Citizen.InvokeNative(0x1726963E6049DB53 , entity)

Return Type: void
Arguments:
  • Entity entity
Hash Name Return Type Arguments
0x6480723D3BE535B6 _0x6480723D3BE535B6 void Any p0
Usage:
Citizen.InvokeNative(0x6480723D3BE535B6 , p0)

Return Type: void
Arguments:
  • Any p0
0x3DF7EE3A76185108 _0x3DF7EE3A76185108 void -
Usage:
Citizen.InvokeNative(0x3DF7EE3A76185108 )

Return Type: void
Arguments:
  • -
0xE1F365C4C8F259D8 _0xE1F365C4C8F259D8 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xE1F365C4C8F259D8 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xE53A308AC35877A8 _0xE53A308AC35877A8 Any -
Usage:
Citizen.InvokeNative(0xE53A308AC35877A8 )

Return Type: Any
Arguments:
  • -
0x580F34C726387226 _0x580F34C726387226 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x580F34C726387226 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x0876326238914A3F _0x0876326238914A3F void -
Usage:
Citizen.InvokeNative(0x0876326238914A3F )

Return Type: void
Arguments:
  • -
0x3FFE60DD8A936551 _0x3FFE60DD8A936551 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3FFE60DD8A936551 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x18A0D48DF9211C07 _0x18A0D48DF9211C07 void -
Usage:
Citizen.InvokeNative(0x18A0D48DF9211C07 )

Return Type: void
Arguments:
  • -
0x2A0C4736AC5AF0CE _MINIGAME_IS_CONNECTED_TO_SERVER Any Any p0
Usage:
Citizen.InvokeNative(0x2A0C4736AC5AF0CE , p0)

Return Type: Any
Arguments:
  • Any p0
0x39654E1F68B78287 _0x39654E1F68B78287 Any -
Usage:
Citizen.InvokeNative(0x39654E1F68B78287 )

Return Type: Any
Arguments:
  • -
0x3EECAADAB0D9FE29 _0x3EECAADAB0D9FE29 Any -
Usage:
Citizen.InvokeNative(0x3EECAADAB0D9FE29 )

Return Type: Any
Arguments:
  • -
0xD39D32EB3B52DD83 _0xD39D32EB3B52DD83 Any Any p0
Usage:
Citizen.InvokeNative(0xD39D32EB3B52DD83 , p0)

Return Type: Any
Arguments:
  • Any p0
0x8593A8CB0ED2C3B4 _MINIGAME_IS_SEAT_OCCUPIED BOOL Any p0
Usage:
Citizen.InvokeNative(0x8593A8CB0ED2C3B4 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0xF6AC6085D8D6C004 _MINIGAME_REQUEST_SEAT_AT_TABLE BOOL Any* data
Usage:
Citizen.InvokeNative(0xF6AC6085D8D6C004 , data)

Return Type: BOOL
Arguments:
  • Any* data
0xF5446E47941E654C _MINIGAME_LEAVE_TABLE Any Any p0
Usage:
Citizen.InvokeNative(0xF5446E47941E654C , p0)

Return Type: Any
Arguments:
  • Any p0
0x578907F59BA01B6C _MINIGAME_GET_NEXT_EVENT_TYPE Any -
Usage:
Citizen.InvokeNative(0x578907F59BA01B6C )

Return Type: Any
Arguments:
  • -
0xDF728C5AE137FC13 _MINIGAME_GET_NEXT_EVENT Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xDF728C5AE137FC13 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x833E03BAEBADC4B0 _MINIGAME_POP_NEXT_EVENT void -
Usage:
Citizen.InvokeNative(0x833E03BAEBADC4B0 )

Return Type: void
Arguments:
  • -
0x3B31732FADE5BAF3 _0x3B31732FADE5BAF3 Any -
Usage:
Citizen.InvokeNative(0x3B31732FADE5BAF3 )

Return Type: Any
Arguments:
  • -
0x578907F59BA01B6D _0x578907F59BA01B6D Any Any p0
Usage:
Citizen.InvokeNative(0x578907F59BA01B6D , p0)

Return Type: Any
Arguments:
  • Any p0
0xDF728C5AE137FC14 _0xDF728C5AE137FC14 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xDF728C5AE137FC14 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x9105A4A2556FA937 _MINIGAME_IS_REQUEST_PENDING Any Any p0
Usage:
Citizen.InvokeNative(0x9105A4A2556FA937 , p0)

Return Type: Any
Arguments:
  • Any p0
0x644439B5387EE57E _0x644439B5387EE57E Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x644439B5387EE57E , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x15E90B6A993017AA _0x15E90B6A993017AA Any -
Usage:
Citizen.InvokeNative(0x15E90B6A993017AA )

Return Type: Any
Arguments:
  • -
0x10342CC82E8356E9 _0x10342CC82E8356E9 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x10342CC82E8356E9 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x32A7C216344D623B _0x32A7C216344D623B Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x32A7C216344D623B , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xEC819D612038EF4B _0xEC819D612038EF4B Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0xEC819D612038EF4B , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0x2D20E12E1990D584 _POKER_GET_GAME_SETTINGS_FOR_ID Any Any p0
Usage:
Citizen.InvokeNative(0x2D20E12E1990D584 , p0)

Return Type: Any
Arguments:
  • Any p0
0xB4D610EA5A1FDE74 _POKER_BUY_IN Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xB4D610EA5A1FDE74 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x8DED681B161EBD78 _POKER_CALL Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8DED681B161EBD78 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x49A045628D9B1B86 _POKER_CHECK Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x49A045628D9B1B86 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x3DFAB7D9BB45B5BE _POKER_FOLD Any Any p0
Usage:
Citizen.InvokeNative(0x3DFAB7D9BB45B5BE , p0)

Return Type: Any
Arguments:
  • Any p0
0xECCF45A79A17BB96 _POKER_RAISE Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xECCF45A79A17BB96 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x2F2131DB0A8B02DC _POKER_REVEAL Any Any p0
Usage:
Citizen.InvokeNative(0x2F2131DB0A8B02DC , p0)

Return Type: Any
Arguments:
  • Any p0
0x58521E6DCDE97D74 _0x58521E6DCDE97D74 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x58521E6DCDE97D74 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xF6DE98516FD3AC9B _0xF6DE98516FD3AC9B void -
Usage:
Citizen.InvokeNative(0xF6DE98516FD3AC9B )

Return Type: void
Arguments:
  • -
0x3F4FD4BED07AB8C4 _0x3F4FD4BED07AB8C4 Any Any p0
Usage:
Citizen.InvokeNative(0x3F4FD4BED07AB8C4 , p0)

Return Type: Any
Arguments:
  • Any p0
0x3AE451860F03CA8A _0x3AE451860F03CA8A Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3AE451860F03CA8A , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x012027C28F421F46 _0x012027C28F421F46 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x012027C28F421F46 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x455ECCA0715C507F _0x455ECCA0715C507F void -
Usage:
Citizen.InvokeNative(0x455ECCA0715C507F )

Return Type: void
Arguments:
  • -
0x399E6CD12FC8CA89 _DOMINOES_BUY_IN Any Any p0
Usage:
Citizen.InvokeNative(0x399E6CD12FC8CA89 , p0)

Return Type: Any
Arguments:
  • Any p0
0xB79A29B33BF29BA5 _DOMINOES_PLACE_DOMINO Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xB79A29B33BF29BA5 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xE26AEE7E67D9E21D _DOMINOES_REQUEST_VALID_PLACEMENTS Any Any p0
Usage:
Citizen.InvokeNative(0xE26AEE7E67D9E21D , p0)

Return Type: Any
Arguments:
  • Any p0
0xA2DB3C6270C122E3 _0xA2DB3C6270C122E3 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA2DB3C6270C122E3 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x398066F893149856 _0x398066F893149856 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x398066F893149856 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xBEA7D3CB47E1479C _0xBEA7D3CB47E1479C Any -
Usage:
Citizen.InvokeNative(0xBEA7D3CB47E1479C )

Return Type: Any
Arguments:
  • -
0x910B088E51A511AC _0x910B088E51A511AC Any -
Usage:
Citizen.InvokeNative(0x910B088E51A511AC )

Return Type: Any
Arguments:
  • -
0x9DD95B405AB4983E _0x9DD95B405AB4983E Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9DD95B405AB4983E , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
Hash Name Return Type Arguments
0x40DC2907A9697EF7 GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE int int stackSize
Usage:
Citizen.InvokeNative(0x40DC2907A9697EF7 , stackSize)

Return Type: int
Arguments:
  • int stackSize
0x72904D3D62AF5839 _GET_NUMBER_OF_INSTRUCTIONS int -
Usage:
Citizen.InvokeNative(0x72904D3D62AF5839 )

Return Type: int
Arguments:
  • -
0xC43CD2668B204419 _GET_MAX_NUM_INSTRUCTIONS int -
Usage:
Citizen.InvokeNative(0xC43CD2668B204419 )

Return Type: int
Arguments:
  • -
0x5FC9357C26DAEFCE IS_MAG_DEMO_1_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0x5FC9357C26DAEFCE )

Return Type: BOOL
Arguments:
  • -
0x5CD7A49104AFCB6B SET_RANDOM_SEED void int seed
Usage:
Citizen.InvokeNative(0x5CD7A49104AFCB6B , seed)

Return Type: void
Arguments:
  • int seed
0x9682AF6050854856 SET_TIME_SCALE void float timeScale
Usage:
Citizen.InvokeNative(0x9682AF6050854856 , timeScale)

Return Type: void
Arguments:
  • float timeScale
0x36694B456BE80D0A SET_MISSION_FLAG void BOOL toggle
Usage:
Citizen.InvokeNative(0x36694B456BE80D0A , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xB15CD1CF58771DE1 GET_MISSION_FLAG BOOL -
Usage:
Citizen.InvokeNative(0xB15CD1CF58771DE1 )

Return Type: BOOL
Arguments:
  • -
0x5801BE2DF2AF07EC _0x5801BE2DF2AF07EC void Any p0
Usage:
Citizen.InvokeNative(0x5801BE2DF2AF07EC , p0)

Return Type: void
Arguments:
  • Any p0
0xB1ADCCC4150C6473 SET_RANDOM_EVENT_FLAG void BOOL toggle
Usage:
Citizen.InvokeNative(0xB1ADCCC4150C6473 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x924D54E5698AE3E0 GET_RANDOM_EVENT_FLAG BOOL -
Usage:
Citizen.InvokeNative(0x924D54E5698AE3E0 )

Return Type: BOOL
Arguments:
  • -
0x9BF2C0C568C61641 _0x9BF2C0C568C61641 void Any p0
Usage:
Citizen.InvokeNative(0x9BF2C0C568C61641 , p0)

Return Type: void
Arguments:
  • Any p0
0xCC7FC854B956A128 ACTIVITY_FEED_CREATE void const char* p0, const char* p1
Usage:
Citizen.InvokeNative(0xCC7FC854B956A128 , p0, p1)

Return Type: void
Arguments:
  • const char* p0
  • const char* p1
0x9935F76407C32539 ACTIVITY_FEED_ADD_SUBSTRING_TO_CAPTION void const char* p0
Usage:
Citizen.InvokeNative(0x9935F76407C32539 , p0)

Return Type: void
Arguments:
  • const char* p0
0xFF252E2BAFB7330F _0xFF252E2BAFB7330F void Any p0
Usage:
Citizen.InvokeNative(0xFF252E2BAFB7330F , p0)

Return Type: void
Arguments:
  • Any p0
0x91D657230BC208D2 ACTIVITY_FEED_ACTION_START_WITH_COMMAND_LINE void const char* p0, const char* p1
Usage:
Citizen.InvokeNative(0x91D657230BC208D2 , p0, p1)

Return Type: void
Arguments:
  • const char* p0
  • const char* p1
0x1694A053DFB61A34 ACTIVITY_FEED_ACTION_START_WITH_COMMAND_LINE_ADD void const char* p0
Usage:
Citizen.InvokeNative(0x1694A053DFB61A34 , p0)

Return Type: void
Arguments:
  • const char* p0
0xAF530E56505D1BD6 _0xAF530E56505D1BD6 Any Any p0
Usage:
Citizen.InvokeNative(0xAF530E56505D1BD6 , p0)

Return Type: Any
Arguments:
  • Any p0
0xB16FC7B364D86585 ACTIVITY_FEED_POST void -
Usage:
Citizen.InvokeNative(0xB16FC7B364D86585 )

Return Type: void
Arguments:
  • -
0xF81C53561D15F330 _0xF81C53561D15F330 const char* -
Usage:
Citizen.InvokeNative(0xF81C53561D15F330 )

Return Type: const char*
Arguments:
  • -
0x1096603B519C905F _0x1096603B519C905F void const char* name
Usage:
Citizen.InvokeNative(0x1096603B519C905F , name)

Return Type: void
Arguments:
  • const char* name
0xCC3EDC5614B03F61 _0xCC3EDC5614B03F61 void int p0
Usage:
Citizen.InvokeNative(0xCC3EDC5614B03F61 , p0)

Return Type: void
Arguments:
  • int p0
0x708DF841B8F27AA2 INFORM_CODE_OF_CONTENT_ID_OF_CURRENT_UGC_MISSION void const char* p0
Usage:
Citizen.InvokeNative(0x708DF841B8F27AA2 , p0)

Return Type: void
Arguments:
  • const char* p0
0xDA4D8EB04E8E2928 _0xDA4D8EB04E8E2928 void Any p0
Usage:
Citizen.InvokeNative(0xDA4D8EB04E8E2928 , p0)

Return Type: void
Arguments:
  • Any p0
0xB08C4FA25BC29DB9 _0xB08C4FA25BC29DB9 void Any p0
Usage:
Citizen.InvokeNative(0xB08C4FA25BC29DB9 , p0)

Return Type: void
Arguments:
  • Any p0
0x4BEB42AEBCA732E9 _GET_PREV_WEATHER_TYPE_HASH_NAME Hash -
Usage:
Citizen.InvokeNative(0x4BEB42AEBCA732E9 )

Return Type: Hash
Arguments:
  • -
0x51021D36F62AAA83 _GET_NEXT_WEATHER_TYPE_HASH_NAME Hash -
Usage:
Citizen.InvokeNative(0x51021D36F62AAA83 )

Return Type: Hash
Arguments:
  • -
0x0730E518486DEEC3 _0x0730E518486DEEC3 void Any p0
Usage:
Citizen.InvokeNative(0x0730E518486DEEC3 , p0)

Return Type: void
Arguments:
  • Any p0
0x59174F1AFE095B5A SET_WEATHER_TYPE void Hash weatherType, BOOL p1, BOOL p2, BOOL transition, float transitionTime, BOOL p5
Usage:
Citizen.InvokeNative(0x59174F1AFE095B5A , weatherType, p1, p2, transition, transitionTime, p5)

Return Type: void
Arguments:
  • Hash weatherType
  • BOOL p1
  • BOOL p2
  • BOOL transition
  • float transitionTime
  • BOOL p5
0x2C6A07AF9AEDABD8 _SET_WEATHER_TYPE_2 void Hash weatherType, int p1, int p2, int p3, BOOL p4
Usage:
Citizen.InvokeNative(0x2C6A07AF9AEDABD8 , weatherType, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Hash weatherType
  • int p1
  • int p2
  • int p3
  • BOOL p4
0x7F4CE164D9A11DFE _GET_RANDOM_WEATHER_TYPE_INDEX int -
Usage:
Citizen.InvokeNative(0x7F4CE164D9A11DFE )

Return Type: int
Arguments:
  • -
0x1359C181BC625503 _GET_RANDOM_WEATHER_TYPE Hash -
Usage:
Citizen.InvokeNative(0x1359C181BC625503 )

Return Type: Hash
Arguments:
  • -
0x6E5A7FBEECAB3C72 SET_RANDOM_WEATHER_TYPE void BOOL p0, BOOL p1
Usage:
Citizen.InvokeNative(0x6E5A7FBEECAB3C72 , p0, p1)

Return Type: void
Arguments:
  • BOOL p0
  • BOOL p1
0xD85DFE5C131E4AE9 CLEAR_WEATHER_TYPE_PERSIST void -
Usage:
Citizen.InvokeNative(0xD85DFE5C131E4AE9 )

Return Type: void
Arguments:
  • -
0xCE7690C0A0D1C36D _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME void int milliseconds
Usage:
Citizen.InvokeNative(0xCE7690C0A0D1C36D , milliseconds)

Return Type: void
Arguments:
  • int milliseconds
0x0AC679B2342F14F2 GET_CURR_WEATHER_STATE void Hash* weatherType1, Hash* weatherType2, float* percentWeather2
Usage:
Citizen.InvokeNative(0x0AC679B2342F14F2 , weatherType1, weatherType2, percentWeather2)

Return Type: void
Arguments:
  • Hash* weatherType1
  • Hash* weatherType2
  • float* percentWeather2
0xFA3E3CA8A1DE6D5D SET_CURR_WEATHER_STATE void Hash weatherType1, Hash weatherType2, float percentWeather2, BOOL enabled
Usage:
Citizen.InvokeNative(0xFA3E3CA8A1DE6D5D , weatherType1, weatherType2, percentWeather2, enabled)

Return Type: void
Arguments:
  • Hash weatherType1
  • Hash weatherType2
  • float percentWeather2
  • BOOL enabled
0xD74ACDF7DB8114AF _SET_WEATHER_TYPE_FROZEN void BOOL toggle
Usage:
Citizen.InvokeNative(0xD74ACDF7DB8114AF , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xDD560ABEF5D3784C _GET_FORCED_WEATHER void Hash* weather, Hash* p1
Usage:
Citizen.InvokeNative(0xDD560ABEF5D3784C , weather, p1)

Return Type: void
Arguments:
  • Hash* weather
  • Hash* p1
0x2916B30DC6C41179 _0x2916B30DC6C41179 void Hash weatherType
Usage:
Citizen.InvokeNative(0x2916B30DC6C41179 , weatherType)

Return Type: void
Arguments:
  • Hash weatherType
0xD3F943B88F55376A _0xD3F943B88F55376A void Hash weatherType
Usage:
Citizen.InvokeNative(0xD3F943B88F55376A , weatherType)

Return Type: void
Arguments:
  • Hash weatherType
0x243CEDE8F916B994 _0x243CEDE8F916B994 void -
Usage:
Citizen.InvokeNative(0x243CEDE8F916B994 )

Return Type: void
Arguments:
  • -
0xBE83CAE8ED77A94F _SET_OVERRIDE_WEATHER void Hash weatherType
Usage:
Citizen.InvokeNative(0xBE83CAE8ED77A94F , weatherType)

Return Type: void
Arguments:
  • Hash weatherType
0x80A398F16FFE3CC3 CLEAR_OVERRIDE_WEATHER void -
Usage:
Citizen.InvokeNative(0x80A398F16FFE3CC3 )

Return Type: void
Arguments:
  • -
0x3373779BAF7CAF48 _SET_WEATHER_VARIATION void const char* weatherType, const char* variation
Usage:
Citizen.InvokeNative(0x3373779BAF7CAF48 , weatherType, variation)

Return Type: void
Arguments:
  • const char* weatherType
  • const char* variation
0x0E71C80FA4EC8147 _CLEAR_WEATHER_VARIATION void const char* weatherType, BOOL p1
Usage:
Citizen.InvokeNative(0x0E71C80FA4EC8147 , weatherType, p1)

Return Type: void
Arguments:
  • const char* weatherType
  • BOOL p1
0x55123D5A7D9D3C42 WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE void float amplitude
Usage:
Citizen.InvokeNative(0x55123D5A7D9D3C42 , amplitude)

Return Type: void
Arguments:
  • float amplitude
0xF06C5B66DE20B2B8 WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE void float maxAmplitude
Usage:
Citizen.InvokeNative(0xF06C5B66DE20B2B8 , maxAmplitude)

Return Type: void
Arguments:
  • float maxAmplitude
0xB98B78C3768AF6E0 _GET_TEMPERATURE_AT_COORDS float float x, float y, float z
Usage:
Citizen.InvokeNative(0xB98B78C3768AF6E0 , x, y, z)

Return Type: float
Arguments:
  • float x
  • float y
  • float z
0xD00C2D82DC04A99F SET_WIND_SPEED void float speed
Usage:
Citizen.InvokeNative(0xD00C2D82DC04A99F , speed)

Return Type: void
Arguments:
  • float speed
0xFFB7E74E041150A4 GET_WIND_SPEED float -
Usage:
Citizen.InvokeNative(0xFFB7E74E041150A4 )

Return Type: float
Arguments:
  • -
0xB56C4F5F57A45600 SET_WIND_DIRECTION void float direction
Usage:
Citizen.InvokeNative(0xB56C4F5F57A45600 , direction)

Return Type: void
Arguments:
  • float direction
0xF703E82F3FE14A5F GET_WIND_DIRECTION Vector3 -
Usage:
Citizen.InvokeNative(0xF703E82F3FE14A5F )

Return Type: Vector3
Arguments:
  • -
0x193DFC0526830FD6 SET_RAIN void float intensity
Usage:
Citizen.InvokeNative(0x193DFC0526830FD6 , intensity)

Return Type: void
Arguments:
  • float intensity
0x931B5F4CC130224B GET_RAIN_LEVEL float -
Usage:
Citizen.InvokeNative(0x931B5F4CC130224B )

Return Type: float
Arguments:
  • -
0x745808BB01CEC6B9 _0x745808BB01CEC6B9 void float p0
Usage:
Citizen.InvokeNative(0x745808BB01CEC6B9 , p0)

Return Type: void
Arguments:
  • float p0
0xF6BEE7E80EC5CA40 _SET_SNOW_LEVEL void float level
Usage:
Citizen.InvokeNative(0xF6BEE7E80EC5CA40 , level)

Return Type: void
Arguments:
  • float level
0x1E5D727041BE1709 GET_SNOW_LEVEL float -
Usage:
Citizen.InvokeNative(0x1E5D727041BE1709 )

Return Type: float
Arguments:
  • -
0x369DB5B2510FA080 FORCE_LIGHTNING_FLASH void -
Usage:
Citizen.InvokeNative(0x369DB5B2510FA080 )

Return Type: void
Arguments:
  • -
0x67943537D179597C _FORCE_LIGHTNING_FLASH_AT_COORDS void float x, float y, float z, float p3
Usage:
Citizen.InvokeNative(0x67943537D179597C , x, y, z, p3)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float p3
0xA9342743B634A462 _0xA9342743B634A462 void Any p0
Usage:
Citizen.InvokeNative(0xA9342743B634A462 , p0)

Return Type: void
Arguments:
  • Any p0
0x4F67E8ECA7D3F667 GET_GAME_TIMER int -
Usage:
Citizen.InvokeNative(0x4F67E8ECA7D3F667 )

Return Type: int
Arguments:
  • -
0x483B8C542103AD72 _GET_GAME_TIMER_NON_SCALED_CLIPPED int -
Usage:
Citizen.InvokeNative(0x483B8C542103AD72 )

Return Type: int
Arguments:
  • -
0xBE7F225417E35A7C GET_SYSTEM_TIME int -
Usage:
Citizen.InvokeNative(0xBE7F225417E35A7C )

Return Type: int
Arguments:
  • -
0xB0CE5E5ED8BB3581 GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL int -
Usage:
Citizen.InvokeNative(0xB0CE5E5ED8BB3581 )

Return Type: int
Arguments:
  • -
0x63219768C586667C GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS int -
Usage:
Citizen.InvokeNative(0x63219768C586667C )

Return Type: int
Arguments:
  • -
0x1411A7CBC3A6EB7B RESET_SCRIPT_TIME_WITHIN_FRAME void -
Usage:
Citizen.InvokeNative(0x1411A7CBC3A6EB7B )

Return Type: void
Arguments:
  • -
0x5E72022914CE3C38 GET_FRAME_TIME float -
Usage:
Citizen.InvokeNative(0x5E72022914CE3C38 )

Return Type: float
Arguments:
  • -
0x3F3172FEAE3AFE1C GET_SYSTEM_TIME_STEP float -
Usage:
Citizen.InvokeNative(0x3F3172FEAE3AFE1C )

Return Type: float
Arguments:
  • -
0x77DFA958FCF100C1 GET_FRAME_COUNT int -
Usage:
Citizen.InvokeNative(0x77DFA958FCF100C1 )

Return Type: int
Arguments:
  • -
0x6BED40493A1AFDB8 _0x6BED40493A1AFDB8 void Any* p0, float p1
Usage:
Citizen.InvokeNative(0x6BED40493A1AFDB8 , p0, p1)

Return Type: void
Arguments:
  • Any* p0
  • float p1
0xD2C9126410DFA1B2 _READ_INT_AS_FLOAT float int value
Usage:
Citizen.InvokeNative(0xD2C9126410DFA1B2 , value)

Return Type: float
Arguments:
  • int value
0xE29F927A961F8AAA GET_RANDOM_FLOAT_IN_RANGE float float startRange, float endRange
Usage:
Citizen.InvokeNative(0xE29F927A961F8AAA , startRange, endRange)

Return Type: float
Arguments:
  • float startRange
  • float endRange
0xD53343AA4FB7DD28 GET_RANDOM_INT_IN_RANGE int int startRange, int endRange
Usage:
Citizen.InvokeNative(0xD53343AA4FB7DD28 , startRange, endRange)

Return Type: int
Arguments:
  • int startRange
  • int endRange
0x24FA4267BB8D2431 GET_GROUND_Z_FOR_3D_COORD BOOL float x, float y, float z, float* groundZ, BOOL p4
Usage:
Citizen.InvokeNative(0x24FA4267BB8D2431 , x, y, z, groundZ, p4)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float* groundZ
  • BOOL p4
0x2A29CA9A6319E6AB GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD BOOL float x, float y, float z, float* groundZ, Vector3* normal
Usage:
Citizen.InvokeNative(0x2A29CA9A6319E6AB , x, y, z, groundZ, normal)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float* groundZ
  • Vector3* normal
0xBBE5B63EFFB08E68 _0xBBE5B63EFFB08E68 Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xBBE5B63EFFB08E68 , p0, p1, p2, p3, p4, p5, p6)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x6E3C15D296C15583 ASIN float float p0
Usage:
Citizen.InvokeNative(0x6E3C15D296C15583 , p0)

Return Type: float
Arguments:
  • float p0
0x586690F0176DC575 ACOS float float p0
Usage:
Citizen.InvokeNative(0x586690F0176DC575 , p0)

Return Type: float
Arguments:
  • float p0
0x8C13DB96497B7ABF TAN float float p0
Usage:
Citizen.InvokeNative(0x8C13DB96497B7ABF , p0)

Return Type: float
Arguments:
  • float p0
0x503054DED0B78027 ATAN float float p0
Usage:
Citizen.InvokeNative(0x503054DED0B78027 , p0)

Return Type: float
Arguments:
  • float p0
0x965B220A066E3F07 ATAN2 float float p0, float p1
Usage:
Citizen.InvokeNative(0x965B220A066E3F07 , p0, p1)

Return Type: float
Arguments:
  • float p0
  • float p1
0x0BE7F4E3CDBAFB28 GET_DISTANCE_BETWEEN_COORDS float float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ
Usage:
Citizen.InvokeNative(0x0BE7F4E3CDBAFB28 , x1, y1, z1, x2, y2, z2, useZ)

Return Type: float
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • BOOL useZ
0xD0DFE1C486097BBB GET_ANGLE_BETWEEN_2D_VECTORS float float x1, float y1, float x2, float y2
Usage:
Citizen.InvokeNative(0xD0DFE1C486097BBB , x1, y1, x2, y2)

Return Type: float
Arguments:
  • float x1
  • float y1
  • float x2
  • float y2
0x38D5202FF9271C62 GET_HEADING_FROM_VECTOR_2D float float dx, float dy
Usage:
Citizen.InvokeNative(0x38D5202FF9271C62 , dx, dy)

Return Type: float
Arguments:
  • float dx
  • float dy
0x83ACC65D9ACEC5EF GET_CLOSEST_POINT_ON_LINE Vector3 float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9
Usage:
Citizen.InvokeNative(0x83ACC65D9ACEC5EF , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: Vector3
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • float p7
  • float p8
  • BOOL p9
0xAB6A04CEC428258B GET_LINE_PLANE_INTERSECTION BOOL float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, float p10, float p11, float* p12
Usage:
Citizen.InvokeNative(0xAB6A04CEC428258B , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12)

Return Type: BOOL
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • float p7
  • float p8
  • float p9
  • float p10
  • float p11
  • float* p12
0xF73FBE4845C43B5B SET_BIT void int* address, int offset
Usage:
Citizen.InvokeNative(0xF73FBE4845C43B5B , address, offset)

Return Type: void
Arguments:
  • int* address
  • int offset
0x7D1D4A3602B6AD4E CLEAR_BIT void int* address, int offset
Usage:
Citizen.InvokeNative(0x7D1D4A3602B6AD4E , address, offset)

Return Type: void
Arguments:
  • int* address
  • int offset
0x8F4F050054005C27 _IS_BIT_FLAG_SET BOOL Any* bitFlags, int flag
Usage:
Citizen.InvokeNative(0x8F4F050054005C27 , bitFlags, flag)

Return Type: BOOL
Arguments:
  • Any* bitFlags
  • int flag
0x80E9C316EF84DD81 _IS_ANY_BIT_FLAG_SET BOOL Any* bitFlags
Usage:
Citizen.InvokeNative(0x80E9C316EF84DD81 , bitFlags)

Return Type: BOOL
Arguments:
  • Any* bitFlags
0xE704838F36F93B7B _COUNT_BIT_FLAGS int Any* bitFlags
Usage:
Citizen.InvokeNative(0xE704838F36F93B7B , bitFlags)

Return Type: int
Arguments:
  • Any* bitFlags
0xE84AAC1B22A73E99 _SET_BIT_FLAG void Any* bitFlags, int flag
Usage:
Citizen.InvokeNative(0xE84AAC1B22A73E99 , bitFlags, flag)

Return Type: void
Arguments:
  • Any* bitFlags
  • int flag
0xB909149F2BB5F6DA _CLEAR_BIT_FLAG void Any* bitFlags, int flag
Usage:
Citizen.InvokeNative(0xB909149F2BB5F6DA , bitFlags, flag)

Return Type: void
Arguments:
  • Any* bitFlags
  • int flag
0xD2D74F89DF844A50 _CLEAR_ALL_BIT_FLAGS void Any* bitFlags
Usage:
Citizen.InvokeNative(0xD2D74F89DF844A50 , bitFlags)

Return Type: void
Arguments:
  • Any* bitFlags
0xFD340785ADF8CFB7 GET_HASH_KEY Hash const char* string
Usage:
Citizen.InvokeNative(0xFD340785ADF8CFB7 , string)

Return Type: Hash
Arguments:
  • const char* string
0xEF50E344A8F93784 _GET_EASING_CURVE_VALUE float float t, float b, float d, int easingCurveType
Usage:
Citizen.InvokeNative(0xEF50E344A8F93784 , t, b, d, easingCurveType)

Return Type: float
Arguments:
  • float t
  • float b
  • float d
  • int easingCurveType
0x825CA3ED43831015 IS_POSITION_OCCUPIED BOOL float x, float y, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8, Any p9, BOOL p10
Usage:
Citizen.InvokeNative(0x825CA3ED43831015 , x, y, z, range, p4, p5, p6, p7, p8, p9, p10)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float range
  • BOOL p4
  • BOOL p5
  • BOOL p6
  • BOOL p7
  • BOOL p8
  • Any p9
  • BOOL p10
0x3B882A96EA77D5B1 CLEAR_AREA void float x, float y, float z, float radius, int flag
Usage:
Citizen.InvokeNative(0x3B882A96EA77D5B1 , x, y, z, radius, flag)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • int flag
0x2FCD528A397E5C88 _CLEAR_VOLUME_AREA void Volume volume, int flag
Usage:
Citizen.InvokeNative(0x2FCD528A397E5C88 , volume, flag)

Return Type: void
Arguments:
  • Volume volume
  • int flag
0xA4D83115C1E02F8A CLEAR_ANGLED_AREA_OF_VEHICLES void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0xA4D83115C1E02F8A , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0xD37BECF862DA726F SET_CREDITS_ACTIVE void BOOL toggle
Usage:
Citizen.InvokeNative(0xD37BECF862DA726F , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x3D0EAC6385DD6100 NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME void -
Usage:
Citizen.InvokeNative(0x3D0EAC6385DD6100 )

Return Type: void
Arguments:
  • -
0x66AB6B6C7E72F393 PAUSE_DEATH_ARREST_RESTART void BOOL toggle
Usage:
Citizen.InvokeNative(0x66AB6B6C7E72F393 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x6C9FF40FF1B69F8F IGNORE_NEXT_RESTART void BOOL toggle
Usage:
Citizen.InvokeNative(0x6C9FF40FF1B69F8F , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xDF3B5846DE5904AF SET_FADE_IN_AFTER_DEATH_ARREST void BOOL toggle
Usage:
Citizen.InvokeNative(0xDF3B5846DE5904AF , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xAC806C4CAB973517 SET_FADE_IN_AFTER_LOAD void BOOL toggle
Usage:
Citizen.InvokeNative(0xAC806C4CAB973517 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xB2C69E11A37B5AF0 OVERRIDE_SAVE_HOUSE BOOL BOOL override, float x, float y, float z, float heading, BOOL isAutosave, Vector3* returnCoords, float* returnHeading
Usage:
Citizen.InvokeNative(0xB2C69E11A37B5AF0 , override, x, y, z, heading, isAutosave, returnCoords, returnHeading)

Return Type: BOOL
Arguments:
  • BOOL override
  • float x
  • float y
  • float z
  • float heading
  • BOOL isAutosave
  • Vector3* returnCoords
  • float* returnHeading
0x867654CBC7606F2C SHOOT_SINGLE_BULLET_BETWEEN_COORDS void float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13
Usage:
Citizen.InvokeNative(0x867654CBC7606F2C , x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed, p13)

Return Type: void
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • int damage
  • BOOL p7
  • Hash weaponHash
  • Ped ownerPed
  • BOOL isAudible
  • BOOL isInvisible
  • float speed
  • BOOL p13
0xCBC9A21F6A2A679C FIRE_SINGLE_BULLET void Any* args
Usage:
Citizen.InvokeNative(0xCBC9A21F6A2A679C , args)

Return Type: void
Arguments:
  • Any* args
0xDCB8DDD5D054A7E7 GET_MODEL_DIMENSIONS void Hash modelHash, Vector3* minimum, Vector3* maximum
Usage:
Citizen.InvokeNative(0xDCB8DDD5D054A7E7 , modelHash, minimum, maximum)

Return Type: void
Arguments:
  • Hash modelHash
  • Vector3* minimum
  • Vector3* maximum
0x4ED6CFDFE8D4131A IS_BIT_SET BOOL int address, int offset
Usage:
Citizen.InvokeNative(0x4ED6CFDFE8D4131A , address, offset)

Return Type: BOOL
Arguments:
  • int address
  • int offset
0x0A487CC74A517FB5 _0x0A487CC74A517FB5 void Any p0
Usage:
Citizen.InvokeNative(0x0A487CC74A517FB5 , p0)

Return Type: void
Arguments:
  • Any p0
0xF4D8BCD052E7EA1B IS_MINIGAME_IN_PROGRESS BOOL -
Usage:
Citizen.InvokeNative(0xF4D8BCD052E7EA1B )

Return Type: BOOL
Arguments:
  • -
0x4FB556ACEFA93098 SHOULD_USE_METRIC_MEASUREMENTS BOOL -
Usage:
Citizen.InvokeNative(0x4FB556ACEFA93098 )

Return Type: BOOL
Arguments:
  • -
0x58BCDC75BA52110A _SHOULD_USE_METRIC_MEASUREMENTS_2 BOOL -
Usage:
Citizen.InvokeNative(0x58BCDC75BA52110A )

Return Type: BOOL
Arguments:
  • -
0xFF4AAF3275BAAB4F _SHOULD_USE_METRIC_TEMPERATURE BOOL -
Usage:
Citizen.InvokeNative(0xFF4AAF3275BAAB4F )

Return Type: BOOL
Arguments:
  • -
0x8F24157FEDB85EA2 _SHOULD_USE_METRIC_WEIGHT BOOL -
Usage:
Citizen.InvokeNative(0x8F24157FEDB85EA2 )

Return Type: BOOL
Arguments:
  • -
0x0177CF20345F44DD _SHOULD_USE_24_HOUR_CLOCK BOOL -
Usage:
Citizen.InvokeNative(0x0177CF20345F44DD )

Return Type: BOOL
Arguments:
  • -
0xBFBB74A15EFC149B COMPARE_STRINGS int const char* str1, const char* str2, BOOL matchCase, int maxLength
Usage:
Citizen.InvokeNative(0xBFBB74A15EFC149B , str1, str2, matchCase, maxLength)

Return Type: int
Arguments:
  • const char* str1
  • const char* str2
  • BOOL matchCase
  • int maxLength
0x0C214D5B8A38C828 ABSI int int value
Usage:
Citizen.InvokeNative(0x0C214D5B8A38C828 , value)

Return Type: int
Arguments:
  • int value
0x134549B388167CBF ABSF float float value
Usage:
Citizen.InvokeNative(0x134549B388167CBF , value)

Return Type: float
Arguments:
  • float value
0x05B0061EFDFC8941 IS_PROJECTILE_IN_AREA BOOL float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer
Usage:
Citizen.InvokeNative(0x05B0061EFDFC8941 , x1, y1, z1, x2, y2, z2, ownedByPlayer)

Return Type: BOOL
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • BOOL ownedByPlayer
0x04965FB9E14235C7 IS_PROJECTILE_TYPE_IN_AREA BOOL float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, Hash weaponType, BOOL isPlayer
Usage:
Citizen.InvokeNative(0x04965FB9E14235C7 , xMin, yMin, zMin, xMax, yMax, zMax, weaponType, isPlayer)

Return Type: BOOL
Arguments:
  • float xMin
  • float yMin
  • float zMin
  • float xMax
  • float yMax
  • float zMax
  • Hash weaponType
  • BOOL isPlayer
0x928431F4133CD3D4 IS_PROJECTILE_TYPE_IN_ANGLED_AREA BOOL float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, BOOL p8
Usage:
Citizen.InvokeNative(0x928431F4133CD3D4 , p0, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: BOOL
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • Any p7
  • BOOL p8
0xF51C9BAAD9ED64C4 IS_PROJECTILE_TYPE_WITHIN_DISTANCE BOOL float p0, float p1, float p2, Any p3, float p4, BOOL p5
Usage:
Citizen.InvokeNative(0xF51C9BAAD9ED64C4 , p0, p1, p2, p3, p4, p5)

Return Type: BOOL
Arguments:
  • float p0
  • float p1
  • float p2
  • Any p3
  • float p4
  • BOOL p5
0xD73C960A681052DF GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE BOOL Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4, BOOL mustBeOwnedByThisPed
Usage:
Citizen.InvokeNative(0xD73C960A681052DF , ped, weaponHash, distance, outCoords, p4, mustBeOwnedByThisPed)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash weaponHash
  • float distance
  • Vector3* outCoords
  • BOOL p4
  • BOOL mustBeOwnedByThisPed
0x9578986A6105A6AD GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE BOOL Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5, BOOL mustBeOwnedByThisPed
Usage:
Citizen.InvokeNative(0x9578986A6105A6AD , ped, weaponHash, distance, outCoords, outProjectile, p5, mustBeOwnedByThisPed)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash weaponHash
  • float distance
  • Vector3* outCoords
  • Object* outProjectile
  • BOOL p5
  • BOOL mustBeOwnedByThisPed
0x9D09D8493747CF02 IS_BULLET_IN_ANGLED_AREA BOOL float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7
Usage:
Citizen.InvokeNative(0x9D09D8493747CF02 , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: BOOL
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • BOOL p7
0xC652FD308772D79E IS_BULLET_IN_AREA BOOL float p0, float p1, float p2, float p3, BOOL p4
Usage:
Citizen.InvokeNative(0xC652FD308772D79E , p0, p1, p2, p3, p4)

Return Type: BOOL
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • BOOL p4
0xC128137C52152741 IS_BULLET_IN_BOX BOOL float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6
Usage:
Citizen.InvokeNative(0xC128137C52152741 , p0, p1, p2, p3, p4, p5, p6)

Return Type: BOOL
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • BOOL p6
0xC153E5BCCF411814 HAS_BULLET_IMPACTED_IN_AREA BOOL float x, float y, float z, float p3, BOOL p4, BOOL p5
Usage:
Citizen.InvokeNative(0xC153E5BCCF411814 , x, y, z, p3, p4, p5)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float p3
  • BOOL p4
  • BOOL p5
0x3B6A4C05FB2B33AC HAS_BULLET_IMPACTED_IN_BOX BOOL float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7
Usage:
Citizen.InvokeNative(0x3B6A4C05FB2B33AC , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: BOOL
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • BOOL p6
  • BOOL p7
0x7A76104CC2CC69E8 _0x7A76104CC2CC69E8 Any Entity entity, int p1, int p2
Usage:
Citizen.InvokeNative(0x7A76104CC2CC69E8 , entity, p1, p2)

Return Type: Any
Arguments:
  • Entity entity
  • int p1
  • int p2
0xDC416CA762BC4F43 _0xDC416CA762BC4F43 Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xDC416CA762BC4F43 , p0, p1, p2, p3, p4, p5)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x970339EFA4FDE518 _0x970339EFA4FDE518 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x970339EFA4FDE518 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x88CFAE250D3E0C71 IS_ORBIS_VERSION BOOL -
Usage:
Citizen.InvokeNative(0x88CFAE250D3E0C71 )

Return Type: BOOL
Arguments:
  • -
0xD1CCC2A2639D325F IS_DURANGO_VERSION BOOL -
Usage:
Citizen.InvokeNative(0xD1CCC2A2639D325F )

Return Type: BOOL
Arguments:
  • -
0xB0FB6CFAA5A1C833 IS_PC_VERSION BOOL -
Usage:
Citizen.InvokeNative(0xB0FB6CFAA5A1C833 )

Return Type: BOOL
Arguments:
  • -
0x268AB8420A9E4ED7 IS_STADIA_VERSION BOOL -
Usage:
Citizen.InvokeNative(0x268AB8420A9E4ED7 )

Return Type: BOOL
Arguments:
  • -
0x602102324604D96B IS_STRING_NULL BOOL const char* string
Usage:
Citizen.InvokeNative(0x602102324604D96B , string)

Return Type: BOOL
Arguments:
  • const char* string
0x2CF12F9ACF18F048 IS_STRING_NULL_OR_EMPTY BOOL const char* string
Usage:
Citizen.InvokeNative(0x2CF12F9ACF18F048 , string)

Return Type: BOOL
Arguments:
  • const char* string
0x375F5870A7B8BEC1 IS_STRING_NULL_OR_EMPTY_OR_SPACES BOOL const char* string
Usage:
Citizen.InvokeNative(0x375F5870A7B8BEC1 , string)

Return Type: BOOL
Arguments:
  • const char* string
0xD3852F22AB713A1F ARE_STRINGS_EQUAL BOOL const char* string1, const char* string2
Usage:
Citizen.InvokeNative(0xD3852F22AB713A1F , string1, string2)

Return Type: BOOL
Arguments:
  • const char* string1
  • const char* string2
0x9382D5D43D2AA6FF _DOES_STRING_EXIST_IN_STRING BOOL const char* string1, const char* string2
Usage:
Citizen.InvokeNative(0x9382D5D43D2AA6FF , string1, string2)

Return Type: BOOL
Arguments:
  • const char* string1
  • const char* string2
0x3C3C7B1B5EC08764 _0x3C3C7B1B5EC08764 void -
Usage:
Citizen.InvokeNative(0x3C3C7B1B5EC08764 )

Return Type: void
Arguments:
  • -
0x94E8CA3DEE952789 _STRING_SPLIT_AND_COUNT_SEGMENTS int const char* inputString, const char* delimiters
Usage:
Citizen.InvokeNative(0x94E8CA3DEE952789 , inputString, delimiters)

Return Type: int
Arguments:
  • const char* inputString
  • const char* delimiters
0x5B4A8121A47D844D _0x5B4A8121A47D844D Any Any p0
Usage:
Citizen.InvokeNative(0x5B4A8121A47D844D , p0)

Return Type: Any
Arguments:
  • Any p0
0xF2DD2298B3AF23E2 STRING_TO_INT BOOL const char* string, int* outInteger
Usage:
Citizen.InvokeNative(0xF2DD2298B3AF23E2 , string, outInteger)

Return Type: BOOL
Arguments:
  • const char* string
  • int* outInteger
0xCF11C0CEB40C401B _INT_TO_STRING void int value, const char* format, char* buffer
Usage:
Citizen.InvokeNative(0xCF11C0CEB40C401B , value, format, buffer)

Return Type: void
Arguments:
  • int value
  • const char* format
  • char* buffer
0x74ACA66484CEBAF0 _0x74ACA66484CEBAF0 void Any p0
Usage:
Citizen.InvokeNative(0x74ACA66484CEBAF0 , p0)

Return Type: void
Arguments:
  • Any p0
0x49C44FE78A135A1D _0x49C44FE78A135A1D void Any p0
Usage:
Citizen.InvokeNative(0x49C44FE78A135A1D , p0)

Return Type: void
Arguments:
  • Any p0
0xF650DCF5D6F312C1 _0xF650DCF5D6F312C1 void Any p0
Usage:
Citizen.InvokeNative(0xF650DCF5D6F312C1 , p0)

Return Type: void
Arguments:
  • Any p0
0x2B6846401D68E563 _GET_STRING_FROM_FLOAT const char* float value, int digits
Usage:
Citizen.InvokeNative(0x2B6846401D68E563 , value, digits)

Return Type: const char*
Arguments:
  • float value
  • int digits
0x6C4DBF553885F9EB _GET_STRING_FROM_VECTOR const char* float x, float y, float z
Usage:
Citizen.InvokeNative(0x6C4DBF553885F9EB , x, y, z)

Return Type: const char*
Arguments:
  • float x
  • float y
  • float z
0xF216F74101968DB0 _GET_STRING_FROM_BOOL const char* BOOL value
Usage:
Citizen.InvokeNative(0xF216F74101968DB0 , value)

Return Type: const char*
Arguments:
  • BOOL value
0xFA925AC00EB830B9 VAR_STRING const char* int flags, ...
Usage:
Citizen.InvokeNative(0xFA925AC00EB830B9 , flags, ...)

Return Type: const char*
Arguments:
  • int flags
  • ...
0xBCC2CFADEA1AEA6C _CREATE_COLOR_STRING const char* int rgb
Usage:
Citizen.InvokeNative(0xBCC2CFADEA1AEA6C , rgb)

Return Type: const char*
Arguments:
  • int rgb
0x324DC1CEF57F31E6 SET_BITS_IN_RANGE void int* var, int rangeStart, int rangeEnd, int p3
Usage:
Citizen.InvokeNative(0x324DC1CEF57F31E6 , var, rangeStart, rangeEnd, p3)

Return Type: void
Arguments:
  • int* var
  • int rangeStart
  • int rangeEnd
  • int p3
0x68E1352AF48F905D GET_BITS_IN_RANGE int int var, int rangeStart, int rangeEnd
Usage:
Citizen.InvokeNative(0x68E1352AF48F905D , var, rangeStart, rangeEnd)

Return Type: int
Arguments:
  • int var
  • int rangeStart
  • int rangeEnd
0xFAEC088D28B1DE4A SET_GAME_PAUSED void BOOL toggle
Usage:
Citizen.InvokeNative(0xFAEC088D28B1DE4A , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x3215376E79F6EA18 SET_THIS_SCRIPT_CAN_BE_PAUSED void BOOL toggle
Usage:
Citizen.InvokeNative(0x3215376E79F6EA18 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x8ABD939C2E5D00ED SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT void BOOL toggle
Usage:
Citizen.InvokeNative(0x8ABD939C2E5D00ED , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xD4958E8CF0DE0DD0 SET_CHEAT_ACTIVE void int cheatId
Usage:
Citizen.InvokeNative(0xD4958E8CF0DE0DD0 , cheatId)

Return Type: void
Arguments:
  • int cheatId
0xB711EB4BC8D06013 _0xB711EB4BC8D06013 void -
Usage:
Citizen.InvokeNative(0xB711EB4BC8D06013 )

Return Type: void
Arguments:
  • -
0xEA6DC3A8ADD2005F POPULATE_NOW void -
Usage:
Citizen.InvokeNative(0xEA6DC3A8ADD2005F )

Return Type: void
Arguments:
  • -
0xF9E7DBB39080640B IS_GAME_SESSION_STATE_MACHINE_IDLE BOOL -
Usage:
Citizen.InvokeNative(0xF9E7DBB39080640B )

Return Type: BOOL
Arguments:
  • -
0x279B0696DA4657EB _QUEUE_SAVEGAME_OPERATION BOOL int p0
Usage:
Citizen.InvokeNative(0x279B0696DA4657EB , p0)

Return Type: BOOL
Arguments:
  • int p0
0x1B065A2BF7953815 _GET_STATUS_OF_SAVEGAME_OPERATION int int p0
Usage:
Citizen.InvokeNative(0x1B065A2BF7953815 , p0)

Return Type: int
Arguments:
  • int p0
0x6C7B68D3CE60E8DE _0x6C7B68D3CE60E8DE Any Any p0
Usage:
Citizen.InvokeNative(0x6C7B68D3CE60E8DE , p0)

Return Type: Any
Arguments:
  • Any p0
0x627B68D9CE6EE8DE _0x627B68D9CE6EE8DE Any Any p0
Usage:
Citizen.InvokeNative(0x627B68D9CE6EE8DE , p0)

Return Type: Any
Arguments:
  • Any p0
0x7CF96F1250EF3221 _0x7CF96F1250EF3221 Any Any p0
Usage:
Citizen.InvokeNative(0x7CF96F1250EF3221 , p0)

Return Type: Any
Arguments:
  • Any p0
0xF7AC7DC0DEE7C9BE COPY_SCRIPT_STRUCT void Any* dst, Any* src, int size
Usage:
Citizen.InvokeNative(0xF7AC7DC0DEE7C9BE , dst, src, size)

Return Type: void
Arguments:
  • Any* dst
  • Any* src
  • int size
0x50E52637EF70EF77 ENABLE_DISPATCH_SERVICE void int dispatchService, BOOL toggle
Usage:
Citizen.InvokeNative(0x50E52637EF70EF77 , dispatchService, toggle)

Return Type: void
Arguments:
  • int dispatchService
  • BOOL toggle
0x66947E61A44DE2C6 BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION void int dispatchService, BOOL toggle
Usage:
Citizen.InvokeNative(0x66947E61A44DE2C6 , dispatchService, toggle)

Return Type: void
Arguments:
  • int dispatchService
  • BOOL toggle
0x3F892CAF67444AE7 CREATE_INCIDENT BOOL int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8
Usage:
Citizen.InvokeNative(0x3F892CAF67444AE7 , dispatchService, x, y, z, numUnits, radius, outIncidentID, p7, p8)

Return Type: BOOL
Arguments:
  • int dispatchService
  • float x
  • float y
  • float z
  • int numUnits
  • float radius
  • int* outIncidentID
  • Any p7
  • Any p8
0xAB3D3F45436DB1D8 _CREATE_INCIDENT_WITH_ENTITIES BOOL int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID
Usage:
Citizen.InvokeNative(0xAB3D3F45436DB1D8 , dispatchService, x, y, z, itemSet, radius, outIncidentID)

Return Type: BOOL
Arguments:
  • int dispatchService
  • float x
  • float y
  • float z
  • ItemSet itemSet
  • float radius
  • int* outIncidentID
0x5CFD0F0D6AAE0AEE DELETE_INCIDENT void int incidentId
Usage:
Citizen.InvokeNative(0x5CFD0F0D6AAE0AEE , incidentId)

Return Type: void
Arguments:
  • int incidentId
0x39F2B1BAD412246A IS_INCIDENT_VALID BOOL int incidentId
Usage:
Citizen.InvokeNative(0x39F2B1BAD412246A , incidentId)

Return Type: BOOL
Arguments:
  • int incidentId
0x9617B6E5F6537B63 _SET_INCIDENT_UNK void int incidentId
Usage:
Citizen.InvokeNative(0x9617B6E5F6537B63 , incidentId)

Return Type: void
Arguments:
  • int incidentId
0x5EBDA1A3B8CB5EF7 ADD_POP_MULTIPLIER_AREA int float x1, float y1, float z1, float x2, float y2, float z2, float pedDensity, float trafficDensity, BOOL p8, BOOL p9
Usage:
Citizen.InvokeNative(0x5EBDA1A3B8CB5EF7 , x1, y1, z1, x2, y2, z2, pedDensity, trafficDensity, p8, p9)

Return Type: int
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • float pedDensity
  • float trafficDensity
  • BOOL p8
  • BOOL p9
0x03BA619C81A646B3 DOES_POP_MULTIPLIER_AREA_EXIST BOOL int id
Usage:
Citizen.InvokeNative(0x03BA619C81A646B3 , id)

Return Type: BOOL
Arguments:
  • int id
0x88CB484364EFB37A REMOVE_POP_MULTIPLIER_AREA void int id, BOOL p1
Usage:
Citizen.InvokeNative(0x88CB484364EFB37A , id, p1)

Return Type: void
Arguments:
  • int id
  • BOOL p1
0x3233C4EC0514C7EC _ADD_POP_MULTIPLIER_VOLUME int Volume volume, float pedDensity, float vehicleDensity, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0x3233C4EC0514C7EC , volume, pedDensity, vehicleDensity, p3, p4)

Return Type: int
Arguments:
  • Volume volume
  • float pedDensity
  • float vehicleDensity
  • BOOL p3
  • BOOL p4
0x39D6DACE323A20B6 _DOES_POP_MULTIPLIER_AREA_EXIST_FOR_VOLUME BOOL Volume volume
Usage:
Citizen.InvokeNative(0x39D6DACE323A20B6 , volume)

Return Type: BOOL
Arguments:
  • Volume volume
0xBD090F5B1DB82189 _REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME void Volume volume, int p1
Usage:
Citizen.InvokeNative(0xBD090F5B1DB82189 , volume, p1)

Return Type: void
Arguments:
  • Volume volume
  • int p1
0xF569E33FB72ED28E _0xF569E33FB72ED28E void -
Usage:
Citizen.InvokeNative(0xF569E33FB72ED28E )

Return Type: void
Arguments:
  • -
0xC7817264BC4B6377 RESET_DISPATCH_IDEAL_SPAWN_DISTANCE void -
Usage:
Citizen.InvokeNative(0xC7817264BC4B6377 )

Return Type: void
Arguments:
  • -
0xEAB6823B82FBD283 SET_DISPATCH_IDEAL_SPAWN_DISTANCE void float fIdealSpawnDistance
Usage:
Citizen.InvokeNative(0xEAB6823B82FBD283 , fIdealSpawnDistance)

Return Type: void
Arguments:
  • float fIdealSpawnDistance
0x96498D922D8D0D0A _RESET_DISPATCH_MIN_SPAWN_DISTANCE void -
Usage:
Citizen.InvokeNative(0x96498D922D8D0D0A )

Return Type: void
Arguments:
  • -
0x27A1B170AA8AF84C _SET_DISPATCH_MIN_SPAWN_DISTANCE void float minSpawnDistance
Usage:
Citizen.InvokeNative(0x27A1B170AA8AF84C , minSpawnDistance)

Return Type: void
Arguments:
  • float minSpawnDistance
0x54EC7B6BC72BAD69 _RESET_DISPATCH_MAX_SPAWN_DISTANCE void -
Usage:
Citizen.InvokeNative(0x54EC7B6BC72BAD69 )

Return Type: void
Arguments:
  • -
0x89314FB3463E28DE _SET_DISPATCH_MAX_SPAWN_DISTANCE void float maxSpawnDistance
Usage:
Citizen.InvokeNative(0x89314FB3463E28DE , maxSpawnDistance)

Return Type: void
Arguments:
  • float maxSpawnDistance
0x4B0501A468B749F8 _0x4B0501A468B749F8 void -
Usage:
Citizen.InvokeNative(0x4B0501A468B749F8 )

Return Type: void
Arguments:
  • -
0x6BCF7B5CD338281A _0x6BCF7B5CD338281A void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x6BCF7B5CD338281A , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xA2D5A26208421426 _ADD_DISPATCH_SPAWN_BLOCKING_AREA Any Volume volume
Usage:
Citizen.InvokeNative(0xA2D5A26208421426 , volume)

Return Type: Any
Arguments:
  • Volume volume
0x49F751F6868DDC5B REMOVE_DISPATCH_SPAWN_BLOCKING_AREA void Any p0
Usage:
Citizen.InvokeNative(0x49F751F6868DDC5B , p0)

Return Type: void
Arguments:
  • Any p0
0xEF42F56F69877125 RESET_WANTED_RESPONSE_NUM_PEDS_TO_SPAWN void -
Usage:
Citizen.InvokeNative(0xEF42F56F69877125 )

Return Type: void
Arguments:
  • -
0xE4EE55E63FA9AF45 ADD_TACTICAL_NAV_MESH_POINT void float x, float y, float z, int p3
Usage:
Citizen.InvokeNative(0xE4EE55E63FA9AF45 , x, y, z, p3)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • int p3
0xD93B6516C6878267 CLEAR_TACTICAL_NAV_MESH_POINTS void -
Usage:
Citizen.InvokeNative(0xD93B6516C6878267 )

Return Type: void
Arguments:
  • -
0x044131118D8DB3CD DISPLAY_ONSCREEN_KEYBOARD void int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength
Usage:
Citizen.InvokeNative(0x044131118D8DB3CD , textType, windowTitle, p2, defaultText, defaultConcat1, defaultConcat2, defaultConcat3, maxInputLength)

Return Type: void
Arguments:
  • int textType
  • const char* windowTitle
  • const char* p2
  • const char* defaultText
  • const char* defaultConcat1
  • const char* defaultConcat2
  • const char* defaultConcat3
  • int maxInputLength
0x37DF360F235A3893 UPDATE_ONSCREEN_KEYBOARD int -
Usage:
Citizen.InvokeNative(0x37DF360F235A3893 )

Return Type: int
Arguments:
  • -
0xAFB4CF58A4A292B1 GET_ONSCREEN_KEYBOARD_RESULT const char* -
Usage:
Citizen.InvokeNative(0xAFB4CF58A4A292B1 )

Return Type: const char*
Arguments:
  • -
0x58A39BE597CE99CD CANCEL_ONSCREEN_KEYBOARD void -
Usage:
Citizen.InvokeNative(0x58A39BE597CE99CD )

Return Type: void
Arguments:
  • -
0x5CB71EAA1429A358 NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS void int fontBitField
Usage:
Citizen.InvokeNative(0x5CB71EAA1429A358 , fontBitField)

Return Type: void
Arguments:
  • int fontBitField
0x7ACF124C12A2B045 ACTION_MANAGER_ENABLE_ACTION void Hash hash, BOOL enable
Usage:
Citizen.InvokeNative(0x7ACF124C12A2B045 , hash, enable)

Return Type: void
Arguments:
  • Hash hash
  • BOOL enable
0xFD0759658268FD8E ACTION_MANAGER_IS_ACTION_ENABLED BOOL Hash hash
Usage:
Citizen.InvokeNative(0xFD0759658268FD8E , hash)

Return Type: BOOL
Arguments:
  • Hash hash
0x2E036F0480B8BF02 GET_REAL_WORLD_TIME int -
Usage:
Citizen.InvokeNative(0x2E036F0480B8BF02 )

Return Type: int
Arguments:
  • -
0xB3E9BE963F10C445 SET_SUPER_JUMP_THIS_FRAME void Player player
Usage:
Citizen.InvokeNative(0xB3E9BE963F10C445 , player)

Return Type: void
Arguments:
  • Player player
0x8AE059F47158417E SCRIPT_RACE_INIT void int numCheckpoints, int numLaps, int numPlayers, Any p3
Usage:
Citizen.InvokeNative(0x8AE059F47158417E , numCheckpoints, numLaps, numPlayers, p3)

Return Type: void
Arguments:
  • int numCheckpoints
  • int numLaps
  • int numPlayers
  • Any p3
0x334CE0DA4FAF330C SCRIPT_RACE_SHUTDOWN void -
Usage:
Citizen.InvokeNative(0x334CE0DA4FAF330C )

Return Type: void
Arguments:
  • -
0xBA62B4D80FA66BD6 SCRIPT_RACE_PLAYER_HIT_CHECKPOINT void int part, int checkpoint, int lap, int time
Usage:
Citizen.InvokeNative(0xBA62B4D80FA66BD6 , part, checkpoint, lap, time)

Return Type: void
Arguments:
  • int part
  • int checkpoint
  • int lap
  • int time
0x769E848C66E3C2BB SCRIPT_RACE_GET_PLAYER_SPLIT_TIME BOOL Any p0, Any* p1, Any* p2
Usage:
Citizen.InvokeNative(0x769E848C66E3C2BB , p0, p1, p2)

Return Type: BOOL
Arguments:
  • Any p0
  • Any* p1
  • Any* p2
0x29D1F6DF864A094E START_END_USER_BENCHMARK void -
Usage:
Citizen.InvokeNative(0x29D1F6DF864A094E )

Return Type: void
Arguments:
  • -
0xB89AEC71AFF2B599 STOP_END_USER_BENCHMARK void -
Usage:
Citizen.InvokeNative(0xB89AEC71AFF2B599 )

Return Type: void
Arguments:
  • -
0xECBABD0307FB216F RESET_END_USER_BENCHMARK void -
Usage:
Citizen.InvokeNative(0xECBABD0307FB216F )

Return Type: void
Arguments:
  • -
0xF4743E2ECC02B3DA SAVE_END_USER_BENCHMARK void -
Usage:
Citizen.InvokeNative(0xF4743E2ECC02B3DA )

Return Type: void
Arguments:
  • -
0x4FFA0386A6216113 UI_STARTED_END_USER_BENCHMARK BOOL -
Usage:
Citizen.InvokeNative(0x4FFA0386A6216113 )

Return Type: BOOL
Arguments:
  • -
0x22FC52CF470CC98D GET_BENCHMARK_ITERATIONS int -
Usage:
Citizen.InvokeNative(0x22FC52CF470CC98D )

Return Type: int
Arguments:
  • -
0x9297DACF3A2CDFF7 GET_BENCHMARK_PASS int -
Usage:
Citizen.InvokeNative(0x9297DACF3A2CDFF7 )

Return Type: int
Arguments:
  • -
0xDC057B86FC157031 _0xDC057B86FC157031 Any -
Usage:
Citizen.InvokeNative(0xDC057B86FC157031 )

Return Type: Any
Arguments:
  • -
0x9A252AA23D7098F2 _0x9A252AA23D7098F2 void -
Usage:
Citizen.InvokeNative(0x9A252AA23D7098F2 )

Return Type: void
Arguments:
  • -
0xBDC6E364C9C78178 _DOES_ITEM_HAVE_VALID_BASE BOOL ScrHandle item
Usage:
Citizen.InvokeNative(0xBDC6E364C9C78178 , item)

Return Type: BOOL
Arguments:
  • ScrHandle item
0xDC8D2FF478DF9553 _GET_ITEM_TYPE int ScrHandle handle
Usage:
Citizen.InvokeNative(0xDC8D2FF478DF9553 , handle)

Return Type: int
Arguments:
  • ScrHandle handle
0x716F17F8A0419F95 _IS_BASE_A_PERSISTENT_CHARACTER BOOL ScrHandle handle
Usage:
Citizen.InvokeNative(0x716F17F8A0419F95 , handle)

Return Type: BOOL
Arguments:
  • ScrHandle handle
0xFEC1D4B5C82C176F _IS_BASE_A_COVER_POINT BOOL ScrHandle handle
Usage:
Citizen.InvokeNative(0xFEC1D4B5C82C176F , handle)

Return Type: BOOL
Arguments:
  • ScrHandle handle
0x553D67295DDD2309 _0x553D67295DDD2309 void Entity entity
Usage:
Citizen.InvokeNative(0x553D67295DDD2309 , entity)

Return Type: void
Arguments:
  • Entity entity
0xF18AF483DF70BBDE _GET_VOLUME_FROM_INDEXED_ITEM Volume ScrHandle item
Usage:
Citizen.InvokeNative(0xF18AF483DF70BBDE , item)

Return Type: Volume
Arguments:
  • ScrHandle item
0xEE04C0AFD4EFAF0E _GET_ENTITY_FROM_ITEM Entity ScrHandle item
Usage:
Citizen.InvokeNative(0xEE04C0AFD4EFAF0E , item)

Return Type: Entity
Arguments:
  • ScrHandle item
0x3FFB15534067DCD4 _GET_PED_FROM_INDEXED_ITEM Ped ScrHandle item
Usage:
Citizen.InvokeNative(0x3FFB15534067DCD4 , item)

Return Type: Ped
Arguments:
  • ScrHandle item
0xE578C8AE173719B3 _GET_VEHICLE_FROM_INDEXED_ITEM Vehicle ScrHandle item
Usage:
Citizen.InvokeNative(0xE578C8AE173719B3 , item)

Return Type: Vehicle
Arguments:
  • ScrHandle item
0x18013392501CE5DC _GET_OBJECT_FROM_INDEXED_ITEM Object ScrHandle item
Usage:
Citizen.InvokeNative(0x18013392501CE5DC , item)

Return Type: Object
Arguments:
  • ScrHandle item
0x33982467B1E349EF _0x33982467B1E349EF Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x33982467B1E349EF , p0, p1, p2, p3, p4, p5, p6)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x8314FC2013ECE2DA _0x8314FC2013ECE2DA Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x8314FC2013ECE2DA , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x4D5C9CC7E7E23E09 _0x4D5C9CC7E7E23E09 void -
Usage:
Citizen.InvokeNative(0x4D5C9CC7E7E23E09 )

Return Type: void
Arguments:
  • -
0x870708A6E147A9AD REGISTER_INTERACTION_LOCKON_PROMPT BOOL Entity entity, const char* text, float radius, float p3, int flag, float p5, float p6, Prompt prompt, BOOL p8, int p9
Usage:
Citizen.InvokeNative(0x870708A6E147A9AD , entity, text, radius, p3, flag, p5, p6, prompt, p8, p9)

Return Type: BOOL
Arguments:
  • Entity entity
  • const char* text
  • float radius
  • float p3
  • int flag
  • float p5
  • float p6
  • Prompt prompt
  • BOOL p8
  • int p9
0xE98D55C5983F2509 UNREGISTER_INTERACTION_LOCKON_PROMPT BOOL Entity entity
Usage:
Citizen.InvokeNative(0xE98D55C5983F2509 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xFC6ECB9170145ECE _0xFC6ECB9170145ECE void -
Usage:
Citizen.InvokeNative(0xFC6ECB9170145ECE )

Return Type: void
Arguments:
  • -
0x35165C658077CD0B _0x35165C658077CD0B Any -
Usage:
Citizen.InvokeNative(0x35165C658077CD0B )

Return Type: Any
Arguments:
  • -
0x4B101DBCC9482F2D _0x4B101DBCC9482F2D BOOL Ped ped
Usage:
Citizen.InvokeNative(0x4B101DBCC9482F2D , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xF236C84C6ADFCB2F _IS_MISSION_CREATOR_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0xF236C84C6ADFCB2F )

Return Type: BOOL
Arguments:
  • -
0xA3A8926951471C82 _0xA3A8926951471C82 void -
Usage:
Citizen.InvokeNative(0xA3A8926951471C82 )

Return Type: void
Arguments:
  • -
0x88BC5F4AEF77FC4E _CREATE_AI_MEMORY void Any* args, int aiMemoryType
Usage:
Citizen.InvokeNative(0x88BC5F4AEF77FC4E , args, aiMemoryType)

Return Type: void
Arguments:
  • Any* args
  • int aiMemoryType
0xFDF38E2B711BF78E _GET_AI_PED_DOES_HAVE_EVENT_MEMORY BOOL Any* args, int p1
Usage:
Citizen.InvokeNative(0xFDF38E2B711BF78E , args, p1)

Return Type: BOOL
Arguments:
  • Any* args
  • int p1
0xEB946B9E579729AD _0xEB946B9E579729AD void Ped ped, Any p1
Usage:
Citizen.InvokeNative(0xEB946B9E579729AD , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
0x6AC4AF46A6B8DFB2 _SET_AI_MEMORY_REACTIONS_ENABLED void BOOL enabled
Usage:
Citizen.InvokeNative(0x6AC4AF46A6B8DFB2 , enabled)

Return Type: void
Arguments:
  • BOOL enabled
0x8DB104CCEBCD58C5 _0x8DB104CCEBCD58C5 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8DB104CCEBCD58C5 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x68319452C5064ABA _0x68319452C5064ABA void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x68319452C5064ABA , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xDE2C3B74D2B3705C _0xDE2C3B74D2B3705C void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xDE2C3B74D2B3705C , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x49F3241C28EBBFBC _0x49F3241C28EBBFBC void int p0
Usage:
Citizen.InvokeNative(0x49F3241C28EBBFBC , p0)

Return Type: void
Arguments:
  • int p0
0x183672FE838A661B _0x183672FE838A661B void Any* data
Usage:
Citizen.InvokeNative(0x183672FE838A661B , data)

Return Type: void
Arguments:
  • Any* data
0x38C0C9CAE1544500 _0x38C0C9CAE1544500 void Hash p0
Usage:
Citizen.InvokeNative(0x38C0C9CAE1544500 , p0)

Return Type: void
Arguments:
  • Hash p0
0x154340E87D8CC178 _0x154340E87D8CC178 void Any p0
Usage:
Citizen.InvokeNative(0x154340E87D8CC178 , p0)

Return Type: void
Arguments:
  • Any p0
0x94FCADCF9F0C368E _0x94FCADCF9F0C368E void Any p0
Usage:
Citizen.InvokeNative(0x94FCADCF9F0C368E , p0)

Return Type: void
Arguments:
  • Any p0
0x0D0AE5081F88CFE1 _0x0D0AE5081F88CFE1 BOOL Hash p0
Usage:
Citizen.InvokeNative(0x0D0AE5081F88CFE1 , p0)

Return Type: BOOL
Arguments:
  • Hash p0
0xAF3A84C7DE6A1DC5 _0xAF3A84C7DE6A1DC5 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xAF3A84C7DE6A1DC5 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x48E4D50F87A96AA5 _LOOT_TABLES_GET_INFO void Ped ped, BOOL p1, BOOL p2, Hash lootTableKey, Any* p4, Any p5
Usage:
Citizen.InvokeNative(0x48E4D50F87A96AA5 , ped, p1, p2, lootTableKey, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
  • Hash lootTableKey
  • Any* p4
  • Any p5
0xB1F6665AA54DCD5C _0xB1F6665AA54DCD5C Any Any p0
Usage:
Citizen.InvokeNative(0xB1F6665AA54DCD5C , p0)

Return Type: Any
Arguments:
  • Any p0
0x8BB99B85444544D9 _0x8BB99B85444544D9 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8BB99B85444544D9 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x6F02B5E50511721E _0x6F02B5E50511721E Any Any p0
Usage:
Citizen.InvokeNative(0x6F02B5E50511721E , p0)

Return Type: Any
Arguments:
  • Any p0
0xCC1BAF72D571DB8D _0xCC1BAF72D571DB8D Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xCC1BAF72D571DB8D , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x5170DDA6D63ACAAA _IS_PED_DECOMPOSED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x5170DDA6D63ACAAA , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x674B90BE1115846D SET_PED_DECOMPOSED void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x674B90BE1115846D , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xAB26DEEE120FD3FD _0xAB26DEEE120FD3FD void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xAB26DEEE120FD3FD , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x082C043C7AFC3747 _0x082C043C7AFC3747 void int compositeId, BOOL p1
Usage:
Citizen.InvokeNative(0x082C043C7AFC3747 , compositeId, p1)

Return Type: void
Arguments:
  • int compositeId
  • BOOL p1
0x40D72189F46D2E15 DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME void int compositeId, BOOL p1
Usage:
Citizen.InvokeNative(0x40D72189F46D2E15 , compositeId, p1)

Return Type: void
Arguments:
  • int compositeId
  • BOOL p1
0xBB282CF5D2333FB8 _0xBB282CF5D2333FB8 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xBB282CF5D2333FB8 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xAD44856A1CD29635 _0xAD44856A1CD29635 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xAD44856A1CD29635 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x38C2BF94D15F464D _0x38C2BF94D15F464D Any Any p0
Usage:
Citizen.InvokeNative(0x38C2BF94D15F464D , p0)

Return Type: Any
Arguments:
  • Any p0
0x3A87FDA8F1B6CDFB _0x3A87FDA8F1B6CDFB void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x3A87FDA8F1B6CDFB , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x4647842FE8F31C1E _0x4647842FE8F31C1E void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x4647842FE8F31C1E , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF9B91C5129EABC08 _GET_LOOTING_EVENT_HAS_FIRED BOOL Ped ped, const char* eventName
Usage:
Citizen.InvokeNative(0xF9B91C5129EABC08 , ped, eventName)

Return Type: BOOL
Arguments:
  • Ped ped
  • const char* eventName
0x9B47971234169990 _SET_LOOT_PELT_SATCHEL_ITEM void Ped ped, Any item
Usage:
Citizen.InvokeNative(0x9B47971234169990 , ped, item)

Return Type: void
Arguments:
  • Ped ped
  • Any item
0x96282005C5C6801F _0x96282005C5C6801F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x96282005C5C6801F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF63FA29D4A9ACA86 _0xF63FA29D4A9ACA86 void Entity entity, const char* string
Usage:
Citizen.InvokeNative(0xF63FA29D4A9ACA86 , entity, string)

Return Type: void
Arguments:
  • Entity entity
  • const char* string
0x8C0F6A3D7236DEEB _0x8C0F6A3D7236DEEB void Entity entity, const char* string
Usage:
Citizen.InvokeNative(0x8C0F6A3D7236DEEB , entity, string)

Return Type: void
Arguments:
  • Entity entity
  • const char* string
0x7FA58CED69405F9A _0x7FA58CED69405F9A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x7FA58CED69405F9A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xA08111B053D84B4D _0xA08111B053D84B4D void Any p0
Usage:
Citizen.InvokeNative(0xA08111B053D84B4D , p0)

Return Type: void
Arguments:
  • Any p0
0xACB7E1418A8B6E32 _IS_GLOBAL_BLOCK_VALID BOOL int index
Usage:
Citizen.InvokeNative(0xACB7E1418A8B6E32 , index)

Return Type: BOOL
Arguments:
  • int index
0xE97240065406CB80 _SET_GLOBAL_BLOCK_IS_LOADED void int index, BOOL toggle
Usage:
Citizen.InvokeNative(0xE97240065406CB80 , index, toggle)

Return Type: void
Arguments:
  • int index
  • BOOL toggle
0x4CABE596D632E4B0 GAME_FRAMEWORK_MANAGER_INIT BOOL Hash transitionMode
Usage:
Citizen.InvokeNative(0x4CABE596D632E4B0 , transitionMode)

Return Type: BOOL
Arguments:
  • Hash transitionMode
0xAFF2FD8ADD927585 _GAME_FRAMEWORK_MANAGER_SHUTDOWN void -
Usage:
Citizen.InvokeNative(0xAFF2FD8ADD927585 )

Return Type: void
Arguments:
  • -
0xFAED234C7F53ABEB _GAME_FRAMEWORK_MANAGER_GET_MODE Hash -
Usage:
Citizen.InvokeNative(0xFAED234C7F53ABEB )

Return Type: Hash
Arguments:
  • -
0x36040772DF5E59A0 _IS_PLAYER_OWNING_STANDALONE_SP BOOL -
Usage:
Citizen.InvokeNative(0x36040772DF5E59A0 )

Return Type: BOOL
Arguments:
  • -
0x0358B8A41916C613 _0x0358B8A41916C613 Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x0358B8A41916C613 , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x550F05CFFBD63C8C _SET_GAME_LOGIC_PAUSED void -
Usage:
Citizen.InvokeNative(0x550F05CFFBD63C8C )

Return Type: void
Arguments:
  • -
0xA565FAC215CBC77D STOP_CURRENT_LOADING_PROGRESS_TIMER void -
Usage:
Citizen.InvokeNative(0xA565FAC215CBC77D )

Return Type: void
Arguments:
  • -
0xDBDA48EC456ED908 _0xDBDA48EC456ED908 void -
Usage:
Citizen.InvokeNative(0xDBDA48EC456ED908 )

Return Type: void
Arguments:
  • -
Hash Name Return Type Arguments
0xE54DC27571D5EDC5 MISSIONDATA_IS_VALID BOOL Any p0
Usage:
Citizen.InvokeNative(0xE54DC27571D5EDC5 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0x57E798B65C45EE17 MISSIONDATA_GET_CATAGORY Hash Hash missionId
Usage:
Citizen.InvokeNative(0x57E798B65C45EE17 , missionId)

Return Type: Hash
Arguments:
  • Hash missionId
0x57E798B56C45EE15 MISSIONDATA_GET_TEXTURE_NAME Hash Hash missionId
Usage:
Citizen.InvokeNative(0x57E798B56C45EE15 , missionId)

Return Type: Hash
Arguments:
  • Hash missionId
0x57E798B57C45EE16 MISSIONDATA_GET_TEXTURE_TXD Hash Hash missionId
Usage:
Citizen.InvokeNative(0x57E798B57C45EE16 , missionId)

Return Type: Hash
Arguments:
  • Hash missionId
0xE54DC27571D5EDC4 MISSIONDATA_WAS_COMPLETED BOOL Hash missionId
Usage:
Citizen.InvokeNative(0xE54DC27571D5EDC4 , missionId)

Return Type: BOOL
Arguments:
  • Hash missionId
0x57E798B54C45EE1A MISSIONDATA_GET_RATING int Hash missionId
Usage:
Citizen.InvokeNative(0x57E798B54C45EE1A , missionId)

Return Type: int
Arguments:
  • Hash missionId
0xE824CE7D13FCB300 _MISSIONDATA_SET_MISSION_RATING void Hash missionId, int rating
Usage:
Citizen.InvokeNative(0xE824CE7D13FCB300 , missionId, rating)

Return Type: void
Arguments:
  • Hash missionId
  • int rating
0xE824CE7D13FCB35E MISSIONDATA_IS_REQUIRED_STORY_MISSION BOOL Hash missionId
Usage:
Citizen.InvokeNative(0xE824CE7D13FCB35E , missionId)

Return Type: BOOL
Arguments:
  • Hash missionId
0xE4E2C581F127A11C _MISSIONDATA_SET_REPLAY_STATE_LOCKED void Hash missionId, int replayState
Usage:
Citizen.InvokeNative(0xE4E2C581F127A11C , missionId, replayState)

Return Type: void
Arguments:
  • Hash missionId
  • int replayState
0x8C32D86E9556ED86 MISSIONDATA_GET_REPLAY_STATE int Any p0
Usage:
Citizen.InvokeNative(0x8C32D86E9556ED86 , p0)

Return Type: int
Arguments:
  • Any p0
0x12F65317708749A5 MISSIONDATA_SET_RATING_SCORES void Hash missionId, int bronzeScore, int silverScore, int goldScore
Usage:
Citizen.InvokeNative(0x12F65317708749A5 , missionId, bronzeScore, silverScore, goldScore)

Return Type: void
Arguments:
  • Hash missionId
  • int bronzeScore
  • int silverScore
  • int goldScore
0x3A04F0169DA87A9D MISSIONDATA_SET_HIGH_SCORE void Hash missionId, int score
Usage:
Citizen.InvokeNative(0x3A04F0169DA87A9D , missionId, score)

Return Type: void
Arguments:
  • Hash missionId
  • int score
0x9AABABF8313C3516 MISSIONDATA_GET_HIGH_SCORE int Hash missionId
Usage:
Citizen.InvokeNative(0x9AABABF8313C3516 , missionId)

Return Type: int
Arguments:
  • Hash missionId
0xE145864DECC34219 _MISSIONDATA_IS_REPLAY_CATEGORY_LOCKED BOOL Hash category
Usage:
Citizen.InvokeNative(0xE145864DECC34219 , category)

Return Type: BOOL
Arguments:
  • Hash category
0x957A830C9B4B99EA MISSIONDATA_SET_REPLAY_LOCKED_FOR_CATEGORY void Hash category, BOOL locked
Usage:
Citizen.InvokeNative(0x957A830C9B4B99EA , category, locked)

Return Type: void
Arguments:
  • Hash category
  • BOOL locked
0x25855B1574BF8CD5 _MISSIONDATA_TIMECYCLE_BOX_SET_MODIFIER void const char* timecycleName
Usage:
Citizen.InvokeNative(0x25855B1574BF8CD5 , timecycleName)

Return Type: void
Arguments:
  • const char* timecycleName
0x7F89E15A8FB8DE97 _MISSIONDATA_TIMECYCLE_BOX_DELETE void -
Usage:
Citizen.InvokeNative(0x7F89E15A8FB8DE97 )

Return Type: void
Arguments:
  • -
0x7E8F86A4FA33033C _MISSIONDATA_TIMECYCLE_BOX_EXISTS BOOL -
Usage:
Citizen.InvokeNative(0x7E8F86A4FA33033C )

Return Type: BOOL
Arguments:
  • -
Hash Name Return Type Arguments
0x0C02DABFA3B98176 _MONEY_GET_CASH_BALANCE int -
Usage:
Citizen.InvokeNative(0x0C02DABFA3B98176 )

Return Type: int
Arguments:
  • -
0x466BC8769CF26A7A _MONEY_DECREMENT_CASH_BALANCE BOOL int amount
Usage:
Citizen.InvokeNative(0x466BC8769CF26A7A , amount)

Return Type: BOOL
Arguments:
  • int amount
0xBC3422DC91667621 _MONEY_INCREMENT_CASH_BALANCE BOOL int amount, Hash addReason
Usage:
Citizen.InvokeNative(0xBC3422DC91667621 , amount, addReason)

Return Type: BOOL
Arguments:
  • int amount
  • Hash addReason
0x282D36FF103D78DF _NETWORK_GET_STRING_CASH_BALANCE const char* -
Usage:
Citizen.InvokeNative(0x282D36FF103D78DF )

Return Type: const char*
Arguments:
  • -
0xAEC5F0119867E457 _NETWORK_IS_MONEY_BALANCE_NOT_LESS_THAN BOOL int cashBalance, int goldBarBalance
Usage:
Citizen.InvokeNative(0xAEC5F0119867E457 , cashBalance, goldBarBalance)

Return Type: BOOL
Arguments:
  • int cashBalance
  • int goldBarBalance
0xA46FD001D1BE896C _0xA46FD001D1BE896C const char* -
Usage:
Citizen.InvokeNative(0xA46FD001D1BE896C )

Return Type: const char*
Arguments:
  • -
0x07AD9E43FD478527 _0x07AD9E43FD478527 BOOL Any p0, Any p1
Usage:
Citizen.InvokeNative(0x07AD9E43FD478527 , p0, p1)

Return Type: BOOL
Arguments:
  • Any p0
  • Any p1
0x8A67120DBC299525 _NETWORK_GET_CASH_BALANCE int -
Usage:
Citizen.InvokeNative(0x8A67120DBC299525 )

Return Type: int
Arguments:
  • -
Hash Name Return Type Arguments
0xC019112F8995DC1C CASHINVENTORY_INIT_SESSION_STATUS BOOL int* p0, int* p1
Usage:
Citizen.InvokeNative(0xC019112F8995DC1C , p0, p1)

Return Type: BOOL
Arguments:
  • int* p0
  • int* p1
0xFCC24220FDDAC929 _CASHINVENTORY_IS_SESSION_READY BOOL -
Usage:
Citizen.InvokeNative(0xFCC24220FDDAC929 )

Return Type: BOOL
Arguments:
  • -
0x6CE9FB6332B5E46E CASHINVENTORY_IS_CONNECTION_FAULTED BOOL -
Usage:
Citizen.InvokeNative(0x6CE9FB6332B5E46E )

Return Type: BOOL
Arguments:
  • -
0xD1CE92D1D9BE170A _CASHINVENTORY_INIT_SESSION_IS_FAULTED BOOL -
Usage:
Citizen.InvokeNative(0xD1CE92D1D9BE170A )

Return Type: BOOL
Arguments:
  • -
0xFFEA09CCEC4AF32F _CASHINVENTORY_TRANSACTION_FIRE_AND_FORGET_ITEM BOOL Hash actionHash, int* id, Any* item, int p3
Usage:
Citizen.InvokeNative(0xFFEA09CCEC4AF32F , actionHash, id, item, p3)

Return Type: BOOL
Arguments:
  • Hash actionHash
  • int* id
  • Any* item
  • int p3
0xF039EC27F4490E96 _CASHINVENTORY_TRANSACTION_START BOOL int* id, Hash type, Hash actionHash
Usage:
Citizen.InvokeNative(0xF039EC27F4490E96 , id, type, actionHash)

Return Type: BOOL
Arguments:
  • int* id
  • Hash type
  • Hash actionHash
0x52A226ADF4A270D2 _CASHINVENTORY_TRANSACTION_GET_BASKET_IS_VALID BOOL int id
Usage:
Citizen.InvokeNative(0x52A226ADF4A270D2 , id)

Return Type: BOOL
Arguments:
  • int id
0x59EF5D516E2D96B9 _CASHINVENTORY_TRANSACTION_DELETE BOOL int id
Usage:
Citizen.InvokeNative(0x59EF5D516E2D96B9 , id)

Return Type: BOOL
Arguments:
  • int id
0x6C9F12700BCE69F4 _CASHINVENTORY_TRANSACTION_VALIDATE_ITEM int Hash p0, Any* p1
Usage:
Citizen.InvokeNative(0x6C9F12700BCE69F4 , p0, p1)

Return Type: int
Arguments:
  • Hash p0
  • Any* p1
0x38640A8C2DEF011B _0x38640A8C2DEF011B int int p0
Usage:
Citizen.InvokeNative(0x38640A8C2DEF011B , p0)

Return Type: int
Arguments:
  • int p0
0xA3B8D31C13CB4239 _0xA3B8D31C13CB4239 BOOL int p0, Hash p1, Any* p2, int p3, Any* p4, int p5
Usage:
Citizen.InvokeNative(0xA3B8D31C13CB4239 , p0, p1, p2, p3, p4, p5)

Return Type: BOOL
Arguments:
  • int p0
  • Hash p1
  • Any* p2
  • int p3
  • Any* p4
  • int p5
0x52BDE32F21BA3B6D _CASHINVENTORY_TRANSACTION_ADD_AWARD BOOL int id, Hash hash, Any* p2, Any* p3
Usage:
Citizen.InvokeNative(0x52BDE32F21BA3B6D , id, hash, p2, p3)

Return Type: BOOL
Arguments:
  • int id
  • Hash hash
  • Any* p2
  • Any* p3
0x7616B5F0895C2D99 _CASHINVENTORY_TRANSACTION_GET_ITEM_INFO BOOL int id, int index, Any* itemInfo
Usage:
Citizen.InvokeNative(0x7616B5F0895C2D99 , id, index, itemInfo)

Return Type: BOOL
Arguments:
  • int id
  • int index
  • Any* itemInfo
0xCF2D04D076847478 _CASHINVENTORY_TRANSACTION_GET_NUM_OF_ITEMS int int id
Usage:
Citizen.InvokeNative(0xCF2D04D076847478 , id)

Return Type: int
Arguments:
  • int id
0xBD2D520C51CCFF52 _CASHINVENTORY_TRANSACTION_GET_ACTION Hash int id
Usage:
Citizen.InvokeNative(0xBD2D520C51CCFF52 , id)

Return Type: Hash
Arguments:
  • int id
0x592BC00BF6629BE7 _CASHINVENTORY_TRANSACTION_CHECKOUT BOOL int id
Usage:
Citizen.InvokeNative(0x592BC00BF6629BE7 , id)

Return Type: BOOL
Arguments:
  • int id
0x26C008791D066F37 _CASHINVENTORY_TRANSACTION_CHECKOUT_STATUS BOOL int id, int* status
Usage:
Citizen.InvokeNative(0x26C008791D066F37 , id, status)

Return Type: BOOL
Arguments:
  • int id
  • int* status
0xB6F4557060EF0FB4 _0xB6F4557060EF0FB4 int int p0, int p1
Usage:
Citizen.InvokeNative(0xB6F4557060EF0FB4 , p0, p1)

Return Type: int
Arguments:
  • int p0
  • int p1
0x98412398BBE73F61 _CASHINVENTORY_TRANSACTION_RESPONSE_GET_ITEM_INFO BOOL int id, int index, Any* itemInfo
Usage:
Citizen.InvokeNative(0x98412398BBE73F61 , id, index, itemInfo)

Return Type: BOOL
Arguments:
  • int id
  • int index
  • Any* itemInfo
0xCE54C9ABE6FBC6DB _0xCE54C9ABE6FBC6DB BOOL Hash p0
Usage:
Citizen.InvokeNative(0xCE54C9ABE6FBC6DB , p0)

Return Type: BOOL
Arguments:
  • Hash p0
0xA0B7094629724974 _0xA0B7094629724974 BOOL Hash p0, Any p1
Usage:
Citizen.InvokeNative(0xA0B7094629724974 , p0, p1)

Return Type: BOOL
Arguments:
  • Hash p0
  • Any p1
0x92A32BA29622763F _0x92A32BA29622763F BOOL int id, int index, Any* p2
Usage:
Citizen.InvokeNative(0x92A32BA29622763F , id, index, p2)

Return Type: BOOL
Arguments:
  • int id
  • int index
  • Any* p2
0x3FA09DD57B93C0DE _0x3FA09DD57B93C0DE BOOL Hash p0, int p1, int p2, Any p3, int p4
Usage:
Citizen.InvokeNative(0x3FA09DD57B93C0DE , p0, p1, p2, p3, p4)

Return Type: BOOL
Arguments:
  • Hash p0
  • int p1
  • int p2
  • Any p3
  • int p4
0xD1555FBC96C88444 _0xD1555FBC96C88444 BOOL Hash p0, int p1, int p2, Any p3, int p4
Usage:
Citizen.InvokeNative(0xD1555FBC96C88444 , p0, p1, p2, p3, p4)

Return Type: BOOL
Arguments:
  • Hash p0
  • int p1
  • int p2
  • Any p3
  • int p4
Hash Name Return Type Arguments
0x1077788E268557C2 NETWORK_IS_SIGNED_ONLINE BOOL -
Usage:
Citizen.InvokeNative(0x1077788E268557C2 )

Return Type: BOOL
Arguments:
  • -
0x74FB3E29E6D10FA9 NETWORK_GET_NP_UNAVAILABLE_REASON int -
Usage:
Citizen.InvokeNative(0x74FB3E29E6D10FA9 )

Return Type: int
Arguments:
  • -
0x85443FF4C328F53B NETWORK_HAS_VALID_ROS_CREDENTIALS BOOL -
Usage:
Citizen.InvokeNative(0x85443FF4C328F53B )

Return Type: BOOL
Arguments:
  • -
0x9A4CF4F48AD77302 NETWORK_IS_CLOUD_AVAILABLE BOOL -
Usage:
Citizen.InvokeNative(0x9A4CF4F48AD77302 )

Return Type: BOOL
Arguments:
  • -
0x67A5589628E0CFF6 NETWORK_HAS_SOCIAL_CLUB_ACCOUNT BOOL -
Usage:
Citizen.InvokeNative(0x67A5589628E0CFF6 )

Return Type: BOOL
Arguments:
  • -
0x8DB296B814EDDA07 NETWORK_IS_HOST BOOL -
Usage:
Citizen.InvokeNative(0x8DB296B814EDDA07 )

Return Type: BOOL
Arguments:
  • -
0x25CB5A9F37BFD063 NETWORK_HAVE_ONLINE_PRIVILEGES BOOL -
Usage:
Citizen.InvokeNative(0x25CB5A9F37BFD063 )

Return Type: BOOL
Arguments:
  • -
0x595F028698072DD9 NETWORK_CHECK_USER_CONTENT_PRIVILEGES BOOL int p0
Usage:
Citizen.InvokeNative(0x595F028698072DD9 , p0)

Return Type: BOOL
Arguments:
  • int p0
0x83F28CE49FBBFFBA NETWORK_CHECK_COMMUNICATION_PRIVILEGES BOOL int p0
Usage:
Citizen.InvokeNative(0x83F28CE49FBBFFBA , p0)

Return Type: BOOL
Arguments:
  • int p0
0x246545C37C27A717 NETWORK_CAN_VIEW_GAMER_USER_CONTENT BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0x246545C37C27A717 , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0xF23A6D6C11D8EC15 _0xF23A6D6C11D8EC15 BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0xF23A6D6C11D8EC15 , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0x3E8CCE6769DB5F34 _0x3E8CCE6769DB5F34 int int p0
Usage:
Citizen.InvokeNative(0x3E8CCE6769DB5F34 , p0)

Return Type: int
Arguments:
  • int p0
0xDBDF80673BBA3D65 _0xDBDF80673BBA3D65 BOOL int p0
Usage:
Citizen.InvokeNative(0xDBDF80673BBA3D65 , p0)

Return Type: BOOL
Arguments:
  • int p0
0x83FE8D7229593017 NETWORK_SHOW_ACCOUNT_UPGRADE_UI void -
Usage:
Citizen.InvokeNative(0x83FE8D7229593017 )

Return Type: void
Arguments:
  • -
0x8FF6059DA26E688A NETWORK_IS_PROMOTION_ENABLED BOOL -
Usage:
Citizen.InvokeNative(0x8FF6059DA26E688A )

Return Type: BOOL
Arguments:
  • -
0x78A9535AF83715C6 NETWORK_IS_CUSTOM_UPSELL_ENABLED BOOL -
Usage:
Citizen.InvokeNative(0x78A9535AF83715C6 )

Return Type: BOOL
Arguments:
  • -
0xDA4B1A479C414FB2 NETWORK_SHOULD_SHOW_PROMOTION_DLG BOOL -
Usage:
Citizen.InvokeNative(0xDA4B1A479C414FB2 )

Return Type: BOOL
Arguments:
  • -
0xFC6FCF4C03F1BBF6 _0xFC6FCF4C03F1BBF6 void -
Usage:
Citizen.InvokeNative(0xFC6FCF4C03F1BBF6 )

Return Type: void
Arguments:
  • -
0x160F0CE6D76A39C9 _0x160F0CE6D76A39C9 Any -
Usage:
Citizen.InvokeNative(0x160F0CE6D76A39C9 )

Return Type: Any
Arguments:
  • -
0x2FB53C631A49BE92 NETWORK_GET_PROMOTION_DLG_SEEN_COUNT int -
Usage:
Citizen.InvokeNative(0x2FB53C631A49BE92 )

Return Type: int
Arguments:
  • -
0xE5FF65CFF5160752 _0xE5FF65CFF5160752 void -
Usage:
Citizen.InvokeNative(0xE5FF65CFF5160752 )

Return Type: void
Arguments:
  • -
0xAF50DA1A3F8B1BA4 NETWORK_CAN_ACCESS_MULTIPLAYER BOOL int* loadingState
Usage:
Citizen.InvokeNative(0xAF50DA1A3F8B1BA4 , loadingState)

Return Type: BOOL
Arguments:
  • int* loadingState
0x2A8112A974DE1EF6 NETWORK_CHECK_ACCESS_AND_ALERT_IF_FAIL BOOL -
Usage:
Citizen.InvokeNative(0x2A8112A974DE1EF6 )

Return Type: BOOL
Arguments:
  • -
0xDD7806FD0543BC3D _NETWORK_GET_GLOBAL_ENTITY_FLAGS int Entity entity
Usage:
Citizen.InvokeNative(0xDD7806FD0543BC3D , entity)

Return Type: int
Arguments:
  • Entity entity
0xA95470DA137587F5 _0xA95470DA137587F5 void BOOL p0
Usage:
Citizen.InvokeNative(0xA95470DA137587F5 , p0)

Return Type: void
Arguments:
  • BOOL p0
0xBB697756309D77EE _0xBB697756309D77EE Any BOOL p0
Usage:
Citizen.InvokeNative(0xBB697756309D77EE , p0)

Return Type: Any
Arguments:
  • BOOL p0
0xDD73C9838CE7181D _NETWORK_HAS_COMPLETED_MP_INTRO_FLOW_ON_CURRENT_SLOT BOOL -
Usage:
Citizen.InvokeNative(0xDD73C9838CE7181D )

Return Type: BOOL
Arguments:
  • -
0x2C5BD9A43987AA27 NETWORK_SET_COMPLETED_MP_INTRO_FLOW_ON_CURRENT_SLOT BOOL BOOL completed
Usage:
Citizen.InvokeNative(0x2C5BD9A43987AA27 , completed)

Return Type: BOOL
Arguments:
  • BOOL completed
0xD7D0DF27CB1765B5 _0xD7D0DF27CB1765B5 BOOL int p0
Usage:
Citizen.InvokeNative(0xD7D0DF27CB1765B5 , p0)

Return Type: BOOL
Arguments:
  • int p0
0x86FD10251A7118A4 NETWORK_SET_MP_MISSION_FLAG_ON_CURRENT_SLOT BOOL BOOL enabled, int flagIndex
Usage:
Citizen.InvokeNative(0x86FD10251A7118A4 , enabled, flagIndex)

Return Type: BOOL
Arguments:
  • BOOL enabled
  • int flagIndex
0x3E74A687A73979C6 _0x3E74A687A73979C6 void BOOL p0
Usage:
Citizen.InvokeNative(0x3E74A687A73979C6 , p0)

Return Type: void
Arguments:
  • BOOL p0
0xCEF70AA5B3F89BA1 NETWORK_SESSION_IS_PRIVATE BOOL -
Usage:
Citizen.InvokeNative(0xCEF70AA5B3F89BA1 )

Return Type: BOOL
Arguments:
  • -
0xE9B356C330C0A806 _NETWORK_SESSION_GET_SESSION_ID void Any* sessionId
Usage:
Citizen.InvokeNative(0xE9B356C330C0A806 , sessionId)

Return Type: void
Arguments:
  • Any* sessionId
0x4DEC5000F7B508F0 _NETWORK_SESSION_ARE_SESSION_IDS_EQUAL BOOL Any* sessionId1, Any* sessionId2
Usage:
Citizen.InvokeNative(0x4DEC5000F7B508F0 , sessionId1, sessionId2)

Return Type: BOOL
Arguments:
  • Any* sessionId1
  • Any* sessionId2
0x04019AE4956D4393 NETWORK_REQUEST_SESSION_SEAMLESS BOOL int flags, int seamlessType, Any* sessionRequestId
Usage:
Citizen.InvokeNative(0x04019AE4956D4393 , flags, seamlessType, sessionRequestId)

Return Type: BOOL
Arguments:
  • int flags
  • int seamlessType
  • Any* sessionRequestId
0x2989E131FDE37E97 NETWORK_SESSION_REQUEST_SESSION_SEAMLESS BOOL int flags, int seamlessType, int userHash, Any* sessionRequestId
Usage:
Citizen.InvokeNative(0x2989E131FDE37E97 , flags, seamlessType, userHash, sessionRequestId)

Return Type: BOOL
Arguments:
  • int flags
  • int seamlessType
  • int userHash
  • Any* sessionRequestId
0x309BBEBEA8A3986C NETWORK_SESSION_REQUEST_SESSION_COMPETITIVE BOOL int flags, int matchType, int userHash, int p3, Any* sessionRequestId
Usage:
Citizen.InvokeNative(0x309BBEBEA8A3986C , flags, matchType, userHash, p3, sessionRequestId)

Return Type: BOOL
Arguments:
  • int flags
  • int matchType
  • int userHash
  • int p3
  • Any* sessionRequestId
0x39A8EF7AF29A192C NETWORK_SESSION_REQUEST_SESSION_PRIVATE BOOL int flags, int numPlayers, int userHash, Any* sessionRequestId
Usage:
Citizen.InvokeNative(0x39A8EF7AF29A192C , flags, numPlayers, userHash, sessionRequestId)

Return Type: BOOL
Arguments:
  • int flags
  • int numPlayers
  • int userHash
  • Any* sessionRequestId
0x23D9C1F2E4098EDC _NETWORK_SESSION_REQUEST_SESSION_ON_CALL BOOL int flags, int category, Any* p2, int userHash, Any* sessionRequestId
Usage:
Citizen.InvokeNative(0x23D9C1F2E4098EDC , flags, category, p2, userHash, sessionRequestId)

Return Type: BOOL
Arguments:
  • int flags
  • int category
  • Any* p2
  • int userHash
  • Any* sessionRequestId
0x4F4672457FF597D1 _NETWORK_SESSION_REQUEST_SESSION_NOMINATED BOOL int flags, int userHash, int p2, Any* sessionRequestId
Usage:
Citizen.InvokeNative(0x4F4672457FF597D1 , flags, userHash, p2, sessionRequestId)

Return Type: BOOL
Arguments:
  • int flags
  • int userHash
  • int p2
  • Any* sessionRequestId
0x2F54B146D3EDCE4D NETWORK_SESSION_IS_SESSION_REQUEST_ID_VALID BOOL Any* sessionRequestId
Usage:
Citizen.InvokeNative(0x2F54B146D3EDCE4D , sessionRequestId)

Return Type: BOOL
Arguments:
  • Any* sessionRequestId
0xF0C0C94B404206FA NETWORK_SESSION_GET_SESSION_TYPE int -
Usage:
Citizen.InvokeNative(0xF0C0C94B404206FA )

Return Type: int
Arguments:
  • -
0x1413B6BF27AB7A95 _0x1413B6BF27AB7A95 int -
Usage:
Citizen.InvokeNative(0x1413B6BF27AB7A95 )

Return Type: int
Arguments:
  • -
0xBAFFDE5F953720D9 NETWORK_SESSION_IS_ANY_REQUEST_IN_PROGRESS BOOL -
Usage:
Citizen.InvokeNative(0xBAFFDE5F953720D9 )

Return Type: BOOL
Arguments:
  • -
0xAFA14F98327791CE _0xAFA14F98327791CE BOOL Any* sessionRequestId
Usage:
Citizen.InvokeNative(0xAFA14F98327791CE , sessionRequestId)

Return Type: BOOL
Arguments:
  • Any* sessionRequestId
0x8FB7C254CFCBF78E NETWORK_SESSION_IS_REQUEST_IN_PROGRESS BOOL Any* sessionRequestId
Usage:
Citizen.InvokeNative(0x8FB7C254CFCBF78E , sessionRequestId)

Return Type: BOOL
Arguments:
  • Any* sessionRequestId
0x9E762A595CF88E4A _NETWORK_SESSION_IS_REQUEST_IN_PROGRESS_BY_QUEUE_GROUP BOOL int queueGroup
Usage:
Citizen.InvokeNative(0x9E762A595CF88E4A , queueGroup)

Return Type: BOOL
Arguments:
  • int queueGroup
0xE72E5C1289BD1F40 _NETWORK_SESSION_CANCEL_REQUEST BOOL Any* sessionRequestId
Usage:
Citizen.InvokeNative(0xE72E5C1289BD1F40 , sessionRequestId)

Return Type: BOOL
Arguments:
  • Any* sessionRequestId
0xA6F1BAABFF6AD7B9 _0xA6F1BAABFF6AD7B9 void Any* p0
Usage:
Citizen.InvokeNative(0xA6F1BAABFF6AD7B9 , p0)

Return Type: void
Arguments:
  • Any* p0
0x0DD051B1BF4B8BD6 _NETWORK_SESSION_GET_SESSION_REQUEST_RESULT int Any* sessionRequestId, int* p1
Usage:
Citizen.InvokeNative(0x0DD051B1BF4B8BD6 , sessionRequestId, p1)

Return Type: int
Arguments:
  • Any* sessionRequestId
  • int* p1
0xCCF878D50F8AB10D NETWORK_SESSION_IS_REQUEST_PENDING_TRANSITION BOOL Any* sessionRequestId
Usage:
Citizen.InvokeNative(0xCCF878D50F8AB10D , sessionRequestId)

Return Type: BOOL
Arguments:
  • Any* sessionRequestId
0xF20B18A330E6DB5C _NETWORK_SESSION_TRANSITION_TO_SESSION BOOL Any* sessionRequestId
Usage:
Citizen.InvokeNative(0xF20B18A330E6DB5C , sessionRequestId)

Return Type: BOOL
Arguments:
  • Any* sessionRequestId
0x0F44A5C78D114922 _NETWORK_SESSION_IS_NSRR_SUCCESS BOOL Any* sessionRequestId
Usage:
Citizen.InvokeNative(0x0F44A5C78D114922 , sessionRequestId)

Return Type: BOOL
Arguments:
  • Any* sessionRequestId
0xECE6A0C1B59CD8BE NETWORK_SESSION_LEFT_QUEUE_OR_REQUESTED_SESSION BOOL Any* sessionRequestId
Usage:
Citizen.InvokeNative(0xECE6A0C1B59CD8BE , sessionRequestId)

Return Type: BOOL
Arguments:
  • Any* sessionRequestId
0x17C21B7319A05047 NETWORK_SESSION_LEAVE_SESSION BOOL -
Usage:
Citizen.InvokeNative(0x17C21B7319A05047 )

Return Type: BOOL
Arguments:
  • -
0xF2CBC969C4F090C7 NETWORK_SESSION_IS_TRANSITIONING BOOL -
Usage:
Citizen.InvokeNative(0xF2CBC969C4F090C7 )

Return Type: BOOL
Arguments:
  • -
0xFD4272A137703449 _0xFD4272A137703449 void -
Usage:
Citizen.InvokeNative(0xFD4272A137703449 )

Return Type: void
Arguments:
  • -
0xBDE605F925B07127 _NETWORK_SESSION_PLAYLIST_GO_TO_NEXT_CONTENT void -
Usage:
Citizen.InvokeNative(0xBDE605F925B07127 )

Return Type: void
Arguments:
  • -
0x8F9DB6CD03B42B58 _NETWORK_SESSION_PLAYLIST_GET_UPCOMING_CONTENT void -
Usage:
Citizen.InvokeNative(0x8F9DB6CD03B42B58 )

Return Type: void
Arguments:
  • -
0x236905C700FDB54D NETWORK_DISABLE_REALTIME_MULTIPLAYER void -
Usage:
Citizen.InvokeNative(0x236905C700FDB54D )

Return Type: void
Arguments:
  • -
0x71FA2D1880C48032 _0x71FA2D1880C48032 void BOOL p0
Usage:
Citizen.InvokeNative(0x71FA2D1880C48032 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x6D03BFBD643B2A02 NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK void int* hours, int* minutes, int* seconds
Usage:
Citizen.InvokeNative(0x6D03BFBD643B2A02 , hours, minutes, seconds)

Return Type: void
Arguments:
  • int* hours
  • int* minutes
  • int* seconds
0xD972DF67326F966E NETWORK_CLEAR_CLOCK_TIME_OVERRIDE void -
Usage:
Citizen.InvokeNative(0xD972DF67326F966E )

Return Type: void
Arguments:
  • -
0xD7C95D322FF57522 NETWORK_IS_CLOCK_TIME_OVERRIDDEN BOOL -
Usage:
Citizen.InvokeNative(0xD7C95D322FF57522 )

Return Type: BOOL
Arguments:
  • -
0x11A7ADCD629E170F NETWORK_GET_GLOBAL_CLOCK BOOL int* hour, int* minute, int* second
Usage:
Citizen.InvokeNative(0x11A7ADCD629E170F , hour, minute, second)

Return Type: BOOL
Arguments:
  • int* hour
  • int* minute
  • int* second
0x669E223E64B1903C _NETWORK_CLOCK_TIME_OVERRIDE void int hour, int minute, int second, int transitionTime, BOOL pauseClock
Usage:
Citizen.InvokeNative(0x669E223E64B1903C , hour, minute, second, transitionTime, pauseClock)

Return Type: void
Arguments:
  • int hour
  • int minute
  • int second
  • int transitionTime
  • BOOL pauseClock
0xE28C13ECC36FF14E _NETWORK_CLOCK_TIME_OVERRIDE_2 void int hour, int minute, int second, int transitionTime, BOOL pauseClock, BOOL clockwise
Usage:
Citizen.InvokeNative(0xE28C13ECC36FF14E , hour, minute, second, transitionTime, pauseClock, clockwise)

Return Type: void
Arguments:
  • int hour
  • int minute
  • int second
  • int transitionTime
  • BOOL pauseClock
  • BOOL clockwise
0x65F040D91001ED4B _NETWORK_CLEAR_CLOCK_OVERRIDE_OVERTIME void int milliseconds
Usage:
Citizen.InvokeNative(0x65F040D91001ED4B , milliseconds)

Return Type: void
Arguments:
  • int milliseconds
0x0E54D4DA6018FF8E _0x0E54D4DA6018FF8E BOOL -
Usage:
Citizen.InvokeNative(0x0E54D4DA6018FF8E )

Return Type: BOOL
Arguments:
  • -
0xDDDF64C91BFCF0AA NETWORK_IS_FINDING_GAMERS BOOL -
Usage:
Citizen.InvokeNative(0xDDDF64C91BFCF0AA )

Return Type: BOOL
Arguments:
  • -
0xF9B83B77929D8863 NETWORK_DID_FIND_GAMERS_SUCCEED BOOL -
Usage:
Citizen.InvokeNative(0xF9B83B77929D8863 )

Return Type: BOOL
Arguments:
  • -
0x7BCA0A3972708436 _0x7BCA0A3972708436 int Any* outData, int p1
Usage:
Citizen.InvokeNative(0x7BCA0A3972708436 , outData, p1)

Return Type: int
Arguments:
  • Any* outData
  • int p1
0x6D14CCEE1B40381A NETWORK_CLEAR_FOUND_GAMERS void -
Usage:
Citizen.InvokeNative(0x6D14CCEE1B40381A )

Return Type: void
Arguments:
  • -
0xFBDFE1C1356E12E8 _NETWORK_GET_GAMER_SESSION_FROM_HANDLE BOOL Any* data, int count
Usage:
Citizen.InvokeNative(0xFBDFE1C1356E12E8 , data, count)

Return Type: BOOL
Arguments:
  • Any* data
  • int count
0x25189F9908E9CD65 _NETWORK_HAS_CURRENT_GET_GAMER_STATUS_STARTED BOOL -
Usage:
Citizen.InvokeNative(0x25189F9908E9CD65 )

Return Type: BOOL
Arguments:
  • -
0x5AE17C6B0134B7F1 NETWORK_DID_GET_GAMER_STATUS_SUCCEED BOOL -
Usage:
Citizen.InvokeNative(0x5AE17C6B0134B7F1 )

Return Type: BOOL
Arguments:
  • -
0xDDAEB478E58F8DEA _NETWORK_GET_GAMER_STATUS int Any* gamerHandle, int p1
Usage:
Citizen.InvokeNative(0xDDAEB478E58F8DEA , gamerHandle, p1)

Return Type: int
Arguments:
  • Any* gamerHandle
  • int p1
0x86E0660E4F5C956D NETWORK_CLEAR_GET_GAMER_STATUS void -
Usage:
Citizen.InvokeNative(0x86E0660E4F5C956D )

Return Type: void
Arguments:
  • -
0x7AC752103856FB20 NETWORK_SET_SCRIPT_READY_FOR_EVENTS void BOOL toggle
Usage:
Citizen.InvokeNative(0x7AC752103856FB20 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x316FD416C432C761 _0x316FD416C432C761 BOOL -
Usage:
Citizen.InvokeNative(0x316FD416C432C761 )

Return Type: BOOL
Arguments:
  • -
0x062842D61D0D53FD _0x062842D61D0D53FD BOOL -
Usage:
Citizen.InvokeNative(0x062842D61D0D53FD )

Return Type: BOOL
Arguments:
  • -
0x10FAB35428CCC9D7 NETWORK_IS_GAME_IN_PROGRESS BOOL -
Usage:
Citizen.InvokeNative(0x10FAB35428CCC9D7 )

Return Type: BOOL
Arguments:
  • -
0xD83C2B94E7508980 NETWORK_IS_SESSION_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0xD83C2B94E7508980 )

Return Type: BOOL
Arguments:
  • -
0xCA97246103B63917 NETWORK_IS_IN_SESSION BOOL -
Usage:
Citizen.InvokeNative(0xCA97246103B63917 )

Return Type: BOOL
Arguments:
  • -
0xC5196C42DE19F646 _NETWORK_IS_IN_SESSION_LOBBY BOOL -
Usage:
Citizen.InvokeNative(0xC5196C42DE19F646 )

Return Type: BOOL
Arguments:
  • -
0x9DE624D2FC4B603F NETWORK_IS_SESSION_STARTED BOOL -
Usage:
Citizen.InvokeNative(0x9DE624D2FC4B603F )

Return Type: BOOL
Arguments:
  • -
0x4EEBC3694E49C572 NETWORK_CAN_SESSION_END BOOL -
Usage:
Citizen.InvokeNative(0x4EEBC3694E49C572 )

Return Type: BOOL
Arguments:
  • -
0x225640E09EFFDC3F NETWORK_GET_GAME_MODE int -
Usage:
Citizen.InvokeNative(0x225640E09EFFDC3F )

Return Type: int
Arguments:
  • -
0xE546BDA1B3E288EE _NETWORK_SESSION_ADD_SESSION_FLAGS BOOL int flags
Usage:
Citizen.InvokeNative(0xE546BDA1B3E288EE , flags)

Return Type: BOOL
Arguments:
  • int flags
0x78335E12DB0BF961 NETWORK_SESSION_REMOVE_SESSION_FLAGS BOOL int flags
Usage:
Citizen.InvokeNative(0x78335E12DB0BF961 , flags)

Return Type: BOOL
Arguments:
  • int flags
0x51F33DBC1A41CBFD NETWORK_SESSION_GET_SESSION_FLAGS int -
Usage:
Citizen.InvokeNative(0x51F33DBC1A41CBFD )

Return Type: int
Arguments:
  • -
0x0AE241A4A9ADEEEC _NETWORK_SESSION_SET_PLAYER_FLAGS BOOL int flags
Usage:
Citizen.InvokeNative(0x0AE241A4A9ADEEEC , flags)

Return Type: BOOL
Arguments:
  • int flags
0x3215BBE34D3418C5 _NETWORK_SESSION_REMOVE_PLAYER_FLAGS BOOL int flags
Usage:
Citizen.InvokeNative(0x3215BBE34D3418C5 , flags)

Return Type: BOOL
Arguments:
  • int flags
0x8DC9AA3B508B1A85 _NETWORK_GET_SESSION_HOST Player -
Usage:
Citizen.InvokeNative(0x8DC9AA3B508B1A85 )

Return Type: Player
Arguments:
  • -
0xD3A3C8B9F3BDEF81 _0xD3A3C8B9F3BDEF81 Any -
Usage:
Citizen.InvokeNative(0xD3A3C8B9F3BDEF81 )

Return Type: Any
Arguments:
  • -
0x18B94666CF610AEB _0x18B94666CF610AEB BOOL -
Usage:
Citizen.InvokeNative(0x18B94666CF610AEB )

Return Type: BOOL
Arguments:
  • -
0x981146E5C9CE9250 _0x981146E5C9CE9250 BOOL int inviteIndex
Usage:
Citizen.InvokeNative(0x981146E5C9CE9250 , inviteIndex)

Return Type: BOOL
Arguments:
  • int inviteIndex
0xBF8276E51761F9DA _0xBF8276E51761F9DA int -
Usage:
Citizen.InvokeNative(0xBF8276E51761F9DA )

Return Type: int
Arguments:
  • -
0xDCA4A74135E1DEA5 _0xDCA4A74135E1DEA5 BOOL Any p0
Usage:
Citizen.InvokeNative(0xDCA4A74135E1DEA5 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0xD0498AD30E16B6BD NETWORK_HAS_PENDING_INVITE_FAILURE BOOL -
Usage:
Citizen.InvokeNative(0xD0498AD30E16B6BD )

Return Type: BOOL
Arguments:
  • -
0xF23D6475640D29EB _NETWORK_CAN_RECEIVE_INVITE_FROM_HANDLE BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0xF23D6475640D29EB , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0x704F92B3AF20D857 _0x704F92B3AF20D857 void BOOL setting
Usage:
Citizen.InvokeNative(0x704F92B3AF20D857 , setting)

Return Type: void
Arguments:
  • BOOL setting
0xF342F6BD0A8287D5 _0xF342F6BD0A8287D5 void Any p0
Usage:
Citizen.InvokeNative(0xF342F6BD0A8287D5 , p0)

Return Type: void
Arguments:
  • Any p0
0xD39A72AE5EBD57E5 _0xD39A72AE5EBD57E5 void -
Usage:
Citizen.InvokeNative(0xD39A72AE5EBD57E5 )

Return Type: void
Arguments:
  • -
0xE47001B7CB8B98AE _NETWORK_SEND_SESSION_INVITE BOOL Any* gamerHandle, const char* contentId, Any* data, int dataSize, int p4, int flags
Usage:
Citizen.InvokeNative(0xE47001B7CB8B98AE , gamerHandle, contentId, data, dataSize, p4, flags)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
  • const char* contentId
  • Any* data
  • int dataSize
  • int p4
  • int flags
0xD1FFB246F4E088AC _0xD1FFB246F4E088AC BOOL int p0
Usage:
Citizen.InvokeNative(0xD1FFB246F4E088AC , p0)

Return Type: BOOL
Arguments:
  • int p0
0x27B1AE4D8C652F08 _0x27B1AE4D8C652F08 int int p0
Usage:
Citizen.InvokeNative(0x27B1AE4D8C652F08 , p0)

Return Type: int
Arguments:
  • int p0
0x6C27442A225A241A _0x6C27442A225A241A int int p0
Usage:
Citizen.InvokeNative(0x6C27442A225A241A , p0)

Return Type: int
Arguments:
  • int p0
0xE59F4924BD3A718D _0xE59F4924BD3A718D const char* int p0
Usage:
Citizen.InvokeNative(0xE59F4924BD3A718D , p0)

Return Type: const char*
Arguments:
  • int p0
0x78271BC02AE9AF83 _0x78271BC02AE9AF83 int int p0
Usage:
Citizen.InvokeNative(0x78271BC02AE9AF83 , p0)

Return Type: int
Arguments:
  • int p0
0x16EFB123C4451032 _0x16EFB123C4451032 BOOL int p0, Any* gamerHandle
Usage:
Citizen.InvokeNative(0x16EFB123C4451032 , p0, gamerHandle)

Return Type: BOOL
Arguments:
  • int p0
  • Any* gamerHandle
0xE79BA3BC265895DA _0xE79BA3BC265895DA const char* int p0
Usage:
Citizen.InvokeNative(0xE79BA3BC265895DA , p0)

Return Type: const char*
Arguments:
  • int p0
0xC0CFFDA87C2C163D _0xC0CFFDA87C2C163D Any int p0, Any p1, int p2
Usage:
Citizen.InvokeNative(0xC0CFFDA87C2C163D , p0, p1, p2)

Return Type: Any
Arguments:
  • int p0
  • Any p1
  • int p2
0x5ED39DA62BEB1330 _0x5ED39DA62BEB1330 Any int p0
Usage:
Citizen.InvokeNative(0x5ED39DA62BEB1330 , p0)

Return Type: Any
Arguments:
  • int p0
0xB2CEA5105AAC8DDE NETWORK_ACCEPT_RS_INVITE BOOL int p0
Usage:
Citizen.InvokeNative(0xB2CEA5105AAC8DDE , p0)

Return Type: BOOL
Arguments:
  • int p0
0x3AA0CDC63696166D _0x3AA0CDC63696166D BOOL int p0
Usage:
Citizen.InvokeNative(0x3AA0CDC63696166D , p0)

Return Type: BOOL
Arguments:
  • int p0
0xE483BB6BE686F632 NETWORK_REQUEST_JOIN int Any p0
Usage:
Citizen.InvokeNative(0xE483BB6BE686F632 , p0)

Return Type: int
Arguments:
  • Any p0
0xE8E633215471BB5D _0xE8E633215471BB5D int Any p0
Usage:
Citizen.InvokeNative(0xE8E633215471BB5D , p0)

Return Type: int
Arguments:
  • Any p0
0xA2837A5E21FB5A58 _0xA2837A5E21FB5A58 BOOL Any p0
Usage:
Citizen.InvokeNative(0xA2837A5E21FB5A58 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0xE39600E50D608693 _0xE39600E50D608693 BOOL Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE39600E50D608693 , p0, p1)

Return Type: BOOL
Arguments:
  • Any p0
  • Any p1
0xD7BAD4062074B9C1 _0xD7BAD4062074B9C1 BOOL Any p0
Usage:
Citizen.InvokeNative(0xD7BAD4062074B9C1 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0xCA58D4FD20D70F24 _0xCA58D4FD20D70F24 int Any p0
Usage:
Citizen.InvokeNative(0xCA58D4FD20D70F24 , p0)

Return Type: int
Arguments:
  • Any p0
0xC028B3F52C707C49 _0xC028B3F52C707C49 BOOL Any p0
Usage:
Citizen.InvokeNative(0xC028B3F52C707C49 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0xFC4165C9165C166F NETWORK_IS_PLATFORM_INVITE_PENDING BOOL -
Usage:
Citizen.InvokeNative(0xFC4165C9165C166F )

Return Type: BOOL
Arguments:
  • -
0x5B9C6AC118FD4774 _0x5B9C6AC118FD4774 void -
Usage:
Citizen.InvokeNative(0x5B9C6AC118FD4774 )

Return Type: void
Arguments:
  • -
0x9BCF28FB5D65A9BE _NETWORK_GET_PLATFORM_INVITE_ID int -
Usage:
Citizen.InvokeNative(0x9BCF28FB5D65A9BE )

Return Type: int
Arguments:
  • -
0x3B82ACC3F4B6240C NETWORK_ACTION_PLATFORM_INVITE BOOL -
Usage:
Citizen.InvokeNative(0x3B82ACC3F4B6240C )

Return Type: BOOL
Arguments:
  • -
0xA4484173759749B1 NETWORK_CLEAR_PLATFORM_INVITE void -
Usage:
Citizen.InvokeNative(0xA4484173759749B1 )

Return Type: void
Arguments:
  • -
0x603469298A4308AF _0x603469298A4308AF void BOOL p0
Usage:
Citizen.InvokeNative(0x603469298A4308AF , p0)

Return Type: void
Arguments:
  • BOOL p0
0xF5C5929E07512F80 _NETWORK_ARE_ONLINE_NOTIFICATIONS_SHOWN_IN_STORY_MODE BOOL -
Usage:
Citizen.InvokeNative(0xF5C5929E07512F80 )

Return Type: BOOL
Arguments:
  • -
0x2FC5650B0271CB57 NETWORK_IS_IN_PLATFORM_PARTY BOOL -
Usage:
Citizen.InvokeNative(0x2FC5650B0271CB57 )

Return Type: BOOL
Arguments:
  • -
0x11820D1AE80DEA39 _NETWORK_ARE_PLAYERS_IN_SAME_PLATFORM_PARTY BOOL Any* gamerHandle1, Any* gamerHandle2
Usage:
Citizen.InvokeNative(0x11820D1AE80DEA39 , gamerHandle1, gamerHandle2)

Return Type: BOOL
Arguments:
  • Any* gamerHandle1
  • Any* gamerHandle2
0xFD8B834A8BA05048 NETWORK_IS_IN_PLATFORM_PARTY_CHAT BOOL -
Usage:
Citizen.InvokeNative(0xFD8B834A8BA05048 )

Return Type: BOOL
Arguments:
  • -
0xF1B84178F8674195 NETWORK_SEED_RANDOM_NUMBER_GENERATOR void int seed
Usage:
Citizen.InvokeNative(0xF1B84178F8674195 , seed)

Return Type: void
Arguments:
  • int seed
0xE30CF56F1EFA5F43 NETWORK_GET_RANDOM_INT_RANGED int int rangeStart, int rangeEnd
Usage:
Citizen.InvokeNative(0xE30CF56F1EFA5F43 , rangeStart, rangeEnd)

Return Type: int
Arguments:
  • int rangeStart
  • int rangeEnd
0x1CA59E306ECB80A5 NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT void int maxNumMissionParticipants, BOOL p1, int instanceId
Usage:
Citizen.InvokeNative(0x1CA59E306ECB80A5 , maxNumMissionParticipants, p1, instanceId)

Return Type: void
Arguments:
  • int maxNumMissionParticipants
  • BOOL p1
  • int instanceId
0x2910669969E9535E NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT BOOL -
Usage:
Citizen.InvokeNative(0x2910669969E9535E )

Return Type: BOOL
Arguments:
  • -
0xA6C90FBC38E395EE NETWORK_GET_MAX_NUM_PARTICIPANTS int -
Usage:
Citizen.InvokeNative(0xA6C90FBC38E395EE )

Return Type: int
Arguments:
  • -
0x18D0456E86604654 NETWORK_GET_NUM_PARTICIPANTS int -
Usage:
Citizen.InvokeNative(0x18D0456E86604654 )

Return Type: int
Arguments:
  • -
0x57D158647A6BFABF NETWORK_GET_SCRIPT_STATUS int -
Usage:
Citizen.InvokeNative(0x57D158647A6BFABF )

Return Type: int
Arguments:
  • -
0x3E9B2F01C50DF595 NETWORK_REGISTER_HOST_BROADCAST_VARIABLES void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x3E9B2F01C50DF595 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xBA24095EA96DFE17 _NETWORK_GET_SIZE_OF_HOST_BROADCAST_DATA_STORAGE int int* p0
Usage:
Citizen.InvokeNative(0xBA24095EA96DFE17 , p0)

Return Type: int
Arguments:
  • int* p0
0x3364AA97340CA215 NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x3364AA97340CA215 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x690806BC83BC8CA2 _NETWORK_GET_SIZE_OF_PLAYER_BROADCAST_DATA_STORAGE int int* p0
Usage:
Citizen.InvokeNative(0x690806BC83BC8CA2 , p0)

Return Type: int
Arguments:
  • int* p0
0x5D10B3795F3FC886 NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA BOOL -
Usage:
Citizen.InvokeNative(0x5D10B3795F3FC886 )

Return Type: BOOL
Arguments:
  • -
0x24FB80D107371267 NETWORK_GET_PLAYER_INDEX int Player player
Usage:
Citizen.InvokeNative(0x24FB80D107371267 , player)

Return Type: int
Arguments:
  • Player player
0x1B84DF6AF2A46938 NETWORK_GET_PARTICIPANT_INDEX int int index
Usage:
Citizen.InvokeNative(0x1B84DF6AF2A46938 , index)

Return Type: int
Arguments:
  • int index
0x6C0E2E0125610278 NETWORK_GET_PLAYER_INDEX_FROM_PED Player Ped ped
Usage:
Citizen.InvokeNative(0x6C0E2E0125610278 , ped)

Return Type: Player
Arguments:
  • Ped ped
0xA4A79DD2D9600654 NETWORK_GET_NUM_CONNECTED_PLAYERS int -
Usage:
Citizen.InvokeNative(0xA4A79DD2D9600654 )

Return Type: int
Arguments:
  • -
0x93DC1BE4E1ABE9D1 NETWORK_IS_PLAYER_CONNECTED BOOL Player player
Usage:
Citizen.InvokeNative(0x93DC1BE4E1ABE9D1 , player)

Return Type: BOOL
Arguments:
  • Player player
0xCF61D4B4702EE9EB NETWORK_GET_TOTAL_NUM_PLAYERS int -
Usage:
Citizen.InvokeNative(0xCF61D4B4702EE9EB )

Return Type: int
Arguments:
  • -
0x6FF8FF40B6357D45 NETWORK_IS_PARTICIPANT_ACTIVE BOOL int p0
Usage:
Citizen.InvokeNative(0x6FF8FF40B6357D45 , p0)

Return Type: BOOL
Arguments:
  • int p0
0xB8DFD30D6973E135 NETWORK_IS_PLAYER_ACTIVE BOOL Player player
Usage:
Citizen.InvokeNative(0xB8DFD30D6973E135 , player)

Return Type: BOOL
Arguments:
  • Player player
0x3CA58F6CB7CBD784 NETWORK_IS_PLAYER_A_PARTICIPANT BOOL Player player
Usage:
Citizen.InvokeNative(0x3CA58F6CB7CBD784 , player)

Return Type: BOOL
Arguments:
  • Player player
0x83CD99A1E6061AB5 NETWORK_IS_HOST_OF_THIS_SCRIPT BOOL -
Usage:
Citizen.InvokeNative(0x83CD99A1E6061AB5 )

Return Type: BOOL
Arguments:
  • -
0xC7B4D79B01FA7A5C NETWORK_GET_HOST_OF_THIS_SCRIPT Player -
Usage:
Citizen.InvokeNative(0xC7B4D79B01FA7A5C )

Return Type: Player
Arguments:
  • -
0x1D6A14F1F9A736FC NETWORK_GET_HOST_OF_SCRIPT Player const char* scriptName, int p1, int p2
Usage:
Citizen.InvokeNative(0x1D6A14F1F9A736FC , scriptName, p1, p2)

Return Type: Player
Arguments:
  • const char* scriptName
  • int p1
  • int p2
0xB4A25351D79B444C NETWORK_GET_HOST_OF_THREAD Player int threadId
Usage:
Citizen.InvokeNative(0xB4A25351D79B444C , threadId)

Return Type: Player
Arguments:
  • int threadId
0x3B3D11CD9FFCDFC9 NETWORK_SET_MISSION_FINISHED void -
Usage:
Citizen.InvokeNative(0x3B3D11CD9FFCDFC9 )

Return Type: void
Arguments:
  • -
0x9D40DF90FAD26098 NETWORK_IS_SCRIPT_ACTIVE BOOL const char* scriptName, int p1, BOOL p2, int p3
Usage:
Citizen.InvokeNative(0x9D40DF90FAD26098 , scriptName, p1, p2, p3)

Return Type: BOOL
Arguments:
  • const char* scriptName
  • int p1
  • BOOL p2
  • int p3
0x1B89BC43B6E69107 NETWORK_IS_SCRIPT_ACTIVE_BY_HASH BOOL Hash scriptHash, int p1, BOOL p2, int p3
Usage:
Citizen.InvokeNative(0x1B89BC43B6E69107 , scriptHash, p1, p2, p3)

Return Type: BOOL
Arguments:
  • Hash scriptHash
  • int p1
  • BOOL p2
  • int p3
0x31DAD2CD6D49546E _NETWORK_IS_THREAD_ACTIVE BOOL int threadId
Usage:
Citizen.InvokeNative(0x31DAD2CD6D49546E , threadId)

Return Type: BOOL
Arguments:
  • int threadId
0xFB9ECED5B68F3B78 _NETWORK_GET_INSTANCE_ID_OF_THREAD int int threadId
Usage:
Citizen.InvokeNative(0xFB9ECED5B68F3B78 , threadId)

Return Type: int
Arguments:
  • int threadId
0x3658E8CD94FC121A NETWORK_GET_NUM_SCRIPT_PARTICIPANTS int const char* scriptName, int instanceId, Hash position
Usage:
Citizen.InvokeNative(0x3658E8CD94FC121A , scriptName, instanceId, position)

Return Type: int
Arguments:
  • const char* scriptName
  • int instanceId
  • Hash position
0x638A3A81733086DB NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT int -
Usage:
Citizen.InvokeNative(0x638A3A81733086DB )

Return Type: int
Arguments:
  • -
0x1AD5B71586B94820 NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT BOOL Player p0, Any* p1, Any p2
Usage:
Citizen.InvokeNative(0x1AD5B71586B94820 , p0, p1, p2)

Return Type: BOOL
Arguments:
  • Player p0
  • Any* p1
  • Any p2
0x2302C0264EA58D31 NETWORK_PREVENT_SCRIPT_HOST_MIGRATION void -
Usage:
Citizen.InvokeNative(0x2302C0264EA58D31 )

Return Type: void
Arguments:
  • -
0x9C725D149622BFDE NETWORK_IS_FEATURE_SUPPORTED BOOL int featureId
Usage:
Citizen.InvokeNative(0x9C725D149622BFDE , featureId)

Return Type: BOOL
Arguments:
  • int featureId
0x90986E8876CE0A83 PARTICIPANT_ID Player -
Usage:
Citizen.InvokeNative(0x90986E8876CE0A83 )

Return Type: Player
Arguments:
  • -
0x57A3BDDAD8E5AA0A PARTICIPANT_ID_TO_INT int -
Usage:
Citizen.InvokeNative(0x57A3BDDAD8E5AA0A )

Return Type: int
Arguments:
  • -
0x7A1ADEEF01740A24 NETWORK_GET_DESTROYER_OF_NETWORK_ID int int netId, Hash* weaponHash
Usage:
Citizen.InvokeNative(0x7A1ADEEF01740A24 , netId, weaponHash)

Return Type: int
Arguments:
  • int netId
  • Hash* weaponHash
0x6CF82A7F65A5AD5F _0x6CF82A7F65A5AD5F Player Ped ped, Any* p1
Usage:
Citizen.InvokeNative(0x6CF82A7F65A5AD5F , ped, p1)

Return Type: Player
Arguments:
  • Ped ped
  • Any* p1
0x236321F1178A5446 _0x236321F1178A5446 BOOL Player player, Ped ped, Any* p2
Usage:
Citizen.InvokeNative(0x236321F1178A5446 , player, ped, p2)

Return Type: BOOL
Arguments:
  • Player player
  • Ped ped
  • Any* p2
0x4CACA84440FA26F6 NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY BOOL Player player, Entity entity, int* p2
Usage:
Citizen.InvokeNative(0x4CACA84440FA26F6 , player, entity, p2)

Return Type: BOOL
Arguments:
  • Player player
  • Entity entity
  • int* p2
0x42B2DAA6B596F5F8 NETWORK_GET_ENTITY_KILLER_OF_PLAYER Entity Player player, Hash* weaponHash
Usage:
Citizen.InvokeNative(0x42B2DAA6B596F5F8 , player, weaponHash)

Return Type: Entity
Arguments:
  • Player player
  • Hash* weaponHash
0xEA23C49EAA83ACFB NETWORK_RESURRECT_LOCAL_PLAYER void float x, float y, float z, float heading, int p4, BOOL p5, Any p6, BOOL p7
Usage:
Citizen.InvokeNative(0xEA23C49EAA83ACFB , x, y, z, heading, p4, p5, p6, p7)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float heading
  • int p4
  • BOOL p5
  • Any p6
  • BOOL p7
0x4154B7D8C75E5DCF _NETWORK_RESURRECT_LOCAL_PLAYER_2 void Any* args
Usage:
Citizen.InvokeNative(0x4154B7D8C75E5DCF , args)

Return Type: void
Arguments:
  • Any* args
0x2D95C7E2D7E07307 NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME void int time
Usage:
Citizen.InvokeNative(0x2D95C7E2D7E07307 , time)

Return Type: void
Arguments:
  • int time
0x524FF0AEFF9C3973 NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT void BOOL toggle
Usage:
Citizen.InvokeNative(0x524FF0AEFF9C3973 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xB07D3185E11657A5 NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD BOOL Entity entity
Usage:
Citizen.InvokeNative(0xB07D3185E11657A5 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xA11700682F3AD45C NETWORK_GET_NETWORK_ID_FROM_ENTITY int Entity entity
Usage:
Citizen.InvokeNative(0xA11700682F3AD45C , entity)

Return Type: int
Arguments:
  • Entity entity
0xCE4E5D9B0A4FF560 NETWORK_GET_ENTITY_FROM_NETWORK_ID Entity int netId
Usage:
Citizen.InvokeNative(0xCE4E5D9B0A4FF560 , netId)

Return Type: Entity
Arguments:
  • int netId
0xC7827959479DCC78 NETWORK_GET_ENTITY_IS_NETWORKED BOOL Entity entity
Usage:
Citizen.InvokeNative(0xC7827959479DCC78 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x06FAACD625D80CAA NETWORK_REGISTER_ENTITY_AS_NETWORKED void Entity entity
Usage:
Citizen.InvokeNative(0x06FAACD625D80CAA , entity)

Return Type: void
Arguments:
  • Entity entity
0x38CE16C96BD11344 NETWORK_DOES_NETWORK_ID_EXIST BOOL int netID
Usage:
Citizen.InvokeNative(0x38CE16C96BD11344 , netID)

Return Type: BOOL
Arguments:
  • int netID
0x950ACD8F05B7B9DF _0x950ACD8F05B7B9DF BOOL Entity entity
Usage:
Citizen.InvokeNative(0x950ACD8F05B7B9DF , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xA670B3662FAFFBD0 NETWORK_REQUEST_CONTROL_OF_NETWORK_ID BOOL int netId
Usage:
Citizen.InvokeNative(0xA670B3662FAFFBD0 , netId)

Return Type: BOOL
Arguments:
  • int netId
0x4D36070FE0215186 NETWORK_HAS_CONTROL_OF_NETWORK_ID BOOL int netId
Usage:
Citizen.InvokeNative(0x4D36070FE0215186 , netId)

Return Type: BOOL
Arguments:
  • int netId
0xB69317BF5E782347 NETWORK_REQUEST_CONTROL_OF_ENTITY BOOL Entity entity
Usage:
Citizen.InvokeNative(0xB69317BF5E782347 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xAAA92B631B13F614 _NETWORK_REQUEST_CONTROL_OF_ANIM_SCENE BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0xAAA92B631B13F614 , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
0x56ED2C48558DAB78 NETWORK_REQUEST_CONTROL_OF_PICKUP_PLACEMENT BOOL Any p0
Usage:
Citizen.InvokeNative(0x56ED2C48558DAB78 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0x01BF60A500E28887 NETWORK_HAS_CONTROL_OF_ENTITY BOOL Entity entity
Usage:
Citizen.InvokeNative(0x01BF60A500E28887 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x5BC9495F0B3B6FA6 NETWORK_HAS_CONTROL_OF_PICKUP BOOL Pickup pickup
Usage:
Citizen.InvokeNative(0x5BC9495F0B3B6FA6 , pickup)

Return Type: BOOL
Arguments:
  • Pickup pickup
0x26A5C12FACFF8724 _NETWORK_HAS_CONTROL_OF_ANIM_SCENE BOOL AnimScene animScene
Usage:
Citizen.InvokeNative(0x26A5C12FACFF8724 , animScene)

Return Type: BOOL
Arguments:
  • AnimScene animScene
0x51EABCF2786515AB NETWORK_HAS_CONTROL_OF_PICKUP_PLACEMENT BOOL Any p0
Usage:
Citizen.InvokeNative(0x51EABCF2786515AB , p0)

Return Type: BOOL
Arguments:
  • Any p0
0xF260AF6F43953316 _0xF260AF6F43953316 int ScrHandle handle
Usage:
Citizen.InvokeNative(0xF260AF6F43953316 , handle)

Return Type: int
Arguments:
  • ScrHandle handle
0xB4C94523F023419C VEH_TO_NET int Vehicle vehicle
Usage:
Citizen.InvokeNative(0xB4C94523F023419C , vehicle)

Return Type: int
Arguments:
  • Vehicle vehicle
0x0EDEC3C276198689 PED_TO_NET int Ped ped
Usage:
Citizen.InvokeNative(0x0EDEC3C276198689 , ped)

Return Type: int
Arguments:
  • Ped ped
0x99BFDC94A603E541 OBJ_TO_NET int Object object
Usage:
Citizen.InvokeNative(0x99BFDC94A603E541 , object)

Return Type: int
Arguments:
  • Object object
0xE0D73CDDEA79DDCD _ANIM_SCENE_TO_NET int AnimScene animScene
Usage:
Citizen.InvokeNative(0xE0D73CDDEA79DDCD , animScene)

Return Type: int
Arguments:
  • AnimScene animScene
0x367B936610BA360C NET_TO_VEH Vehicle int netHandle
Usage:
Citizen.InvokeNative(0x367B936610BA360C , netHandle)

Return Type: Vehicle
Arguments:
  • int netHandle
0xBDCD95FC216A8B3E NET_TO_PED Ped int netHandle
Usage:
Citizen.InvokeNative(0xBDCD95FC216A8B3E , netHandle)

Return Type: Ped
Arguments:
  • int netHandle
0xD8515F5FEA14CB3F NET_TO_OBJ Object int netHandle
Usage:
Citizen.InvokeNative(0xD8515F5FEA14CB3F , netHandle)

Return Type: Object
Arguments:
  • int netHandle
0xBFFEAB45A9A9094A NET_TO_ENT Entity int netHandle
Usage:
Citizen.InvokeNative(0xBFFEAB45A9A9094A , netHandle)

Return Type: Entity
Arguments:
  • int netHandle
0xD7F6781A0ABAF6FB _NET_TO_ANIM_SCENE AnimScene int netId
Usage:
Citizen.InvokeNative(0xD7F6781A0ABAF6FB , netId)

Return Type: AnimScene
Arguments:
  • int netId
0x74F99EF7EF503398 _PROPSET_TO_NET int PropSet propSet
Usage:
Citizen.InvokeNative(0x74F99EF7EF503398 , propSet)

Return Type: int
Arguments:
  • PropSet propSet
0xD08066E00D26C448 _NET_TO_PROPSET PropSet int netId
Usage:
Citizen.InvokeNative(0xD08066E00D26C448 , netId)

Return Type: PropSet
Arguments:
  • int netId
0x0CC28C08613BA9E5 _0x0CC28C08613BA9E5 void int p0
Usage:
Citizen.InvokeNative(0x0CC28C08613BA9E5 , p0)

Return Type: void
Arguments:
  • int p0
0xE86051786B66CD8E NETWORK_GET_LOCAL_HANDLE void Any* gamerHandle
Usage:
Citizen.InvokeNative(0xE86051786B66CD8E , gamerHandle)

Return Type: void
Arguments:
  • Any* gamerHandle
0x388EB2B86C73B6B3 NETWORK_HANDLE_FROM_PLAYER void Player player, Any* gamerHandle
Usage:
Citizen.InvokeNative(0x388EB2B86C73B6B3 , player, gamerHandle)

Return Type: void
Arguments:
  • Player player
  • Any* gamerHandle
0xBC1D768F2F5D6C05 NETWORK_HASH_FROM_PLAYER_HANDLE Hash Player player
Usage:
Citizen.InvokeNative(0xBC1D768F2F5D6C05 , player)

Return Type: Hash
Arguments:
  • Player player
0xD45CB817D7E177D2 NETWORK_HANDLE_FROM_FRIEND void int friendIndex, Any* gamerHandle
Usage:
Citizen.InvokeNative(0xD45CB817D7E177D2 , friendIndex, gamerHandle)

Return Type: void
Arguments:
  • int friendIndex
  • Any* gamerHandle
0x426141162EBE5CDB NETWORK_GET_GAMERTAG_FROM_HANDLE const char* Any* gamerHandle
Usage:
Citizen.InvokeNative(0x426141162EBE5CDB , gamerHandle)

Return Type: const char*
Arguments:
  • Any* gamerHandle
0xD66C9E72B3CC4982 NETWORK_DISPLAYNAMES_FROM_HANDLES_START int Any* p0, Any p1
Usage:
Citizen.InvokeNative(0xD66C9E72B3CC4982 , p0, p1)

Return Type: int
Arguments:
  • Any* p0
  • Any p1
0x58CC181719256197 NETWORK_GET_DISPLAYNAMES_FROM_HANDLES int Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x58CC181719256197 , p0, p1, p2)

Return Type: int
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x7FEE4F07C54B6B3C _NETWORK_GET_DISPLAY_NAME_FROM_HANDLE BOOL Any* gamerHandle, char* displayName
Usage:
Citizen.InvokeNative(0x7FEE4F07C54B6B3C , gamerHandle, displayName)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
  • char* displayName
0x57DBA049E110F217 NETWORK_ARE_HANDLES_THE_SAME BOOL Any* gamerHandle1, Any* gamerHandle2
Usage:
Citizen.InvokeNative(0x57DBA049E110F217 , gamerHandle1, gamerHandle2)

Return Type: BOOL
Arguments:
  • Any* gamerHandle1
  • Any* gamerHandle2
0x6F79B93B0A8E4133 NETWORK_IS_HANDLE_VALID BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0x6F79B93B0A8E4133 , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0xCE5F689CF5A0A49D NETWORK_GET_PLAYER_FROM_GAMER_HANDLE Player Any* gamerHandle
Usage:
Citizen.InvokeNative(0xCE5F689CF5A0A49D , gamerHandle)

Return Type: Player
Arguments:
  • Any* gamerHandle
0x0F10B05DDF8D16E9 NETWORK_IS_GAMER_IN_MY_SESSION BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0x0F10B05DDF8D16E9 , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0x859ED1CEA343FCA8 NETWORK_SHOW_PROFILE_UI void Any* gamerHandle
Usage:
Citizen.InvokeNative(0x859ED1CEA343FCA8 , gamerHandle)

Return Type: void
Arguments:
  • Any* gamerHandle
0x5759160AC17C13CE _0x5759160AC17C13CE void Any* gamerHandle, const char* message
Usage:
Citizen.InvokeNative(0x5759160AC17C13CE , gamerHandle, message)

Return Type: void
Arguments:
  • Any* gamerHandle
  • const char* message
0xF302AB9D978352EE _0xF302AB9D978352EE int Entity entity
Usage:
Citizen.InvokeNative(0xF302AB9D978352EE , entity)

Return Type: int
Arguments:
  • Entity entity
0x4538EE7C321590BC _0x4538EE7C321590BC Entity int networkId
Usage:
Citizen.InvokeNative(0x4538EE7C321590BC , networkId)

Return Type: Entity
Arguments:
  • int networkId
0xA47D48D06AA5A188 _0xA47D48D06AA5A188 BOOL -
Usage:
Citizen.InvokeNative(0xA47D48D06AA5A188 )

Return Type: BOOL
Arguments:
  • -
0xDB7ABDD203FA3704 NETWORK_GET_TOTAL_NUM_FRIENDS int -
Usage:
Citizen.InvokeNative(0xDB7ABDD203FA3704 )

Return Type: int
Arguments:
  • -
0xA94ECE191D90637A _0xA94ECE191D90637A int -
Usage:
Citizen.InvokeNative(0xA94ECE191D90637A )

Return Type: int
Arguments:
  • -
0x5CB8B0C846D0F30B _0x5CB8B0C846D0F30B void Any p0
Usage:
Citizen.InvokeNative(0x5CB8B0C846D0F30B , p0)

Return Type: void
Arguments:
  • Any p0
0xFF36F36B07E69059 _0xFF36F36B07E69059 void Any p0
Usage:
Citizen.InvokeNative(0xFF36F36B07E69059 , p0)

Return Type: void
Arguments:
  • Any p0
0xA3EEC0A5AFF3FC5B _NETWORK_GET_CURRENT_FRIEND_PAGE_DATA BOOL Any* p0
Usage:
Citizen.InvokeNative(0xA3EEC0A5AFF3FC5B , p0)

Return Type: BOOL
Arguments:
  • Any* p0
0xB389289F031F059A _0xB389289F031F059A int -
Usage:
Citizen.InvokeNative(0xB389289F031F059A )

Return Type: int
Arguments:
  • -
0x1AF5E28E64A76A9F NETWORK_CAN_REFRESH_FRIEND_PAGE BOOL -
Usage:
Citizen.InvokeNative(0x1AF5E28E64A76A9F )

Return Type: BOOL
Arguments:
  • -
0x1F51F367B710A832 NETWORK_REFRESH_CURRENT_FRIEND_PAGE BOOL -
Usage:
Citizen.InvokeNative(0x1F51F367B710A832 )

Return Type: BOOL
Arguments:
  • -
0xDA1BFED8582F61F0 _0xDA1BFED8582F61F0 BOOL -
Usage:
Citizen.InvokeNative(0xDA1BFED8582F61F0 )

Return Type: BOOL
Arguments:
  • -
0x232E1EB23CDB313C _0x232E1EB23CDB313C BOOL -
Usage:
Citizen.InvokeNative(0x232E1EB23CDB313C )

Return Type: BOOL
Arguments:
  • -
0x3E4A16BC669E71B3 _0x3E4A16BC669E71B3 BOOL -
Usage:
Citizen.InvokeNative(0x3E4A16BC669E71B3 )

Return Type: BOOL
Arguments:
  • -
0xE348D1404BD80146 _NETWORK_IS_FRIEND_HANDLE_ONLINE BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0xE348D1404BD80146 , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0x665161D250850A9F _NETWORK_IS_FRIEND_HANDLE_IN_SAME_TITLE BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0x665161D250850A9F , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0x5659D87BE674AB17 _NETWORK_GET_GAMERTAG_FROM_FRIEND const char* Any* gamerHandle
Usage:
Citizen.InvokeNative(0x5659D87BE674AB17 , gamerHandle)

Return Type: const char*
Arguments:
  • Any* gamerHandle
0x1A24A179F9B31654 NETWORK_IS_FRIEND BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0x1A24A179F9B31654 , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0x0BE73DA6984A6E33 NETWORK_IS_PENDING_FRIEND BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0x0BE73DA6984A6E33 , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0x8E02D73914064223 NETWORK_ADD_FRIEND BOOL Any* gamerHandle, const char* message
Usage:
Citizen.InvokeNative(0x8E02D73914064223 , gamerHandle, message)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
  • const char* message
0x55F618F68AB854D3 _NETWORK_REMOVE_FRIEND BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0x55F618F68AB854D3 , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0x99ABE9BF9DADA162 _NETWORK_CAN_ADD_FRIEND BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0x99ABE9BF9DADA162 , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0x9C25E8EC4C535FBD NETWORK_SET_PLAYER_IS_PASSIVE void BOOL toggle
Usage:
Citizen.InvokeNative(0x9C25E8EC4C535FBD , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xF808475FA571D823 NETWORK_SET_FRIENDLY_FIRE_OPTION void BOOL toggle
Usage:
Citizen.InvokeNative(0xF808475FA571D823 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x1DCCACDCFC569362 NETWORK_SET_RICH_PRESENCE void int p0, Any* p1, int p2, int p3
Usage:
Citizen.InvokeNative(0x1DCCACDCFC569362 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • int p0
  • Any* p1
  • int p2
  • int p3
0x5ED0356A0CE3A34F NETWORK_GET_TIMEOUT_TIME int -
Usage:
Citizen.InvokeNative(0x5ED0356A0CE3A34F )

Return Type: int
Arguments:
  • -
0xBC7D36946D19E60E _0xBC7D36946D19E60E void BOOL p0
Usage:
Citizen.InvokeNative(0xBC7D36946D19E60E , p0)

Return Type: void
Arguments:
  • BOOL p0
0x880A7202301E282B _0x880A7202301E282B BOOL Any* p0, Any* p1, float x, float y, float z, float p5, Any p6
Usage:
Citizen.InvokeNative(0x880A7202301E282B , p0, p1, x, y, z, p5, p6)

Return Type: BOOL
Arguments:
  • Any* p0
  • Any* p1
  • float x
  • float y
  • float z
  • float p5
  • Any p6
0xC964FCD3D1720697 _0xC964FCD3D1720697 Any -
Usage:
Citizen.InvokeNative(0xC964FCD3D1720697 )

Return Type: Any
Arguments:
  • -
0xEC089F84A9C16C62 _0xEC089F84A9C16C62 Any -
Usage:
Citizen.InvokeNative(0xEC089F84A9C16C62 )

Return Type: Any
Arguments:
  • -
0x7182EDDA1EE7DB5A PREVENT_NETWORK_ID_MIGRATION void int netId
Usage:
Citizen.InvokeNative(0x7182EDDA1EE7DB5A , netId)

Return Type: void
Arguments:
  • int netId
0xE1BC73D6815BA361 KEEP_NETWORK_ID_IN_FAST_INSTANCE void int netId, BOOL p1, int p2
Usage:
Citizen.InvokeNative(0xE1BC73D6815BA361 , netId, p1, p2)

Return Type: void
Arguments:
  • int netId
  • BOOL p1
  • int p2
0x02C4C6C2900D84DF _0x02C4C6C2900D84DF void Player player, Any p1
Usage:
Citizen.InvokeNative(0x02C4C6C2900D84DF , player, p1)

Return Type: void
Arguments:
  • Player player
  • Any p1
0xD78A26024BB13E08 _0xD78A26024BB13E08 void Player player
Usage:
Citizen.InvokeNative(0xD78A26024BB13E08 , player)

Return Type: void
Arguments:
  • Player player
0xE05E81A888FA63C8 SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES void int netId, BOOL toggle
Usage:
Citizen.InvokeNative(0xE05E81A888FA63C8 , netId, toggle)

Return Type: void
Arguments:
  • int netId
  • BOOL toggle
0xA8A024587329F36A SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER void int netId, Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0xA8A024587329F36A , netId, player, toggle)

Return Type: void
Arguments:
  • int netId
  • Player player
  • BOOL toggle
0x9ED3108D6847760A SET_NETWORK_ID_STOP_CLONING void int networkId, BOOL bStopCloning
Usage:
Citizen.InvokeNative(0x9ED3108D6847760A , networkId, bStopCloning)

Return Type: void
Arguments:
  • int networkId
  • BOOL bStopCloning
0xD785864798258032 NETWORK_SET_ENTITY_REMAINS_WHEN_UNNETWORKED void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0xD785864798258032 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0xF1CA12B18AEF5298 NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0xF1CA12B18AEF5298 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0xE31A04513237DC89 _0xE31A04513237DC89 void Entity entity
Usage:
Citizen.InvokeNative(0xE31A04513237DC89 , entity)

Return Type: void
Arguments:
  • Entity entity
0xA6928482543022B4 SET_NETWORK_ID_VISIBLE_IN_CUTSCENE void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xA6928482543022B4 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xA1607996431332DF IS_NETWORK_ID_OWNED_BY_PARTICIPANT BOOL int netId
Usage:
Citizen.InvokeNative(0xA1607996431332DF , netId)

Return Type: BOOL
Arguments:
  • int netId
0xA6C0787443C9583E _NETWORK_GET_PLAYER_OWNER_OF_NETWORK_ID Player int netId
Usage:
Citizen.InvokeNative(0xA6C0787443C9583E , netId)

Return Type: Player
Arguments:
  • int netId
0xD1065D68947E7B6E SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE void BOOL local, BOOL remote, int instanceId
Usage:
Citizen.InvokeNative(0xD1065D68947E7B6E , local, remote, instanceId)

Return Type: void
Arguments:
  • BOOL local
  • BOOL remote
  • int instanceId
0x89D803CD48622150 PREVENT_MIGRATION_OF_ENTITIES_IN_FAST_INSTANCE_FOR_LOCAL_PLAYER void BOOL toggle
Usage:
Citizen.InvokeNative(0x89D803CD48622150 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xE5F773C1A1D9D168 SET_LOCAL_PLAYER_INVISIBLE_LOCALLY void BOOL p0
Usage:
Citizen.InvokeNative(0xE5F773C1A1D9D168 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x12B37D54667DB0B8 SET_PLAYER_INVISIBLE_LOCALLY void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0x12B37D54667DB0B8 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0xFAA10F1FAFB11AF2 SET_PLAYER_VISIBLE_LOCALLY void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0xFAA10F1FAFB11AF2 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0xE0031D3C8F36AB82 SET_ENTITY_VISIBLE_IN_CUTSCENE void Entity entity, BOOL p1, BOOL p2, int p3
Usage:
Citizen.InvokeNative(0xE0031D3C8F36AB82 , entity, p1, p2, p3)

Return Type: void
Arguments:
  • Entity entity
  • BOOL p1
  • BOOL p2
  • int p3
0x51D99497ABF3F451 _SET_DOOR_NETWORKED void Hash doorHash
Usage:
Citizen.InvokeNative(0x51D99497ABF3F451 , doorHash)

Return Type: void
Arguments:
  • Hash doorHash
0xC1E1A3D5ED7617B8 _SET_DOOR_UNNETWORKED void Any p0, BOOL toggle
Usage:
Citizen.InvokeNative(0xC1E1A3D5ED7617B8 , p0, toggle)

Return Type: void
Arguments:
  • Any p0
  • BOOL toggle
0x6E192E33AD436366 IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID BOOL int netID
Usage:
Citizen.InvokeNative(0x6E192E33AD436366 , netID)

Return Type: BOOL
Arguments:
  • int netID
0xD45B1FFCCD52FF19 ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID void int netID, BOOL toggle
Usage:
Citizen.InvokeNative(0xD45B1FFCCD52FF19 , netID, toggle)

Return Type: void
Arguments:
  • int netID
  • BOOL toggle
0xD82CF8E64C8729D8 IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE BOOL Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xD82CF8E64C8729D8 , p0, p1, p2, p3, p4)

Return Type: BOOL
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xDC3A310219E5DA62 IS_SPHERE_VISIBLE_TO_PLAYER BOOL Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xDC3A310219E5DA62 , p0, p1, p2, p3, p4, p5)

Return Type: BOOL
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0xD42C543F73233041 _0xD42C543F73233041 void BOOL p0
Usage:
Citizen.InvokeNative(0xD42C543F73233041 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x4E5C93BD0C32FBF8 RESERVE_NETWORK_MISSION_OBJECTS void int amount
Usage:
Citizen.InvokeNative(0x4E5C93BD0C32FBF8 , amount)

Return Type: void
Arguments:
  • int amount
0xE7DDA8BD3BCF751C RESERVE_NETWORK_CLIENT_MISSION_OBJECTS void int amount
Usage:
Citizen.InvokeNative(0xE7DDA8BD3BCF751C , amount)

Return Type: void
Arguments:
  • int amount
0xB60FEBA45333D36F RESERVE_NETWORK_MISSION_PEDS void int amount
Usage:
Citizen.InvokeNative(0xB60FEBA45333D36F , amount)

Return Type: void
Arguments:
  • int amount
0x807E119F80231732 RESERVE_NETWORK_CLIENT_MISSION_PEDS void int amount
Usage:
Citizen.InvokeNative(0x807E119F80231732 , amount)

Return Type: void
Arguments:
  • int amount
0x76B02E21ED27A469 RESERVE_NETWORK_MISSION_VEHICLES void int amount
Usage:
Citizen.InvokeNative(0x76B02E21ED27A469 , amount)

Return Type: void
Arguments:
  • int amount
0x4D40E7D749BC6E6D RESERVE_NETWORK_MISSION_PICKUPS void int amount
Usage:
Citizen.InvokeNative(0x4D40E7D749BC6E6D , amount)

Return Type: void
Arguments:
  • int amount
0x800DD4721A8B008B CAN_REGISTER_MISSION_OBJECTS BOOL int amount
Usage:
Citizen.InvokeNative(0x800DD4721A8B008B , amount)

Return Type: BOOL
Arguments:
  • int amount
0xBCBF4FEF9FA5D781 CAN_REGISTER_MISSION_PEDS BOOL int amount
Usage:
Citizen.InvokeNative(0xBCBF4FEF9FA5D781 , amount)

Return Type: BOOL
Arguments:
  • int amount
0x7277F1F2E085EE74 CAN_REGISTER_MISSION_VEHICLES BOOL int amount
Usage:
Citizen.InvokeNative(0x7277F1F2E085EE74 , amount)

Return Type: BOOL
Arguments:
  • int amount
0xF0460C7BF80011EA CAN_REGISTER_MISSION_PICKUPS BOOL int amount
Usage:
Citizen.InvokeNative(0xF0460C7BF80011EA , amount)

Return Type: BOOL
Arguments:
  • int amount
0x69778E7564BADE6D CAN_REGISTER_MISSION_ENTITIES BOOL int ped_amt, int vehicle_amt, int object_amt, int pickup_amt
Usage:
Citizen.InvokeNative(0x69778E7564BADE6D , ped_amt, vehicle_amt, object_amt, pickup_amt)

Return Type: BOOL
Arguments:
  • int ped_amt
  • int vehicle_amt
  • int object_amt
  • int pickup_amt
0xAA81B5F10BC43AC2 GET_NUM_RESERVED_MISSION_OBJECTS int BOOL p0
Usage:
Citizen.InvokeNative(0xAA81B5F10BC43AC2 , p0)

Return Type: int
Arguments:
  • BOOL p0
0x1F13D5AE5CB17E17 GET_NUM_RESERVED_MISSION_PEDS int BOOL p0
Usage:
Citizen.InvokeNative(0x1F13D5AE5CB17E17 , p0)

Return Type: int
Arguments:
  • BOOL p0
0xCF3A965906452031 GET_NUM_RESERVED_MISSION_VEHICLES int BOOL p0
Usage:
Citizen.InvokeNative(0xCF3A965906452031 , p0)

Return Type: int
Arguments:
  • BOOL p0
0x62BE3ECC79FBD004 _GET_NUM_RESERVED_MISSION_PICKUPS int BOOL p0
Usage:
Citizen.InvokeNative(0x62BE3ECC79FBD004 , p0)

Return Type: int
Arguments:
  • BOOL p0
0x12B6281B6C6706C0 GET_NUM_CREATED_MISSION_OBJECTS int BOOL p0
Usage:
Citizen.InvokeNative(0x12B6281B6C6706C0 , p0)

Return Type: int
Arguments:
  • BOOL p0
0xCB215C4B56A7FAE7 GET_NUM_CREATED_MISSION_PEDS int BOOL p0
Usage:
Citizen.InvokeNative(0xCB215C4B56A7FAE7 , p0)

Return Type: int
Arguments:
  • BOOL p0
0x0CD9AB83489430EA GET_NUM_CREATED_MISSION_VEHICLES int BOOL p0
Usage:
Citizen.InvokeNative(0x0CD9AB83489430EA , p0)

Return Type: int
Arguments:
  • BOOL p0
0xD2BA051B94CA9BCC _GET_NUM_CREATED_MISSION_PICKUPS int BOOL p0
Usage:
Citizen.InvokeNative(0xD2BA051B94CA9BCC , p0)

Return Type: int
Arguments:
  • BOOL p0
0x99AAC89C510DEB0D _GET_RESERVED_MISSION_ENTITIES_FOR_THREAD void int threadId, int* pedMax, int* vehicleMax, int* unkMax, int* pedMin, int* vehicleMin, int* unkMin
Usage:
Citizen.InvokeNative(0x99AAC89C510DEB0D , threadId, pedMax, vehicleMax, unkMax, pedMin, vehicleMin, unkMin)

Return Type: void
Arguments:
  • int threadId
  • int* pedMax
  • int* vehicleMax
  • int* unkMax
  • int* pedMin
  • int* vehicleMin
  • int* unkMin
0x5E71E72A94985214 GET_RESERVED_MISSION_ENTITIES_IN_AREA void float x, float y, float z, BOOL p3, int* peds, int* vehicles, int* objects, int* pickups
Usage:
Citizen.InvokeNative(0x5E71E72A94985214 , x, y, z, p3, peds, vehicles, objects, pickups)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • BOOL p3
  • int* peds
  • int* vehicles
  • int* objects
  • int* pickups
0x5F328FC909F0E0FF _0x5F328FC909F0E0FF BOOL int p0, int p1, int p2, int p3
Usage:
Citizen.InvokeNative(0x5F328FC909F0E0FF , p0, p1, p2, p3)

Return Type: BOOL
Arguments:
  • int p0
  • int p1
  • int p2
  • int p3
0xC7BE335216B5EC7C GET_MAX_NUM_NETWORK_OBJECTS int -
Usage:
Citizen.InvokeNative(0xC7BE335216B5EC7C )

Return Type: int
Arguments:
  • -
0x0C1F7D49C39D2289 GET_MAX_NUM_NETWORK_PEDS int -
Usage:
Citizen.InvokeNative(0x0C1F7D49C39D2289 )

Return Type: int
Arguments:
  • -
0x0AFCE529F69B21FF GET_MAX_NUM_NETWORK_VEHICLES int -
Usage:
Citizen.InvokeNative(0x0AFCE529F69B21FF )

Return Type: int
Arguments:
  • -
0xA72835064DD63E4C GET_MAX_NUM_NETWORK_PICKUPS int -
Usage:
Citizen.InvokeNative(0xA72835064DD63E4C )

Return Type: int
Arguments:
  • -
0x75FC34A2BA345BD1 _0x75FC34A2BA345BD1 BOOL Entity entity, Player player, Any* p2
Usage:
Citizen.InvokeNative(0x75FC34A2BA345BD1 , entity, player, p2)

Return Type: BOOL
Arguments:
  • Entity entity
  • Player player
  • Any* p2
0x979765465A6F25FC _0x979765465A6F25FC void Entity entity, BOOL p1
Usage:
Citizen.InvokeNative(0x979765465A6F25FC , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • BOOL p1
0x5133CF81924F1129 _0x5133CF81924F1129 int -
Usage:
Citizen.InvokeNative(0x5133CF81924F1129 )

Return Type: int
Arguments:
  • -
0x1E4E097D71D449FB _0x1E4E097D71D449FB int BOOL p0
Usage:
Citizen.InvokeNative(0x1E4E097D71D449FB , p0)

Return Type: int
Arguments:
  • BOOL p0
0x982D7AD755B8F62C _0x982D7AD755B8F62C int BOOL p0
Usage:
Citizen.InvokeNative(0x982D7AD755B8F62C , p0)

Return Type: int
Arguments:
  • BOOL p0
0x917AD74BDCF8B6E9 _0x917AD74BDCF8B6E9 int BOOL p0
Usage:
Citizen.InvokeNative(0x917AD74BDCF8B6E9 , p0)

Return Type: int
Arguments:
  • BOOL p0
0xF8DC69DC1AD19072 _0xF8DC69DC1AD19072 int BOOL p0
Usage:
Citizen.InvokeNative(0xF8DC69DC1AD19072 , p0)

Return Type: int
Arguments:
  • BOOL p0
0x744BFBB0CA908161 _0x744BFBB0CA908161 int BOOL p0
Usage:
Citizen.InvokeNative(0x744BFBB0CA908161 , p0)

Return Type: int
Arguments:
  • BOOL p0
0x106CBDD5077DEDE1 _0x106CBDD5077DEDE1 int BOOL p0
Usage:
Citizen.InvokeNative(0x106CBDD5077DEDE1 , p0)

Return Type: int
Arguments:
  • BOOL p0
0xBAF7E2979442B29F _0xBAF7E2979442B29F int BOOL p0
Usage:
Citizen.InvokeNative(0xBAF7E2979442B29F , p0)

Return Type: int
Arguments:
  • BOOL p0
0x039B692B3318FAB6 _0x039B692B3318FAB6 int BOOL p0
Usage:
Citizen.InvokeNative(0x039B692B3318FAB6 , p0)

Return Type: int
Arguments:
  • BOOL p0
0x4835413EA6F9C9CD _0x4835413EA6F9C9CD int BOOL p0
Usage:
Citizen.InvokeNative(0x4835413EA6F9C9CD , p0)

Return Type: int
Arguments:
  • BOOL p0
0x7A5487FE9FAA6B48 GET_NETWORK_TIME int -
Usage:
Citizen.InvokeNative(0x7A5487FE9FAA6B48 )

Return Type: int
Arguments:
  • -
0x89023FBBF9200E9F GET_NETWORK_TIME_ACCURATE int -
Usage:
Citizen.InvokeNative(0x89023FBBF9200E9F )

Return Type: int
Arguments:
  • -
0x46718ACEEDEAFC84 HAS_NETWORK_TIME_STARTED BOOL -
Usage:
Citizen.InvokeNative(0x46718ACEEDEAFC84 )

Return Type: BOOL
Arguments:
  • -
0x017008CCDAD48503 GET_TIME_OFFSET int int timeA, int timeB
Usage:
Citizen.InvokeNative(0x017008CCDAD48503 , timeA, timeB)

Return Type: int
Arguments:
  • int timeA
  • int timeB
0xCB2CF5148012C8D0 IS_TIME_LESS_THAN BOOL int timeA, int timeB
Usage:
Citizen.InvokeNative(0xCB2CF5148012C8D0 , timeA, timeB)

Return Type: BOOL
Arguments:
  • int timeA
  • int timeB
0xDE350F8651E4346C IS_TIME_MORE_THAN BOOL int timeA, int timeB
Usage:
Citizen.InvokeNative(0xDE350F8651E4346C , timeA, timeB)

Return Type: BOOL
Arguments:
  • int timeA
  • int timeB
0xA2C6FC031D46FFF0 GET_TIME_DIFFERENCE int int timeA, int timeB
Usage:
Citizen.InvokeNative(0xA2C6FC031D46FFF0 , timeA, timeB)

Return Type: int
Arguments:
  • int timeA
  • int timeB
0x9A73240B49945C76 GET_CLOUD_TIME_AS_INT int -
Usage:
Citizen.InvokeNative(0x9A73240B49945C76 )

Return Type: int
Arguments:
  • -
0xAC97AF97FA68E5D5 CONVERT_POSIX_TIME void int posixTime, Any* timeStructure
Usage:
Citizen.InvokeNative(0xAC97AF97FA68E5D5 , posixTime, timeStructure)

Return Type: void
Arguments:
  • int posixTime
  • Any* timeStructure
0x423DE3854BB50894 NETWORK_SET_IN_SPECTATOR_MODE void BOOL toggle, Ped playerPed
Usage:
Citizen.InvokeNative(0x423DE3854BB50894 , toggle, playerPed)

Return Type: void
Arguments:
  • BOOL toggle
  • Ped playerPed
0xFBF1ECFB39A77B5F _NETWORK_SET_IN_STATIC_SPECTATOR_MODE void BOOL toggle, float x, float y, float z
Usage:
Citizen.InvokeNative(0xFBF1ECFB39A77B5F , toggle, x, y, z)

Return Type: void
Arguments:
  • BOOL toggle
  • float x
  • float y
  • float z
0x048746E388762E11 NETWORK_IS_IN_SPECTATOR_MODE BOOL -
Usage:
Citizen.InvokeNative(0x048746E388762E11 )

Return Type: BOOL
Arguments:
  • -
0x5B709519997ECF0F _NETWORK_IS_PLAYER_IN_SPECTATOR_MODE BOOL Player player
Usage:
Citizen.InvokeNative(0x5B709519997ECF0F , player)

Return Type: BOOL
Arguments:
  • Player player
0x9CA5DE655269FEC4 NETWORK_SET_IN_MP_CUTSCENE void BOOL p0, BOOL p1, int p2, BOOL p3
Usage:
Citizen.InvokeNative(0x9CA5DE655269FEC4 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • BOOL p0
  • BOOL p1
  • int p2
  • BOOL p3
0x6CC27C9FA2040220 NETWORK_IS_IN_MP_CUTSCENE BOOL -
Usage:
Citizen.InvokeNative(0x6CC27C9FA2040220 )

Return Type: BOOL
Arguments:
  • -
0x63F9EE203C3619F2 NETWORK_IS_PLAYER_IN_MP_CUTSCENE BOOL Player player
Usage:
Citizen.InvokeNative(0x63F9EE203C3619F2 , player)

Return Type: BOOL
Arguments:
  • Player player
0x34BC1E79546BA543 _0x34BC1E79546BA543 void BOOL p0
Usage:
Citizen.InvokeNative(0x34BC1E79546BA543 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x442B4347B6EC36E8 _SET_NETWORK_RESPOT_TIMER void Entity entity, int timer, BOOL p2
Usage:
Citizen.InvokeNative(0x442B4347B6EC36E8 , entity, timer, p2)

Return Type: void
Arguments:
  • Entity entity
  • int timer
  • BOOL p2
0x26A867C0B7A456D1 _0x26A867C0B7A456D1 BOOL Entity entity
Usage:
Citizen.InvokeNative(0x26A867C0B7A456D1 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x5FFE9B4144F9712F SET_LOCAL_PLAYER_AS_GHOST void BOOL toggle
Usage:
Citizen.InvokeNative(0x5FFE9B4144F9712F , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x21D04D7BC538C146 IS_ENTITY_A_GHOST BOOL Entity entity
Usage:
Citizen.InvokeNative(0x21D04D7BC538C146 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0xDCA6ABDB9288FBE4 _SET_PLAYER_VISIBILITY_TO_LOCAL_PLAYER_DISABLED void Player player, BOOL disabled
Usage:
Citizen.InvokeNative(0xDCA6ABDB9288FBE4 , player, disabled)

Return Type: void
Arguments:
  • Player player
  • BOOL disabled
0xEE5AE9956743BA20 _SET_ENTITY_GHOSTED_TO_LOCAL_PLAYER void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0xEE5AE9956743BA20 , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x8FE9EB11EC9CC23A IS_OBJECT_REASSIGNMENT_IN_PROGRESS BOOL -
Usage:
Citizen.InvokeNative(0x8FE9EB11EC9CC23A )

Return Type: BOOL
Arguments:
  • -
0x039AD6B57D5179FF _0x039AD6B57D5179FF int -
Usage:
Citizen.InvokeNative(0x039AD6B57D5179FF )

Return Type: int
Arguments:
  • -
0x02B3CDD652B3CDD6 _0x02B3CDD652B3CDD6 int -
Usage:
Citizen.InvokeNative(0x02B3CDD652B3CDD6 )

Return Type: int
Arguments:
  • -
0x4FE932E84FE932E8 _GET_NUM_PEER_NEGOTIATION_RESPONSES int -
Usage:
Citizen.InvokeNative(0x4FE932E84FE932E8 )

Return Type: int
Arguments:
  • -
0xFA38B52F91B59075 _NETWORK_DEBUG_REQUEST_ENTITY_POSITION void Any* p0
Usage:
Citizen.InvokeNative(0xFA38B52F91B59075 , p0)

Return Type: void
Arguments:
  • Any* p0
0x42871327315EDAE8 NETWORK_GET_NETWORK_ID_FROM_ROPE_ID int int ropeId
Usage:
Citizen.InvokeNative(0x42871327315EDAE8 , ropeId)

Return Type: int
Arguments:
  • int ropeId
0xEB1A4DD8352EC828 NETWORK_GET_ROPE_ID_FROM_NETWORK_ID int int netId
Usage:
Citizen.InvokeNative(0xEB1A4DD8352EC828 , netId)

Return Type: int
Arguments:
  • int netId
0xFD1AC0B3858F224C _NETWORK_SPAWN_CONFIG_ADD_SPAWN_POINT void float x, float y, float z, float heading
Usage:
Citizen.InvokeNative(0xFD1AC0B3858F224C , x, y, z, heading)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float heading
0xA63E4F050F20021F _0xA63E4F050F20021F void -
Usage:
Citizen.InvokeNative(0xA63E4F050F20021F )

Return Type: void
Arguments:
  • -
0xEEB7818B1D307212 _NETWORK_SPAWN_CONFIG_ADD_EXCLUSION_VOLUME void Volume volume
Usage:
Citizen.InvokeNative(0xEEB7818B1D307212 , volume)

Return Type: void
Arguments:
  • Volume volume
0xA35E7BF20FA269E0 _NETWORK_SPAWN_CONFIG_REMOVE_EXCLUSION_VOLUME void Volume volume
Usage:
Citizen.InvokeNative(0xA35E7BF20FA269E0 , volume)

Return Type: void
Arguments:
  • Volume volume
0x0BF90CBB6B72977B _0x0BF90CBB6B72977B void -
Usage:
Citizen.InvokeNative(0x0BF90CBB6B72977B )

Return Type: void
Arguments:
  • -
0x7B3FF2D193628126 _0x7B3FF2D193628126 void Player player
Usage:
Citizen.InvokeNative(0x7B3FF2D193628126 , player)

Return Type: void
Arguments:
  • Player player
0x19B52C20B5C4757C _0x19B52C20B5C4757C void -
Usage:
Citizen.InvokeNative(0x19B52C20B5C4757C )

Return Type: void
Arguments:
  • -
0xF94A0D5B254375DF NETWORK_SPAWN_CONFIG_SET_FLAGS void int flags
Usage:
Citizen.InvokeNative(0xF94A0D5B254375DF , flags)

Return Type: void
Arguments:
  • int flags
0x6CEE2E30021DAEC6 _0x6CEE2E30021DAEC6 void -
Usage:
Citizen.InvokeNative(0x6CEE2E30021DAEC6 )

Return Type: void
Arguments:
  • -
0x44D59EC597BBF348 _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_SCRIPTED void int configProperty, BOOL include
Usage:
Citizen.InvokeNative(0x44D59EC597BBF348 , configProperty, include)

Return Type: void
Arguments:
  • int configProperty
  • BOOL include
0xB131E686BD97B3F8 _0xB131E686BD97B3F8 void -
Usage:
Citizen.InvokeNative(0xB131E686BD97B3F8 )

Return Type: void
Arguments:
  • -
0xEB6027FD1B4600D5 _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE void int configProperty, BOOL include, float weight
Usage:
Citizen.InvokeNative(0xEB6027FD1B4600D5 , configProperty, include, weight)

Return Type: void
Arguments:
  • int configProperty
  • BOOL include
  • float weight
0x405DDEFB1F531B18 _0x405DDEFB1F531B18 void Volume volume, BOOL p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x405DDEFB1F531B18 , volume, p1, p2, p3)

Return Type: void
Arguments:
  • Volume volume
  • BOOL p1
  • Any p2
  • Any p3
0x43CF999205084B4B _0x43CF999205084B4B void -
Usage:
Citizen.InvokeNative(0x43CF999205084B4B )

Return Type: void
Arguments:
  • -
0x13F592FC3BF0EA84 _0x13F592FC3BF0EA84 void Volume volume, BOOL p1, float originalWeight, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x13F592FC3BF0EA84 , volume, p1, originalWeight, p3, p4)

Return Type: void
Arguments:
  • Volume volume
  • BOOL p1
  • float originalWeight
  • Any p3
  • Any p4
0xCF23AB5BD47B384D _0xCF23AB5BD47B384D void Any p0
Usage:
Citizen.InvokeNative(0xCF23AB5BD47B384D , p0)

Return Type: void
Arguments:
  • Any p0
0xE5634491A58C2703 _0xE5634491A58C2703 void float p0
Usage:
Citizen.InvokeNative(0xE5634491A58C2703 , p0)

Return Type: void
Arguments:
  • float p0
0x59577799F6AE2F34 NETWORK_SPAWN_CONFIG_SET_GROUND_TO_ROOT_OFFSET void float offset
Usage:
Citizen.InvokeNative(0x59577799F6AE2F34 , offset)

Return Type: void
Arguments:
  • float offset
0xBDCC671B911040F9 _NETWORK_SPAWN_CONFIG_SET_LEVEL_WATER_DEPTH void int waterDepthLevel
Usage:
Citizen.InvokeNative(0xBDCC671B911040F9 , waterDepthLevel)

Return Type: void
Arguments:
  • int waterDepthLevel
0x0608326F7B98C08D NETWORK_SPAWN_CONFIG_SET_TUNING_FLOAT void Hash p0, float p1
Usage:
Citizen.InvokeNative(0x0608326F7B98C08D , p0, p1)

Return Type: void
Arguments:
  • Hash p0
  • float p1
0x5D3C528B7A7DF836 _0x5D3C528B7A7DF836 void Hash nsctf
Usage:
Citizen.InvokeNative(0x5D3C528B7A7DF836 , nsctf)

Return Type: void
Arguments:
  • Hash nsctf
0x2686BD9566B65EDA _0x2686BD9566B65EDA void float x, float y, float z
Usage:
Citizen.InvokeNative(0x2686BD9566B65EDA , x, y, z)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
0xBB1EC8C2EEF33BAA _0xBB1EC8C2EEF33BAA void Entity entity
Usage:
Citizen.InvokeNative(0xBB1EC8C2EEF33BAA , entity)

Return Type: void
Arguments:
  • Entity entity
0x67CCDF74C4DF7169 _0x67CCDF74C4DF7169 BOOL -
Usage:
Citizen.InvokeNative(0x67CCDF74C4DF7169 )

Return Type: BOOL
Arguments:
  • -
0xC8B6D18E22484643 _0xC8B6D18E22484643 void -
Usage:
Citizen.InvokeNative(0xC8B6D18E22484643 )

Return Type: void
Arguments:
  • -
0x97BCE4C4B3191228 _0x97BCE4C4B3191228 void -
Usage:
Citizen.InvokeNative(0x97BCE4C4B3191228 )

Return Type: void
Arguments:
  • -
0x41452E8A3B9C0C4B _0x41452E8A3B9C0C4B int -
Usage:
Citizen.InvokeNative(0x41452E8A3B9C0C4B )

Return Type: int
Arguments:
  • -
0x89EC2FC89ECB1005 _NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS BOOL -
Usage:
Citizen.InvokeNative(0x89EC2FC89ECB1005 )

Return Type: BOOL
Arguments:
  • -
0x61BFBAA795E712AD _0x61BFBAA795E712AD void -
Usage:
Citizen.InvokeNative(0x61BFBAA795E712AD )

Return Type: void
Arguments:
  • -
0x765E60A1DCB8B1CE _NETWORK_SPAWN_CONFIG_SET_CANCEL_SEARCH void -
Usage:
Citizen.InvokeNative(0x765E60A1DCB8B1CE )

Return Type: void
Arguments:
  • -
0x691E4DE5309EAEFC _0x691E4DE5309EAEFC void Any p0, Any* p1
Usage:
Citizen.InvokeNative(0x691E4DE5309EAEFC , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any* p1
0x17E0198B3882C2CB NETWORK_START_SOLO_TUTORIAL_SESSION void -
Usage:
Citizen.InvokeNative(0x17E0198B3882C2CB )

Return Type: void
Arguments:
  • -
0xD0AFAFF5A51D72F7 NETWORK_END_TUTORIAL_SESSION void -
Usage:
Citizen.InvokeNative(0xD0AFAFF5A51D72F7 )

Return Type: void
Arguments:
  • -
0xADA24309FE08DACF NETWORK_IS_IN_TUTORIAL_SESSION BOOL -
Usage:
Citizen.InvokeNative(0xADA24309FE08DACF )

Return Type: BOOL
Arguments:
  • -
0x35F0B98A8387274D NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING BOOL -
Usage:
Citizen.InvokeNative(0x35F0B98A8387274D )

Return Type: BOOL
Arguments:
  • -
0x9DE986FC9A87C474 NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION BOOL Player player, int index
Usage:
Citizen.InvokeNative(0x9DE986FC9A87C474 , player, index)

Return Type: BOOL
Arguments:
  • Player player
  • int index
0x4B05B97BA46F419D NETWORK_ALLOW_ALL_ENTITY_FADING_FOR_INSTANCES void BOOL toggle
Usage:
Citizen.InvokeNative(0x4B05B97BA46F419D , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xF3354D6CA46F419D NETWORK_ALLOW_ENTITY_FADING_FOR_INSTANCES void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0xF3354D6CA46F419D , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0xDC6AD5C046F33AB4 _0xDC6AD5C046F33AB4 void BOOL p0, BOOL p1
Usage:
Citizen.InvokeNative(0xDC6AD5C046F33AB4 , p0, p1)

Return Type: void
Arguments:
  • BOOL p0
  • BOOL p1
0x6C7E04E9DE451789 _0x6C7E04E9DE451789 void -
Usage:
Citizen.InvokeNative(0x6C7E04E9DE451789 )

Return Type: void
Arguments:
  • -
0x007FF852DCF49DA4 NETWORK_SET_LOCAL_PLAYER_PENDING_FAST_INSTANCE_ID void int instanceId
Usage:
Citizen.InvokeNative(0x007FF852DCF49DA4 , instanceId)

Return Type: void
Arguments:
  • int instanceId
0xD9267375834C5EAB _NETWORK_GET_PLAYER_FAST_INSTANCE_ID int Player player
Usage:
Citizen.InvokeNative(0xD9267375834C5EAB , player)

Return Type: int
Arguments:
  • Player player
0xBBDF066252829606 NETWORK_CONCEAL_PLAYER void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0xBBDF066252829606 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0x919B3C98ED8292F9 NETWORK_IS_PLAYER_CONCEALED BOOL Player player
Usage:
Citizen.InvokeNative(0x919B3C98ED8292F9 , player)

Return Type: BOOL
Arguments:
  • Player player
0x40FEDB13870042F1 _0x40FEDB13870042F1 void -
Usage:
Citizen.InvokeNative(0x40FEDB13870042F1 )

Return Type: void
Arguments:
  • -
0x422F9D6D6C7BC290 _0x422F9D6D6C7BC290 void int p0
Usage:
Citizen.InvokeNative(0x422F9D6D6C7BC290 , p0)

Return Type: void
Arguments:
  • int p0
0x42FB3B532D526E6C NETWORK_REQUEST_CLOUD_TUNABLES void -
Usage:
Citizen.InvokeNative(0x42FB3B532D526E6C )

Return Type: void
Arguments:
  • -
0x0467C11ED88B7D28 NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING BOOL -
Usage:
Citizen.InvokeNative(0x0467C11ED88B7D28 )

Return Type: BOOL
Arguments:
  • -
0x10BD227A753B0D84 NETWORK_GET_TUNABLE_CLOUD_CRC int -
Usage:
Citizen.InvokeNative(0x10BD227A753B0D84 )

Return Type: int
Arguments:
  • -
0x85E5F8B9B898B20A NETWORK_DOES_TUNABLE_EXIST BOOL Hash tunableContext, Hash tunableName
Usage:
Citizen.InvokeNative(0x85E5F8B9B898B20A , tunableContext, tunableName)

Return Type: BOOL
Arguments:
  • Hash tunableContext
  • Hash tunableName
0x8BE1146DFD5D4468 NETWORK_ACCESS_TUNABLE_INT BOOL Hash tunableContext, Hash tunableName, int* value
Usage:
Citizen.InvokeNative(0x8BE1146DFD5D4468 , tunableContext, tunableName, value)

Return Type: BOOL
Arguments:
  • Hash tunableContext
  • Hash tunableName
  • int* value
0xAA6A47A573ABB75A NETWORK_ACCESS_TUNABLE_BOOL BOOL Hash tunableContext, Hash tunableName
Usage:
Citizen.InvokeNative(0xAA6A47A573ABB75A , tunableContext, tunableName)

Return Type: BOOL
Arguments:
  • Hash tunableContext
  • Hash tunableName
0xA25E006B36719774 NETWORK_TRY_ACCESS_TUNABLE_INT_HASH int Hash tunableContext, Hash tunableName, int defaultValue
Usage:
Citizen.InvokeNative(0xA25E006B36719774 , tunableContext, tunableName, defaultValue)

Return Type: int
Arguments:
  • Hash tunableContext
  • Hash tunableName
  • int defaultValue
0xA18393089C05E49C NETWORK_TRY_ACCESS_TUNABLE_FLOAT_HASH float Hash tunableContext, Hash tunableName, float defaultValue
Usage:
Citizen.InvokeNative(0xA18393089C05E49C , tunableContext, tunableName, defaultValue)

Return Type: float
Arguments:
  • Hash tunableContext
  • Hash tunableName
  • float defaultValue
0xB2AD5D29A99D4B26 NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH BOOL Hash tunableContext, Hash tunableName, BOOL defaultValue
Usage:
Citizen.InvokeNative(0xB2AD5D29A99D4B26 , tunableContext, tunableName, defaultValue)

Return Type: BOOL
Arguments:
  • Hash tunableContext
  • Hash tunableName
  • BOOL defaultValue
0x894B5ECAB45D2342 _0x894B5ECAB45D2342 void int netHandle, Any p1
Usage:
Citizen.InvokeNative(0x894B5ECAB45D2342 , netHandle, p1)

Return Type: void
Arguments:
  • int netHandle
  • Any p1
0x407091CF6037118E NETWORK_DISABLE_PROXIMITY_MIGRATION void int netID
Usage:
Citizen.InvokeNative(0x407091CF6037118E , netID)

Return Type: void
Arguments:
  • int netID
0xCE5E79D9E303628E _COMMERCE_STORE_IS_OPEN BOOL -
Usage:
Citizen.InvokeNative(0xCE5E79D9E303628E )

Return Type: BOOL
Arguments:
  • -
0xDBC754CB6CCB9378 _COMMERCE_STORE_IS_ENABLED BOOL -
Usage:
Citizen.InvokeNative(0xDBC754CB6CCB9378 )

Return Type: BOOL
Arguments:
  • -
0x4C61B39930D045DA CLOUD_HAS_REQUEST_COMPLETED BOOL int id
Usage:
Citizen.InvokeNative(0x4C61B39930D045DA , id)

Return Type: BOOL
Arguments:
  • int id
0x3A3D5568AF297CD5 CLOUD_DID_REQUEST_SUCCEED BOOL int id
Usage:
Citizen.InvokeNative(0x3A3D5568AF297CD5 , id)

Return Type: BOOL
Arguments:
  • int id
0x02E97CE283648CD9 _GET_LAUNCH_PARAM_EXISTS BOOL const char* paramName
Usage:
Citizen.InvokeNative(0x02E97CE283648CD9 , paramName)

Return Type: BOOL
Arguments:
  • const char* paramName
0x65E65CA6A0FE59D4 GET_LAUNCH_PARAM_VALUE const char* const char* paramName
Usage:
Citizen.InvokeNative(0x65E65CA6A0FE59D4 , paramName)

Return Type: const char*
Arguments:
  • const char* paramName
0x668AF6E4933AC13F _SET_LAUNCH_PARAM_VALUE void const char* paramName, const char* value
Usage:
Citizen.InvokeNative(0x668AF6E4933AC13F , paramName, value)

Return Type: void
Arguments:
  • const char* paramName
  • const char* value
0x782C94DB6469634D _CLEAR_LAUNCH_PARAM void const char* paramName
Usage:
Citizen.InvokeNative(0x782C94DB6469634D , paramName)

Return Type: void
Arguments:
  • const char* paramName
0xC59AB6A04333C502 _GET_LAUNCH_PARAM_STRING const char* -
Usage:
Citizen.InvokeNative(0xC59AB6A04333C502 )

Return Type: const char*
Arguments:
  • -
0xDFFC15AA63D04AAB _SET_LAUNCH_PARAM_STRING void const char* params
Usage:
Citizen.InvokeNative(0xDFFC15AA63D04AAB , params)

Return Type: void
Arguments:
  • const char* params
0x966DD84FB6A46017 CLEAR_SERVICE_EVENT_ARGUMENTS void -
Usage:
Citizen.InvokeNative(0x966DD84FB6A46017 )

Return Type: void
Arguments:
  • -
0xF4AC4FA844FD559A UGC_IS_REQUEST_PENDING BOOL int ugcRequestId
Usage:
Citizen.InvokeNative(0xF4AC4FA844FD559A , ugcRequestId)

Return Type: BOOL
Arguments:
  • int ugcRequestId
0xA9EB4D606076615D UGC_HAS_REQUEST_FINISHED BOOL int ugcRequestId
Usage:
Citizen.InvokeNative(0xA9EB4D606076615D , ugcRequestId)

Return Type: BOOL
Arguments:
  • int ugcRequestId
0x0B6009A90B8495F1 UGC_DID_REQUEST_SUCCEED BOOL int ugcRequestId
Usage:
Citizen.InvokeNative(0x0B6009A90B8495F1 , ugcRequestId)

Return Type: BOOL
Arguments:
  • int ugcRequestId
0xCD53E6CBF609C012 _0xCD53E6CBF609C012 BOOL int ugcRequestId
Usage:
Citizen.InvokeNative(0xCD53E6CBF609C012 , ugcRequestId)

Return Type: BOOL
Arguments:
  • int ugcRequestId
0xF40EF49B3099E98E _UGC_QUERY_BY_CONTENT_TYPE int int p0, int maxGet, const char* contentTypeName, int p3, int p4, int p5
Usage:
Citizen.InvokeNative(0xF40EF49B3099E98E , p0, maxGet, contentTypeName, p3, p4, p5)

Return Type: int
Arguments:
  • int p0
  • int maxGet
  • const char* contentTypeName
  • int p3
  • int p4
  • int p5
0x8C109958C9BB559D _UGC_QUERY_BY_CATEGORY int int categoryType, int p1, int maxGet, const char* contentTypeName, int p4, BOOL p5
Usage:
Citizen.InvokeNative(0x8C109958C9BB559D , categoryType, p1, maxGet, contentTypeName, p4, p5)

Return Type: int
Arguments:
  • int categoryType
  • int p1
  • int maxGet
  • const char* contentTypeName
  • int p4
  • BOOL p5
0x69D22E183580113F _UGC_QUERY_BY_CONTENT_ID int const char* contentId, BOOL latestVersion, const char* contentTypeName
Usage:
Citizen.InvokeNative(0x69D22E183580113F , contentId, latestVersion, contentTypeName)

Return Type: int
Arguments:
  • const char* contentId
  • BOOL latestVersion
  • const char* contentTypeName
0xE42D1042F09865FE _UGC_IS_BOOK_MARKED BOOL const char* contentId
Usage:
Citizen.InvokeNative(0xE42D1042F09865FE , contentId)

Return Type: BOOL
Arguments:
  • const char* contentId
0xE931354FEA710038 UGC_CLEAR_QUERY_RESULTS void int ugcRequestId
Usage:
Citizen.InvokeNative(0xE931354FEA710038 , ugcRequestId)

Return Type: void
Arguments:
  • int ugcRequestId
0xF8F0705E77A0E705 UGC_QUERY_WAS_FORCE_CANCELLED BOOL int ugcRequestId
Usage:
Citizen.InvokeNative(0xF8F0705E77A0E705 , ugcRequestId)

Return Type: BOOL
Arguments:
  • int ugcRequestId
0x76160E0396142765 UGC_QUERY_GET_CONTENT_NUM int int ugcRequestId
Usage:
Citizen.InvokeNative(0x76160E0396142765 , ugcRequestId)

Return Type: int
Arguments:
  • int ugcRequestId
0xADB56322EEDFBDC9 _UGC_QUERY_GET_CREATOR_HANDLE Any Any p0, int index, Any* gamerHandle
Usage:
Citizen.InvokeNative(0xADB56322EEDFBDC9 , p0, index, gamerHandle)

Return Type: Any
Arguments:
  • Any p0
  • int index
  • Any* gamerHandle
0xF9F0B3028431967B _UGC_QUERY_GET_OWNER_ID const char* Any p0, int index
Usage:
Citizen.InvokeNative(0xF9F0B3028431967B , p0, index)

Return Type: const char*
Arguments:
  • Any p0
  • int index
0x2D053EA815702DD1 _UGC_QUERY_GET_NAME const char* Any p0, int index
Usage:
Citizen.InvokeNative(0x2D053EA815702DD1 , p0, index)

Return Type: const char*
Arguments:
  • Any p0
  • int index
0x566CEB0542EF5ECF _UGC_QUERY_GET_ROOT_CONTENT_ID const char* Any p0, int index
Usage:
Citizen.InvokeNative(0x566CEB0542EF5ECF , p0, index)

Return Type: const char*
Arguments:
  • Any p0
  • int index
0xCAF50048C8D0FBA0 _UGC_QUERY_GET_PLAYLIST_NAME const char* Any p0, int index
Usage:
Citizen.InvokeNative(0xCAF50048C8D0FBA0 , p0, index)

Return Type: const char*
Arguments:
  • Any p0
  • int index
0xA6BF569956C60A60 _UGC_QUERY_GET_MISSION_DESC_HASH Hash Any p0, int index
Usage:
Citizen.InvokeNative(0xA6BF569956C60A60 , p0, index)

Return Type: Hash
Arguments:
  • Any p0
  • int index
0x409FE0CA6A4D1D49 _UGC_QUERY_GET_CREATOR_PHOTO const char* Any p0, int p1, Any p2
Usage:
Citizen.InvokeNative(0x409FE0CA6A4D1D49 , p0, p1, p2)

Return Type: const char*
Arguments:
  • Any p0
  • int p1
  • Any p2
0xE0CB4AB15CB32710 _UGC_QUERY_GET_DATE void Any p0, int index, Any* p2
Usage:
Citizen.InvokeNative(0xE0CB4AB15CB32710 , p0, index, p2)

Return Type: void
Arguments:
  • Any p0
  • int index
  • Any* p2
0x21A99A72B00D8002 _UGC_QUERY_GET_POSIX_UPDATED_DATE int Any p0, Any p1
Usage:
Citizen.InvokeNative(0x21A99A72B00D8002 , p0, p1)

Return Type: int
Arguments:
  • Any p0
  • Any p1
0x104080CA9E519B00 _UGC_QUERY_GET_POSIX_PUBLISHED_DATE int Any p0, Any p1
Usage:
Citizen.InvokeNative(0x104080CA9E519B00 , p0, p1)

Return Type: int
Arguments:
  • Any p0
  • Any p1
0x63E9DCBC8B0931ED _UGC_QUERY_GET_VERSION int Any p0, int index, int p2
Usage:
Citizen.InvokeNative(0x63E9DCBC8B0931ED , p0, index, p2)

Return Type: int
Arguments:
  • Any p0
  • int index
  • int p2
0x97764E8AC6487A9A _UGC_QUERY_GET_LANGUAGE int Any p0, int index
Usage:
Citizen.InvokeNative(0x97764E8AC6487A9A , p0, index)

Return Type: int
Arguments:
  • Any p0
  • int index
0x9993F1E11944A3DD _UGC_QUERY_GET_PUBLISHED BOOL Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9993F1E11944A3DD , p0, p1)

Return Type: BOOL
Arguments:
  • Any p0
  • Any p1
0x24CD8FAEA1368379 _UGC_QUERY_GET_RATING float Any p0, int index, int p2
Usage:
Citizen.InvokeNative(0x24CD8FAEA1368379 , p0, index, p2)

Return Type: float
Arguments:
  • Any p0
  • int index
  • int p2
0x5F0E99071582DECA _0x5F0E99071582DECA Any Any p0, int index, int p2
Usage:
Citizen.InvokeNative(0x5F0E99071582DECA , p0, index, p2)

Return Type: Any
Arguments:
  • Any p0
  • int index
  • int p2
0xF794765390A6DCA5 UGC_QUERY_GET_CONTENT_HAS_PLAYER_RECORD BOOL Any p0, int index
Usage:
Citizen.InvokeNative(0xF794765390A6DCA5 , p0, index)

Return Type: BOOL
Arguments:
  • Any p0
  • int index
0x98539FC453AEA639 _UGC_QUERY_GET_BOOK_MARKED BOOL Any p0, int index
Usage:
Citizen.InvokeNative(0x98539FC453AEA639 , p0, index)

Return Type: BOOL
Arguments:
  • Any p0
  • int index
0x6506BFA755FB209C _UGC_HAS_PRIVILEGE BOOL -
Usage:
Citizen.InvokeNative(0x6506BFA755FB209C )

Return Type: BOOL
Arguments:
  • -
0x7FD2990AF016795E UGC_REQUEST_CONTENT_DATA_FROM_PARAMS int const char* contentTypeName, const char* contentId, int fileId, int fileVersion, int languageId
Usage:
Citizen.InvokeNative(0x7FD2990AF016795E , contentTypeName, contentId, fileId, fileVersion, languageId)

Return Type: int
Arguments:
  • const char* contentTypeName
  • const char* contentId
  • int fileId
  • int fileVersion
  • int languageId
0x5E0165278F6339EE UGC_REQUEST_CACHED_DESCRIPTION int Hash description
Usage:
Citizen.InvokeNative(0x5E0165278F6339EE , description)

Return Type: int
Arguments:
  • Hash description
0x2D5DC831176D0114 UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS BOOL Hash description
Usage:
Citizen.InvokeNative(0x2D5DC831176D0114 , description)

Return Type: BOOL
Arguments:
  • Hash description
0xEBFA8D50ADDC54C4 UGC_HAS_DESCRIPTION_REQUEST_FINISHED BOOL Hash description
Usage:
Citizen.InvokeNative(0xEBFA8D50ADDC54C4 , description)

Return Type: BOOL
Arguments:
  • Hash description
0x162C23CA83ED0A62 UGC_DID_DESCRIPTION_REQUEST_SUCCEED BOOL Hash description
Usage:
Citizen.InvokeNative(0x162C23CA83ED0A62 , description)

Return Type: BOOL
Arguments:
  • Hash description
0x40F7E66472DF3E5C UGC_GET_CACHED_DESCRIPTION const char* Hash description, int length
Usage:
Citizen.InvokeNative(0x40F7E66472DF3E5C , description, length)

Return Type: const char*
Arguments:
  • Hash description
  • int length
0x5A34CD9C3C5BEC44 UGC_RELEASE_CACHED_DESCRIPTION BOOL Hash description
Usage:
Citizen.InvokeNative(0x5A34CD9C3C5BEC44 , description)

Return Type: BOOL
Arguments:
  • Hash description
0x68103E2247887242 UGC_RELEASE_ALL_CACHED_DESCRIPTIONS void -
Usage:
Citizen.InvokeNative(0x68103E2247887242 )

Return Type: void
Arguments:
  • -
0xF98DDE0A8ED09323 UGC_SET_QUERY_DATA_FROM_OFFLINE void BOOL p0
Usage:
Citizen.InvokeNative(0xF98DDE0A8ED09323 , p0)

Return Type: void
Arguments:
  • BOOL p0
0xF53E48461B71EECB UGC_IS_LANGUAGE_SUPPORTED BOOL int languageId
Usage:
Citizen.InvokeNative(0xF53E48461B71EECB , languageId)

Return Type: BOOL
Arguments:
  • int languageId
0xD4022C7286B0DFA2 _0xD4022C7286B0DFA2 Any const char* p0, int p1, int p2
Usage:
Citizen.InvokeNative(0xD4022C7286B0DFA2 , p0, p1, p2)

Return Type: Any
Arguments:
  • const char* p0
  • int p1
  • int p2
0xB72999D3120599DF _NETWORK_PERSONA_PHOTO_WRITE_SC_PROFILE BOOL const char* texture, int personaPhotoType, int formatIndex
Usage:
Citizen.InvokeNative(0xB72999D3120599DF , texture, personaPhotoType, formatIndex)

Return Type: BOOL
Arguments:
  • const char* texture
  • int personaPhotoType
  • int formatIndex
0x2A48D9567940598F _NETWORK_PERSONA_PHOTO_WRITE_LOCAL BOOL const char* texture, int playerSlot, int p2, int personaPhotoLocalCacheType
Usage:
Citizen.InvokeNative(0x2A48D9567940598F , texture, playerSlot, p2, personaPhotoLocalCacheType)

Return Type: BOOL
Arguments:
  • const char* texture
  • int playerSlot
  • int p2
  • int personaPhotoLocalCacheType
0xA21E3BAD0A42D199 _NETWORK_IS_PREVIOUS_UPLOAD_PENDING BOOL -
Usage:
Citizen.InvokeNative(0xA21E3BAD0A42D199 )

Return Type: BOOL
Arguments:
  • -
0xCC4E72C339461ED1 _0xCC4E72C339461ED1 BOOL -
Usage:
Citizen.InvokeNative(0xCC4E72C339461ED1 )

Return Type: BOOL
Arguments:
  • -
0x356F9FB0698C1FEB _REQUEST_PEDSHOT_TEXTURE_LOCAL_BACKUP_DOWNLOAD const char* int player, int personaPhotoLocalCacheType
Usage:
Citizen.InvokeNative(0x356F9FB0698C1FEB , player, personaPhotoLocalCacheType)

Return Type: const char*
Arguments:
  • int player
  • int personaPhotoLocalCacheType
0xCAF4CA2F87779F8F _REQUEST_PEDSHOT_TEXTURE_LOCAL_DOWNLOAD const char* Any* gamerHandle, int p1
Usage:
Citizen.InvokeNative(0xCAF4CA2F87779F8F , gamerHandle, p1)

Return Type: const char*
Arguments:
  • Any* gamerHandle
  • int p1
0xB5C4B18B12A2AF23 _REQUEST_PEDSHOT_TEXTURE_MULTIPLAYER_DOWNLOAD const char* Any* gamerHandle, int p1
Usage:
Citizen.InvokeNative(0xB5C4B18B12A2AF23 , gamerHandle, p1)

Return Type: const char*
Arguments:
  • Any* gamerHandle
  • int p1
0xE2C3CEC3C0903A00 _TEXTURE_DOWNLOAD_TEXTURE_NAME_IS_VALID BOOL const char* name
Usage:
Citizen.InvokeNative(0xE2C3CEC3C0903A00 , name)

Return Type: BOOL
Arguments:
  • const char* name
0x16160DA74A8E74A2 TEXTURE_DOWNLOAD_REQUEST int Any* gamerHandle, const char* filePath, const char* name, BOOL p3
Usage:
Citizen.InvokeNative(0x16160DA74A8E74A2 , gamerHandle, filePath, name, p3)

Return Type: int
Arguments:
  • Any* gamerHandle
  • const char* filePath
  • const char* name
  • BOOL p3
0x9B5DB6CEAFAA10BB _MUGSHOT_TEXTURE_DOWNLOAD_REQUEST int Any* gamerHandle, int p1, const char* name, BOOL p3
Usage:
Citizen.InvokeNative(0x9B5DB6CEAFAA10BB , gamerHandle, p1, name, p3)

Return Type: int
Arguments:
  • Any* gamerHandle
  • int p1
  • const char* name
  • BOOL p3
0x308F96458B7087CC UGC_TEXTURE_DOWNLOAD_REQUEST int Any* p0, Any p1, Any p2, Any p3, Any* p4, BOOL p5
Usage:
Citizen.InvokeNative(0x308F96458B7087CC , p0, p1, p2, p3, p4, p5)

Return Type: int
Arguments:
  • Any* p0
  • Any p1
  • Any p2
  • Any p3
  • Any* p4
  • BOOL p5
0x6E2FD8CF7EB10E53 _LOCAL_PLAYER_PEDSHOT_TEXTURE_DOWNLOAD_REQUEST int int playerSlot, int personaPhotoLocalCacheType
Usage:
Citizen.InvokeNative(0x6E2FD8CF7EB10E53 , playerSlot, personaPhotoLocalCacheType)

Return Type: int
Arguments:
  • int playerSlot
  • int personaPhotoLocalCacheType
0x487EB90B98E9FB19 TEXTURE_DOWNLOAD_RELEASE void int textureDownloadId
Usage:
Citizen.InvokeNative(0x487EB90B98E9FB19 , textureDownloadId)

Return Type: void
Arguments:
  • int textureDownloadId
0x7A17B7981560FFA5 _TEXTURE_DOWNLOAD_RELEASE_BY_NAME void const char* name
Usage:
Citizen.InvokeNative(0x7A17B7981560FFA5 , name)

Return Type: void
Arguments:
  • const char* name
0x3448505B6E35262D TEXTURE_DOWNLOAD_GET_NAME const char* int textureDownloadId
Usage:
Citizen.InvokeNative(0x3448505B6E35262D , textureDownloadId)

Return Type: const char*
Arguments:
  • int textureDownloadId
0x8BD6C6DEA20E82C6 GET_STATUS_OF_TEXTURE_DOWNLOAD int int textureDownloadId
Usage:
Citizen.InvokeNative(0x8BD6C6DEA20E82C6 , textureDownloadId)

Return Type: int
Arguments:
  • int textureDownloadId
0xCBAC13F065C47596 _PEDMUGSHOT_GET_STATUS int -
Usage:
Citizen.InvokeNative(0xCBAC13F065C47596 )

Return Type: int
Arguments:
  • -
0xCD954F330693F5F2 _PEDMUGSHOT_TAKE BOOL -
Usage:
Citizen.InvokeNative(0xCD954F330693F5F2 )

Return Type: BOOL
Arguments:
  • -
0xFBC30B70B3CDB87E _PEDMUGSHOT_REQUEST_SEND Any -
Usage:
Citizen.InvokeNative(0xFBC30B70B3CDB87E )

Return Type: Any
Arguments:
  • -
0x814729078AED6D30 _0x814729078AED6D30 void -
Usage:
Citizen.InvokeNative(0x814729078AED6D30 )

Return Type: void
Arguments:
  • -
0x8020A73847E0CA7D NETWORK_HAVE_ROS_BANNED_PRIV BOOL -
Usage:
Citizen.InvokeNative(0x8020A73847E0CA7D )

Return Type: BOOL
Arguments:
  • -
0xA699957E60D80214 NETWORK_HAS_ROS_PRIVILEGE BOOL int index
Usage:
Citizen.InvokeNative(0xA699957E60D80214 , index)

Return Type: BOOL
Arguments:
  • int index
0xDEB2B99A1AF1A2A6 NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK int Any* gamerHandle
Usage:
Citizen.InvokeNative(0xDEB2B99A1AF1A2A6 , gamerHandle)

Return Type: int
Arguments:
  • Any* gamerHandle
0x0A428058079EE65C _NETWORK_AUTO_SESSION_SET_ALLOWED_TO_SPLIT void BOOL toggle
Usage:
Citizen.InvokeNative(0x0A428058079EE65C , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xAADED99A6B268A27 NETWORK_AUTO_SESSION_IS_ALLOWED_TO_MERGE BOOL -
Usage:
Citizen.InvokeNative(0xAADED99A6B268A27 )

Return Type: BOOL
Arguments:
  • -
0x63246A24F5747510 _NETWORK_AUTO_SESSION_SET_ALLOWED_TO_MERGE void BOOL toggle, Any* p1, int p2
Usage:
Citizen.InvokeNative(0x63246A24F5747510 , toggle, p1, p2)

Return Type: void
Arguments:
  • BOOL toggle
  • Any* p1
  • int p2
0xE258570E0C116A66 _NETWORK_AUTO_SESSION_IS_AUTO_WARP_DISABLED BOOL -
Usage:
Citizen.InvokeNative(0xE258570E0C116A66 )

Return Type: BOOL
Arguments:
  • -
0x4440FEE3EFE78F54 _NETWORK_AUTO_SESSION_SET_AUTO_WARP_ENABLED void BOOL toggle
Usage:
Citizen.InvokeNative(0x4440FEE3EFE78F54 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xE404BFF0ABA23CDC NETWORK_AUTO_SESSION_CAN_SPLIT_SESSION BOOL int* p0
Usage:
Citizen.InvokeNative(0xE404BFF0ABA23CDC , p0)

Return Type: BOOL
Arguments:
  • int* p0
0xC223D299C670413D NETWORK_AUTO_SESSION_SPLIT_SESSION BOOL int playersToTake, int maxInstancePlayers, int sessionFlags, int bucketId
Usage:
Citizen.InvokeNative(0xC223D299C670413D , playersToTake, maxInstancePlayers, sessionFlags, bucketId)

Return Type: BOOL
Arguments:
  • int playersToTake
  • int maxInstancePlayers
  • int sessionFlags
  • int bucketId
0xA021095C983F20D8 _NETWORK_AUTO_SESSION_IS_PROCESSING_SESSION_SPLIT BOOL -
Usage:
Citizen.InvokeNative(0xA021095C983F20D8 )

Return Type: BOOL
Arguments:
  • -
0x6D87BA8EF15226CD _NETWORK_AUTO_SESSION_SPLIT_SESSION_SUCCESSFUL BOOL -
Usage:
Citizen.InvokeNative(0x6D87BA8EF15226CD )

Return Type: BOOL
Arguments:
  • -
0x277865A734918AE6 _NETWORK_AUTO_SESSION_IS_INSTANCED_SESSION BOOL -
Usage:
Citizen.InvokeNative(0x277865A734918AE6 )

Return Type: BOOL
Arguments:
  • -
0xBB51299166B844F3 NETWORK_AUTO_SESSION_FINISH_INSTANCE void -
Usage:
Citizen.InvokeNative(0xBB51299166B844F3 )

Return Type: void
Arguments:
  • -
0xFD8112109A96877C _0xFD8112109A96877C void -
Usage:
Citizen.InvokeNative(0xFD8112109A96877C )

Return Type: void
Arguments:
  • -
0x5A91BCEF74944E93 _0x5A91BCEF74944E93 void Player player, float p1
Usage:
Citizen.InvokeNative(0x5A91BCEF74944E93 , player, p1)

Return Type: void
Arguments:
  • Player player
  • float p1
0xFB3205788F8AFA3F _0xFB3205788F8AFA3F int -
Usage:
Citizen.InvokeNative(0xFB3205788F8AFA3F )

Return Type: int
Arguments:
  • -
0x335AF56613CA0F49 _0x335AF56613CA0F49 void int p0
Usage:
Citizen.InvokeNative(0x335AF56613CA0F49 , p0)

Return Type: void
Arguments:
  • int p0
0x9E5A47744C0F0376 _0x9E5A47744C0F0376 BOOL int p0
Usage:
Citizen.InvokeNative(0x9E5A47744C0F0376 , p0)

Return Type: BOOL
Arguments:
  • int p0
0xD3B6EBC6C3D77D44 _0xD3B6EBC6C3D77D44 void int p0
Usage:
Citizen.InvokeNative(0xD3B6EBC6C3D77D44 , p0)

Return Type: void
Arguments:
  • int p0
0xA7670F7991099680 _0xA7670F7991099680 void int p0
Usage:
Citizen.InvokeNative(0xA7670F7991099680 , p0)

Return Type: void
Arguments:
  • int p0
0x7673C0D2C5CDAC55 _0x7673C0D2C5CDAC55 void -
Usage:
Citizen.InvokeNative(0x7673C0D2C5CDAC55 )

Return Type: void
Arguments:
  • -
0x3CBD6565D9C3B133 _0x3CBD6565D9C3B133 void int p0, int p1, float p2
Usage:
Citizen.InvokeNative(0x3CBD6565D9C3B133 , p0, p1, p2)

Return Type: void
Arguments:
  • int p0
  • int p1
  • float p2
0x0D183D8490EE4366 _0x0D183D8490EE4366 void int p0, int p1
Usage:
Citizen.InvokeNative(0x0D183D8490EE4366 , p0, p1)

Return Type: void
Arguments:
  • int p0
  • int p1
0xC1968045EEB563B7 _0xC1968045EEB563B7 void int p0
Usage:
Citizen.InvokeNative(0xC1968045EEB563B7 , p0)

Return Type: void
Arguments:
  • int p0
0x0E2C3AEE6CE603B7 NETWORK_AUTO_SESSION_IS_OBJECT_CREATION_PAUSED BOOL -
Usage:
Citizen.InvokeNative(0x0E2C3AEE6CE603B7 )

Return Type: BOOL
Arguments:
  • -
0x0B6B4507AC5EA8B8 _0x0B6B4507AC5EA8B8 BOOL -
Usage:
Citizen.InvokeNative(0x0B6B4507AC5EA8B8 )

Return Type: BOOL
Arguments:
  • -
0x1BB50CD340A996E6 NETWORK_IS_RESETTING_POPULATION BOOL -
Usage:
Citizen.InvokeNative(0x1BB50CD340A996E6 )

Return Type: BOOL
Arguments:
  • -
0x101F538C25ABB39A NETWORK_RESET_POPULATION BOOL BOOL p0, int p1
Usage:
Citizen.InvokeNative(0x101F538C25ABB39A , p0, p1)

Return Type: BOOL
Arguments:
  • BOOL p0
  • int p1
0xC505036A35AFD01B NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND void BOOL toggle
Usage:
Citizen.InvokeNative(0xC505036A35AFD01B , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x3034C77C79A58880 _0x3034C77C79A58880 void BOOL p0
Usage:
Citizen.InvokeNative(0x3034C77C79A58880 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x267C78C60E806B9A NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION void Entity entity, BOOL toggle
Usage:
Citizen.InvokeNative(0x267C78C60E806B9A , entity, toggle)

Return Type: void
Arguments:
  • Entity entity
  • BOOL toggle
0x6BFF5F84102DF80A NETWORK_SHOW_CHAT_RESTRICTION_MSC void Player player
Usage:
Citizen.InvokeNative(0x6BFF5F84102DF80A , player)

Return Type: void
Arguments:
  • Player player
0x5C497525F803486B NETWORK_SHOW_PSN_UGC_RESTRICTION void -
Usage:
Citizen.InvokeNative(0x5C497525F803486B )

Return Type: void
Arguments:
  • -
0x16D3D49902F697BB NETWORK_IS_CONNECTED_VIA_RELAY BOOL Player player
Usage:
Citizen.InvokeNative(0x16D3D49902F697BB , player)

Return Type: BOOL
Arguments:
  • Player player
0xD414BE129BB81B32 NETWORK_GET_AVERAGE_LATENCY float Player player
Usage:
Citizen.InvokeNative(0xD414BE129BB81B32 , player)

Return Type: float
Arguments:
  • Player player
0x0E3A041ED6AC2B45 NETWORK_GET_AVERAGE_PING float Player player
Usage:
Citizen.InvokeNative(0x0E3A041ED6AC2B45 , player)

Return Type: float
Arguments:
  • Player player
0x350C23949E43686C NETWORK_GET_AVERAGE_PACKET_LOSS float Player player
Usage:
Citizen.InvokeNative(0x350C23949E43686C , player)

Return Type: float
Arguments:
  • Player player
0xFF8FCF9FFC458A1C NETWORK_GET_NUM_UNACKED_RELIABLES int Player player
Usage:
Citizen.InvokeNative(0xFF8FCF9FFC458A1C , player)

Return Type: int
Arguments:
  • Player player
0x3765C3A3E8192E10 NETWORK_GET_UNRELIABLE_RESEND_COUNT int Player player
Usage:
Citizen.InvokeNative(0x3765C3A3E8192E10 , player)

Return Type: int
Arguments:
  • Player player
0x52C1EADAF7B10302 NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT int Player player
Usage:
Citizen.InvokeNative(0x52C1EADAF7B10302 , player)

Return Type: int
Arguments:
  • Player player
0xAEDF1BC1C133D6E3 NETWORK_DUMP_NET_IF_CONFIG void -
Usage:
Citizen.InvokeNative(0xAEDF1BC1C133D6E3 )

Return Type: void
Arguments:
  • -
0x6FD992C4A1C1B986 NETWORK_GET_NET_STATISTICS_INFO void -
Usage:
Citizen.InvokeNative(0x6FD992C4A1C1B986 )

Return Type: void
Arguments:
  • -
0x255A5EF65EDA9167 NETWORK_IS_PLAYER_INDEX_VALID BOOL Player player
Usage:
Citizen.InvokeNative(0x255A5EF65EDA9167 , player)

Return Type: BOOL
Arguments:
  • Player player
0xDCC4B7F7112E8AB7 _GET_PLAYER_WAYPOINT_IS_ACTIVE BOOL Player player
Usage:
Citizen.InvokeNative(0xDCC4B7F7112E8AB7 , player)

Return Type: BOOL
Arguments:
  • Player player
0x455156F47DC6B78C _0x455156F47DC6B78C void BOOL p0
Usage:
Citizen.InvokeNative(0x455156F47DC6B78C , p0)

Return Type: void
Arguments:
  • BOOL p0
0xD041A32992A55F84 _SET_LOCAL_PLAYER_DAMAGE_MULTIPLIER_FOR_PLAYER void Player player, float damageMultiplier
Usage:
Citizen.InvokeNative(0xD041A32992A55F84 , player, damageMultiplier)

Return Type: void
Arguments:
  • Player player
  • float damageMultiplier
0x0C8BC052AE87D744 NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE void Entity entity, BOOL p1
Usage:
Citizen.InvokeNative(0x0C8BC052AE87D744 , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • BOOL p1
0x5CD3AAD8FF9ED121 _0x5CD3AAD8FF9ED121 void Any p0
Usage:
Citizen.InvokeNative(0x5CD3AAD8FF9ED121 , p0)

Return Type: void
Arguments:
  • Any p0
0x51951DE06C0D1C40 _0x51951DE06C0D1C40 void Player player, int type
Usage:
Citizen.InvokeNative(0x51951DE06C0D1C40 , player, type)

Return Type: void
Arguments:
  • Player player
  • int type
0xE3AB5EEFCB6671A2 _0xE3AB5EEFCB6671A2 void int setting
Usage:
Citizen.InvokeNative(0xE3AB5EEFCB6671A2 , setting)

Return Type: void
Arguments:
  • int setting
0x9B39B0555CC692B5 _0x9B39B0555CC692B5 void -
Usage:
Citizen.InvokeNative(0x9B39B0555CC692B5 )

Return Type: void
Arguments:
  • -
0xFE53B1F8D43F19BF _0xFE53B1F8D43F19BF int Player player1, Player player2
Usage:
Citizen.InvokeNative(0xFE53B1F8D43F19BF , player1, player2)

Return Type: int
Arguments:
  • Player player1
  • Player player2
0x862C5040F4888741 _0x862C5040F4888741 BOOL Player player1, Player player2
Usage:
Citizen.InvokeNative(0x862C5040F4888741 , player1, player2)

Return Type: BOOL
Arguments:
  • Player player1
  • Player player2
0x2CD41AC000E6F611 _0x2CD41AC000E6F611 void -
Usage:
Citizen.InvokeNative(0x2CD41AC000E6F611 )

Return Type: void
Arguments:
  • -
0xACC44768AF229042 _0xACC44768AF229042 void -
Usage:
Citizen.InvokeNative(0xACC44768AF229042 )

Return Type: void
Arguments:
  • -
0x7E300B5B86AB1D1A _0x7E300B5B86AB1D1A void Any* p0, int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, int p11, int p12, int p13, int p14
Usage:
Citizen.InvokeNative(0x7E300B5B86AB1D1A , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)

Return Type: void
Arguments:
  • Any* p0
  • int p1
  • int p2
  • int p3
  • int p4
  • int p5
  • int p6
  • int p7
  • int p8
  • int p9
  • int p10
  • int p11
  • int p12
  • int p13
  • int p14
0x07F723401B9D921C GET_UNIQUE_INT_FOR_PLAYER int Player player
Usage:
Citizen.InvokeNative(0x07F723401B9D921C , player)

Return Type: int
Arguments:
  • Player player
0x780A13F780A13F1B _0x780A13F780A13F1B void BOOL toggle
Usage:
Citizen.InvokeNative(0x780A13F780A13F1B , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xE525878A35B9EEBD _NETWORK_IS_TRACKED_PLAYER_VISIBLE BOOL Player player, Player trackedPlayer
Usage:
Citizen.InvokeNative(0xE525878A35B9EEBD , player, trackedPlayer)

Return Type: BOOL
Arguments:
  • Player player
  • Player trackedPlayer
0x8E7CE19219669AEB NETWORK_IS_AIM_CAM_ACTIVE BOOL Player player
Usage:
Citizen.InvokeNative(0x8E7CE19219669AEB , player)

Return Type: BOOL
Arguments:
  • Player player
0x1BAA028F52EED310 _NETWORK_ALERT void Hash ctx, Hash lh, int ec, int h
Usage:
Citizen.InvokeNative(0x1BAA028F52EED310 , ctx, lh, ec, h)

Return Type: void
Arguments:
  • Hash ctx
  • Hash lh
  • int ec
  • int h
0x19447FCAE97704DC _0x19447FCAE97704DC void Hash ctx, int ec, BOOL ex, BOOL ro
Usage:
Citizen.InvokeNative(0x19447FCAE97704DC , ctx, ec, ex, ro)

Return Type: void
Arguments:
  • Hash ctx
  • int ec
  • BOOL ex
  • BOOL ro
0x2C4E98DDA475364F _0x2C4E98DDA475364F void const char* p0
Usage:
Citizen.InvokeNative(0x2C4E98DDA475364F , p0)

Return Type: void
Arguments:
  • const char* p0
0x3F0ABAE38A0515AD _0x3F0ABAE38A0515AD void int p0, int p1
Usage:
Citizen.InvokeNative(0x3F0ABAE38A0515AD , p0, p1)

Return Type: void
Arguments:
  • int p0
  • int p1
0x3F2EE18A3E294801 _0x3F2EE18A3E294801 int int p0
Usage:
Citizen.InvokeNative(0x3F2EE18A3E294801 , p0)

Return Type: int
Arguments:
  • int p0
0x777D0571A466B520 _SET_SOCIAL_MATCHMAKING_ALLOWED void BOOL toggle
Usage:
Citizen.InvokeNative(0x777D0571A466B520 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xD0541EF28E9C4783 _GET_SOCIAL_MATCHMAKING_ALLOWED BOOL -
Usage:
Citizen.InvokeNative(0xD0541EF28E9C4783 )

Return Type: BOOL
Arguments:
  • -
0xFBE782B3165AC8EC NETWORK_AWARD_HAS_REACHED_MAXCLAIM BOOL Any p0
Usage:
Citizen.InvokeNative(0xFBE782B3165AC8EC , p0)

Return Type: BOOL
Arguments:
  • Any p0
0x271F95E55C663B8B _0x271F95E55C663B8B Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x271F95E55C663B8B , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x64A36BA85CE01A81 _0x64A36BA85CE01A81 Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x64A36BA85CE01A81 , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xE10F2D7715ABABEC _0xE10F2D7715ABABEC Any Any p0
Usage:
Citizen.InvokeNative(0xE10F2D7715ABABEC , p0)

Return Type: Any
Arguments:
  • Any p0
0x7A8E8DF782B47EB0 _0x7A8E8DF782B47EB0 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x7A8E8DF782B47EB0 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x77B299E8799B1332 _0x77B299E8799B1332 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x77B299E8799B1332 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x923346025512DFB7 _0x923346025512DFB7 Any Any p0
Usage:
Citizen.InvokeNative(0x923346025512DFB7 , p0)

Return Type: Any
Arguments:
  • Any p0
0xDB438CC9BC6F4022 _NETWORK_GET_XP int -
Usage:
Citizen.InvokeNative(0xDB438CC9BC6F4022 )

Return Type: int
Arguments:
  • -
0x32C90CDFAF40514C _NETWORK_GET_RANK int -
Usage:
Citizen.InvokeNative(0x32C90CDFAF40514C )

Return Type: int
Arguments:
  • -
0x29FE035D35B8589C NETWORK_SET_RECENT_GAMERS_ENABLED void BOOL toggle
Usage:
Citizen.InvokeNative(0x29FE035D35B8589C , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x273E04A3A7AD1F2D _0x273E04A3A7AD1F2D BOOL -
Usage:
Citizen.InvokeNative(0x273E04A3A7AD1F2D )

Return Type: BOOL
Arguments:
  • -
0x157D8F3DE12B307F _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST void Player player, int p1
Usage:
Citizen.InvokeNative(0x157D8F3DE12B307F , player, p1)

Return Type: void
Arguments:
  • Player player
  • int p1
0x6D206D383BB5F6B1 NETWORK_REQUEST_RECENT_GAMER_NAMES BOOL int p0, int playerCount
Usage:
Citizen.InvokeNative(0x6D206D383BB5F6B1 , p0, playerCount)

Return Type: BOOL
Arguments:
  • int p0
  • int playerCount
0x4664D213A0CCAF40 _NETWORK_IS_RECENT_GAMER_NAMES_REQUEST_IN_PROGRESS BOOL -
Usage:
Citizen.InvokeNative(0x4664D213A0CCAF40 )

Return Type: BOOL
Arguments:
  • -
0x12AEB56B489415C5 _NETWORK_DID_RECENT_GAMER_NAMES_REQUEST_SUCCEED BOOL -
Usage:
Citizen.InvokeNative(0x12AEB56B489415C5 )

Return Type: BOOL
Arguments:
  • -
0x37A834AEC6A4F74A _NETWORK_GET_NUM_RECENT_GAMERS int -
Usage:
Citizen.InvokeNative(0x37A834AEC6A4F74A )

Return Type: int
Arguments:
  • -
0xFEFCC345CE357453 NETWORK_GET_RECENT_GAMER_NAMES BOOL int p0, int p1, Any* outData, int dataSize
Usage:
Citizen.InvokeNative(0xFEFCC345CE357453 , p0, p1, outData, dataSize)

Return Type: BOOL
Arguments:
  • int p0
  • int p1
  • Any* outData
  • int dataSize
0x49CF17A564918E8D _0x49CF17A564918E8D void -
Usage:
Citizen.InvokeNative(0x49CF17A564918E8D )

Return Type: void
Arguments:
  • -
0xD637D327080CD86E _0xD637D327080CD86E void int p0
Usage:
Citizen.InvokeNative(0xD637D327080CD86E , p0)

Return Type: void
Arguments:
  • int p0
0x564552C6AF1EEAB1 _0x564552C6AF1EEAB1 void -
Usage:
Citizen.InvokeNative(0x564552C6AF1EEAB1 )

Return Type: void
Arguments:
  • -
0x3FE141FDB990E3D1 NETWORK_ACTIVITY_RESET_TO_IDLE void -
Usage:
Citizen.InvokeNative(0x3FE141FDB990E3D1 )

Return Type: void
Arguments:
  • -
0x9ADAC065D9F6706F NETWORK_ACTIVITY_SET_CURRENT void int netPlaylistActivity
Usage:
Citizen.InvokeNative(0x9ADAC065D9F6706F , netPlaylistActivity)

Return Type: void
Arguments:
  • int netPlaylistActivity
0xAC6153A0722F524C _NETWORK_GET_ROS_TITLE_NAME const char* -
Usage:
Citizen.InvokeNative(0xAC6153A0722F524C )

Return Type: const char*
Arguments:
  • -
0xA197C35F73AC0F12 _REPORT_PLAYER void Player player, int reportType, const char* description, const char* horseName
Usage:
Citizen.InvokeNative(0xA197C35F73AC0F12 , player, reportType, description, horseName)

Return Type: void
Arguments:
  • Player player
  • int reportType
  • const char* description
  • const char* horseName
Hash Name Return Type Arguments
0x509D5878EB39E842 CREATE_OBJECT Object Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8
Usage:
Citizen.InvokeNative(0x509D5878EB39E842 , modelHash, x, y, z, isNetwork, bScriptHostObj, dynamic, p7, p8)

Return Type: Object
Arguments:
  • Hash modelHash
  • float x
  • float y
  • float z
  • BOOL isNetwork
  • BOOL bScriptHostObj
  • BOOL dynamic
  • BOOL p7
  • BOOL p8
0x9A294B2138ABB884 CREATE_OBJECT_NO_OFFSET Object Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7
Usage:
Citizen.InvokeNative(0x9A294B2138ABB884 , modelHash, x, y, z, isNetwork, bScriptHostObj, dynamic, p7)

Return Type: Object
Arguments:
  • Hash modelHash
  • float x
  • float y
  • float z
  • BOOL isNetwork
  • BOOL bScriptHostObj
  • BOOL dynamic
  • BOOL p7
0x931914268722C263 DELETE_OBJECT void Object* object
Usage:
Citizen.InvokeNative(0x931914268722C263 , object)

Return Type: void
Arguments:
  • Object* object
0x58A850EAEE20FAA3 PLACE_OBJECT_ON_GROUND_PROPERLY BOOL Object object, BOOL p1
Usage:
Citizen.InvokeNative(0x58A850EAEE20FAA3 , object, p1)

Return Type: BOOL
Arguments:
  • Object object
  • BOOL p1
0x2FDFF4107B8C1147 SLIDE_OBJECT BOOL Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision
Usage:
Citizen.InvokeNative(0x2FDFF4107B8C1147 , object, toX, toY, toZ, speedX, speedY, speedZ, collision)

Return Type: BOOL
Arguments:
  • Object object
  • float toX
  • float toY
  • float toZ
  • float speedX
  • float speedY
  • float speedZ
  • BOOL collision
0x8A7391690F5AFD81 SET_OBJECT_TARGETTABLE void Object object, BOOL targettable
Usage:
Citizen.InvokeNative(0x8A7391690F5AFD81 , object, targettable)

Return Type: void
Arguments:
  • Object object
  • BOOL targettable
0x581EDBE56E8D62C9 _SET_OBJECT_TARGETTABLE_2 void Object object, BOOL targettable
Usage:
Citizen.InvokeNative(0x581EDBE56E8D62C9 , object, targettable)

Return Type: void
Arguments:
  • Object object
  • BOOL targettable
0xA22712E8471AA08E _SET_OBJECT_TARGETTABLE_FOCUS void Object object, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0xA22712E8471AA08E , object, p1, p2)

Return Type: void
Arguments:
  • Object object
  • BOOL p1
  • BOOL p2
0xF6E88489B4E6EBE5 _0xF6E88489B4E6EBE5 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xF6E88489B4E6EBE5 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE157A8A336C7F04A _0xE157A8A336C7F04A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE157A8A336C7F04A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x46CBCF0E98A4E156 _0x46CBCF0E98A4E156 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x46CBCF0E98A4E156 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE143FA2249364369 GET_CLOSEST_OBJECT_OF_TYPE Object float x, float y, float z, float radius, Hash modelHash, BOOL missionScriptObject, BOOL scriptHostObject, BOOL networkObject
Usage:
Citizen.InvokeNative(0xE143FA2249364369 , x, y, z, radius, modelHash, missionScriptObject, scriptHostObject, networkObject)

Return Type: Object
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • Hash modelHash
  • BOOL missionScriptObject
  • BOOL scriptHostObject
  • BOOL networkObject
0x8ABFB70C49CC43E2 HAS_OBJECT_BEEN_BROKEN BOOL Any p0
Usage:
Citizen.InvokeNative(0x8ABFB70C49CC43E2 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0x761B0E69AC4D007E HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN BOOL float p0, float p1, float p2, float p3, Hash modelHash, Any p5
Usage:
Citizen.InvokeNative(0x761B0E69AC4D007E , p0, p1, p2, p3, modelHash, p5)

Return Type: BOOL
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • Hash modelHash
  • Any p5
0x163E252DE035A133 GET_OFFSET_FROM_COORD_AND_HEADING_IN_WORLD_COORDS Vector3 float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset
Usage:
Citizen.InvokeNative(0x163E252DE035A133 , xPos, yPos, zPos, heading, xOffset, yOffset, zOffset)

Return Type: Vector3
Arguments:
  • float xPos
  • float yPos
  • float zPos
  • float heading
  • float xOffset
  • float yOffset
  • float zOffset
0xD99229FE93B46286 _ADD_DOOR_TO_SYSTEM_NEW void Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6
Usage:
Citizen.InvokeNative(0xD99229FE93B46286 , doorHash, p1, p2, p3, threadId, p5, p6)

Return Type: void
Arguments:
  • Hash doorHash
  • BOOL p1
  • BOOL p2
  • BOOL p3
  • int threadId
  • int p5
  • BOOL p6
0xB5DED7B65C604FDF _IS_DOOR_REGISTERED_WITH_NETWORK BOOL Hash doorHash
Usage:
Citizen.InvokeNative(0xB5DED7B65C604FDF , doorHash)

Return Type: BOOL
Arguments:
  • Hash doorHash
0x464D8E1427156FE4 REMOVE_DOOR_FROM_SYSTEM void Hash doorHash
Usage:
Citizen.InvokeNative(0x464D8E1427156FE4 , doorHash)

Return Type: void
Arguments:
  • Hash doorHash
0x6BAB9442830C7F53 DOOR_SYSTEM_SET_DOOR_STATE void Hash doorHash, int state
Usage:
Citizen.InvokeNative(0x6BAB9442830C7F53 , doorHash, state)

Return Type: void
Arguments:
  • Hash doorHash
  • int state
0x160AA1B32F6139B8 DOOR_SYSTEM_GET_DOOR_STATE int Hash doorHash
Usage:
Citizen.InvokeNative(0x160AA1B32F6139B8 , doorHash)

Return Type: int
Arguments:
  • Hash doorHash
0x03C27E13B42A0E82 DOOR_SYSTEM_SET_AUTOMATIC_RATE void Hash doorHash, float rate
Usage:
Citizen.InvokeNative(0x03C27E13B42A0E82 , doorHash, rate)

Return Type: void
Arguments:
  • Hash doorHash
  • float rate
0x9BA001CB45CBF627 DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE void Hash doorHash, float distance
Usage:
Citizen.InvokeNative(0x9BA001CB45CBF627 , doorHash, distance)

Return Type: void
Arguments:
  • Hash doorHash
  • float distance
0xB3B1546D23DF8DE1 _0xB3B1546D23DF8DE1 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xB3B1546D23DF8DE1 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xB6E6FBA95C7324AC DOOR_SYSTEM_SET_OPEN_RATIO void Hash doorHash, float ajar, BOOL forceUpdate
Usage:
Citizen.InvokeNative(0xB6E6FBA95C7324AC , doorHash, ajar, forceUpdate)

Return Type: void
Arguments:
  • Hash doorHash
  • float ajar
  • BOOL forceUpdate
0x3A77DAE8B4FD7586 _0x3A77DAE8B4FD7586 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3A77DAE8B4FD7586 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1F1FABFE9B2A1254 _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED void Hash doorHash, BOOL p1
Usage:
Citizen.InvokeNative(0x1F1FABFE9B2A1254 , doorHash, p1)

Return Type: void
Arguments:
  • Hash doorHash
  • BOOL p1
0x4F89DAD4156BA145 _IS_DOOR_REGISTERED_WITH_OWNER BOOL Hash doorHash
Usage:
Citizen.InvokeNative(0x4F89DAD4156BA145 , doorHash)

Return Type: BOOL
Arguments:
  • Hash doorHash
0x985767F5FA45BC44 _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER void Hash doorHash
Usage:
Citizen.InvokeNative(0x985767F5FA45BC44 , doorHash)

Return Type: void
Arguments:
  • Hash doorHash
0x8433E1954BE323FC _DOOR_SYSTEM_GET_AUTOMATIC_RATE float Hash doorHash
Usage:
Citizen.InvokeNative(0x8433E1954BE323FC , doorHash)

Return Type: float
Arguments:
  • Hash doorHash
0x6E2AA80BB0C03728 _0x6E2AA80BB0C03728 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6E2AA80BB0C03728 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x1BC47A9DEDC8DF5D _DOOR_SYSTEM_SET_AUTOMATIC_STATE void Hash doorHash, BOOL disable
Usage:
Citizen.InvokeNative(0x1BC47A9DEDC8DF5D , doorHash, disable)

Return Type: void
Arguments:
  • Hash doorHash
  • BOOL disable
0x65499865FCA6E5EC DOOR_SYSTEM_GET_OPEN_RATIO float Hash doorHash
Usage:
Citizen.InvokeNative(0x65499865FCA6E5EC , doorHash)

Return Type: float
Arguments:
  • Hash doorHash
0x7F458B543006C8FE _0x7F458B543006C8FE void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x7F458B543006C8FE , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xACD4F9831DFAD7F5 _0xACD4F9831DFAD7F5 Any Any p0
Usage:
Citizen.InvokeNative(0xACD4F9831DFAD7F5 , p0)

Return Type: Any
Arguments:
  • Any p0
0x0C0A373D181BF900 _0x0C0A373D181BF900 void Any p0
Usage:
Citizen.InvokeNative(0x0C0A373D181BF900 , p0)

Return Type: void
Arguments:
  • Any p0
0xA93F925F1942E434 _0xA93F925F1942E434 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA93F925F1942E434 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x4D8611DFE1126478 _0x4D8611DFE1126478 Any Any p0
Usage:
Citizen.InvokeNative(0x4D8611DFE1126478 , p0)

Return Type: Any
Arguments:
  • Any p0
0x57C242543B7B8FB9 _0x57C242543B7B8FB9 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x57C242543B7B8FB9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x4AE07EBA3462C5D5 _0x4AE07EBA3462C5D5 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x4AE07EBA3462C5D5 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x22031584496CFB70 _0x22031584496CFB70 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x22031584496CFB70 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xC07B91B996C1DE89 _0xC07B91B996C1DE89 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC07B91B996C1DE89 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xC153C43EA202C8C1 IS_DOOR_REGISTERED_WITH_SYSTEM BOOL Hash doorHash
Usage:
Citizen.InvokeNative(0xC153C43EA202C8C1 , doorHash)

Return Type: BOOL
Arguments:
  • Hash doorHash
0xC531EE8A1145A149 IS_DOOR_CLOSED BOOL Hash doorHash
Usage:
Citizen.InvokeNative(0xC531EE8A1145A149 , doorHash)

Return Type: BOOL
Arguments:
  • Hash doorHash
0x0943113E02322164 _0x0943113E02322164 Any Object object, int p1
Usage:
Citizen.InvokeNative(0x0943113E02322164 , object, p1)

Return Type: Any
Arguments:
  • Object object
  • int p1
0x614D0B4533F842D3 _0x614D0B4533F842D3 Any Any p0
Usage:
Citizen.InvokeNative(0x614D0B4533F842D3 , p0)

Return Type: Any
Arguments:
  • Any p0
0x276AAF0F1C7F2494 _DOOR_SYSTEM_FORCE_SHUT void Hash doorHash, BOOL p1
Usage:
Citizen.InvokeNative(0x276AAF0F1C7F2494 , doorHash, p1)

Return Type: void
Arguments:
  • Hash doorHash
  • BOOL p1
0xEBA314768FB35D58 _0xEBA314768FB35D58 Any Any p0
Usage:
Citizen.InvokeNative(0xEBA314768FB35D58 , p0)

Return Type: Any
Arguments:
  • Any p0
0x5230BF34EB0EC645 _0x5230BF34EB0EC645 void Any p0
Usage:
Citizen.InvokeNative(0x5230BF34EB0EC645 , p0)

Return Type: void
Arguments:
  • Any p0
0xBFA48E2FF417213F DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS BOOL float x, float y, float z, float radius, Hash hash, BOOL p5
Usage:
Citizen.InvokeNative(0xBFA48E2FF417213F , x, y, z, radius, hash, p5)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • Hash hash
  • BOOL p5
0x2A70BAE8883E4C81 IS_POINT_IN_ANGLED_AREA BOOL float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, BOOL p10, BOOL p11
Usage:
Citizen.InvokeNative(0x2A70BAE8883E4C81 , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)

Return Type: BOOL
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • float p7
  • float p8
  • float p9
  • BOOL p10
  • BOOL p11
0x4D89D607CB3DD1D2 SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY void Object object, BOOL toggle
Usage:
Citizen.InvokeNative(0x4D89D607CB3DD1D2 , object, toggle)

Return Type: void
Arguments:
  • Object object
  • BOOL toggle
0xF6DF6E90DE7DF90F SET_OBJECT_PHYSICS_PARAMS void Object object, float weight, float p2, float p3, float p4, float p5, float gravity, float p7, float p8, float p9, float p10, float buoyancy
Usage:
Citizen.InvokeNative(0xF6DF6E90DE7DF90F , object, weight, p2, p3, p4, p5, gravity, p7, p8, p9, p10, buoyancy)

Return Type: void
Arguments:
  • Object object
  • float weight
  • float p2
  • float p3
  • float p4
  • float p5
  • float gravity
  • float p7
  • float p8
  • float p9
  • float p10
  • float buoyancy
0xB6FBFD079B8D0596 GET_OBJECT_FRAGMENT_DAMAGE_HEALTH float Any p0, BOOL p1
Usage:
Citizen.InvokeNative(0xB6FBFD079B8D0596 , p0, p1)

Return Type: float
Arguments:
  • Any p0
  • BOOL p1
0x235C863DA77BD88D _0x235C863DA77BD88D Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x235C863DA77BD88D , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x406137F8EF90EAF5 SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN void Object object, BOOL toggle
Usage:
Citizen.InvokeNative(0x406137F8EF90EAF5 , object, toggle)

Return Type: void
Arguments:
  • Object object
  • BOOL toggle
0xE7E4C198B0185900 BREAK_OBJECT_FRAGMENT_CHILD void Object object, Any p1, BOOL p2
Usage:
Citizen.InvokeNative(0xE7E4C198B0185900 , object, p1, p2)

Return Type: void
Arguments:
  • Object object
  • Any p1
  • BOOL p2
0x8462BE2341A55B6F BREAK_ALL_OBJECT_FRAGMENT_BONES void Object object
Usage:
Citizen.InvokeNative(0x8462BE2341A55B6F , object)

Return Type: void
Arguments:
  • Object object
0xAAACF33CBF9B990A _0xAAACF33CBF9B990A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xAAACF33CBF9B990A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE4EFB315BCD2A838 _DAMAGE_BONE_ON_PROP void Object object, int bone
Usage:
Citizen.InvokeNative(0xE4EFB315BCD2A838 , object, bone)

Return Type: void
Arguments:
  • Object object
  • int bone
0xF9C1681347C8BD15 FIX_OBJECT_FRAGMENT void Object object
Usage:
Citizen.InvokeNative(0xF9C1681347C8BD15 , object)

Return Type: void
Arguments:
  • Object object
0x58DE624FA7FB0E7F _0x58DE624FA7FB0E7F Any Any p0
Usage:
Citizen.InvokeNative(0x58DE624FA7FB0E7F , p0)

Return Type: Any
Arguments:
  • Any p0
0x491439AEF410A2FC _0x491439AEF410A2FC void Any p0
Usage:
Citizen.InvokeNative(0x491439AEF410A2FC , p0)

Return Type: void
Arguments:
  • Any p0
0xFFB99FFD17F65889 _SET_OBJECT_BREAK_SCALE void Object object, float scale
Usage:
Citizen.InvokeNative(0xFFB99FFD17F65889 , object, scale)

Return Type: void
Arguments:
  • Object object
  • float scale
0xCEAB54F4632C6EF6 _0xCEAB54F4632C6EF6 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCEAB54F4632C6EF6 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xB252BC036B525623 TRACK_OBJECT_VISIBILITY void Object object
Usage:
Citizen.InvokeNative(0xB252BC036B525623 , object)

Return Type: void
Arguments:
  • Object object
0x8B32ACE6326A7546 IS_OBJECT_VISIBLE BOOL Object object
Usage:
Citizen.InvokeNative(0x8B32ACE6326A7546 , object)

Return Type: BOOL
Arguments:
  • Object object
0xEB6F1A9B5510A5D2 SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS void Object object, BOOL enabled
Usage:
Citizen.InvokeNative(0xEB6F1A9B5510A5D2 , object, enabled)

Return Type: void
Arguments:
  • Object object
  • BOOL enabled
0xE2B3B852B537C398 ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS void BOOL enabled
Usage:
Citizen.InvokeNative(0xE2B3B852B537C398 , enabled)

Return Type: void
Arguments:
  • BOOL enabled
0x6579860A5558524A _0x6579860A5558524A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6579860A5558524A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xDFA1237F5228263F _0xDFA1237F5228263F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xDFA1237F5228263F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xFA3B61EC249B4674 _GET_LIGHT_INTENSITY_FROM_OBJECT float Object object
Usage:
Citizen.InvokeNative(0xFA3B61EC249B4674 , object)

Return Type: float
Arguments:
  • Object object
0xF49574E2332A8F06 _SET_LIGHT_INTENSITY_FOR_OBJECT void Object object, float lightIntensity
Usage:
Citizen.InvokeNative(0xF49574E2332A8F06 , object, lightIntensity)

Return Type: void
Arguments:
  • Object object
  • float lightIntensity
0x63E39F09310F481F _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT void Object object, float value
Usage:
Citizen.InvokeNative(0x63E39F09310F481F , object, value)

Return Type: void
Arguments:
  • Object object
  • float value
0x04D1D4E411CE52D0 _SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT void Object object, BOOL disable
Usage:
Citizen.InvokeNative(0x04D1D4E411CE52D0 , object, disable)

Return Type: void
Arguments:
  • Object object
  • BOOL disable
0x7FCD49388BC9B775 _0x7FCD49388BC9B775 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x7FCD49388BC9B775 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xFA99E8E575F2FEF8 _0xFA99E8E575F2FEF8 Any Any p0
Usage:
Citizen.InvokeNative(0xFA99E8E575F2FEF8 , p0)

Return Type: Any
Arguments:
  • Any p0
0xB48FCED898292E52 GET_RAYFIRE_MAP_OBJECT Object float x, float y, float z, float radius, const char* name
Usage:
Citizen.InvokeNative(0xB48FCED898292E52 , x, y, z, radius, name)

Return Type: Object
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • const char* name
0x5C29F698D404C5E1 SET_STATE_OF_RAYFIRE_MAP_OBJECT void Object object, int state
Usage:
Citizen.InvokeNative(0x5C29F698D404C5E1 , object, state)

Return Type: void
Arguments:
  • Object object
  • int state
0x899BA936634A322E GET_STATE_OF_RAYFIRE_MAP_OBJECT int Object object
Usage:
Citizen.InvokeNative(0x899BA936634A322E , object)

Return Type: int
Arguments:
  • Object object
0x52AF537A0C5B8AAD DOES_RAYFIRE_MAP_OBJECT_EXIST BOOL Object object
Usage:
Citizen.InvokeNative(0x52AF537A0C5B8AAD , object)

Return Type: BOOL
Arguments:
  • Object object
0x260EE4FDBDF4DB01 GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE float Object object
Usage:
Citizen.InvokeNative(0x260EE4FDBDF4DB01 , object)

Return Type: float
Arguments:
  • Object object
0xFBA08C503DD5FA58 CREATE_PICKUP Pickup Hash pickupHash, float x, float y, float z, int flags, int p5, BOOL p6, Hash modelHash, int p8, float p9, Any p10
Usage:
Citizen.InvokeNative(0xFBA08C503DD5FA58 , pickupHash, x, y, z, flags, p5, p6, modelHash, p8, p9, p10)

Return Type: Pickup
Arguments:
  • Hash pickupHash
  • float x
  • float y
  • float z
  • int flags
  • int p5
  • BOOL p6
  • Hash modelHash
  • int p8
  • float p9
  • Any p10
0x891804727E0A98B7 CREATE_PICKUP_ROTATE Pickup Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flags, int p8, int p9, BOOL p10, Hash modelHash, int p12, float p13, Any p14
Usage:
Citizen.InvokeNative(0x891804727E0A98B7 , pickupHash, posX, posY, posZ, rotX, rotY, rotZ, flags, p8, p9, p10, modelHash, p12, p13, p14)

Return Type: Pickup
Arguments:
  • Hash pickupHash
  • float posX
  • float posY
  • float posZ
  • float rotX
  • float rotY
  • float rotZ
  • int flags
  • int p8
  • int p9
  • BOOL p10
  • Hash modelHash
  • int p12
  • float p13
  • Any p14
0x673966A0C0FD7171 CREATE_AMBIENT_PICKUP Object Hash pickupHash, float x, float y, float z, int flags, int amount, Hash customModel, BOOL createAsScriptObject, BOOL scriptHostObject, int customAmmoType, float p10
Usage:
Citizen.InvokeNative(0x673966A0C0FD7171 , pickupHash, x, y, z, flags, amount, customModel, createAsScriptObject, scriptHostObject, customAmmoType, p10)

Return Type: Object
Arguments:
  • Hash pickupHash
  • float x
  • float y
  • float z
  • int flags
  • int amount
  • Hash customModel
  • BOOL createAsScriptObject
  • BOOL scriptHostObject
  • int customAmmoType
  • float p10
0x2EAF1FDB2FB55698 CREATE_PORTABLE_PICKUP Object Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash
Usage:
Citizen.InvokeNative(0x2EAF1FDB2FB55698 , pickupHash, x, y, z, placeOnGround, modelHash)

Return Type: Object
Arguments:
  • Hash pickupHash
  • float x
  • float y
  • float z
  • BOOL placeOnGround
  • Hash modelHash
0x8DC39368BDD57755 ATTACH_PORTABLE_PICKUP_TO_PED void Object pickupObject, Ped ped
Usage:
Citizen.InvokeNative(0x8DC39368BDD57755 , pickupObject, ped)

Return Type: void
Arguments:
  • Object pickupObject
  • Ped ped
0xCF463D1E9A0AECB1 DETACH_PORTABLE_PICKUP_FROM_PED void Object pickupObject
Usage:
Citizen.InvokeNative(0xCF463D1E9A0AECB1 , pickupObject)

Return Type: void
Arguments:
  • Object pickupObject
0x2777150CC7D9365E _HIDE_PICKUP_OBJECT void Object pickupObject, BOOL toggle
Usage:
Citizen.InvokeNative(0x2777150CC7D9365E , pickupObject, toggle)

Return Type: void
Arguments:
  • Object pickupObject
  • BOOL toggle
0x0BF3B3BD47D79C08 SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER void Hash modelHash, int p1
Usage:
Citizen.InvokeNative(0x0BF3B3BD47D79C08 , modelHash, p1)

Return Type: void
Arguments:
  • Hash modelHash
  • int p1
0x3E2616E7EA539480 _0x3E2616E7EA539480 Any Any p0
Usage:
Citizen.InvokeNative(0x3E2616E7EA539480 , p0)

Return Type: Any
Arguments:
  • Any p0
0x78857FC65CADB909 SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS void BOOL toggle
Usage:
Citizen.InvokeNative(0x78857FC65CADB909 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x6E16BC2503FF1FF0 GET_SAFE_PICKUP_COORDS Vector3 Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x6E16BC2503FF1FF0 , p0, p1, p2, p3, p4, p5)

Return Type: Vector3
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x225B8B35C88029B3 GET_PICKUP_COORDS Vector3 Pickup pickup
Usage:
Citizen.InvokeNative(0x225B8B35C88029B3 , pickup)

Return Type: Vector3
Arguments:
  • Pickup pickup
0x27F9D613092159CF REMOVE_ALL_PICKUPS_OF_TYPE void Hash pickupHash
Usage:
Citizen.InvokeNative(0x27F9D613092159CF , pickupHash)

Return Type: void
Arguments:
  • Hash pickupHash
0x80EC48E6679313F9 HAS_PICKUP_BEEN_COLLECTED BOOL Pickup pickup
Usage:
Citizen.InvokeNative(0x80EC48E6679313F9 , pickup)

Return Type: BOOL
Arguments:
  • Pickup pickup
0x3288D8ACAECD2AB2 REMOVE_PICKUP void Pickup pickup
Usage:
Citizen.InvokeNative(0x3288D8ACAECD2AB2 , pickup)

Return Type: void
Arguments:
  • Pickup pickup
0x634C19521485AB25 SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND void Object pickupObject
Usage:
Citizen.InvokeNative(0x634C19521485AB25 , pickupObject)

Return Type: void
Arguments:
  • Object pickupObject
0xAFC1CA75AD4074D1 DOES_PICKUP_EXIST BOOL Pickup pickup
Usage:
Citizen.InvokeNative(0xAFC1CA75AD4074D1 , pickup)

Return Type: BOOL
Arguments:
  • Pickup pickup
0xD9EFB6DBF7DAAEA3 DOES_PICKUP_OBJECT_EXIST BOOL Object pickupObject
Usage:
Citizen.InvokeNative(0xD9EFB6DBF7DAAEA3 , pickupObject)

Return Type: BOOL
Arguments:
  • Object pickupObject
0x5099BC55630B25AE GET_PICKUP_OBJECT Object Pickup pickup
Usage:
Citizen.InvokeNative(0x5099BC55630B25AE , pickup)

Return Type: Object
Arguments:
  • Pickup pickup
0x0378C08504160D0D IS_OBJECT_A_PORTABLE_PICKUP BOOL Object object
Usage:
Citizen.InvokeNative(0x0378C08504160D0D , object)

Return Type: BOOL
Arguments:
  • Object object
0x007BD043587F7C82 _IS_PICKUP_TYPE_VALID BOOL Hash pickupHash
Usage:
Citizen.InvokeNative(0x007BD043587F7C82 , pickupHash)

Return Type: BOOL
Arguments:
  • Hash pickupHash
0xF9C36251F6E48E33 DOES_PICKUP_OF_TYPE_EXIST_IN_AREA BOOL Hash pickupHash, float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0xF9C36251F6E48E33 , pickupHash, x, y, z, radius)

Return Type: BOOL
Arguments:
  • Hash pickupHash
  • float x
  • float y
  • float z
  • float radius
0x78015C9B4B3ECC9D SET_PICKUP_REGENERATION_TIME void Pickup pickup, int duration
Usage:
Citizen.InvokeNative(0x78015C9B4B3ECC9D , pickup, duration)

Return Type: void
Arguments:
  • Pickup pickup
  • int duration
0x758A5C1B3B1E1990 FORCE_PICKUP_REGENERATE void Any p0
Usage:
Citizen.InvokeNative(0x758A5C1B3B1E1990 , p0)

Return Type: void
Arguments:
  • Any p0
0x94F3D956BFAEAE18 _SET_NETWORK_PICKUP_USABLE_FOR_PLAYER void Player player, Hash pickupHash, BOOL isUsable
Usage:
Citizen.InvokeNative(0x94F3D956BFAEAE18 , player, pickupHash, isUsable)

Return Type: void
Arguments:
  • Player player
  • Hash pickupHash
  • BOOL isUsable
0x88EAEC617CD26926 SET_LOCAL_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_WITH_MODEL void Hash modelHash, BOOL toggle
Usage:
Citizen.InvokeNative(0x88EAEC617CD26926 , modelHash, toggle)

Return Type: void
Arguments:
  • Hash modelHash
  • BOOL toggle
0xB8F5062070BB6DBD BLOCK_PICKUP_FROM_PLAYER_COLLECTION void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xB8F5062070BB6DBD , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x92E87F60F21A0C3A SET_PICKUP_NOT_LOOTABLE void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x92E87F60F21A0C3A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1F5E07E14A86FAFC _0x1F5E07E14A86FAFC void BOOL p0
Usage:
Citizen.InvokeNative(0x1F5E07E14A86FAFC , p0)

Return Type: void
Arguments:
  • BOOL p0
0x53E0DF1A2A3CF0CA SET_TEAM_PICKUP_OBJECT void Object object, Any p1, BOOL p2
Usage:
Citizen.InvokeNative(0x53E0DF1A2A3CF0CA , object, p1, p2)

Return Type: void
Arguments:
  • Object object
  • Any p1
  • BOOL p2
0x9F52AD67D1A91BAD _0x9F52AD67D1A91BAD Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9F52AD67D1A91BAD , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x92AEFB5F6E294023 PREVENT_COLLECTION_OF_PORTABLE_PICKUP void Object object, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x92AEFB5F6E294023 , object, p1, p2)

Return Type: void
Arguments:
  • Object object
  • BOOL p1
  • BOOL p2
0x318516E02DE3ECE2 SET_PICKUP_GENERATION_RANGE_MULTIPLIER void float multiplier
Usage:
Citizen.InvokeNative(0x318516E02DE3ECE2 , multiplier)

Return Type: void
Arguments:
  • float multiplier
0x4A8CB328CD6F1C9B SET_PICKUP_UNCOLLECTABLE void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x4A8CB328CD6F1C9B , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x81218CE01B672219 SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x81218CE01B672219 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xAC9AE68F0A463752 _SET_AMBIENT_PICKUP_LIFETIME void int lifetime
Usage:
Citizen.InvokeNative(0xAC9AE68F0A463752 , lifetime)

Return Type: void
Arguments:
  • int lifetime
0xEB9740A38FD6D634 SET_PICKUP_PARTICLE_FX_SPAWN void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xEB9740A38FD6D634 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1607C7D9B3021DF5 SET_PICKUP_PARTICLE_FX_HIGHLIGHT void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x1607C7D9B3021DF5 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF92099527DB8E2A7 SUPPRESS_PICKUP_REWARD_TYPE void int rewardType, BOOL suppress
Usage:
Citizen.InvokeNative(0xF92099527DB8E2A7 , rewardType, suppress)

Return Type: void
Arguments:
  • int rewardType
  • BOOL suppress
0x20135AF9C10D2A3D _0x20135AF9C10D2A3D Any Any p0
Usage:
Citizen.InvokeNative(0x20135AF9C10D2A3D , p0)

Return Type: Any
Arguments:
  • Any p0
0x00EE08603EADEE92 _SET_PICKUP_COLLECTABLE_ON_MOUNT void Object object
Usage:
Citizen.InvokeNative(0x00EE08603EADEE92 , object)

Return Type: void
Arguments:
  • Object object
0xDE116ECFFDD4B997 _0xDE116ECFFDD4B997 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xDE116ECFFDD4B997 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x08F96CA6C551AD51 GET_WEAPON_TYPE_FROM_PICKUP_TYPE Hash Hash pickupHash
Usage:
Citizen.InvokeNative(0x08F96CA6C551AD51 , pickupHash)

Return Type: Hash
Arguments:
  • Hash pickupHash
0x44B09A23D728045A _GET_AMMO_TYPE_FROM_PICKUP_TYPE Hash Hash pickupHash
Usage:
Citizen.InvokeNative(0x44B09A23D728045A , pickupHash)

Return Type: Hash
Arguments:
  • Hash pickupHash
0x971DA0055324D033 SET_OBJECT_TINT_INDEX void Object object, int textureVariation
Usage:
Citizen.InvokeNative(0x971DA0055324D033 , object, textureVariation)

Return Type: void
Arguments:
  • Object object
  • int textureVariation
0x3397CD4E0353DFBA _GET_OBJECT_LIGHT_INTENSITY float Object object
Usage:
Citizen.InvokeNative(0x3397CD4E0353DFBA , object)

Return Type: float
Arguments:
  • Object object
0x7D7285EFEAB5AF15 _SET_OBJECT_BURN_OPACITY void Object object, float opacity
Usage:
Citizen.InvokeNative(0x7D7285EFEAB5AF15 , object, opacity)

Return Type: void
Arguments:
  • Object object
  • float opacity
0xC8E21C1677DC5E6F _SET_OBJECT_BURN_INTENSITY void Object object, float intensity
Usage:
Citizen.InvokeNative(0xC8E21C1677DC5E6F , object, intensity)

Return Type: void
Arguments:
  • Object object
  • float intensity
0x2797C633DCDBBAC5 _SET_OBJECT_BURN_LEVEL void Object object, float burnLevel, BOOL affectAsh
Usage:
Citizen.InvokeNative(0x2797C633DCDBBAC5 , object, burnLevel, affectAsh)

Return Type: void
Arguments:
  • Object object
  • float burnLevel
  • BOOL affectAsh
0x9A74A9CADFA8A598 _0x9A74A9CADFA8A598 void Any p0
Usage:
Citizen.InvokeNative(0x9A74A9CADFA8A598 , p0)

Return Type: void
Arguments:
  • Any p0
0xF40AB58D83C35027 _RESET_OBJECT_VELOCITY void Object object
Usage:
Citizen.InvokeNative(0xF40AB58D83C35027 , object)

Return Type: void
Arguments:
  • Object object
0x646564A3B7DF68F8 _SET_OBJECT_BURN_SPEED void Object object, float speed, float p2
Usage:
Citizen.InvokeNative(0x646564A3B7DF68F8 , object, speed, p2)

Return Type: void
Arguments:
  • Object object
  • float speed
  • float p2
0xCBFBD38F2E0A263B _0xCBFBD38F2E0A263B void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCBFBD38F2E0A263B , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x5EAAD83F8CFB4575 CONVERT_OLD_PICKUP_TYPE_TO_NEW Hash Hash pickupHash
Usage:
Citizen.InvokeNative(0x5EAAD83F8CFB4575 , pickupHash)

Return Type: Hash
Arguments:
  • Hash pickupHash
0xF538081986E49E9D SET_FORCE_OBJECT_THIS_FRAME void float x, float y, float z, float p3
Usage:
Citizen.InvokeNative(0xF538081986E49E9D , x, y, z, p3)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float p3
0xD91E55B6C005EB09 _0xD91E55B6C005EB09 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD91E55B6C005EB09 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xADBE4809F19F927A ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE void Object object
Usage:
Citizen.InvokeNative(0xADBE4809F19F927A , object)

Return Type: void
Arguments:
  • Object object
0xCAAF2BCCFEF37F77 _0xCAAF2BCCFEF37F77 void Object object, Any p1
Usage:
Citizen.InvokeNative(0xCAAF2BCCFEF37F77 , object, p1)

Return Type: void
Arguments:
  • Object object
  • Any p1
0x08C5825A2932EA7B _0x08C5825A2932EA7B Any Any p0
Usage:
Citizen.InvokeNative(0x08C5825A2932EA7B , p0)

Return Type: Any
Arguments:
  • Any p0
0x7D4411D6736CD295 _0x7D4411D6736CD295 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x7D4411D6736CD295 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x250EBB11E81A10BE _0x250EBB11E81A10BE Any Any p0
Usage:
Citizen.InvokeNative(0x250EBB11E81A10BE , p0)

Return Type: Any
Arguments:
  • Any p0
0x2BF1953C0C21AC88 _0x2BF1953C0C21AC88 Any Any p0
Usage:
Citizen.InvokeNative(0x2BF1953C0C21AC88 , p0)

Return Type: Any
Arguments:
  • Any p0
0xB6CBD40F8EA69E8A CREATE_OBJECT_SKELETON BOOL Object object
Usage:
Citizen.InvokeNative(0xB6CBD40F8EA69E8A , object)

Return Type: BOOL
Arguments:
  • Object object
0x1461DF6DB886BE3F _MAKE_ITEM_CARRIABLE void Object object
Usage:
Citizen.InvokeNative(0x1461DF6DB886BE3F , object)

Return Type: void
Arguments:
  • Object object
0xF65EDE5D02A7A760 _0xF65EDE5D02A7A760 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xF65EDE5D02A7A760 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x98D2D9C053A1F449 _SET_AUTO_JUMPABLE_BY_HORSE void Object object, BOOL p1
Usage:
Citizen.InvokeNative(0x98D2D9C053A1F449 , object, p1)

Return Type: void
Arguments:
  • Object object
  • BOOL p1
0xE1C708BA4885796B _SET_NOT_JUMPABLE_BY_HORSE void Object object, BOOL p1
Usage:
Citizen.InvokeNative(0xE1C708BA4885796B , object, p1)

Return Type: void
Arguments:
  • Object object
  • BOOL p1
0xB7017DA4D498269F _SET_OBJECT_KICKABLE void Object object, BOOL kickable
Usage:
Citizen.InvokeNative(0xB7017DA4D498269F , object, kickable)

Return Type: void
Arguments:
  • Object object
  • BOOL kickable
0xE124889AE0521FCF SET_CUSTOM_TEXTURES_ON_OBJECT void Object object, Hash txdHash, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xE124889AE0521FCF , object, txdHash, p2, p3)

Return Type: void
Arguments:
  • Object object
  • Hash txdHash
  • Any p2
  • Any p3
0xD503D6F0986D58BC _SET_OBJECT_PROMPT_NAME_FROM_GXT_ENTRY void Object object, Hash name
Usage:
Citizen.InvokeNative(0xD503D6F0986D58BC , object, name)

Return Type: void
Arguments:
  • Object object
  • Hash name
0xAEE6C800E124CFE1 _SET_OBJECT_PROMPT_NAME void Object object, const char* name
Usage:
Citizen.InvokeNative(0xAEE6C800E124CFE1 , object, name)

Return Type: void
Arguments:
  • Object object
  • const char* name
0x3DF1A0A58498E209 _0x3DF1A0A58498E209 void Object object, BOOL p1
Usage:
Citizen.InvokeNative(0x3DF1A0A58498E209 , object, p1)

Return Type: void
Arguments:
  • Object object
  • BOOL p1
Hash Name Return Type Arguments
0x2804658EB7D8A50B _SET_CONTROL_CONTEXT void int control, Hash context
Usage:
Citizen.InvokeNative(0x2804658EB7D8A50B , control, context)

Return Type: void
Arguments:
  • int control
  • Hash context
0xDDCEB0F26C89C00F _GET_CURRENT_CONTROL_CONTEXT Hash int control
Usage:
Citizen.InvokeNative(0xDDCEB0F26C89C00F , control)

Return Type: Hash
Arguments:
  • int control
0xBC0884BC590951C7 _IS_CONTROL_ACTION_VALID BOOL Hash action, int control
Usage:
Citizen.InvokeNative(0xBC0884BC590951C7 , action, control)

Return Type: BOOL
Arguments:
  • Hash action
  • int control
0x1CEA6BFDF248E5D9 IS_CONTROL_ENABLED BOOL int control, Hash action
Usage:
Citizen.InvokeNative(0x1CEA6BFDF248E5D9 , control, action)

Return Type: BOOL
Arguments:
  • int control
  • Hash action
0xF3A21BCD95725A4A IS_CONTROL_PRESSED BOOL int control, Hash action
Usage:
Citizen.InvokeNative(0xF3A21BCD95725A4A , control, action)

Return Type: BOOL
Arguments:
  • int control
  • Hash action
0x648EE3E7F38877DD IS_CONTROL_RELEASED BOOL int control, Hash action
Usage:
Citizen.InvokeNative(0x648EE3E7F38877DD , control, action)

Return Type: BOOL
Arguments:
  • int control
  • Hash action
0x580417101DDB492F IS_CONTROL_JUST_PRESSED BOOL int control, Hash action
Usage:
Citizen.InvokeNative(0x580417101DDB492F , control, action)

Return Type: BOOL
Arguments:
  • int control
  • Hash action
0x50F940259D3841E6 IS_CONTROL_JUST_RELEASED BOOL int control, Hash action
Usage:
Citizen.InvokeNative(0x50F940259D3841E6 , control, action)

Return Type: BOOL
Arguments:
  • int control
  • Hash action
0xD95E79E8686D2C27 GET_CONTROL_VALUE int int control, Hash action
Usage:
Citizen.InvokeNative(0xD95E79E8686D2C27 , control, action)

Return Type: int
Arguments:
  • int control
  • Hash action
0xEC3C9B8D5327B563 GET_CONTROL_NORMAL float int control, Hash action
Usage:
Citizen.InvokeNative(0xEC3C9B8D5327B563 , control, action)

Return Type: float
Arguments:
  • int control
  • Hash action
0x5B84D09CEC5209C5 GET_CONTROL_UNBOUND_NORMAL float int control, Hash action
Usage:
Citizen.InvokeNative(0x5B84D09CEC5209C5 , control, action)

Return Type: float
Arguments:
  • int control
  • Hash action
0xE8A25867FBA3B05E SET_CONTROL_VALUE_NEXT_FRAME BOOL int control, Hash action, float value
Usage:
Citizen.InvokeNative(0xE8A25867FBA3B05E , control, action, value)

Return Type: BOOL
Arguments:
  • int control
  • Hash action
  • float value
0xE2587F8CBBD87B1D IS_DISABLED_CONTROL_PRESSED BOOL int control, Hash action
Usage:
Citizen.InvokeNative(0xE2587F8CBBD87B1D , control, action)

Return Type: BOOL
Arguments:
  • int control
  • Hash action
0x91AEF906BCA88877 IS_DISABLED_CONTROL_JUST_PRESSED BOOL int control, Hash action
Usage:
Citizen.InvokeNative(0x91AEF906BCA88877 , control, action)

Return Type: BOOL
Arguments:
  • int control
  • Hash action
0x305C8DCD79DA8B0F IS_DISABLED_CONTROL_JUST_RELEASED BOOL int control, Hash action
Usage:
Citizen.InvokeNative(0x305C8DCD79DA8B0F , control, action)

Return Type: BOOL
Arguments:
  • int control
  • Hash action
0x11E65974A982637C GET_DISABLED_CONTROL_NORMAL float int control, Hash action
Usage:
Citizen.InvokeNative(0x11E65974A982637C , control, action)

Return Type: float
Arguments:
  • int control
  • Hash action
0x4F8A26A890FD62FB GET_DISABLED_CONTROL_UNBOUND_NORMAL float int control, Hash action
Usage:
Citizen.InvokeNative(0x4F8A26A890FD62FB , control, action)

Return Type: float
Arguments:
  • int control
  • Hash action
0xD7D22F5592AED8BA GET_CONTROL_HOW_LONG_AGO int int control
Usage:
Citizen.InvokeNative(0xD7D22F5592AED8BA , control)

Return Type: int
Arguments:
  • int control
0x771DFCB24D19C2F6 _GET_DISABLED_CONTROL_HOW_LONG_AGO int int control
Usage:
Citizen.InvokeNative(0x771DFCB24D19C2F6 , control)

Return Type: int
Arguments:
  • int control
0xA571D46727E2B718 IS_USING_KEYBOARD_AND_MOUSE BOOL int control
Usage:
Citizen.InvokeNative(0xA571D46727E2B718 , control)

Return Type: BOOL
Arguments:
  • int control
0x43F35DDB2905D945 _0x43F35DDB2905D945 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x43F35DDB2905D945 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xBD629C1C4F501C80 _0xBD629C1C4F501C80 Any Any p0
Usage:
Citizen.InvokeNative(0xBD629C1C4F501C80 , p0)

Return Type: Any
Arguments:
  • Any p0
0x6CD79468A1E595C6 HAVE_CONTROLS_CHANGED BOOL int control
Usage:
Citizen.InvokeNative(0x6CD79468A1E595C6 , control)

Return Type: BOOL
Arguments:
  • int control
0x8290252FFF36ACB5 SET_CONTROL_LIGHT_EFFECT_COLOR void int control, int red, int green, int blue
Usage:
Citizen.InvokeNative(0x8290252FFF36ACB5 , control, red, green, blue)

Return Type: void
Arguments:
  • int control
  • int red
  • int green
  • int blue
0xCB0360EFEFB2580D CLEAR_CONTROL_LIGHT_EFFECT void int control
Usage:
Citizen.InvokeNative(0xCB0360EFEFB2580D , control)

Return Type: void
Arguments:
  • int control
0xA45884DB10EC7EE3 SET_CONTROL_LIGHT_EFFECT_FLASHING_COLOR void int control, int red, int green, int blue
Usage:
Citizen.InvokeNative(0xA45884DB10EC7EE3 , control, red, green, blue)

Return Type: void
Arguments:
  • int control
  • int red
  • int green
  • int blue
0x48B3886C1358D0D5 SET_CONTROL_SHAKE void int control, int duration, int frequency
Usage:
Citizen.InvokeNative(0x48B3886C1358D0D5 , control, duration, frequency)

Return Type: void
Arguments:
  • int control
  • int duration
  • int frequency
0x14D29BB12D47F68C SET_CONTROL_TRIGGER_SHAKE void int control, int leftDuration, int leftFrequency, int rightDuration, int rightFrequency
Usage:
Citizen.InvokeNative(0x14D29BB12D47F68C , control, leftDuration, leftFrequency, rightDuration, rightFrequency)

Return Type: void
Arguments:
  • int control
  • int leftDuration
  • int leftFrequency
  • int rightDuration
  • int rightFrequency
0x38C16A305E8CDC8D STOP_CONTROL_SHAKE void int control
Usage:
Citizen.InvokeNative(0x38C16A305E8CDC8D , control)

Return Type: void
Arguments:
  • int control
0xF239400E16C23E08 SET_CONTROL_SHAKE_SUPPRESSED_ID void int control, int uniqueId
Usage:
Citizen.InvokeNative(0xF239400E16C23E08 , control, uniqueId)

Return Type: void
Arguments:
  • int control
  • int uniqueId
0xA0CEFCEA390AAB9B CLEAR_CONTROL_SHAKE_SUPPRESSED_ID void int control
Usage:
Citizen.InvokeNative(0xA0CEFCEA390AAB9B , control)

Return Type: void
Arguments:
  • int control
0x77B612531280010D IS_LOOK_INVERTED BOOL -
Usage:
Citizen.InvokeNative(0x77B612531280010D )

Return Type: BOOL
Arguments:
  • -
0xEDE476E5EE29EDB1 SET_INPUT_EXCLUSIVE void int control, Hash action
Usage:
Citizen.InvokeNative(0xEDE476E5EE29EDB1 , control, action)

Return Type: void
Arguments:
  • int control
  • Hash action
0xFE99B66D079CF6BC DISABLE_CONTROL_ACTION void int control, Hash action, BOOL disableRelatedActions
Usage:
Citizen.InvokeNative(0xFE99B66D079CF6BC , control, action, disableRelatedActions)

Return Type: void
Arguments:
  • int control
  • Hash action
  • BOOL disableRelatedActions
0x351220255D64C155 ENABLE_CONTROL_ACTION void int control, Hash action, BOOL enableRelatedActions
Usage:
Citizen.InvokeNative(0x351220255D64C155 , control, action, enableRelatedActions)

Return Type: void
Arguments:
  • int control
  • Hash action
  • BOOL enableRelatedActions
0x5F4B6931816E599B DISABLE_ALL_CONTROL_ACTIONS void int control
Usage:
Citizen.InvokeNative(0x5F4B6931816E599B , control)

Return Type: void
Arguments:
  • int control
0x5F217BC1190503D8 _0x5F217BC1190503D8 void const char* rumbleCurve, float p1
Usage:
Citizen.InvokeNative(0x5F217BC1190503D8 , rumbleCurve, p1)

Return Type: void
Arguments:
  • const char* rumbleCurve
  • float p1
0x709BA8C08C5C008D _0x709BA8C08C5C008D void -
Usage:
Citizen.InvokeNative(0x709BA8C08C5C008D )

Return Type: void
Arguments:
  • -
0x1252C029FC8EBB4D _0x1252C029FC8EBB4D BOOL -
Usage:
Citizen.InvokeNative(0x1252C029FC8EBB4D )

Return Type: BOOL
Arguments:
  • -
0x52C68E92D6E23ADD _0x52C68E92D6E23ADD void Any p0
Usage:
Citizen.InvokeNative(0x52C68E92D6E23ADD , p0)

Return Type: void
Arguments:
  • Any p0
Hash Name Return Type Arguments
0xBF1A602B5BA52FEE SET_ROADS_IN_AREA void float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, Any p6, Any p7, Any p8
Usage:
Citizen.InvokeNative(0xBF1A602B5BA52FEE , xMin, yMin, zMin, xMax, yMax, zMax, p6, p7, p8)

Return Type: void
Arguments:
  • float xMin
  • float yMin
  • float zMin
  • float xMax
  • float yMax
  • float zMax
  • Any p6
  • Any p7
  • Any p8
0x1A5AA1208AF5DB59 SET_ROADS_IN_ANGLED_AREA void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10
Usage:
Citizen.InvokeNative(0x1A5AA1208AF5DB59 , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
0xC1799FAFD2FDF52B SET_ROADS_IN_VOLUME void Volume volume, BOOL p1, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0xC1799FAFD2FDF52B , volume, p1, p2, p3)

Return Type: void
Arguments:
  • Volume volume
  • BOOL p1
  • BOOL p2
  • BOOL p3
0xD17672447692478E RESET_ROADS_IN_VOLUME void Volume volume, BOOL p1
Usage:
Citizen.InvokeNative(0xD17672447692478E , volume, p1)

Return Type: void
Arguments:
  • Volume volume
  • BOOL p1
0x1EE7063B80FFC77C SET_ROADS_BACK_TO_ORIGINAL void float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, Any p6, Any p7
Usage:
Citizen.InvokeNative(0x1EE7063B80FFC77C , xMin, yMin, zMin, xMax, yMax, zMax, p6, p7)

Return Type: void
Arguments:
  • float xMin
  • float yMin
  • float zMin
  • float xMax
  • float yMax
  • float zMax
  • Any p6
  • Any p7
0x0027501B9F3B407E SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
Usage:
Citizen.InvokeNative(0x0027501B9F3B407E , p0, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
0xAFE2AE66F6251C66 _0xAFE2AE66F6251C66 void float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, int p6, Any p7
Usage:
Citizen.InvokeNative(0xAFE2AE66F6251C66 , xMin, yMin, zMin, xMax, yMax, zMax, p6, p7)

Return Type: void
Arguments:
  • float xMin
  • float yMin
  • float zMin
  • float xMax
  • float yMax
  • float zMax
  • int p6
  • Any p7
0x4358BCF14C91761C _0x4358BCF14C91761C void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9
Usage:
Citizen.InvokeNative(0x4358BCF14C91761C , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
0xB03944057FD735BA _0xB03944057FD735BA void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xB03944057FD735BA , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x6C3F12ECEB6D2E2A _0x6C3F12ECEB6D2E2A void float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, Any p6, Any p7
Usage:
Citizen.InvokeNative(0x6C3F12ECEB6D2E2A , xMin, yMin, zMin, xMax, yMax, zMax, p6, p7)

Return Type: void
Arguments:
  • float xMin
  • float yMin
  • float zMin
  • float xMax
  • float yMax
  • float zMax
  • Any p6
  • Any p7
0x5A4E1A41E3A02AD0 _0x5A4E1A41E3A02AD0 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x5A4E1A41E3A02AD0 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x240A18690AE96513 GET_CLOSEST_VEHICLE_NODE BOOL float x, float y, float z, Vector3* outPosition, int nodeType, float p5, float p6
Usage:
Citizen.InvokeNative(0x240A18690AE96513 , x, y, z, outPosition, nodeType, p5, p6)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • Vector3* outPosition
  • int nodeType
  • float p5
  • float p6
0xCA27A86CAA4E98ED _0xCA27A86CAA4E98ED Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xCA27A86CAA4E98ED , p0, p1, p2, p3, p4, p5, p6)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x23CFFD4CCB243354 GET_CLOSEST_VEHICLE_NODE_WITH_HEADING BOOL float x, float y, float z, Vector3* outPosition, float* outHeading, int nodeType, float p6, float p7
Usage:
Citizen.InvokeNative(0x23CFFD4CCB243354 , x, y, z, outPosition, outHeading, nodeType, p6, p7)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • Vector3* outPosition
  • float* outHeading
  • int nodeType
  • float p6
  • float p7
0x5A6D8DF6FBC5D0C4 GET_NTH_CLOSEST_VEHICLE_NODE BOOL float x, float y, float z, int nthClosest, Vector3* outPosition, int unknown1, float unknown2, Any unknown3
Usage:
Citizen.InvokeNative(0x5A6D8DF6FBC5D0C4 , x, y, z, nthClosest, outPosition, unknown1, unknown2, unknown3)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • int nthClosest
  • Vector3* outPosition
  • int unknown1
  • float unknown2
  • Any unknown3
0x116443008E5CEFC3 GET_NTH_CLOSEST_VEHICLE_NODE_ID int float x, float y, float z, int nth, int nodetype, float p5, float p6
Usage:
Citizen.InvokeNative(0x116443008E5CEFC3 , x, y, z, nth, nodetype, p5, p6)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
  • int nth
  • int nodetype
  • float p5
  • float p6
0x591B40D4390DB54A GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING BOOL float x, float y, float z, int nthClosest, Vector3* outPosition, float* heading, Any* unknown1, int unknown2, float unknown3, float unknown4
Usage:
Citizen.InvokeNative(0x591B40D4390DB54A , x, y, z, nthClosest, outPosition, heading, unknown1, unknown2, unknown3, unknown4)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • int nthClosest
  • Vector3* outPosition
  • float* heading
  • Any* unknown1
  • int unknown2
  • float unknown3
  • float unknown4
0x4114EAA8A7F7766D GET_NTH_CLOSEST_VEHICLE_NODE_ID_WITH_HEADING int float x, float y, float z, int nthClosest, float* returnHeading, int* returnNumLanes, int nodeFlags, float zMeasureMult, float zTolerance
Usage:
Citizen.InvokeNative(0x4114EAA8A7F7766D , x, y, z, nthClosest, returnHeading, returnNumLanes, nodeFlags, zMeasureMult, zTolerance)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
  • int nthClosest
  • float* returnHeading
  • int* returnNumLanes
  • int nodeFlags
  • float zMeasureMult
  • float zTolerance
0x2FAC235A6062F14A GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION BOOL float x, float y, float z, float desiredX, float desiredY, float desiredZ, int nthClosest, Vector3* outPosition, float* outHeading, int nodetype, Any p10, Any p11
Usage:
Citizen.InvokeNative(0x2FAC235A6062F14A , x, y, z, desiredX, desiredY, desiredZ, nthClosest, outPosition, outHeading, nodetype, p10, p11)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float desiredX
  • float desiredY
  • float desiredZ
  • int nthClosest
  • Vector3* outPosition
  • float* outHeading
  • int nodetype
  • Any p10
  • Any p11
0x5829A02AF4F0B3CB IS_VEHICLE_NODE_ID_VALID BOOL int vehicleNodeId
Usage:
Citizen.InvokeNative(0x5829A02AF4F0B3CB , vehicleNodeId)

Return Type: BOOL
Arguments:
  • int vehicleNodeId
0x8E8D72FF24DEE1FB GET_VEHICLE_NODE_POSITION void int nodeId, Vector3* outPosition
Usage:
Citizen.InvokeNative(0x8E8D72FF24DEE1FB , nodeId, outPosition)

Return Type: void
Arguments:
  • int nodeId
  • Vector3* outPosition
0x28533DBDDF7C2C97 GET_VEHICLE_NODE_IS_SWITCHED_OFF BOOL int nodeID
Usage:
Citizen.InvokeNative(0x28533DBDDF7C2C97 , nodeID)

Return Type: BOOL
Arguments:
  • int nodeID
0x132F52BBA570FE92 GET_CLOSEST_ROAD BOOL float x, float y, float z, float p3, int p4, Vector3* p5, Vector3* p6, Any* p7, Any* p8, float* p9, BOOL p10
Usage:
Citizen.InvokeNative(0x132F52BBA570FE92 , x, y, z, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float p3
  • int p4
  • Vector3* p5
  • Vector3* p6
  • Any* p7
  • Any* p8
  • float* p9
  • BOOL p10
0xF7B79A50B905A30D ARE_NODES_LOADED_FOR_AREA BOOL float x1, float y1, float x2, float y2
Usage:
Citizen.InvokeNative(0xF7B79A50B905A30D , x1, y1, x2, y2)

Return Type: BOOL
Arguments:
  • float x1
  • float y1
  • float x2
  • float y2
0x07FB139B592FA687 REQUEST_PATH_NODES_IN_AREA_THIS_FRAME BOOL float x1, float y1, float x2, float y2
Usage:
Citizen.InvokeNative(0x07FB139B592FA687 , x1, y1, x2, y2)

Return Type: BOOL
Arguments:
  • float x1
  • float y1
  • float x2
  • float y2
0x93E0DB8440B73A7D GET_RANDOM_VEHICLE_NODE BOOL float x, float y, float z, float radius, int minLanes, BOOL avoidDeadEnds, BOOL avoidHighways, Vector3* outPosition, int* nodeId
Usage:
Citizen.InvokeNative(0x93E0DB8440B73A7D , x, y, z, radius, minLanes, avoidDeadEnds, avoidHighways, outPosition, nodeId)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • int minLanes
  • BOOL avoidDeadEnds
  • BOOL avoidHighways
  • Vector3* outPosition
  • int* nodeId
0xA3791B915B8B84C6 _GET_SPAWN_DATA_FOR_ROAD_NODE void int nodeId, float x, float y, float z, Vector3* outCoords, float* heading
Usage:
Citizen.InvokeNative(0xA3791B915B8B84C6 , nodeId, x, y, z, outCoords, heading)

Return Type: void
Arguments:
  • int nodeId
  • float x
  • float y
  • float z
  • Vector3* outCoords
  • float* heading
0x125BF4ABFC536B09 IS_POINT_ON_ROAD BOOL float x, float y, float z, Vehicle vehicle
Usage:
Citizen.InvokeNative(0x125BF4ABFC536B09 , x, y, z, vehicle)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • Vehicle vehicle
0x34F060F4BF92E018 SET_PED_PATHS_IN_AREA void float x1, float y1, float z1, float x2, float y2, float z2, BOOL unknown, Any p7
Usage:
Citizen.InvokeNative(0x34F060F4BF92E018 , x1, y1, z1, x2, y2, z2, unknown, p7)

Return Type: void
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • BOOL unknown
  • Any p7
0xE5EF9DE716FF737E _0xE5EF9DE716FF737E void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xE5EF9DE716FF737E , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xB61C8E878A4199CA GET_SAFE_COORD_FOR_PED BOOL float x, float y, float z, BOOL onGround, Vector3* outPosition, int flags
Usage:
Citizen.InvokeNative(0xB61C8E878A4199CA , x, y, z, onGround, outPosition, flags)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • BOOL onGround
  • Vector3* outPosition
  • int flags
0xE04B48F2CC926253 SET_PED_PATHS_BACK_TO_ORIGINAL void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xE04B48F2CC926253 , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0xCF213A5FC3ABFC08 _0xCF213A5FC3ABFC08 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xCF213A5FC3ABFC08 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x387EAD7EE42F6685 ADD_NAVMESH_REQUIRED_REGION void float x, float y, float radius
Usage:
Citizen.InvokeNative(0x387EAD7EE42F6685 , x, y, radius)

Return Type: void
Arguments:
  • float x
  • float y
  • float radius
0xF813C7E63F9062A5 IS_NAVMESH_LOADED_IN_AREA BOOL float x1, float y1, float z1, float x2, float y2, float z2
Usage:
Citizen.InvokeNative(0xF813C7E63F9062A5 , x1, y1, z1, x2, y2, z2)

Return Type: BOOL
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
0x01708E8DD3FF8C65 GET_NUM_NAVMESHES_EXISTING_IN_AREA int float p0, float p1, float p2, float p3, float p4, float p5
Usage:
Citizen.InvokeNative(0x01708E8DD3FF8C65 , p0, p1, p2, p3, p4, p5)

Return Type: int
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
0x7C334FF4D9215912 _NAVMESH_ACTIVATE_SWAP BOOL const char* name
Usage:
Citizen.InvokeNative(0x7C334FF4D9215912 , name)

Return Type: BOOL
Arguments:
  • const char* name
0x527B97C203BB8606 _NAVMESH_DEACTIVATE_SWAP BOOL const char* name
Usage:
Citizen.InvokeNative(0x527B97C203BB8606 , name)

Return Type: BOOL
Arguments:
  • const char* name
0x5AC0944C156E5F44 _NAVMESH_IS_SWAP_ACTIVE BOOL const char* name
Usage:
Citizen.InvokeNative(0x5AC0944C156E5F44 , name)

Return Type: BOOL
Arguments:
  • const char* name
0x495CFAB2924237C7 _NAVMESH_DOES_SWAP_EXIST BOOL const char* name
Usage:
Citizen.InvokeNative(0x495CFAB2924237C7 , name)

Return Type: BOOL
Arguments:
  • const char* name
0x5A3B54ADDF5472A3 _0x5A3B54ADDF5472A3 int const char* p0
Usage:
Citizen.InvokeNative(0x5A3B54ADDF5472A3 , p0)

Return Type: int
Arguments:
  • const char* p0
0xA33914B00CA55756 _0xA33914B00CA55756 Any* const char* p0, int p1
Usage:
Citizen.InvokeNative(0xA33914B00CA55756 , p0, p1)

Return Type: Any*
Arguments:
  • const char* p0
  • int p1
0x44026E3DB3CED602 _NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE BOOL Vehicle vehicle, const char* navMeshName
Usage:
Citizen.InvokeNative(0x44026E3DB3CED602 , vehicle, navMeshName)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • const char* navMeshName
0xFCD5C8E06E502F5A ADD_NAVMESH_BLOCKING_OBJECT Object float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7, Any p8
Usage:
Citizen.InvokeNative(0xFCD5C8E06E502F5A , p0, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: Object
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • BOOL p7
  • Any p8
0x46399A7895957C0E REMOVE_NAVMESH_BLOCKING_OBJECT void Object object
Usage:
Citizen.InvokeNative(0x46399A7895957C0E , object)

Return Type: void
Arguments:
  • Object object
0x0EAEB0DB4B132399 DOES_NAVMESH_BLOCKING_OBJECT_EXIST BOOL Object object
Usage:
Citizen.InvokeNative(0x0EAEB0DB4B132399 , object)

Return Type: BOOL
Arguments:
  • Object object
0x19C7567D2F2287D6 _ADD_NAVMESH_BLOCKING_VOLUME BOOL Volume volume, int flags
Usage:
Citizen.InvokeNative(0x19C7567D2F2287D6 , volume, flags)

Return Type: BOOL
Arguments:
  • Volume volume
  • int flags
0x2C87C3E1C7B96EE2 _REMOVE_NAVMESH_BLOCKING_VOLUME void Volume volume
Usage:
Citizen.InvokeNative(0x2C87C3E1C7B96EE2 , volume)

Return Type: void
Arguments:
  • Volume volume
0xDE0EA444735C1368 _DOES_NAVMESH_BLOCKING_VOLUME_EXIST BOOL Volume volume
Usage:
Citizen.InvokeNative(0xDE0EA444735C1368 , volume)

Return Type: BOOL
Arguments:
  • Volume volume
0x6DAD6630AE4A74CB _0x6DAD6630AE4A74CB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6DAD6630AE4A74CB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x348F211CA2404039 NAVMESH_REQUEST_PATH int Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, int bitFlag
Usage:
Citizen.InvokeNative(0x348F211CA2404039 , ped, x1, y1, z1, x2, y2, z2, bitFlag)

Return Type: int
Arguments:
  • Ped ped
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • int bitFlag
0x661BB1E1FF77742D _NAVMESH_CLEAR_REQUESTED_PATH BOOL int path
Usage:
Citizen.InvokeNative(0x661BB1E1FF77742D , path)

Return Type: BOOL
Arguments:
  • int path
0x3A0F82F6EE2291C8 _NAVMESH_REQUESTED_PATH_QUERY_STATUS int int path
Usage:
Citizen.InvokeNative(0x3A0F82F6EE2291C8 , path)

Return Type: int
Arguments:
  • int path
0x8800776E410EB669 _NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUND BOOL int path
Usage:
Citizen.InvokeNative(0x8800776E410EB669 , path)

Return Type: BOOL
Arguments:
  • int path
0xF61CFEDEAB627BFA _NAVMESH_REQUESTED_PATH_WAYPOINTS_TERRAIN int int path
Usage:
Citizen.InvokeNative(0xF61CFEDEAB627BFA , path)

Return Type: int
Arguments:
  • int path
0xD470725E0703D22F _NAVMESH_REQUESTED_PATH_NUM_WAYPOINTS int int path
Usage:
Citizen.InvokeNative(0xD470725E0703D22F , path)

Return Type: int
Arguments:
  • int path
0x430F8319AE56C8A9 _NAVMESH_REQUESTED_PATH_WAYPOINT_BY_INDEX Vector3 int path, int waypointIndex
Usage:
Citizen.InvokeNative(0x430F8319AE56C8A9 , path, waypointIndex)

Return Type: Vector3
Arguments:
  • int path
  • int waypointIndex
0x336511A34F2E5185 GET_APPROX_FLOOR_FOR_POINT float float x, float y
Usage:
Citizen.InvokeNative(0x336511A34F2E5185 , x, y)

Return Type: float
Arguments:
  • float x
  • float y
0x0B919E1FB47CC4E0 SET_AMBIENT_PED_RANGE_MULTIPLIER_THIS_FRAME void float multiplier
Usage:
Citizen.InvokeNative(0x0B919E1FB47CC4E0 , multiplier)

Return Type: void
Arguments:
  • float multiplier
0x72751156E7678833 SET_IGNORE_NO_GPS_FLAG void BOOL toggle
Usage:
Citizen.InvokeNative(0x72751156E7678833 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xBBB45C3CF5C8AA85 GET_GPS_BLIP_ROUTE_LENGTH int -
Usage:
Citizen.InvokeNative(0xBBB45C3CF5C8AA85 )

Return Type: int
Arguments:
  • -
0xEFC535C9FAF563B3 _0xEFC535C9FAF563B3 Any Any p0
Usage:
Citizen.InvokeNative(0xEFC535C9FAF563B3 , p0)

Return Type: Any
Arguments:
  • Any p0
0x665B21666351CB37 _0x665B21666351CB37 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x665B21666351CB37 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x869DAACBBE9FA006 GET_GPS_BLIP_ROUTE_FOUND BOOL -
Usage:
Citizen.InvokeNative(0x869DAACBBE9FA006 )

Return Type: BOOL
Arguments:
  • -
0x54F4D7B6670FBB5A _0x54F4D7B6670FBB5A Any Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x54F4D7B6670FBB5A , p0, p1, p2, p3, p4)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x34C9AF25649172D0 _0x34C9AF25649172D0 void Any p0
Usage:
Citizen.InvokeNative(0x34C9AF25649172D0 , p0)

Return Type: void
Arguments:
  • Any p0
0xF2A2177AC848B3A8 _0xF2A2177AC848B3A8 void Volume volume, int p1, int p2
Usage:
Citizen.InvokeNative(0xF2A2177AC848B3A8 , volume, p1, p2)

Return Type: void
Arguments:
  • Volume volume
  • int p1
  • int p2
0x4BDEBEA5702B97A9 _0x4BDEBEA5702B97A9 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x4BDEBEA5702B97A9 , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x264E9A5CD78C338F _0x264E9A5CD78C338F void Any p0
Usage:
Citizen.InvokeNative(0x264E9A5CD78C338F , p0)

Return Type: void
Arguments:
  • Any p0
0x869A7015BD4606E9 _0x869A7015BD4606E9 void Any p0
Usage:
Citizen.InvokeNative(0x869A7015BD4606E9 , p0)

Return Type: void
Arguments:
  • Any p0
0xFD5BB35AAB83FD48 _SIMULATED_ROUTE_CREATE Any float x1, float y1, float z1, float x2, float y2, float z2, int p6
Usage:
Citizen.InvokeNative(0xFD5BB35AAB83FD48 , x1, y1, z1, x2, y2, z2, p6)

Return Type: Any
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • int p6
0x4907D0E4FB26EE65 _SIMULATED_ROUTE_DELETE void Any p0
Usage:
Citizen.InvokeNative(0x4907D0E4FB26EE65 , p0)

Return Type: void
Arguments:
  • Any p0
0x65A8196B8D7F5E0B _SIMULATED_ROUTE_EXISTS BOOL Any p0
Usage:
Citizen.InvokeNative(0x65A8196B8D7F5E0B , p0)

Return Type: BOOL
Arguments:
  • Any p0
0x240915043CB799D7 SIMULATED_ROUTE_IS_LOADED BOOL Any p0
Usage:
Citizen.InvokeNative(0x240915043CB799D7 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0xA1A3DE1C215C7394 SIMULATED_ROUTE_TRAVEL_TO_POINT void Any p0, float p1, float p2
Usage:
Citizen.InvokeNative(0xA1A3DE1C215C7394 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • float p1
  • float p2
0x2DD5F78D73B24172 SIMULATED_ROUTE_GET_ETA float Any p0
Usage:
Citizen.InvokeNative(0x2DD5F78D73B24172 , p0)

Return Type: float
Arguments:
  • Any p0
Hash Name Return Type Arguments
0xD49F9B0955C367DE CREATE_PED Ped Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostPed, BOOL p7, BOOL p8
Usage:
Citizen.InvokeNative(0xD49F9B0955C367DE , modelHash, x, y, z, heading, isNetwork, bScriptHostPed, p7, p8)

Return Type: Ped
Arguments:
  • Hash modelHash
  • float x
  • float y
  • float z
  • float heading
  • BOOL isNetwork
  • BOOL bScriptHostPed
  • BOOL p7
  • BOOL p8
0xCC0EF140F99365C5 DELETE_PED void Ped* ped
Usage:
Citizen.InvokeNative(0xCC0EF140F99365C5 , ped)

Return Type: void
Arguments:
  • Ped* ped
0x39A2FC5AF55A52B1 _SET_REMOVE_PED_NETWORKED void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x39A2FC5AF55A52B1 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0x7C08E7CB8D951B70 _0x7C08E7CB8D951B70 void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x7C08E7CB8D951B70 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0x36E4B61DC56DE77C _SET_PED_TO_BE_REMOVED void Ped ped, float p1, float p2, int p3, Any p4
Usage:
Citizen.InvokeNative(0x36E4B61DC56DE77C , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • float p2
  • int p3
  • Any p4
0xEF29A16337FACADB CLONE_PED Ped Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag
Usage:
Citizen.InvokeNative(0xEF29A16337FACADB , ped, isNetwork, bScriptHostPed, copyHeadBlendFlag)

Return Type: Ped
Arguments:
  • Ped ped
  • BOOL isNetwork
  • BOOL bScriptHostPed
  • BOOL copyHeadBlendFlag
0xE952D6431689AD9A CLONE_PED_TO_TARGET void Ped ped, Ped targetPed
Usage:
Citizen.InvokeNative(0xE952D6431689AD9A , ped, targetPed)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
0xA3EE4A07279BB9DB IS_PED_IN_VEHICLE BOOL Ped ped, Vehicle vehicle, BOOL atGetIn
Usage:
Citizen.InvokeNative(0xA3EE4A07279BB9DB , ped, vehicle, atGetIn)

Return Type: BOOL
Arguments:
  • Ped ped
  • Vehicle vehicle
  • BOOL atGetIn
0x796D90EFB19AA332 IS_PED_IN_MODEL BOOL Ped ped, Hash modelHash
Usage:
Citizen.InvokeNative(0x796D90EFB19AA332 , ped, modelHash)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash modelHash
0x997ABD671D25CA0B IS_PED_IN_ANY_VEHICLE BOOL Ped ped, BOOL atGetIn
Usage:
Citizen.InvokeNative(0x997ABD671D25CA0B , ped, atGetIn)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL atGetIn
0x9851DE7AEC10B4E1 _0x9851DE7AEC10B4E1 void float x, float y, float z, float p3, int p4, Any p5
Usage:
Citizen.InvokeNative(0x9851DE7AEC10B4E1 , x, y, z, p3, p4, p5)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float p3
  • int p4
  • Any p5
0x84A2DD9AC37C35C1 IS_PED_INJURED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x84A2DD9AC37C35C1 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xD839450756ED5A80 IS_PED_FATALLY_INJURED BOOL Ped ped
Usage:
Citizen.InvokeNative(0xD839450756ED5A80 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x3317DEDB88C95038 IS_PED_DEAD_OR_DYING BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x3317DEDB88C95038 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0x66C047719B0E80E1 _SET_PED_BLEEDOUT_PROFILE void Ped ped, Hash bleedoutProfile
Usage:
Citizen.InvokeNative(0x66C047719B0E80E1 , ped, bleedoutProfile)

Return Type: void
Arguments:
  • Ped ped
  • Hash bleedoutProfile
0x3998B1276A3300E5 IS_PED_AIMING_FROM_COVER BOOL Ped ped
Usage:
Citizen.InvokeNative(0x3998B1276A3300E5 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x24B100C68C645951 IS_PED_RELOADING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x24B100C68C645951 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x12534C348C6CB68B IS_PED_A_PLAYER BOOL Ped ped
Usage:
Citizen.InvokeNative(0x12534C348C6CB68B , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x0E2F43516F998269 _IS_ANIMAL_CONTROLLED_BY_A_PLAYER BOOL Ped ped
Usage:
Citizen.InvokeNative(0x0E2F43516F998269 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x7DD959874C1FD534 CREATE_PED_INSIDE_VEHICLE Ped Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5
Usage:
Citizen.InvokeNative(0x7DD959874C1FD534 , vehicle, modelHash, seatIndex, p3, p4, p5)

Return Type: Ped
Arguments:
  • Vehicle vehicle
  • Hash modelHash
  • int seatIndex
  • BOOL p3
  • BOOL p4
  • BOOL p5
0xAA5A7ECE2AA8FE70 SET_PED_DESIRED_HEADING void Ped ped, float heading
Usage:
Citizen.InvokeNative(0xAA5A7ECE2AA8FE70 , ped, heading)

Return Type: void
Arguments:
  • Ped ped
  • float heading
0xFF287323B0E2C69A FORCE_ALL_HEADING_VALUES_TO_ALIGN void Ped ped
Usage:
Citizen.InvokeNative(0xFF287323B0E2C69A , ped)

Return Type: void
Arguments:
  • Ped ped
0xD71649DB0A545AA3 IS_PED_FACING_PED BOOL Ped ped, Ped otherPed, float angle
Usage:
Citizen.InvokeNative(0xD71649DB0A545AA3 , ped, otherPed, angle)

Return Type: BOOL
Arguments:
  • Ped ped
  • Ped otherPed
  • float angle
0x4E209B2C1EAD5159 IS_PED_IN_MELEE_COMBAT BOOL Ped ped
Usage:
Citizen.InvokeNative(0x4E209B2C1EAD5159 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x6DB875AFC584FA32 _0x6DB875AFC584FA32 Any Ped ped, int p1
Usage:
Citizen.InvokeNative(0x6DB875AFC584FA32 , ped, p1)

Return Type: Any
Arguments:
  • Ped ped
  • int p1
0x530944F6F4B8A214 IS_PED_STOPPED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x530944F6F4B8A214 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x84D0BF2B21862059 IS_PED_SITTING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x84D0BF2B21862059 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x09D7AFD3716DA8E1 _0x09D7AFD3716DA8E1 BOOL Ped ped, int p1
Usage:
Citizen.InvokeNative(0x09D7AFD3716DA8E1 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • int p1
0x9C81338B2E62CE0A _DETECT_PLAYER_SHOT_NEAR_PED BOOL Player player, Ped ped, int shotNearTimeMs
Usage:
Citizen.InvokeNative(0x9C81338B2E62CE0A , player, ped, shotNearTimeMs)

Return Type: BOOL
Arguments:
  • Player player
  • Ped ped
  • int shotNearTimeMs
0xB7DBB2986B87E230 _0xB7DBB2986B87E230 BOOL Ped ped, float p1
Usage:
Citizen.InvokeNative(0xB7DBB2986B87E230 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • float p1
0xD355E2F1BB41087E _0xD355E2F1BB41087E BOOL Ped ped, float p1
Usage:
Citizen.InvokeNative(0xD355E2F1BB41087E , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • float p1
0xA0D3D71EA1086C55 IS_ANY_PED_SHOOTING_IN_AREA BOOL float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7
Usage:
Citizen.InvokeNative(0xA0D3D71EA1086C55 , x1, y1, z1, x2, y2, z2, p6, p7)

Return Type: BOOL
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • BOOL p6
  • BOOL p7
0x34616828CD07F1A1 IS_PED_SHOOTING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x34616828CD07F1A1 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x285D36C5C72B0569 TIME_SINCE_PED_LAST_SHOT float Ped ped
Usage:
Citizen.InvokeNative(0x285D36C5C72B0569 , ped)

Return Type: float
Arguments:
  • Ped ped
0x7AEFB85C1D49DEB6 SET_PED_ACCURACY void Ped ped, int accuracy
Usage:
Citizen.InvokeNative(0x7AEFB85C1D49DEB6 , ped, accuracy)

Return Type: void
Arguments:
  • Ped ped
  • int accuracy
0x37F4AD56ECBC0CD6 GET_PED_ACCURACY int Ped ped
Usage:
Citizen.InvokeNative(0x37F4AD56ECBC0CD6 , ped)

Return Type: int
Arguments:
  • Ped ped
0xC9D55B1A358A5BF7 IS_PED_MODEL BOOL Ped ped, Hash modelHash
Usage:
Citizen.InvokeNative(0xC9D55B1A358A5BF7 , ped, modelHash)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash modelHash
0x2D05CED3A38D0F3A EXPLODE_PED_HEAD void Ped ped, Hash weaponHash
Usage:
Citizen.InvokeNative(0x2D05CED3A38D0F3A , ped, weaponHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
0x5BA652A0CD14DF2F ADD_ARMOUR_TO_PED void Ped ped, int amount
Usage:
Citizen.InvokeNative(0x5BA652A0CD14DF2F , ped, amount)

Return Type: void
Arguments:
  • Ped ped
  • int amount
0x5CA20FBE49891BBD _0x5CA20FBE49891BBD void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x5CA20FBE49891BBD , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xF75B0D629E1C063D SET_PED_INTO_VEHICLE void Ped ped, Vehicle vehicle, int seatIndex
Usage:
Citizen.InvokeNative(0xF75B0D629E1C063D , ped, vehicle, seatIndex)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
  • int seatIndex
0x9E8C908F41584ECD SET_PED_MOVE_ANIMS_BLEND_OUT void Ped ped
Usage:
Citizen.InvokeNative(0x9E8C908F41584ECD , ped)

Return Type: void
Arguments:
  • Ped ped
0x606D529DADA3C940 _0x606D529DADA3C940 void Ped ped, Any p1
Usage:
Citizen.InvokeNative(0x606D529DADA3C940 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
0x6D9F5FAA7488BA46 IS_PED_MALE BOOL Ped ped
Usage:
Citizen.InvokeNative(0x6D9F5FAA7488BA46 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xB980061DA992779D IS_PED_HUMAN BOOL Ped ped
Usage:
Citizen.InvokeNative(0xB980061DA992779D , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x9A9112A0FE9A4713 GET_VEHICLE_PED_IS_IN Vehicle Ped ped, BOOL lastVehicle
Usage:
Citizen.InvokeNative(0x9A9112A0FE9A4713 , ped, lastVehicle)

Return Type: Vehicle
Arguments:
  • Ped ped
  • BOOL lastVehicle
0xBB8DE8CF6A8DD8BB RESET_PED_LAST_VEHICLE void Ped ped
Usage:
Citizen.InvokeNative(0xBB8DE8CF6A8DD8BB , ped)

Return Type: void
Arguments:
  • Ped ped
0xC6136B40FFFB778B _0xC6136B40FFFB778B void BOOL p0
Usage:
Citizen.InvokeNative(0xC6136B40FFFB778B , p0)

Return Type: void
Arguments:
  • BOOL p0
0x6E8B87139854022D _0x6E8B87139854022D void Ped ped, const char* clipset
Usage:
Citizen.InvokeNative(0x6E8B87139854022D , ped, clipset)

Return Type: void
Arguments:
  • Ped ped
  • const char* clipset
0x313778EDCA9158E2 _GET_NUM_FREE_SLOTS_IN_PED_POOL int -
Usage:
Citizen.InvokeNative(0x313778EDCA9158E2 )

Return Type: int
Arguments:
  • -
0xED9582B3DA8F02B4 _RESERVE_AMBIENT_PEDS void int numPeds
Usage:
Citizen.InvokeNative(0xED9582B3DA8F02B4 , numPeds)

Return Type: void
Arguments:
  • int numPeds
0xF008E0BA1FE1D644 _RESERVE_AMBIENT_PEDS_TOTAL void int numPeds
Usage:
Citizen.InvokeNative(0xF008E0BA1FE1D644 , numPeds)

Return Type: void
Arguments:
  • int numPeds
0x7D4E70A67A651C71 _UNRESERVE_AMBIENT_PEDS void int numPeds
Usage:
Citizen.InvokeNative(0x7D4E70A67A651C71 , numPeds)

Return Type: void
Arguments:
  • int numPeds
0x62DE46F061CAA468 _GET_NUM_RESERVED_AMBIENT_PEDS_DESIRED int -
Usage:
Citizen.InvokeNative(0x62DE46F061CAA468 )

Return Type: int
Arguments:
  • -
0x5C16855277819BBF _GET_NUM_RESERVED_AMBIENT_PEDS_READY int -
Usage:
Citizen.InvokeNative(0x5C16855277819BBF )

Return Type: int
Arguments:
  • -
0x5E420FF293EE5472 _ARE_ALL_AMBIENT_PED_RESERVATIONS_READY BOOL -
Usage:
Citizen.InvokeNative(0x5E420FF293EE5472 )

Return Type: BOOL
Arguments:
  • -
0xA77FA7BE9312F8C0 _SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME void float multiplier
Usage:
Citizen.InvokeNative(0xA77FA7BE9312F8C0 , multiplier)

Return Type: void
Arguments:
  • float multiplier
0x9E3842E5DAD69F80 _0x9E3842E5DAD69F80 void Volume volume
Usage:
Citizen.InvokeNative(0x9E3842E5DAD69F80 , volume)

Return Type: void
Arguments:
  • Volume volume
0xAB0D553FE20A6E25 _SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME void float multiplier
Usage:
Citizen.InvokeNative(0xAB0D553FE20A6E25 , multiplier)

Return Type: void
Arguments:
  • float multiplier
0x7A556143A1C03898 SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME void float multiplier
Usage:
Citizen.InvokeNative(0x7A556143A1C03898 , multiplier)

Return Type: void
Arguments:
  • float multiplier
0xC0258742B034DFAF _SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME void float multiplier
Usage:
Citizen.InvokeNative(0xC0258742B034DFAF , multiplier)

Return Type: void
Arguments:
  • float multiplier
0xBA0980B5C0A11924 _SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME void float multiplier
Usage:
Citizen.InvokeNative(0xBA0980B5C0A11924 , multiplier)

Return Type: void
Arguments:
  • float multiplier
0xDB48E99F8E064E56 _SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME void float multiplier
Usage:
Citizen.InvokeNative(0xDB48E99F8E064E56 , multiplier)

Return Type: void
Arguments:
  • float multiplier
0x28CB6391ACEDD9DB _SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME void float multiplier
Usage:
Citizen.InvokeNative(0x28CB6391ACEDD9DB , multiplier)

Return Type: void
Arguments:
  • float multiplier
0x95423627A9CA598E _SET_SCENARIO_PED_DENSITY_THIS_FRAME void Hash configHash
Usage:
Citizen.InvokeNative(0x95423627A9CA598E , configHash)

Return Type: void
Arguments:
  • Hash configHash
0x4759CC730F947C81 INSTANTLY_FILL_PED_POPULATION void -
Usage:
Citizen.InvokeNative(0x4759CC730F947C81 )

Return Type: void
Arguments:
  • -
0xBFA6B7731C3BAF02 _0xBFA6B7731C3BAF02 void -
Usage:
Citizen.InvokeNative(0xBFA6B7731C3BAF02 )

Return Type: void
Arguments:
  • -
0x0EE3F0D7FECCC54F IS_INSTANTLY_FILL_PED_POPULATION_FINISHED BOOL -
Usage:
Citizen.InvokeNative(0x0EE3F0D7FECCC54F )

Return Type: BOOL
Arguments:
  • -
0xEE01041D559983EA SET_PED_NON_CREATION_AREA void float x1, float y1, float z1, float x2, float y2, float z2
Usage:
Citizen.InvokeNative(0xEE01041D559983EA , x1, y1, z1, x2, y2, z2)

Return Type: void
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
0x2E05208086BA0651 CLEAR_PED_NON_CREATION_AREA void -
Usage:
Citizen.InvokeNative(0x2E05208086BA0651 )

Return Type: void
Arguments:
  • -
0x7C00CFC48A782DC0 _ATTACH_VOLUME_TO_ENTITY void Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9
Usage:
Citizen.InvokeNative(0x7C00CFC48A782DC0 , volume, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, p8, p9)

Return Type: void
Arguments:
  • Volume volume
  • Entity entity
  • float offsetX
  • float offsetY
  • float offsetZ
  • float rotX
  • float rotY
  • float rotZ
  • int p8
  • BOOL p9
0x19C975B81BE53C28 _DETACH_VOLUME_FROM_ENTITY void Volume volume, Entity entity
Usage:
Citizen.InvokeNative(0x19C975B81BE53C28 , volume, entity)

Return Type: void
Arguments:
  • Volume volume
  • Entity entity
0x028F76B6E78246EB SET_PED_ONTO_MOUNT void Ped ped, Ped mount, int seatIndex, BOOL p3
Usage:
Citizen.InvokeNative(0x028F76B6E78246EB , ped, mount, seatIndex, p3)

Return Type: void
Arguments:
  • Ped ped
  • Ped mount
  • int seatIndex
  • BOOL p3
0x5337B721C51883A9 _REMOVE_PED_FROM_MOUNT void Ped ped, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x5337B721C51883A9 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
0xF89AA2BD01FC06B7 CREATE_PED_ON_MOUNT Ped Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6
Usage:
Citizen.InvokeNative(0xF89AA2BD01FC06B7 , mount, modelHash, index, p3, p4, p5, p6)

Return Type: Ped
Arguments:
  • Ped mount
  • Hash modelHash
  • int index
  • BOOL p3
  • BOOL p4
  • BOOL p5
  • BOOL p6
0xAAB0FE202E9FC9F0 _IS_MOUNT_SEAT_FREE BOOL Ped mount, int seat
Usage:
Citizen.InvokeNative(0xAAB0FE202E9FC9F0 , mount, seat)

Return Type: BOOL
Arguments:
  • Ped mount
  • int seat
0x460BC76A0E10655E IS_PED_ON_MOUNT BOOL Ped ped
Usage:
Citizen.InvokeNative(0x460BC76A0E10655E , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x95CBC65780DE7EB1 IS_PED_FULLY_ON_MOUNT BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x95CBC65780DE7EB1 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0xE7E11B8DCBED1058 GET_MOUNT Ped Ped ped
Usage:
Citizen.InvokeNative(0xE7E11B8DCBED1058 , ped)

Return Type: Ped
Arguments:
  • Ped ped
0x693126B5D0457D0D _GET_LAST_LED_MOUNT Ped Ped ped
Usage:
Citizen.InvokeNative(0x693126B5D0457D0D , ped)

Return Type: Ped
Arguments:
  • Ped ped
0x4C8B59171957BCF7 _GET_LAST_MOUNT Ped Ped ped
Usage:
Citizen.InvokeNative(0x4C8B59171957BCF7 , ped)

Return Type: Ped
Arguments:
  • Ped ped
0xED1C764997A86D5A _0xED1C764997A86D5A void Ped ped1, Ped ped2
Usage:
Citizen.InvokeNative(0xED1C764997A86D5A , ped1, ped2)

Return Type: void
Arguments:
  • Ped ped1
  • Ped ped2
0xB8AB265426CFE6DD _0xB8AB265426CFE6DD void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xB8AB265426CFE6DD , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0xE8D1CCB9375C101B _GET_PLAYER_DISMOUNT_TIMESTAMP int Ped mount, Player player
Usage:
Citizen.InvokeNative(0xE8D1CCB9375C101B , mount, player)

Return Type: int
Arguments:
  • Ped mount
  • Player player
0xA691C10054275290 _SET_PLAYER_DISMOUNT_TIMESTAMP void Ped mount, Player player, int dismountedTimestamp
Usage:
Citizen.InvokeNative(0xA691C10054275290 , mount, player, dismountedTimestamp)

Return Type: void
Arguments:
  • Ped mount
  • Player player
  • int dismountedTimestamp
0x6734F0A6A52C371C _0x6734F0A6A52C371C void Player player, int horseSlot
Usage:
Citizen.InvokeNative(0x6734F0A6A52C371C , player, horseSlot)

Return Type: void
Arguments:
  • Player player
  • int horseSlot
0x024EC9B649111915 _0x024EC9B649111915 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x024EC9B649111915 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x931B241409216C1F SET_PED_OWNS_ANIMAL void Ped ped, Ped animal, BOOL p2
Usage:
Citizen.InvokeNative(0x931B241409216C1F , ped, animal, p2)

Return Type: void
Arguments:
  • Ped ped
  • Ped animal
  • BOOL p2
0xF103823FFE72BB49 _GET_ACTIVE_ANIMAL_OWNER Ped Ped animal
Usage:
Citizen.InvokeNative(0xF103823FFE72BB49 , animal)

Return Type: Ped
Arguments:
  • Ped animal
0xBCC76708E5677E1D _CLEAR_ACTIVE_ANIMAL_OWNER void Ped horse, BOOL clear
Usage:
Citizen.InvokeNative(0xBCC76708E5677E1D , horse, clear)

Return Type: void
Arguments:
  • Ped horse
  • BOOL clear
0x454AD4DA6C41B5BD _GET_HORSE_TAMING_STATE int Ped horse
Usage:
Citizen.InvokeNative(0x454AD4DA6C41B5BD , horse)

Return Type: int
Arguments:
  • Ped horse
0x54D3CD482742C482 _0x54D3CD482742C482 void Ped animal, float p2
Usage:
Citizen.InvokeNative(0x54D3CD482742C482 , animal, p2)

Return Type: void
Arguments:
  • Ped animal
  • float p2
0x5CB2EBB467BE3ED6 _0x5CB2EBB467BE3ED6 void Ped animal, float p2
Usage:
Citizen.InvokeNative(0x5CB2EBB467BE3ED6 , animal, p2)

Return Type: void
Arguments:
  • Ped animal
  • float p2
0x9F0F28B42C4EE80A _0x9F0F28B42C4EE80A void Ped animal, float p2
Usage:
Citizen.InvokeNative(0x9F0F28B42C4EE80A , animal, p2)

Return Type: void
Arguments:
  • Ped animal
  • float p2
0xA69899995997A63B _SET_MOUNT_BONDING_LEVEL void Ped ped, int bondingLevel
Usage:
Citizen.InvokeNative(0xA69899995997A63B , ped, bondingLevel)

Return Type: void
Arguments:
  • Ped ped
  • int bondingLevel
0x11E6B9629C46D6EC _SET_MOUNT_SECURITY_ENABLED void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x11E6B9629C46D6EC , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x9B65444C07B782BF _0x9B65444C07B782BF void Ped ped, const char* p1
Usage:
Citizen.InvokeNative(0x9B65444C07B782BF , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • const char* p1
0xD543D3A8FDE4F185 IS_ANIMAL_INTERACTION_POSSIBLE BOOL Ped ped, Ped animal
Usage:
Citizen.InvokeNative(0xD543D3A8FDE4F185 , ped, animal)

Return Type: BOOL
Arguments:
  • Ped ped
  • Ped animal
0x7FC84E85D98F063D _IS_ANIMAL_INTERACTION_RUNNING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x7FC84E85D98F063D , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x8BE24D74D74C6E9B _0x8BE24D74D74C6E9B Ped Ped ped
Usage:
Citizen.InvokeNative(0x8BE24D74D74C6E9B , ped)

Return Type: Ped
Arguments:
  • Ped ped
0x77243ED4F7CAAA55 _0x77243ED4F7CAAA55 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x77243ED4F7CAAA55 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x67722AEB798E5FAB IS_PED_ON_VEHICLE BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x67722AEB798E5FAB , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0xEC5F66E459AF3BB2 IS_PED_ON_SPECIFIC_VEHICLE BOOL Ped ped, Vehicle vehicle
Usage:
Citizen.InvokeNative(0xEC5F66E459AF3BB2 , ped, vehicle)

Return Type: BOOL
Arguments:
  • Ped ped
  • Vehicle vehicle
0xE0B61ED8BB37712F _WARP_PED_OUT_OF_VEHICLE void Ped ped
Usage:
Citizen.InvokeNative(0xE0B61ED8BB37712F , ped)

Return Type: void
Arguments:
  • Ped ped
0xA9C8960E8684C1B5 SET_PED_MONEY void Ped ped, int amount
Usage:
Citizen.InvokeNative(0xA9C8960E8684C1B5 , ped, amount)

Return Type: void
Arguments:
  • Ped ped
  • int amount
0x3F69145BBA87BAE7 GET_PED_MONEY int Ped ped
Usage:
Citizen.InvokeNative(0x3F69145BBA87BAE7 , ped)

Return Type: int
Arguments:
  • Ped ped
0x9911F4A24485F653 SET_BLOCKING_OF_NON_TEMPORARY_EVENTS_FOR_AMBIENT_PEDS_THIS_FRAME void BOOL p0
Usage:
Citizen.InvokeNative(0x9911F4A24485F653 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x34EDDD59364AD74A _0x34EDDD59364AD74A void Ped ped, Any* p1
Usage:
Citizen.InvokeNative(0x34EDDD59364AD74A , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any* p1
0x2D976DBDC731DF80 _0x2D976DBDC731DF80 void Ped ped
Usage:
Citizen.InvokeNative(0x2D976DBDC731DF80 , ped)

Return Type: void
Arguments:
  • Ped ped
0xA808AA1D79230FC2 IS_PED_SITTING_IN_VEHICLE BOOL Ped ped, Vehicle vehicle
Usage:
Citizen.InvokeNative(0xA808AA1D79230FC2 , ped, vehicle)

Return Type: BOOL
Arguments:
  • Ped ped
  • Vehicle vehicle
0x826AA586EDB9FEF8 IS_PED_SITTING_IN_ANY_VEHICLE BOOL Ped ped
Usage:
Citizen.InvokeNative(0x826AA586EDB9FEF8 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x01FEE67DB37F59B2 IS_PED_ON_FOOT BOOL Ped ped
Usage:
Citizen.InvokeNative(0x01FEE67DB37F59B2 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xC70B5FAE151982D8 IS_PED_PLANTING_BOMB BOOL Ped ped
Usage:
Citizen.InvokeNative(0xC70B5FAE151982D8 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xCD5003B097200F36 GET_DEAD_PED_PICKUP_COORDS Vector3 Ped ped, float p1, float p2
Usage:
Citizen.InvokeNative(0xCD5003B097200F36 , ped, p1, p2)

Return Type: Vector3
Arguments:
  • Ped ped
  • float p1
  • float p2
0x2E0E1C2B4F6CB339 IS_PED_IN_ANY_BOAT BOOL Ped ped
Usage:
Citizen.InvokeNative(0x2E0E1C2B4F6CB339 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x298B91AE825E5705 IS_PED_IN_ANY_HELI BOOL Ped ped
Usage:
Citizen.InvokeNative(0x298B91AE825E5705 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x5FFF4CFC74D8FB80 IS_PED_IN_ANY_PLANE BOOL Ped ped
Usage:
Citizen.InvokeNative(0x5FFF4CFC74D8FB80 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x9134873537FA419C IS_PED_IN_FLYING_VEHICLE BOOL Ped ped
Usage:
Citizen.InvokeNative(0x9134873537FA419C , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x256EDD55C6BE1482 _0x256EDD55C6BE1482 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x256EDD55C6BE1482 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xD75960F6BD9EA49C GET_PED_LAST_DAMAGE_BONE BOOL Ped ped, int* outBone
Usage:
Citizen.InvokeNative(0xD75960F6BD9EA49C , ped, outBone)

Return Type: BOOL
Arguments:
  • Ped ped
  • int* outBone
0x8EF6B7AC68E2F01B CLEAR_PED_LAST_DAMAGE_BONE void Ped ped
Usage:
Citizen.InvokeNative(0x8EF6B7AC68E2F01B , ped)

Return Type: void
Arguments:
  • Ped ped
0x88EFFED5FE8B0B4A _GET_PED_DAMAGE_CLEANLINESS int Ped ped
Usage:
Citizen.InvokeNative(0x88EFFED5FE8B0B4A , ped)

Return Type: int
Arguments:
  • Ped ped
0x7528720101A807A5 _SET_PED_DAMAGE_CLEANLINESS void Ped ped, int damageCleanliness
Usage:
Citizen.InvokeNative(0x7528720101A807A5 , ped, damageCleanliness)

Return Type: void
Arguments:
  • Ped ped
  • int damageCleanliness
0x6CFC373008A1EDAF _GET_PED_DAMAGED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x6CFC373008A1EDAF , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xDACE03C65C6666DB _SET_PED_DAMAGED void Ped ped, BOOL damaged
Usage:
Citizen.InvokeNative(0xDACE03C65C6666DB , ped, damaged)

Return Type: void
Arguments:
  • Ped ped
  • BOOL damaged
0x9EFF3C91DF38304F _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER Any Player player, float modifier, int p2, int p3
Usage:
Citizen.InvokeNative(0x9EFF3C91DF38304F , player, modifier, p2, p3)

Return Type: Any
Arguments:
  • Player player
  • float modifier
  • int p2
  • int p3
0x0F9E754EBE8FDBFA _UPDATE_ANIMAL_DAMAGE_MODIFIER void Player player
Usage:
Citizen.InvokeNative(0x0F9E754EBE8FDBFA , player)

Return Type: void
Arguments:
  • Player player
0xEE2D5C819A65BF26 _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER float Player player
Usage:
Citizen.InvokeNative(0xEE2D5C819A65BF26 , player)

Return Type: float
Arguments:
  • Player player
0xB29C553BA582D09E _0xB29C553BA582D09E Any Any* p0, Hash model, int damageCleanliness, int p3
Usage:
Citizen.InvokeNative(0xB29C553BA582D09E , p0, model, damageCleanliness, p3)

Return Type: Any
Arguments:
  • Any* p0
  • Hash model
  • int damageCleanliness
  • int p3
0x101B45C5F56D970F _0x101B45C5F56D970F BOOL Any* p0, Ped ped, int damageCleanliness, int p3
Usage:
Citizen.InvokeNative(0x101B45C5F56D970F , p0, ped, damageCleanliness, p3)

Return Type: BOOL
Arguments:
  • Any* p0
  • Ped ped
  • int damageCleanliness
  • int p3
0x6B89FAA36FC909A3 _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS int Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality
Usage:
Citizen.InvokeNative(0x6B89FAA36FC909A3 , outInventoryItemArray, ped, damageCleanliness, skinningQuality)

Return Type: int
Arguments:
  • Any* outInventoryItemArray
  • Ped ped
  • int damageCleanliness
  • int skinningQuality
0x9E7738B291706746 COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE BOOL Any p0, Ped pedAttached, int damageCleanliness
Usage:
Citizen.InvokeNative(0x9E7738B291706746 , p0, pedAttached, damageCleanliness)

Return Type: BOOL
Arguments:
  • Any p0
  • Ped pedAttached
  • int damageCleanliness
0x1B1E2A40A65B8521 SET_AI_WEAPON_DAMAGE_MODIFIER void float value
Usage:
Citizen.InvokeNative(0x1B1E2A40A65B8521 , value)

Return Type: void
Arguments:
  • float value
0xEA16670E7BA4743C RESET_AI_WEAPON_DAMAGE_MODIFIER void -
Usage:
Citizen.InvokeNative(0xEA16670E7BA4743C )

Return Type: void
Arguments:
  • -
0x73B6F907B913C860 _SET_TOTAL_PED_DAMAGE_FROM_AI void Ped ped, float totalDamage
Usage:
Citizen.InvokeNative(0x73B6F907B913C860 , ped, totalDamage)

Return Type: void
Arguments:
  • Ped ped
  • float totalDamage
0xA6D6F03095C88F59 _0xA6D6F03095C88F59 void Ped ped
Usage:
Citizen.InvokeNative(0xA6D6F03095C88F59 , ped)

Return Type: void
Arguments:
  • Ped ped
0x92C8EACA29F6BED6 _GET_TOTAL_PED_DAMAGE_FROM_AI float Ped ped
Usage:
Citizen.InvokeNative(0x92C8EACA29F6BED6 , ped)

Return Type: float
Arguments:
  • Ped ped
0xD77AE48611B7B10A SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER void Ped ped, float damageModifier
Usage:
Citizen.InvokeNative(0xD77AE48611B7B10A , ped, damageModifier)

Return Type: void
Arguments:
  • Ped ped
  • float damageModifier
0x936E7CAD0AE2EE14 GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER float Ped ped
Usage:
Citizen.InvokeNative(0x936E7CAD0AE2EE14 , ped)

Return Type: float
Arguments:
  • Ped ped
0x069EDDF1FD4DEB0A _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER void Ped horse, float modifier
Usage:
Citizen.InvokeNative(0x069EDDF1FD4DEB0A , horse, modifier)

Return Type: void
Arguments:
  • Ped horse
  • float modifier
0x763FA8A9D76EE3A7 _0x763FA8A9D76EE3A7 float Ped ped
Usage:
Citizen.InvokeNative(0x763FA8A9D76EE3A7 , ped)

Return Type: float
Arguments:
  • Ped ped
0x66460DEDDD417254 SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER void float modifier
Usage:
Citizen.InvokeNative(0x66460DEDDD417254 , modifier)

Return Type: void
Arguments:
  • float modifier
0xC2266AA617668AD3 _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER void Ped ped, float modifier
Usage:
Citizen.InvokeNative(0xC2266AA617668AD3 , ped, modifier)

Return Type: void
Arguments:
  • Ped ped
  • float modifier
0xDC9273D95976BA22 _GET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER float Ped ped
Usage:
Citizen.InvokeNative(0xDC9273D95976BA22 , ped)

Return Type: float
Arguments:
  • Ped ped
0x2BA918C823B8BA56 _SET_PED_HEADSHOT_DAMAGE_MULTIPLIER void Ped ped, float multiplier
Usage:
Citizen.InvokeNative(0x2BA918C823B8BA56 , ped, multiplier)

Return Type: void
Arguments:
  • Ped ped
  • float multiplier
0xDEE8D30AA5C2E28D _0xDEE8D30AA5C2E28D void Ped ped, Hash p1, BOOL p2
Usage:
Citizen.InvokeNative(0xDEE8D30AA5C2E28D , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
  • BOOL p2
0xE1B3BE07D3AADDED _0xE1B3BE07D3AADDED void Ped ped, int p1, BOOL p2
Usage:
Citizen.InvokeNative(0xE1B3BE07D3AADDED , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • BOOL p2
0x32CEDA9A0AB4CEF7 _0x32CEDA9A0AB4CEF7 void Ped ped, Hash p1, BOOL p2
Usage:
Citizen.InvokeNative(0x32CEDA9A0AB4CEF7 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
  • BOOL p2
0x52A24D8A1DA89658 _0x52A24D8A1DA89658 void Ped ped, int p1, BOOL p2
Usage:
Citizen.InvokeNative(0x52A24D8A1DA89658 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • BOOL p2
0x34B5CEAC180A5D6E _0x34B5CEAC180A5D6E void Ped ped, Hash p1, BOOL p2
Usage:
Citizen.InvokeNative(0x34B5CEAC180A5D6E , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
  • BOOL p2
0x4F27603E44A8E4C0 _0x4F27603E44A8E4C0 void Ped ped, int p1, BOOL p2
Usage:
Citizen.InvokeNative(0x4F27603E44A8E4C0 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • BOOL p2
0x3FDCC1F8C17E303E _0x3FDCC1F8C17E303E void Ped ped, int p1, float p2
Usage:
Citizen.InvokeNative(0x3FDCC1F8C17E303E , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • float p2
0xE50C9816B3F22D8B _0xE50C9816B3F22D8B void Ped ped, Hash p1, float p2
Usage:
Citizen.InvokeNative(0xE50C9816B3F22D8B , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
  • float p2
0x9B6808EC46BE849B _SET_DEFENSE_MODIFIER_FOR_PED void Ped ped, float modifier
Usage:
Citizen.InvokeNative(0x9B6808EC46BE849B , ped, modifier)

Return Type: void
Arguments:
  • Ped ped
  • float modifier
0x7883AA809DF43D98 _SET_MIN_PED_HEALTH_THRESHOLD void Ped ped, float healthAmount
Usage:
Citizen.InvokeNative(0x7883AA809DF43D98 , ped, healthAmount)

Return Type: void
Arguments:
  • Ped ped
  • float healthAmount
0xC5B78E41DCF8227C _0xC5B78E41DCF8227C void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xC5B78E41DCF8227C , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x63F58F7C80513AAD SET_PED_CAN_BE_TARGETTED void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x63F58F7C80513AAD , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xBF1CA77833E58F2C SET_PED_CAN_BE_TARGETTED_BY_TEAM void Ped ped, int team, BOOL toggle
Usage:
Citizen.InvokeNative(0xBF1CA77833E58F2C , ped, team, toggle)

Return Type: void
Arguments:
  • Ped ped
  • int team
  • BOOL toggle
0x66B57B72E0836A76 SET_PED_CAN_BE_TARGETTED_BY_PLAYER void Ped ped, Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0x66B57B72E0836A76 , ped, player, toggle)

Return Type: void
Arguments:
  • Ped ped
  • Player player
  • BOOL toggle
0xFECA2081F61ED2CD _SET_INTERACTION_LOCKON_FLAG void Ped ped, Player player, int flag, BOOL enable
Usage:
Citizen.InvokeNative(0xFECA2081F61ED2CD , ped, player, flag, enable)

Return Type: void
Arguments:
  • Ped ped
  • Player player
  • int flag
  • BOOL enable
0xFB92A102F1C4DFA3 IS_PED_FALLING BOOL Ped ped
Usage:
Citizen.InvokeNative(0xFB92A102F1C4DFA3 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xD6740E14E4CEFC0B _IS_PED_SLIDING BOOL Ped ped
Usage:
Citizen.InvokeNative(0xD6740E14E4CEFC0B , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xCEDABC5900A0BF97 IS_PED_JUMPING BOOL Ped ped
Usage:
Citizen.InvokeNative(0xCEDABC5900A0BF97 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x53E8CB4F48BFE623 IS_PED_CLIMBING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x53E8CB4F48BFE623 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x59643424B68D52B5 _IS_PED_CLIMBING_LADDER BOOL Ped ped
Usage:
Citizen.InvokeNative(0x59643424B68D52B5 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x577C60BA06D0EA64 _0x577C60BA06D0EA64 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x577C60BA06D0EA64 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x117C70D1F5730B5E IS_PED_VAULTING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x117C70D1F5730B5E , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x5527B8246FEF9B11 IS_PED_DIVING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x5527B8246FEF9B11 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x26AF0E8E30BD2A2C IS_PED_OPENING_DOOR BOOL Ped ped
Usage:
Citizen.InvokeNative(0x26AF0E8E30BD2A2C , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x5C6C7C70CA302801 _0x5C6C7C70CA302801 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x5C6C7C70CA302801 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xB91AB3BE7F655D49 _0xB91AB3BE7F655D49 BOOL Ped ped
Usage:
Citizen.InvokeNative(0xB91AB3BE7F655D49 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x6E575D6A898AB852 IS_PED_IN_ANY_TAXI BOOL Ped ped
Usage:
Citizen.InvokeNative(0x6E575D6A898AB852 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xF107E836A70DCE05 SET_PED_ID_RANGE void Ped ped, float value
Usage:
Citizen.InvokeNative(0xF107E836A70DCE05 , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • float value
0x31167ED4324B758D _GET_PED_ID_RANGE float Ped ped
Usage:
Citizen.InvokeNative(0x31167ED4324B758D , ped)

Return Type: float
Arguments:
  • Ped ped
0x52D59AB61DDC05DD SET_PED_HIGHLY_PERCEPTIVE void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x52D59AB61DDC05DD , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xEC4B4B3B9908052A SET_PED_INJURED_ON_GROUND_BEHAVIOUR void Ped ped, float unk
Usage:
Citizen.InvokeNative(0xEC4B4B3B9908052A , ped, unk)

Return Type: void
Arguments:
  • Ped ped
  • float unk
0x733C87D4CE22BEA2 DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR void Ped ped
Usage:
Citizen.InvokeNative(0x733C87D4CE22BEA2 , ped)

Return Type: void
Arguments:
  • Ped ped
0x028E7B3BBA0BD2FC _0x028E7B3BBA0BD2FC void Ped ped
Usage:
Citizen.InvokeNative(0x028E7B3BBA0BD2FC , ped)

Return Type: void
Arguments:
  • Ped ped
0xFA8C10DCE0706D43 _0xFA8C10DCE0706D43 BOOL Ped ped
Usage:
Citizen.InvokeNative(0xFA8C10DCE0706D43 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x43CA928E892CFDB8 _SET_PED_ANIMAL_DETECTION_MODIFIER void Ped ped, float modifier
Usage:
Citizen.InvokeNative(0x43CA928E892CFDB8 , ped, modifier)

Return Type: void
Arguments:
  • Ped ped
  • float modifier
0x2BA9D7BF629F920C _0x2BA9D7BF629F920C float Ped ped
Usage:
Citizen.InvokeNative(0x2BA9D7BF629F920C , ped)

Return Type: float
Arguments:
  • Ped ped
0xF29CF591C4BF6CEE SET_PED_SEEING_RANGE void Ped ped, float value
Usage:
Citizen.InvokeNative(0xF29CF591C4BF6CEE , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • float value
0x900CA00CE703E1E2 _0x900CA00CE703E1E2 float Ped ped
Usage:
Citizen.InvokeNative(0x900CA00CE703E1E2 , ped)

Return Type: float
Arguments:
  • Ped ped
0x33A8F7F7D5F7F33C SET_PED_HEARING_RANGE void Ped ped, float value
Usage:
Citizen.InvokeNative(0x33A8F7F7D5F7F33C , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • float value
0x2DB492222FB21E26 SET_PED_VISUAL_FIELD_MIN_ANGLE void Ped ped, float value
Usage:
Citizen.InvokeNative(0x2DB492222FB21E26 , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • float value
0x70793BDCA1E854D4 SET_PED_VISUAL_FIELD_MAX_ANGLE void Ped ped, float value
Usage:
Citizen.InvokeNative(0x70793BDCA1E854D4 , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • float value
0x9C74B0BC831B753A SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE void Ped ped, float range
Usage:
Citizen.InvokeNative(0x9C74B0BC831B753A , ped, range)

Return Type: void
Arguments:
  • Ped ped
  • float range
0x3B6405E8AB34A907 SET_PED_VISUAL_FIELD_CENTER_ANGLE void Ped ped, float angle
Usage:
Citizen.InvokeNative(0x3B6405E8AB34A907 , ped, angle)

Return Type: void
Arguments:
  • Ped ped
  • float angle
0x9AB33CB5834885B3 _0x9AB33CB5834885B3 void Ped ped, float p1, float p2, float p3, float p4
Usage:
Citizen.InvokeNative(0x9AB33CB5834885B3 , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • float p2
  • float p3
  • float p4
0x899DFA0009AC93DE _0x899DFA0009AC93DE void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x899DFA0009AC93DE , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0x3A5697B80FED5EBE _0x3A5697B80FED5EBE void Ped ped, float p1, float p2, float p3, float p4
Usage:
Citizen.InvokeNative(0x3A5697B80FED5EBE , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • float p2
  • float p3
  • float p4
0x88CBB5CEB96B7BD2 SET_PED_STEALTH_MOVEMENT void Ped ped, BOOL toggle, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x88CBB5CEB96B7BD2 , ped, toggle, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
  • Any p2
  • Any p3
0x7C2AC9CA66575FBF GET_PED_STEALTH_MOVEMENT BOOL Ped ped
Usage:
Citizen.InvokeNative(0x7C2AC9CA66575FBF , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x7DE9692C6F64CFE8 _SET_PED_CROUCH_MOVEMENT void Ped ped, BOOL state, int p2, BOOL immediately
Usage:
Citizen.InvokeNative(0x7DE9692C6F64CFE8 , ped, state, p2, immediately)

Return Type: void
Arguments:
  • Ped ped
  • BOOL state
  • int p2
  • BOOL immediately
0xD5FE956C70FF370B GET_PED_CROUCH_MOVEMENT BOOL Ped ped
Usage:
Citizen.InvokeNative(0xD5FE956C70FF370B , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xC48A9EB0D499B3E5 GET_PED_IS_DOING_COMBAT_ROLL BOOL Ped ped
Usage:
Citizen.InvokeNative(0xC48A9EB0D499B3E5 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x90370EBE0FEE1A3D CREATE_GROUP int int taskAllocator
Usage:
Citizen.InvokeNative(0x90370EBE0FEE1A3D , taskAllocator)

Return Type: int
Arguments:
  • int taskAllocator
0x2A7819605465FBCE SET_PED_AS_GROUP_LEADER void Ped ped, int groupId, BOOL p2
Usage:
Citizen.InvokeNative(0x2A7819605465FBCE , ped, groupId, p2)

Return Type: void
Arguments:
  • Ped ped
  • int groupId
  • BOOL p2
0x9F3480FE65DB31B5 SET_PED_AS_GROUP_MEMBER void Ped ped, int groupId
Usage:
Citizen.InvokeNative(0x9F3480FE65DB31B5 , ped, groupId)

Return Type: void
Arguments:
  • Ped ped
  • int groupId
0x2E2F4240B3F24647 SET_PED_CAN_TELEPORT_TO_GROUP_LEADER void Ped pedHandle, int groupId, BOOL toggle
Usage:
Citizen.InvokeNative(0x2E2F4240B3F24647 , pedHandle, groupId, toggle)

Return Type: void
Arguments:
  • Ped pedHandle
  • int groupId
  • BOOL toggle
0x8EB2F69076AF7053 REMOVE_GROUP void int groupId
Usage:
Citizen.InvokeNative(0x8EB2F69076AF7053 , groupId)

Return Type: void
Arguments:
  • int groupId
0xED74007FFB146BC2 REMOVE_PED_FROM_GROUP void Ped ped
Usage:
Citizen.InvokeNative(0xED74007FFB146BC2 , ped)

Return Type: void
Arguments:
  • Ped ped
0x9BB01E3834671191 IS_PED_GROUP_MEMBER BOOL Ped ped, int groupId, BOOL p2
Usage:
Citizen.InvokeNative(0x9BB01E3834671191 , ped, groupId, p2)

Return Type: BOOL
Arguments:
  • Ped ped
  • int groupId
  • BOOL p2
0x878B68960C1C2A35 _IS_PED_GROUP_LEADER BOOL Ped ped, int groupId
Usage:
Citizen.InvokeNative(0x878B68960C1C2A35 , ped, groupId)

Return Type: BOOL
Arguments:
  • Ped ped
  • int groupId
0x1C86D8AEF8254B78 IS_PED_HANGING_ON_TO_VEHICLE BOOL Ped ped
Usage:
Citizen.InvokeNative(0x1C86D8AEF8254B78 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x4102C7858CFEE4E4 SET_GROUP_SEPARATION_RANGE void int groupId, float separationRange
Usage:
Citizen.InvokeNative(0x4102C7858CFEE4E4 , groupId, separationRange)

Return Type: void
Arguments:
  • int groupId
  • float separationRange
0x89E59DBD15E21177 _0x89E59DBD15E21177 void int groupId, int p1
Usage:
Citizen.InvokeNative(0x89E59DBD15E21177 , groupId, p1)

Return Type: void
Arguments:
  • int groupId
  • int p1
0xD6A86331A537A7B9 IS_PED_PRONE BOOL Ped ped
Usage:
Citizen.InvokeNative(0xD6A86331A537A7B9 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x7583A9D35248B83F _IS_PED_INVESTIGATING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x7583A9D35248B83F , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x4859F1FC66A6278E IS_PED_IN_COMBAT BOOL Ped ped, Ped target
Usage:
Citizen.InvokeNative(0x4859F1FC66A6278E , ped, target)

Return Type: BOOL
Arguments:
  • Ped ped
  • Ped target
0xEAD42DE3610D0721 CAN_PED_IN_COMBAT_SEE_TARGET BOOL Ped ped, Ped target
Usage:
Citizen.InvokeNative(0xEAD42DE3610D0721 , ped, target)

Return Type: BOOL
Arguments:
  • Ped ped
  • Ped target
0x4AE4FF911DFB61DA IS_PED_JACKING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x4AE4FF911DFB61DA , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x9A497FE2DF198913 IS_PED_BEING_JACKED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x9A497FE2DF198913 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x4FBACCE3B4138EE8 IS_PED_BEING_STUNNED BOOL Ped ped, Hash weaponType
Usage:
Citizen.InvokeNative(0x4FBACCE3B4138EE8 , ped, weaponType)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash weaponType
0x9B128DC36C1E04CF GET_PEDS_JACKER Ped Ped ped
Usage:
Citizen.InvokeNative(0x9B128DC36C1E04CF , ped)

Return Type: Ped
Arguments:
  • Ped ped
0x5486A79D9FBD342D GET_JACK_TARGET Ped Ped ped
Usage:
Citizen.InvokeNative(0x5486A79D9FBD342D , ped)

Return Type: Ped
Arguments:
  • Ped ped
0xBBCCE00B381F8482 IS_PED_FLEEING BOOL Ped ped
Usage:
Citizen.InvokeNative(0xBBCCE00B381F8482 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x60DFD0691A170B88 IS_PED_IN_COVER BOOL Ped ped, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x60DFD0691A170B88 , ped, p1, p2)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
0x2DD4E0E26DFAD97D _0x2DD4E0E26DFAD97D BOOL Ped ped1, Ped ped2, float p2
Usage:
Citizen.InvokeNative(0x2DD4E0E26DFAD97D , ped1, ped2, p2)

Return Type: BOOL
Arguments:
  • Ped ped1
  • Ped ped2
  • float p2
0x06FA94C835787C64 _PED_WAS_KILLED_BY_HEADSHOT BOOL Ped ped
Usage:
Citizen.InvokeNative(0x06FA94C835787C64 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xBD6B242B8BD5543A _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT BOOL Ped ped
Usage:
Citizen.InvokeNative(0xBD6B242B8BD5543A , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x845333B3150583AB IS_PED_IN_COVER_FACING_LEFT BOOL Ped ped
Usage:
Citizen.InvokeNative(0x845333B3150583AB , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x9F65DBC537E59AD5 IS_PED_GOING_INTO_COVER BOOL Ped ped
Usage:
Citizen.InvokeNative(0x9F65DBC537E59AD5 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x77525BBF433F2CD6 IS_PED_RESPONDING_TO_THREAT BOOL Ped ped
Usage:
Citizen.InvokeNative(0x77525BBF433F2CD6 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xC22AA08A8ADB87D4 _GET_ACTIVE_DYNAMIC_SCENARIO_2 Hash Ped ped
Usage:
Citizen.InvokeNative(0xC22AA08A8ADB87D4 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x569F1E1237508DEB _GET_ACTIVE_DYNAMIC_SCENARIO Hash Ped ped
Usage:
Citizen.InvokeNative(0x569F1E1237508DEB , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x3BBDD6143FF16F98 _GIVE_PED_SCENARIO_PROP BOOL Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5
Usage:
Citizen.InvokeNative(0x3BBDD6143FF16F98 , ped, object, conditionalAnim, p3, p4, p5)

Return Type: BOOL
Arguments:
  • Ped ped
  • Object object
  • const char* conditionalAnim
  • const char* p3
  • const char* p4
  • BOOL p5
0x2B02DB082258625F GIVE_PED_HASH_SCENARIO_PROP BOOL Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5
Usage:
Citizen.InvokeNative(0x2B02DB082258625F , ped, object, conditionalAnim, scenarioType, p4, p5)

Return Type: BOOL
Arguments:
  • Ped ped
  • Object object
  • const char* conditionalAnim
  • Hash scenarioType
  • Hash p4
  • BOOL p5
0xA0774E388CE4A679 _GIVE_PED_SCENARIO_PROP_DYNAMIC BOOL Ped ped, Object object, const char* p2, const char* p3, BOOL p4
Usage:
Citizen.InvokeNative(0xA0774E388CE4A679 , ped, object, p2, p3, p4)

Return Type: BOOL
Arguments:
  • Ped ped
  • Object object
  • const char* p2
  • const char* p3
  • BOOL p4
0xBEC65C6049B3219D _REQUEST_PROP_SCENARIO_PED Any Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5
Usage:
Citizen.InvokeNative(0xBEC65C6049B3219D , ped, object, p2, p3, p4, p5)

Return Type: Any
Arguments:
  • Ped ped
  • Object object
  • const char* p2
  • const char* p3
  • const char* p4
  • BOOL p5
0xBDED916A9F9B0604 _REQUEST_PED_FOR_SCENARIO_TYPE Any Ped ped, Object object, const char* p2, Hash scenarioType, const char* p4, BOOL p5
Usage:
Citizen.InvokeNative(0xBDED916A9F9B0604 , ped, object, p2, scenarioType, p4, p5)

Return Type: Any
Arguments:
  • Ped ped
  • Object object
  • const char* p2
  • Hash scenarioType
  • const char* p4
  • BOOL p5
0x4D0D2E3D8BC000EB _GET_PED_REGISTER_PROP Entity Ped ped, const char* propName, BOOL detachProp
Usage:
Citizen.InvokeNative(0x4D0D2E3D8BC000EB , ped, propName, detachProp)

Return Type: Entity
Arguments:
  • Ped ped
  • const char* propName
  • BOOL detachProp
0x6F4C85ACD641BCD2 GET_SEAT_PED_IS_TRYING_TO_ENTER int Ped ped
Usage:
Citizen.InvokeNative(0x6F4C85ACD641BCD2 , ped)

Return Type: int
Arguments:
  • Ped ped
0x93C8B64DEB84728C GET_PED_SOURCE_OF_DEATH Entity Ped ped
Usage:
Citizen.InvokeNative(0x93C8B64DEB84728C , ped)

Return Type: Entity
Arguments:
  • Ped ped
0x16FFE42AB2D2DC59 GET_PED_CAUSE_OF_DEATH Hash Ped ped
Usage:
Citizen.InvokeNative(0x16FFE42AB2D2DC59 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x1E98817B311AE98A GET_PED_TIME_OF_DEATH int Ped ped
Usage:
Citizen.InvokeNative(0x1E98817B311AE98A , ped)

Return Type: int
Arguments:
  • Ped ped
0x5407B7288D0478B7 COUNT_PEDS_IN_COMBAT_WITH_TARGET int Ped ped, int flag
Usage:
Citizen.InvokeNative(0x5407B7288D0478B7 , ped, flag)

Return Type: int
Arguments:
  • Ped ped
  • int flag
0x7BE607DAFF382FD2 _GET_PEDS_IN_COMBAT_WITH_TARGET int Ped ped, ItemSet itemset, int flag
Usage:
Citizen.InvokeNative(0x7BE607DAFF382FD2 , ped, itemset, flag)

Return Type: int
Arguments:
  • Ped ped
  • ItemSet itemset
  • int flag
0x336B3D200AB007CB COUNT_PEDS_IN_COMBAT_WITH_TARGET_WITHIN_RADIUS int Ped ped, float x, float y, float z, float radius, int flag
Usage:
Citizen.InvokeNative(0x336B3D200AB007CB , ped, x, y, z, radius, flag)

Return Type: int
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float radius
  • int flag
0xCD66FEA29400A0B5 GET_CURRENT_TARGET_FOR_PED Entity Ped ped
Usage:
Citizen.InvokeNative(0xCD66FEA29400A0B5 , ped)

Return Type: Entity
Arguments:
  • Ped ped
0xADB3F206518799E8 SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH void Ped ped, Hash hash
Usage:
Citizen.InvokeNative(0xADB3F206518799E8 , ped, hash)

Return Type: void
Arguments:
  • Ped ped
  • Hash hash
0x3CC4A718C258BDD0 _GET_DEFAULT_RELATIONSHIP_GROUP_HASH Hash Hash modelHash
Usage:
Citizen.InvokeNative(0x3CC4A718C258BDD0 , modelHash)

Return Type: Hash
Arguments:
  • Hash modelHash
0xC80A74AC829DDD92 SET_PED_RELATIONSHIP_GROUP_HASH void Ped ped, Hash relationshipGroup
Usage:
Citizen.InvokeNative(0xC80A74AC829DDD92 , ped, relationshipGroup)

Return Type: void
Arguments:
  • Ped ped
  • Hash relationshipGroup
0xBF25EB89375A37AD SET_RELATIONSHIP_BETWEEN_GROUPS void int relationship, Hash group1, Hash group2
Usage:
Citizen.InvokeNative(0xBF25EB89375A37AD , relationship, group1, group2)

Return Type: void
Arguments:
  • int relationship
  • Hash group1
  • Hash group2
0x5E29243FB56FC6D4 CLEAR_RELATIONSHIP_BETWEEN_GROUPS void int relationship, Hash group1, Hash group2
Usage:
Citizen.InvokeNative(0x5E29243FB56FC6D4 , relationship, group1, group2)

Return Type: void
Arguments:
  • int relationship
  • Hash group1
  • Hash group2
0xF372BC22FCB88606 ADD_RELATIONSHIP_GROUP BOOL const char* name, Hash* groupHash
Usage:
Citizen.InvokeNative(0xF372BC22FCB88606 , name, groupHash)

Return Type: BOOL
Arguments:
  • const char* name
  • Hash* groupHash
0xB6BA2444AB393DA2 REMOVE_RELATIONSHIP_GROUP void Hash groupHash
Usage:
Citizen.InvokeNative(0xB6BA2444AB393DA2 , groupHash)

Return Type: void
Arguments:
  • Hash groupHash
0xEBA5AD3A0EAF7121 GET_RELATIONSHIP_BETWEEN_PEDS int Ped ped1, Ped ped2
Usage:
Citizen.InvokeNative(0xEBA5AD3A0EAF7121 , ped1, ped2)

Return Type: int
Arguments:
  • Ped ped1
  • Ped ped2
0x42FDD0F017B1E38E GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH Hash Ped ped
Usage:
Citizen.InvokeNative(0x42FDD0F017B1E38E , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x7DBDD04862D95F04 GET_PED_RELATIONSHIP_GROUP_HASH Hash Ped ped
Usage:
Citizen.InvokeNative(0x7DBDD04862D95F04 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x9E6B70061662AE5C GET_RELATIONSHIP_BETWEEN_GROUPS int Hash group1, Hash group2
Usage:
Citizen.InvokeNative(0x9E6B70061662AE5C , group1, group2)

Return Type: int
Arguments:
  • Hash group1
  • Hash group2
0xDC91F22F09BC6C2F _0xDC91F22F09BC6C2F void Hash group, BOOL p1
Usage:
Citizen.InvokeNative(0xDC91F22F09BC6C2F , group, p1)

Return Type: void
Arguments:
  • Hash group
  • BOOL p1
0x9629FAF6460D35CB _0x9629FAF6460D35CB void Hash group, BOOL p1
Usage:
Citizen.InvokeNative(0x9629FAF6460D35CB , group, p1)

Return Type: void
Arguments:
  • Hash group
  • BOOL p1
0x4E68C7EF706DF35D _0x4E68C7EF706DF35D void Ped ped, float x, float y, float z, float p4, Hash relationshipGroup
Usage:
Citizen.InvokeNative(0x4E68C7EF706DF35D , ped, x, y, z, p4, relationshipGroup)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float p4
  • Hash relationshipGroup
0x3ACCE14DFA6BA8C2 _0x3ACCE14DFA6BA8C2 int Ped ped, int p1, float x, float y, float z, float p5, ItemSet itemset
Usage:
Citizen.InvokeNative(0x3ACCE14DFA6BA8C2 , ped, p1, x, y, z, p5, itemset)

Return Type: int
Arguments:
  • Ped ped
  • int p1
  • float x
  • float y
  • float z
  • float p5
  • ItemSet itemset
0x112942C6E708F70B SET_PED_TO_INFORM_RESPECTED_FRIENDS void Ped ped, float radius, int maxFriends
Usage:
Citizen.InvokeNative(0x112942C6E708F70B , ped, radius, maxFriends)

Return Type: void
Arguments:
  • Ped ped
  • float radius
  • int maxFriends
0x40C9155AF8BC13F3 _0x40C9155AF8BC13F3 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x40C9155AF8BC13F3 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xF4860514AD354226 _0xF4860514AD354226 int ScrHandle shockingEvent, float x, float y, float z, float p4, int* p5
Usage:
Citizen.InvokeNative(0xF4860514AD354226 , shockingEvent, x, y, z, p4, p5)

Return Type: int
Arguments:
  • ScrHandle shockingEvent
  • float x
  • float y
  • float z
  • float p4
  • int* p5
0x625B774D75C87068 IS_PED_RESPONDING_TO_EVENT BOOL Ped ped, Hash eventType
Usage:
Citizen.InvokeNative(0x625B774D75C87068 , ped, eventType)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash eventType
0x5E9FAF6C513347B4 _0x5E9FAF6C513347B4 Entity Ped ped, Hash eventType
Usage:
Citizen.InvokeNative(0x5E9FAF6C513347B4 , ped, eventType)

Return Type: Entity
Arguments:
  • Ped ped
  • Hash eventType
0x326F7951EF0D7F75 _0x326F7951EF0D7F75 Any Ped ped, Hash eventType
Usage:
Citizen.InvokeNative(0x326F7951EF0D7F75 , ped, eventType)

Return Type: Any
Arguments:
  • Ped ped
  • Hash eventType
0xE76687023D8C8505 _0xE76687023D8C8505 Entity Hash perscharModel, int p1
Usage:
Citizen.InvokeNative(0xE76687023D8C8505 , perscharModel, p1)

Return Type: Entity
Arguments:
  • Hash perscharModel
  • int p1
0xCB8F4C9343EBE240 _0xCB8F4C9343EBE240 BOOL Ped ped, Hash eventType, Vector3* coords
Usage:
Citizen.InvokeNative(0xCB8F4C9343EBE240 , ped, eventType, coords)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash eventType
  • Vector3* coords
0x9AC577F5A12AD8A9 SET_PED_FIRING_PATTERN void Ped ped, Hash patternHash
Usage:
Citizen.InvokeNative(0x9AC577F5A12AD8A9 , ped, patternHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash patternHash
0x20E54854DEF6A54A _SET_PED_FIRING_PATTERN_2 void Ped ped, Hash patternHash
Usage:
Citizen.InvokeNative(0x20E54854DEF6A54A , ped, patternHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash patternHash
0x244E8C282188E40F _SET_PED_FIRING_PATTERN_3 void Ped ped, Hash patternHash
Usage:
Citizen.InvokeNative(0x244E8C282188E40F , ped, patternHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash patternHash
0x614DA022990752DC SET_PED_SHOOT_RATE void Ped ped, int shootRate
Usage:
Citizen.InvokeNative(0x614DA022990752DC , ped, shootRate)

Return Type: void
Arguments:
  • Ped ped
  • int shootRate
0x3C529A827998F9B3 _0x3C529A827998F9B3 void Ped ped, int p1, int p2
Usage:
Citizen.InvokeNative(0x3C529A827998F9B3 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • int p2
0x1F44B7E283C09EDE _0x1F44B7E283C09EDE void Ped ped, float p1, int p2
Usage:
Citizen.InvokeNative(0x1F44B7E283C09EDE , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • int p2
0xFF41B4B141ED981C SET_COMBAT_FLOAT void Ped ped, int combatType, float newValue
Usage:
Citizen.InvokeNative(0xFF41B4B141ED981C , ped, combatType, newValue)

Return Type: void
Arguments:
  • Ped ped
  • int combatType
  • float newValue
0x52DFF8A10508090A GET_COMBAT_FLOAT float Ped ped, int combatType
Usage:
Citizen.InvokeNative(0x52DFF8A10508090A , ped, combatType)

Return Type: float
Arguments:
  • Ped ped
  • int combatType
0x8DE69FE35CA09A45 GET_GROUP_SIZE void int groupId, BOOL* hasLeader, int* numberOfFollowers
Usage:
Citizen.InvokeNative(0x8DE69FE35CA09A45 , groupId, hasLeader, numberOfFollowers)

Return Type: void
Arguments:
  • int groupId
  • BOOL* hasLeader
  • int* numberOfFollowers
0x7C6B0C22F9F40BBE DOES_GROUP_EXIST BOOL int groupId
Usage:
Citizen.InvokeNative(0x7C6B0C22F9F40BBE , groupId)

Return Type: BOOL
Arguments:
  • int groupId
0x0455546F23FF08E4 _0x0455546F23FF08E4 BOOL int groupId
Usage:
Citizen.InvokeNative(0x0455546F23FF08E4 , groupId)

Return Type: BOOL
Arguments:
  • int groupId
0x909AD9E9A92A10DF IS_GROUP_LOCALLY_CONTROLLED BOOL int groupId
Usage:
Citizen.InvokeNative(0x909AD9E9A92A10DF , groupId)

Return Type: BOOL
Arguments:
  • int groupId
0xF162E133B4E7A675 GET_PED_GROUP_INDEX int Ped ped
Usage:
Citizen.InvokeNative(0xF162E133B4E7A675 , ped)

Return Type: int
Arguments:
  • Ped ped
0x5891CAC5D4ACFF74 IS_PED_IN_GROUP BOOL Ped ped
Usage:
Citizen.InvokeNative(0x5891CAC5D4ACFF74 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x917760CFE7A0E0F1 _IS_PED_LEADING_ANY_GROUP BOOL Ped ped
Usage:
Citizen.InvokeNative(0x917760CFE7A0E0F1 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x6A3975DEA89F9A17 GET_PLAYER_PED_IS_FOLLOWING Player Ped ped
Usage:
Citizen.InvokeNative(0x6A3975DEA89F9A17 , ped)

Return Type: Player
Arguments:
  • Ped ped
0xCE2F5FC3AF7E8C1E SET_GROUP_FORMATION void int groupId, int formationType
Usage:
Citizen.InvokeNative(0xCE2F5FC3AF7E8C1E , groupId, formationType)

Return Type: void
Arguments:
  • int groupId
  • int formationType
0x13A1B061007C906B _GET_GROUP_FORMATION int int groupId
Usage:
Citizen.InvokeNative(0x13A1B061007C906B , groupId)

Return Type: int
Arguments:
  • int groupId
0x1D9D45004C28C916 SET_GROUP_FORMATION_SPACING void int groupId, float p1, float p2, float p3
Usage:
Citizen.InvokeNative(0x1D9D45004C28C916 , groupId, p1, p2, p3)

Return Type: void
Arguments:
  • int groupId
  • float p1
  • float p2
  • float p3
0x63DAB4CCB3273205 RESET_GROUP_FORMATION_DEFAULT_SPACING void int groupId
Usage:
Citizen.InvokeNative(0x63DAB4CCB3273205 , groupId)

Return Type: void
Arguments:
  • int groupId
0xB05CC690CDE8A4A9 _0xB05CC690CDE8A4A9 BOOL int groupId, float p1
Usage:
Citizen.InvokeNative(0xB05CC690CDE8A4A9 , groupId, p1)

Return Type: BOOL
Arguments:
  • int groupId
  • float p1
0x4E23CD07BD161E06 ADD_CUSTOM_FORMATION_LOCATION void int groupId, float x, float y, float z, int position
Usage:
Citizen.InvokeNative(0x4E23CD07BD161E06 , groupId, x, y, z, position)

Return Type: void
Arguments:
  • int groupId
  • float x
  • float y
  • float z
  • int position
0xB05945C1E9E60D91 ADD_FORMATION_LOCATION BOOL int groupId, float p1, float p2, float p3
Usage:
Citizen.InvokeNative(0xB05945C1E9E60D91 , groupId, p1, p2, p3)

Return Type: BOOL
Arguments:
  • int groupId
  • float p1
  • float p2
  • float p3
0x7CC7D3B7AF7FB71F SET_FORMATION_POSITIONS_TARGET_RADIUS BOOL int groupId, float radius
Usage:
Citizen.InvokeNative(0x7CC7D3B7AF7FB71F , groupId, radius)

Return Type: BOOL
Arguments:
  • int groupId
  • float radius
0x478F6B9920446CE2 _SET_FORMATION_AUTO_ASSIGN_POSITION void int groupId, BOOL toggle
Usage:
Citizen.InvokeNative(0x478F6B9920446CE2 , groupId, toggle)

Return Type: void
Arguments:
  • int groupId
  • BOOL toggle
0x0E9E95FDEDCC9D35 _SET_PED_FORMATION_POSITION void Ped ped, int position, BOOL toggle
Usage:
Citizen.InvokeNative(0x0E9E95FDEDCC9D35 , ped, position, toggle)

Return Type: void
Arguments:
  • Ped ped
  • int position
  • BOOL toggle
0x8AF8E647D6B2A649 _0x8AF8E647D6B2A649 int int groupId, Ped ped
Usage:
Citizen.InvokeNative(0x8AF8E647D6B2A649 , groupId, ped)

Return Type: int
Arguments:
  • int groupId
  • Ped ped
0x87C2724A56F66020 _0x87C2724A56F66020 void Ped ped
Usage:
Citizen.InvokeNative(0x87C2724A56F66020 , ped)

Return Type: void
Arguments:
  • Ped ped
0xD5BD1B5318A81994 _0xD5BD1B5318A81994 void int groupId, BOOL p1
Usage:
Citizen.InvokeNative(0xD5BD1B5318A81994 , groupId, p1)

Return Type: void
Arguments:
  • int groupId
  • BOOL p1
0x9BBEAF8B0C007F1E _0x9BBEAF8B0C007F1E void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x9BBEAF8B0C007F1E , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0xC99F104BDF8C7F5A _0xC99F104BDF8C7F5A void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xC99F104BDF8C7F5A , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x02E741E19E39628C _0x02E741E19E39628C void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x02E741E19E39628C , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0x97C475212B327666 _0x97C475212B327666 void int groupId, BOOL p1
Usage:
Citizen.InvokeNative(0x97C475212B327666 , groupId, p1)

Return Type: void
Arguments:
  • int groupId
  • BOOL p1
0x154B7E841AC7412F _0x154B7E841AC7412F void int groupId, BOOL p1
Usage:
Citizen.InvokeNative(0x154B7E841AC7412F , groupId, p1)

Return Type: void
Arguments:
  • int groupId
  • BOOL p1
0x8AFCCC0F18D70018 _0x8AFCCC0F18D70018 void int groupId, BOOL p1
Usage:
Citizen.InvokeNative(0x8AFCCC0F18D70018 , groupId, p1)

Return Type: void
Arguments:
  • int groupId
  • BOOL p1
0xE1103300F3456DE7 _0xE1103300F3456DE7 void int groupId, float p1, float p2
Usage:
Citizen.InvokeNative(0xE1103300F3456DE7 , groupId, p1, p2)

Return Type: void
Arguments:
  • int groupId
  • float p1
  • float p2
0xA8A95CECB1906EA2 _0xA8A95CECB1906EA2 void int groupId, BOOL p1
Usage:
Citizen.InvokeNative(0xA8A95CECB1906EA2 , groupId, p1)

Return Type: void
Arguments:
  • int groupId
  • BOOL p1
0xDDFAD4DEAA7FA362 _0xDDFAD4DEAA7FA362 void int groupId, float p1, float p2, float p3, float p4
Usage:
Citizen.InvokeNative(0xDDFAD4DEAA7FA362 , groupId, p1, p2, p3, p4)

Return Type: void
Arguments:
  • int groupId
  • float p1
  • float p2
  • float p3
  • float p4
0x966DE09688A1DE39 _0x966DE09688A1DE39 void int groupId, float p1, float p2, float p3, float p4
Usage:
Citizen.InvokeNative(0x966DE09688A1DE39 , groupId, p1, p2, p3, p4)

Return Type: void
Arguments:
  • int groupId
  • float p1
  • float p2
  • float p3
  • float p4
0x7E5185B979706210 _0x7E5185B979706210 void int groupId, int p1
Usage:
Citizen.InvokeNative(0x7E5185B979706210 , groupId, p1)

Return Type: void
Arguments:
  • int groupId
  • int p1
0x40C3524D4ED83554 _0x40C3524D4ED83554 void int groupId, BOOL p1
Usage:
Citizen.InvokeNative(0x40C3524D4ED83554 , groupId, p1)

Return Type: void
Arguments:
  • int groupId
  • BOOL p1
0x86FAFC18E3D4380C _0x86FAFC18E3D4380C void int groupId, BOOL p1
Usage:
Citizen.InvokeNative(0x86FAFC18E3D4380C , groupId, p1)

Return Type: void
Arguments:
  • int groupId
  • BOOL p1
0x07EA5B053FA60AC7 _0x07EA5B053FA60AC7 void int groupId, BOOL p1
Usage:
Citizen.InvokeNative(0x07EA5B053FA60AC7 , groupId, p1)

Return Type: void
Arguments:
  • int groupId
  • BOOL p1
0xF9CBD46433E36713 _0xF9CBD46433E36713 void Ped ped, Entity targetEntity, float p2, float p3, float p4, float p5, float p6, float p7, float p8, const char* p9
Usage:
Citizen.InvokeNative(0xF9CBD46433E36713 , ped, targetEntity, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Ped ped
  • Entity targetEntity
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • float p7
  • float p8
  • const char* p9
0x6094AD011A2EA87D GET_VEHICLE_PED_IS_USING Vehicle Ped ped
Usage:
Citizen.InvokeNative(0x6094AD011A2EA87D , ped)

Return Type: Vehicle
Arguments:
  • Ped ped
0xF92691AED837A5FC GET_VEHICLE_PED_IS_ENTERING Vehicle Ped ped
Usage:
Citizen.InvokeNative(0xF92691AED837A5FC , ped)

Return Type: Vehicle
Arguments:
  • Ped ped
0xE4770DA1B8FF4FD1 _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO Vehicle Ped horse
Usage:
Citizen.InvokeNative(0xE4770DA1B8FF4FD1 , horse)

Return Type: Vehicle
Arguments:
  • Ped horse
0x5064DB5083C29921 _GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO Vehicle Ped horse
Usage:
Citizen.InvokeNative(0x5064DB5083C29921 , horse)

Return Type: Vehicle
Arguments:
  • Ped horse
0x4E76CB57222A00E5 GET_SEAT_PED_IS_USING int Ped ped
Usage:
Citizen.InvokeNative(0x4E76CB57222A00E5 , ped)

Return Type: int
Arguments:
  • Ped ped
0x849BD6C6314793D0 _GET_TRANSPORT_PED_IS_SEATED_ON Entity Ped ped
Usage:
Citizen.InvokeNative(0x849BD6C6314793D0 , ped)

Return Type: Entity
Arguments:
  • Ped ped
0x1D46B417F926D34D IS_PED_ENTERING_ANY_TRANSPORT BOOL Ped ped
Usage:
Citizen.InvokeNative(0x1D46B417F926D34D , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x9FF447B6B6AD960A SET_PED_GRAVITY void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x9FF447B6B6AD960A , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x96595B36D6A2279B _0x96595B36D6A2279B void Ped animal, BOOL toggle
Usage:
Citizen.InvokeNative(0x96595B36D6A2279B , animal, toggle)

Return Type: void
Arguments:
  • Ped animal
  • BOOL toggle
0x7FB0088E8769CDDB _SET_PED_IMMERSION_FLAG void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x7FB0088E8769CDDB , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xA90684ED185CCB4B _0xA90684ED185CCB4B void Ped animal, BOOL p1, float p2, float p3
Usage:
Citizen.InvokeNative(0xA90684ED185CCB4B , animal, p1, p2, p3)

Return Type: void
Arguments:
  • Ped animal
  • BOOL p1
  • float p2
  • float p3
0x8B3CB08158E98481 _FAKE_SET_PED_LOCO_INJURED void Ped ped, BOOL enabled
Usage:
Citizen.InvokeNative(0x8B3CB08158E98481 , ped, enabled)

Return Type: void
Arguments:
  • Ped ped
  • BOOL enabled
0x1CE875505D45338A _FORCE_PED_DEATH void Ped ped, Ped pedKiller, Hash weapon
Usage:
Citizen.InvokeNative(0x1CE875505D45338A , ped, pedKiller, weapon)

Return Type: void
Arguments:
  • Ped ped
  • Ped pedKiller
  • Hash weapon
0x697157CED63F18D4 APPLY_DAMAGE_TO_PED void Ped ped, int damageAmount, BOOL damageArmour, int boneId, Ped pedKiller
Usage:
Citizen.InvokeNative(0x697157CED63F18D4 , ped, damageAmount, damageArmour, boneId, pedKiller)

Return Type: void
Arguments:
  • Ped ped
  • int damageAmount
  • BOOL damageArmour
  • int boneId
  • Ped pedKiller
0xBAD2A311667A50D7 _SET_PED_DESIRES_GROUP void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xBAD2A311667A50D7 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xFF059E1E4C01E63C GET_PED_TYPE int Ped ped
Usage:
Citizen.InvokeNative(0xFF059E1E4C01E63C , ped)

Return Type: int
Arguments:
  • Ped ped
0xBB03C38DD3FB7FFD SET_PED_AS_COP void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xBB03C38DD3FB7FFD , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x405180B14DA5A935 _0x405180B14DA5A935 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x405180B14DA5A935 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x24C82EF607105FAA _SET_PED_INTERACTION_PERSONALITY void Ped ped, Hash personality
Usage:
Citizen.InvokeNative(0x24C82EF607105FAA , ped, personality)

Return Type: void
Arguments:
  • Ped ped
  • Hash personality
0xD7AD3C7EBAF88C92 _GET_PED_INTERACTION_PERSONALITY Hash Ped ped
Usage:
Citizen.InvokeNative(0xD7AD3C7EBAF88C92 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0xB8B6430EAD2D2437 _SET_PED_PERSONALITY void Ped ped, Hash personality
Usage:
Citizen.InvokeNative(0xB8B6430EAD2D2437 , ped, personality)

Return Type: void
Arguments:
  • Ped ped
  • Hash personality
0x329772C47DBB2FBC _0x329772C47DBB2FBC void Ped ped
Usage:
Citizen.InvokeNative(0x329772C47DBB2FBC , ped)

Return Type: void
Arguments:
  • Ped ped
0x331550B212014B92 _GET_IS_PED_IN_DISPUTE_WITH_PED BOOL Ped ped, Ped pedInDisputeWith
Usage:
Citizen.InvokeNative(0x331550B212014B92 , ped, pedInDisputeWith)

Return Type: BOOL
Arguments:
  • Ped ped
  • Ped pedInDisputeWith
0x94132D7C8D3575C4 _0x94132D7C8D3575C4 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x94132D7C8D3575C4 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x8AF46E5159A5B620 _0x8AF46E5159A5B620 void Ped ped, Hash speechParams
Usage:
Citizen.InvokeNative(0x8AF46E5159A5B620 , ped, speechParams)

Return Type: void
Arguments:
  • Ped ped
  • Hash speechParams
0x45FEA6D5539BD474 _0x45FEA6D5539BD474 void Ped ped, const char* p1
Usage:
Citizen.InvokeNative(0x45FEA6D5539BD474 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • const char* p1
0x20C5459379D75C1C _SET_PED_INTERACTION_POSITIVE_RESPONSE void Ped ped, const char* speech
Usage:
Citizen.InvokeNative(0x20C5459379D75C1C , ped, speech)

Return Type: void
Arguments:
  • Ped ped
  • const char* speech
0xE37ACEE15AC50C7E _0xE37ACEE15AC50C7E void Ped ped, const char* p1
Usage:
Citizen.InvokeNative(0xE37ACEE15AC50C7E , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • const char* p1
0xA3C53CDE922BC78B _SET_PED_INTERACTION_NEGATIVE_RESPONSE void Ped ped, const char* speech
Usage:
Citizen.InvokeNative(0xA3C53CDE922BC78B , ped, speech)

Return Type: void
Arguments:
  • Ped ped
  • const char* speech
0x41C23A8E6B344867 _0x41C23A8E6B344867 void Ped ped, const char* p1
Usage:
Citizen.InvokeNative(0x41C23A8E6B344867 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • const char* p1
0x9337183FDA2E9035 GET_IS_PED_RESPONDING_TO_POSITIVE_INTERACTION BOOL Ped ped, Player player
Usage:
Citizen.InvokeNative(0x9337183FDA2E9035 , ped, player)

Return Type: BOOL
Arguments:
  • Ped ped
  • Player player
0xA454D234E45BB6E5 GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION BOOL Ped ped, Player player
Usage:
Citizen.InvokeNative(0xA454D234E45BB6E5 , ped, player)

Return Type: BOOL
Arguments:
  • Ped ped
  • Player player
0xA7DC9266ED6A4E51 _0xA7DC9266ED6A4E51 void Ped ped
Usage:
Citizen.InvokeNative(0xA7DC9266ED6A4E51 , ped)

Return Type: void
Arguments:
  • Ped ped
0x89816B58C3466262 _0x89816B58C3466262 Any Ped ped
Usage:
Citizen.InvokeNative(0x89816B58C3466262 , ped)

Return Type: Any
Arguments:
  • Ped ped
0x97B06669AC569003 _0x97B06669AC569003 void Ped ped1, Ped ped2
Usage:
Citizen.InvokeNative(0x97B06669AC569003 , ped1, ped2)

Return Type: void
Arguments:
  • Ped ped1
  • Ped ped2
0x85F500F4E24CA43E _0x85F500F4E24CA43E void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x85F500F4E24CA43E , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0x9B9B9FA0EA283E3D _0x9B9B9FA0EA283E3D void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x9B9B9FA0EA283E3D , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0xEC60D1D225BC50AA _0xEC60D1D225BC50AA void Ped ped, float p1
Usage:
Citizen.InvokeNative(0xEC60D1D225BC50AA , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0x12F2D161BF4031FC _0x12F2D161BF4031FC void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x12F2D161BF4031FC , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0x0ADA3EC589E1736E _0x0ADA3EC589E1736E void -
Usage:
Citizen.InvokeNative(0x0ADA3EC589E1736E )

Return Type: void
Arguments:
  • -
0xE33F98BD76490ABC _GET_IS_PED_BEING_ROBBED BOOL Ped ped, Player player, BOOL trueUntilPlayerPocketsItem
Usage:
Citizen.InvokeNative(0xE33F98BD76490ABC , ped, player, trueUntilPlayerPocketsItem)

Return Type: BOOL
Arguments:
  • Ped ped
  • Player player
  • BOOL trueUntilPlayerPocketsItem
0xD55DB4466D00A258 _0xD55DB4466D00A258 BOOL Ped legendaryAnimal
Usage:
Citizen.InvokeNative(0xD55DB4466D00A258 , legendaryAnimal)

Return Type: BOOL
Arguments:
  • Ped legendaryAnimal
0xF5F6378C4F3419D3 SET_PED_MAX_HEALTH void Ped ped, int value
Usage:
Citizen.InvokeNative(0xF5F6378C4F3419D3 , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • int value
0x4700A416E8324EF3 GET_PED_MAX_HEALTH int Ped ped
Usage:
Citizen.InvokeNative(0x4700A416E8324EF3 , ped)

Return Type: int
Arguments:
  • Ped ped
0xF6B82FCE03B43A37 _SET_PED_HEALTH_CONFIG void Ped ped, Hash configHash
Usage:
Citizen.InvokeNative(0xF6B82FCE03B43A37 , ped, configHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash configHash
0x7DD7FB3480D8083E INIT_PED_DEFAULT_HEALTH void Ped ped
Usage:
Citizen.InvokeNative(0x7DD7FB3480D8083E , ped)

Return Type: void
Arguments:
  • Ped ped
0x43C851690662113D SET_PED_MAX_TIME_IN_WATER void Ped ped, float value
Usage:
Citizen.InvokeNative(0x43C851690662113D , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • float value
0x6BA428C528D9E522 SET_PED_MAX_TIME_UNDERWATER void Ped ped, float value
Usage:
Citizen.InvokeNative(0x6BA428C528D9E522 , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • float value
0xAF041C10756C30FB _0xAF041C10756C30FB void Ped ped, BOOL p1, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0xAF041C10756C30FB , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
  • BOOL p3
0x5AF24CA9C974E51A _0x5AF24CA9C974E51A void Ped ped1, Ped ped2
Usage:
Citizen.InvokeNative(0x5AF24CA9C974E51A , ped1, ped2)

Return Type: void
Arguments:
  • Ped ped1
  • Ped ped2
0x7A6535691B477C48 SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE void Ped ped, int state
Usage:
Citizen.InvokeNative(0x7A6535691B477C48 , ped, state)

Return Type: void
Arguments:
  • Ped ped
  • int state
0x51AC07A44D4F5B8A CAN_KNOCK_PED_OFF_VEHICLE BOOL Ped ped
Usage:
Citizen.InvokeNative(0x51AC07A44D4F5B8A , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x45BBCBA77C29A841 KNOCK_PED_OFF_VEHICLE void Ped ped
Usage:
Citizen.InvokeNative(0x45BBCBA77C29A841 , ped)

Return Type: void
Arguments:
  • Ped ped
0x51455483CF23ED97 GET_PED_AS_GROUP_MEMBER Ped int groupID, int memberNumber
Usage:
Citizen.InvokeNative(0x51455483CF23ED97 , groupID, memberNumber)

Return Type: Ped
Arguments:
  • int groupID
  • int memberNumber
0x5CCE68DBD5FE93EC GET_PED_AS_GROUP_LEADER Ped int groupID
Usage:
Citizen.InvokeNative(0x5CCE68DBD5FE93EC , groupID)

Return Type: Ped
Arguments:
  • int groupID
0x971D38760FBC02EF SET_PED_KEEP_TASK void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x971D38760FBC02EF , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x9DE327631295B4C2 IS_PED_SWIMMING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x9DE327631295B4C2 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xC024869A53992F34 IS_PED_SWIMMING_UNDER_WATER BOOL Ped ped
Usage:
Citizen.InvokeNative(0xC024869A53992F34 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xDC88D06719070C39 _0xDC88D06719070C39 BOOL Ped ped
Usage:
Citizen.InvokeNative(0xDC88D06719070C39 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x102E68B2024D536D SET_CREATE_RANDOM_COPS void BOOL toggle
Usage:
Citizen.InvokeNative(0x102E68B2024D536D , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x6F972C1AB75A1ED0 IS_PED_IN_ANY_TRAIN BOOL Ped ped
Usage:
Citizen.InvokeNative(0x6F972C1AB75A1ED0 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xBB062B2B5722478E IS_PED_GETTING_INTO_A_VEHICLE BOOL Ped ped
Usage:
Citizen.InvokeNative(0xBB062B2B5722478E , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x550CB89DD7F4FA3D _0x550CB89DD7F4FA3D BOOL Ped ped1, Ped ped2
Usage:
Citizen.InvokeNative(0x550CB89DD7F4FA3D , ped1, ped2)

Return Type: BOOL
Arguments:
  • Ped ped1
  • Ped ped2
0xDF1AF8B5D56542FA SET_ENABLE_HANDCUFFS void Ped ped, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0xDF1AF8B5D56542FA , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
0xC52E0F855C58FC2E SET_ENABLE_BOUND_ANKLES void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xC52E0F855C58FC2E , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x8822F139408B8D0A _0x8822F139408B8D0A BOOL Ped ped
Usage:
Citizen.InvokeNative(0x8822F139408B8D0A , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x8822F124788B8D0A _0x8822F124788B8D0A void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x8822F124788B8D0A , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x97B0DB5B4AA74E77 RESET_PED_WEAPON_MOVEMENT_CLIPSET void Ped ped
Usage:
Citizen.InvokeNative(0x97B0DB5B4AA74E77 , ped)

Return Type: void
Arguments:
  • Ped ped
0x3AE3552E7C207CC5 _SET_PED_GETUP_ANIMATION void Ped ped, const char* animName, BOOL p2
Usage:
Citizen.InvokeNative(0x3AE3552E7C207CC5 , ped, animName, p2)

Return Type: void
Arguments:
  • Ped ped
  • const char* animName
  • BOOL p2
0x88A95BB640FC186F _0x88A95BB640FC186F void Ped ped
Usage:
Citizen.InvokeNative(0x88A95BB640FC186F , ped)

Return Type: void
Arguments:
  • Ped ped
0x22EF8FF8778030EB RESET_PED_IN_VEHICLE_CONTEXT void Ped ped
Usage:
Citizen.InvokeNative(0x22EF8FF8778030EB , ped)

Return Type: void
Arguments:
  • Ped ped
0x878E8104FA27CDAE _0x878E8104FA27CDAE void Vehicle vehicle, Hash p1
Usage:
Citizen.InvokeNative(0x878E8104FA27CDAE , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • Hash p1
0xDDF803377F94AAA8 SET_PED_GESTURE_GROUP void Ped ped, const char* gesture, int p2
Usage:
Citizen.InvokeNative(0xDDF803377F94AAA8 , ped, gesture, p2)

Return Type: void
Arguments:
  • Ped ped
  • const char* gesture
  • int p2
0x923583741DC87BCE _SET_PED_DESIRED_LOCO_FOR_MODEL void Ped ped, const char* locomotionArchetype
Usage:
Citizen.InvokeNative(0x923583741DC87BCE , ped, locomotionArchetype)

Return Type: void
Arguments:
  • Ped ped
  • const char* locomotionArchetype
0x4FD80C3DD84B817B _CLEAR_PED_DESIRED_LOCO_FOR_MODEL void Ped ped
Usage:
Citizen.InvokeNative(0x4FD80C3DD84B817B , ped)

Return Type: void
Arguments:
  • Ped ped
0x89F5E7ADECCCB49C _SET_PED_DESIRED_LOCO_MOTION_TYPE void Ped ped, const char* locoMotionType
Usage:
Citizen.InvokeNative(0x89F5E7ADECCCB49C , ped, locoMotionType)

Return Type: void
Arguments:
  • Ped ped
  • const char* locoMotionType
0x58F7DB5BD8FA2288 _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE void Ped ped
Usage:
Citizen.InvokeNative(0x58F7DB5BD8FA2288 , ped)

Return Type: void
Arguments:
  • Ped ped
0x2371C39D4F91C288 _0x2371C39D4F91C288 void Ped ped
Usage:
Citizen.InvokeNative(0x2371C39D4F91C288 , ped)

Return Type: void
Arguments:
  • Ped ped
0xEAA8242C8479C27D _REQUEST_PED_GETUP_ANIMATION void Ped ped, const char* getUpType
Usage:
Citizen.InvokeNative(0xEAA8242C8479C27D , ped, getUpType)

Return Type: void
Arguments:
  • Ped ped
  • const char* getUpType
0xF6E1E9F47A7686F8 PED_COWER_IN_PLACE void Ped ped, Ped ped2
Usage:
Citizen.InvokeNative(0xF6E1E9F47A7686F8 , ped, ped2)

Return Type: void
Arguments:
  • Ped ped
  • Ped ped2
0x1E4C940233FC0C6F PED_COWER_MOVE_TO_POINT void Ped ped, float p1, float p2, float p3, Ped ped2, float p5
Usage:
Citizen.InvokeNative(0x1E4C940233FC0C6F , ped, p1, p2, p3, ped2, p5)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • float p2
  • float p3
  • Ped ped2
  • float p5
0x16F798A05BB9E3B5 _0x16F798A05BB9E3B5 void Ped ped
Usage:
Citizen.InvokeNative(0x16F798A05BB9E3B5 , ped)

Return Type: void
Arguments:
  • Ped ped
0xAAB050DA48B57978 _PED_EMOTIONAL_PRESET_LOCO_MOTION void Ped ped, const char* presetName, Ped targetPed, int duration, int flag
Usage:
Citizen.InvokeNative(0xAAB050DA48B57978 , ped, presetName, targetPed, duration, flag)

Return Type: void
Arguments:
  • Ped ped
  • const char* presetName
  • Ped targetPed
  • int duration
  • int flag
0x935CF6E42BAF7F4D _PED_CLEAR_LOCO_MOTION void Ped ped
Usage:
Citizen.InvokeNative(0x935CF6E42BAF7F4D , ped)

Return Type: void
Arguments:
  • Ped ped
0x32CCAD8A981B53D3 _0x32CCAD8A981B53D3 void Ped ped
Usage:
Citizen.InvokeNative(0x32CCAD8A981B53D3 , ped)

Return Type: void
Arguments:
  • Ped ped
0x406CCF555B04FAD3 _SET_PED_DRUNKNESS void Ped ped, BOOL enabled, float drunknessLevel
Usage:
Citizen.InvokeNative(0x406CCF555B04FAD3 , ped, enabled, drunknessLevel)

Return Type: void
Arguments:
  • Ped ped
  • BOOL enabled
  • float drunknessLevel
0x50F124E6EF188B22 _IS_PED_DRUNK BOOL Ped ped
Usage:
Citizen.InvokeNative(0x50F124E6EF188B22 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x6FB76442469ABD68 _GET_PED_DRUNKNESS float Ped ped
Usage:
Citizen.InvokeNative(0x6FB76442469ABD68 , ped)

Return Type: float
Arguments:
  • Ped ped
0xBE22B26DD764C040 GET_ANIM_INITIAL_OFFSET_POSITION Vector3 const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9
Usage:
Citizen.InvokeNative(0xBE22B26DD764C040 , animDict, animName, x, y, z, xRot, yRot, zRot, p8, p9)

Return Type: Vector3
Arguments:
  • const char* animDict
  • const char* animName
  • float x
  • float y
  • float z
  • float xRot
  • float yRot
  • float zRot
  • float p8
  • int p9
0x4B805E6046EE9E47 GET_ANIM_INITIAL_OFFSET_ROTATION Vector3 const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9
Usage:
Citizen.InvokeNative(0x4B805E6046EE9E47 , animDict, animName, x, y, z, xRot, yRot, zRot, p8, p9)

Return Type: Vector3
Arguments:
  • const char* animDict
  • const char* animName
  • float x
  • float y
  • float z
  • float xRot
  • float yRot
  • float zRot
  • float p8
  • int p9
0xC8A9481A01E63C28 SET_PED_RANDOM_COMPONENT_VARIATION void Ped ped, int p1
Usage:
Citizen.InvokeNative(0xC8A9481A01E63C28 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0x6FD7816A36615F48 KNOCK_OFF_PED_PROP void Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0x6FD7816A36615F48 , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
  • BOOL p3
  • BOOL p4
0x9F8AA94D6D97DBF4 SET_BLOCKING_OF_NON_TEMPORARY_EVENTS void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x9F8AA94D6D97DBF4 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x268B3AEBF032A88D _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS BOOL Ped ped
Usage:
Citizen.InvokeNative(0x268B3AEBF032A88D , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xC17A94CC8FC3C61A _0xC17A94CC8FC3C61A void Entity entity, int boneId, float p2, float p3, float p4
Usage:
Citizen.InvokeNative(0xC17A94CC8FC3C61A , entity, boneId, p2, p3, p4)

Return Type: void
Arguments:
  • Entity entity
  • int boneId
  • float p2
  • float p3
  • float p4
0x25ACFC650B65C538 _SET_PED_SCALE void Ped ped, float scale
Usage:
Citizen.InvokeNative(0x25ACFC650B65C538 , ped, scale)

Return Type: void
Arguments:
  • Ped ped
  • float scale
0x134775B093AD5C38 _0x134775B093AD5C38 float Ped ped
Usage:
Citizen.InvokeNative(0x134775B093AD5C38 , ped)

Return Type: float
Arguments:
  • Ped ped
0x1D491CCF7211FB74 _GET_PED_HEIGHT float Ped ped
Usage:
Citizen.InvokeNative(0x1D491CCF7211FB74 , ped)

Return Type: float
Arguments:
  • Ped ped
0xA65AA1ACE81E5A77 _GET_PED_MODEL_SIZE_FROM_HASH int Hash modelHash
Usage:
Citizen.InvokeNative(0xA65AA1ACE81E5A77 , modelHash)

Return Type: int
Arguments:
  • Hash modelHash
0x2F25D9AEFA34FBA2 REGISTER_TARGET void Ped ped, Ped targetPed, BOOL p2
Usage:
Citizen.InvokeNative(0x2F25D9AEFA34FBA2 , ped, targetPed, p2)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
  • BOOL p2
0xD8736EFDA38EDC5C _REGISTER_HATED_TARGETS_IN_AREA void Ped ped, float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0xD8736EFDA38EDC5C , ped, x, y, z, radius)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float radius
0x9222F300BF8354FE REGISTER_HATED_TARGETS_AROUND_PED void Ped ped, float radius
Usage:
Citizen.InvokeNative(0x9222F300BF8354FE , ped, radius)

Return Type: void
Arguments:
  • Ped ped
  • float radius
0x6E5CBCB3941D7D08 _IS_TARGET BOOL Ped ped, Ped targetPed
Usage:
Citizen.InvokeNative(0x6E5CBCB3941D7D08 , ped, targetPed)

Return Type: BOOL
Arguments:
  • Ped ped
  • Ped targetPed
0x4707E9C23D8CA3FE _REMOVE_TARGET void Ped ped, Ped targetPed
Usage:
Citizen.InvokeNative(0x4707E9C23D8CA3FE , ped, targetPed)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
0xC33AB876A77F8164 GET_CLOSEST_PED BOOL float x, float y, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8, BOOL p9, int pedType
Usage:
Citizen.InvokeNative(0xC33AB876A77F8164 , x, y, z, radius, p4, p5, outPed, p7, p8, p9, pedType)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • BOOL p4
  • BOOL p5
  • Ped* outPed
  • BOOL p7
  • BOOL p8
  • BOOL p9
  • int pedType
0x128F79EDCECE4FD5 CAN_PED_RAGDOLL BOOL Ped ped
Usage:
Citizen.InvokeNative(0x128F79EDCECE4FD5 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xAE99FB955581844A SET_PED_TO_RAGDOLL BOOL Ped ped, int timeMin, int timeMax, int ragdollType, BOOL abortIfInjured, BOOL abortIfDead, const char* nmTaskMessageParameterName
Usage:
Citizen.InvokeNative(0xAE99FB955581844A , ped, timeMin, timeMax, ragdollType, abortIfInjured, abortIfDead, nmTaskMessageParameterName)

Return Type: BOOL
Arguments:
  • Ped ped
  • int timeMin
  • int timeMax
  • int ragdollType
  • BOOL abortIfInjured
  • BOOL abortIfDead
  • const char* nmTaskMessageParameterName
0xD76632D99E4966C8 SET_PED_TO_RAGDOLL_WITH_FALL BOOL Ped ped, int timeMin, int timeMax, int ragdollType, float falldirX, float falldirY, float falldirZ, float p7, float p8, float p9, float p10, float p11, float p12, float p13
Usage:
Citizen.InvokeNative(0xD76632D99E4966C8 , ped, timeMin, timeMax, ragdollType, falldirX, falldirY, falldirZ, p7, p8, p9, p10, p11, p12, p13)

Return Type: BOOL
Arguments:
  • Ped ped
  • int timeMin
  • int timeMax
  • int ragdollType
  • float falldirX
  • float falldirY
  • float falldirZ
  • float p7
  • float p8
  • float p9
  • float p10
  • float p11
  • float p12
  • float p13
0xF0A4F1BBF4FA7497 SET_PED_RAGDOLL_ON_COLLISION void Ped ped, BOOL toggle, BOOL p2
Usage:
Citizen.InvokeNative(0xF0A4F1BBF4FA7497 , ped, toggle, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
  • BOOL p2
0x221F4D9912B7FE86 _SET_PED_TO_DISABLE_RAGDOLL void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x221F4D9912B7FE86 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x47E4E977581C5B55 IS_PED_RAGDOLL BOOL Ped ped
Usage:
Citizen.InvokeNative(0x47E4E977581C5B55 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xE3B6097CC25AA69E IS_PED_RUNNING_RAGDOLL_TASK BOOL Ped ped
Usage:
Citizen.InvokeNative(0xE3B6097CC25AA69E , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x01F6594B923B9251 SET_PED_RAGDOLL_FORCE_FALL void Ped ped
Usage:
Citizen.InvokeNative(0x01F6594B923B9251 , ped)

Return Type: void
Arguments:
  • Ped ped
0x8CB2553C559102C1 _0x8CB2553C559102C1 void Ped ped, int p1, BOOL p2
Usage:
Citizen.InvokeNative(0x8CB2553C559102C1 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • BOOL p2
0xFD3C31A2E45671E7 _0xFD3C31A2E45671E7 void Ped ped, int p1
Usage:
Citizen.InvokeNative(0xFD3C31A2E45671E7 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0x9FA4664CF62E47E8 RESET_PED_RAGDOLL_TIMER void Ped ped
Usage:
Citizen.InvokeNative(0x9FA4664CF62E47E8 , ped)

Return Type: void
Arguments:
  • Ped ped
0xB128377056A54E2A SET_PED_CAN_RAGDOLL void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xB128377056A54E2A , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x3AEC4A410ECAF30D _0x3AEC4A410ECAF30D BOOL Ped ped
Usage:
Citizen.InvokeNative(0x3AEC4A410ECAF30D , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x2AFE52F782F25775 IS_PED_RUNNING_MOBILE_PHONE_TASK BOOL Ped ped
Usage:
Citizen.InvokeNative(0x2AFE52F782F25775 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x26695EC767728D84 SET_RAGDOLL_BLOCKING_FLAGS void Ped ped, int flags
Usage:
Citizen.InvokeNative(0x26695EC767728D84 , ped, flags)

Return Type: void
Arguments:
  • Ped ped
  • int flags
0xD86D101FCFD00A4B CLEAR_RAGDOLL_BLOCKING_FLAGS void Ped ped, int flags
Usage:
Citizen.InvokeNative(0xD86D101FCFD00A4B , ped, flags)

Return Type: void
Arguments:
  • Ped ped
  • int flags
0x9F933E0985E12C51 _0x9F933E0985E12C51 void Ped ped, float p1, float p2, float p3
Usage:
Citizen.InvokeNative(0x9F933E0985E12C51 , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • float p2
  • float p3
0x88B2026A3B0BE33D _0x88B2026A3B0BE33D void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x88B2026A3B0BE33D , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0xFC3DB99C8144CD81 SET_PED_DEFENSIVE_AREA_VOLUME void Ped ped, Volume volume, BOOL p2, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0xFC3DB99C8144CD81 , ped, volume, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • Volume volume
  • BOOL p2
  • BOOL p3
  • BOOL p4
0x9D3151A373974804 SET_PED_SPHERE_DEFENSIVE_AREA void Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6, BOOL p7
Usage:
Citizen.InvokeNative(0x9D3151A373974804 , ped, x, y, z, radius, p5, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float radius
  • BOOL p5
  • BOOL p6
  • BOOL p7
0x1854217C640B39EC _SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY void Ped ped, Entity entity, float x, float y, float z, float radius, int p6, BOOL p7
Usage:
Citizen.InvokeNative(0x1854217C640B39EC , ped, entity, x, y, z, radius, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
  • float x
  • float y
  • float z
  • float radius
  • int p6
  • BOOL p7
0xEB2BFE5D009F0331 _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA void Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, Any p7, BOOL p8, BOOL p9, Entity entity, BOOL p11
Usage:
Citizen.InvokeNative(0xEB2BFE5D009F0331 , ped, x1, y1, z1, x2, y2, z2, p7, p8, p9, entity, p11)

Return Type: void
Arguments:
  • Ped ped
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • Any p7
  • BOOL p8
  • BOOL p9
  • Entity entity
  • BOOL p11
0x413C6C763A4AFFAD SET_PED_DEFENSIVE_AREA_DIRECTION void Ped ped, float p1, float p2, float p3, BOOL p4
Usage:
Citizen.InvokeNative(0x413C6C763A4AFFAD , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • float p2
  • float p3
  • BOOL p4
0x74D4E028107450A9 REMOVE_PED_DEFENSIVE_AREA void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x74D4E028107450A9 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x3C06B8786DD94CD1 GET_PED_DEFENSIVE_AREA_POSITION Vector3 Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x3C06B8786DD94CD1 , ped, p1)

Return Type: Vector3
Arguments:
  • Ped ped
  • BOOL p1
0xBA63D9FE45412247 IS_PED_DEFENSIVE_AREA_ACTIVE BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xBA63D9FE45412247 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0xEF2E6F870783369B _GET_PED_DEFENSIVE_VOLUME Volume Ped ped, Any p1
Usage:
Citizen.InvokeNative(0xEF2E6F870783369B , ped, p1)

Return Type: Volume
Arguments:
  • Ped ped
  • Any p1
0x4EC4EA2F72B36358 _0x4EC4EA2F72B36358 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x4EC4EA2F72B36358 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0xCF0B19806473D324 _0xCF0B19806473D324 void Ped ped, float x, float y, float z
Usage:
Citizen.InvokeNative(0xCF0B19806473D324 , ped, x, y, z)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
0xB4B7C92FCE7347B7 _0xB4B7C92FCE7347B7 void Ped ped
Usage:
Citizen.InvokeNative(0xB4B7C92FCE7347B7 , ped)

Return Type: void
Arguments:
  • Ped ped
0x8D8ACD8388CD99CE REVIVE_INJURED_PED void Ped ped
Usage:
Citizen.InvokeNative(0x8D8ACD8388CD99CE , ped)

Return Type: void
Arguments:
  • Ped ped
0x71BC8E838B9C6035 RESURRECT_PED void Ped ped
Usage:
Citizen.InvokeNative(0x71BC8E838B9C6035 , ped)

Return Type: void
Arguments:
  • Ped ped
0x98EFA132A4117BE1 SET_PED_NAME_DEBUG void Ped ped, const char* name
Usage:
Citizen.InvokeNative(0x98EFA132A4117BE1 , ped, name)

Return Type: void
Arguments:
  • Ped ped
  • const char* name
0xF9ACF4A08098EA25 SPECIAL_FUNCTION_DO_NOT_USE void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xF9ACF4A08098EA25 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x7020839C7302D8AC _0x7020839C7302D8AC BOOL Ped ped
Usage:
Citizen.InvokeNative(0x7020839C7302D8AC , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xE1AADD0055D76603 _0xE1AADD0055D76603 void Ped ped, Entity entity, int boneIndex1, int boneIndex2, float x, float y, float z, float p7, BOOL p8, BOOL p9, int p10
Usage:
Citizen.InvokeNative(0xE1AADD0055D76603 , ped, entity, boneIndex1, boneIndex2, x, y, z, p7, p8, p9, p10)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
  • int boneIndex1
  • int boneIndex2
  • float x
  • float y
  • float z
  • float p7
  • BOOL p8
  • BOOL p9
  • int p10
0x5A1A929C8B729B4A _0x5A1A929C8B729B4A void Ped ped
Usage:
Citizen.InvokeNative(0x5A1A929C8B729B4A , ped)

Return Type: void
Arguments:
  • Ped ped
0x97A38B65EBDA3D50 _0x97A38B65EBDA3D50 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x97A38B65EBDA3D50 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x06A10B4D7F50B0C3 _0x06A10B4D7F50B0C3 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x06A10B4D7F50B0C3 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x88A5564B19C15391 _0x88A5564B19C15391 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x88A5564B19C15391 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x354CA4DDDEEC397A _0x354CA4DDDEEC397A int Ped ped
Usage:
Citizen.InvokeNative(0x354CA4DDDEEC397A , ped)

Return Type: int
Arguments:
  • Ped ped
0xFEA6126C34DF2532 _0xFEA6126C34DF2532 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xFEA6126C34DF2532 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0xA967D6A8ED2D713B _0xA967D6A8ED2D713B void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xA967D6A8ED2D713B , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0xEF0D582CBF2D9B0F APPLY_PED_BLOOD_SPECIFIC void Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8
Usage:
Citizen.InvokeNative(0xEF0D582CBF2D9B0F , ped, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • float p2
  • float p3
  • float p4
  • float p5
  • Any p6
  • float p7
  • Any* p8
0x58D32261AE0F0843 _APPLY_PED_DAMAGE_PACK_TO_BONE void Ped ped, int boneId, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, const char* damagePack
Usage:
Citizen.InvokeNative(0x58D32261AE0F0843 , ped, boneId, xOffset, yOffset, zOffset, xRot, yRot, zRot, damagePack)

Return Type: void
Arguments:
  • Ped ped
  • int boneId
  • float xOffset
  • float yOffset
  • float zOffset
  • float xRot
  • float yRot
  • float zRot
  • const char* damagePack
0x735662994E60A710 _0x735662994E60A710 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x735662994E60A710 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x91BAB9E064F036CD _0x91BAB9E064F036CD void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x91BAB9E064F036CD , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x897934E868EDDD6C _0x897934E868EDDD6C void Ped ped, int p1, float p2, float p3, float p4
Usage:
Citizen.InvokeNative(0x897934E868EDDD6C , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • float p2
  • float p3
  • float p4
0xFFD54D9FE71B966A _SET_PED_ACTIVATE_WOUND_EFFECT void Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9
Usage:
Citizen.InvokeNative(0xFFD54D9FE71B966A , ped, p1, boneId, moveWoundLeftRight, bloodFountainPressure, yaw, bloodFountainDirection, bloodFountainPulse, p8, p9)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • int boneId
  • float moveWoundLeftRight
  • float bloodFountainPressure
  • float yaw
  • float bloodFountainDirection
  • float bloodFountainPulse
  • float p8
  • float p9
0x66B1CB778D911F49 _UPDATE_PED_WOUND_EFFECT void Ped ped, float value
Usage:
Citizen.InvokeNative(0x66B1CB778D911F49 , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • float value
0x46DF918788CB093F APPLY_PED_DAMAGE_PACK void Ped ped, const char* damagePack, float damage, float mult
Usage:
Citizen.InvokeNative(0x46DF918788CB093F , ped, damagePack, damage, mult)

Return Type: void
Arguments:
  • Ped ped
  • const char* damagePack
  • float damage
  • float mult
0x8FE22675A5A45817 CLEAR_PED_BLOOD_DAMAGE void Ped ped
Usage:
Citizen.InvokeNative(0x8FE22675A5A45817 , ped)

Return Type: void
Arguments:
  • Ped ped
0x56E3B78C5408D9F4 CLEAR_PED_BLOOD_DAMAGE_BY_ZONE void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x56E3B78C5408D9F4 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0x523C79AEEFCC4A2A CLEAR_PED_DAMAGE_DECAL_BY_ZONE void Ped ped, int p1, const char* p2
Usage:
Citizen.InvokeNative(0x523C79AEEFCC4A2A , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • const char* p2
0x7F5D88333EE8A86F _CLEAR_PED_BLOOD_DAMAGE_FACIAL void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x7F5D88333EE8A86F , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0x34C11114887150FD _0x34C11114887150FD void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x34C11114887150FD , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xD8544F6260F5F01E _0xD8544F6260F5F01E void Ped ped, int p1
Usage:
Citizen.InvokeNative(0xD8544F6260F5F01E , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xEB8886E1065654CD _0xEB8886E1065654CD void Ped ped, int p1, const char* p2, float p3
Usage:
Citizen.InvokeNative(0xEB8886E1065654CD , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • const char* p2
  • float p3
0x7043D0681285BA2D FADE_AND_DESTROY_PED void Ped* ped
Usage:
Citizen.InvokeNative(0x7043D0681285BA2D , ped)

Return Type: void
Arguments:
  • Ped* ped
0x8D9BFCE3352DE47F _IS_PED_QUEUED_FOR_DELETION BOOL Ped ped
Usage:
Citizen.InvokeNative(0x8D9BFCE3352DE47F , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x9C720776DAA43E7E CLEAR_PED_WETNESS void Ped ped
Usage:
Citizen.InvokeNative(0x9C720776DAA43E7E , ped)

Return Type: void
Arguments:
  • Ped ped
0x44CB6447D2571AA0 SET_PED_WETNESS_HEIGHT void Ped ped, float height
Usage:
Citizen.InvokeNative(0x44CB6447D2571AA0 , ped, height)

Return Type: void
Arguments:
  • Ped ped
  • float height
0xF9CFF5BB70E8A2CB _0xF9CFF5BB70E8A2CB void Ped ped, float p1
Usage:
Citizen.InvokeNative(0xF9CFF5BB70E8A2CB , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0xB5485E4907B53019 SET_PED_WETNESS_ENABLED_THIS_FRAME void Ped ped
Usage:
Citizen.InvokeNative(0xB5485E4907B53019 , ped)

Return Type: void
Arguments:
  • Ped ped
0xA7A806677F8DE138 _0xA7A806677F8DE138 void Ped ped
Usage:
Citizen.InvokeNative(0xA7A806677F8DE138 , ped)

Return Type: void
Arguments:
  • Ped ped
0xA064BBABB064446F _0xA064BBABB064446F void Any p0
Usage:
Citizen.InvokeNative(0xA064BBABB064446F , p0)

Return Type: void
Arguments:
  • Any p0
0x6585D955A68452A5 CLEAR_PED_ENV_DIRT void Ped ped
Usage:
Citizen.InvokeNative(0x6585D955A68452A5 , ped)

Return Type: void
Arguments:
  • Ped ped
0x27B0405F59637D1F SET_PED_SWEAT void Ped ped, float sweat
Usage:
Citizen.InvokeNative(0x27B0405F59637D1F , ped, sweat)

Return Type: void
Arguments:
  • Ped ped
  • float sweat
0x0E5173C163976E38 CLEAR_PED_DECORATIONS void Ped ped
Usage:
Citizen.InvokeNative(0x0E5173C163976E38 , ped)

Return Type: void
Arguments:
  • Ped ped
0x11B499C1E0FF8559 WAS_PED_SKELETON_UPDATED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x11B499C1E0FF8559 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x17C07FC640E86B4E GET_PED_BONE_COORDS Vector3 Ped ped, int boneId, float offsetX, float offsetY, float offsetZ
Usage:
Citizen.InvokeNative(0x17C07FC640E86B4E , ped, boneId, offsetX, offsetY, offsetZ)

Return Type: Vector3
Arguments:
  • Ped ped
  • int boneId
  • float offsetX
  • float offsetY
  • float offsetZ
0x1B5C85C612E5256E ADD_SCENARIO_BLOCKING_AREA int float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags
Usage:
Citizen.InvokeNative(0x1B5C85C612E5256E , x1, y1, z1, x2, y2, z2, p6, blockingFlags)

Return Type: int
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • BOOL p6
  • int blockingFlags
0xD37401D78A929A49 REMOVE_SCENARIO_BLOCKING_AREAS void -
Usage:
Citizen.InvokeNative(0xD37401D78A929A49 )

Return Type: void
Arguments:
  • -
0x31D16B74C6E29D66 REMOVE_SCENARIO_BLOCKING_AREA void Any p0, BOOL p1
Usage:
Citizen.InvokeNative(0x31D16B74C6E29D66 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • BOOL p1
0x4C39C95AE5DB1329 _ADD_SCENARIO_BLOCKING_VOLUME Any Volume volume, BOOL p1, int flag
Usage:
Citizen.InvokeNative(0x4C39C95AE5DB1329 , volume, p1, flag)

Return Type: Any
Arguments:
  • Volume volume
  • BOOL p1
  • int flag
0x6F46F8ACB44C4FC1 _0x6F46F8ACB44C4FC1 Any Any p0
Usage:
Citizen.InvokeNative(0x6F46F8ACB44C4FC1 , p0)

Return Type: Any
Arguments:
  • Any p0
0x91A5F9CBEBB9D936 _IS_SCENARIO_BLOCKING_AREA_VALID BOOL Any p0
Usage:
Citizen.InvokeNative(0x91A5F9CBEBB9D936 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0x34D6AC1157C8226C IS_PED_USING_SCENARIO_HASH BOOL Ped ped, Hash scenarioHash
Usage:
Citizen.InvokeNative(0x34D6AC1157C8226C , ped, scenarioHash)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash scenarioHash
0x57AB4A3080F85143 IS_PED_USING_ANY_SCENARIO BOOL Ped ped
Usage:
Citizen.InvokeNative(0x57AB4A3080F85143 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x9C54041BB66BCF9E IS_PED_USING_THIS_SCENARIO BOOL Ped ped, int scenario
Usage:
Citizen.InvokeNative(0x9C54041BB66BCF9E , ped, scenario)

Return Type: BOOL
Arguments:
  • Ped ped
  • int scenario
0xAB643407D0B26F07 _CAN_PED_USE_SCENARIO_POINT BOOL Ped ped, int scenario, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xAB643407D0B26F07 , ped, scenario, p2, p3, p4)

Return Type: BOOL
Arguments:
  • Ped ped
  • int scenario
  • Any p2
  • Any p3
  • Any p4
0x1148F706CF4EBDDA _0x1148F706CF4EBDDA BOOL Ped ped, Hash p1, int p2
Usage:
Citizen.InvokeNative(0x1148F706CF4EBDDA , ped, p1, p2)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash p1
  • int p2
0xFE07FF6495D52E2A SET_PED_PANIC_EXIT_SCENARIO BOOL Ped ped, float x, float y, float z
Usage:
Citizen.InvokeNative(0xFE07FF6495D52E2A , ped, x, y, z)

Return Type: BOOL
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
0x9A77DFD295E29B09 TOGGLE_SCENARIO_PED_COWER_IN_PLACE void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x9A77DFD295E29B09 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xD8CEEED54C672B5D _0xD8CEEED54C672B5D void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xD8CEEED54C672B5D , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0xEC6935EBE0847B90 SET_PED_SHOULD_PLAY_DIRECTED_NORMAL_SCENARIO_EXIT BOOL Ped ped, float x, float y, float z
Usage:
Citizen.InvokeNative(0xEC6935EBE0847B90 , ped, x, y, z)

Return Type: BOOL
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
0xA3A9299C4F2ADB98 SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT void Ped ped
Usage:
Citizen.InvokeNative(0xA3A9299C4F2ADB98 , ped)

Return Type: void
Arguments:
  • Ped ped
0xF1C03A5352243A30 SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT void Ped ped
Usage:
Citizen.InvokeNative(0xF1C03A5352243A30 , ped)

Return Type: void
Arguments:
  • Ped ped
0xEEED8FAFEC331A70 SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT BOOL Ped ped, float x, float y, float z, int lookIntensity
Usage:
Citizen.InvokeNative(0xEEED8FAFEC331A70 , ped, x, y, z, lookIntensity)

Return Type: BOOL
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int lookIntensity
0x802092B07E3B1EEA SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT BOOL Ped ped, float x, float y, float z, int lookIntensity
Usage:
Citizen.InvokeNative(0x802092B07E3B1EEA , ped, x, y, z, lookIntensity)

Return Type: BOOL
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int lookIntensity
0x62FDAD5E01D2DD47 SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT BOOL Ped ped, float x, float y, float z, int lookIntensity, BOOL p5
Usage:
Citizen.InvokeNative(0x62FDAD5E01D2DD47 , ped, x, y, z, lookIntensity, p5)

Return Type: BOOL
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int lookIntensity
  • BOOL p5
0x463803429297117C SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT BOOL Ped ped, float x, float y, float z, int lookIntensity, BOOL p5
Usage:
Citizen.InvokeNative(0x463803429297117C , ped, x, y, z, lookIntensity, p5)

Return Type: BOOL
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int lookIntensity
  • BOOL p5
0xF9331B3A314EB49D _0xF9331B3A314EB49D BOOL Ped ped
Usage:
Citizen.InvokeNative(0xF9331B3A314EB49D , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xE735A7DA22E88359 _0xE735A7DA22E88359 void Any p0
Usage:
Citizen.InvokeNative(0xE735A7DA22E88359 , p0)

Return Type: void
Arguments:
  • Any p0
0x82CB0F3F0C7785E5 _0x82CB0F3F0C7785E5 Any Any p0
Usage:
Citizen.InvokeNative(0x82CB0F3F0C7785E5 , p0)

Return Type: Any
Arguments:
  • Any p0
0xCA95C156C14B2054 _0xCA95C156C14B2054 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCA95C156C14B2054 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xFFC24B988B938B38 SET_FACIAL_IDLE_ANIM_OVERRIDE void Ped ped, const char* animName, const char* animDict
Usage:
Citizen.InvokeNative(0xFFC24B988B938B38 , ped, animName, animDict)

Return Type: void
Arguments:
  • Ped ped
  • const char* animName
  • const char* animDict
0x726256CC1EEB182F CLEAR_FACIAL_IDLE_ANIM_OVERRIDE void Ped ped
Usage:
Citizen.InvokeNative(0x726256CC1EEB182F , ped)

Return Type: void
Arguments:
  • Ped ped
0x8B3B71C80A29A4BB _REQUEST_PED_FACIAL_MOOD_THIS_FRAME void Ped ped, Hash mood, int p2
Usage:
Citizen.InvokeNative(0x8B3B71C80A29A4BB , ped, mood, p2)

Return Type: void
Arguments:
  • Ped ped
  • Hash mood
  • int p2
0xD2F0FE8805D91647 _0xD2F0FE8805D91647 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD2F0FE8805D91647 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xBAF20C5432058024 SET_PED_CAN_PLAY_GESTURE_ANIMS void Ped ped, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xBAF20C5432058024 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
0x7EDB3C766B0D073F _0x7EDB3C766B0D073F void Ped ped
Usage:
Citizen.InvokeNative(0x7EDB3C766B0D073F , ped)

Return Type: void
Arguments:
  • Ped ped
0x6373D1349925A70E SET_PED_CAN_PLAY_AMBIENT_ANIMS void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x6373D1349925A70E , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x0EB0585D15254740 SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x0EB0585D15254740 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x4F63433CE3C08230 _0x4F63433CE3C08230 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x4F63433CE3C08230 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x6C3B4D6D13B4C841 SET_PED_CAN_ARM_IK void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x6C3B4D6D13B4C841 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xEE9DF765990E8D1D _SET_PED_CAN_UNK_BODYPART_IK void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xEE9DF765990E8D1D , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xC11C18092C5530DC SET_PED_CAN_HEAD_IK void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xC11C18092C5530DC , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x73518ECE2485412B SET_PED_CAN_LEG_IK void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x73518ECE2485412B , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xF2B7106D37947CE0 SET_PED_CAN_TORSO_IK void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xF2B7106D37947CE0 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xF5846EDB26A98A24 SET_PED_CAN_TORSO_REACT_IK void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xF5846EDB26A98A24 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x6647C5F6F5792496 SET_PED_CAN_TORSO_VEHICLE_IK void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x6647C5F6F5792496 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xEC4686EC06434678 SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xEC4686EC06434678 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x5CD3CB88A7F8850D IS_PED_HEADTRACKING_PED BOOL Ped ped1, Ped ped2
Usage:
Citizen.InvokeNative(0x5CD3CB88A7F8850D , ped1, ped2)

Return Type: BOOL
Arguments:
  • Ped ped1
  • Ped ped2
0x813A0A7C9D2E831F IS_PED_HEADTRACKING_ENTITY BOOL Ped ped, Entity entity
Usage:
Citizen.InvokeNative(0x813A0A7C9D2E831F , ped, entity)

Return Type: BOOL
Arguments:
  • Ped ped
  • Entity entity
0x80038740C96AD17F _DISABLE_AMBIENT_LOOK_AT_REQUESTS void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x80038740C96AD17F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE1965A380342BE1F _DISABLE_ALL_LOOK_AT_REQUESTS void Ped ped, int p1
Usage:
Citizen.InvokeNative(0xE1965A380342BE1F , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xCD9E5F94A2F38683 _0xCD9E5F94A2F38683 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xCD9E5F94A2F38683 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x78C4E9961DB3EB5B SET_PED_CLOTH_PIN_FRAMES void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x78C4E9961DB3EB5B , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x1D4636C90BBEFACB _0x1D4636C90BBEFACB void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x1D4636C90BBEFACB , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xEF371232BC6053E1 _0xEF371232BC6053E1 void Ped ped
Usage:
Citizen.InvokeNative(0xEF371232BC6053E1 , ped)

Return Type: void
Arguments:
  • Ped ped
0x86F0B6730C32AC14 _0x86F0B6730C32AC14 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x86F0B6730C32AC14 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x8101BA1C0B462412 _0x8101BA1C0B462412 void Ped ped, int ropeId
Usage:
Citizen.InvokeNative(0x8101BA1C0B462412 , ped, ropeId)

Return Type: void
Arguments:
  • Ped ped
  • int ropeId
0x1913FE4CBF41C463 SET_PED_CONFIG_FLAG void Ped ped, int flagId, BOOL value
Usage:
Citizen.InvokeNative(0x1913FE4CBF41C463 , ped, flagId, value)

Return Type: void
Arguments:
  • Ped ped
  • int flagId
  • BOOL value
0xC1E8A365BF3B29F2 SET_PED_RESET_FLAG void Ped ped, int flagId, BOOL doReset
Usage:
Citizen.InvokeNative(0xC1E8A365BF3B29F2 , ped, flagId, doReset)

Return Type: void
Arguments:
  • Ped ped
  • int flagId
  • BOOL doReset
0x7EE53118C892B513 GET_PED_CONFIG_FLAG BOOL Ped ped, int flagId, BOOL p2
Usage:
Citizen.InvokeNative(0x7EE53118C892B513 , ped, flagId, p2)

Return Type: BOOL
Arguments:
  • Ped ped
  • int flagId
  • BOOL p2
0xAF9E59B1B1FBF2A0 GET_PED_RESET_FLAG BOOL Ped ped, int flagId
Usage:
Citizen.InvokeNative(0xAF9E59B1B1FBF2A0 , ped, flagId)

Return Type: BOOL
Arguments:
  • Ped ped
  • int flagId
0xC6981AFF6D2A71C2 _0xC6981AFF6D2A71C2 void Any p0
Usage:
Citizen.InvokeNative(0xC6981AFF6D2A71C2 , p0)

Return Type: void
Arguments:
  • Any p0
0xE0FE107AB174D64A _0xE0FE107AB174D64A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE0FE107AB174D64A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x0BDDB8D9EC6BCF3C SET_PED_GROUP_MEMBER_PASSENGER_INDEX void Ped ped, int index
Usage:
Citizen.InvokeNative(0x0BDDB8D9EC6BCF3C , ped, index)

Return Type: void
Arguments:
  • Ped ped
  • int index
0x414641C26E105898 IS_PED_EVASIVE_DIVING BOOL Ped ped, Entity* evadingEntity
Usage:
Citizen.InvokeNative(0x414641C26E105898 , ped, evadingEntity)

Return Type: BOOL
Arguments:
  • Ped ped
  • Entity* evadingEntity
0x4C57F27D1554E6B0 _SHOOT_TRIGGER_AT_COORDS Any Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7
Usage:
Citizen.InvokeNative(0x4C57F27D1554E6B0 , ped, x, y, z, p4, p5, p6, p7)

Return Type: Any
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int p4
  • float p5
  • int p6
  • float p7
0x772A1969F649E902 _IS_THIS_MODEL_A_HORSE BOOL Hash model
Usage:
Citizen.InvokeNative(0x772A1969F649E902 , model)

Return Type: BOOL
Arguments:
  • Hash model
0xE163A4BCE4DE6F11 SET_PED_MODEL_IS_SUPPRESSED void Hash model, BOOL toggle
Usage:
Citizen.InvokeNative(0xE163A4BCE4DE6F11 , model, toggle)

Return Type: void
Arguments:
  • Hash model
  • BOOL toggle
0xAA9F048DCF69B6DC _IS_PED_MODEL_SUPPRESSED BOOL Hash model
Usage:
Citizen.InvokeNative(0xAA9F048DCF69B6DC , model)

Return Type: BOOL
Arguments:
  • Hash model
0x7ABBD9E449E0DB00 _0x7ABBD9E449E0DB00 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x7ABBD9E449E0DB00 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0xADD31A5C7A5FAA73 _SET_PED_DISABLE_KICK_MOVE void Ped ped, BOOL disable
Usage:
Citizen.InvokeNative(0xADD31A5C7A5FAA73 , ped, disable)

Return Type: void
Arguments:
  • Ped ped
  • BOOL disable
0xDF993EE5E90ABA25 SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xDF993EE5E90ABA25 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xE6CB36F43A95D75F _0xE6CB36F43A95D75F void Any p0
Usage:
Citizen.InvokeNative(0xE6CB36F43A95D75F , p0)

Return Type: void
Arguments:
  • Any p0
0xC396F5B86FF9FEBD SET_PED_LEG_IK_MODE void Ped ped, int mode
Usage:
Citizen.InvokeNative(0xC396F5B86FF9FEBD , ped, mode)

Return Type: void
Arguments:
  • Ped ped
  • int mode
0x078076AB50FB117F _IS_PED_IN_POINT BOOL Ped ped, float x, float y, float z, float radius, BOOL p5
Usage:
Citizen.InvokeNative(0x078076AB50FB117F , ped, x, y, z, radius, p5)

Return Type: BOOL
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float radius
  • BOOL p5
0xFD6943B6DF77E449 _SET_PED_CAN_BE_LASSOED void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xFD6943B6DF77E449 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x4D9CA1009AFBD057 SET_PED_COMBAT_MOVEMENT void Ped ped, int combatMovement
Usage:
Citizen.InvokeNative(0x4D9CA1009AFBD057 , ped, combatMovement)

Return Type: void
Arguments:
  • Ped ped
  • int combatMovement
0xDEA92412FCAEB3F5 GET_PED_COMBAT_MOVEMENT int Ped ped
Usage:
Citizen.InvokeNative(0xDEA92412FCAEB3F5 , ped)

Return Type: int
Arguments:
  • Ped ped
0x815C0074A1BC0D93 _0x815C0074A1BC0D93 void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x815C0074A1BC0D93 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xFFDE295662405B25 _0xFFDE295662405B25 int Ped ped
Usage:
Citizen.InvokeNative(0xFFDE295662405B25 , ped)

Return Type: int
Arguments:
  • Ped ped
0xC7622C0D36B2FDA8 SET_PED_COMBAT_ABILITY void Ped ped, int abilityLevel
Usage:
Citizen.InvokeNative(0xC7622C0D36B2FDA8 , ped, abilityLevel)

Return Type: void
Arguments:
  • Ped ped
  • int abilityLevel
0x3C606747B23E497B SET_PED_COMBAT_RANGE void Ped ped, int range
Usage:
Citizen.InvokeNative(0x3C606747B23E497B , ped, range)

Return Type: void
Arguments:
  • Ped ped
  • int range
0x9F7794730795E019 SET_PED_COMBAT_ATTRIBUTES void Ped ped, int attributeIndex, BOOL enabled
Usage:
Citizen.InvokeNative(0x9F7794730795E019 , ped, attributeIndex, enabled)

Return Type: void
Arguments:
  • Ped ped
  • int attributeIndex
  • BOOL enabled
0xCC2B20596E29E4E3 _GET_PED_COMBAT_ATTRIBUTE BOOL Ped ped, int attributeIndex
Usage:
Citizen.InvokeNative(0xCC2B20596E29E4E3 , ped, attributeIndex)

Return Type: BOOL
Arguments:
  • Ped ped
  • int attributeIndex
0xBD75500141E4725C _SET_PED_COMBAT_ATTRIBUTE_HASH void Ped ped, Hash p1
Usage:
Citizen.InvokeNative(0xBD75500141E4725C , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
0x0703B9079823DA4A SET_PED_TARGET_LOSS_RESPONSE void Ped ped, int responseType
Usage:
Citizen.InvokeNative(0x0703B9079823DA4A , ped, responseType)

Return Type: void
Arguments:
  • Ped ped
  • int responseType
0x0A4618FFD517E24D _0x0A4618FFD517E24D void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0A4618FFD517E24D , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x712B2C2B2471B493 _0x712B2C2B2471B493 void Ped ped, Hash p1
Usage:
Citizen.InvokeNative(0x712B2C2B2471B493 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
0x00B380FF2DF6AB7A _0x00B380FF2DF6AB7A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x00B380FF2DF6AB7A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x8ACC0506743A8A5C _SET_PED_COMBAT_STYLE void Ped ped, Hash combatStyleHash, int p2, float duration
Usage:
Citizen.InvokeNative(0x8ACC0506743A8A5C , ped, combatStyleHash, p2, duration)

Return Type: void
Arguments:
  • Ped ped
  • Hash combatStyleHash
  • int p2
  • float duration
0x78815FC52832B690 _CLEAR_PED_COMBAT_STYLE void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x78815FC52832B690 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0x8B1E8E35A6E814EA _SET_PED_COMBAT_STYLE_MOD void Ped ped, Hash combatStyleModHash, float duration
Usage:
Citizen.InvokeNative(0x8B1E8E35A6E814EA , ped, combatStyleModHash, duration)

Return Type: void
Arguments:
  • Ped ped
  • Hash combatStyleModHash
  • float duration
0x1FA132CBCD7CB239 _CLEAR_PED_COMBAT_STYLE_MOD void Ped ped, Hash combatStyleModHash
Usage:
Citizen.InvokeNative(0x1FA132CBCD7CB239 , ped, combatStyleModHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash combatStyleModHash
0x5BF0B9D9A8E227A0 _0x5BF0B9D9A8E227A0 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x5BF0B9D9A8E227A0 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x642720D8D69328B6 _0x642720D8D69328B6 void Ped ped, Hash p1
Usage:
Citizen.InvokeNative(0x642720D8D69328B6 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
0xDCCA191DF9980FD7 IS_PED_PERFORMING_MELEE_ACTION BOOL Ped ped, int p1, Hash p2
Usage:
Citizen.InvokeNative(0xDCCA191DF9980FD7 , ped, p1, p2)

Return Type: BOOL
Arguments:
  • Ped ped
  • int p1
  • Hash p2
0x99DF2639DA76C1DC _0x99DF2639DA76C1DC BOOL Ped ped1, Ped ped2, int p2
Usage:
Citizen.InvokeNative(0x99DF2639DA76C1DC , ped1, ped2, p2)

Return Type: BOOL
Arguments:
  • Ped ped1
  • Ped ped2
  • int p2
0x6127F25ED21C533C _GET_PED_MELEE_ACTION_PHASE float Ped ped
Usage:
Citizen.InvokeNative(0x6127F25ED21C533C , ped)

Return Type: float
Arguments:
  • Ped ped
0x863B23EFDE9C5DF2 IS_PED_BEING_STEALTH_KILLED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x863B23EFDE9C5DF2 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x18A3E9EE1297FD39 GET_MELEE_TARGET_FOR_PED Ped Ped ped
Usage:
Citizen.InvokeNative(0x18A3E9EE1297FD39 , ped)

Return Type: Ped
Arguments:
  • Ped ped
0xDEDBED3020DA49DC _0xDEDBED3020DA49DC void Any p0
Usage:
Citizen.InvokeNative(0xDEDBED3020DA49DC , p0)

Return Type: void
Arguments:
  • Any p0
0xA405BF9F01960C16 _0xA405BF9F01960C16 void Any p0
Usage:
Citizen.InvokeNative(0xA405BF9F01960C16 , p0)

Return Type: void
Arguments:
  • Any p0
0xEC6B59BE445FEC51 _GET_PED_BRAWLING_STYLE Hash Ped ped
Usage:
Citizen.InvokeNative(0xEC6B59BE445FEC51 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x8BA83CC4288CD56D _SET_PED_BRAWLING_STYLE void Ped ped, Hash brawlingStyle
Usage:
Citizen.InvokeNative(0x8BA83CC4288CD56D , ped, brawlingStyle)

Return Type: void
Arguments:
  • Ped ped
  • Hash brawlingStyle
0x9D8DFE2DE9CB4DFC _0x9D8DFE2DE9CB4DFC void Ped ped
Usage:
Citizen.InvokeNative(0x9D8DFE2DE9CB4DFC , ped)

Return Type: void
Arguments:
  • Ped ped
0xC48AF420371C7407 _0xC48AF420371C7407 Any Ped ped, Hash grapple
Usage:
Citizen.InvokeNative(0xC48AF420371C7407 , ped, grapple)

Return Type: Any
Arguments:
  • Ped ped
  • Hash grapple
0x5EFA8A3D8A60D662 _0x5EFA8A3D8A60D662 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x5EFA8A3D8A60D662 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x242EDF85D4E87B65 _0x242EDF85D4E87B65 Any Any p0
Usage:
Citizen.InvokeNative(0x242EDF85D4E87B65 , p0)

Return Type: Any
Arguments:
  • Any p0
0x9238A3D970BBB0A9 _SET_PED_COMBAT_BEHAVIOUR void Ped ped, Hash behaviour
Usage:
Citizen.InvokeNative(0x9238A3D970BBB0A9 , ped, behaviour)

Return Type: void
Arguments:
  • Ped ped
  • Hash behaviour
0x9A4AC116CC1EEE14 _0x9A4AC116CC1EEE14 void Any p0
Usage:
Citizen.InvokeNative(0x9A4AC116CC1EEE14 , p0)

Return Type: void
Arguments:
  • Any p0
0xE20027B414BFE6C7 _0xE20027B414BFE6C7 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE20027B414BFE6C7 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x6DBF2D78709AD70B _SET_PED_BEAT_MULTIPLIER void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x6DBF2D78709AD70B , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0xB8DE69D9473B7593 _SET_PED_ACTION_DISABLE_FLAG void Ped ped, int actionDisableFlag
Usage:
Citizen.InvokeNative(0xB8DE69D9473B7593 , ped, actionDisableFlag)

Return Type: void
Arguments:
  • Ped ped
  • int actionDisableFlag
0x949B2F9ED2917F5D _CLEAR_PED_ACTION_DISABLE_FLAG void Ped ped, int actionDisableFlag
Usage:
Citizen.InvokeNative(0x949B2F9ED2917F5D , ped, actionDisableFlag)

Return Type: void
Arguments:
  • Ped ped
  • int actionDisableFlag
0xB346C85D49CC998E _IS_PED_ACTION_DISABLE_FLAG_ENABLED BOOL Ped ped, int actionDisableFlag
Usage:
Citizen.InvokeNative(0xB346C85D49CC998E , ped, actionDisableFlag)

Return Type: BOOL
Arguments:
  • Ped ped
  • int actionDisableFlag
0xC163DAC52AC975D3 _SET_PED_TARGET_ACTION_DISABLE_FLAG void Ped ped, int actionDisableFlag
Usage:
Citizen.InvokeNative(0xC163DAC52AC975D3 , ped, actionDisableFlag)

Return Type: void
Arguments:
  • Ped ped
  • int actionDisableFlag
0xBBF6D1D07C02D00A _CLEAR_PED_TARGET_ACTION_DISABLE_FLAG void Ped ped, int actionDisableFlag
Usage:
Citizen.InvokeNative(0xBBF6D1D07C02D00A , ped, actionDisableFlag)

Return Type: void
Arguments:
  • Ped ped
  • int actionDisableFlag
0x02AA2096FE00F3E1 _IS_PED_TARGET_ACTION_DISABLE_FLAG_ENABLED BOOL Ped ped, int actionDisableFlag
Usage:
Citizen.InvokeNative(0x02AA2096FE00F3E1 , ped, actionDisableFlag)

Return Type: BOOL
Arguments:
  • Ped ped
  • int actionDisableFlag
0x57F35552E771BE9D _0x57F35552E771BE9D void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x57F35552E771BE9D , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0x7C10221CE718AA72 _0x7C10221CE718AA72 void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x7C10221CE718AA72 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0x0D3B1568917EBDA0 _0x0D3B1568917EBDA0 BOOL Ped ped, int p1
Usage:
Citizen.InvokeNative(0x0D3B1568917EBDA0 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • int p1
0x29F3539189D3E277 _0x29F3539189D3E277 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x29F3539189D3E277 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE9E06EA514A69061 _0xE9E06EA514A69061 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE9E06EA514A69061 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x4DB9D03AC4E1FA84 _SET_PED_WRITHING_DURATION void Ped ped, float writhingDuration1, float writhingDuration2, int p3
Usage:
Citizen.InvokeNative(0x4DB9D03AC4E1FA84 , ped, writhingDuration1, writhingDuration2, p3)

Return Type: void
Arguments:
  • Ped ped
  • float writhingDuration1
  • float writhingDuration2
  • int p3
0xEBE89623EB861271 _GET_PED_REMAINING_REVIVAL_TIME float Ped ped, BOOL normalized
Usage:
Citizen.InvokeNative(0xEBE89623EB861271 , ped, normalized)

Return Type: float
Arguments:
  • Ped ped
  • BOOL normalized
0x925A160133003AC6 SET_PAUSE_PED_WRITHE_BLEEDOUT void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x925A160133003AC6 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x12EB4E31F092C9B3 _0x12EB4E31F092C9B3 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x12EB4E31F092C9B3 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x0E99E3BF11BB6367 GET_PED_IS_GRAPPLING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x0E99E3BF11BB6367 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x3BDFCF25B58B0415 GET_PED_IS_BEING_GRAPPLED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x3BDFCF25B58B0415 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xD0B7AEB56229D317 _GET_PED_GRAPPLER Ped Ped ped
Usage:
Citizen.InvokeNative(0xD0B7AEB56229D317 , ped)

Return Type: Ped
Arguments:
  • Ped ped
0x2311F15D971AA680 GET_PED_GRAPPLE_STATE int Ped ped
Usage:
Citizen.InvokeNative(0x2311F15D971AA680 , ped)

Return Type: int
Arguments:
  • Ped ped
0x753B15AD0FD6F3E3 _GET_PED_GRAPPLE_STYLE Hash Ped ped
Usage:
Citizen.InvokeNative(0x753B15AD0FD6F3E3 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x630E7B01F091A197 _SET_PED_GRAPPLE_STYLE Any Ped ped, Hash style
Usage:
Citizen.InvokeNative(0x630E7B01F091A197 , ped, style)

Return Type: Any
Arguments:
  • Ped ped
  • Hash style
0x604190F0CF0DF158 _SET_PED_GRAPPLE_SEQUENCE void Ped ped, const char* grappleSequence
Usage:
Citizen.InvokeNative(0x604190F0CF0DF158 , ped, grappleSequence)

Return Type: void
Arguments:
  • Ped ped
  • const char* grappleSequence
0x789DABD18E9024DB _SET_PED_GRAPPLE_FLAG void Ped ped, int flag, BOOL enable
Usage:
Citizen.InvokeNative(0x789DABD18E9024DB , ped, flag, enable)

Return Type: void
Arguments:
  • Ped ped
  • int flag
  • BOOL enable
0xEAE3B5B019C8D23F _CLEAR_PED_GRAPPLE_FLAG void Ped ped, int flag
Usage:
Citizen.InvokeNative(0xEAE3B5B019C8D23F , ped, flag)

Return Type: void
Arguments:
  • Ped ped
  • int flag
0xF3C873ED0C595109 _GET_PED_GRAPPLE_FLAG int Ped ped
Usage:
Citizen.InvokeNative(0xF3C873ED0C595109 , ped)

Return Type: int
Arguments:
  • Ped ped
0x8301D87B1B89E219 _SET_PED_GRAPPLE_ACTION void Ped ped, Hash grappleAction
Usage:
Citizen.InvokeNative(0x8301D87B1B89E219 , ped, grappleAction)

Return Type: void
Arguments:
  • Ped ped
  • Hash grappleAction
0x99A6E246C315BF60 _SET_PED_GRAPPLE_EFFECT_MULTIPLIER Any Ped ped, float multiplier
Usage:
Citizen.InvokeNative(0x99A6E246C315BF60 , ped, multiplier)

Return Type: Any
Arguments:
  • Ped ped
  • float multiplier
0x56E9C26CD29D1ED6 _SET_PED_GRAPPLE_ANIMATION void Ped ped, Hash grappleAnim
Usage:
Citizen.InvokeNative(0x56E9C26CD29D1ED6 , ped, grappleAnim)

Return Type: void
Arguments:
  • Ped ped
  • Hash grappleAnim
0x70A2D1137C8ED7C9 SET_PED_FLEE_ATTRIBUTES void Ped ped, int attributeFlags, BOOL enable
Usage:
Citizen.InvokeNative(0x70A2D1137C8ED7C9 , ped, attributeFlags, enable)

Return Type: void
Arguments:
  • Ped ped
  • int attributeFlags
  • BOOL enable
0xB086C8C0F5701D14 _IS_PED_COWERING BOOL Ped ped
Usage:
Citizen.InvokeNative(0xB086C8C0F5701D14 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x083961498679DC9F IS_ANY_PED_NEAR_POINT BOOL float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0x083961498679DC9F , x, y, z, radius)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float radius
0x2208438012482A1A FORCE_PED_AI_AND_ANIMATION_UPDATE void Ped ped, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x2208438012482A1A , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
0xC2722B252C79E641 _0xC2722B252C79E641 void Ped ped, Any p1, Any p2, BOOL p3
Usage:
Citizen.InvokeNative(0xC2722B252C79E641 , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • BOOL p3
0xC488B8C0E52560D8 _IS_PED_DOING_SCENARIO_TRANSITION BOOL Ped ped
Usage:
Citizen.InvokeNative(0xC488B8C0E52560D8 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x2DC0E8DCBD3546E9 _0x2DC0E8DCBD3546E9 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x2DC0E8DCBD3546E9 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x6D07B371E9439019 _ADD_SCENARIO_TRANSITION void Ped ped
Usage:
Citizen.InvokeNative(0x6D07B371E9439019 , ped)

Return Type: void
Arguments:
  • Ped ped
0xD65FDC686A031C83 _GIVE_PED_HASH_COMMAND void Ped ped, Hash commandHash, float activationDuration
Usage:
Citizen.InvokeNative(0xD65FDC686A031C83 , ped, commandHash, activationDuration)

Return Type: void
Arguments:
  • Ped ped
  • Hash commandHash
  • float activationDuration
0x68821369A2CEADD5 _GET_IS_PED_COMMAND_HASH_PRESENT BOOL Ped ped, Hash commandHash
Usage:
Citizen.InvokeNative(0x68821369A2CEADD5 , ped, commandHash)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash commandHash
0xFCF37A457CB96DC0 IS_PED_HEADING_TOWARDS_POSITION BOOL Ped ped, float x, float y, float z, float p4
Usage:
Citizen.InvokeNative(0xFCF37A457CB96DC0 , ped, x, y, z, p4)

Return Type: BOOL
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float p4
0x600BBDD29820370C _0x600BBDD29820370C void Ped ped
Usage:
Citizen.InvokeNative(0x600BBDD29820370C , ped)

Return Type: void
Arguments:
  • Ped ped
0x7D7A2E43E74E2EB8 REQUEST_PED_VISIBILITY_TRACKING void Ped ped
Usage:
Citizen.InvokeNative(0x7D7A2E43E74E2EB8 , ped)

Return Type: void
Arguments:
  • Ped ped
0x3088634CF8C819CF RELEASE_PED_VISIBILITY_TRACKING void Ped ped
Usage:
Citizen.InvokeNative(0x3088634CF8C819CF , ped)

Return Type: void
Arguments:
  • Ped ped
0x2BC338A7B21F4608 REQUEST_PED_VEHICLE_VISIBILITY_TRACKING void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x2BC338A7B21F4608 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x75BA1CB3B7D40CAF REQUEST_PED_USE_SMALL_BBOX_VISIBILITY_TRACKING void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x75BA1CB3B7D40CAF , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x511F1A683387C7E2 GET_TRACKED_PED_PIXELCOUNT int Ped ped
Usage:
Citizen.InvokeNative(0x511F1A683387C7E2 , ped)

Return Type: int
Arguments:
  • Ped ped
0x91C8E617F64188AC IS_TRACKED_PED_VISIBLE BOOL Ped ped
Usage:
Citizen.InvokeNative(0x91C8E617F64188AC , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x164CECC59E70DF86 _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN BOOL Ped ped, float percent
Usage:
Citizen.InvokeNative(0x164CECC59E70DF86 , ped, percent)

Return Type: BOOL
Arguments:
  • Ped ped
  • float percent
0x5102307CE88798EB _IS_PED_VISIBILITY_TRACKED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x5102307CE88798EB , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x2D64376CF437363E CAN_PED_BE_MOUNTED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x2D64376CF437363E , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x118D476A6F1A13F1 _IS_META_PED_FISH BOOL Ped ped
Usage:
Citizen.InvokeNative(0x118D476A6F1A13F1 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xC8D523BF5BBD3808 IS_EVENT_IN_QUEUE BOOL Ped ped, Hash eventType
Usage:
Citizen.InvokeNative(0xC8D523BF5BBD3808 , ped, eventType)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash eventType
0x7F9B9791D4CB71F6 CAN_PED_SEE_ENTITY int Ped ped, Entity targetEntity, BOOL p2, BOOL doFoliageCheck
Usage:
Citizen.InvokeNative(0x7F9B9791D4CB71F6 , ped, targetEntity, p2, doFoliageCheck)

Return Type: int
Arguments:
  • Ped ped
  • Entity targetEntity
  • BOOL p2
  • BOOL doFoliageCheck
0x9D9473CB82D83A30 CAN_PED_SEE_PED_CACHED int Ped ped, Ped targetPed, BOOL p2
Usage:
Citizen.InvokeNative(0x9D9473CB82D83A30 , ped, targetPed, p2)

Return Type: int
Arguments:
  • Ped ped
  • Ped targetPed
  • BOOL p2
0x0EA9EACBA3B01601 _0x0EA9EACBA3B01601 float Ped ped1, Ped ped2, BOOL p2
Usage:
Citizen.InvokeNative(0x0EA9EACBA3B01601 , ped1, ped2, p2)

Return Type: float
Arguments:
  • Ped ped1
  • Ped ped2
  • BOOL p2
0x3F428D08BE5AAE31 GET_PED_BONE_INDEX int Ped ped, int boneId
Usage:
Citizen.InvokeNative(0x3F428D08BE5AAE31 , ped, boneId)

Return Type: int
Arguments:
  • Ped ped
  • int boneId
0xC5303F460A40D21D _GET_PED_RAGDOLL_BONE_INDEX int Ped ped, int boneId
Usage:
Citizen.InvokeNative(0xC5303F460A40D21D , ped, boneId)

Return Type: int
Arguments:
  • Ped ped
  • int boneId
0xE29D8CD66553DBAA _0xE29D8CD66553DBAA void Ped horse
Usage:
Citizen.InvokeNative(0xE29D8CD66553DBAA , horse)

Return Type: void
Arguments:
  • Ped horse
0xB06F5F1DEF417216 _0xB06F5F1DEF417216 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xB06F5F1DEF417216 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xFC23348F0F4E245F _0xFC23348F0F4E245F void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xFC23348F0F4E245F , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x9184788BFF1EDAD7 _0x9184788BFF1EDAD7 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9184788BFF1EDAD7 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE3144B932DFDFF65 _SET_PED_DIRT_CLEANED void Ped ped, float p1, int p2, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0xE3144B932DFDFF65 , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • int p2
  • BOOL p3
  • BOOL p4
0x0105FEE8F9091255 _0x0105FEE8F9091255 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0105FEE8F9091255 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xD049920CD29F6CC8 _0xD049920CD29F6CC8 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xD049920CD29F6CC8 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xBB3E5370EBB6BE28 _0xBB3E5370EBB6BE28 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xBB3E5370EBB6BE28 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x2FA568BFA725F8D6 _0x2FA568BFA725F8D6 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x2FA568BFA725F8D6 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x56E4BAD93D33453C _0x56E4BAD93D33453C Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x56E4BAD93D33453C , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x75A082563B4452E5 _0x75A082563B4452E5 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x75A082563B4452E5 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x16802C32B2FCA06B _0x16802C32B2FCA06B void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x16802C32B2FCA06B , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x8BA0C65AC15A7D33 _0x8BA0C65AC15A7D33 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x8BA0C65AC15A7D33 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x0FFDF937E5C11382 _0x0FFDF937E5C11382 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x0FFDF937E5C11382 , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x5FCF25D584065BFD _0x5FCF25D584065BFD void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x5FCF25D584065BFD , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xA2116C1E4ED85C24 _0xA2116C1E4ED85C24 void Ped ped, BOOL inverted
Usage:
Citizen.InvokeNative(0xA2116C1E4ED85C24 , ped, inverted)

Return Type: void
Arguments:
  • Ped ped
  • BOOL inverted
0xF28965D04F570DCA FORCE_PED_MOTION_STATE BOOL Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4
Usage:
Citizen.InvokeNative(0xF28965D04F570DCA , ped, motionStateHash, p2, p3, p4)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash motionStateHash
  • BOOL p2
  • int p3
  • BOOL p4
0x75D3333409CD33CE _0x75D3333409CD33CE void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x75D3333409CD33CE , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xF60165E1D2C5370B GET_PED_CURRENT_MOVE_BLEND_RATIO BOOL Ped ped, float* speedX, float* speedY
Usage:
Citizen.InvokeNative(0xF60165E1D2C5370B , ped, speedX, speedY)

Return Type: BOOL
Arguments:
  • Ped ped
  • float* speedX
  • float* speedY
0x433083750C5E064A SET_PED_MAX_MOVE_BLEND_RATIO void Ped ped, float value
Usage:
Citizen.InvokeNative(0x433083750C5E064A , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • float value
0x01A898D26E2333DD SET_PED_MIN_MOVE_BLEND_RATIO void Ped ped, float value
Usage:
Citizen.InvokeNative(0x01A898D26E2333DD , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • float value
0xBC1DC48270468444 _0xBC1DC48270468444 void Any p0
Usage:
Citizen.InvokeNative(0xBC1DC48270468444 , p0)

Return Type: void
Arguments:
  • Any p0
0x46BF2A810679D6E6 _0x46BF2A810679D6E6 float Ped ped, float maxMoveBlendRatio
Usage:
Citizen.InvokeNative(0x46BF2A810679D6E6 , ped, maxMoveBlendRatio)

Return Type: float
Arguments:
  • Ped ped
  • float maxMoveBlendRatio
0xCA95924C893A0C91 _0xCA95924C893A0C91 float Ped ped, float p1
Usage:
Citizen.InvokeNative(0xCA95924C893A0C91 , ped, p1)

Return Type: float
Arguments:
  • Ped ped
  • float p1
0xBAE08F00021BFFB2 _HORSE_AGITATE void Ped mount, BOOL kickOffRider
Usage:
Citizen.InvokeNative(0xBAE08F00021BFFB2 , mount, kickOffRider)

Return Type: void
Arguments:
  • Ped mount
  • BOOL kickOffRider
0x413697EC260AABBF _0x413697EC260AABBF void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x413697EC260AABBF , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xCAC43D060099EA72 _0xCAC43D060099EA72 void Ped ped
Usage:
Citizen.InvokeNative(0xCAC43D060099EA72 , ped)

Return Type: void
Arguments:
  • Ped ped
0xC9151483CC06A414 _0xC9151483CC06A414 void Ped ped
Usage:
Citizen.InvokeNative(0xC9151483CC06A414 , ped)

Return Type: void
Arguments:
  • Ped ped
0xAD3330E3C3E98007 _0xAD3330E3C3E98007 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xAD3330E3C3E98007 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xB8E2D655E1D5BD39 _0xB8E2D655E1D5BD39 Any Any p0
Usage:
Citizen.InvokeNative(0xB8E2D655E1D5BD39 , p0)

Return Type: Any
Arguments:
  • Any p0
0x7BB810E8B343AC7B _0x7BB810E8B343AC7B Any Any p0
Usage:
Citizen.InvokeNative(0x7BB810E8B343AC7B , p0)

Return Type: Any
Arguments:
  • Any p0
0x085BF80FA50A39D1 SET_PED_MOVE_RATE_OVERRIDE void Ped ped, float value
Usage:
Citizen.InvokeNative(0x085BF80FA50A39D1 , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • float value
0xCFF869CBFA210D82 GET_PED_NEARBY_VEHICLES int Ped ped, Any* sizeAndVehs
Usage:
Citizen.InvokeNative(0xCFF869CBFA210D82 , ped, sizeAndVehs)

Return Type: int
Arguments:
  • Ped ped
  • Any* sizeAndVehs
0x23F8F5FC7E8C4A6B GET_PED_NEARBY_PEDS int Ped ped, Any* sizeAndPeds, int ignoredPedType, int p3
Usage:
Citizen.InvokeNative(0x23F8F5FC7E8C4A6B , ped, sizeAndPeds, ignoredPedType, p3)

Return Type: int
Arguments:
  • Ped ped
  • Any* sizeAndPeds
  • int ignoredPedType
  • int p3
0xA0BC8FAED8CFEB3C IS_PED_READY_TO_RENDER BOOL Ped ped
Usage:
Citizen.InvokeNative(0xA0BC8FAED8CFEB3C , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x6A489892E813951A _0x6A489892E813951A void Any p0
Usage:
Citizen.InvokeNative(0x6A489892E813951A , p0)

Return Type: void
Arguments:
  • Any p0
0x00E73468D085F745 IS_PED_USING_ACTION_MODE BOOL Ped ped
Usage:
Citizen.InvokeNative(0x00E73468D085F745 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xEBB208D6AE712C03 _IS_PED_USING_ACTION_MODE_2 BOOL Ped ped
Usage:
Citizen.InvokeNative(0xEBB208D6AE712C03 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xD75ACCF5E0FB5367 SET_PED_USING_ACTION_MODE void Ped ped, BOOL bActionModeEnabled, int p2, const char* action
Usage:
Citizen.InvokeNative(0xD75ACCF5E0FB5367 , ped, bActionModeEnabled, p2, action)

Return Type: void
Arguments:
  • Ped ped
  • BOOL bActionModeEnabled
  • int p2
  • const char* action
0x364DF566EC833DE2 SET_PED_CAPSULE void Ped ped, float value
Usage:
Citizen.InvokeNative(0x364DF566EC833DE2 , ped, value)

Return Type: void
Arguments:
  • Ped ped
  • float value
0xB676EFDA03DADA52 _GET_RIDER_OF_MOUNT Ped Ped mount, BOOL p1
Usage:
Citizen.InvokeNative(0xB676EFDA03DADA52 , mount, p1)

Return Type: Ped
Arguments:
  • Ped mount
  • BOOL p1
0x2DF9038C90AD5264 SPAWNPOINTS_START_SEARCH void float x, float y, float z, float width, float p4, int spawnpointsFlag, float p6, int duration, float p8
Usage:
Citizen.InvokeNative(0x2DF9038C90AD5264 , x, y, z, width, p4, spawnpointsFlag, p6, duration, p8)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float width
  • float p4
  • int spawnpointsFlag
  • float p6
  • int duration
  • float p8
0xB2AFF10216DEFA2F SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA void float x1, float y1, float z1, float x2, float y2, float z2, float width, int spawnpointsFlag, float p8, int duration, float p10
Usage:
Citizen.InvokeNative(0xB2AFF10216DEFA2F , x1, y1, z1, x2, y2, z2, width, spawnpointsFlag, p8, duration, p10)

Return Type: void
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • float width
  • int spawnpointsFlag
  • float p8
  • int duration
  • float p10
0x83ED1FC9DF3411F5 _SPAWNPOINTS_START_SEARCH_WITH_VOLUME void Volume volume, int spawnpointsFlag, float p2, int duration, float p4
Usage:
Citizen.InvokeNative(0x83ED1FC9DF3411F5 , volume, spawnpointsFlag, p2, duration, p4)

Return Type: void
Arguments:
  • Volume volume
  • int spawnpointsFlag
  • float p2
  • int duration
  • float p4
0xFEE4A5459472A9F8 SPAWNPOINTS_CANCEL_SEARCH void -
Usage:
Citizen.InvokeNative(0xFEE4A5459472A9F8 )

Return Type: void
Arguments:
  • -
0x3C67506996001F5E SPAWNPOINTS_IS_SEARCH_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0x3C67506996001F5E )

Return Type: BOOL
Arguments:
  • -
0xA586FBEB32A53DBB SPAWNPOINTS_IS_SEARCH_COMPLETE BOOL -
Usage:
Citizen.InvokeNative(0xA586FBEB32A53DBB )

Return Type: BOOL
Arguments:
  • -
0xF445DE8DA80A1792 SPAWNPOINTS_IS_SEARCH_FAILED BOOL -
Usage:
Citizen.InvokeNative(0xF445DE8DA80A1792 )

Return Type: BOOL
Arguments:
  • -
0xA635C11B8C44AFC2 SPAWNPOINTS_GET_NUM_SEARCH_RESULTS int -
Usage:
Citizen.InvokeNative(0xA635C11B8C44AFC2 )

Return Type: int
Arguments:
  • -
0x280C7E3AC7F56E90 SPAWNPOINTS_GET_SEARCH_RESULT void int randomInt, float* x, Any* y, float* z
Usage:
Citizen.InvokeNative(0x280C7E3AC7F56E90 , randomInt, x, y, z)

Return Type: void
Arguments:
  • int randomInt
  • float* x
  • Any* y
  • float* z
0xB782F8238512BAD5 SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS void Any p0, Any* p1
Usage:
Citizen.InvokeNative(0xB782F8238512BAD5 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any* p1
0xC32779C16FCEECD9 SET_IK_TARGET void Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration
Usage:
Citizen.InvokeNative(0xC32779C16FCEECD9 , ped, ikIndex, entityLookAt, boneLookAt, offsetX, offsetY, offsetZ, p7, blendInDuration, blendOutDuration)

Return Type: void
Arguments:
  • Ped ped
  • int ikIndex
  • Entity entityLookAt
  • int boneLookAt
  • float offsetX
  • float offsetY
  • float offsetZ
  • Any p7
  • int blendInDuration
  • int blendOutDuration
0x5C3C55EAAD19915F _REQUEST_PED_EMOTIONAL_PRESET void Ped ped, const char* name
Usage:
Citizen.InvokeNative(0x5C3C55EAAD19915F , ped, name)

Return Type: void
Arguments:
  • Ped ped
  • const char* name
0xDE3904B22695D9F9 _HAS_PED_EMOTIONAL_PRESET_LOADED BOOL Ped ped, const char* name
Usage:
Citizen.InvokeNative(0xDE3904B22695D9F9 , ped, name)

Return Type: BOOL
Arguments:
  • Ped ped
  • const char* name
0xFC3BAB1801A8255A _REMOVE_PED_EMOTIONAL_PRESET void Ped ped, const char* name
Usage:
Citizen.InvokeNative(0xFC3BAB1801A8255A , ped, name)

Return Type: void
Arguments:
  • Ped ped
  • const char* name
0xF7EA250B9A919E03 _REQUEST_MOTION_TYPE_ASSET void Hash nameHash, Ped ped
Usage:
Citizen.InvokeNative(0xF7EA250B9A919E03 , nameHash, ped)

Return Type: void
Arguments:
  • Hash nameHash
  • Ped ped
0x854BC9B1A1CCD034 HAS_MOTION_TYPE_ASSET_LOADED BOOL Hash nameHash, Ped ped
Usage:
Citizen.InvokeNative(0x854BC9B1A1CCD034 , nameHash, ped)

Return Type: BOOL
Arguments:
  • Hash nameHash
  • Ped ped
0xDE7B2B4144906CDF _REMOVE_MOTION_TYPE_ASSET void Hash nameHash, Ped ped
Usage:
Citizen.InvokeNative(0xDE7B2B4144906CDF , nameHash, ped)

Return Type: void
Arguments:
  • Hash nameHash
  • Ped ped
0x290B2E6CCDE532E1 _0x290B2E6CCDE532E1 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x290B2E6CCDE532E1 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x0EEF7A81C17679DB _0x0EEF7A81C17679DB BOOL Ped ped
Usage:
Citizen.InvokeNative(0x0EEF7A81C17679DB , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xDC2C5C242AAC342B SET_PED_LOD_MULTIPLIER void Ped ped, float multiplier
Usage:
Citizen.InvokeNative(0xDC2C5C242AAC342B , ped, multiplier)

Return Type: void
Arguments:
  • Ped ped
  • float multiplier
0x1B710E6F4AB69341 _GET_PED_LOD_MULTIPLIER float Ped ped
Usage:
Citizen.InvokeNative(0x1B710E6F4AB69341 , ped)

Return Type: float
Arguments:
  • Ped ped
0xA218D2BBCAA7388C _0xA218D2BBCAA7388C Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA218D2BBCAA7388C , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x68772DB2B2526F9F IS_ANY_HOSTILE_PED_NEAR_POINT BOOL Ped ped, float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0x68772DB2B2526F9F , ped, x, y, z, radius)

Return Type: BOOL
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float radius
0xCBDE59C48F2B06F5 _0xCBDE59C48F2B06F5 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xCBDE59C48F2B06F5 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x6A190B94C2541A99 _0x6A190B94C2541A99 void Any p0
Usage:
Citizen.InvokeNative(0x6A190B94C2541A99 , p0)

Return Type: void
Arguments:
  • Any p0
0x06087579E7AA85A9 IS_TARGET_PED_IN_PERCEPTION_AREA BOOL Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5
Usage:
Citizen.InvokeNative(0x06087579E7AA85A9 , ped, targetPed, p2, customDistance, p4, p5)

Return Type: BOOL
Arguments:
  • Ped ped
  • Ped targetPed
  • float p2
  • float customDistance
  • float p4
  • float p5
0xD8C3BE3EE94CAF2D SET_POP_CONTROL_SPHERE_THIS_FRAME void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xD8C3BE3EE94CAF2D , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x3AA24CCC0D451379 IS_PED_HOGTIED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x3AA24CCC0D451379 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xD453BB601D4A606E IS_PED_BEING_HOGTIED BOOL Ped ped
Usage:
Citizen.InvokeNative(0xD453BB601D4A606E , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x3D9F958834AB9C30 _0x3D9F958834AB9C30 Ped Ped ped
Usage:
Citizen.InvokeNative(0x3D9F958834AB9C30 , ped)

Return Type: Ped
Arguments:
  • Ped ped
0x913D04A5176F84C9 _0x913D04A5176F84C9 BOOL Ped ped
Usage:
Citizen.InvokeNative(0x913D04A5176F84C9 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x42429C674B61238B IS_PED_HOGTYING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x42429C674B61238B , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x2C76FA0E01681F8D _GET_PED_LASSO_HOGTIE_FLAG BOOL Ped ped, int flagId
Usage:
Citizen.InvokeNative(0x2C76FA0E01681F8D , ped, flagId)

Return Type: BOOL
Arguments:
  • Ped ped
  • int flagId
0xAE6004120C18DF97 SET_PED_LASSO_HOGTIE_FLAG void Ped ped, int flagId, BOOL value
Usage:
Citizen.InvokeNative(0xAE6004120C18DF97 , ped, flagId, value)

Return Type: void
Arguments:
  • Ped ped
  • int flagId
  • BOOL value
0x4642182A298187D0 _0x4642182A298187D0 int Ped ped, int p1, Any* p2, int p3, int p4
Usage:
Citizen.InvokeNative(0x4642182A298187D0 , ped, p1, p2, p3, p4)

Return Type: int
Arguments:
  • Ped ped
  • int p1
  • Any* p2
  • int p3
  • int p4
0x6B67320E0D57856A _0x6B67320E0D57856A void Ped ped, Any* p1, int p2, BOOL p3
Usage:
Citizen.InvokeNative(0x6B67320E0D57856A , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • Any* p1
  • int p2
  • BOOL p3
0xD806CD2A4F2C2996 _GET_FIRST_ENTITY_PED_IS_CARRYING Entity Ped ped
Usage:
Citizen.InvokeNative(0xD806CD2A4F2C2996 , ped)

Return Type: Entity
Arguments:
  • Ped ped
0xAA6C49AE90A32299 _0xAA6C49AE90A32299 void Ped ped, Hash p1
Usage:
Citizen.InvokeNative(0xAA6C49AE90A32299 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
0x09B83E68DE004CD4 _GET_CARRIER_AS_PED Ped Entity entity
Usage:
Citizen.InvokeNative(0x09B83E68DE004CD4 , entity)

Return Type: Ped
Arguments:
  • Entity entity
0xA033D7E4BBF9844D _GET_CARRIER_AS_MOUNT Ped Entity entity
Usage:
Citizen.InvokeNative(0xA033D7E4BBF9844D , entity)

Return Type: Ped
Arguments:
  • Entity entity
0x79443D56C8DF45EE _GET_CARRIER_AS_HUMAN Ped Entity entity
Usage:
Citizen.InvokeNative(0x79443D56C8DF45EE , entity)

Return Type: Ped
Arguments:
  • Entity entity
0x608BC6A6AACD5036 GET_CARRIED_ATTACHED_INFO_FOR_SLOT Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x608BC6A6AACD5036 , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xED00D72F81CF7278 DETACH_CARRIABLE_ENTITY void Entity entity, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0xED00D72F81CF7278 , entity, p1, p2)

Return Type: void
Arguments:
  • Entity entity
  • BOOL p1
  • BOOL p2
0xB5ACE8B23A438EC0 FIND_ALL_ATTACHED_CARRIABLE_ENTITIES void Ped ped, ItemSet itemset
Usage:
Citizen.InvokeNative(0xB5ACE8B23A438EC0 , ped, itemset)

Return Type: void
Arguments:
  • Ped ped
  • ItemSet itemset
0xA911EE21EDF69DAF IS_PED_CARRYING_SOMETHING BOOL Ped ped
Usage:
Citizen.InvokeNative(0xA911EE21EDF69DAF , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xB65927F861E7AE39 _0xB65927F861E7AE39 BOOL Ped ped, int p1
Usage:
Citizen.InvokeNative(0xB65927F861E7AE39 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • int p1
0xA1FBAC56D38563E2 _0xA1FBAC56D38563E2 BOOL Volume volume
Usage:
Citizen.InvokeNative(0xA1FBAC56D38563E2 , volume)

Return Type: BOOL
Arguments:
  • Volume volume
0x6F43C351A5D51E2F _GET_CARRIED_PELT_SKINS int Ped mount, Any* outData
Usage:
Citizen.InvokeNative(0x6F43C351A5D51E2F , mount, outData)

Return Type: int
Arguments:
  • Ped mount
  • Any* outData
0x9682F850056C9ADE IS_PED_LASSOED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x9682F850056C9ADE , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x833F0053340EF413 _GET_LASSOER_OF_PED Entity Ped ped
Usage:
Citizen.InvokeNative(0x833F0053340EF413 , ped)

Return Type: Entity
Arguments:
  • Ped ped
0xB65A4DAB460A19BD _GET_LASSO_TARGET Entity Ped ped
Usage:
Citizen.InvokeNative(0xB65A4DAB460A19BD , ped)

Return Type: Entity
Arguments:
  • Ped ped
0x0C31C51168E80365 _GET_LASSOED_LASSOER Ped Ped ped
Usage:
Citizen.InvokeNative(0x0C31C51168E80365 , ped)

Return Type: Ped
Arguments:
  • Ped ped
0x6569F31A01B4C097 SET_LOOTING_FLAG void Ped ped, int lootFlag, BOOL enabled
Usage:
Citizen.InvokeNative(0x6569F31A01B4C097 , ped, lootFlag, enabled)

Return Type: void
Arguments:
  • Ped ped
  • int lootFlag
  • BOOL enabled
0xE4C11F104620DDCE _GET_LOOTING_FLAG BOOL Ped ped, int lootFlag
Usage:
Citizen.InvokeNative(0xE4C11F104620DDCE , ped, lootFlag)

Return Type: BOOL
Arguments:
  • Ped ped
  • int lootFlag
0x5463C962BC7777C3 _REFRESH_LOOT_STATE_FOR_PED int Ped ped, int p1, Ped* lootTarget, int p3, int p4
Usage:
Citizen.InvokeNative(0x5463C962BC7777C3 , ped, p1, lootTarget, p3, p4)

Return Type: int
Arguments:
  • Ped ped
  • int p1
  • Ped* lootTarget
  • int p3
  • int p4
0xC737697C41628340 GET_PED_LOOT_STATUS_MP int Ped ped
Usage:
Citizen.InvokeNative(0xC737697C41628340 , ped)

Return Type: int
Arguments:
  • Ped ped
0x4B19F171450E0D4F _0x4B19F171450E0D4F Ped Ped ped
Usage:
Citizen.InvokeNative(0x4B19F171450E0D4F , ped)

Return Type: Ped
Arguments:
  • Ped ped
0x758F081DB204DDDE _0x758F081DB204DDDE BOOL Ped ped
Usage:
Citizen.InvokeNative(0x758F081DB204DDDE , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x14169FA823679E41 GET_LOOTING_PICKUP_TARGET_ENTITY Entity Ped ped
Usage:
Citizen.InvokeNative(0x14169FA823679E41 , ped)

Return Type: Entity
Arguments:
  • Ped ped
0x7B5C293238EE4F20 _0x7B5C293238EE4F20 Any Any p0
Usage:
Citizen.InvokeNative(0x7B5C293238EE4F20 , p0)

Return Type: Any
Arguments:
  • Any p0
0xAE6B68A83ABBE7C0 _0xAE6B68A83ABBE7C0 void Any p0
Usage:
Citizen.InvokeNative(0xAE6B68A83ABBE7C0 , p0)

Return Type: void
Arguments:
  • Any p0
0xA4B6432E3880F2F9 _0xA4B6432E3880F2F9 BOOL Ped ped
Usage:
Citizen.InvokeNative(0xA4B6432E3880F2F9 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xE37287EE358939C3 _ADD_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS BOOL Ped ped
Usage:
Citizen.InvokeNative(0xE37287EE358939C3 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x011A42FD923D41CA _REMOVE_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS BOOL Ped ped
Usage:
Citizen.InvokeNative(0x011A42FD923D41CA , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xB655DB7582AEC805 IS_PED_INCAPACITATED BOOL Ped ped
Usage:
Citizen.InvokeNative(0xB655DB7582AEC805 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x39ED303390DDEAC7 _SET_PED_INCAPACITATION_MODIFIERS void Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4
Usage:
Citizen.InvokeNative(0x39ED303390DDEAC7 , ped, canBeIncapacitated, threshold, bleedoutTime, p4)

Return Type: void
Arguments:
  • Ped ped
  • BOOL canBeIncapacitated
  • int threshold
  • int bleedoutTime
  • int p4
0x7A4E00364B5D727B _GET_PED_CAN_BE_INCAPACITATED_THIS_FRAME BOOL Ped ped
Usage:
Citizen.InvokeNative(0x7A4E00364B5D727B , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x5240864E847C691C SET_PED_CAN_BE_INCAPACITATED void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x5240864E847C691C , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x89BFDF6D53145545 _GET_PED_INCAPACITATION_HEALTH int Ped ped
Usage:
Citizen.InvokeNative(0x89BFDF6D53145545 , ped)

Return Type: int
Arguments:
  • Ped ped
0x2890418B39BC8FFF _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION void Ped ped, float duration
Usage:
Citizen.InvokeNative(0x2890418B39BC8FFF , ped, duration)

Return Type: void
Arguments:
  • Ped ped
  • float duration
0x4B9668DB91DC39B8 _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION void Ped ped
Usage:
Citizen.InvokeNative(0x4B9668DB91DC39B8 , ped)

Return Type: void
Arguments:
  • Ped ped
0xD67B6F3BCF81BA47 _SET_PED_INCAPACITATION_FLAGS void Ped ped, int flags
Usage:
Citizen.InvokeNative(0xD67B6F3BCF81BA47 , ped, flags)

Return Type: void
Arguments:
  • Ped ped
  • int flags
0x92A1B55A59720395 _0x92A1B55A59720395 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x92A1B55A59720395 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF6262491C7704A63 _INCAPACITATED_REVIVE void Ped ped, Ped ped2
Usage:
Citizen.InvokeNative(0xF6262491C7704A63 , ped, ped2)

Return Type: void
Arguments:
  • Ped ped
  • Ped ped2
0x88D9D76D78065487 _GET_INCAPACITATION_TIME_REMAINING int Ped ped
Usage:
Citizen.InvokeNative(0x88D9D76D78065487 , ped)

Return Type: int
Arguments:
  • Ped ped
0x5BCF0B79D4F5DBA3 _SET_PED_KNOCKED_BY_ONE_HIT void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x5BCF0B79D4F5DBA3 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0x2E5B5D1F1453E08E _0x2E5B5D1F1453E08E void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x2E5B5D1F1453E08E , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0x29924EB8EE9DB926 _0x29924EB8EE9DB926 void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x29924EB8EE9DB926 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0xB285AD0EC870B2DF _SET_PED_ACTIVE_PLAYER_TYPE void Ped ped, Hash playerType
Usage:
Citizen.InvokeNative(0xB285AD0EC870B2DF , ped, playerType)

Return Type: void
Arguments:
  • Ped ped
  • Hash playerType
0xCB86D3E3E3708901 _0xCB86D3E3E3708901 Any Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xCB86D3E3E3708901 , p0, p1, p2, p3, p4)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x633F83B301C87994 _0x633F83B301C87994 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x633F83B301C87994 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x5203038FF8BAE577 _0x5203038FF8BAE577 BOOL Ped ped, int p1, int p2
Usage:
Citizen.InvokeNative(0x5203038FF8BAE577 , ped, p1, p2)

Return Type: BOOL
Arguments:
  • Ped ped
  • int p1
  • int p2
0x7F090958AE95B61B _0x7F090958AE95B61B BOOL Ped ped, int p1
Usage:
Citizen.InvokeNative(0x7F090958AE95B61B , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • int p1
0xC494C76A34266E82 _PED_SET_SIMPLE_PLAYER_MEMORY void Ped ped, int memoryType
Usage:
Citizen.InvokeNative(0xC494C76A34266E82 , ped, memoryType)

Return Type: void
Arguments:
  • Ped ped
  • int memoryType
0xC3995D396F1D97B6 _0xC3995D396F1D97B6 BOOL Ped ped, int p1, int p2
Usage:
Citizen.InvokeNative(0xC3995D396F1D97B6 , ped, p1, p2)

Return Type: BOOL
Arguments:
  • Ped ped
  • int p1
  • int p2
0x15F4732C357B1D6D _0x15F4732C357B1D6D void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x15F4732C357B1D6D , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x947E43F544B6AB34 _GET_PED_HAS_INTERACTED_WITH_PLAYER BOOL Ped targetPed, Player player, int flag, int durationMs
Usage:
Citizen.InvokeNative(0x947E43F544B6AB34 , targetPed, player, flag, durationMs)

Return Type: BOOL
Arguments:
  • Ped targetPed
  • Player player
  • int flag
  • int durationMs
0x32417CB860A3BDC4 _0x32417CB860A3BDC4 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x32417CB860A3BDC4 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xE737D5F14304A2EC _0xE737D5F14304A2EC void Ped ped, Player player, int p2
Usage:
Citizen.InvokeNative(0xE737D5F14304A2EC , ped, player, p2)

Return Type: void
Arguments:
  • Ped ped
  • Player player
  • int p2
0xEBD49472BCCF7642 _0xEBD49472BCCF7642 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xEBD49472BCCF7642 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x19173C3F15367B54 _SET_PLAYER_GREET_DISABLED_FOR_PED void Ped ped, Player player, int duration
Usage:
Citizen.InvokeNative(0x19173C3F15367B54 , ped, player, duration)

Return Type: void
Arguments:
  • Ped ped
  • Player player
  • int duration
0x5708EDD71B50C008 _SET_PLAYER_ANTAGONIZE_DISABLED_FOR_PED void Ped ped, Player player, int duration
Usage:
Citizen.InvokeNative(0x5708EDD71B50C008 , ped, player, duration)

Return Type: void
Arguments:
  • Ped ped
  • Player player
  • int duration
0xB9BDFAE609DFB7C5 _0xB9BDFAE609DFB7C5 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xB9BDFAE609DFB7C5 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xF7327ACC7A89AEF1 _0xF7327ACC7A89AEF1 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xF7327ACC7A89AEF1 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x7CC2186C32D3540A _GET_PED_ATTITUDE int Ped ped, Player player
Usage:
Citizen.InvokeNative(0x7CC2186C32D3540A , ped, player)

Return Type: int
Arguments:
  • Ped ped
  • Player player
0x1E017404784AA6A3 _0x1E017404784AA6A3 BOOL Ped ped, Hash p1
Usage:
Citizen.InvokeNative(0x1E017404784AA6A3 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash p1
0x2B4CE170DE09F346 _0x2B4CE170DE09F346 void Ped ped, Hash p1
Usage:
Citizen.InvokeNative(0x2B4CE170DE09F346 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
0x7C8AA850617651D9 _0x7C8AA850617651D9 BOOL Ped ped, Hash p1
Usage:
Citizen.InvokeNative(0x7C8AA850617651D9 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash p1
0x42688E94E96FD9B4 _GET_PED_MOTIVATION float Ped ped, int motivationState, Ped targetPed
Usage:
Citizen.InvokeNative(0x42688E94E96FD9B4 , ped, motivationState, targetPed)

Return Type: float
Arguments:
  • Ped ped
  • int motivationState
  • Ped targetPed
0x06D26A96CA1BCA75 _SET_PED_MOTIVATION void Ped ped, int motivationState, float threshold, Ped targetPed
Usage:
Citizen.InvokeNative(0x06D26A96CA1BCA75 , ped, motivationState, threshold, targetPed)

Return Type: void
Arguments:
  • Ped ped
  • int motivationState
  • float threshold
  • Ped targetPed
0x23BDE06596A22CEC _0x23BDE06596A22CEC void Ped ped, int p1, float p2, Any p3
Usage:
Citizen.InvokeNative(0x23BDE06596A22CEC , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • float p2
  • Any p3
0xCDFB8C04D4C95D9B _0xCDFB8C04D4C95D9B void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xCDFB8C04D4C95D9B , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x33FA048675821DA7 _GET_IS_PED_MOTIVATION_STATE_ENABLED BOOL Ped ped, int motivationState
Usage:
Citizen.InvokeNative(0x33FA048675821DA7 , ped, motivationState)

Return Type: BOOL
Arguments:
  • Ped ped
  • int motivationState
0x2EB75FB86C41F026 _SET_PED_MOTIVATION_STATE_OVERRIDE void Ped ped, int motivationState, BOOL enabled
Usage:
Citizen.InvokeNative(0x2EB75FB86C41F026 , ped, motivationState, enabled)

Return Type: void
Arguments:
  • Ped ped
  • int motivationState
  • BOOL enabled
0xA1EB5D029E0191D3 _SET_PED_MOTIVATION_MODIFIER void Ped ped, int motivationState, float modifier
Usage:
Citizen.InvokeNative(0xA1EB5D029E0191D3 , ped, motivationState, modifier)

Return Type: void
Arguments:
  • Ped ped
  • int motivationState
  • float modifier
0xFD8E853F0BC2E942 _0xFD8E853F0BC2E942 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xFD8E853F0BC2E942 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x01B21B81865E2A1F _SET_PED_SCENT void Ped ped, float scent
Usage:
Citizen.InvokeNative(0x01B21B81865E2A1F , ped, scent)

Return Type: void
Arguments:
  • Ped ped
  • float scent
0x05CE6AF4DF071D23 _SET_PED_LADDER_MOVEMENT_SPEED_MODIFIER void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x05CE6AF4DF071D23 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0x801917E7D7BCE418 _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER void Ped ped
Usage:
Citizen.InvokeNative(0x801917E7D7BCE418 , ped)

Return Type: void
Arguments:
  • Ped ped
0xC6C4E15CF7D52FEA _0xC6C4E15CF7D52FEA void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC6C4E15CF7D52FEA , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xD05AD61F242C626B _SET_PED_VOICE_VOLUME void Ped ped, float volume
Usage:
Citizen.InvokeNative(0xD05AD61F242C626B , ped, volume)

Return Type: void
Arguments:
  • Ped ped
  • float volume
0x0F967019CC853BCC _0x0F967019CC853BCC void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0F967019CC853BCC , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x226CF9B159E38F42 _IS_PED_DRAGGING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x226CF9B159E38F42 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xEF3A8772F085B4AA IS_PED_BEING_DRAGGED BOOL Ped ped
Usage:
Citizen.InvokeNative(0xEF3A8772F085B4AA , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x070A3841406C43D5 _0x070A3841406C43D5 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x070A3841406C43D5 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE9B168527B337BF0 _ADD_PED_STAY_OUT_VOLUME BOOL Ped ped, Volume volume
Usage:
Citizen.InvokeNative(0xE9B168527B337BF0 , ped, volume)

Return Type: BOOL
Arguments:
  • Ped ped
  • Volume volume
0x0CAB404CD2DB41F5 _REMOVE_PED_STAY_OUT_VOLUME BOOL Ped ped, Volume volume
Usage:
Citizen.InvokeNative(0x0CAB404CD2DB41F5 , ped, volume)

Return Type: BOOL
Arguments:
  • Ped ped
  • Volume volume
0x9E66708B2B41F14A _0x9E66708B2B41F14A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9E66708B2B41F14A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF634E2892220EF34 _0xF634E2892220EF34 void Ped ped, Any p1
Usage:
Citizen.InvokeNative(0xF634E2892220EF34 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
0xAAC0EE3B4999ABB5 _0xAAC0EE3B4999ABB5 void Ped ped, Ped targetPed
Usage:
Citizen.InvokeNative(0xAAC0EE3B4999ABB5 , ped, targetPed)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
0x243E1B4607040057 GET_PED_MOTION_FOCUS_ENTITY Entity Ped ped
Usage:
Citizen.InvokeNative(0x243E1B4607040057 , ped)

Return Type: Entity
Arguments:
  • Ped ped
0x5653AB26C82938CF _SET_CHAR_EXPRESSION void Ped ped, int index, float value
Usage:
Citizen.InvokeNative(0x5653AB26C82938CF , ped, index, value)

Return Type: void
Arguments:
  • Ped ped
  • int index
  • float value
0xFD1BA1EEF7985BB8 _GET_CHAR_EXPRESSION float Ped ped, int index
Usage:
Citizen.InvokeNative(0xFD1BA1EEF7985BB8 , ped, index)

Return Type: float
Arguments:
  • Ped ped
  • int index
0x5BB04BC74A474B47 _0x5BB04BC74A474B47 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x5BB04BC74A474B47 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x9078FB0557364099 _0x9078FB0557364099 void Any p0
Usage:
Citizen.InvokeNative(0x9078FB0557364099 , p0)

Return Type: void
Arguments:
  • Any p0
0x3E592D0486DEC0F6 IS_PED_FALLING_OVER BOOL Ped ped
Usage:
Citizen.InvokeNative(0x3E592D0486DEC0F6 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x29FCE825613FEFCA _HAS_PED_BEEN_SHOVED_RECENTLY BOOL Ped ped, int ms
Usage:
Citizen.InvokeNative(0x29FCE825613FEFCA , ped, ms)

Return Type: BOOL
Arguments:
  • Ped ped
  • int ms
0x65C75FDCCAC86464 _GET_PED_TRANQUILIZER Ped Ped ped
Usage:
Citizen.InvokeNative(0x65C75FDCCAC86464 , ped)

Return Type: Ped
Arguments:
  • Ped ped
0x0D497AA69059FE40 _0x0D497AA69059FE40 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0D497AA69059FE40 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xD7D2F45C56A4F4DF _0xD7D2F45C56A4F4DF void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xD7D2F45C56A4F4DF , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x8AC1D721B2097B6E _SET_PED_CULL_RANGE void Ped ped, float p1, float p2
Usage:
Citizen.InvokeNative(0x8AC1D721B2097B6E , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • float p2
0x1D23D3F70606D788 _0x1D23D3F70606D788 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x1D23D3F70606D788 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xEC9A1261BF0CE510 _GET_META_PED_TYPE int Ped ped
Usage:
Citizen.InvokeNative(0xEC9A1261BF0CE510 , ped)

Return Type: int
Arguments:
  • Ped ped
0xFB4891BD7578CDC1 _IS_META_PED_USING_COMPONENT BOOL Ped ped, Hash component
Usage:
Citizen.InvokeNative(0xFB4891BD7578CDC1 , ped, component)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash component
0xBD0E4F52F6D95242 _0xBD0E4F52F6D95242 BOOL Ped ped
Usage:
Citizen.InvokeNative(0xBD0E4F52F6D95242 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x137772000DAF42C5 _IS_PED_CHILD BOOL Ped ped
Usage:
Citizen.InvokeNative(0x137772000DAF42C5 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xFFA1594703ED27CA _0xFFA1594703ED27CA void Ped ped, int p1
Usage:
Citizen.InvokeNative(0xFFA1594703ED27CA , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xBC6DF00D7A4A6819 _SET_META_PED_TAG void Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2
Usage:
Citizen.InvokeNative(0xBC6DF00D7A4A6819 , ped, drawable, albedo, normal, material, palette, tint0, tint1, tint2)

Return Type: void
Arguments:
  • Ped ped
  • Hash drawable
  • Hash albedo
  • Hash normal
  • Hash material
  • Hash palette
  • int tint0
  • int tint1
  • int tint2
0xD710A5007C2AC539 REMOVE_TAG_FROM_META_PED void Ped ped, Hash component, int p2
Usage:
Citizen.InvokeNative(0xD710A5007C2AC539 , ped, component, p2)

Return Type: void
Arguments:
  • Ped ped
  • Hash component
  • int p2
0xA2B8E47442C76CEC _0xA2B8E47442C76CEC void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA2B8E47442C76CEC , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xA622E66EEE92A08D _GET_NUM_COMPONENT_CATEGORIES_IN_PED int Ped ped
Usage:
Citizen.InvokeNative(0xA622E66EEE92A08D , ped)

Return Type: int
Arguments:
  • Ped ped
0xCCB97B51893C662F _GET_PED_COMPONENT_CATEGORY_BY_INDEX Hash Ped ped, int index
Usage:
Citizen.InvokeNative(0xCCB97B51893C662F , ped, index)

Return Type: Hash
Arguments:
  • Ped ped
  • int index
0x90403E8107B60E81 _GET_NUM_COMPONENTS_IN_PED int Ped ped
Usage:
Citizen.InvokeNative(0x90403E8107B60E81 , ped)

Return Type: int
Arguments:
  • Ped ped
0x9B90842304C938A7 _GET_CATEGORY_OF_COMPONENT_AT_INDEX Hash Ped ped, int componentIndex, Any p2
Usage:
Citizen.InvokeNative(0x9B90842304C938A7 , ped, componentIndex, p2)

Return Type: Hash
Arguments:
  • Ped ped
  • int componentIndex
  • Any p2
0xCC8CA3E88256E58F _UPDATE_PED_VARIATION void Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5
Usage:
Citizen.InvokeNative(0xCC8CA3E88256E58F , ped, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
  • BOOL p3
  • BOOL p4
  • BOOL p5
0xCB1A3864C524F784 _0xCB1A3864C524F784 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCB1A3864C524F784 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xFA0D206B489A6846 _0xFA0D206B489A6846 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xFA0D206B489A6846 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xA4AC05B1A364EBC5 _0xA4AC05B1A364EBC5 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xA4AC05B1A364EBC5 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x1298B3D8E4C2409F _0x1298B3D8E4C2409F void Any p0
Usage:
Citizen.InvokeNative(0x1298B3D8E4C2409F , p0)

Return Type: void
Arguments:
  • Any p0
0xA274F51EF7E34B95 _0xA274F51EF7E34B95 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA274F51EF7E34B95 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xC2EF407645BEECDC _0xC2EF407645BEECDC Any Any p0
Usage:
Citizen.InvokeNative(0xC2EF407645BEECDC , p0)

Return Type: Any
Arguments:
  • Any p0
0x1902C4CFCC5BE57C _EQUIP_META_PED_OUTFIT void Ped ped, Hash hash
Usage:
Citizen.InvokeNative(0x1902C4CFCC5BE57C , ped, hash)

Return Type: void
Arguments:
  • Ped ped
  • Hash hash
0xFA742B82D093D848 _0xFA742B82D093D848 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xFA742B82D093D848 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x30569F348D126A5A _GET_PED_META_OUTFIT_HASH Hash Ped ped
Usage:
Citizen.InvokeNative(0x30569F348D126A5A , ped)

Return Type: Hash
Arguments:
  • Ped ped
0xA2F8B3B5FEDFC100 _0xA2F8B3B5FEDFC100 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA2F8B3B5FEDFC100 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x66FF395445A88A6E _EQUIP_META_PED_SUBOUTFIT void Ped ped, Hash suboutfit, int p2
Usage:
Citizen.InvokeNative(0x66FF395445A88A6E , ped, suboutfit, p2)

Return Type: void
Arguments:
  • Ped ped
  • Hash suboutfit
  • int p2
0xC0E880B7A441164D _DOES_META_PED_OUTFIT_EXIST_FOR_PED_MODEL BOOL Hash outfit, Hash model
Usage:
Citizen.InvokeNative(0xC0E880B7A441164D , outfit, model)

Return Type: BOOL
Arguments:
  • Hash outfit
  • Hash model
0x4FF3C2B4E6A196C1 _DOES_META_PED_SUBOUTFIT_EXIST_FOR_PED_MODEL BOOL Hash outfit, Hash suboutfit, Hash model
Usage:
Citizen.InvokeNative(0x4FF3C2B4E6A196C1 , outfit, suboutfit, model)

Return Type: BOOL
Arguments:
  • Hash outfit
  • Hash suboutfit
  • Hash model
0x62FDF4E678E40CC6 _0x62FDF4E678E40CC6 Any Entity entity, Any p1
Usage:
Citizen.InvokeNative(0x62FDF4E678E40CC6 , entity, p1)

Return Type: Any
Arguments:
  • Entity entity
  • Any p1
0x0BFA1BD465CDFEFD _RESET_PED_COMPONENTS void Ped ped
Usage:
Citizen.InvokeNative(0x0BFA1BD465CDFEFD , ped)

Return Type: void
Arguments:
  • Ped ped
0x370A973252741AC4 _0x370A973252741AC4 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x370A973252741AC4 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x283978A15512B2FE _SET_RANDOM_OUTFIT_VARIATION void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x283978A15512B2FE , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x10C70A515BC03707 GET_NUM_META_PED_OUTFITS int Ped ped
Usage:
Citizen.InvokeNative(0x10C70A515BC03707 , ped)

Return Type: int
Arguments:
  • Ped ped
0x77FF8D35EEC6BBC4 _EQUIP_META_PED_OUTFIT_PRESET void Ped ped, int presetId, BOOL p2
Usage:
Citizen.InvokeNative(0x77FF8D35EEC6BBC4 , ped, presetId, p2)

Return Type: void
Arguments:
  • Ped ped
  • int presetId
  • BOOL p2
0xA5BAE410B03E7371 _EQUIP_META_PED_OUTFIT_EXTRA void Ped ped, int component, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xA5BAE410B03E7371 , ped, component, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • int component
  • Any p2
  • Any p3
0x98082246107A6ACF _IS_META_PED_OUTFIT_EQUIPPED BOOL Ped ped, Hash outfit
Usage:
Citizen.InvokeNative(0x98082246107A6ACF , ped, outfit)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash outfit
0x851966E1E35AF491 _0x851966E1E35AF491 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x851966E1E35AF491 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x4EFC1F8FF1AD94DE _SET_TEXTURE_OUTFIT_TINTS void Ped ped, Hash componentCategory, Hash palette, int tint0, int tint1, int tint2
Usage:
Citizen.InvokeNative(0x4EFC1F8FF1AD94DE , ped, componentCategory, palette, tint0, tint1, tint2)

Return Type: void
Arguments:
  • Ped ped
  • Hash componentCategory
  • Hash palette
  • int tint0
  • int tint1
  • int tint2
0xF97C34C33487D569 _REQUEST_META_PED int Hash model, int p1
Usage:
Citizen.InvokeNative(0xF97C34C33487D569 , model, p1)

Return Type: int
Arguments:
  • Hash model
  • int p1
0xC0940AC858C1E126 _HAS_META_PED_REQUEST_LOADED BOOL int requestId
Usage:
Citizen.InvokeNative(0xC0940AC858C1E126 , requestId)

Return Type: BOOL
Arguments:
  • int requestId
0x43E4DA469541A9C9 _IS_META_PED_REQUEST_VALID BOOL int requestId
Usage:
Citizen.InvokeNative(0x43E4DA469541A9C9 , requestId)

Return Type: BOOL
Arguments:
  • int requestId
0x0BCD4091C8EABA42 _CREATE_META_PED Ped int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9
Usage:
Citizen.InvokeNative(0x0BCD4091C8EABA42 , requestId, x, y, z, heading, p5, p6, p7, p8, p9)

Return Type: Ped
Arguments:
  • int requestId
  • float x
  • float y
  • float z
  • float heading
  • BOOL p5
  • BOOL p6
  • BOOL p7
  • BOOL p8
  • BOOL p9
0x3972F78A78B5D9DF _RELEASE_META_PED_REQUEST void int requestId
Usage:
Citizen.InvokeNative(0x3972F78A78B5D9DF , requestId)

Return Type: void
Arguments:
  • int requestId
0x13154A76CE0CF9AB _REQUEST_META_PED_OUTFIT int Hash model, Hash outfit
Usage:
Citizen.InvokeNative(0x13154A76CE0CF9AB , model, outfit)

Return Type: int
Arguments:
  • Hash model
  • Hash outfit
0x27E8A84C12B0B7D1 _0x27E8A84C12B0B7D1 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x27E8A84C12B0B7D1 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x273915CE30780986 _0x273915CE30780986 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x273915CE30780986 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x4592B8B9B0EF5F48 _RELEASE_META_PED_OUTFIT_REQUEST void int requestId
Usage:
Citizen.InvokeNative(0x4592B8B9B0EF5F48 , requestId)

Return Type: void
Arguments:
  • int requestId
0x3FCBB5FCFD968698 _0x3FCBB5FCFD968698 int Hash drawable, Hash albedo, Hash normal, Hash material, Any p4
Usage:
Citizen.InvokeNative(0x3FCBB5FCFD968698 , drawable, albedo, normal, material, p4)

Return Type: int
Arguments:
  • Hash drawable
  • Hash albedo
  • Hash normal
  • Hash material
  • Any p4
0x91FE941F9FCFB702 _REQUEST_META_PED_ASSET_BUNDLE int Hash asset, int p1
Usage:
Citizen.InvokeNative(0x91FE941F9FCFB702 , asset, p1)

Return Type: int
Arguments:
  • Hash asset
  • int p1
0xF6D9E1F3560CBF8E _REQUEST_META_PED_COMPONENT Any int metaPedType, Any p1, int p2, int p3, int p4
Usage:
Citizen.InvokeNative(0xF6D9E1F3560CBF8E , metaPedType, p1, p2, p3, p4)

Return Type: Any
Arguments:
  • int metaPedType
  • Any p1
  • int p2
  • int p3
  • int p4
0x13E7320C762F0477 _RELEASE_META_PED_ASSET_REQUEST void int requestId
Usage:
Citizen.InvokeNative(0x13E7320C762F0477 , requestId)

Return Type: void
Arguments:
  • int requestId
0xB0B2C6D170B0E8E5 _HAS_META_PED_ASSET_LOADED BOOL int requestId
Usage:
Citizen.InvokeNative(0xB0B2C6D170B0E8E5 , requestId)

Return Type: BOOL
Arguments:
  • int requestId
0x93FFD92F05EC32FD _IS_META_PED_ASSET_VALID BOOL int requestId
Usage:
Citizen.InvokeNative(0x93FFD92F05EC32FD , requestId)

Return Type: BOOL
Arguments:
  • int requestId
0x9641A9A20310F6B8 _CREATE_META_PED_ASSET Entity Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9
Usage:
Citizen.InvokeNative(0x9641A9A20310F6B8 , asset, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9)

Return Type: Entity
Arguments:
  • Hash asset
  • float posX
  • float posY
  • float posZ
  • float rotX
  • float rotY
  • float rotZ
  • BOOL p7
  • BOOL p8
  • BOOL p9
0x610438375E5D1801 _HAS_META_PED_OUTFIT_LOADED BOOL int requestId
Usage:
Citizen.InvokeNative(0x610438375E5D1801 , requestId)

Return Type: BOOL
Arguments:
  • int requestId
0xB25E57FC8E37114D _IS_META_PED_OUTFIT_REQUEST_VALID BOOL int requestId
Usage:
Citizen.InvokeNative(0xB25E57FC8E37114D , requestId)

Return Type: BOOL
Arguments:
  • int requestId
0xEAF682A14F8E5F53 _CREATE_META_PED_OUTFIT_PED Ped int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8
Usage:
Citizen.InvokeNative(0xEAF682A14F8E5F53 , requestId, x, y, z, heading, p5, p6, p7, p8)

Return Type: Ped
Arguments:
  • int requestId
  • float x
  • float y
  • float z
  • float heading
  • BOOL p5
  • BOOL p6
  • BOOL p7
  • BOOL p8
0x74F512E29CB717E2 _APPLY_PED_META_PED_OUTFIT BOOL int requestId, Ped ped, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0x74F512E29CB717E2 , requestId, ped, p2, p3)

Return Type: BOOL
Arguments:
  • int requestId
  • Ped ped
  • BOOL p2
  • BOOL p3
0x314C5465195F3B30 _SET_META_PED_WEARINESS void Ped ped, float weariness
Usage:
Citizen.InvokeNative(0x314C5465195F3B30 , ped, weariness)

Return Type: void
Arguments:
  • Ped ped
  • float weariness
0xF47D54B986F0A346 _0xF47D54B986F0A346 void Ped ped, int danceIntensity
Usage:
Citizen.InvokeNative(0xF47D54B986F0A346 , ped, danceIntensity)

Return Type: void
Arguments:
  • Ped ped
  • int danceIntensity
0x3EFED081B4834BA1 _0x3EFED081B4834BA1 void Any p0
Usage:
Citizen.InvokeNative(0x3EFED081B4834BA1 , p0)

Return Type: void
Arguments:
  • Any p0
0x0FB1BA7FF73B41E1 _0x0FB1BA7FF73B41E1 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x0FB1BA7FF73B41E1 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xB292203008EBBAAC _GET_META_PED_RACE Hash Ped ped
Usage:
Citizen.InvokeNative(0xB292203008EBBAAC , ped)

Return Type: Hash
Arguments:
  • Ped ped
0xD4D403EA031F351C _0xD4D403EA031F351C BOOL Ped ped
Usage:
Citizen.InvokeNative(0xD4D403EA031F351C , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x0CEEB6F4780B1F2F _GET_PELT_FROM_HORSE int Ped horse, int index
Usage:
Citizen.InvokeNative(0x0CEEB6F4780B1F2F , horse, index)

Return Type: int
Arguments:
  • Ped horse
  • int index
0xA73F50E8796150D5 _SET_PELT_FOR_HORSE void Ped horse, int peltId
Usage:
Citizen.InvokeNative(0xA73F50E8796150D5 , horse, peltId)

Return Type: void
Arguments:
  • Ped horse
  • int peltId
0xC412AA1C73111FE0 _SET_PELT_FOR_HORSE_BY_INVENTORY_ITEM void Ped horse, Hash inventoryItem, Hash albedoHash, Hash normalHash, BOOL p4
Usage:
Citizen.InvokeNative(0xC412AA1C73111FE0 , horse, inventoryItem, albedoHash, normalHash, p4)

Return Type: void
Arguments:
  • Ped horse
  • Hash inventoryItem
  • Hash albedoHash
  • Hash normalHash
  • BOOL p4
0x627F7F3A0C4C51FF _CLEAR_PELT_FROM_HORSE void Ped horse, int peltId
Usage:
Citizen.InvokeNative(0x627F7F3A0C4C51FF , horse, peltId)

Return Type: void
Arguments:
  • Ped horse
  • int peltId
0x13A210949FCBD92B _SET_PED_LIGHTS void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x13A210949FCBD92B , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xD049FDAF089FDDB0 _0xD049FDAF089FDDB0 void Ped ped, Hash p1, float p2
Usage:
Citizen.InvokeNative(0xD049FDAF089FDDB0 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
  • float p2
0xDD9540E7B1C9714F _0xDD9540E7B1C9714F void Ped ped, Hash p1, float r, float g, float b
Usage:
Citizen.InvokeNative(0xDD9540E7B1C9714F , ped, p1, r, g, b)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
  • float r
  • float g
  • float b
0x55546004A244302A _0x55546004A244302A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x55546004A244302A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xDE1B1907A83A1550 _SET_HEALTH_RECHARGE_MULTIPLIER void Ped ped, int multiplier
Usage:
Citizen.InvokeNative(0xDE1B1907A83A1550 , ped, multiplier)

Return Type: void
Arguments:
  • Ped ped
  • int multiplier
0x95B8E397B8F4360F _GET_HEALTH_RECHARGE_MULTIPLIER float Ped ped
Usage:
Citizen.InvokeNative(0x95B8E397B8F4360F , ped)

Return Type: float
Arguments:
  • Ped ped
0xEF5A3D2285D8924B _SET_STAMINA_DEPLETION_MULTIPLIER void Ped ped, int multiplier
Usage:
Citizen.InvokeNative(0xEF5A3D2285D8924B , ped, multiplier)

Return Type: void
Arguments:
  • Ped ped
  • int multiplier
0x825F6DD559A0895B _GET_STAMINA_DEPLETION_MULTIPLIER float Ped ped
Usage:
Citizen.InvokeNative(0x825F6DD559A0895B , ped)

Return Type: float
Arguments:
  • Ped ped
0x345C9F993A8AB4A4 _SET_STAMINA_RECHARGE_MULTIPLIER void Ped ped, int multiplier
Usage:
Citizen.InvokeNative(0x345C9F993A8AB4A4 , ped, multiplier)

Return Type: void
Arguments:
  • Ped ped
  • int multiplier
0xE7687EB2F634ABF0 _GET_STAMINA_RECHARGE_MULTIPLIER float Ped ped
Usage:
Citizen.InvokeNative(0xE7687EB2F634ABF0 , ped)

Return Type: float
Arguments:
  • Ped ped
0xC3D4B754C0E86B9E _CHANGE_PED_STAMINA BOOL Ped ped, float amount
Usage:
Citizen.InvokeNative(0xC3D4B754C0E86B9E , ped, amount)

Return Type: BOOL
Arguments:
  • Ped ped
  • float amount
0x775A1CA7893AA8B5 _GET_PED_STAMINA float Ped ped
Usage:
Citizen.InvokeNative(0x775A1CA7893AA8B5 , ped)

Return Type: float
Arguments:
  • Ped ped
0x22F2A386D43048A9 _GET_PED_STAMINA_NORMALIZED float Ped ped
Usage:
Citizen.InvokeNative(0x22F2A386D43048A9 , ped)

Return Type: float
Arguments:
  • Ped ped
0xCB42AFE2B613EE55 _GET_PED_MAX_STAMINA float Ped ped
Usage:
Citizen.InvokeNative(0xCB42AFE2B613EE55 , ped)

Return Type: float
Arguments:
  • Ped ped
0x36513AFFC703C60D _RESET_PED_STAMINA void Ped ped
Usage:
Citizen.InvokeNative(0x36513AFFC703C60D , ped)

Return Type: void
Arguments:
  • Ped ped
0x675680D089BFA21F _RESTORE_PED_STAMINA void Ped ped, float stamina
Usage:
Citizen.InvokeNative(0x675680D089BFA21F , ped, stamina)

Return Type: void
Arguments:
  • Ped ped
  • float stamina
0xFC3B580C4380B5B7 _GET_NUM_RESERVED_STAMINA int Ped ped
Usage:
Citizen.InvokeNative(0xFC3B580C4380B5B7 , ped)

Return Type: int
Arguments:
  • Ped ped
0xEA8763E505AFD49A _0xEA8763E505AFD49A void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xEA8763E505AFD49A , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xE4EF4382E22C780C _0xE4EF4382E22C780C void Any p0
Usage:
Citizen.InvokeNative(0xE4EF4382E22C780C , p0)

Return Type: void
Arguments:
  • Any p0
0xD61FCF9FCFD515B7 _0xD61FCF9FCFD515B7 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xD61FCF9FCFD515B7 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x8D9DB115FBA8E23D _0x8D9DB115FBA8E23D void Any p0
Usage:
Citizen.InvokeNative(0x8D9DB115FBA8E23D , p0)

Return Type: void
Arguments:
  • Any p0
0x16F2C8C084AB2092 _GET_NUM_RESERVED_HEALTH Any Ped ped
Usage:
Citizen.InvokeNative(0x16F2C8C084AB2092 , ped)

Return Type: Any
Arguments:
  • Ped ped
0xD97BC27AC039F681 _0xD97BC27AC039F681 Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xD97BC27AC039F681 , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xF6A8C4B4A11AE89C _0xF6A8C4B4A11AE89C Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xF6A8C4B4A11AE89C , p0, p1, p2, p3, p4, p5)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0xE4C95E0AE31C6512 _0xE4C95E0AE31C6512 void Ped ped, Any p1
Usage:
Citizen.InvokeNative(0xE4C95E0AE31C6512 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
0x1F714E7A9DADFC42 _GET_PED_LAST_DROPPED_HAT Object Ped ped
Usage:
Citizen.InvokeNative(0x1F714E7A9DADFC42 , ped)

Return Type: Object
Arguments:
  • Ped ped
0x5D4CD22A8C82A81A _0x5D4CD22A8C82A81A void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x5D4CD22A8C82A81A , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0xBF567DF2BEF211A6 _0xBF567DF2BEF211A6 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xBF567DF2BEF211A6 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x4F5EBE70081E5A20 _CREATE_GRAVITY_WELL int float xPos, float yPos, float zPos, float heading, float radius, float p5, float p6, float p7, BOOL stopAtDestination
Usage:
Citizen.InvokeNative(0x4F5EBE70081E5A20 , xPos, yPos, zPos, heading, radius, p5, p6, p7, stopAtDestination)

Return Type: int
Arguments:
  • float xPos
  • float yPos
  • float zPos
  • float heading
  • float radius
  • float p5
  • float p6
  • float p7
  • BOOL stopAtDestination
0x87247BC60B60BED8 _REMOVE_GRAVITY_WELL void int handle
Usage:
Citizen.InvokeNative(0x87247BC60B60BED8 , handle)

Return Type: void
Arguments:
  • int handle
0x57779B55B83E2BEA _IS_PED_INTIMIDATED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x57779B55B83E2BEA , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x7EE3A8660F38797E _0x7EE3A8660F38797E BOOL Ped ped
Usage:
Citizen.InvokeNative(0x7EE3A8660F38797E , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xA180FBD502A03125 _0xA180FBD502A03125 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xA180FBD502A03125 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xC5E7204F322E49EB _REQUEST_TEXTURE int Hash albedoHash, Hash normalHash, Hash materialHash
Usage:
Citizen.InvokeNative(0xC5E7204F322E49EB , albedoHash, normalHash, materialHash)

Return Type: int
Arguments:
  • Hash albedoHash
  • Hash normalHash
  • Hash materialHash
0x0B46E25761519058 _APPLY_TEXTURE_ON_PED void Ped ped, Hash componentHash, int textureId
Usage:
Citizen.InvokeNative(0x0B46E25761519058 , ped, componentHash, textureId)

Return Type: void
Arguments:
  • Ped ped
  • Hash componentHash
  • int textureId
0x6BEFAA907B076859 _RELEASE_TEXTURE void int textureId
Usage:
Citizen.InvokeNative(0x6BEFAA907B076859 , textureId)

Return Type: void
Arguments:
  • int textureId
0x92DAABA2C1C10B0E _UPDATE_PED_TEXTURE void int textureId
Usage:
Citizen.InvokeNative(0x92DAABA2C1C10B0E , textureId)

Return Type: void
Arguments:
  • int textureId
0x8472A1789478F82F _RESET_PED_TEXTURE void int textureId
Usage:
Citizen.InvokeNative(0x8472A1789478F82F , textureId)

Return Type: void
Arguments:
  • int textureId
0x31DC8D3F216D8509 _IS_TEXTURE_VALID BOOL int textureId
Usage:
Citizen.InvokeNative(0x31DC8D3F216D8509 , textureId)

Return Type: BOOL
Arguments:
  • int textureId
0x86BB5FF45F193A02 _ADD_TEXTURE_LAYER int int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex
Usage:
Citizen.InvokeNative(0x86BB5FF45F193A02 , textureId, albedoHash, normalHash, materialHash, blendType, texAlpha, sheetGridIndex)

Return Type: int
Arguments:
  • int textureId
  • Hash albedoHash
  • Hash normalHash
  • Hash materialHash
  • int blendType
  • float texAlpha
  • int sheetGridIndex
0x96C349DE04C49011 _REMOVE_PED_OVERLAY void int textureId, int overlayId
Usage:
Citizen.InvokeNative(0x96C349DE04C49011 , textureId, overlayId)

Return Type: void
Arguments:
  • int textureId
  • int overlayId
0x3329AAE2882FC8E4 _SET_TEXTURE_LAYER_SHEET_GRID_INDEX void int textureId, int layerId, int sheetGridIndex
Usage:
Citizen.InvokeNative(0x3329AAE2882FC8E4 , textureId, layerId, sheetGridIndex)

Return Type: void
Arguments:
  • int textureId
  • int layerId
  • int sheetGridIndex
0x6C76BC24F8BB709A _SET_TEXTURE_LAYER_ALPHA void int textureId, int layerId, float texAlpha
Usage:
Citizen.InvokeNative(0x6C76BC24F8BB709A , textureId, layerId, texAlpha)

Return Type: void
Arguments:
  • int textureId
  • int layerId
  • float texAlpha
0x057C4F092E2298BE _SET_TEXTURE_LAYER_ROUGHNESS void int textureId, int layerId, float texRough
Usage:
Citizen.InvokeNative(0x057C4F092E2298BE , textureId, layerId, texRough)

Return Type: void
Arguments:
  • int textureId
  • int layerId
  • float texRough
0x1ED8588524AC9BE1 _SET_TEXTURE_LAYER_PALLETE void int textureId, int layerId, Hash paletteHash
Usage:
Citizen.InvokeNative(0x1ED8588524AC9BE1 , textureId, layerId, paletteHash)

Return Type: void
Arguments:
  • int textureId
  • int layerId
  • Hash paletteHash
0x2DF59FFE6FFD6044 _SET_TEXTURE_LAYER_TINT void int textureId, int layerId, int tint0, int tint1, int tint2
Usage:
Citizen.InvokeNative(0x2DF59FFE6FFD6044 , textureId, layerId, tint0, tint1, tint2)

Return Type: void
Arguments:
  • int textureId
  • int layerId
  • int tint0
  • int tint1
  • int tint2
0xF2EA041F1146D75B _SET_TEXTURE_LAYER_MOD void int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel
Usage:
Citizen.InvokeNative(0xF2EA041F1146D75B , textureId, layerId, modTextureHash, modAlpha, modChannel)

Return Type: void
Arguments:
  • int textureId
  • int layerId
  • Hash modTextureHash
  • float modAlpha
  • int modChannel
0x253A63B5BADBC398 _SET_TEXTURE_LAYER_TEXTURE_MAP void int textureId, int layerId, Hash albedoHash, Hash normalHash, Hash materialHash
Usage:
Citizen.InvokeNative(0x253A63B5BADBC398 , textureId, layerId, albedoHash, normalHash, materialHash)

Return Type: void
Arguments:
  • int textureId
  • int layerId
  • Hash albedoHash
  • Hash normalHash
  • Hash materialHash
0xB63B9178D0F58D82 _CLEAR_PED_TEXTURE void int textureId
Usage:
Citizen.InvokeNative(0xB63B9178D0F58D82 , textureId)

Return Type: void
Arguments:
  • int textureId
0xC991EF46FE323867 _0xC991EF46FE323867 void Ped ped, Any p1
Usage:
Citizen.InvokeNative(0xC991EF46FE323867 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
0x1F8215D0E446F593 _0x1F8215D0E446F593 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x1F8215D0E446F593 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xFB1E7998B8595825 IS_LOCATION_SPAWN_SAFE BOOL Ped ped, float p1
Usage:
Citizen.InvokeNative(0xFB1E7998B8595825 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • float p1
0x53BA7D96B9A421D9 _0x53BA7D96B9A421D9 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x53BA7D96B9A421D9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x96C7B659854DE629 _0x96C7B659854DE629 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x96C7B659854DE629 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xDDCF6FEA5D7ACC17 SET_HORSE_AVOIDANCE_LEVEL void Ped horse, int avoidanceLevel
Usage:
Citizen.InvokeNative(0xDDCF6FEA5D7ACC17 , horse, avoidanceLevel)

Return Type: void
Arguments:
  • Ped horse
  • int avoidanceLevel
0x2A5AFD2B8381A6E1 RESET_HORSE_AVOIDANCE_LEVEL_TO_DEFAULT void Ped horse
Usage:
Citizen.InvokeNative(0x2A5AFD2B8381A6E1 , horse)

Return Type: void
Arguments:
  • Ped horse
0xEB72453B6F5B45B0 _SET_PED_USE_HORSE_MAP_COLLISION Any Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xEB72453B6F5B45B0 , ped, toggle)

Return Type: Any
Arguments:
  • Ped ped
  • BOOL toggle
0x5B73975B4F12F7F3 _0x5B73975B4F12F7F3 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x5B73975B4F12F7F3 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xA9C28516A6DC9D56 GET_META_PED_ASSET_GUIDS BOOL Ped ped, int index, Hash* drawable, Hash* albedo, Hash* normal, Hash* material
Usage:
Citizen.InvokeNative(0xA9C28516A6DC9D56 , ped, index, drawable, albedo, normal, material)

Return Type: BOOL
Arguments:
  • Ped ped
  • int index
  • Hash* drawable
  • Hash* albedo
  • Hash* normal
  • Hash* material
0xE7998FEC53A33BBE GET_META_PED_ASSET_TINT BOOL Ped ped, int index, Hash* pallete, int* tint0, int* tint1, int* tint2
Usage:
Citizen.InvokeNative(0xE7998FEC53A33BBE , ped, index, pallete, tint0, tint1, tint2)

Return Type: BOOL
Arguments:
  • Ped ped
  • int index
  • Hash* pallete
  • int* tint0
  • int* tint1
  • int* tint2
0x5F53010C4C3F6BAF _SET_PED_BLACKBOARD_INT void Ped ped, const char* variableName, int value, int removeTimer
Usage:
Citizen.InvokeNative(0x5F53010C4C3F6BAF , ped, variableName, value, removeTimer)

Return Type: void
Arguments:
  • Ped ped
  • const char* variableName
  • int value
  • int removeTimer
0xCB9401F918CB0F75 _SET_PED_BLACKBOARD_BOOL void Ped ped, const char* variableName, BOOL value, int removeTimer
Usage:
Citizen.InvokeNative(0xCB9401F918CB0F75 , ped, variableName, value, removeTimer)

Return Type: void
Arguments:
  • Ped ped
  • const char* variableName
  • BOOL value
  • int removeTimer
0x437C08DB4FEBE2BD _SET_PED_BLACKBOARD_FLOAT void Ped ped, const char* variableName, float value, int removeTimer
Usage:
Citizen.InvokeNative(0x437C08DB4FEBE2BD , ped, variableName, value, removeTimer)

Return Type: void
Arguments:
  • Ped ped
  • const char* variableName
  • float value
  • int removeTimer
0xA762C9D6CF165E0D _SET_PED_BLACKBOARD_HASH void Ped ped, const char* variableName, const char* value, int removeTimer
Usage:
Citizen.InvokeNative(0xA762C9D6CF165E0D , ped, variableName, value, removeTimer)

Return Type: void
Arguments:
  • Ped ped
  • const char* variableName
  • const char* value
  • int removeTimer
0x81B75428A7813E67 _REMOVE_PED_BLACKBOARD_INT void Ped ped, const char* variableName
Usage:
Citizen.InvokeNative(0x81B75428A7813E67 , ped, variableName)

Return Type: void
Arguments:
  • Ped ped
  • const char* variableName
0xA6F67BEC53379A32 _REMOVE_PED_BLACKBOARD_BOOL void Ped ped, const char* variableName
Usage:
Citizen.InvokeNative(0xA6F67BEC53379A32 , ped, variableName)

Return Type: void
Arguments:
  • Ped ped
  • const char* variableName
0x411189E51B8020BA _REMOVE_PED_BLACKBOARD_FLOAT void Ped ped, const char* variableName
Usage:
Citizen.InvokeNative(0x411189E51B8020BA , ped, variableName)

Return Type: void
Arguments:
  • Ped ped
  • const char* variableName
0x0E17378642156790 _REMOVE_PED_BLACKBOARD_HASH void Ped ped, const char* variableName
Usage:
Citizen.InvokeNative(0x0E17378642156790 , ped, variableName)

Return Type: void
Arguments:
  • Ped ped
  • const char* variableName
0x498F2E77982D6945 _GET_PED_BLACKBOARD_BOOL BOOL Ped ped, const char* variableName
Usage:
Citizen.InvokeNative(0x498F2E77982D6945 , ped, variableName)

Return Type: BOOL
Arguments:
  • Ped ped
  • const char* variableName
0x56E58D4D118FB45E _GET_PED_BLACKBOARD_FLOAT float Ped ped, const char* variableName
Usage:
Citizen.InvokeNative(0x56E58D4D118FB45E , ped, variableName)

Return Type: float
Arguments:
  • Ped ped
  • const char* variableName
0xBF5E791BBBF90A3C _GET_PED_BLACKBOARD_HASH Hash Ped ped, const char* variableName
Usage:
Citizen.InvokeNative(0xBF5E791BBBF90A3C , ped, variableName)

Return Type: Hash
Arguments:
  • Ped ped
  • const char* variableName
0xB71B91B398F8F067 GET_PED_BLACKBOARD_SCRIPT_INT int Ped ped, const char* variableName
Usage:
Citizen.InvokeNative(0xB71B91B398F8F067 , ped, variableName)

Return Type: int
Arguments:
  • Ped ped
  • const char* variableName
0x4912DFE492DB98CD GET_PED_BLACKBOARD_SCRIPT_BOOL BOOL Ped ped, const char* variableName
Usage:
Citizen.InvokeNative(0x4912DFE492DB98CD , ped, variableName)

Return Type: BOOL
Arguments:
  • Ped ped
  • const char* variableName
0xA29FD00D45311EB7 GET_PED_BLACKBOARD_SCRIPT_FLOAT float Ped ped, const char* variableName
Usage:
Citizen.InvokeNative(0xA29FD00D45311EB7 , ped, variableName)

Return Type: float
Arguments:
  • Ped ped
  • const char* variableName
0x7FF72DE061DF55E2 _SET_TANK_ATTRIBUTE_SIZE void Ped ped, int attributeIndex, float size
Usage:
Citizen.InvokeNative(0x7FF72DE061DF55E2 , ped, attributeIndex, size)

Return Type: void
Arguments:
  • Ped ped
  • int attributeIndex
  • float size
0xA31D350D66FA1855 _0xA31D350D66FA1855 Any Any p0
Usage:
Citizen.InvokeNative(0xA31D350D66FA1855 , p0)

Return Type: Any
Arguments:
  • Any p0
0xAF61B3CD8C3B82C3 _IS_USING_SLIPSTREAM BOOL Ped ped
Usage:
Citizen.InvokeNative(0xAF61B3CD8C3B82C3 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xEEDC9B29314B2733 _0xEEDC9B29314B2733 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9
Usage:
Citizen.InvokeNative(0xEEDC9B29314B2733 , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
0x5C90E20C25E6D83C _0x5C90E20C25E6D83C void Any p0
Usage:
Citizen.InvokeNative(0x5C90E20C25E6D83C , p0)

Return Type: void
Arguments:
  • Any p0
0x10F96086123B939F _0x10F96086123B939F void Ped legendaryPed, Ped preyPed, float p2
Usage:
Citizen.InvokeNative(0x10F96086123B939F , legendaryPed, preyPed, p2)

Return Type: void
Arguments:
  • Ped legendaryPed
  • Ped preyPed
  • float p2
0x3FDBB99EFD8CE4AF _0x3FDBB99EFD8CE4AF void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x3FDBB99EFD8CE4AF , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x7E8F9949B7AABBF0 _0x7E8F9949B7AABBF0 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x7E8F9949B7AABBF0 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x5DA36CCCB63C0895 _0x5DA36CCCB63C0895 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x5DA36CCCB63C0895 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x56076667E7C2DCD6 _0x56076667E7C2DCD6 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x56076667E7C2DCD6 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xD3A7B003ED343FD9 _APPLY_SHOP_ITEM_TO_PED void Ped ped, Hash componentHash, BOOL immediately, BOOL isMp, BOOL p4
Usage:
Citizen.InvokeNative(0xD3A7B003ED343FD9 , ped, componentHash, immediately, isMp, p4)

Return Type: void
Arguments:
  • Ped ped
  • Hash componentHash
  • BOOL immediately
  • BOOL isMp
  • BOOL p4
0x0D7FFA1B2F69ED82 _REMOVE_SHOP_ITEM_FROM_PED void Ped ped, Hash componentHash, int p2, BOOL p3
Usage:
Citizen.InvokeNative(0x0D7FFA1B2F69ED82 , ped, componentHash, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • Hash componentHash
  • int p2
  • BOOL p3
0xDF631E4BCE1B1FC4 REMOVE_SHOP_ITEM_FROM_PED_BY_CATEGORY void Ped ped, Hash componentCategory, int p2, BOOL p3
Usage:
Citizen.InvokeNative(0xDF631E4BCE1B1FC4 , ped, componentCategory, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • Hash componentCategory
  • int p2
  • BOOL p3
0x66B957AAC2EAAEAB _UPDATE_SHOP_ITEM_WEARABLE_STATE void Ped ped, Hash componentHash, Hash wearableState, int p3, BOOL isMp, int p5
Usage:
Citizen.InvokeNative(0x66B957AAC2EAAEAB , ped, componentHash, wearableState, p3, isMp, p5)

Return Type: void
Arguments:
  • Ped ped
  • Hash componentHash
  • Hash wearableState
  • int p3
  • BOOL isMp
  • int p5
0x77BA37622E22023B _GET_SHOP_ITEM_COMPONENT_AT_INDEX Hash Ped ped, int index, BOOL p2, Any* argStruct, Any* argStruct2
Usage:
Citizen.InvokeNative(0x77BA37622E22023B , ped, index, p2, argStruct, argStruct2)

Return Type: Hash
Arguments:
  • Ped ped
  • int index
  • BOOL p2
  • Any* argStruct
  • Any* argStruct2
0xFFCC2DB2D9953401 _GET_SHOP_ITEM_NUM_WEARABLE_STATES int Hash componentHash, BOOL isMpFemale, BOOL p2
Usage:
Citizen.InvokeNative(0xFFCC2DB2D9953401 , componentHash, isMpFemale, p2)

Return Type: int
Arguments:
  • Hash componentHash
  • BOOL isMpFemale
  • BOOL p2
0x6243635AF2F1B826 _GET_SHOP_ITEM_WEARABLE_STATE_BY_INDEX Hash Hash componentHash, int wearableStateIndex, BOOL isMpFemale, BOOL p3
Usage:
Citizen.InvokeNative(0x6243635AF2F1B826 , componentHash, wearableStateIndex, isMpFemale, p3)

Return Type: Hash
Arguments:
  • Hash componentHash
  • int wearableStateIndex
  • BOOL isMpFemale
  • BOOL p3
0x5FF9A878C3D115B8 _GET_SHOP_ITEM_COMPONENT_CATEGORY Hash Hash componentHash, int metapedType, BOOL isMP
Usage:
Citizen.InvokeNative(0x5FF9A878C3D115B8 , componentHash, metapedType, isMP)

Return Type: Hash
Arguments:
  • Hash componentHash
  • int metapedType
  • BOOL isMP
0x31B2E7F2E3C58B89 _0x31B2E7F2E3C58B89 Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x31B2E7F2E3C58B89 , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x63342C50EC115CE8 _GET_SHOP_ITEM_BASE_LAYERS BOOL Hash shopItem, Any p1, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo, Hash* normal, Hash* material, Hash* p9, Hash* p10, Hash* p11, Hash* p12
Usage:
Citizen.InvokeNative(0x63342C50EC115CE8 , shopItem, p1, ped, metapedType, p4, drawable, albedo, normal, material, p9, p10, p11, p12)

Return Type: BOOL
Arguments:
  • Hash shopItem
  • Any p1
  • Ped ped
  • int metapedType
  • BOOL p4
  • Hash* drawable
  • Hash* albedo
  • Hash* normal
  • Hash* material
  • Hash* p9
  • Hash* p10
  • Hash* p11
  • Hash* p12
0xAAB86462966168CE _SET_ACTIVE_META_PED_COMPONENTS_UPDATED Any Ped ped, BOOL isMP
Usage:
Citizen.InvokeNative(0xAAB86462966168CE , ped, isMP)

Return Type: Any
Arguments:
  • Ped ped
  • BOOL isMP
0x7E02E4218D916B94 _GET_SHOP_ITEM_HAT_COMPONENT Any Ped ped, int metapedType, BOOL p2
Usage:
Citizen.InvokeNative(0x7E02E4218D916B94 , ped, metapedType, p2)

Return Type: Any
Arguments:
  • Ped ped
  • int metapedType
  • BOOL p2
0x59BD177A1A48600A _REFRESH_META_PED_SHOP_ITEMS void Ped ped, int p1
Usage:
Citizen.InvokeNative(0x59BD177A1A48600A , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xD103F6DBB5442BE8 _0xD103F6DBB5442BE8 void Ped ped, int p1
Usage:
Citizen.InvokeNative(0xD103F6DBB5442BE8 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xFCA8FB9E15FA80D3 _SET_PED_PROMPT_NAME_FROM_GXT_ENTRY void Ped ped, Hash gxtEntryHash
Usage:
Citizen.InvokeNative(0xFCA8FB9E15FA80D3 , ped, gxtEntryHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash gxtEntryHash
0x4A48B6E03BABB4AC _SET_PED_PROMPT_NAME void Ped ped, const char* name
Usage:
Citizen.InvokeNative(0x4A48B6E03BABB4AC , ped, name)

Return Type: void
Arguments:
  • Ped ped
  • const char* name
0xC2745D9261664901 _SET_PED_PROMPT_NAME_FROM_GXT_ENTRY_2 void Ped ped, Hash gxtEntryHash
Usage:
Citizen.InvokeNative(0xC2745D9261664901 , ped, gxtEntryHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash gxtEntryHash
0x19B14E04B009E28B _SET_PED_PROMPT_NAME_2 void Ped ped, const char* name
Usage:
Citizen.InvokeNative(0x19B14E04B009E28B , ped, name)

Return Type: void
Arguments:
  • Ped ped
  • const char* name
0xF917F92BF22ECBAB _0xF917F92BF22ECBAB void Any p0
Usage:
Citizen.InvokeNative(0xF917F92BF22ECBAB , p0)

Return Type: void
Arguments:
  • Any p0
0x49DADFC4CD808B0A _0x49DADFC4CD808B0A void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x49DADFC4CD808B0A , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xBA208A8D6399A3AC _HAS_PED_TAKEN_GORE_DAMAGE BOOL Ped ped, int limb
Usage:
Citizen.InvokeNative(0xBA208A8D6399A3AC , ped, limb)

Return Type: BOOL
Arguments:
  • Ped ped
  • int limb
0x704C908E9C405136 _0x704C908E9C405136 void Ped ped
Usage:
Citizen.InvokeNative(0x704C908E9C405136 , ped)

Return Type: void
Arguments:
  • Ped ped
0x7406C71F4AC2FFCC _0x7406C71F4AC2FFCC void Any p0
Usage:
Citizen.InvokeNative(0x7406C71F4AC2FFCC , p0)

Return Type: void
Arguments:
  • Any p0
0x28508173C6A7CC18 _0x28508173C6A7CC18 void Any p0
Usage:
Citizen.InvokeNative(0x28508173C6A7CC18 , p0)

Return Type: void
Arguments:
  • Any p0
0x52250B92EA70BE3D _0x52250B92EA70BE3D Any Any p0
Usage:
Citizen.InvokeNative(0x52250B92EA70BE3D , p0)

Return Type: Any
Arguments:
  • Any p0
0xCE6B874286D640BB _SET_PED_QUALITY void Ped ped, int quality
Usage:
Citizen.InvokeNative(0xCE6B874286D640BB , ped, quality)

Return Type: void
Arguments:
  • Ped ped
  • int quality
0x7BCC6087D130312A _GET_PED_QUALITY int Ped ped
Usage:
Citizen.InvokeNative(0x7BCC6087D130312A , ped)

Return Type: int
Arguments:
  • Ped ped
0xCE7A6C1D5CDE1F9D _0xCE7A6C1D5CDE1F9D void Ped ped, Object object, const char* propName, const char* animName
Usage:
Citizen.InvokeNative(0xCE7A6C1D5CDE1F9D , ped, object, propName, animName)

Return Type: void
Arguments:
  • Ped ped
  • Object object
  • const char* propName
  • const char* animName
0x604E1010E3162E86 _0x604E1010E3162E86 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x604E1010E3162E86 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xE8ABE3B73FC7FE17 _0xE8ABE3B73FC7FE17 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xE8ABE3B73FC7FE17 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x3A50753042B6891B _REMOVE_PED_PROP void Ped ped, const char* propName
Usage:
Citizen.InvokeNative(0x3A50753042B6891B , ped, propName)

Return Type: void
Arguments:
  • Ped ped
  • const char* propName
0x932786CE3C76477C _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS void Ped ped, float bonus
Usage:
Citizen.InvokeNative(0x932786CE3C76477C , ped, bonus)

Return Type: void
Arguments:
  • Ped ped
  • float bonus
0x095C2277FED731DB _0x095C2277FED731DB Any Any p0
Usage:
Citizen.InvokeNative(0x095C2277FED731DB , p0)

Return Type: Any
Arguments:
  • Any p0
0x09171A6F8FDE5DC1 _0x09171A6F8FDE5DC1 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x09171A6F8FDE5DC1 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x09E378C52B1433B5 _TOGGLE_PLAYER_PED_FLINCH void Ped ped, float x, float y, float z, float scale
Usage:
Citizen.InvokeNative(0x09E378C52B1433B5 , ped, x, y, z, scale)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float scale
0x6507AC3BD7C99009 _0x6507AC3BD7C99009 BOOL float x, float y, float z, float p3
Usage:
Citizen.InvokeNative(0x6507AC3BD7C99009 , x, y, z, p3)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float p3
0x2942457417A5FD24 _GET_PLAYER_PED_WATER_DEPTH float Ped ped
Usage:
Citizen.InvokeNative(0x2942457417A5FD24 , ped)

Return Type: float
Arguments:
  • Ped ped
0xA5950E16B8F31052 _SET_PED_TRAIL_EFFECT void Ped ped, BOOL p1, float duration
Usage:
Citizen.InvokeNative(0xA5950E16B8F31052 , ped, p1, duration)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • float duration
0xEBAAC9A750E7563B _0xEBAAC9A750E7563B BOOL Ped ped
Usage:
Citizen.InvokeNative(0xEBAAC9A750E7563B , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x992187D975635DF5 _0x992187D975635DF5 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x992187D975635DF5 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x0B787A37EEDD226F _0x0B787A37EEDD226F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0B787A37EEDD226F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
Hash Name Return Type Arguments
0x63AA2B8EB087886A _0x63AA2B8EB087886A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x63AA2B8EB087886A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xA00DF706C60173D1 _GET_PERSCHAR_MODEL_NAME Hash Hash persCharHash
Usage:
Citizen.InvokeNative(0xA00DF706C60173D1 , persCharHash)

Return Type: Hash
Arguments:
  • Hash persCharHash
0x8BC555034A5A5E8C _0x8BC555034A5A5E8C void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8BC555034A5A5E8C , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x70605812ABC9FF0F _0x70605812ABC9FF0F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x70605812ABC9FF0F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xDC9655D47DEC0353 _GET_PERSCHAR_OUTFIT Hash Hash persCharHash
Usage:
Citizen.InvokeNative(0xDC9655D47DEC0353 , persCharHash)

Return Type: Hash
Arguments:
  • Hash persCharHash
0x2DF89CD2ED1D0BDE _SET_PERSCHAR_OUTFIT void Hash persCharHash, Hash outfit
Usage:
Citizen.InvokeNative(0x2DF89CD2ED1D0BDE , persCharHash, outfit)

Return Type: void
Arguments:
  • Hash persCharHash
  • Hash outfit
0x535A66AAD2BF68F9 _0x535A66AAD2BF68F9 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x535A66AAD2BF68F9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xCEB40B678E403759 _0xCEB40B678E403759 Any Any p0
Usage:
Citizen.InvokeNative(0xCEB40B678E403759 , p0)

Return Type: Any
Arguments:
  • Any p0
0x187D65F3AEC5D679 _SET_PERSCHAR_SCHEDULE void Hash persCharHash, const char* schedule
Usage:
Citizen.InvokeNative(0x187D65F3AEC5D679 , persCharHash, schedule)

Return Type: void
Arguments:
  • Hash persCharHash
  • const char* schedule
0x8B44273A92CD406C _RESET_PERSCHAR_SCHEDULE void Hash persCharHash
Usage:
Citizen.InvokeNative(0x8B44273A92CD406C , persCharHash)

Return Type: void
Arguments:
  • Hash persCharHash
0xE0E65E0D261F7507 _0xE0E65E0D261F7507 void Any p0
Usage:
Citizen.InvokeNative(0xE0E65E0D261F7507 , p0)

Return Type: void
Arguments:
  • Any p0
0x112DDF56300BC6E5 _0x112DDF56300BC6E5 PersChar Hash persCharHash
Usage:
Citizen.InvokeNative(0x112DDF56300BC6E5 , persCharHash)

Return Type: PersChar
Arguments:
  • Hash persCharHash
0x4F76E3676583D951 _CREATE_PERSISTENT_CHARACTER PersChar Hash hash
Usage:
Citizen.InvokeNative(0x4F76E3676583D951 , hash)

Return Type: PersChar
Arguments:
  • Hash hash
0x800DF3FC913355F3 _IS_PERSISTENT_CHARACTER_VALID BOOL PersChar persChar
Usage:
Citizen.InvokeNative(0x800DF3FC913355F3 , persChar)

Return Type: BOOL
Arguments:
  • PersChar persChar
0xFC77C5B44D5FF7C0 _DELETE_PERSCHAR void PersChar persChar
Usage:
Citizen.InvokeNative(0xFC77C5B44D5FF7C0 , persChar)

Return Type: void
Arguments:
  • PersChar persChar
0x5EE6FCCC9C832CA2 _0x5EE6FCCC9C832CA2 Vector3 Any p0
Usage:
Citizen.InvokeNative(0x5EE6FCCC9C832CA2 , p0)

Return Type: Vector3
Arguments:
  • Any p0
0x59C7AD6FEA2AC449 _0x59C7AD6FEA2AC449 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x59C7AD6FEA2AC449 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xBB68908CD11AEBDC _0xBB68908CD11AEBDC void PersChar persChar
Usage:
Citizen.InvokeNative(0xBB68908CD11AEBDC , persChar)

Return Type: void
Arguments:
  • PersChar persChar
0x94995829ED15A598 _0x94995829ED15A598 Vector3 Any p0
Usage:
Citizen.InvokeNative(0x94995829ED15A598 , p0)

Return Type: Vector3
Arguments:
  • Any p0
0x31C70A716CAE1FEE _GET_PERSCHAR_PED_INDEX Ped PersChar persChar
Usage:
Citizen.InvokeNative(0x31C70A716CAE1FEE , persChar)

Return Type: Ped
Arguments:
  • PersChar persChar
0x32A1E3B83D501096 _GET_PERSCHAR_INDEX_FROM_PED_INDEX PersChar Ped ped
Usage:
Citizen.InvokeNative(0x32A1E3B83D501096 , ped)

Return Type: PersChar
Arguments:
  • Ped ped
0xF8DE7154F7D1458F _0xF8DE7154F7D1458F Any Any p0
Usage:
Citizen.InvokeNative(0xF8DE7154F7D1458F , p0)

Return Type: Any
Arguments:
  • Any p0
0x669C25840C6F7AE2 _0x669C25840C6F7AE2 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x669C25840C6F7AE2 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x631CD2D77FDC0316 _RETASK_PERSISTENT_CHARACTER void PersChar persChar
Usage:
Citizen.InvokeNative(0x631CD2D77FDC0316 , persChar)

Return Type: void
Arguments:
  • PersChar persChar
0x0B3A99AB6713AA52 _0x0B3A99AB6713AA52 void Any p0
Usage:
Citizen.InvokeNative(0x0B3A99AB6713AA52 , p0)

Return Type: void
Arguments:
  • Any p0
0xEB98B38CA60742D7 _IS_PERSISTENT_CHARACTER_DEAD BOOL PersChar persChar
Usage:
Citizen.InvokeNative(0xEB98B38CA60742D7 , persChar)

Return Type: BOOL
Arguments:
  • PersChar persChar
0x49A8C2CD97815215 _REVIVE_PERSCHAR BOOL PersChar persChar
Usage:
Citizen.InvokeNative(0x49A8C2CD97815215 , persChar)

Return Type: BOOL
Arguments:
  • PersChar persChar
0xD4B614179BCD0654 _0xD4B614179BCD0654 void Any p0
Usage:
Citizen.InvokeNative(0xD4B614179BCD0654 , p0)

Return Type: void
Arguments:
  • Any p0
0x406808610220405B _0x406808610220405B void Any p0
Usage:
Citizen.InvokeNative(0x406808610220405B , p0)

Return Type: void
Arguments:
  • Any p0
0xA2B18FF8D39F6D87 _0xA2B18FF8D39F6D87 void Any p0
Usage:
Citizen.InvokeNative(0xA2B18FF8D39F6D87 , p0)

Return Type: void
Arguments:
  • Any p0
0xE4C51A8A3BD1664C _0xE4C51A8A3BD1664C Any Any p0
Usage:
Citizen.InvokeNative(0xE4C51A8A3BD1664C , p0)

Return Type: Any
Arguments:
  • Any p0
0x8AE4EFA464DAE42D _0x8AE4EFA464DAE42D void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8AE4EFA464DAE42D , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xA4DCB3F0DD7488BD _0xA4DCB3F0DD7488BD void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xA4DCB3F0DD7488BD , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xD95D777F828B2BBB _0xD95D777F828B2BBB void Any p0
Usage:
Citizen.InvokeNative(0xD95D777F828B2BBB , p0)

Return Type: void
Arguments:
  • Any p0
0x92690B0822493CE0 _0x92690B0822493CE0 void -
Usage:
Citizen.InvokeNative(0x92690B0822493CE0 )

Return Type: void
Arguments:
  • -
0xEFC5C6670E0B99BA _0xEFC5C6670E0B99BA void -
Usage:
Citizen.InvokeNative(0xEFC5C6670E0B99BA )

Return Type: void
Arguments:
  • -
0x2E957AA81F2C61C9 _0x2E957AA81F2C61C9 void -
Usage:
Citizen.InvokeNative(0x2E957AA81F2C61C9 )

Return Type: void
Arguments:
  • -
0xB173599D61FAEB31 _0xB173599D61FAEB31 void -
Usage:
Citizen.InvokeNative(0xB173599D61FAEB31 )

Return Type: void
Arguments:
  • -
0x08FC896D2CB31FCC _0x08FC896D2CB31FCC Entity Any p0, BOOL p1
Usage:
Citizen.InvokeNative(0x08FC896D2CB31FCC , p0, p1)

Return Type: Entity
Arguments:
  • Any p0
  • BOOL p1
0x0CADC3A977997472 _FORCE_SPAWN_PERSCHAR Entity PersChar persChar, BOOL p1
Usage:
Citizen.InvokeNative(0x0CADC3A977997472 , persChar, p1)

Return Type: Entity
Arguments:
  • PersChar persChar
  • BOOL p1
0x7B204F88F6C3D287 _FORCE_DESPAWN_PERSCHAR void PersChar persChar
Usage:
Citizen.InvokeNative(0x7B204F88F6C3D287 , persChar)

Return Type: void
Arguments:
  • PersChar persChar
0xFCC6DB8DBE709BC8 _0xFCC6DB8DBE709BC8 void PersChar persChar
Usage:
Citizen.InvokeNative(0xFCC6DB8DBE709BC8 , persChar)

Return Type: void
Arguments:
  • PersChar persChar
0xA8C406C2A56EDC16 _0xA8C406C2A56EDC16 void PersChar persChar
Usage:
Citizen.InvokeNative(0xA8C406C2A56EDC16 , persChar)

Return Type: void
Arguments:
  • PersChar persChar
0x4F81EAD1DE8FA19B _0x4F81EAD1DE8FA19B void PersChar persChar
Usage:
Citizen.InvokeNative(0x4F81EAD1DE8FA19B , persChar)

Return Type: void
Arguments:
  • PersChar persChar
0x6759BEE6762E140B _0x6759BEE6762E140B void PersChar persChar
Usage:
Citizen.InvokeNative(0x6759BEE6762E140B , persChar)

Return Type: void
Arguments:
  • PersChar persChar
0xB65E7F733956CF25 _0xB65E7F733956CF25 void PersChar persChar
Usage:
Citizen.InvokeNative(0xB65E7F733956CF25 , persChar)

Return Type: void
Arguments:
  • PersChar persChar
0x4AFC7288C77238B3 _0x4AFC7288C77238B3 Any Any p0
Usage:
Citizen.InvokeNative(0x4AFC7288C77238B3 , p0)

Return Type: Any
Arguments:
  • Any p0
0xA8120EBEAF290C7A _0xA8120EBEAF290C7A Any Any p0
Usage:
Citizen.InvokeNative(0xA8120EBEAF290C7A , p0)

Return Type: Any
Arguments:
  • Any p0
0x69786495C92A3044 _0x69786495C92A3044 Any Any p0
Usage:
Citizen.InvokeNative(0x69786495C92A3044 , p0)

Return Type: Any
Arguments:
  • Any p0
0xEC254C2C9B0F08F1 _0xEC254C2C9B0F08F1 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xEC254C2C9B0F08F1 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x9C7F95946E304778 _0x9C7F95946E304778 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9C7F95946E304778 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
Hash Name Return Type Arguments
0x7A1BD123E5CDB6E5 _0x7A1BD123E5CDB6E5 void -
Usage:
Citizen.InvokeNative(0x7A1BD123E5CDB6E5 )

Return Type: void
Arguments:
  • -
0x9D16896F0DBE78A2 PERSISTENCE_REMOVE_ALL_ENTITIES_IN_AREA void float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0x9D16896F0DBE78A2 , x, y, z, radius)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float radius
0x065887B694359799 _0x065887B694359799 void Any p0
Usage:
Citizen.InvokeNative(0x065887B694359799 , p0)

Return Type: void
Arguments:
  • Any p0
0xFC9806DA9A460093 _0xFC9806DA9A460093 void float x1, float y1, float z1, float x2, float y2, float z2
Usage:
Citizen.InvokeNative(0xFC9806DA9A460093 , x1, y1, z1, x2, y2, z2)

Return Type: void
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
0xB03140014ACA6C40 _0xB03140014ACA6C40 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xB03140014ACA6C40 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE225CEF1901F6108 _0xE225CEF1901F6108 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE225CEF1901F6108 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x8DE104BEC243A73B _0x8DE104BEC243A73B void Any p0
Usage:
Citizen.InvokeNative(0x8DE104BEC243A73B , p0)

Return Type: void
Arguments:
  • Any p0
0xEFB5F34CC0953B27 _PERSISTENCE_REFRESH_TOWN_VOLUME void Volume volume
Usage:
Citizen.InvokeNative(0xEFB5F34CC0953B27 , volume)

Return Type: void
Arguments:
  • Volume volume
0xBA2C49EA6A8D24FF _0xBA2C49EA6A8D24FF Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xBA2C49EA6A8D24FF , p0, p1, p2, p3, p4, p5, p6)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x2E545965DF98D476 _0x2E545965DF98D476 Any Any p0
Usage:
Citizen.InvokeNative(0x2E545965DF98D476 , p0)

Return Type: Any
Arguments:
  • Any p0
0xF5622FA6ACFCA7DB _0xF5622FA6ACFCA7DB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xF5622FA6ACFCA7DB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x3CA5E58C9731A16B _0x3CA5E58C9731A16B void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3CA5E58C9731A16B , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xDC0A1F0ECEC9F0C0 _0xDC0A1F0ECEC9F0C0 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xDC0A1F0ECEC9F0C0 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x5A79220F6D38D7C3 _0x5A79220F6D38D7C3 Any Any p0
Usage:
Citizen.InvokeNative(0x5A79220F6D38D7C3 , p0)

Return Type: Any
Arguments:
  • Any p0
0xCFDA2518F322D836 _0xCFDA2518F322D836 Any Any p0
Usage:
Citizen.InvokeNative(0xCFDA2518F322D836 , p0)

Return Type: Any
Arguments:
  • Any p0
0x1F56FB3FDB4EAF65 _0x1F56FB3FDB4EAF65 Any Any p0
Usage:
Citizen.InvokeNative(0x1F56FB3FDB4EAF65 , p0)

Return Type: Any
Arguments:
  • Any p0
0x291CC21D1FB6790E _0x291CC21D1FB6790E void Any p0
Usage:
Citizen.InvokeNative(0x291CC21D1FB6790E , p0)

Return Type: void
Arguments:
  • Any p0
0x8245C1F3262F4AC2 PERSISTENCE_ADD_SCENARIO_LOOTED void int scenario
Usage:
Citizen.InvokeNative(0x8245C1F3262F4AC2 , scenario)

Return Type: void
Arguments:
  • int scenario
0xFB7CF1DE938A3E22 _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED BOOL int scenario
Usage:
Citizen.InvokeNative(0xFB7CF1DE938A3E22 , scenario)

Return Type: BOOL
Arguments:
  • int scenario
0xB6E1A185C2B9319A _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS BOOL float x, float y, float z
Usage:
Citizen.InvokeNative(0xB6E1A185C2B9319A , x, y, z)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
0x188313616D184213 _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS_WITH_MODEL BOOL float x, float y, float z, Hash model
Usage:
Citizen.InvokeNative(0x188313616D184213 , x, y, z, model)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • Hash model
0x66DAA3A9274E8E82 _0x66DAA3A9274E8E82 void -
Usage:
Citizen.InvokeNative(0x66DAA3A9274E8E82 )

Return Type: void
Arguments:
  • -
Hash Name Return Type Arguments
0xE832D760399EB220 ADD_ROPE int float x, float y, float z, float rotX, float rotY, float rotZ, float length, int ropeType, float maxLength, float minLength, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17
Usage:
Citizen.InvokeNative(0xE832D760399EB220 , x, y, z, rotX, rotY, rotZ, length, ropeType, maxLength, minLength, p10, p11, p12, rigid, p14, breakWhenShot, unkPtr, p17)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
  • float length
  • int ropeType
  • float maxLength
  • float minLength
  • float p10
  • BOOL p11
  • BOOL p12
  • BOOL rigid
  • float p14
  • BOOL breakWhenShot
  • Any* unkPtr
  • BOOL p17
0xE9C59F6809373A99 _ADD_ROPE_2 int float x, float y, float z, float rotX, float rotY, float rotZ, float length, int ropeType, BOOL isNetworked, int p9, float p10
Usage:
Citizen.InvokeNative(0xE9C59F6809373A99 , x, y, z, rotX, rotY, rotZ, length, ropeType, isNetworked, p9, p10)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
  • float length
  • int ropeType
  • BOOL isNetworked
  • int p9
  • float p10
0x52B4829281364649 DELETE_ROPE void int* ropeId
Usage:
Citizen.InvokeNative(0x52B4829281364649 , ropeId)

Return Type: void
Arguments:
  • int* ropeId
0x6076213101A47B3B _RELEASE_ROPE void int ropeId
Usage:
Citizen.InvokeNative(0x6076213101A47B3B , ropeId)

Return Type: void
Arguments:
  • int ropeId
0xAA5D6B1888E4DB20 DELETE_CHILD_ROPE void int ropeId
Usage:
Citizen.InvokeNative(0xAA5D6B1888E4DB20 , ropeId)

Return Type: void
Arguments:
  • int ropeId
0x4CFA2B7FAE115ECB _BREAK_ROPE void int* ropeId, int* ropeTop, int* ropeBottom, float offsetX, float offsetY, float offsetZ, int p6
Usage:
Citizen.InvokeNative(0x4CFA2B7FAE115ECB , ropeId, ropeTop, ropeBottom, offsetX, offsetY, offsetZ, p6)

Return Type: void
Arguments:
  • int* ropeId
  • int* ropeTop
  • int* ropeBottom
  • float offsetX
  • float offsetY
  • float offsetZ
  • int p6
0xFD5448BE3111ED96 DOES_ROPE_EXIST BOOL int ropeId
Usage:
Citizen.InvokeNative(0xFD5448BE3111ED96 , ropeId)

Return Type: BOOL
Arguments:
  • int ropeId
0x79C2BEC82CFD7F7F _IS_ROPE_BROKEN BOOL int ropeId
Usage:
Citizen.InvokeNative(0x79C2BEC82CFD7F7F , ropeId)

Return Type: BOOL
Arguments:
  • int ropeId
0x7A54D82227A139DB _ROPE_CHANGE_VISIBILITY void int* ropeId, BOOL visible
Usage:
Citizen.InvokeNative(0x7A54D82227A139DB , ropeId, visible)

Return Type: void
Arguments:
  • int* ropeId
  • BOOL visible
0xF159A63806BB5BA8 ROPE_DRAW_SHADOW_ENABLED void int* ropeId, BOOL toggle
Usage:
Citizen.InvokeNative(0xF159A63806BB5BA8 , ropeId, toggle)

Return Type: void
Arguments:
  • int* ropeId
  • BOOL toggle
0x3655F544CD30F0B5 GET_ROPE_VERTEX_COUNT int int ropeId
Usage:
Citizen.InvokeNative(0x3655F544CD30F0B5 , ropeId)

Return Type: int
Arguments:
  • int ropeId
0xE54BF2CE6C7D23A9 _0xE54BF2CE6C7D23A9 void int ropeId, int p1, float x, float y, float z
Usage:
Citizen.InvokeNative(0xE54BF2CE6C7D23A9 , ropeId, p1, x, y, z)

Return Type: void
Arguments:
  • int ropeId
  • int p1
  • float x
  • float y
  • float z
0x9C24846D0A4A2776 _0x9C24846D0A4A2776 void Any p0
Usage:
Citizen.InvokeNative(0x9C24846D0A4A2776 , p0)

Return Type: void
Arguments:
  • Any p0
0x0CB16D05E03FB525 _0x0CB16D05E03FB525 void Any p0
Usage:
Citizen.InvokeNative(0x0CB16D05E03FB525 , p0)

Return Type: void
Arguments:
  • Any p0
0xF27F1A8DE4F50A1B _0xF27F1A8DE4F50A1B void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xF27F1A8DE4F50A1B , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x21D0890D88DFB0B0 _0x21D0890D88DFB0B0 void int ropeId, BOOL p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, int p10
Usage:
Citizen.InvokeNative(0x21D0890D88DFB0B0 , ropeId, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: void
Arguments:
  • int ropeId
  • BOOL p1
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • float p7
  • float p8
  • float p9
  • int p10
0x3D95EC8B6D940AC3 ATTACH_ENTITIES_TO_ROPE void int ropeId, Entity entity1, Entity entity2, float ent1X, float ent1Y, float ent1Z, float ent2X, float ent2Y, float ent2Z, float length, int alwaysZero1, int alwaysZero2, const char* boneName1, const char* boneName2, BOOL p14, int boneId1, int boneId2, int alwaysZero3, int alwaysZero4, BOOL p19, BOOL p20
Usage:
Citizen.InvokeNative(0x3D95EC8B6D940AC3 , ropeId, entity1, entity2, ent1X, ent1Y, ent1Z, ent2X, ent2Y, ent2Z, length, alwaysZero1, alwaysZero2, boneName1, boneName2, p14, boneId1, boneId2, alwaysZero3, alwaysZero4, p19, p20)

Return Type: void
Arguments:
  • int ropeId
  • Entity entity1
  • Entity entity2
  • float ent1X
  • float ent1Y
  • float ent1Z
  • float ent2X
  • float ent2Y
  • float ent2Z
  • float length
  • int alwaysZero1
  • int alwaysZero2
  • const char* boneName1
  • const char* boneName2
  • BOOL p14
  • int boneId1
  • int boneId2
  • int alwaysZero3
  • int alwaysZero4
  • BOOL p19
  • BOOL p20
0x462FF2A432733A44 _ATTACH_ENTITIES_TO_ROPE_2 void int ropeId, Entity entity1, Entity entity2, float ent1X, float ent1Y, float ent1Z, float ent2X, float ent2Y, float ent2Z, const char* boneName1, const char* boneName2
Usage:
Citizen.InvokeNative(0x462FF2A432733A44 , ropeId, entity1, entity2, ent1X, ent1Y, ent1Z, ent2X, ent2Y, ent2Z, boneName1, boneName2)

Return Type: void
Arguments:
  • int ropeId
  • Entity entity1
  • Entity entity2
  • float ent1X
  • float ent1Y
  • float ent1Z
  • float ent2X
  • float ent2Y
  • float ent2Z
  • const char* boneName1
  • const char* boneName2
0xE9CD9A67834985A7 _ATTACH_ENTITES_TO_ROPE_3 void int ropeId, Entity entity1, Entity entity2, float p3, float p4, float p5, float p6, float p7, float p8, Any p9, Any p10
Usage:
Citizen.InvokeNative(0xE9CD9A67834985A7 , ropeId, entity1, entity2, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: void
Arguments:
  • int ropeId
  • Entity entity1
  • Entity entity2
  • float p3
  • float p4
  • float p5
  • float p6
  • float p7
  • float p8
  • Any p9
  • Any p10
0x69C810B72291D831 _0x69C810B72291D831 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x69C810B72291D831 , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0xB7469CB9AC3C0FD4 _0xB7469CB9AC3C0FD4 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0xB7469CB9AC3C0FD4 , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0xC64E7A62632AD2FE _0xC64E7A62632AD2FE void int ropeId, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0xC64E7A62632AD2FE , ropeId, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • int ropeId
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0x9B4F7E3E4F9C77B3 _IS_ROPE_ATTACHED_TO_ENTITY BOOL int ropeId, Entity entity
Usage:
Citizen.InvokeNative(0x9B4F7E3E4F9C77B3 , ropeId, entity)

Return Type: BOOL
Arguments:
  • int ropeId
  • Entity entity
0xBCF3026912A8647D DETACH_ROPE_FROM_ENTITY void int ropeId, Entity entity
Usage:
Citizen.InvokeNative(0xBCF3026912A8647D , ropeId, entity)

Return Type: void
Arguments:
  • int ropeId
  • Entity entity
0x06AADE17334F7A40 _HITCH_HORSE void Ped horse, float x, float y, float z
Usage:
Citizen.InvokeNative(0x06AADE17334F7A40 , horse, x, y, z)

Return Type: void
Arguments:
  • Ped horse
  • float x
  • float y
  • float z
0x0348469DAA17576C _UNHITCH_HORSE void Ped horse
Usage:
Citizen.InvokeNative(0x0348469DAA17576C , horse)

Return Type: void
Arguments:
  • Ped horse
0x6EA0E93CFFA472CC _0x6EA0E93CFFA472CC void Any p0
Usage:
Citizen.InvokeNative(0x6EA0E93CFFA472CC , p0)

Return Type: void
Arguments:
  • Any p0
0xBDDA142759307528 _0xBDDA142759307528 void Any p0
Usage:
Citizen.InvokeNative(0xBDDA142759307528 , p0)

Return Type: void
Arguments:
  • Any p0
0x32F4DBFDFCCCC735 _0x32F4DBFDFCCCC735 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x32F4DBFDFCCCC735 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xF8CA39D5C0D1D9A1 _0xF8CA39D5C0D1D9A1 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xF8CA39D5C0D1D9A1 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xEAF529446488EB18 _0xEAF529446488EB18 void Any p0
Usage:
Citizen.InvokeNative(0xEAF529446488EB18 , p0)

Return Type: void
Arguments:
  • Any p0
0x31160EC47E7C9549 _0x31160EC47E7C9549 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x31160EC47E7C9549 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x5E981C764DF33117 _0x5E981C764DF33117 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x5E981C764DF33117 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xDC57A637A20006ED ROPE_SET_UPDATE_ORDER void int ropeId, Any p1
Usage:
Citizen.InvokeNative(0xDC57A637A20006ED , ropeId, p1)

Return Type: void
Arguments:
  • int ropeId
  • Any p1
0xFB9153A54AC713E8 _0xFB9153A54AC713E8 void int ropeId, BOOL p1
Usage:
Citizen.InvokeNative(0xFB9153A54AC713E8 , ropeId, p1)

Return Type: void
Arguments:
  • int ropeId
  • BOOL p1
0xD699E688B49C0FD2 _0xD699E688B49C0FD2 void int ropeId, float p1, float p2, float p3, BOOL p4
Usage:
Citizen.InvokeNative(0xD699E688B49C0FD2 , ropeId, p1, p2, p3, p4)

Return Type: void
Arguments:
  • int ropeId
  • float p1
  • float p2
  • float p3
  • BOOL p4
0xBB3E9B073E66C3C9 _0xBB3E9B073E66C3C9 void int ropeId, BOOL p1, BOOL p2, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0xBB3E9B073E66C3C9 , ropeId, p1, p2, p3, p4)

Return Type: void
Arguments:
  • int ropeId
  • BOOL p1
  • BOOL p2
  • BOOL p3
  • BOOL p4
0x522FA3F490E2F7AC _0x522FA3F490E2F7AC void int ropeId, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x522FA3F490E2F7AC , ropeId, p1, p2)

Return Type: void
Arguments:
  • int ropeId
  • Any p1
  • Any p2
0x3900491C0D61ED4B _0x3900491C0D61ED4B void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3900491C0D61ED4B , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xC89E7410A93AC19A _0xC89E7410A93AC19A void int ropeId, float p1
Usage:
Citizen.InvokeNative(0xC89E7410A93AC19A , ropeId, p1)

Return Type: void
Arguments:
  • int ropeId
  • float p1
0x1D97DA8ACB5D2582 _0x1D97DA8ACB5D2582 void int ropeId, int p1
Usage:
Citizen.InvokeNative(0x1D97DA8ACB5D2582 , ropeId, p1)

Return Type: void
Arguments:
  • int ropeId
  • int p1
0x3C6490D940FF5D0B _CREATE_ROPE_WINDING_ABILITY void int ropeId, const char* p1, const char* ropeModelType, float length, BOOL p4
Usage:
Citizen.InvokeNative(0x3C6490D940FF5D0B , ropeId, p1, ropeModelType, length, p4)

Return Type: void
Arguments:
  • int ropeId
  • const char* p1
  • const char* ropeModelType
  • float length
  • BOOL p4
0x21BB0FBD3E217C2D GET_ROPE_LAST_VERTEX_COORD Vector3 int ropeId
Usage:
Citizen.InvokeNative(0x21BB0FBD3E217C2D , ropeId)

Return Type: Vector3
Arguments:
  • int ropeId
0xEA61CA8E80F09E4D GET_ROPE_VERTEX_COORD Vector3 int ropeId, int vertex
Usage:
Citizen.InvokeNative(0xEA61CA8E80F09E4D , ropeId, vertex)

Return Type: Vector3
Arguments:
  • int ropeId
  • int vertex
0x1461C72C889E343E START_ROPE_WINDING void int ropeId
Usage:
Citizen.InvokeNative(0x1461C72C889E343E , ropeId)

Return Type: void
Arguments:
  • int ropeId
0xCB2D4AB84A19AA7C STOP_ROPE_WINDING void int ropeId
Usage:
Citizen.InvokeNative(0xCB2D4AB84A19AA7C , ropeId)

Return Type: void
Arguments:
  • int ropeId
0x538D1179EC1AA9A9 START_ROPE_UNWINDING_FRONT void int ropeId
Usage:
Citizen.InvokeNative(0x538D1179EC1AA9A9 , ropeId)

Return Type: void
Arguments:
  • int ropeId
0xFFF3A50779EFBBB3 STOP_ROPE_UNWINDING_FRONT void int ropeId
Usage:
Citizen.InvokeNative(0xFFF3A50779EFBBB3 , ropeId)

Return Type: void
Arguments:
  • int ropeId
0x00F611A794A3C36E _START_ROPE_UNWINDING_BACK void int ropeId
Usage:
Citizen.InvokeNative(0x00F611A794A3C36E , ropeId)

Return Type: void
Arguments:
  • int ropeId
0x10DAA76CB8A201A1 _STOP_ROPE_UNWINDING_BACK void int ropeId
Usage:
Citizen.InvokeNative(0x10DAA76CB8A201A1 , ropeId)

Return Type: void
Arguments:
  • int ropeId
0x461FCBDEB4D06717 _0x461FCBDEB4D06717 void int ropeId, BOOL p1
Usage:
Citizen.InvokeNative(0x461FCBDEB4D06717 , ropeId, p1)

Return Type: void
Arguments:
  • int ropeId
  • BOOL p1
0x423C6B1F3786D28B _0x423C6B1F3786D28B void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x423C6B1F3786D28B , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x76BAD9D538BCA1AA _0x76BAD9D538BCA1AA void int ropeId, float p1
Usage:
Citizen.InvokeNative(0x76BAD9D538BCA1AA , ropeId, p1)

Return Type: void
Arguments:
  • int ropeId
  • float p1
0xB40EA9E0D2E2F7F3 _0xB40EA9E0D2E2F7F3 void int ropeId, float p1
Usage:
Citizen.InvokeNative(0xB40EA9E0D2E2F7F3 , ropeId, p1)

Return Type: void
Arguments:
  • int ropeId
  • float p1
0x3D69537039F8D824 _ROPE_GET_FORCED_LENGTH float int ropeId
Usage:
Citizen.InvokeNative(0x3D69537039F8D824 , ropeId)

Return Type: float
Arguments:
  • int ropeId
0x751DF00EEFF122E3 _0x751DF00EEFF122E3 void Any p0
Usage:
Citizen.InvokeNative(0x751DF00EEFF122E3 , p0)

Return Type: void
Arguments:
  • Any p0
0xD009F759A723DB1B ROPE_FORCE_LENGTH void int ropeId, float length
Usage:
Citizen.InvokeNative(0xD009F759A723DB1B , ropeId, length)

Return Type: void
Arguments:
  • int ropeId
  • float length
0x8D59079C37C21D78 _0x8D59079C37C21D78 void int ropeId, float p1
Usage:
Citizen.InvokeNative(0x8D59079C37C21D78 , ropeId, p1)

Return Type: void
Arguments:
  • int ropeId
  • float p1
0x814D453FCFDF119F _0x814D453FCFDF119F void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x814D453FCFDF119F , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x1FC92BDBA1106BD2 _0x1FC92BDBA1106BD2 void int ropeId, float p1
Usage:
Citizen.InvokeNative(0x1FC92BDBA1106BD2 , ropeId, p1)

Return Type: void
Arguments:
  • int ropeId
  • float p1
0xDEDE679ED29DD4E7 _0xDEDE679ED29DD4E7 void int ropeId, BOOL p1
Usage:
Citizen.InvokeNative(0xDEDE679ED29DD4E7 , ropeId, p1)

Return Type: void
Arguments:
  • int ropeId
  • BOOL p1
0xF1EA2A881EB7F2CD _0xF1EA2A881EB7F2CD void int ropeId, BOOL p1
Usage:
Citizen.InvokeNative(0xF1EA2A881EB7F2CD , ropeId, p1)

Return Type: void
Arguments:
  • int ropeId
  • BOOL p1
0x5A989B7EE3672A56 _0x5A989B7EE3672A56 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x5A989B7EE3672A56 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x483D4E917B0D35A9 _0x483D4E917B0D35A9 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x483D4E917B0D35A9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xEE360CFC80C8B2BC _ROPE_GET_BREAKER_OF_ROPE Player int ropeId
Usage:
Citizen.InvokeNative(0xEE360CFC80C8B2BC , ropeId)

Return Type: Player
Arguments:
  • int ropeId
0xEEA3B200A6FEB65B SET_DAMPING void Entity entity, int vertex, float value
Usage:
Citizen.InvokeNative(0xEEA3B200A6FEB65B , entity, vertex, value)

Return Type: void
Arguments:
  • Entity entity
  • int vertex
  • float value
0x710311ADF0E20730 ACTIVATE_PHYSICS void Entity entity
Usage:
Citizen.InvokeNative(0x710311ADF0E20730 , entity)

Return Type: void
Arguments:
  • Entity entity
0x2E648D16F6E308F3 BREAK_ENTITY_GLASS void Entity entity, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, Any p9, BOOL p10
Usage:
Citizen.InvokeNative(0x2E648D16F6E308F3 , entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: void
Arguments:
  • Entity entity
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • float p7
  • float p8
  • Any p9
  • BOOL p10
0x8EEDFD8921389928 _0x8EEDFD8921389928 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9
Usage:
Citizen.InvokeNative(0x8EEDFD8921389928 , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
0x5CEC1A84620E7D5B SET_DISABLE_BREAKING void Object object, BOOL toggle
Usage:
Citizen.InvokeNative(0x5CEC1A84620E7D5B , object, toggle)

Return Type: void
Arguments:
  • Object object
  • BOOL toggle
0x01BA3AED21C16CFB SET_DISABLE_FRAG_DAMAGE void Object object, BOOL toggle
Usage:
Citizen.InvokeNative(0x01BA3AED21C16CFB , object, toggle)

Return Type: void
Arguments:
  • Object object
  • BOOL toggle
0x5BD7457221CC5FF4 _0x5BD7457221CC5FF4 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x5BD7457221CC5FF4 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
Hash Name Return Type Arguments
0x275F255ED201B937 GET_PLAYER_PED Ped Player player
Usage:
Citizen.InvokeNative(0x275F255ED201B937 , player)

Return Type: Ped
Arguments:
  • Player player
0x5EBE38A20BC51C27 _GET_PLAYER_PED_2 Ped Player player
Usage:
Citizen.InvokeNative(0x5EBE38A20BC51C27 , player)

Return Type: Ped
Arguments:
  • Player player
0x325434C68358D282 _0x325434C68358D282 void BOOL toggle
Usage:
Citizen.InvokeNative(0x325434C68358D282 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x5C880F9056D784C8 GET_PLAYER_PED_SCRIPT_INDEX Ped Player player
Usage:
Citizen.InvokeNative(0x5C880F9056D784C8 , player)

Return Type: Ped
Arguments:
  • Player player
0xED40380076A31506 SET_PLAYER_MODEL void Player player, Hash modelHash, BOOL p2
Usage:
Citizen.InvokeNative(0xED40380076A31506 , player, modelHash, p2)

Return Type: void
Arguments:
  • Player player
  • Hash modelHash
  • BOOL p2
0x0760D6F70EBCC05C _NETWORK_HAS_PLAYER_VALID_PED BOOL Player player
Usage:
Citizen.InvokeNative(0x0760D6F70EBCC05C , player)

Return Type: BOOL
Arguments:
  • Player player
0xB464EB6A40C7975B GET_PLAYER_TEAM int Player player
Usage:
Citizen.InvokeNative(0xB464EB6A40C7975B , player)

Return Type: int
Arguments:
  • Player player
0xE8DD8536F01DE600 SET_PLAYER_TEAM void Player player, int team, BOOL bRestrictToThisScript
Usage:
Citizen.InvokeNative(0xE8DD8536F01DE600 , player, team, bRestrictToThisScript)

Return Type: void
Arguments:
  • Player player
  • int team
  • BOOL bRestrictToThisScript
0x7124FD9AC0E01BA0 GET_PLAYER_NAME const char* Player player
Usage:
Citizen.InvokeNative(0x7124FD9AC0E01BA0 , player)

Return Type: const char*
Arguments:
  • Player player
0x5B6193813E03E4E9 _FORMAT_PLAYER_NAME_STRING const char* const char* string
Usage:
Citizen.InvokeNative(0x5B6193813E03E4E9 , string)

Return Type: const char*
Arguments:
  • const char* string
0x80B00EB26D9521C7 GET_WANTED_LEVEL_RADIUS float int p0
Usage:
Citizen.InvokeNative(0x80B00EB26D9521C7 , p0)

Return Type: float
Arguments:
  • int p0
0x1B1A3B358F7D8F07 GET_WANTED_LEVEL_THRESHOLD int int wantedLevel
Usage:
Citizen.InvokeNative(0x1B1A3B358F7D8F07 , wantedLevel)

Return Type: int
Arguments:
  • int wantedLevel
0x384D4765395E006C SET_PLAYER_WANTED_LEVEL void Player player, int wantedLevel, BOOL disableNoMission
Usage:
Citizen.InvokeNative(0x384D4765395E006C , player, wantedLevel, disableNoMission)

Return Type: void
Arguments:
  • Player player
  • int wantedLevel
  • BOOL disableNoMission
0xE1C0AD4C24324C36 IS_PLAYER_WANTED_LEVEL_GREATER BOOL Player player, int wantedLevel
Usage:
Citizen.InvokeNative(0xE1C0AD4C24324C36 , player, wantedLevel)

Return Type: BOOL
Arguments:
  • Player player
  • int wantedLevel
0x4E4B996C928C7AA6 CLEAR_PLAYER_WANTED_LEVEL void Player player
Usage:
Citizen.InvokeNative(0x4E4B996C928C7AA6 , player)

Return Type: void
Arguments:
  • Player player
0x2E9C3FCB6798F397 IS_PLAYER_DEAD BOOL Player player
Usage:
Citizen.InvokeNative(0x2E9C3FCB6798F397 , player)

Return Type: BOOL
Arguments:
  • Player player
0x4D51E59243281D80 SET_PLAYER_CONTROL void Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange
Usage:
Citizen.InvokeNative(0x4D51E59243281D80 , player, toggle, flags, bPreventHeadingChange)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
  • int flags
  • BOOL bPreventHeadingChange
0xABC532F9098BFD9D GET_PLAYER_WANTED_LEVEL int Player player
Usage:
Citizen.InvokeNative(0xABC532F9098BFD9D , player)

Return Type: int
Arguments:
  • Player player
0x28A4BD2CEE236E19 SET_MAX_WANTED_LEVEL void int maxWantedLevel
Usage:
Citizen.InvokeNative(0x28A4BD2CEE236E19 , maxWantedLevel)

Return Type: void
Arguments:
  • int maxWantedLevel
0xEA6DE0CD15AECBE2 _SET_MAX_WANTED_LEVEL_2 void int maxWantedLevel
Usage:
Citizen.InvokeNative(0xEA6DE0CD15AECBE2 , maxWantedLevel)

Return Type: void
Arguments:
  • int maxWantedLevel
0x6FD7DD6B63F2820E SET_POLICE_RADAR_BLIPS void BOOL toggle
Usage:
Citizen.InvokeNative(0x6FD7DD6B63F2820E , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xBFFB35986CAAE58C IS_PLAYER_PLAYING BOOL Player player
Usage:
Citizen.InvokeNative(0xBFFB35986CAAE58C , player)

Return Type: BOOL
Arguments:
  • Player player
0x34630A768925B852 SET_EVERYONE_IGNORE_PLAYER void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0x34630A768925B852 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0x51BEA356B1C60225 GET_IS_PLAYER_UI_PROMPT_ACTIVE BOOL Player player, int p1
Usage:
Citizen.InvokeNative(0x51BEA356B1C60225 , player, p1)

Return Type: BOOL
Arguments:
  • Player player
  • int p1
0x0751D461F06E41CE _MODIFY_PLAYER_UI_PROMPT void Player player, int promptType, int promptMode, BOOL disabled
Usage:
Citizen.InvokeNative(0x0751D461F06E41CE , player, promptType, promptMode, disabled)

Return Type: void
Arguments:
  • Player player
  • int promptType
  • int promptMode
  • BOOL disabled
0x6614F9039BD31931 _GET_PLAYER_UI_PROMPT_IS_DISABLED BOOL Player player, int promptType, int promptMode
Usage:
Citizen.InvokeNative(0x6614F9039BD31931 , player, promptType, promptMode)

Return Type: BOOL
Arguments:
  • Player player
  • int promptType
  • int promptMode
0xA3DB37EDF9A74635 _MODIFY_PLAYER_UI_PROMPT_FOR_PED void Player player, Ped ped, int promptType, int promptMode, BOOL enabled
Usage:
Citizen.InvokeNative(0xA3DB37EDF9A74635 , player, ped, promptType, promptMode, enabled)

Return Type: void
Arguments:
  • Player player
  • Ped ped
  • int promptType
  • int promptMode
  • BOOL enabled
0xEA8F168A76A0B9BC _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED BOOL Player player, Ped ped, int promptType, int promptMode
Usage:
Citizen.InvokeNative(0xEA8F168A76A0B9BC , player, ped, promptType, promptMode)

Return Type: BOOL
Arguments:
  • Player player
  • Ped ped
  • int promptType
  • int promptMode
0x93624B36E8851B42 _0x93624B36E8851B42 void Player player
Usage:
Citizen.InvokeNative(0x93624B36E8851B42 , player)

Return Type: void
Arguments:
  • Player player
0x9073EC5456651A90 _0x9073EC5456651A90 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9073EC5456651A90 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x2E67707BEC52CA4B _0x2E67707BEC52CA4B void Any p0
Usage:
Citizen.InvokeNative(0x2E67707BEC52CA4B , p0)

Return Type: void
Arguments:
  • Any p0
0xE705309B8C6445A4 SET_ALL_RANDOM_PEDS_FLEE void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0xE705309B8C6445A4 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0xD5C198A62F1DEB0A SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME void Player player
Usage:
Citizen.InvokeNative(0xD5C198A62F1DEB0A , player)

Return Type: void
Arguments:
  • Player player
0x16752DAA7E6D3F72 SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE_THIS_FRAME void Player player
Usage:
Citizen.InvokeNative(0x16752DAA7E6D3F72 , player)

Return Type: void
Arguments:
  • Player player
0x1D256EED194F5B58 _0x1D256EED194F5B58 void Any p0
Usage:
Citizen.InvokeNative(0x1D256EED194F5B58 , p0)

Return Type: void
Arguments:
  • Any p0
0x5B7B97E99F84138B _0x5B7B97E99F84138B Any Any p0
Usage:
Citizen.InvokeNative(0x5B7B97E99F84138B , p0)

Return Type: Any
Arguments:
  • Any p0
0x8674D138391FFB1B _SET_DISABLE_PLAYER_WANTED_LEVEL void Player player, BOOL disable
Usage:
Citizen.InvokeNative(0x8674D138391FFB1B , player, disable)

Return Type: void
Arguments:
  • Player player
  • BOOL disable
0xA82964B9D8D6A983 _GET_WANTED_LEVEL_MULTIPLIER float -
Usage:
Citizen.InvokeNative(0xA82964B9D8D6A983 )

Return Type: float
Arguments:
  • -
0xD7FA719CB54866C2 SET_WANTED_LEVEL_MULTIPLIER void float multiplier
Usage:
Citizen.InvokeNative(0xD7FA719CB54866C2 , multiplier)

Return Type: void
Arguments:
  • float multiplier
0x062D14F18E8B0CAE RESET_WANTED_LEVEL_DIFFICULTY void Player player
Usage:
Citizen.InvokeNative(0x062D14F18E8B0CAE , player)

Return Type: void
Arguments:
  • Player player
0xD0B0B044112BF424 UPDATE_WANTED_POSITION_THIS_FRAME void Player player
Usage:
Citizen.InvokeNative(0xD0B0B044112BF424 , player)

Return Type: void
Arguments:
  • Player player
0x96722257E5381E00 SUPPRESS_WITNESSES_CALLING_POLICE_THIS_FRAME void Player player
Usage:
Citizen.InvokeNative(0x96722257E5381E00 , player)

Return Type: void
Arguments:
  • Player player
0xCBCCF73FFA69CC6B REPORT_POLICE_SPOTTED_PLAYER void Player player
Usage:
Citizen.InvokeNative(0xCBCCF73FFA69CC6B , player)

Return Type: void
Arguments:
  • Player player
0xD2DFC9CCA5596A11 SET_LAW_RESPONSE_DELAY_OVERRIDE void float p0
Usage:
Citizen.InvokeNative(0xD2DFC9CCA5596A11 , p0)

Return Type: void
Arguments:
  • float p0
0x5CE5CACC01D0F985 RESET_LAW_RESPONSE_DELAY_OVERRIDE void -
Usage:
Citizen.InvokeNative(0x5CE5CACC01D0F985 )

Return Type: void
Arguments:
  • -
0x2DF170B1185AF777 CAN_PLAYER_START_MISSION BOOL Player player
Usage:
Citizen.InvokeNative(0x2DF170B1185AF777 , player)

Return Type: BOOL
Arguments:
  • Player player
0xAA67BCB0097F2FA3 IS_PLAYER_READY_FOR_CUTSCENE BOOL Player player
Usage:
Citizen.InvokeNative(0xAA67BCB0097F2FA3 , player)

Return Type: BOOL
Arguments:
  • Player player
0x27F89FDC16688A7A IS_PLAYER_TARGETTING_ENTITY BOOL Player player, Entity entity, BOOL p2
Usage:
Citizen.InvokeNative(0x27F89FDC16688A7A , player, entity, p2)

Return Type: BOOL
Arguments:
  • Player player
  • Entity entity
  • BOOL p2
0xAE663DDD99C8A670 GET_PLAYER_TARGET_ENTITY BOOL Player player, Entity* entity
Usage:
Citizen.InvokeNative(0xAE663DDD99C8A670 , player, entity)

Return Type: BOOL
Arguments:
  • Player player
  • Entity* entity
0x927861B2C08DBEA5 _0x927861B2C08DBEA5 BOOL Player player
Usage:
Citizen.InvokeNative(0x927861B2C08DBEA5 , player)

Return Type: BOOL
Arguments:
  • Player player
0x1A51BFE60708E482 _IS_PLAYER_FREE_FOCUSING BOOL Player player
Usage:
Citizen.InvokeNative(0x1A51BFE60708E482 , player)

Return Type: BOOL
Arguments:
  • Player player
0x3EE1F7A8C32F24E1 GET_PLAYER_INTERACTION_TARGET_ENTITY BOOL Player player, Entity* outEntity, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0x3EE1F7A8C32F24E1 , player, outEntity, p2, p3)

Return Type: BOOL
Arguments:
  • Player player
  • Entity* outEntity
  • BOOL p2
  • BOOL p3
0xBEA3A6E5F5F79A6F _0xBEA3A6E5F5F79A6F Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xBEA3A6E5F5F79A6F , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x04D7F33640662FA2 _IS_PLAYER_IN_SCOPE BOOL Player player
Usage:
Citizen.InvokeNative(0x04D7F33640662FA2 , player)

Return Type: BOOL
Arguments:
  • Player player
0x936F967D4BE1CE9D IS_PLAYER_FREE_AIMING BOOL Player player
Usage:
Citizen.InvokeNative(0x936F967D4BE1CE9D , player)

Return Type: BOOL
Arguments:
  • Player player
0x8C67C11C68713D25 IS_PLAYER_FREE_AIMING_AT_ENTITY BOOL Player player, Entity entity
Usage:
Citizen.InvokeNative(0x8C67C11C68713D25 , player, entity)

Return Type: BOOL
Arguments:
  • Player player
  • Entity entity
0xA6817C110B830EAD GET_ENTITY_PLAYER_IS_FREE_AIMING_AT BOOL Player player, Entity* entity
Usage:
Citizen.InvokeNative(0xA6817C110B830EAD , player, entity)

Return Type: BOOL
Arguments:
  • Player player
  • Entity* entity
0x3DAABE78A23694BC _0x3DAABE78A23694BC void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3DAABE78A23694BC , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x7AE93C45EC14A166 _0x7AE93C45EC14A166 BOOL Player player, Ped* ped
Usage:
Citizen.InvokeNative(0x7AE93C45EC14A166 , player, ped)

Return Type: BOOL
Arguments:
  • Player player
  • Ped* ped
0x3A3CD06597388322 SET_PLAYER_LOCKON_RANGE_OVERRIDE void Player player, float range
Usage:
Citizen.InvokeNative(0x3A3CD06597388322 , player, range)

Return Type: void
Arguments:
  • Player player
  • float range
0xC7FE774412046825 SET_PLAYER_CAN_BE_HASSLED_BY_GANGS void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0xC7FE774412046825 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0x5EDA520F7A3BAF4E SET_PLAYER_CAN_USE_COVER void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0x5EDA520F7A3BAF4E , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0xD1A70C1E8D1031FE _SET_PLAYER_CAN_PICKUP_ABILITY void Player player, BOOL isVisible
Usage:
Citizen.InvokeNative(0xD1A70C1E8D1031FE , player, isVisible)

Return Type: void
Arguments:
  • Player player
  • BOOL isVisible
0xACA45DDCEF6071C4 _SET_PLAYER_CAN_PICKUP_HAT void Player player, BOOL enable
Usage:
Citizen.InvokeNative(0xACA45DDCEF6071C4 , player, enable)

Return Type: void
Arguments:
  • Player player
  • BOOL enable
0xA0C683284DF027C7 _SET_PLAYER_HAT_ACCESS void Player player, int flag, BOOL enable
Usage:
Citizen.InvokeNative(0xA0C683284DF027C7 , player, flag, enable)

Return Type: void
Arguments:
  • Player player
  • int flag
  • BOOL enable
0x39363DFD04E91496 _SET_PLAYER_CAN_MERCY_KILL void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0x39363DFD04E91496 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0x4EC8BE63B8A5D4EF _0x4EC8BE63B8A5D4EF void Player player, int p1
Usage:
Citizen.InvokeNative(0x4EC8BE63B8A5D4EF , player, p1)

Return Type: void
Arguments:
  • Player player
  • int p1
0xD04CFAD1E2B7984A GET_MAX_WANTED_LEVEL int -
Usage:
Citizen.InvokeNative(0xD04CFAD1E2B7984A )

Return Type: int
Arguments:
  • -
0x4605C66E0F935F83 IS_PLAYER_TARGETTING_ANYTHING BOOL Player player
Usage:
Citizen.InvokeNative(0x4605C66E0F935F83 , player)

Return Type: BOOL
Arguments:
  • Player player
0xC41F4B6E23FE6A4A RESTORE_PLAYER_STAMINA void Player player, float p1
Usage:
Citizen.InvokeNative(0xC41F4B6E23FE6A4A , player, p1)

Return Type: void
Arguments:
  • Player player
  • float p1
0x8591EE69CC3ED257 _0x8591EE69CC3ED257 void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0x8591EE69CC3ED257 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0x9BAB31815159ABCF GET_PLAYER_GROUP int Player player
Usage:
Citizen.InvokeNative(0x9BAB31815159ABCF , player)

Return Type: int
Arguments:
  • Player player
0x3D9DA5C9EFD20D88 _0x3D9DA5C9EFD20D88 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3D9DA5C9EFD20D88 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x2BEED53B912537D0 _0x2BEED53B912537D0 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x2BEED53B912537D0 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x908D4B72854C8F62 _0x908D4B72854C8F62 void Any p0
Usage:
Citizen.InvokeNative(0x908D4B72854C8F62 , p0)

Return Type: void
Arguments:
  • Any p0
0xD1F6B912785BFD35 _0xD1F6B912785BFD35 Any Any p0
Usage:
Citizen.InvokeNative(0xD1F6B912785BFD35 , p0)

Return Type: Any
Arguments:
  • Any p0
0xC4873B053054C04B _0xC4873B053054C04B void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0xC4873B053054C04B , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0xCA59808E51FD67C4 _0xCA59808E51FD67C4 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCA59808E51FD67C4 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xBA5CA1FEB5DE0DF6 _0xBA5CA1FEB5DE0DF6 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xBA5CA1FEB5DE0DF6 , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x0869D499A7848309 _0x0869D499A7848309 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0x0869D499A7848309 , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0xB331D8A73F9D2BDF _0xB331D8A73F9D2BDF BOOL Player player, Any* p1
Usage:
Citizen.InvokeNative(0xB331D8A73F9D2BDF , player, p1)

Return Type: BOOL
Arguments:
  • Player player
  • Any* p1
0xAC22AA6DF4D1C1DE _ADD_PLAYER_AS_FOLLOW_TARGET void Player player, Ped ped, float p2, float p3, int followMode, int followPriority, BOOL p6
Usage:
Citizen.InvokeNative(0xAC22AA6DF4D1C1DE , player, ped, p2, p3, followMode, followPriority, p6)

Return Type: void
Arguments:
  • Player player
  • Ped ped
  • float p2
  • float p3
  • int followMode
  • int followPriority
  • BOOL p6
0x0C6B89876262A99D _REMOVE_PLAYER_AS_FOLLOW_TARGET void Player player, Ped ped
Usage:
Citizen.InvokeNative(0x0C6B89876262A99D , player, ped)

Return Type: void
Arguments:
  • Player player
  • Ped ped
0x12E09E278C6C29B7 _0x12E09E278C6C29B7 void Any p0
Usage:
Citizen.InvokeNative(0x12E09E278C6C29B7 , p0)

Return Type: void
Arguments:
  • Any p0
0xDD33A82352C4652F _0xDD33A82352C4652F void Player player, Ped ped, int p2
Usage:
Citizen.InvokeNative(0xDD33A82352C4652F , player, ped, p2)

Return Type: void
Arguments:
  • Player player
  • Ped ped
  • int p2
0x1FDA57E8908F2609 _0x1FDA57E8908F2609 void Player player, Ped ped, BOOL useSteerassist
Usage:
Citizen.InvokeNative(0x1FDA57E8908F2609 , player, ped, useSteerassist)

Return Type: void
Arguments:
  • Player player
  • Ped ped
  • BOOL useSteerassist
0x84481018E668E1B8 _0x84481018E668E1B8 void Player player, Ped ped, Any p2
Usage:
Citizen.InvokeNative(0x84481018E668E1B8 , player, ped, p2)

Return Type: void
Arguments:
  • Player player
  • Ped ped
  • Any p2
0x2009F8AB7A5E9D6D _IS_PLAYER_LOCKED_ON_ENTITY_ON_HORSE BOOL Player player
Usage:
Citizen.InvokeNative(0x2009F8AB7A5E9D6D , player)

Return Type: BOOL
Arguments:
  • Player player
0xE24C64D9ADED2EF5 _IS_PLAYER_FOLLOWING_TARGET BOOL Player player, Ped ped
Usage:
Citizen.InvokeNative(0xE24C64D9ADED2EF5 , player, ped)

Return Type: BOOL
Arguments:
  • Player player
  • Ped ped
0xE7F8707269544B29 _0xE7F8707269544B29 BOOL Player player, Ped ped
Usage:
Citizen.InvokeNative(0xE7F8707269544B29 , player, ped)

Return Type: BOOL
Arguments:
  • Player player
  • Ped ped
0xE631EAF35828FA67 _GET_PLAYER_MOUNT_IS_SPRINTING_ON_ROAD BOOL Player player
Usage:
Citizen.InvokeNative(0xE631EAF35828FA67 , player)

Return Type: BOOL
Arguments:
  • Player player
0x086549F3B0381CB1 _0x086549F3B0381CB1 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x086549F3B0381CB1 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x7964097FCE4C244B IS_PLAYER_CONTROL_ON BOOL Player player
Usage:
Citizen.InvokeNative(0x7964097FCE4C244B , player)

Return Type: BOOL
Arguments:
  • Player player
0xB78350754157C00F IS_PLAYER_SCRIPT_CONTROL_ON BOOL Player player
Usage:
Citizen.InvokeNative(0xB78350754157C00F , player)

Return Type: BOOL
Arguments:
  • Player player
0xB8A70C22FD48197A IS_PLAYER_CLIMBING BOOL Player player
Usage:
Citizen.InvokeNative(0xB8A70C22FD48197A , player)

Return Type: BOOL
Arguments:
  • Player player
0xEBB6E27AC2FF32DA _0xEBB6E27AC2FF32DA void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xEBB6E27AC2FF32DA , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xB15CD2F9932C9AB5 _0xB15CD2F9932C9AB5 Any Any p0
Usage:
Citizen.InvokeNative(0xB15CD2F9932C9AB5 , p0)

Return Type: Any
Arguments:
  • Any p0
0x621D1B289CAF5978 _0x621D1B289CAF5978 BOOL Player player
Usage:
Citizen.InvokeNative(0x621D1B289CAF5978 , player)

Return Type: BOOL
Arguments:
  • Player player
0xC8183AE963C58374 IS_PLAYER_BEING_ARRESTED BOOL Player player, BOOL atArresting
Usage:
Citizen.InvokeNative(0xC8183AE963C58374 , player, atArresting)

Return Type: BOOL
Arguments:
  • Player player
  • BOOL atArresting
0x12917931C31F1750 RESET_PLAYER_ARREST_STATE void Player player
Usage:
Citizen.InvokeNative(0x12917931C31F1750 , player)

Return Type: void
Arguments:
  • Player player
0xCBB54CC7FFFFAB86 _SET_PLAYER_COOPERATE_PROMPT_THIS_FRAME void Player player, Ped targetPed, int promptOrder, BOOL unknownFlag
Usage:
Citizen.InvokeNative(0xCBB54CC7FFFFAB86 , player, targetPed, promptOrder, unknownFlag)

Return Type: void
Arguments:
  • Player player
  • Ped targetPed
  • int promptOrder
  • BOOL unknownFlag
0xBED386157F65942C _0xBED386157F65942C void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xBED386157F65942C , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xDAB6A2FC56B7DE65 _0xDAB6A2FC56B7DE65 Any Any p0
Usage:
Citizen.InvokeNative(0xDAB6A2FC56B7DE65 , p0)

Return Type: Any
Arguments:
  • Any p0
0x0F4EAF69DA41AF43 _0x0F4EAF69DA41AF43 Any Any p0
Usage:
Citizen.InvokeNative(0x0F4EAF69DA41AF43 , p0)

Return Type: Any
Arguments:
  • Any p0
0x6ADF821FBF21920E _SET_BOUNTY_TARGET void Player player, Player target
Usage:
Citizen.InvokeNative(0x6ADF821FBF21920E , player, target)

Return Type: void
Arguments:
  • Player player
  • Player target
0x8F2A81C09DA9124A _CLEAR_BOUNTY_TARGET void Player player
Usage:
Citizen.InvokeNative(0x8F2A81C09DA9124A , player)

Return Type: void
Arguments:
  • Player player
0x2F96E7720B0B19EA GET_PLAYERS_LAST_VEHICLE Vehicle -
Usage:
Citizen.InvokeNative(0x2F96E7720B0B19EA )

Return Type: Vehicle
Arguments:
  • -
0x47E385B0D957C8D4 GET_PLAYER_INDEX Player -
Usage:
Citizen.InvokeNative(0x47E385B0D957C8D4 )

Return Type: Player
Arguments:
  • -
0x748B3A65C2604C33 INT_TO_PLAYERINDEX Player int value
Usage:
Citizen.InvokeNative(0x748B3A65C2604C33 , value)

Return Type: Player
Arguments:
  • int value
0x58FF971FC8F2702C INT_TO_PARTICIPANTINDEX int int value
Usage:
Citizen.InvokeNative(0x58FF971FC8F2702C , value)

Return Type: int
Arguments:
  • int value
0x217E9DC48139933D PLAYER_ID Player -
Usage:
Citizen.InvokeNative(0x217E9DC48139933D )

Return Type: Player
Arguments:
  • -
0x096275889B8E0EE0 PLAYER_PED_ID Ped -
Usage:
Citizen.InvokeNative(0x096275889B8E0EE0 )

Return Type: Ped
Arguments:
  • -
0x8A9386F0749A17FA NETWORK_PLAYER_ID_TO_INT int -
Usage:
Citizen.InvokeNative(0x8A9386F0749A17FA )

Return Type: int
Arguments:
  • -
0xC11469DCA6FC3BB5 HAS_FORCE_CLEANUP_OCCURRED BOOL int cleanupFlags
Usage:
Citizen.InvokeNative(0xC11469DCA6FC3BB5 , cleanupFlags)

Return Type: BOOL
Arguments:
  • int cleanupFlags
0x768C017FB878E4F4 FORCE_CLEANUP void int cleanupFlags
Usage:
Citizen.InvokeNative(0x768C017FB878E4F4 , cleanupFlags)

Return Type: void
Arguments:
  • int cleanupFlags
0xDAACAF8B687F2353 FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME void const char* name, int cleanupFlags
Usage:
Citizen.InvokeNative(0xDAACAF8B687F2353 , name, cleanupFlags)

Return Type: void
Arguments:
  • const char* name
  • int cleanupFlags
0xF4C9512A2F0A3031 FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID void int id, int cleanupFlags
Usage:
Citizen.InvokeNative(0xF4C9512A2F0A3031 , id, cleanupFlags)

Return Type: void
Arguments:
  • int id
  • int cleanupFlags
0x84E8E29EBD4A46D2 GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP int -
Usage:
Citizen.InvokeNative(0x84E8E29EBD4A46D2 )

Return Type: int
Arguments:
  • -
0x39BED552DB46FFA9 _SET_PLAYER_MOOD void Player player, int mood
Usage:
Citizen.InvokeNative(0x39BED552DB46FFA9 , player, mood)

Return Type: void
Arguments:
  • Player player
  • int mood
0x054473164C012699 _GET_PLAYER_MOOD int Player player
Usage:
Citizen.InvokeNative(0x054473164C012699 , player)

Return Type: int
Arguments:
  • Player player
0xDA35A134038557EC SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE void Player player, Vehicle vehicle
Usage:
Citizen.InvokeNative(0xDA35A134038557EC , player, vehicle)

Return Type: void
Arguments:
  • Player player
  • Vehicle vehicle
0xC71D07C96946E263 _0xC71D07C96946E263 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC71D07C96946E263 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xBEC463B3A11C909E SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE void Player player
Usage:
Citizen.InvokeNative(0xBEC463B3A11C909E , player)

Return Type: void
Arguments:
  • Player player
0x908258B6209E71F7 IS_SYSTEM_UI_BEING_DISPLAYED BOOL -
Usage:
Citizen.InvokeNative(0x908258B6209E71F7 )

Return Type: BOOL
Arguments:
  • -
0xD48227263E3D06AE _ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET_AT_COORDS void Player player, float x1, float y1, float z1, const char* preset, float x2, float y2, float z2, Entity targetEntity, const char* name
Usage:
Citizen.InvokeNative(0xD48227263E3D06AE , player, x1, y1, z1, preset, x2, y2, z2, targetEntity, name)

Return Type: void
Arguments:
  • Player player
  • float x1
  • float y1
  • float z1
  • const char* preset
  • float x2
  • float y2
  • float z2
  • Entity targetEntity
  • const char* name
0x3946FC742AC305CD _ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET void Player player, Ped ped, const char* preset, float x, float y, float z, Entity targetEntity, const char* name
Usage:
Citizen.InvokeNative(0x3946FC742AC305CD , player, ped, preset, x, y, z, targetEntity, name)

Return Type: void
Arguments:
  • Player player
  • Ped ped
  • const char* preset
  • float x
  • float y
  • float z
  • Entity targetEntity
  • const char* name
0xA28056CD1B04B250 _0xA28056CD1B04B250 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10
Usage:
Citizen.InvokeNative(0xA28056CD1B04B250 , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
0xC67A4910425F11F1 _DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET void Player player, const char* name
Usage:
Citizen.InvokeNative(0xC67A4910425F11F1 , player, name)

Return Type: void
Arguments:
  • Player player
  • const char* name
0xFEBEEBC9CBDF4B12 SET_PLAYER_INVINCIBLE void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0xFEBEEBC9CBDF4B12 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0x0CBBCB2CCFA7DC4E GET_PLAYER_INVINCIBLE BOOL Player player
Usage:
Citizen.InvokeNative(0x0CBBCB2CCFA7DC4E , player)

Return Type: BOOL
Arguments:
  • Player player
0x462AA1973CBBA75E SET_PLAYER_LOCKON void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0x462AA1973CBBA75E , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0x4A056257802DD3E5 SET_LOCKON_TO_FRIENDLY_PLAYERS void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0x4A056257802DD3E5 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0xD66A941F401E7302 SET_PLAYER_TARGETING_MODE void int targetMode
Usage:
Citizen.InvokeNative(0xD66A941F401E7302 , targetMode)

Return Type: void
Arguments:
  • int targetMode
0x19B4F71703902238 _SET_PLAYER_IN_VEHICLE_TARGETING_MODE void int targetMode
Usage:
Citizen.InvokeNative(0x19B4F71703902238 , targetMode)

Return Type: void
Arguments:
  • int targetMode
0x747257807B8721CE _0x747257807B8721CE Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x747257807B8721CE , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x8702D9150D9FBB3D _0x8702D9150D9FBB3D Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8702D9150D9FBB3D , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xCB0B9506BC91E441 _0xCB0B9506BC91E441 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCB0B9506BC91E441 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x270B63A641BE32F2 CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED void Player player
Usage:
Citizen.InvokeNative(0x270B63A641BE32F2 , player)

Return Type: void
Arguments:
  • Player player
0xDA4A4B9B96E20092 HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED BOOL Player player
Usage:
Citizen.InvokeNative(0xDA4A4B9B96E20092 , player)

Return Type: BOOL
Arguments:
  • Player player
0x0361096D6CE4372C CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED void Player player
Usage:
Citizen.InvokeNative(0x0361096D6CE4372C , player)

Return Type: void
Arguments:
  • Player player
0x16C8D205DD5A2E90 HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED BOOL Player player
Usage:
Citizen.InvokeNative(0x16C8D205DD5A2E90 , player)

Return Type: BOOL
Arguments:
  • Player player
0xEACEBAAE0A33FB3F _0xEACEBAAE0A33FB3F void Any p0
Usage:
Citizen.InvokeNative(0xEACEBAAE0A33FB3F , p0)

Return Type: void
Arguments:
  • Any p0
0x72AD59F7B7FB6E24 _HAS_PLAYER_DAMAGED_RECENTLY_ATTACKED_PED BOOL Player player, int recentlyMs
Usage:
Citizen.InvokeNative(0x72AD59F7B7FB6E24 , player, recentlyMs)

Return Type: BOOL
Arguments:
  • Player player
  • int recentlyMs
0x1A6E84F13C952094 _GET_PEDS_IN_COMBAT_WITH_RECENTLY BOOL Player player, int recentlyMs, Any* outArray
Usage:
Citizen.InvokeNative(0x1A6E84F13C952094 , player, recentlyMs, outArray)

Return Type: BOOL
Arguments:
  • Player player
  • int recentlyMs
  • Any* outArray
0x78B3D19AF6391A55 _SET_PLAYER_DAMAGE_INFO_OVERRIDE void Player player, const char* damageInfo
Usage:
Citizen.InvokeNative(0x78B3D19AF6391A55 , player, damageInfo)

Return Type: void
Arguments:
  • Player player
  • const char* damageInfo
0x1F488807BC8E0630 _0x1F488807BC8E0630 void Player player
Usage:
Citizen.InvokeNative(0x1F488807BC8E0630 , player)

Return Type: void
Arguments:
  • Player player
0x5DA6500FE849DA16 SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE void Player player, float multiplier
Usage:
Citizen.InvokeNative(0x5DA6500FE849DA16 , player, multiplier)

Return Type: void
Arguments:
  • Player player
  • float multiplier
0xBFCEABDE34DA5085 SET_SWIM_MULTIPLIER_FOR_PLAYER void Player player, float multiplier
Usage:
Citizen.InvokeNative(0xBFCEABDE34DA5085 , player, multiplier)

Return Type: void
Arguments:
  • Player player
  • float multiplier
0x73EB2EF2E92D23BF _0x73EB2EF2E92D23BF BOOL -
Usage:
Citizen.InvokeNative(0x73EB2EF2E92D23BF )

Return Type: BOOL
Arguments:
  • -
0xD5FCC166AEB2FD0F SET_PLAYER_FORCED_AIM void Player player, BOOL toggle, Ped ped, int p3, BOOL p4
Usage:
Citizen.InvokeNative(0xD5FCC166AEB2FD0F , player, toggle, ped, p3, p4)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
  • Ped ped
  • int p3
  • BOOL p4
0x310CE349E0C0EC4B _0x310CE349E0C0EC4B void Player player, Ped ped, int p2
Usage:
Citizen.InvokeNative(0x310CE349E0C0EC4B , player, ped, p2)

Return Type: void
Arguments:
  • Player player
  • Ped ped
  • int p2
0x2970929FD5F9FC89 DISABLE_PLAYER_FIRING void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0x2970929FD5F9FC89 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0xEBFF94328FF7A18A _0xEBFF94328FF7A18A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xEBFF94328FF7A18A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF993373285053D77 _0xF993373285053D77 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xF993373285053D77 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xE956C2340A76272E _0xE956C2340A76272E Any Any p0
Usage:
Citizen.InvokeNative(0xE956C2340A76272E , p0)

Return Type: Any
Arguments:
  • Any p0
0x95EE1DEE1DCD9070 _ENABLE_CUSTOM_DEADEYE_ABILITY void Player player, BOOL enable
Usage:
Citizen.InvokeNative(0x95EE1DEE1DCD9070 , player, enable)

Return Type: void
Arguments:
  • Player player
  • BOOL enable
0xDE6C85975F9D4894 _IS_SPECIAL_ABILITY_ENABLED BOOL Player player
Usage:
Citizen.InvokeNative(0xDE6C85975F9D4894 , player)

Return Type: BOOL
Arguments:
  • Player player
0xBBA140062B15A8AC _SPECIAL_ABILITY_SET_ACTIVATE void Player player
Usage:
Citizen.InvokeNative(0xBBA140062B15A8AC , player)

Return Type: void
Arguments:
  • Player player
0xAE637BB8EF017875 _SPECIAL_ABILITY_SET_DISABLED void Player player, BOOL disabled
Usage:
Citizen.InvokeNative(0xAE637BB8EF017875 , player, disabled)

Return Type: void
Arguments:
  • Player player
  • BOOL disabled
0xB16223CB7DA965F0 _IS_SPECIAL_ABILITY_ACTIVE BOOL Player player
Usage:
Citizen.InvokeNative(0xB16223CB7DA965F0 , player)

Return Type: BOOL
Arguments:
  • Player player
0x28A13BF6B05C3D83 _MODIFY_INFINITE_TRAIL_VISION void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0x28A13BF6B05C3D83 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0xC0B21F235C02139C _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED void Player player
Usage:
Citizen.InvokeNative(0xC0B21F235C02139C , player)

Return Type: void
Arguments:
  • Player player
0x51345AE20F22C261 _SPECIAL_ABILITY_RESTORE_BY_AMOUNT void Player player, float amount, int p2, int p3, int p4
Usage:
Citizen.InvokeNative(0x51345AE20F22C261 , player, amount, p2, p3, p4)

Return Type: void
Arguments:
  • Player player
  • float amount
  • int p2
  • int p3
  • int p4
0xFA437FA0738C370C _0xFA437FA0738C370C void Player player, float p1, int p2, int p3, int p4
Usage:
Citizen.InvokeNative(0xFA437FA0738C370C , player, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Player player
  • float p1
  • int p2
  • int p3
  • int p4
0x2498035289B5688F _SPECIAL_ABILITY_RESTORE_OUTER_RING void Player player, float amount
Usage:
Citizen.InvokeNative(0x2498035289B5688F , player, amount)

Return Type: void
Arguments:
  • Player player
  • float amount
0x811A748B1BE231BA _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT float Player player
Usage:
Citizen.InvokeNative(0x811A748B1BE231BA , player)

Return Type: float
Arguments:
  • Player player
0x029884FB65821B07 _SPECIAL_ABILITY_GET_AMOUNT_CACHED float Player player
Usage:
Citizen.InvokeNative(0x029884FB65821B07 , player)

Return Type: float
Arguments:
  • Player player
0x200114E99552462B _SPECIAL_ABILITY_DRAIN_BY_AMOUNT void Player player, float amount, Any p2
Usage:
Citizen.InvokeNative(0x200114E99552462B , player, amount, p2)

Return Type: void
Arguments:
  • Player player
  • float amount
  • Any p2
0x1D77B47AFA584E90 _SPECIAL_ABILITY_START_RESTORE void Player player, int abilityType, BOOL p2
Usage:
Citizen.InvokeNative(0x1D77B47AFA584E90 , player, abilityType, p2)

Return Type: void
Arguments:
  • Player player
  • int abilityType
  • BOOL p2
0x5A498FCA232F71E1 _SET_SPECIAL_ABILITY_MULTIPLIER void Player player, float multiplier
Usage:
Citizen.InvokeNative(0x5A498FCA232F71E1 , player, multiplier)

Return Type: void
Arguments:
  • Player player
  • float multiplier
0xAB3773E7AA1E9DCC _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER float Player player
Usage:
Citizen.InvokeNative(0xAB3773E7AA1E9DCC , player)

Return Type: float
Arguments:
  • Player player
0x00BA333DA05ADC23 _SET_SPECIAL_ABILITY_TYPE void Player player, int type
Usage:
Citizen.InvokeNative(0x00BA333DA05ADC23 , player, type)

Return Type: void
Arguments:
  • Player player
  • int type
0x22B3CABEDDB538B2 _0x22B3CABEDDB538B2 void Player player, float p1
Usage:
Citizen.InvokeNative(0x22B3CABEDDB538B2 , player, p1)

Return Type: void
Arguments:
  • Player player
  • float p1
0xB783F75940B23014 _SET_SPECIAL_ABILITY_DURATION_COST void Player player, float durationCost
Usage:
Citizen.InvokeNative(0xB783F75940B23014 , player, durationCost)

Return Type: void
Arguments:
  • Player player
  • float durationCost
0xC0B1C05B313693D1 _SET_SPECIAL_ABILITY_DISABLE_TIMER void Player player, float timer
Usage:
Citizen.InvokeNative(0xC0B1C05B313693D1 , player, timer)

Return Type: void
Arguments:
  • Player player
  • float timer
0x57D9991DC1334151 _0x57D9991DC1334151 Any Any p0
Usage:
Citizen.InvokeNative(0x57D9991DC1334151 , p0)

Return Type: Any
Arguments:
  • Any p0
0x21091B4BEB6376EE _0x21091B4BEB6376EE Any Any p0
Usage:
Citizen.InvokeNative(0x21091B4BEB6376EE , p0)

Return Type: Any
Arguments:
  • Any p0
0xAE4BCC79C587EBBF _SET_SPECIAL_ABILITY_ACTIVATION_COST void Player player, float activationCost, int p2
Usage:
Citizen.InvokeNative(0xAE4BCC79C587EBBF , player, activationCost, p2)

Return Type: void
Arguments:
  • Player player
  • float activationCost
  • int p2
0x4D1699543B1C023C _0x4D1699543B1C023C void Player player, float p1
Usage:
Citizen.InvokeNative(0x4D1699543B1C023C , player, p1)

Return Type: void
Arguments:
  • Player player
  • float p1
0x3A6AE4EEE30370FE _GET_PLAYER_DEAD_EYE_METER_LEVEL float Player player, BOOL p1
Usage:
Citizen.InvokeNative(0x3A6AE4EEE30370FE , player, p1)

Return Type: float
Arguments:
  • Player player
  • BOOL p1
0xA81D24AE0AF99A5E _GET_PLAYER_DEAD_EYE float Player player
Usage:
Citizen.InvokeNative(0xA81D24AE0AF99A5E , player)

Return Type: float
Arguments:
  • Player player
0xDF66A37936D5F3D9 _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT float Player player
Usage:
Citizen.InvokeNative(0xDF66A37936D5F3D9 , player)

Return Type: float
Arguments:
  • Player player
0x592F58BC4D2A2CF3 _GET_PLAYER_MAX_DEAD_EYE float Player player, Any p1
Usage:
Citizen.InvokeNative(0x592F58BC4D2A2CF3 , player, p1)

Return Type: float
Arguments:
  • Player player
  • Any p1
0x0317C947D062854E _GET_PLAYER_HEALTH float Player player
Usage:
Citizen.InvokeNative(0x0317C947D062854E , player)

Return Type: float
Arguments:
  • Player player
0x0FF421E467373FCF _GET_PLAYER_STAMINA float Player player
Usage:
Citizen.InvokeNative(0x0FF421E467373FCF , player)

Return Type: float
Arguments:
  • Player player
0x768E81AE285A4B67 _SET_PLAYER_DEAD_EYE_AURA_BY_HASH void Player player, Hash auraHash
Usage:
Citizen.InvokeNative(0x768E81AE285A4B67 , player, auraHash)

Return Type: void
Arguments:
  • Player player
  • Hash auraHash
0x0E1DB1F8F5B561DC _SET_USED_ITEM_EFFECT void float health, float stamina, float deadeye, int healthCore, int staminaCore, int deadeyeCore
Usage:
Citizen.InvokeNative(0x0E1DB1F8F5B561DC , health, stamina, deadeye, healthCore, staminaCore, deadeyeCore)

Return Type: void
Arguments:
  • float health
  • float stamina
  • float deadeye
  • int healthCore
  • int staminaCore
  • int deadeyeCore
0x08E22898A6AF4905 _0x08E22898A6AF4905 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x08E22898A6AF4905 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xBEFED69CE8317F91 _0xBEFED69CE8317F91 Any Any p0
Usage:
Citizen.InvokeNative(0xBEFED69CE8317F91 , p0)

Return Type: Any
Arguments:
  • Any p0
0xA63FCAD3A6FEC6D2 _ENABLE_EAGLEEYE void Player player, BOOL enable
Usage:
Citizen.InvokeNative(0xA63FCAD3A6FEC6D2 , player, enable)

Return Type: void
Arguments:
  • Player player
  • BOOL enable
0xE022CC1B545F1D9F _IS_SECONDARY_SPECIAL_ABILITY_ENABLED BOOL Player player
Usage:
Citizen.InvokeNative(0xE022CC1B545F1D9F , player)

Return Type: BOOL
Arguments:
  • Player player
0x1710BC33CFB83634 _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE void Player player
Usage:
Citizen.InvokeNative(0x1710BC33CFB83634 , player)

Return Type: void
Arguments:
  • Player player
0x64FF4BF9AF59E139 _SECONDARY_SPECIAL_ABILITY_SET_DISABLED void Player player, BOOL disabled
Usage:
Citizen.InvokeNative(0x64FF4BF9AF59E139 , player, disabled)

Return Type: void
Arguments:
  • Player player
  • BOOL disabled
0x45AB66D02B601FA7 _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE BOOL Player player
Usage:
Citizen.InvokeNative(0x45AB66D02B601FA7 , player)

Return Type: BOOL
Arguments:
  • Player player
0x107F2A66E1C4C83A _0x107F2A66E1C4C83A void Any p0
Usage:
Citizen.InvokeNative(0x107F2A66E1C4C83A , p0)

Return Type: void
Arguments:
  • Any p0
0xDF8822C55EDDA65B START_PLAYER_TELEPORT void Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8
Usage:
Citizen.InvokeNative(0xDF8822C55EDDA65B , player, x, y, z, heading, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Player player
  • float x
  • float y
  • float z
  • float heading
  • BOOL p5
  • BOOL p6
  • BOOL p7
  • BOOL p8
0x2C2D287748E8E9B7 _0x2C2D287748E8E9B7 void BOOL p0
Usage:
Citizen.InvokeNative(0x2C2D287748E8E9B7 , p0)

Return Type: void
Arguments:
  • BOOL p0
0xC39DCE4672CBFBC1 UPDATE_PLAYER_TELEPORT BOOL Player player
Usage:
Citizen.InvokeNative(0xC39DCE4672CBFBC1 , player)

Return Type: BOOL
Arguments:
  • Player player
0x0858B86146601BE8 STOP_PLAYER_TELEPORT void -
Usage:
Citizen.InvokeNative(0x0858B86146601BE8 )

Return Type: void
Arguments:
  • -
0x085EEAEB8783FEB5 IS_PLAYER_TELEPORT_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0x085EEAEB8783FEB5 )

Return Type: BOOL
Arguments:
  • -
0xD7ECC25E176ECBA5 GET_PLAYER_CURRENT_STEALTH_NOISE float Player player
Usage:
Citizen.InvokeNative(0xD7ECC25E176ECBA5 , player)

Return Type: float
Arguments:
  • Player player
0x8899C244EBCF70DE SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER void Player player, float regenRate
Usage:
Citizen.InvokeNative(0x8899C244EBCF70DE , player, regenRate)

Return Type: void
Arguments:
  • Player player
  • float regenRate
0x22CD23BB0C45E0CD _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER float Player player
Usage:
Citizen.InvokeNative(0x22CD23BB0C45E0CD , player)

Return Type: float
Arguments:
  • Player player
0x535ED4605F89AB6E _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER void Player player, float modifier
Usage:
Citizen.InvokeNative(0x535ED4605F89AB6E , player, modifier)

Return Type: void
Arguments:
  • Player player
  • float modifier
0xFECA17CF3343694B SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER void Player player, float multiplier
Usage:
Citizen.InvokeNative(0xFECA17CF3343694B , player, multiplier)

Return Type: void
Arguments:
  • Player player
  • float multiplier
0x617D3494AD58200F _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER float Player player
Usage:
Citizen.InvokeNative(0x617D3494AD58200F , player)

Return Type: float
Arguments:
  • Player player
0xBBADFB5E5E5766FB _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER void Player player, float multiplier
Usage:
Citizen.InvokeNative(0xBBADFB5E5E5766FB , player, multiplier)

Return Type: void
Arguments:
  • Player player
  • float multiplier
0x68A0389E0718AC8F _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER float Player player
Usage:
Citizen.InvokeNative(0x68A0389E0718AC8F , player)

Return Type: float
Arguments:
  • Player player
0x8FBF9EDB378CCB8C _SET_PED_ACTIVE_PLAYER_HORSE void Player player, Ped horse
Usage:
Citizen.InvokeNative(0x8FBF9EDB378CCB8C , player, horse)

Return Type: void
Arguments:
  • Player player
  • Ped horse
0x46FA0AE18F4C7FA9 _GET_ACTIVE_HORSE_FOR_PLAYER Ped Player player
Usage:
Citizen.InvokeNative(0x46FA0AE18F4C7FA9 , player)

Return Type: Ped
Arguments:
  • Player player
0xD2CB0FB0FDCB473D _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER void Player player, Ped mount
Usage:
Citizen.InvokeNative(0xD2CB0FB0FDCB473D , player, mount)

Return Type: void
Arguments:
  • Player player
  • Ped mount
0xB48050D326E9A2F3 _GET_SADDLE_HORSE_FOR_PLAYER Ped Player player
Usage:
Citizen.InvokeNative(0xB48050D326E9A2F3 , player)

Return Type: Ped
Arguments:
  • Player player
0x227B06324234FB09 SET_PED_AS_TEMP_PLAYER_HORSE BOOL Player player, Ped horse
Usage:
Citizen.InvokeNative(0x227B06324234FB09 , player, horse)

Return Type: BOOL
Arguments:
  • Player player
  • Ped horse
0xD3F7445CEA2E5035 _GET_TEMP_PLAYER_HORSE Ped Player player
Usage:
Citizen.InvokeNative(0xD3F7445CEA2E5035 , player)

Return Type: Ped
Arguments:
  • Player player
0x77B0B6D17A3AC9AA _0x77B0B6D17A3AC9AA void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x77B0B6D17A3AC9AA , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xDF93973251FB2CA5 _SET_PLAYER_MOUNT_STATE_ACTIVE void Player player, BOOL active
Usage:
Citizen.InvokeNative(0xDF93973251FB2CA5 , player, active)

Return Type: void
Arguments:
  • Player player
  • BOOL active
0x694FFA4308060CD1 _0x694FFA4308060CD1 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x694FFA4308060CD1 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x09C28F828EE674FA BOOST_PLAYER_HORSE_SPEED_FOR_TIME void Player player, float speedBoost, int duration
Usage:
Citizen.InvokeNative(0x09C28F828EE674FA , player, speedBoost, duration)

Return Type: void
Arguments:
  • Player player
  • float speedBoost
  • int duration
0x94D529F7B73D7A85 SET_PLAYER_WEAPON_DAMAGE_MODIFIER void Player player, float modifier
Usage:
Citizen.InvokeNative(0x94D529F7B73D7A85 , player, modifier)

Return Type: void
Arguments:
  • Player player
  • float modifier
0xD15CC2D493160BE3 SET_PLAYER_WEAPON_DEFENSE_MODIFIER void Player player, float modifier
Usage:
Citizen.InvokeNative(0xD15CC2D493160BE3 , player, modifier)

Return Type: void
Arguments:
  • Player player
  • float modifier
0x818241B3EDA84191 _0x818241B3EDA84191 void Player player, BOOL p1
Usage:
Citizen.InvokeNative(0x818241B3EDA84191 , player, p1)

Return Type: void
Arguments:
  • Player player
  • BOOL p1
0xE4CB5A3F18170381 SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER void Player player, float modifier
Usage:
Citizen.InvokeNative(0xE4CB5A3F18170381 , player, modifier)

Return Type: void
Arguments:
  • Player player
  • float modifier
0x2D3ACE3DE0A2B622 _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER void Player player, float modifier
Usage:
Citizen.InvokeNative(0x2D3ACE3DE0A2B622 , player, modifier)

Return Type: void
Arguments:
  • Player player
  • float modifier
0x83C989D5B5B5B466 _0x83C989D5B5B5B466 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x83C989D5B5B5B466 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x03B4B759A8990505 _0x03B4B759A8990505 Any Any p0
Usage:
Citizen.InvokeNative(0x03B4B759A8990505 , p0)

Return Type: Any
Arguments:
  • Any p0
0x67659A8F248E0141 _0x67659A8F248E0141 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x67659A8F248E0141 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xB427911EA6DFFEF3 _SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER void Player player, float damageDecrease
Usage:
Citizen.InvokeNative(0xB427911EA6DFFEF3 , player, damageDecrease)

Return Type: void
Arguments:
  • Player player
  • float damageDecrease
0x914071FF93AF2692 _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI void Player player, float modifier
Usage:
Citizen.InvokeNative(0x914071FF93AF2692 , player, modifier)

Return Type: void
Arguments:
  • Player player
  • float modifier
0x2E78D822208E740A _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI float Player player
Usage:
Citizen.InvokeNative(0x2E78D822208E740A , player)

Return Type: float
Arguments:
  • Player player
0x19B2C7A6C34FAD54 _0x19B2C7A6C34FAD54 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x19B2C7A6C34FAD54 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x9422743A5BA50E10 _0x9422743A5BA50E10 Any Any p0
Usage:
Citizen.InvokeNative(0x9422743A5BA50E10 , p0)

Return Type: Any
Arguments:
  • Any p0
0x497A6539BB0E8787 _SET_PLAYER_DEFENSE_MODIFIER void Player player, float weaponDefenseMod, float meleeDefenseMod
Usage:
Citizen.InvokeNative(0x497A6539BB0E8787 , player, weaponDefenseMod, meleeDefenseMod)

Return Type: void
Arguments:
  • Player player
  • float weaponDefenseMod
  • float meleeDefenseMod
0x93F499CAE53FCD05 _SET_PLAYER_DEFENSE_TYPE_MODIFIER void Player player, int type, float defenseModifier
Usage:
Citizen.InvokeNative(0x93F499CAE53FCD05 , player, type, defenseModifier)

Return Type: void
Arguments:
  • Player player
  • int type
  • float defenseModifier
0xD04AD186CE8BB129 SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER void Player player, Hash weaponHash, float damageModifier
Usage:
Citizen.InvokeNative(0xD04AD186CE8BB129 , player, weaponHash, damageModifier)

Return Type: void
Arguments:
  • Player player
  • Hash weaponHash
  • float damageModifier
0xFE0304050261442C _GET_PLAYER_WEAPON_DAMAGE float Player player, Hash weaponHash
Usage:
Citizen.InvokeNative(0xFE0304050261442C , player, weaponHash)

Return Type: float
Arguments:
  • Player player
  • Hash weaponHash
0x5C2E5E3CAEEB1F58 _0x5C2E5E3CAEEB1F58 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x5C2E5E3CAEEB1F58 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xFC79DCC94D0A5897 _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER void Player player, Hash weaponGroup, float modifier
Usage:
Citizen.InvokeNative(0xFC79DCC94D0A5897 , player, weaponGroup, modifier)

Return Type: void
Arguments:
  • Player player
  • Hash weaponGroup
  • float modifier
0x59F0AFF3E0A1B019 _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL void Player player, Hash weaponGroup, BOOL toggle
Usage:
Citizen.InvokeNative(0x59F0AFF3E0A1B019 , player, weaponGroup, toggle)

Return Type: void
Arguments:
  • Player player
  • Hash weaponGroup
  • BOOL toggle
0xAF341032E97FB061 _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER void Player player, float modifier
Usage:
Citizen.InvokeNative(0xAF341032E97FB061 , player, modifier)

Return Type: void
Arguments:
  • Player player
  • float modifier
0x43F50A7CD2482156 _SET_PLAYER_LASSO_DAMAGE_PER_SECOND void Player player, float damage
Usage:
Citizen.InvokeNative(0x43F50A7CD2482156 , player, damage)

Return Type: void
Arguments:
  • Player player
  • float damage
0x967FF5BC0CFE6D26 _SET_PLAYER_TOTAL_ACCURACY_MODIFIER void Player player, float accuracy
Usage:
Citizen.InvokeNative(0x967FF5BC0CFE6D26 , player, accuracy)

Return Type: void
Arguments:
  • Player player
  • float accuracy
0x4EA69188FBCE6A7D _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER void Player player, float accuracy
Usage:
Citizen.InvokeNative(0x4EA69188FBCE6A7D , player, accuracy)

Return Type: void
Arguments:
  • Player player
  • float accuracy
0xDEE80FEDFDD43C9B _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER void Player player, float accuracy
Usage:
Citizen.InvokeNative(0xDEE80FEDFDD43C9B , player, accuracy)

Return Type: void
Arguments:
  • Player player
  • float accuracy
0x3AD212429E095EFB _0x3AD212429E095EFB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3AD212429E095EFB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xB5EC6BDAEBCA454C SET_PLAYER_NOISE_MULTIPLIER void Player player, float multiplier
Usage:
Citizen.InvokeNative(0xB5EC6BDAEBCA454C , player, multiplier)

Return Type: void
Arguments:
  • Player player
  • float multiplier
0x113EF458AB6CDA67 _0x113EF458AB6CDA67 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x113EF458AB6CDA67 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x4DE44FA389DCA565 SET_PLAYER_SNEAKING_NOISE_MULTIPLIER void Player player, float multiplier
Usage:
Citizen.InvokeNative(0x4DE44FA389DCA565 , player, multiplier)

Return Type: void
Arguments:
  • Player player
  • float multiplier
0xFA0C063C422C4355 SIMULATE_PLAYER_INPUT_GAIT void Player player, float speed, int duration, float heading, BOOL p4, BOOL p5
Usage:
Citizen.InvokeNative(0xFA0C063C422C4355 , player, speed, duration, heading, p4, p5)

Return Type: void
Arguments:
  • Player player
  • float speed
  • int duration
  • float heading
  • BOOL p4
  • BOOL p5
0x61A2EECAB274829B RESET_PLAYER_INPUT_GAIT void Player player
Usage:
Citizen.InvokeNative(0x61A2EECAB274829B , player)

Return Type: void
Arguments:
  • Player player
0xE0447DEF81CCDFD2 SET_PLAYER_SIMULATE_AIMING void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0xE0447DEF81CCDFD2 , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0xD0D9317DFEEF9A66 SET_PLAYER_CLOTH_PIN_FRAMES void Ped ped, int p1
Usage:
Citizen.InvokeNative(0xD0D9317DFEEF9A66 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xC932F57F31EA9152 HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE BOOL Player player
Usage:
Citizen.InvokeNative(0xC932F57F31EA9152 , player)

Return Type: BOOL
Arguments:
  • Player player
0xFB6EB8785F808551 GET_PLAYER_RECEIVED_BATTLE_EVENT_RECENTLY BOOL Player player, int p1, BOOL p2
Usage:
Citizen.InvokeNative(0xFB6EB8785F808551 , player, p1, p2)

Return Type: BOOL
Arguments:
  • Player player
  • int p1
  • BOOL p2
0x5B9813ECF7633FE8 _SET_MOUNT_PROMPT_DISABLED void BOOL disabled
Usage:
Citizen.InvokeNative(0x5B9813ECF7633FE8 , disabled)

Return Type: void
Arguments:
  • BOOL disabled
0x2FB0ACADA6A238DD IS_PLAYER_RIDING_TRAIN BOOL Player player
Usage:
Citizen.InvokeNative(0x2FB0ACADA6A238DD , player)

Return Type: BOOL
Arguments:
  • Player player
0x9AFCF9FE1884BF62 _0x9AFCF9FE1884BF62 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9AFCF9FE1884BF62 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1E8099F449ABB0BA _0x1E8099F449ABB0BA Any Any p0
Usage:
Citizen.InvokeNative(0x1E8099F449ABB0BA , p0)

Return Type: Any
Arguments:
  • Any p0
0xCCE7C695C164C35F _GET_DEADEYE_ABILITY_LEVEL int Player player
Usage:
Citizen.InvokeNative(0xCCE7C695C164C35F , player)

Return Type: int
Arguments:
  • Player player
0xF0FE8E790BFEB5BB _SET_DEADEYE_ABILITY_LEVEL void Player player, int level
Usage:
Citizen.InvokeNative(0xF0FE8E790BFEB5BB , player, level)

Return Type: void
Arguments:
  • Player player
  • int level
0x8A0643B0B4CA276B _IS_DEADEYE_ABILITY_LOCKED BOOL Player player, int abilityType
Usage:
Citizen.InvokeNative(0x8A0643B0B4CA276B , player, abilityType)

Return Type: BOOL
Arguments:
  • Player player
  • int abilityType
0x2797B8D66DD0EBB8 _SET_DEADEYE_ABILITY_LOCKED void Player player, int abilityType, BOOL toggle
Usage:
Citizen.InvokeNative(0x2797B8D66DD0EBB8 , player, abilityType, toggle)

Return Type: void
Arguments:
  • Player player
  • int abilityType
  • BOOL toggle
0x6B5DDFB967E5073D _SET_DEADEYE_TAGGING_ENABLED void Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0x6B5DDFB967E5073D , player, toggle)

Return Type: void
Arguments:
  • Player player
  • BOOL toggle
0x32348719DCED2969 _GET_IS_DEADEYE_TAGGING_ENABLED BOOL Player player
Usage:
Citizen.InvokeNative(0x32348719DCED2969 , player)

Return Type: BOOL
Arguments:
  • Player player
0x3C4AE8506638C7E2 _0x3C4AE8506638C7E2 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3C4AE8506638C7E2 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x51139D8C17B16FBC _0x51139D8C17B16FBC Any Any p0
Usage:
Citizen.InvokeNative(0x51139D8C17B16FBC , p0)

Return Type: Any
Arguments:
  • Any p0
0x8F44EBB3BA8F6D44 _0x8F44EBB3BA8F6D44 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8F44EBB3BA8F6D44 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x83FCD6921FC8FD05 _SET_DEADEYE_TAGGING_CONFIG void Player player, int filter
Usage:
Citizen.InvokeNative(0x83FCD6921FC8FD05 , player, filter)

Return Type: void
Arguments:
  • Player player
  • int filter
0xE92261BD28C0878F _GET_DEADEYE_ABILITY_DEPLETION_DELAY float Player player
Usage:
Citizen.InvokeNative(0xE92261BD28C0878F , player)

Return Type: float
Arguments:
  • Player player
0x870634493CB4372C _SET_DEADEYE_ABILITY_DEPLETION_DELAY void Player player, float delay
Usage:
Citizen.InvokeNative(0x870634493CB4372C , player, delay)

Return Type: void
Arguments:
  • Player player
  • float delay
0xA54000D4BFD90BDE _0xA54000D4BFD90BDE Any Any p0
Usage:
Citizen.InvokeNative(0xA54000D4BFD90BDE , p0)

Return Type: Any
Arguments:
  • Any p0
0x6EDB5D08CB03E763 _0x6EDB5D08CB03E763 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6EDB5D08CB03E763 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x27AD7162D3FED01E _GET_NUM_DEADEYE_MARKS_ON_PED int Player player, Ped ped
Usage:
Citizen.InvokeNative(0x27AD7162D3FED01E , player, ped)

Return Type: int
Arguments:
  • Player player
  • Ped ped
0xCCD9B77F70D31C9D _GET_NUM_MARKED_DEADEYE_TARGETS int Player player
Usage:
Citizen.InvokeNative(0xCCD9B77F70D31C9D , player)

Return Type: int
Arguments:
  • Player player
0xC93A9A45430D484E _0xC93A9A45430D484E Any Any p0
Usage:
Citizen.InvokeNative(0xC93A9A45430D484E , p0)

Return Type: Any
Arguments:
  • Any p0
0x570A13A4CA2799BB _0x570A13A4CA2799BB void Player player, BOOL p1
Usage:
Citizen.InvokeNative(0x570A13A4CA2799BB , player, p1)

Return Type: void
Arguments:
  • Player player
  • BOOL p1
0x3ACAC8832E77BC93 _0x3ACAC8832E77BC93 void Player player, BOOL p1
Usage:
Citizen.InvokeNative(0x3ACAC8832E77BC93 , player, p1)

Return Type: void
Arguments:
  • Player player
  • BOOL p1
0x2B12B6FC8B8772AB _SET_DEADEYE_ENTITY_AURA_EFFECT void Player player, int flag
Usage:
Citizen.InvokeNative(0x2B12B6FC8B8772AB , player, flag)

Return Type: void
Arguments:
  • Player player
  • int flag
0xE910932F4B30BE23 _RESET_DEADEYE_AURA_EFFECT void Player player
Usage:
Citizen.InvokeNative(0xE910932F4B30BE23 , player)

Return Type: void
Arguments:
  • Player player
0x131E294EF60160DF _SET_DEADEYE_ENTITY_AURA_EFFECT_INTENSITY void Player player, float p1, float p2, float p3, float auraIntensity, int flag
Usage:
Citizen.InvokeNative(0x131E294EF60160DF , player, p1, p2, p3, auraIntensity, flag)

Return Type: void
Arguments:
  • Player player
  • float p1
  • float p2
  • float p3
  • float auraIntensity
  • int flag
0x0E9057A9DA78D0F8 _CLEAR_DEADEYE_AURA_EFFECT_INTENSITY void Player player, int flag
Usage:
Citizen.InvokeNative(0x0E9057A9DA78D0F8 , player, flag)

Return Type: void
Arguments:
  • Player player
  • int flag
0x263D69767F76059C _0x263D69767F76059C void Player player, int p1
Usage:
Citizen.InvokeNative(0x263D69767F76059C , player, p1)

Return Type: void
Arguments:
  • Player player
  • int p1
0x543DFE14BE720027 _REGISTER_EAGLE_EYE_FOR_ENTITY void Player player, Entity entity, BOOL p2
Usage:
Citizen.InvokeNative(0x543DFE14BE720027 , player, entity, p2)

Return Type: void
Arguments:
  • Player player
  • Entity entity
  • BOOL p2
0xAC67098A1E54ABB0 _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY void Player player, Entity entity, Any p2
Usage:
Citizen.InvokeNative(0xAC67098A1E54ABB0 , player, entity, p2)

Return Type: void
Arguments:
  • Player player
  • Entity entity
  • Any p2
0x9DAE1380CC5C6451 _UNREGISTER_EAGLE_EYE_FOR_ENTITY void Player player, Entity entity
Usage:
Citizen.InvokeNative(0x9DAE1380CC5C6451 , player, entity)

Return Type: void
Arguments:
  • Player player
  • Entity entity
0x9A957912CE2EABD1 _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY void Player player, Entity entity, Any p2
Usage:
Citizen.InvokeNative(0x9A957912CE2EABD1 , player, entity, p2)

Return Type: void
Arguments:
  • Player player
  • Entity entity
  • Any p2
0xE5D3EB37ABC1EB03 _CLEAR_PED_EAGLE_EYE_TRAILS_FOR_PLAYER void Player player
Usage:
Citizen.InvokeNative(0xE5D3EB37ABC1EB03 , player)

Return Type: void
Arguments:
  • Player player
0x0E6846476906C9DD _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY BOOL Player player, Entity entity
Usage:
Citizen.InvokeNative(0x0E6846476906C9DD , player, entity)

Return Type: BOOL
Arguments:
  • Player player
  • Entity entity
0x6852288340B43239 _0x6852288340B43239 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6852288340B43239 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xE50A67C33514A390 _0xE50A67C33514A390 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE50A67C33514A390 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xD288E02E364972D2 _0xD288E02E364972D2 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xD288E02E364972D2 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x40AB73092C95B5F5 _EAGLE_EYE_DISABLE_TRACKING_TRAIL void Entity entity, const char* trail, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x40AB73092C95B5F5 , entity, trail, p2, p3)

Return Type: void
Arguments:
  • Entity entity
  • const char* trail
  • Any p2
  • Any p3
0x6ECFC621A168424C _EAGLE_EYE_SET_PARTICLE_FX_TO_ENTITY void Entity entity1, Entity entity2, int p2, float heading
Usage:
Citizen.InvokeNative(0x6ECFC621A168424C , entity1, entity2, p2, heading)

Return Type: void
Arguments:
  • Entity entity1
  • Entity entity2
  • int p2
  • float heading
0xDC5E09D012D759C4 _EAGLE_EYE_REMOVE_PARTICLE_FX_FROM_ENTITY void Entity entity1, Entity entity2, int p2
Usage:
Citizen.InvokeNative(0xDC5E09D012D759C4 , entity1, entity2, p2)

Return Type: void
Arguments:
  • Entity entity1
  • Entity entity2
  • int p2
0x00B156AFEBCC5AE0 _0x00B156AFEBCC5AE0 void Any p0
Usage:
Citizen.InvokeNative(0x00B156AFEBCC5AE0 , p0)

Return Type: void
Arguments:
  • Any p0
0xC58CE6824E604DEC _0xC58CE6824E604DEC void Any p0
Usage:
Citizen.InvokeNative(0xC58CE6824E604DEC , p0)

Return Type: void
Arguments:
  • Any p0
0x330CA55A3647FA1C _EAGLE_EYE_SET_HIDE_ALL_TRAILS void Player player, BOOL hideTrails
Usage:
Citizen.InvokeNative(0x330CA55A3647FA1C , player, hideTrails)

Return Type: void
Arguments:
  • Player player
  • BOOL hideTrails
0xA62BBAAE67A05BB0 _EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN BOOL Player player
Usage:
Citizen.InvokeNative(0xA62BBAAE67A05BB0 , player)

Return Type: BOOL
Arguments:
  • Player player
0x2C41D93F550D5E37 _EAGLE_EYE_SET_COLOR void Player player, BOOL p1, Any* p2
Usage:
Citizen.InvokeNative(0x2C41D93F550D5E37 , player, p1, p2)

Return Type: void
Arguments:
  • Player player
  • BOOL p1
  • Any* p2
0x22C8B10802301381 _EAGLE_EYE_SET_RANGE void Player player, float range
Usage:
Citizen.InvokeNative(0x22C8B10802301381 , player, range)

Return Type: void
Arguments:
  • Player player
  • float range
0xE0D6C2A146A5C993 _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER void Player player, float modifier
Usage:
Citizen.InvokeNative(0xE0D6C2A146A5C993 , player, modifier)

Return Type: void
Arguments:
  • Player player
  • float modifier
0x06E1FB78B1E59CA5 _0x06E1FB78B1E59CA5 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x06E1FB78B1E59CA5 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0xCE285A4413B00B7F _EAGLE_EYE_SET_PLUS_FLAG_DISABLED void Player player, BOOL disabled
Usage:
Citizen.InvokeNative(0xCE285A4413B00B7F , player, disabled)

Return Type: void
Arguments:
  • Player player
  • BOOL disabled
0x3813E11A378958A5 _EAGLE_EYE_GET_TRACKED_PED_ID Ped Player player
Usage:
Citizen.InvokeNative(0x3813E11A378958A5 , player)

Return Type: Ped
Arguments:
  • Player player
0x2AF423D6ECB2C485 _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL void Player player, Entity linkedWaypointPed
Usage:
Citizen.InvokeNative(0x2AF423D6ECB2C485 , player, linkedWaypointPed)

Return Type: void
Arguments:
  • Player player
  • Entity linkedWaypointPed
0x0F9CF06986300875 _0x0F9CF06986300875 void Any p0
Usage:
Citizen.InvokeNative(0x0F9CF06986300875 , p0)

Return Type: void
Arguments:
  • Any p0
0xDFC85C5199045026 _EAGLE_EYE_SET_TRACKING_UPGRADE void Player player, float p1
Usage:
Citizen.InvokeNative(0xDFC85C5199045026 , player, p1)

Return Type: void
Arguments:
  • Player player
  • float p1
0x6FA957D1B55941C1 _EAGLE_EYE_SET_TRACKING_UPGRADE_2 void Player player, float p1
Usage:
Citizen.InvokeNative(0x6FA957D1B55941C1 , player, p1)

Return Type: void
Arguments:
  • Player player
  • float p1
0x1DA5C5B0923E1B85 _EAGLE_EYE_CAN_PLAYER_FOCUS_ON_TRACK BOOL Player player
Usage:
Citizen.InvokeNative(0x1DA5C5B0923E1B85 , player)

Return Type: BOOL
Arguments:
  • Player player
0xAAED694CE814817F _0xAAED694CE814817F Any Any p0
Usage:
Citizen.InvokeNative(0xAAED694CE814817F , p0)

Return Type: Any
Arguments:
  • Any p0
0x62ED71E133B6C9F1 EAGLE_EYE_SET_CUSTOM_ENTITY_TINT void Entity entity, int red, int green, int blue
Usage:
Citizen.InvokeNative(0x62ED71E133B6C9F1 , entity, red, green, blue)

Return Type: void
Arguments:
  • Entity entity
  • int red
  • int green
  • int blue
0xBC02B3D151D3859F _EAGLE_EYE_ADD_FOCUS_SKILL void Entity entity, BOOL enable
Usage:
Citizen.InvokeNative(0xBC02B3D151D3859F , entity, enable)

Return Type: void
Arguments:
  • Entity entity
  • BOOL enable
0x907B16B3834C69E2 _EAGLE_EYE_SET_CUSTOM_DISTANCE void Entity entity, float distance
Usage:
Citizen.InvokeNative(0x907B16B3834C69E2 , entity, distance)

Return Type: void
Arguments:
  • Entity entity
  • float distance
0xF21C7A3F3FFBA629 _0xF21C7A3F3FFBA629 void Player player
Usage:
Citizen.InvokeNative(0xF21C7A3F3FFBA629 , player)

Return Type: void
Arguments:
  • Player player
0x292F0B6EDC82E3A4 _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP void Player player, float p1
Usage:
Citizen.InvokeNative(0x292F0B6EDC82E3A4 , player, p1)

Return Type: void
Arguments:
  • Player player
  • float p1
0x7146CF430965927C _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG void int flagId, BOOL toggle
Usage:
Citizen.InvokeNative(0x7146CF430965927C , flagId, toggle)

Return Type: void
Arguments:
  • int flagId
  • BOOL toggle
0xE133C1EC5300F740 _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE void Player player, Hash ammoType, int amount
Usage:
Citizen.InvokeNative(0xE133C1EC5300F740 , player, ammoType, amount)

Return Type: void
Arguments:
  • Player player
  • Hash ammoType
  • int amount
0xC900A465364A85D6 _0xC900A465364A85D6 void Player player
Usage:
Citizen.InvokeNative(0xC900A465364A85D6 , player)

Return Type: void
Arguments:
  • Player player
0xCFB2EED4FCB7BD77 _0xCFB2EED4FCB7BD77 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xCFB2EED4FCB7BD77 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x2BB8D58E88777499 _0x2BB8D58E88777499 void Any p0
Usage:
Citizen.InvokeNative(0x2BB8D58E88777499 , p0)

Return Type: void
Arguments:
  • Any p0
0x00EB5A760638DB55 _SET_WEAPON_DRAW_SPEED void Player player, Hash weaponHash, float modifier
Usage:
Citizen.InvokeNative(0x00EB5A760638DB55 , player, weaponHash, modifier)

Return Type: void
Arguments:
  • Player player
  • Hash weaponHash
  • float modifier
0x65887EAC535A0B0C _0x65887EAC535A0B0C void Any p0
Usage:
Citizen.InvokeNative(0x65887EAC535A0B0C , p0)

Return Type: void
Arguments:
  • Any p0
0x11A7FF918EF6BC66 _SET_WEAPON_DEGRADATION_MODIFIER void Player player, float modifier
Usage:
Citizen.InvokeNative(0x11A7FF918EF6BC66 , player, modifier)

Return Type: void
Arguments:
  • Player player
  • float modifier
0xBE0C524970892D41 _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE void Player player, float drawReductionTime
Usage:
Citizen.InvokeNative(0xBE0C524970892D41 , player, drawReductionTime)

Return Type: void
Arguments:
  • Player player
  • float drawReductionTime
0xFE7C9CF376D23342 _SET_BOW_STAMINA_DRAIN_SPEED void Player player, float staminaDrain
Usage:
Citizen.InvokeNative(0xFE7C9CF376D23342 , player, staminaDrain)

Return Type: void
Arguments:
  • Player player
  • float staminaDrain
0x7761A30432C91297 _SET_DAMAGE_CLOSE_DISTANCE_BONUS void Player player, float closeRangeLowerBound, float closeRangeUpperBound
Usage:
Citizen.InvokeNative(0x7761A30432C91297 , player, closeRangeLowerBound, closeRangeUpperBound)

Return Type: void
Arguments:
  • Player player
  • float closeRangeLowerBound
  • float closeRangeUpperBound
0x5006C36652D6EC56 _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL void Player player, float closeDamageBonus
Usage:
Citizen.InvokeNative(0x5006C36652D6EC56 , player, closeDamageBonus)

Return Type: void
Arguments:
  • Player player
  • float closeDamageBonus
0xED591CB17C8BA216 _SET_DAMAGE_FAR_DISTANCE_BONUS void Player player, float farRangeLowerBound, float farRangeUpperBound
Usage:
Citizen.InvokeNative(0xED591CB17C8BA216 , player, farRangeLowerBound, farRangeUpperBound)

Return Type: void
Arguments:
  • Player player
  • float farRangeLowerBound
  • float farRangeUpperBound
0x1F0E3A4434565F8F _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL void Player player, float farDamageBonus
Usage:
Citizen.InvokeNative(0x1F0E3A4434565F8F , player, farDamageBonus)

Return Type: void
Arguments:
  • Player player
  • float farDamageBonus
0x6C54E69516CC56BD _0x6C54E69516CC56BD Any Any p0
Usage:
Citizen.InvokeNative(0x6C54E69516CC56BD , p0)

Return Type: Any
Arguments:
  • Any p0
0x3A8611BD7BDE84F7 _0x3A8611BD7BDE84F7 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3A8611BD7BDE84F7 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xC177C827CEFC0AA4 _0xC177C827CEFC0AA4 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC177C827CEFC0AA4 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xBD96185264DDAAEA _0xBD96185264DDAAEA void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xBD96185264DDAAEA , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x628E742FE1F79C4A _0x628E742FE1F79C4A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x628E742FE1F79C4A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xC6366A585659D15C _SET_PLAYER_INTERACTION_POSITIVE_RESPONSE void Player player, const char* speech
Usage:
Citizen.InvokeNative(0xC6366A585659D15C , player, speech)

Return Type: void
Arguments:
  • Player player
  • const char* speech
0x98CD760DE43B612E _SET_PLAYER_INTERACTION_NEGATIVE_RESPONSE void Player player, const char* speech
Usage:
Citizen.InvokeNative(0x98CD760DE43B612E , player, speech)

Return Type: void
Arguments:
  • Player player
  • const char* speech
0x216BC0D3D2E413D2 _0x216BC0D3D2E413D2 void Player player, Any p1
Usage:
Citizen.InvokeNative(0x216BC0D3D2E413D2 , player, p1)

Return Type: void
Arguments:
  • Player player
  • Any p1
0x45EF176B532CA851 _0x45EF176B532CA851 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x45EF176B532CA851 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xA342495F93B7B838 _0xA342495F93B7B838 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA342495F93B7B838 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x3BB84F812E052C90 _0x3BB84F812E052C90 void Any p0
Usage:
Citizen.InvokeNative(0x3BB84F812E052C90 , p0)

Return Type: void
Arguments:
  • Any p0
0x9FC5A003FB76EDBD _0x9FC5A003FB76EDBD void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9FC5A003FB76EDBD , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x0FAF95D71ED67ADE _SET_PLAYER_PROMPT_MELEE_TEXT void Player player, const char* promptTextKey
Usage:
Citizen.InvokeNative(0x0FAF95D71ED67ADE , player, promptTextKey)

Return Type: void
Arguments:
  • Player player
  • const char* promptTextKey
0x988C9045531B9FCE _SET_PLAYER_PROMPT_SIT_TEXT void Player player, const char* promptTextKey
Usage:
Citizen.InvokeNative(0x988C9045531B9FCE , player, promptTextKey)

Return Type: void
Arguments:
  • Player player
  • const char* promptTextKey
0x06C3DB00B69D5435 _SET_PLAYER_PROMPT_LEAVE_TEXT void Player player, const char* promptTextKey
Usage:
Citizen.InvokeNative(0x06C3DB00B69D5435 , player, promptTextKey)

Return Type: void
Arguments:
  • Player player
  • const char* promptTextKey
0xBB6EA5D59E926095 _0xBB6EA5D59E926095 void int category, Hash emote
Usage:
Citizen.InvokeNative(0xBB6EA5D59E926095 , category, emote)

Return Type: void
Arguments:
  • int category
  • Hash emote
0xE1D356F5A66D0FFA _0xE1D356F5A66D0FFA BOOL Hash emote
Usage:
Citizen.InvokeNative(0xE1D356F5A66D0FFA , emote)

Return Type: BOOL
Arguments:
  • Hash emote
0x929DDD5538F3DF1F _0x929DDD5538F3DF1F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x929DDD5538F3DF1F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xFA7DAAE3959E6C7B _0xFA7DAAE3959E6C7B void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xFA7DAAE3959E6C7B , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x9461A8FAB0378E5B _0x9461A8FAB0378E5B void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9461A8FAB0378E5B , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xCB61A63AA53D7D22 _0xCB61A63AA53D7D22 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCB61A63AA53D7D22 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xCFFC3ECCD7A5CCEB _SET_PLAYER_AIM_WEAPON void Player player, Hash weapon, int weaponDrawOrder
Usage:
Citizen.InvokeNative(0xCFFC3ECCD7A5CCEB , player, weapon, weaponDrawOrder)

Return Type: void
Arguments:
  • Player player
  • Hash weapon
  • int weaponDrawOrder
0x76F7E1BCD623A429 _0x76F7E1BCD623A429 void Any p0
Usage:
Citizen.InvokeNative(0x76F7E1BCD623A429 , p0)

Return Type: void
Arguments:
  • Any p0
0x585CE159DB46FADB _0x585CE159DB46FADB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x585CE159DB46FADB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x9F9A829C6751F3C7 _SET_PLAYER_RESET_FLAG void Player player, int playerResetFlag, BOOL p2
Usage:
Citizen.InvokeNative(0x9F9A829C6751F3C7 , player, playerResetFlag, p2)

Return Type: void
Arguments:
  • Player player
  • int playerResetFlag
  • BOOL p2
0xFE691E89C08937B6 _GET_PLAYER_RESET_FLAG BOOL Player player, int playerResetFlag
Usage:
Citizen.InvokeNative(0xFE691E89C08937B6 , player, playerResetFlag)

Return Type: BOOL
Arguments:
  • Player player
  • int playerResetFlag
0xF49F14462F0AE27C GET_MOUNT_OWNED_BY_PLAYER Ped Player player
Usage:
Citizen.InvokeNative(0xF49F14462F0AE27C , player)

Return Type: Ped
Arguments:
  • Player player
0xAD03B03737CE6810 _GET_PLAYER_OWNER_OF_MOUNT Player Ped mount
Usage:
Citizen.InvokeNative(0xAD03B03737CE6810 , mount)

Return Type: Player
Arguments:
  • Ped mount
0xE6D4E435B56D5BD0 _SET_PLAYER_OWNS_MOUNT void Player player, Ped mount
Usage:
Citizen.InvokeNative(0xE6D4E435B56D5BD0 , player, mount)

Return Type: void
Arguments:
  • Player player
  • Ped mount
0xB9050A97594C8832 _GET_VEHICLE_OWNED_BY_PLAYER Vehicle Player player
Usage:
Citizen.InvokeNative(0xB9050A97594C8832 , player)

Return Type: Vehicle
Arguments:
  • Player player
0x7C803BDC8343228D _GET_PLAYER_OWNER_OF_VEHICLE Player Vehicle vehicle
Usage:
Citizen.InvokeNative(0x7C803BDC8343228D , vehicle)

Return Type: Player
Arguments:
  • Vehicle vehicle
0xD0E02AA618020D17 _SET_PLAYER_OWNS_VEHICLE void Player player, Vehicle vehicle
Usage:
Citizen.InvokeNative(0xD0E02AA618020D17 , player, vehicle)

Return Type: void
Arguments:
  • Player player
  • Vehicle vehicle
0x5CA6BBD4A7D8145E _GET_PLAYER_HUNTING_WAGON Vehicle Player player
Usage:
Citizen.InvokeNative(0x5CA6BBD4A7D8145E , player)

Return Type: Vehicle
Arguments:
  • Player player
0x6A4404BDFA62CE2C _SET_PLAYER_HUNTING_WAGON void Player player, Vehicle wagon
Usage:
Citizen.InvokeNative(0x6A4404BDFA62CE2C , player, wagon)

Return Type: void
Arguments:
  • Player player
  • Vehicle wagon
0x9044835BE9D9DBFE _0x9044835BE9D9DBFE void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9044835BE9D9DBFE , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x0139637A3BFF8B6D GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY Hash Entity entity, Hash* type
Usage:
Citizen.InvokeNative(0x0139637A3BFF8B6D , entity, type)

Return Type: Hash
Arguments:
  • Entity entity
  • Hash* type
0x8E84119A23C16623 _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME Hash Hash p0, BOOL model, BOOL outfit
Usage:
Citizen.InvokeNative(0x8E84119A23C16623 , p0, model, outfit)

Return Type: Hash
Arguments:
  • Hash p0
  • BOOL model
  • BOOL outfit
0x0335106F3ACABBED GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH Hash Ped ped
Usage:
Citizen.InvokeNative(0x0335106F3ACABBED , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x755E08680F21EF30 GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING const char* Ped ped
Usage:
Citizen.InvokeNative(0x755E08680F21EF30 , ped)

Return Type: const char*
Arguments:
  • Ped ped
0x36E3D8B5A6552FE8 GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER Hash Ped ped
Usage:
Citizen.InvokeNative(0x36E3D8B5A6552FE8 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0xDA9D7BE231FE865F _0xDA9D7BE231FE865F Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xDA9D7BE231FE865F , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x946D46CD6DFB9742 _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_SP void Player player, int p1, Hash discoveryHash
Usage:
Citizen.InvokeNative(0x946D46CD6DFB9742 , player, p1, discoveryHash)

Return Type: void
Arguments:
  • Player player
  • int p1
  • Hash discoveryHash
0x0772F87D7B07719A _GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP BOOL Player player, int p1, Hash discoveryHash
Usage:
Citizen.InvokeNative(0x0772F87D7B07719A , player, p1, discoveryHash)

Return Type: BOOL
Arguments:
  • Player player
  • int p1
  • Hash discoveryHash
0xCDDD4B74660E2335 _0xCDDD4B74660E2335 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xCDDD4B74660E2335 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x77E83C315A3B31CA _0x77E83C315A3B31CA void Any p0
Usage:
Citizen.InvokeNative(0x77E83C315A3B31CA , p0)

Return Type: void
Arguments:
  • Any p0
0x7C32191D9FB2BDEA _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP void Hash discoveryHash
Usage:
Citizen.InvokeNative(0x7C32191D9FB2BDEA , discoveryHash)

Return Type: void
Arguments:
  • Hash discoveryHash
0x354F689C4FFAAB37 GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP BOOL Hash discoveryHash
Usage:
Citizen.InvokeNative(0x354F689C4FFAAB37 , discoveryHash)

Return Type: BOOL
Arguments:
  • Hash discoveryHash
0xFB0E622B401884D3 _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED void Hash discoveryHash
Usage:
Citizen.InvokeNative(0xFB0E622B401884D3 , discoveryHash)

Return Type: void
Arguments:
  • Hash discoveryHash
0xDC68829BB3F37023 _SET_SHOW_INFO_CARD void Player player, BOOL showingInfoCard
Usage:
Citizen.InvokeNative(0xDC68829BB3F37023 , player, showingInfoCard)

Return Type: void
Arguments:
  • Player player
  • BOOL showingInfoCard
0x4DBC4873707E8FD6 _0x4DBC4873707E8FD6 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x4DBC4873707E8FD6 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xCEDC16930526F728 _0xCEDC16930526F728 void Any p0
Usage:
Citizen.InvokeNative(0xCEDC16930526F728 , p0)

Return Type: void
Arguments:
  • Any p0
0x14E57F88BA0A07FC _0x14E57F88BA0A07FC void Hash location
Usage:
Citizen.InvokeNative(0x14E57F88BA0A07FC , location)

Return Type: void
Arguments:
  • Hash location
0x2E1ABE627C95ED9B _0x2E1ABE627C95ED9B Any -
Usage:
Citizen.InvokeNative(0x2E1ABE627C95ED9B )

Return Type: Any
Arguments:
  • -
0x497A18F8F88AA9D8 _0x497A18F8F88AA9D8 void -
Usage:
Citizen.InvokeNative(0x497A18F8F88AA9D8 )

Return Type: void
Arguments:
  • -
0x4F0D2256AAE94EDA _0x4F0D2256AAE94EDA void int p0
Usage:
Citizen.InvokeNative(0x4F0D2256AAE94EDA , p0)

Return Type: void
Arguments:
  • int p0
0x5F8E0303C229C84B _SET_LOCKON_FOCUS_FIRE_VFX void Player player, const char* p1
Usage:
Citizen.InvokeNative(0x5F8E0303C229C84B , player, p1)

Return Type: void
Arguments:
  • Player player
  • const char* p1
0x0B7803F6F7BB43E0 _0x0B7803F6F7BB43E0 Any -
Usage:
Citizen.InvokeNative(0x0B7803F6F7BB43E0 )

Return Type: Any
Arguments:
  • -
0xC74EB3F2EC169F6B _0xC74EB3F2EC169F6B Any Any p0
Usage:
Citizen.InvokeNative(0xC74EB3F2EC169F6B , p0)

Return Type: Any
Arguments:
  • Any p0
0x3B296934DB026873 _0x3B296934DB026873 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3B296934DB026873 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x506CE71FB6E8CF5E SET_MIN_TIME_BEFORE_HORSE_BUCKING void Ped mount, int iMinBuckTime
Usage:
Citizen.InvokeNative(0x506CE71FB6E8CF5E , mount, iMinBuckTime)

Return Type: void
Arguments:
  • Ped mount
  • int iMinBuckTime
0xF4CB347D7B5EB0FD _0xF4CB347D7B5EB0FD Any -
Usage:
Citizen.InvokeNative(0xF4CB347D7B5EB0FD )

Return Type: Any
Arguments:
  • -
0xCD7CA3013FD12749 _0xCD7CA3013FD12749 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCD7CA3013FD12749 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE5A3DD2FF84E1A4B _FORCE_REST_SCENARIO void BOOL toggle
Usage:
Citizen.InvokeNative(0xE5A3DD2FF84E1A4B , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x57028FD99886F6F9 _0x57028FD99886F6F9 BOOL -
Usage:
Citizen.InvokeNative(0x57028FD99886F6F9 )

Return Type: BOOL
Arguments:
  • -
0x35A33783EC3C3448 _0x35A33783EC3C3448 void Any p0
Usage:
Citizen.InvokeNative(0x35A33783EC3C3448 , p0)

Return Type: void
Arguments:
  • Any p0
0x39D8D7082BC34B72 _0x39D8D7082BC34B72 void Any p0
Usage:
Citizen.InvokeNative(0x39D8D7082BC34B72 , p0)

Return Type: void
Arguments:
  • Any p0
0x1AD8AD999C27F44A _0x1AD8AD999C27F44A void Any p0
Usage:
Citizen.InvokeNative(0x1AD8AD999C27F44A , p0)

Return Type: void
Arguments:
  • Any p0
Hash Name Return Type Arguments
0xA1E3171ED0E47564 GET_NUM_MODELS_IN_POPULATION_SET int Hash popSetHash
Usage:
Citizen.InvokeNative(0xA1E3171ED0E47564 , popSetHash)

Return Type: int
Arguments:
  • Hash popSetHash
0x3EAFA1C533B7139E GET_PED_MODEL_NAME_IN_POPULATION_SET Hash Hash popSetHash, int index
Usage:
Citizen.InvokeNative(0x3EAFA1C533B7139E , popSetHash, index)

Return Type: Hash
Arguments:
  • Hash popSetHash
  • int index
0x6B12ED8C77E8567B GET_RANDOM_MODEL_FROM_POPULATION_SET Hash Hash popSetHash, int flags, Hash p2, BOOL p3, BOOL p4, float x, float y, float z
Usage:
Citizen.InvokeNative(0x6B12ED8C77E8567B , popSetHash, flags, p2, p3, p4, x, y, z)

Return Type: Hash
Arguments:
  • Hash popSetHash
  • int flags
  • Hash p2
  • BOOL p3
  • BOOL p4
  • float x
  • float y
  • float z
0x9AC1C64FE46B6D09 _CREATE_POPZONE_FROM_VOLUME PopZone Volume volume
Usage:
Citizen.InvokeNative(0x9AC1C64FE46B6D09 , volume)

Return Type: PopZone
Arguments:
  • Volume volume
0xA6E6A66FC4CA4224 _DELETE_SCRIPT_POPZONE void PopZone popZone
Usage:
Citizen.InvokeNative(0xA6E6A66FC4CA4224 , popZone)

Return Type: void
Arguments:
  • PopZone popZone
0xA5BD585005EFCAD4 _IS_POPZONE_VALID BOOL PopZone popZone
Usage:
Citizen.InvokeNative(0xA5BD585005EFCAD4 , popZone)

Return Type: BOOL
Arguments:
  • PopZone popZone
0x3E6A49D9B519E85C SET_POPZONE_POPULATION_SET void PopZone popZone, Hash populationSetHash
Usage:
Citizen.InvokeNative(0x3E6A49D9B519E85C , popZone, populationSetHash)

Return Type: void
Arguments:
  • PopZone popZone
  • Hash populationSetHash
0x7E6BC0B94F5928F0 _0x7E6BC0B94F5928F0 void PopZone popZone, int p1, int p2
Usage:
Citizen.InvokeNative(0x7E6BC0B94F5928F0 , popZone, p1, p2)

Return Type: void
Arguments:
  • PopZone popZone
  • int p1
  • int p2
0x578E2FA64E847C60 _0x578E2FA64E847C60 void PopZone popZone, int p1
Usage:
Citizen.InvokeNative(0x578E2FA64E847C60 , popZone, p1)

Return Type: void
Arguments:
  • PopZone popZone
  • int p1
0x08892122769770D5 _0x08892122769770D5 void PopZone popZone, BOOL p1
Usage:
Citizen.InvokeNative(0x08892122769770D5 , popZone, p1)

Return Type: void
Arguments:
  • PopZone popZone
  • BOOL p1
0x0F1861101C9A9944 _0x0F1861101C9A9944 void PopZone popZone, BOOL p1
Usage:
Citizen.InvokeNative(0x0F1861101C9A9944 , popZone, p1)

Return Type: void
Arguments:
  • PopZone popZone
  • BOOL p1
0x60CDE717A6D47769 SET_SPAWNER_INFO_PRIORITY void Hash p0, Hash p1, int priority
Usage:
Citizen.InvokeNative(0x60CDE717A6D47769 , p0, p1, priority)

Return Type: void
Arguments:
  • Hash p0
  • Hash p1
  • int priority
0x217A54DE2D200305 CLEAR_SPAWNER_INFO_PRIORITY void Hash p0, Hash p1
Usage:
Citizen.InvokeNative(0x217A54DE2D200305 , p0, p1)

Return Type: void
Arguments:
  • Hash p0
  • Hash p1
0x638FCFC6042A9473 _0x638FCFC6042A9473 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x638FCFC6042A9473 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xB56D41A694E42E86 _ADD_AMBIENT_AVOIDANCE_RESTRICTION void Volume volume, int includeFlags, int excludeFlags, Hash p3, Hash p4, Hash p5, int p6
Usage:
Citizen.InvokeNative(0xB56D41A694E42E86 , volume, includeFlags, excludeFlags, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Volume volume
  • int includeFlags
  • int excludeFlags
  • Hash p3
  • Hash p4
  • Hash p5
  • int p6
0x74C2B3DC0B294102 _REMOVE_AMBIENT_AVOIDANCE_RESTRICTION void Volume volume
Usage:
Citizen.InvokeNative(0x74C2B3DC0B294102 , volume)

Return Type: void
Arguments:
  • Volume volume
0x18262CAFEBB5FBE1 _ADD_AMBIENT_SPAWN_RESTRICTION void Volume volume, int includeFlags, int excludeFlags, Hash p3, Hash p4, Hash p5, int p6
Usage:
Citizen.InvokeNative(0x18262CAFEBB5FBE1 , volume, includeFlags, excludeFlags, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Volume volume
  • int includeFlags
  • int excludeFlags
  • Hash p3
  • Hash p4
  • Hash p5
  • int p6
0xA1CFB35069D23C23 _REMOVE_AMBIENT_SPAWN_RESTRICTION void Volume volume
Usage:
Citizen.InvokeNative(0xA1CFB35069D23C23 , volume)

Return Type: void
Arguments:
  • Volume volume
0x2161278C6322F740 _0x2161278C6322F740 void int includeFlags, int excludeFlags, int p2, Hash p3, int p4, Volume volume
Usage:
Citizen.InvokeNative(0x2161278C6322F740 , includeFlags, excludeFlags, p2, p3, p4, volume)

Return Type: void
Arguments:
  • int includeFlags
  • int excludeFlags
  • int p2
  • Hash p3
  • int p4
  • Volume volume
0xF45E46DEECF7DF6E _0xF45E46DEECF7DF6E void int bitFlag, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xF45E46DEECF7DF6E , bitFlag, p1, p2, p3, p4)

Return Type: void
Arguments:
  • int bitFlag
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x8EC7CD701F872F87 _0x8EC7CD701F872F87 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x8EC7CD701F872F87 , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0xC4533E3E87125C9E _0xC4533E3E87125C9E void Any p0
Usage:
Citizen.InvokeNative(0xC4533E3E87125C9E , p0)

Return Type: void
Arguments:
  • Any p0
0xF74E134F40192884 _SET_PED_SHOULD_IGNORE_AVOIDANCE_VOLUMES void Ped ped, int p1
Usage:
Citizen.InvokeNative(0xF74E134F40192884 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xDBBF12EA7C1029B2 _0xDBBF12EA7C1029B2 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xDBBF12EA7C1029B2 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x247F86595D396344 _0x247F86595D396344 void Any p0
Usage:
Citizen.InvokeNative(0x247F86595D396344 , p0)

Return Type: void
Arguments:
  • Any p0
0x324AB2A68AD8AEE5 _0x324AB2A68AD8AEE5 void -
Usage:
Citizen.InvokeNative(0x324AB2A68AD8AEE5 )

Return Type: void
Arguments:
  • -
0xC6DCC2A3A8825C85 DISABLE_AMBIENT_ROAD_POPULATION void BOOL unk
Usage:
Citizen.InvokeNative(0xC6DCC2A3A8825C85 , unk)

Return Type: void
Arguments:
  • BOOL unk
0xBC90BDF4E5228EA1 ENABLE_AMBIENT_ROAD_POPULATION void -
Usage:
Citizen.InvokeNative(0xBC90BDF4E5228EA1 )

Return Type: void
Arguments:
  • -
0x2660E7720EDC4BD0 _0x2660E7720EDC4BD0 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x2660E7720EDC4BD0 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x595478B3BBC3076D _GET_RANDOM_FISH_TYPE_FOR_LOCATION Hash -
Usage:
Citizen.InvokeNative(0x595478B3BBC3076D )

Return Type: Hash
Arguments:
  • -
0xEC116EDB683AD479 _0xEC116EDB683AD479 void BOOL p0
Usage:
Citizen.InvokeNative(0xEC116EDB683AD479 , p0)

Return Type: void
Arguments:
  • BOOL p0
Hash Name Return Type Arguments
0xC086FF658B2E51DB _0xC086FF658B2E51DB Any -
Usage:
Citizen.InvokeNative(0xC086FF658B2E51DB )

Return Type: Any
Arguments:
  • -
0xC086FF658B2E51DA _0xC086FF658B2E51DA Any Any p0
Usage:
Citizen.InvokeNative(0xC086FF658B2E51DA , p0)

Return Type: Any
Arguments:
  • Any p0
0xC087FF658B2E51DA _0xC087FF658B2E51DA Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC087FF658B2E51DA , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xC088FF658B2E51DA POSSE_GET_POSSE_MEMBERSHIP_COUNT int -
Usage:
Citizen.InvokeNative(0xC088FF658B2E51DA )

Return Type: int
Arguments:
  • -
0xC089FF658B2E51DA _0xC089FF658B2E51DA Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC089FF658B2E51DA , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xC08AFF658B2E51DA _0xC08AFF658B2E51DA void Any p0
Usage:
Citizen.InvokeNative(0xC08AFF658B2E51DA , p0)

Return Type: void
Arguments:
  • Any p0
0xC08BFF658B2E51DA _0xC08BFF658B2E51DA Any Any p0
Usage:
Citizen.InvokeNative(0xC08BFF658B2E51DA , p0)

Return Type: Any
Arguments:
  • Any p0
0xC08AFF658B2E51DB _0xC08AFF658B2E51DB void Any p0
Usage:
Citizen.InvokeNative(0xC08AFF658B2E51DB , p0)

Return Type: void
Arguments:
  • Any p0
0xC08CFF658B2E51DA _0xC08CFF658B2E51DA Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC08CFF658B2E51DA , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xC09CFF658B2E51DA _0xC09CFF658B2E51DA Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xC09CFF658B2E51DA , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xC08DEF658B2E51DA _0xC08DEF658B2E51DA Any Any p0
Usage:
Citizen.InvokeNative(0xC08DEF658B2E51DA , p0)

Return Type: Any
Arguments:
  • Any p0
0xC08DFF658B2E51DA _0xC08DFF658B2E51DA Any -
Usage:
Citizen.InvokeNative(0xC08DFF658B2E51DA )

Return Type: Any
Arguments:
  • -
0xC08DFF658B2E51DB _0xC08DFF658B2E51DB Any Any p0
Usage:
Citizen.InvokeNative(0xC08DFF658B2E51DB , p0)

Return Type: Any
Arguments:
  • Any p0
0xC08EFF658B2E51DB _0xC08EFF658B2E51DB Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC08EFF658B2E51DB , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xC08FFF658B2E51DA _0xC08FFF658B2E51DA Any -
Usage:
Citizen.InvokeNative(0xC08FFF658B2E51DA )

Return Type: Any
Arguments:
  • -
0xC08FFF658B2E51DB _0xC08FFF658B2E51DB Any Any p0
Usage:
Citizen.InvokeNative(0xC08FFF658B2E51DB , p0)

Return Type: Any
Arguments:
  • Any p0
0xC084FF658B2E61DA _0xC084FF658B2E61DA Any Any p0
Usage:
Citizen.InvokeNative(0xC084FF658B2E61DA , p0)

Return Type: Any
Arguments:
  • Any p0
0xC084FF658B2E71DA _0xC084FF658B2E71DA Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xC084FF658B2E71DA , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xC084FF658B2E81DA _0xC084FF658B2E81DA Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xC084FF658B2E81DA , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xC084FF658B2E52DA _0xC084FF658B2E52DA Any Any p0
Usage:
Citizen.InvokeNative(0xC084FF658B2E52DA , p0)

Return Type: Any
Arguments:
  • Any p0
0xC084FF658B2E53DA _0xC084FF658B2E53DA Any -
Usage:
Citizen.InvokeNative(0xC084FF658B2E53DA )

Return Type: Any
Arguments:
  • -
0xC084FF658B2E54DA _0xC084FF658B2E54DA Any Any p0
Usage:
Citizen.InvokeNative(0xC084FF658B2E54DA , p0)

Return Type: Any
Arguments:
  • Any p0
0xC084FF658B2E55DA _0xC084FF658B2E55DA Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC084FF658B2E55DA , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xC484FF658B2E55DA _0xC484FF658B2E55DA void Any p0
Usage:
Citizen.InvokeNative(0xC484FF658B2E55DA , p0)

Return Type: void
Arguments:
  • Any p0
0xC584FF658B2E55DA _0xC584FF658B2E55DA void Any p0
Usage:
Citizen.InvokeNative(0xC584FF658B2E55DA , p0)

Return Type: void
Arguments:
  • Any p0
0xC684FF658B2E55DA _0xC684FF658B2E55DA void Any p0
Usage:
Citizen.InvokeNative(0xC684FF658B2E55DA , p0)

Return Type: void
Arguments:
  • Any p0
0xC184FF658B2E55DA _0xC184FF658B2E55DA Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC184FF658B2E55DA , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xC284FF658B2E55DA _0xC284FF658B2E55DA Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xC284FF658B2E55DA , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xC394FF658B2E55DA _0xC394FF658B2E55DA Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xC394FF658B2E55DA , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xC07CFF658B2E51DA _0xC07CFF658B2E51DA Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xC07CFF658B2E51DA , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xC06CFF658B2E51DA _0xC06CFF658B2E51DA Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xC06CFF658B2E51DA , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
Hash Name Return Type Arguments
0xF3DE57A46D5585E9 _REQUEST_PROP_SET BOOL Hash hash
Usage:
Citizen.InvokeNative(0xF3DE57A46D5585E9 , hash)

Return Type: BOOL
Arguments:
  • Hash hash
0xE72F591958F3ACAB _REQUEST_PROP_SET_2 BOOL Hash hash
Usage:
Citizen.InvokeNative(0xE72F591958F3ACAB , hash)

Return Type: BOOL
Arguments:
  • Hash hash
0x48A88FC684C55FDC _HAS_PROP_SET_LOADED BOOL Hash hash
Usage:
Citizen.InvokeNative(0x48A88FC684C55FDC , hash)

Return Type: BOOL
Arguments:
  • Hash hash
0xD090ABEF4D6A7D96 _HAS_PROP_SET_LOADED_2 BOOL Hash hash
Usage:
Citizen.InvokeNative(0xD090ABEF4D6A7D96 , hash)

Return Type: BOOL
Arguments:
  • Hash hash
0x909E3C7FAE539FB1 _SET_PROP_SET_AS_NO_LONGER_NEEDED void PropSet propSet
Usage:
Citizen.InvokeNative(0x909E3C7FAE539FB1 , propSet)

Return Type: void
Arguments:
  • PropSet propSet
0x58AC173A55D9D7B4 _DELETE_PROP_SET void PropSet propSet, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x58AC173A55D9D7B4 , propSet, p1, p2)

Return Type: void
Arguments:
  • PropSet propSet
  • BOOL p1
  • BOOL p2
0xB1964A83B345B4AB _RELEASE_PROP_SET BOOL Hash hash
Usage:
Citizen.InvokeNative(0xB1964A83B345B4AB , hash)

Return Type: BOOL
Arguments:
  • Hash hash
0xE65C5CBA95F0E510 _CREATE_PROP_SET PropSet Hash propsetType, float x, float y, float z, int placementType, float heading, float zProbe, BOOL p7, BOOL useVegMod
Usage:
Citizen.InvokeNative(0xE65C5CBA95F0E510 , propsetType, x, y, z, placementType, heading, zProbe, p7, useVegMod)

Return Type: PropSet
Arguments:
  • Hash propsetType
  • float x
  • float y
  • float z
  • int placementType
  • float heading
  • float zProbe
  • BOOL p7
  • BOOL useVegMod
0x899C97A1CCE7D483 _CREATE_PROP_SET_2 PropSet Hash propsetType, float x, float y, float z, int placementType, float heading, float zProbe, BOOL p7, BOOL useVegMod
Usage:
Citizen.InvokeNative(0x899C97A1CCE7D483 , propsetType, x, y, z, placementType, heading, zProbe, p7, useVegMod)

Return Type: PropSet
Arguments:
  • Hash propsetType
  • float x
  • float y
  • float z
  • int placementType
  • float heading
  • float zProbe
  • BOOL p7
  • BOOL useVegMod
0x9609DBDDE18FAD8C CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY PropSet Hash hash, float x, float y, float z, Entity entity, float p5, BOOL p6, int p7, BOOL p8
Usage:
Citizen.InvokeNative(0x9609DBDDE18FAD8C , hash, x, y, z, entity, p5, p6, p7, p8)

Return Type: PropSet
Arguments:
  • Hash hash
  • float x
  • float y
  • float z
  • Entity entity
  • float p5
  • BOOL p6
  • int p7
  • BOOL p8
0xACA7FB30269096D4 _CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY_2 PropSet Hash hash, float x, float y, float z, Entity entity, float p5, BOOL p6, int p7, BOOL p8
Usage:
Citizen.InvokeNative(0xACA7FB30269096D4 , hash, x, y, z, entity, p5, p6, p7, p8)

Return Type: PropSet
Arguments:
  • Hash hash
  • float x
  • float y
  • float z
  • Entity entity
  • float p5
  • BOOL p6
  • int p7
  • BOOL p8
0x7DDDCF815E650FF5 DOES_PROP_SET_EXIST BOOL PropSet propSet
Usage:
Citizen.InvokeNative(0x7DDDCF815E650FF5 , propSet)

Return Type: BOOL
Arguments:
  • PropSet propSet
0x72068021F498E6E3 _DOES_PROP_SET_OF_TYPE_EXIST_NEAR_COORDS BOOL Hash propsetHash, float x, float y, float z
Usage:
Citizen.InvokeNative(0x72068021F498E6E3 , propsetHash, x, y, z)

Return Type: BOOL
Arguments:
  • Hash propsetHash
  • float x
  • float y
  • float z
0xF42DB680A8B2A4D9 IS_PROP_SET_FULLY_LOADED BOOL PropSet propSet
Usage:
Citizen.InvokeNative(0xF42DB680A8B2A4D9 , propSet)

Return Type: BOOL
Arguments:
  • PropSet propSet
0x9D096A5BD02F953E _SET_PROP_SET_VISIBLE void PropSet propSet, BOOL toggle
Usage:
Citizen.InvokeNative(0x9D096A5BD02F953E , propSet, toggle)

Return Type: void
Arguments:
  • PropSet propSet
  • BOOL toggle
0x0CE8AAFE9E433A23 _IS_PROP_SET_VISIBLE BOOL PropSet propSet
Usage:
Citizen.InvokeNative(0x0CE8AAFE9E433A23 , propSet)

Return Type: BOOL
Arguments:
  • PropSet propSet
0xA6A9712955F53D9C _GET_PROP_SET_MODEL Hash PropSet propSet
Usage:
Citizen.InvokeNative(0xA6A9712955F53D9C , propSet)

Return Type: Hash
Arguments:
  • PropSet propSet
0x36F69E7A22655653 _GET_VEHICLE_PROP_SET_HASH Hash Vehicle vehicle
Usage:
Citizen.InvokeNative(0x36F69E7A22655653 , vehicle)

Return Type: Hash
Arguments:
  • Vehicle vehicle
0x738271B660FE0695 _GET_ENTITIES_FROM_PROP_SET int PropSet propSet, ItemSet itemSet, Hash model, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0x738271B660FE0695 , propSet, itemSet, model, p3, p4)

Return Type: int
Arguments:
  • PropSet propSet
  • ItemSet itemSet
  • Hash model
  • BOOL p3
  • BOOL p4
0xC4B67EF3FD65622D _0xC4B67EF3FD65622D void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xC4B67EF3FD65622D , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x58E0B01D45CA7357 _0x58E0B01D45CA7357 void Any p0
Usage:
Citizen.InvokeNative(0x58E0B01D45CA7357 , p0)

Return Type: void
Arguments:
  • Any p0
0xC1AB7EEFD3E6EE49 _SET_PROP_SET_FLAG void PropSet propSet, int flag
Usage:
Citizen.InvokeNative(0xC1AB7EEFD3E6EE49 , propSet, flag)

Return Type: void
Arguments:
  • PropSet propSet
  • int flag
0xCE2ACD6F602803E5 _GET_VEHICLE_PROP_SET PropSet Vehicle vehicle
Usage:
Citizen.InvokeNative(0xCE2ACD6F602803E5 , vehicle)

Return Type: PropSet
Arguments:
  • Vehicle vehicle
0x53784CEA0159439B _DOES_VEHICLE_HAVE_ANY_PROP_SET BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x53784CEA0159439B , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0xD80FAF919A2E56EA _ADD_PROP_SET_FOR_VEHICLE void Vehicle vehicle, Hash propset
Usage:
Citizen.InvokeNative(0xD80FAF919A2E56EA , vehicle, propset)

Return Type: void
Arguments:
  • Vehicle vehicle
  • Hash propset
0x3BCF32FF37EA9F1D _REMOVE_VEHICLE_PROP_SETS void Vehicle vehicle
Usage:
Citizen.InvokeNative(0x3BCF32FF37EA9F1D , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0x155B2FBE72D7D1D0 _IS_VEHICLE_PROP_SET_LOADED BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x155B2FBE72D7D1D0 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x75F90E4051CC084C _ADD_ADDITIONAL_PROP_SET_FOR_VEHICLE void Vehicle vehicle, Hash propset
Usage:
Citizen.InvokeNative(0x75F90E4051CC084C , vehicle, propset)

Return Type: void
Arguments:
  • Vehicle vehicle
  • Hash propset
0x7264F9CA87A9830B _IS_VEHICLE_PROP_SET_LOADED_ADDITIONAL BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x7264F9CA87A9830B , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0xA079300AF757FB1A _GET_VEHICLE_LIGHT_PROP_SET PropSet Vehicle vehicle
Usage:
Citizen.InvokeNative(0xA079300AF757FB1A , vehicle)

Return Type: PropSet
Arguments:
  • Vehicle vehicle
0xC9B4B3A36F81FD75 _DOES_VEHICLE_HAVE_ANY_LIGHT_PROP_SET BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0xC9B4B3A36F81FD75 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0xC0F0417A90402742 _ADD_LIGHT_PROP_SET_TO_VEHICLE void Vehicle vehicle, Hash lightPropset
Usage:
Citizen.InvokeNative(0xC0F0417A90402742 , vehicle, lightPropset)

Return Type: void
Arguments:
  • Vehicle vehicle
  • Hash lightPropset
0xE31C0CB1C3186D40 _REMOVE_VEHICLE_LIGHT_PROP_SETS void Vehicle vehicle
Usage:
Citizen.InvokeNative(0xE31C0CB1C3186D40 , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0x0790473EEE1977D3 _IS_VEHICLE_LIGHT_PROP_SET_LOADED BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x0790473EEE1977D3 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0xCFC0BD09BB1B73FF _GET_TRAIN_CARRIAGE_PROP_SET PropSet Entity trainCarriage
Usage:
Citizen.InvokeNative(0xCFC0BD09BB1B73FF , trainCarriage)

Return Type: PropSet
Arguments:
  • Entity trainCarriage
0x8F3333F0A6900B3C _HAS_VEHICLE_TRAILER_PROP_SET_LOADED BOOL Vehicle vehicle, int wagonIndex
Usage:
Citizen.InvokeNative(0x8F3333F0A6900B3C , vehicle, wagonIndex)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int wagonIndex
0xC061E50F8D299F95 _GET_PROP_SET_AT_COORDS PropSet Hash propsetHash, float x, float y, float z
Usage:
Citizen.InvokeNative(0xC061E50F8D299F95 , propsetHash, x, y, z)

Return Type: PropSet
Arguments:
  • Hash propsetHash
  • float x
  • float y
  • float z
Hash Name Return Type Arguments
0x402B5D7D269FF796 _EVENT_QUEUE_IS_EMPTY BOOL Hash hash
Usage:
Citizen.InvokeNative(0x402B5D7D269FF796 , hash)

Return Type: BOOL
Arguments:
  • Hash hash
0xD87DF294B049211D _EVENT_QUEUE_POP void Hash hash
Usage:
Citizen.InvokeNative(0xD87DF294B049211D , hash)

Return Type: void
Arguments:
  • Hash hash
Hash Name Return Type Arguments
0xA8C44C13419634F2 REPLAY_PREVENT_RECORDING_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0xA8C44C13419634F2 )

Return Type: void
Arguments:
  • -
Hash Name Return Type Arguments
0x0F838D47DE58EDB2 REPLAY_SYSTEM_HAS_REQUESTED_A_SCRIPT_CLEANUP BOOL -
Usage:
Citizen.InvokeNative(0x0F838D47DE58EDB2 )

Return Type: BOOL
Arguments:
  • -
0x57C6525034E76EB0 SET_SCRIPTS_HAVE_CLEANED_UP_FOR_REPLAY_SYSTEM void -
Usage:
Citizen.InvokeNative(0x57C6525034E76EB0 )

Return Type: void
Arguments:
  • -
0xB3F2829907403C13 OPEN_VIDEO_EDITOR BOOL -
Usage:
Citizen.InvokeNative(0xB3F2829907403C13 )

Return Type: BOOL
Arguments:
  • -
0xCEEC64BD27A59312 CLOSE_VIDEO_EDITOR BOOL Any p0
Usage:
Citizen.InvokeNative(0xCEEC64BD27A59312 , p0)

Return Type: BOOL
Arguments:
  • Any p0
0x9EEB007317FA3B9C IS_VIDEO_EDITOR_RUNNING BOOL -
Usage:
Citizen.InvokeNative(0x9EEB007317FA3B9C )

Return Type: BOOL
Arguments:
  • -
Hash Name Return Type Arguments
0x4FB5869E2B37FC00 _0x4FB5869E2B37FC00 void -
Usage:
Citizen.InvokeNative(0x4FB5869E2B37FC00 )

Return Type: void
Arguments:
  • -
0x62C9EB51656D68CE SAVEGAME_SAVE_SP BOOL Hash savegameType
Usage:
Citizen.InvokeNative(0x62C9EB51656D68CE , savegameType)

Return Type: BOOL
Arguments:
  • Hash savegameType
0x1840F3B30ED0105F SAVEGAME_SAVE_MP BOOL Hash savegameType
Usage:
Citizen.InvokeNative(0x1840F3B30ED0105F , savegameType)

Return Type: BOOL
Arguments:
  • Hash savegameType
0x3CF46F55C6585590 SAVEGAME_IS_SAVE_PENDING BOOL -
Usage:
Citizen.InvokeNative(0x3CF46F55C6585590 )

Return Type: BOOL
Arguments:
  • -
0x1431540BCA1A1BD2 _SAVEGAME_HAS_SAVE_FAILED BOOL -
Usage:
Citizen.InvokeNative(0x1431540BCA1A1BD2 )

Return Type: BOOL
Arguments:
  • -
0xA7ECEBAFBAF997A5 _0xA7ECEBAFBAF997A5 Any Hash savegameType
Usage:
Citizen.InvokeNative(0xA7ECEBAFBAF997A5 , savegameType)

Return Type: Any
Arguments:
  • Hash savegameType
0xED4B0C1057892B2E _0xED4B0C1057892B2E void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xED4B0C1057892B2E , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x9BB83C4DD7BE0802 _0x9BB83C4DD7BE0802 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x9BB83C4DD7BE0802 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xE8346E62FD7FB962 _0xE8346E62FD7FB962 void -
Usage:
Citizen.InvokeNative(0xE8346E62FD7FB962 )

Return Type: void
Arguments:
  • -
0xC0ABF784590798A9 _0xC0ABF784590798A9 void Any p0
Usage:
Citizen.InvokeNative(0xC0ABF784590798A9 , p0)

Return Type: void
Arguments:
  • Any p0
0xB00CE33465B5406D _0xB00CE33465B5406D Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xB00CE33465B5406D , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x529B9CCD0972AF4D _SAVEGAME_GET_INT_2 void Any* p0, const char* variableName
Usage:
Citizen.InvokeNative(0x529B9CCD0972AF4D , p0, variableName)

Return Type: void
Arguments:
  • Any* p0
  • const char* variableName
0x529B9CCD0972AF4E _SAVEGAME_GET_INT void Any* p0, const char* variableName
Usage:
Citizen.InvokeNative(0x529B9CCD0972AF4E , p0, variableName)

Return Type: void
Arguments:
  • Any* p0
  • const char* variableName
0xB25B5A375BE5BE26 _SAVEGAME_GET_INT_3 void Any* p0, const char* variableName
Usage:
Citizen.InvokeNative(0xB25B5A375BE5BE26 , p0, variableName)

Return Type: void
Arguments:
  • Any* p0
  • const char* variableName
0x35DEFECAE36D4FAE _SAVEGAME_GET_FLOAT void Any* p0, const char* variableName
Usage:
Citizen.InvokeNative(0x35DEFECAE36D4FAE , p0, variableName)

Return Type: void
Arguments:
  • Any* p0
  • const char* variableName
0xBB7F4273C186BC4B _SAVEGAME_GET_BOOL void Any* p0, const char* variableName
Usage:
Citizen.InvokeNative(0xBB7F4273C186BC4B , p0, variableName)

Return Type: void
Arguments:
  • Any* p0
  • const char* variableName
0x5A10D6506B2F2C63 _SAVEGAME_GET_TEXT_LABEL_23 void Any* p0, const char* variableName
Usage:
Citizen.InvokeNative(0x5A10D6506B2F2C63 , p0, variableName)

Return Type: void
Arguments:
  • Any* p0
  • const char* variableName
0x4845E7E7643A908C _SAVEGAME_GET_TEXT_LABEL_31 void Any* p0, const char* variableName
Usage:
Citizen.InvokeNative(0x4845E7E7643A908C , p0, variableName)

Return Type: void
Arguments:
  • Any* p0
  • const char* variableName
0x186608A2AC6F9E88 _SAVEGAME_GET_TEXT_LABEL_63 void Any* p0, const char* variableName
Usage:
Citizen.InvokeNative(0x186608A2AC6F9E88 , p0, variableName)

Return Type: void
Arguments:
  • Any* p0
  • const char* variableName
0x443174C20B8B9E7F _0x443174C20B8B9E7F void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x443174C20B8B9E7F , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x8E8FFB9E4AD051D2 _0x8E8FFB9E4AD051D2 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x8E8FFB9E4AD051D2 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xE0B45E983BFC0768 _0xE0B45E983BFC0768 void -
Usage:
Citizen.InvokeNative(0xE0B45E983BFC0768 )

Return Type: void
Arguments:
  • -
0x81F4E92BE3958364 _0x81F4E92BE3958364 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x81F4E92BE3958364 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xA844FEB5C22C2C74 _0xA844FEB5C22C2C74 void -
Usage:
Citizen.InvokeNative(0xA844FEB5C22C2C74 )

Return Type: void
Arguments:
  • -
Hash Name Return Type Arguments
0x31010318BA9897AC _SET_PLAYER_BIT_AT_INDEX void Any* value, int bitIndex
Usage:
Citizen.InvokeNative(0x31010318BA9897AC , value, bitIndex)

Return Type: void
Arguments:
  • Any* value
  • int bitIndex
0xD426E2E3288469D6 _CLEAR_PLAYER_BIT_AT_INDEX void Any* value, int bitIndex
Usage:
Citizen.InvokeNative(0xD426E2E3288469D6 , value, bitIndex)

Return Type: void
Arguments:
  • Any* value
  • int bitIndex
0xE4ABE20DCE7C7CFE _0xE4ABE20DCE7C7CFE void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xE4ABE20DCE7C7CFE , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xFFDDF802279BE128 _0xFFDDF802279BE128 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xFFDDF802279BE128 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x64F765D9A1F8F02C _0x64F765D9A1F8F02C void Any* p0, Any* p1, Any* p2
Usage:
Citizen.InvokeNative(0x64F765D9A1F8F02C , p0, p1, p2)

Return Type: void
Arguments:
  • Any* p0
  • Any* p1
  • Any* p2
0x20F4CB76689ACDBC _SET_ALL_PLAYER_BITS void Any* value
Usage:
Citizen.InvokeNative(0x20F4CB76689ACDBC , value)

Return Type: void
Arguments:
  • Any* value
0xDE544B7EC0C187CC _CLEAR_ALL_PLAYER_BITS void Any* value
Usage:
Citizen.InvokeNative(0xDE544B7EC0C187CC , value)

Return Type: void
Arguments:
  • Any* value
0x72B2E00C9BAC6789 _IS_PLAYER_BIT_SET_AT_INDEX BOOL Any* value, int bitIndex
Usage:
Citizen.InvokeNative(0x72B2E00C9BAC6789 , value, bitIndex)

Return Type: BOOL
Arguments:
  • Any* value
  • int bitIndex
0x179A6F0EE2E79026 _IS_ANY_PLAYER_BIT_SET BOOL int* playerBits
Usage:
Citizen.InvokeNative(0x179A6F0EE2E79026 , playerBits)

Return Type: BOOL
Arguments:
  • int* playerBits
0xFA3B530A5CC693D5 GET_BLOCK_OF_PLAYER_BITS int Any* value, int p1
Usage:
Citizen.InvokeNative(0xFA3B530A5CC693D5 , value, p1)

Return Type: int
Arguments:
  • Any* value
  • int p1
0xC6DFB8C04C86D5A5 SET_BLOCK_OF_PLAYER_BITS void Any* value, int p1, int p2
Usage:
Citizen.InvokeNative(0xC6DFB8C04C86D5A5 , value, p1, p2)

Return Type: void
Arguments:
  • Any* value
  • int p1
  • int p2
0x462C687BEA254BD9 COUNT_PLAYER_BITS int Any* value
Usage:
Citizen.InvokeNative(0x462C687BEA254BD9 , value)

Return Type: int
Arguments:
  • Any* value
0x1BDB5A07307F6929 _0x1BDB5A07307F6929 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x1BDB5A07307F6929 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1C5EB3C27F7508CB _0x1C5EB3C27F7508CB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x1C5EB3C27F7508CB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x42A429CDFED6D99D _0x42A429CDFED6D99D void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x42A429CDFED6D99D , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x5827BE85A87B073D _0x5827BE85A87B073D void Any p0
Usage:
Citizen.InvokeNative(0x5827BE85A87B073D , p0)

Return Type: void
Arguments:
  • Any p0
0x0A79C81C418F5D38 _0x0A79C81C418F5D38 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0A79C81C418F5D38 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xA88E1D7FA1E20080 _0xA88E1D7FA1E20080 Any Any p0
Usage:
Citizen.InvokeNative(0xA88E1D7FA1E20080 , p0)

Return Type: Any
Arguments:
  • Any p0
0x2F050A3FF8738245 COUNT_PARTICIPANT_BITS int Any* value
Usage:
Citizen.InvokeNative(0x2F050A3FF8738245 , value)

Return Type: int
Arguments:
  • Any* value
0x46ED607DDD40D7FE REQUEST_SCRIPT void const char* scriptName
Usage:
Citizen.InvokeNative(0x46ED607DDD40D7FE , scriptName)

Return Type: void
Arguments:
  • const char* scriptName
0x0086D3067E1CFD1C SET_SCRIPT_AS_NO_LONGER_NEEDED void const char* scriptName
Usage:
Citizen.InvokeNative(0x0086D3067E1CFD1C , scriptName)

Return Type: void
Arguments:
  • const char* scriptName
0xE97BD36574F8B0A6 HAS_SCRIPT_LOADED BOOL const char* scriptName
Usage:
Citizen.InvokeNative(0xE97BD36574F8B0A6 , scriptName)

Return Type: BOOL
Arguments:
  • const char* scriptName
0x552B171E3F69E5AE DOES_SCRIPT_EXIST BOOL const char* scriptName
Usage:
Citizen.InvokeNative(0x552B171E3F69E5AE , scriptName)

Return Type: BOOL
Arguments:
  • const char* scriptName
0xF6B9CE3F8D5B9B74 REQUEST_SCRIPT_WITH_NAME_HASH void Hash scriptHash
Usage:
Citizen.InvokeNative(0xF6B9CE3F8D5B9B74 , scriptHash)

Return Type: void
Arguments:
  • Hash scriptHash
0x50723A1567C8361E SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED void Hash scriptHash
Usage:
Citizen.InvokeNative(0x50723A1567C8361E , scriptHash)

Return Type: void
Arguments:
  • Hash scriptHash
0xA5D8E0C2F3C7EEBC HAS_SCRIPT_WITH_NAME_HASH_LOADED BOOL Hash scriptHash
Usage:
Citizen.InvokeNative(0xA5D8E0C2F3C7EEBC , scriptHash)

Return Type: BOOL
Arguments:
  • Hash scriptHash
0xA34E89749F628284 DOES_SCRIPT_WITH_NAME_HASH_EXIST BOOL Hash scriptHash
Usage:
Citizen.InvokeNative(0xA34E89749F628284 , scriptHash)

Return Type: BOOL
Arguments:
  • Hash scriptHash
0x87ED52AE40EA1A52 TERMINATE_THREAD void int threadId
Usage:
Citizen.InvokeNative(0x87ED52AE40EA1A52 , threadId)

Return Type: void
Arguments:
  • int threadId
0x46E9AE36D8FA6417 IS_THREAD_ACTIVE BOOL int threadId, BOOL ignoreKilledState
Usage:
Citizen.InvokeNative(0x46E9AE36D8FA6417 , threadId, ignoreKilledState)

Return Type: BOOL
Arguments:
  • int threadId
  • BOOL ignoreKilledState
0xFF975BC4435A0FA3 DOES_THREAD_EXIST BOOL int threadId
Usage:
Citizen.InvokeNative(0xFF975BC4435A0FA3 , threadId)

Return Type: BOOL
Arguments:
  • int threadId
0xD92FA81B64920E85 GET_THREAD_EXISTENCE_DETAILS void int threadId, BOOL* threadExists, BOOL* hasScriptHandler
Usage:
Citizen.InvokeNative(0xD92FA81B64920E85 , threadId, threadExists, hasScriptHandler)

Return Type: void
Arguments:
  • int threadId
  • BOOL* threadExists
  • BOOL* hasScriptHandler
0x724CB89D35B283D0 _GET_HASH_OF_THREAD Hash int threadId
Usage:
Citizen.InvokeNative(0x724CB89D35B283D0 , threadId)

Return Type: Hash
Arguments:
  • int threadId
0x39382EB8DCD8684D SCRIPT_THREAD_ITERATOR_RESET void -
Usage:
Citizen.InvokeNative(0x39382EB8DCD8684D )

Return Type: void
Arguments:
  • -
0x3CE3FB167E837D7C SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID int -
Usage:
Citizen.InvokeNative(0x3CE3FB167E837D7C )

Return Type: int
Arguments:
  • -
0x20B7F69B40C6B755 _IS_BACKGROUND_SCRIPT BOOL int threadId
Usage:
Citizen.InvokeNative(0x20B7F69B40C6B755 , threadId)

Return Type: BOOL
Arguments:
  • int threadId
0x55525C346BEF6960 GET_ID_OF_THIS_THREAD int -
Usage:
Citizen.InvokeNative(0x55525C346BEF6960 )

Return Type: int
Arguments:
  • -
0x5E8B6D17FF91CD59 TERMINATE_THIS_THREAD void -
Usage:
Citizen.InvokeNative(0x5E8B6D17FF91CD59 )

Return Type: void
Arguments:
  • -
0x8E34C953364A76DD GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH int Hash scriptHash
Usage:
Citizen.InvokeNative(0x8E34C953364A76DD , scriptHash)

Return Type: int
Arguments:
  • Hash scriptHash
0x7DE4643157AD646C _REQUEST_THREAD_EXIT void int threadId
Usage:
Citizen.InvokeNative(0x7DE4643157AD646C , threadId)

Return Type: void
Arguments:
  • int threadId
0x7423F7835770F619 _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME void Hash nameHash
Usage:
Citizen.InvokeNative(0x7423F7835770F619 , nameHash)

Return Type: void
Arguments:
  • Hash nameHash
0x9E4EF615E307FBBE IS_THREAD_EXIT_REQUESTED BOOL -
Usage:
Citizen.InvokeNative(0x9E4EF615E307FBBE )

Return Type: BOOL
Arguments:
  • -
0x30BED53646C86D11 _IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID BOOL int threadId
Usage:
Citizen.InvokeNative(0x30BED53646C86D11 , threadId)

Return Type: BOOL
Arguments:
  • int threadId
0x54AE4FDEEFEAB77E _GET_THREAD_EXIT_REASON int -
Usage:
Citizen.InvokeNative(0x54AE4FDEEFEAB77E )

Return Type: int
Arguments:
  • -
0xBC2C927F5C264960 GET_HASH_OF_THIS_SCRIPT_NAME Hash -
Usage:
Citizen.InvokeNative(0xBC2C927F5C264960 )

Return Type: Hash
Arguments:
  • -
0x5CE8DE5909565748 GET_NUMBER_OF_EVENTS int int eventGroup
Usage:
Citizen.InvokeNative(0x5CE8DE5909565748 , eventGroup)

Return Type: int
Arguments:
  • int eventGroup
0xC9F59C0A710ECD34 GET_EVENT_EXISTS BOOL int eventGroup, Hash eventType
Usage:
Citizen.InvokeNative(0xC9F59C0A710ECD34 , eventGroup, eventType)

Return Type: BOOL
Arguments:
  • int eventGroup
  • Hash eventType
0xA85E614430EFF816 GET_EVENT_AT_INDEX Hash int eventGroup, int eventIndex
Usage:
Citizen.InvokeNative(0xA85E614430EFF816 , eventGroup, eventIndex)

Return Type: Hash
Arguments:
  • int eventGroup
  • int eventIndex
0x57EC5FA4D4D6AFCA GET_EVENT_DATA BOOL int eventGroup, int eventIndex, Any* eventData, int eventDataSize
Usage:
Citizen.InvokeNative(0x57EC5FA4D4D6AFCA , eventGroup, eventIndex, eventData, eventDataSize)

Return Type: BOOL
Arguments:
  • int eventGroup
  • int eventIndex
  • Any* eventData
  • int eventDataSize
0x4768D5252EAEB76F SET_EVENT_FLAG_FOR_DELETION void int eventGroup, int eventIndex, BOOL p2
Usage:
Citizen.InvokeNative(0x4768D5252EAEB76F , eventGroup, eventIndex, p2)

Return Type: void
Arguments:
  • int eventGroup
  • int eventIndex
  • BOOL p2
0x5AE99C571D5BBE5D TRIGGER_SCRIPT_EVENT void int eventGroup, Any* eventData, int eventDataSize, int scriptMetadataIndex, int* playerBits
Usage:
Citizen.InvokeNative(0x5AE99C571D5BBE5D , eventGroup, eventData, eventDataSize, scriptMetadataIndex, playerBits)

Return Type: void
Arguments:
  • int eventGroup
  • Any* eventData
  • int eventDataSize
  • int scriptMetadataIndex
  • int* playerBits
0x8B61C950A148FFA2 _TRIGGER_SCRIPT_EVENT_2 void Any* eventData, int eventDataSize, int scriptMetadataIndex, int threadId
Usage:
Citizen.InvokeNative(0x8B61C950A148FFA2 , eventData, eventDataSize, scriptMetadataIndex, threadId)

Return Type: void
Arguments:
  • Any* eventData
  • int eventDataSize
  • int scriptMetadataIndex
  • int threadId
0xE7282390542F570D _0xE7282390542F570D Any Any p0
Usage:
Citizen.InvokeNative(0xE7282390542F570D , p0)

Return Type: Any
Arguments:
  • Any p0
0x11B0A0B282FA9B10 _0x11B0A0B282FA9B10 void BOOL p0
Usage:
Citizen.InvokeNative(0x11B0A0B282FA9B10 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x6F700A4BF7C3331B _0x6F700A4BF7C3331B void BOOL p0
Usage:
Citizen.InvokeNative(0x6F700A4BF7C3331B , p0)

Return Type: void
Arguments:
  • BOOL p0
0xF9E951A1E5517C06 _0xF9E951A1E5517C06 void -
Usage:
Citizen.InvokeNative(0xF9E951A1E5517C06 )

Return Type: void
Arguments:
  • -
0x76CBCD9EADC00955 _0x76CBCD9EADC00955 void -
Usage:
Citizen.InvokeNative(0x76CBCD9EADC00955 )

Return Type: void
Arguments:
  • -
0xFC179D7E8886DADF SHUTDOWN_LOADING_SCREEN void -
Usage:
Citizen.InvokeNative(0xFC179D7E8886DADF )

Return Type: void
Arguments:
  • -
0x5CB83156AA038F95 SET_NO_LOADING_SCREEN void BOOL toggle
Usage:
Citizen.InvokeNative(0x5CB83156AA038F95 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x323DAF00687E0F28 GET_NO_LOADING_SCREEN BOOL -
Usage:
Citizen.InvokeNative(0x323DAF00687E0F28 )

Return Type: BOOL
Arguments:
  • -
0x1E5B70E53DB661E5 _DISPLAY_LOADING_SCREENS void Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle
Usage:
Citizen.InvokeNative(0x1E5B70E53DB661E5 , p0, p1, p2, gamemodeName, title, subtitle)

Return Type: void
Arguments:
  • Hash p0
  • Hash p1
  • Hash p2
  • const char* gamemodeName
  • const char* title
  • const char* subtitle
0x29FB4CE89472C3CB _0x29FB4CE89472C3CB void Any p0, Any p1, float p2, float p3, const char* p4, const char* p5, const char* p6, int p7
Usage:
Citizen.InvokeNative(0x29FB4CE89472C3CB , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • float p2
  • float p3
  • const char* p4
  • const char* p5
  • const char* p6
  • int p7
0x778D4733E0F2F265 STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS void Any p0
Usage:
Citizen.InvokeNative(0x778D4733E0F2F265 , p0)

Return Type: void
Arguments:
  • Any p0
0xB54ADBE65D528FCB IS_LOADING_SCREEN_VISIBLE BOOL -
Usage:
Citizen.InvokeNative(0xB54ADBE65D528FCB )

Return Type: BOOL
Arguments:
  • -
0xBC2C927F5C264243 BAIL_TO_LANDING_PAGE void int bailCode
Usage:
Citizen.InvokeNative(0xBC2C927F5C264243 , bailCode)

Return Type: void
Arguments:
  • int bailCode
0xE98204D3C25AE14C BAIL_WITH_PASS_THROUGH_PARAMS void const char* params
Usage:
Citizen.InvokeNative(0xE98204D3C25AE14C , params)

Return Type: void
Arguments:
  • const char* params
0x2238EC3EC631AB1F BG_IS_EXITFLAG_SET BOOL -
Usage:
Citizen.InvokeNative(0x2238EC3EC631AB1F )

Return Type: BOOL
Arguments:
  • -
0x4858148E3B8A75D0 BG_SET_EXITFLAG_RESPONSE void -
Usage:
Citizen.InvokeNative(0x4858148E3B8A75D0 )

Return Type: void
Arguments:
  • -
0x2EB67D564DCC09D5 BG_START_CONTEXT_HASH void Hash contextHash
Usage:
Citizen.InvokeNative(0x2EB67D564DCC09D5 , contextHash)

Return Type: void
Arguments:
  • Hash contextHash
0x6D1431744182CDE8 BG_END_CONTEXT_HASH void Hash contextHash
Usage:
Citizen.InvokeNative(0x6D1431744182CDE8 , contextHash)

Return Type: void
Arguments:
  • Hash contextHash
0x49BA5678BA040CA7 BG_START_CONTEXT void const char* contextName
Usage:
Citizen.InvokeNative(0x49BA5678BA040CA7 , contextName)

Return Type: void
Arguments:
  • const char* contextName
0x3ABF7BA1C3E2C8CF BG_END_CONTEXT void const char* contextName
Usage:
Citizen.InvokeNative(0x3ABF7BA1C3E2C8CF , contextName)

Return Type: void
Arguments:
  • const char* contextName
0x4AE1DFF337A86FDE BG_DOES_LAUNCH_PARAM_EXIST BOOL int scriptIndex, const char* p1
Usage:
Citizen.InvokeNative(0x4AE1DFF337A86FDE , scriptIndex, p1)

Return Type: BOOL
Arguments:
  • int scriptIndex
  • const char* p1
0x55C40B7592BAD213 BG_GET_LAUNCH_PARAM_VALUE int int scriptIndex, const char* p1
Usage:
Citizen.InvokeNative(0x55C40B7592BAD213 , scriptIndex, p1)

Return Type: int
Arguments:
  • int scriptIndex
  • const char* p1
0x829CD22E043A2577 BG_GET_SCRIPT_ID_FROM_NAME_HASH int Hash p0
Usage:
Citizen.InvokeNative(0x829CD22E043A2577 , p0)

Return Type: int
Arguments:
  • Hash p0
0xBE7D814CFA181B56 _BG_RELOAD_ALL_BACKGROUND_SCRIPTS void -
Usage:
Citizen.InvokeNative(0xBE7D814CFA181B56 )

Return Type: void
Arguments:
  • -
0x7D654266025E921B _ACTIVATE_GOAL_CONTEXT void Hash goalContext
Usage:
Citizen.InvokeNative(0x7D654266025E921B , goalContext)

Return Type: void
Arguments:
  • Hash goalContext
0x50B72A754EE64A71 _DEACTIVATE_GOAL_CONTEXT void Hash goalContext
Usage:
Citizen.InvokeNative(0x50B72A754EE64A71 , goalContext)

Return Type: void
Arguments:
  • Hash goalContext
0x7409669C5ED50144 _IS_GOAL_CONTEXT_ACTIVE BOOL Hash goalContext
Usage:
Citizen.InvokeNative(0x7409669C5ED50144 , goalContext)

Return Type: BOOL
Arguments:
  • Hash goalContext
0xAC9FF854BD4BA9B5 _NET_RPC_GUID_TO_STRING const char* Any* netRpcGuid
Usage:
Citizen.InvokeNative(0xAC9FF854BD4BA9B5 , netRpcGuid)

Return Type: const char*
Arguments:
  • Any* netRpcGuid
0xAC8FAB22A914AE34 AWARDS_GET_RESULT_ITEM BOOL Any* rpcGuid, Hash awardHash, int itemIndex, Any* outResultItem
Usage:
Citizen.InvokeNative(0xAC8FAB22A914AE34 , rpcGuid, awardHash, itemIndex, outResultItem)

Return Type: BOOL
Arguments:
  • Any* rpcGuid
  • Hash awardHash
  • int itemIndex
  • Any* outResultItem
0xB9467E41DAB1CF2C _AWARDS_GET_UNLOCK_CLAIM_DATA BOOL Any* rpcGuid, Hash awardHash, int dataIndex, Any* outUnlockData
Usage:
Citizen.InvokeNative(0xB9467E41DAB1CF2C , rpcGuid, awardHash, dataIndex, outUnlockData)

Return Type: BOOL
Arguments:
  • Any* rpcGuid
  • Hash awardHash
  • int dataIndex
  • Any* outUnlockData
0x4293B44A855F82CC _LOOT_GET_RESULT_ITEM BOOL Any* rpcGuid, int itemIndex, Any* outResultItem
Usage:
Citizen.InvokeNative(0x4293B44A855F82CC , rpcGuid, itemIndex, outResultItem)

Return Type: BOOL
Arguments:
  • Any* rpcGuid
  • int itemIndex
  • Any* outResultItem
0xF1E9045F5AA9E428 _LOOT_GET_LOOT_CLAIM_DATA BOOL Any* rpcGuid, int dataIndex, Any* outLootData
Usage:
Citizen.InvokeNative(0xF1E9045F5AA9E428 , rpcGuid, dataIndex, outLootData)

Return Type: BOOL
Arguments:
  • Any* rpcGuid
  • int dataIndex
  • Any* outLootData
0xB952A3AC41D58F2F _STORE_GLOBAL_BLOCK BOOL int index
Usage:
Citizen.InvokeNative(0xB952A3AC41D58F2F , index)

Return Type: BOOL
Arguments:
  • int index
0xDC3914A99B4A5FDF _RESTORE_GLOBAL_BLOCK BOOL int index
Usage:
Citizen.InvokeNative(0xDC3914A99B4A5FDF , index)

Return Type: BOOL
Arguments:
  • int index
0x66EE5B93C308F734 _DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST BOOL int index
Usage:
Citizen.InvokeNative(0x66EE5B93C308F734 , index)

Return Type: BOOL
Arguments:
  • int index
0xE66F392BFCE734AF _SET_GLOBAL_BLOCK_CAN_BE_ACCESSED void int index, BOOL toggle
Usage:
Citizen.InvokeNative(0xE66F392BFCE734AF , index, toggle)

Return Type: void
Arguments:
  • int index
  • BOOL toggle
0x42A7EB5C814C2DE0 _GET_GLOBAL_BLOCK_CAN_BE_ACCESSED BOOL int index
Usage:
Citizen.InvokeNative(0x42A7EB5C814C2DE0 , index)

Return Type: BOOL
Arguments:
  • int index
0x11986B05885564D2 _SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED void BOOL toggle
Usage:
Citizen.InvokeNative(0x11986B05885564D2 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x380FFA15B72408FB HAVE_ALL_CHILD_SCRIPTS_TERMINATED BOOL int p0
Usage:
Citizen.InvokeNative(0x380FFA15B72408FB , p0)

Return Type: BOOL
Arguments:
  • int p0
0xE81651AD79516E48 START_NEW_SCRIPT int const char* scriptName, int stackSize
Usage:
Citizen.InvokeNative(0xE81651AD79516E48 , scriptName, stackSize)

Return Type: int
Arguments:
  • const char* scriptName
  • int stackSize
0xB8BA7F44DF1575E1 START_NEW_SCRIPT_WITH_ARGS int const char* scriptName, Any* args, int argCount, int stackSize
Usage:
Citizen.InvokeNative(0xB8BA7F44DF1575E1 , scriptName, args, argCount, stackSize)

Return Type: int
Arguments:
  • const char* scriptName
  • Any* args
  • int argCount
  • int stackSize
0xEB1C67C3A5333A92 START_NEW_SCRIPT_WITH_NAME_HASH int Hash scriptHash, int stackSize
Usage:
Citizen.InvokeNative(0xEB1C67C3A5333A92 , scriptHash, stackSize)

Return Type: int
Arguments:
  • Hash scriptHash
  • int stackSize
0xC4BB298BD441BE78 START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS int Hash scriptHash, Any* args, int argCount, int stackSize
Usage:
Citizen.InvokeNative(0xC4BB298BD441BE78 , scriptHash, args, argCount, stackSize)

Return Type: int
Arguments:
  • Hash scriptHash
  • Any* args
  • int argCount
  • int stackSize
Hash Name Return Type Arguments
0x7EE9F5D83DD4F90E START_SHAPE_TEST_LOS_PROBE ScrHandle float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8
Usage:
Citizen.InvokeNative(0x7EE9F5D83DD4F90E , x1, y1, z1, x2, y2, z2, flags, entity, p8)

Return Type: ScrHandle
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • int flags
  • Entity entity
  • int p8
0x04AA59CA40571C2E _0x04AA59CA40571C2E Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x04AA59CA40571C2E , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x377906D8A31E5586 START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE ScrHandle float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entityToIgnore, int p8
Usage:
Citizen.InvokeNative(0x377906D8A31E5586 , x1, y1, z1, x2, y2, z2, flags, entityToIgnore, p8)

Return Type: ScrHandle
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • int flags
  • Entity entityToIgnore
  • int p8
0xFE466162C4401D18 START_SHAPE_TEST_BOX ScrHandle float posX, float posY, float posZ, float dimensionsX, float dimensionsY, float dimensionsZ, float rotX, float rotY, float rotZ, int rotationOrder, int flags, Entity entityToIgnore, int options
Usage:
Citizen.InvokeNative(0xFE466162C4401D18 , posX, posY, posZ, dimensionsX, dimensionsY, dimensionsZ, rotX, rotY, rotZ, rotationOrder, flags, entityToIgnore, options)

Return Type: ScrHandle
Arguments:
  • float posX
  • float posY
  • float posZ
  • float dimensionsX
  • float dimensionsY
  • float dimensionsZ
  • float rotX
  • float rotY
  • float rotZ
  • int rotationOrder
  • int flags
  • Entity entityToIgnore
  • int options
0x28579D1B8F8AAC80 START_SHAPE_TEST_CAPSULE ScrHandle float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entityToIgnore, int p9
Usage:
Citizen.InvokeNative(0x28579D1B8F8AAC80 , x1, y1, z1, x2, y2, z2, radius, flags, entityToIgnore, p9)

Return Type: ScrHandle
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • float radius
  • int flags
  • Entity entityToIgnore
  • int p9
0xAA5B7C8309F73230 START_SHAPE_TEST_SWEPT_SPHERE ScrHandle float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, Any p9
Usage:
Citizen.InvokeNative(0xAA5B7C8309F73230 , x1, y1, z1, x2, y2, z2, radius, flags, entity, p9)

Return Type: ScrHandle
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • float radius
  • int flags
  • Entity entity
  • Any p9
0x9839013D8B6014F1 START_SHAPE_TEST_MOUSE_CURSOR_LOS_PROBE ScrHandle Vector3* pVec1, Vector3* pVec2, int flag, Entity entity, int flag2
Usage:
Citizen.InvokeNative(0x9839013D8B6014F1 , pVec1, pVec2, flag, entity, flag2)

Return Type: ScrHandle
Arguments:
  • Vector3* pVec1
  • Vector3* pVec2
  • int flag
  • Entity entity
  • int flag2
0xEDE8AC7C5108FB1D GET_SHAPE_TEST_RESULT int ScrHandle shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Entity* entityHit
Usage:
Citizen.InvokeNative(0xEDE8AC7C5108FB1D , shapeTestHandle, hit, endCoords, surfaceNormal, entityHit)

Return Type: int
Arguments:
  • ScrHandle shapeTestHandle
  • BOOL* hit
  • Vector3* endCoords
  • Vector3* surfaceNormal
  • Entity* entityHit
Hash Name Return Type Arguments
0x8EF0F633280C0663 SC_INBOX_GET_TOTAL_NUM_MESSAGES int -
Usage:
Citizen.InvokeNative(0x8EF0F633280C0663 )

Return Type: int
Arguments:
  • -
0xFF92537C4DDC1241 SC_INBOX_GET_MESSAGE_TYPE_AT_INDEX Hash int msgIndex
Usage:
Citizen.InvokeNative(0xFF92537C4DDC1241 , msgIndex)

Return Type: Hash
Arguments:
  • int msgIndex
0x74CF39E030A382C4 SC_INBOX_GET_MESSAGE_IS_READ_AT_INDEX BOOL int msgIndex
Usage:
Citizen.InvokeNative(0x74CF39E030A382C4 , msgIndex)

Return Type: BOOL
Arguments:
  • int msgIndex
0x63CAC501FFF66DC4 SC_INBOX_SET_MESSAGE_AS_READ_AT_INDEX BOOL int msgIndex
Usage:
Citizen.InvokeNative(0x63CAC501FFF66DC4 , msgIndex)

Return Type: BOOL
Arguments:
  • int msgIndex
0x95BB39C4DA99F348 SC_INBOX_MESSAGE_GET_DATA_INT BOOL int p0, const char* context, int* out
Usage:
Citizen.InvokeNative(0x95BB39C4DA99F348 , p0, context, out)

Return Type: BOOL
Arguments:
  • int p0
  • const char* context
  • int* out
0x66F77FD58506FF6B SC_INBOX_MESSAGE_GET_DATA_STRING BOOL int p0, const char* context, char* out
Usage:
Citizen.InvokeNative(0x66F77FD58506FF6B , p0, context, out)

Return Type: BOOL
Arguments:
  • int p0
  • const char* context
  • char* out
0x176D077685CD83E4 SC_INBOX_MESSAGE_GET_RAW_TYPE_AT_INDEX const char* int p0
Usage:
Citizen.InvokeNative(0x176D077685CD83E4 , p0)

Return Type: const char*
Arguments:
  • int p0
0xA31DAFCDC33775E9 SC_PRESENCE_ATTR_SET_FLOAT BOOL Hash attrHash, float value
Usage:
Citizen.InvokeNative(0xA31DAFCDC33775E9 , attrHash, value)

Return Type: BOOL
Arguments:
  • Hash attrHash
  • float value
0x0000000085488C49 SC_PRESENCE_ATTR_SET_INT_EX BOOL const char* attrName, int value, BOOL p2
Usage:
Citizen.InvokeNative(0x0000000085488C49 , attrName, value, p2)

Return Type: BOOL
Arguments:
  • const char* attrName
  • int value
  • BOOL p2
0x00000000467F4CAA SC_PRESENCE_ATTR_SET_FLOAT_EX BOOL const char* attrName, float value, BOOL p2
Usage:
Citizen.InvokeNative(0x00000000467F4CAA , attrName, value, p2)

Return Type: BOOL
Arguments:
  • const char* attrName
  • float value
  • BOOL p2
0x00000000EB2D93B3 SC_PRESENCE_ATTR_SET_STRING_EX BOOL const char* attrName, const char* value, BOOL p2
Usage:
Citizen.InvokeNative(0x00000000EB2D93B3 , attrName, value, p2)

Return Type: BOOL
Arguments:
  • const char* attrName
  • const char* value
  • BOOL p2
0x9C74AC9D87B3FFF4 SC_PROFANITY_CHECK_STRING BOOL const char* string, int* token
Usage:
Citizen.InvokeNative(0x9C74AC9D87B3FFF4 , string, token)

Return Type: BOOL
Arguments:
  • const char* string
  • int* token
0x08C8052AF40C4247 SC_PROFANITY_GET_CHECK_IS_VALID BOOL int token
Usage:
Citizen.InvokeNative(0x08C8052AF40C4247 , token)

Return Type: BOOL
Arguments:
  • int token
0x3A10BCD0C8AA0B82 SC_PROFANITY_GET_CHECK_IS_PENDING BOOL int token
Usage:
Citizen.InvokeNative(0x3A10BCD0C8AA0B82 , token)

Return Type: BOOL
Arguments:
  • int token
0xF302973BB8BE70E6 SC_PROFANITY_GET_STRING_PASSED BOOL int token
Usage:
Citizen.InvokeNative(0xF302973BB8BE70E6 , token)

Return Type: BOOL
Arguments:
  • int token
0x0CF3BFB99EBBE5B1 SC_PROFANITY_GET_STRING_STATUS int int token
Usage:
Citizen.InvokeNative(0x0CF3BFB99EBBE5B1 , token)

Return Type: int
Arguments:
  • int token
0xCBF743C984695CF3 SC_COMMUNITY_EVENT_IS_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0xCBF743C984695CF3 )

Return Type: BOOL
Arguments:
  • -
0xD635DF6BAA5A6017 SC_COMMUNITY_EVENT_GET_EVENT_ID int -
Usage:
Citizen.InvokeNative(0xD635DF6BAA5A6017 )

Return Type: int
Arguments:
  • -
0xB4411D4D6B81438E SC_COMMUNITY_EVENT_GET_EXTRA_DATA_INT BOOL const char* p0, int* p1
Usage:
Citizen.InvokeNative(0xB4411D4D6B81438E , p0, p1)

Return Type: BOOL
Arguments:
  • const char* p0
  • int* p1
0x060BBAD634C2B44B SC_COMMUNITY_EVENT_GET_EXTRA_DATA_FLOAT BOOL const char* p0, float* p1
Usage:
Citizen.InvokeNative(0x060BBAD634C2B44B , p0, p1)

Return Type: BOOL
Arguments:
  • const char* p0
  • float* p1
0x9F6DCD0C939C71E9 SC_COMMUNITY_EVENT_GET_EXTRA_DATA_STRING BOOL const char* p0, char* p1
Usage:
Citizen.InvokeNative(0x9F6DCD0C939C71E9 , p0, p1)

Return Type: BOOL
Arguments:
  • const char* p0
  • char* p1
0x89D9BDE7334B110F SC_COMMUNITY_EVENT_GET_DISPLAY_NAME BOOL char* p0
Usage:
Citizen.InvokeNative(0x89D9BDE7334B110F , p0)

Return Type: BOOL
Arguments:
  • char* p0
0x09937EB0CEBC2F9F SC_COMMUNITY_EVENT_IS_ACTIVE_FOR_TYPE BOOL const char* p0
Usage:
Citizen.InvokeNative(0x09937EB0CEBC2F9F , p0)

Return Type: BOOL
Arguments:
  • const char* p0
0x03C03ABBABBEF752 SC_COMMUNITY_EVENT_GET_EVENT_ID_FOR_TYPE int const char* p0
Usage:
Citizen.InvokeNative(0x03C03ABBABBEF752 , p0)

Return Type: int
Arguments:
  • const char* p0
0x3519CC3525319A96 SC_COMMUNITY_EVENT_GET_EXTRA_DATA_INT_FOR_TYPE BOOL const char* p0, int* p1, const char* p2
Usage:
Citizen.InvokeNative(0x3519CC3525319A96 , p0, p1, p2)

Return Type: BOOL
Arguments:
  • const char* p0
  • int* p1
  • const char* p2
0x1BDB56DB258F052D SC_COMMUNITY_EVENT_GET_EXTRA_DATA_FLOAT_FOR_TYPE BOOL const char* p0, float* p1, const char* p2
Usage:
Citizen.InvokeNative(0x1BDB56DB258F052D , p0, p1, p2)

Return Type: BOOL
Arguments:
  • const char* p0
  • float* p1
  • const char* p2
0xC8FC3B2432E8229D SC_COMMUNITY_EVENT_GET_EXTRA_DATA_STRING_FOR_TYPE BOOL const char* p0, char* p1, const char* p2
Usage:
Citizen.InvokeNative(0xC8FC3B2432E8229D , p0, p1, p2)

Return Type: BOOL
Arguments:
  • const char* p0
  • char* p1
  • const char* p2
0x85EA0BEC7B1F7622 SC_COMMUNITY_EVENT_GET_DISPLAY_NAME_FOR_TYPE BOOL char* p0, const char* p1
Usage:
Citizen.InvokeNative(0x85EA0BEC7B1F7622 , p0, p1)

Return Type: BOOL
Arguments:
  • char* p0
  • const char* p1
0x62B384FEFDE06817 SC_COMMUNITY_EVENT_IS_ACTIVE_BY_ID BOOL int p0
Usage:
Citizen.InvokeNative(0x62B384FEFDE06817 , p0)

Return Type: BOOL
Arguments:
  • int p0
0x7C981DE05A7403A0 SC_COMMUNITY_EVENT_GET_EXTRA_DATA_INT_BY_ID BOOL int p0, const char* p1, int* p2
Usage:
Citizen.InvokeNative(0x7C981DE05A7403A0 , p0, p1, p2)

Return Type: BOOL
Arguments:
  • int p0
  • const char* p1
  • int* p2
0x91C9E2A0F9DD6DD4 SC_COMMUNITY_EVENT_GET_EXTRA_DATA_FLOAT_BY_ID BOOL int p0, const char* p1, float* p2
Usage:
Citizen.InvokeNative(0x91C9E2A0F9DD6DD4 , p0, p1, p2)

Return Type: BOOL
Arguments:
  • int p0
  • const char* p1
  • float* p2
0x049D2196D9D11184 SC_COMMUNITY_EVENT_GET_EXTRA_DATA_STRING_BY_ID BOOL int p0, const char* p1, char* p2
Usage:
Citizen.InvokeNative(0x049D2196D9D11184 , p0, p1, p2)

Return Type: BOOL
Arguments:
  • int p0
  • const char* p1
  • char* p2
0x11EA52CAD1B55910 SC_COMMUNITY_EVENT_GET_DISPLAY_NAME_BY_ID BOOL int p0, char* p1
Usage:
Citizen.InvokeNative(0x11EA52CAD1B55910 , p0, p1)

Return Type: BOOL
Arguments:
  • int p0
  • char* p1
Hash Name Return Type Arguments
0xEFB64240F6B17817 _SC_FEED_SUBMIT_PRESET_MESSAGE int int type, int subType
Usage:
Citizen.InvokeNative(0xEFB64240F6B17817 , type, subType)

Return Type: int
Arguments:
  • int type
  • int subType
0x068332D20CB6F897 SC_FEED_HUB_HAS_NEW_DATA BOOL -
Usage:
Citizen.InvokeNative(0x068332D20CB6F897 )

Return Type: BOOL
Arguments:
  • -
Hash Name Return Type Arguments
0x1F471B79ACC91BEE _SPACTIONPROXY_START_MANAGER BOOL -
Usage:
Citizen.InvokeNative(0x1F471B79ACC91BEE )

Return Type: BOOL
Arguments:
  • -
0x1F471B79ACC91BED _SPACTIONPROXY_MANAGER_IS_READY BOOL -
Usage:
Citizen.InvokeNative(0x1F471B79ACC91BED )

Return Type: BOOL
Arguments:
  • -
0x1F471B79ACC91BEC _SPACTIONPROXY_MANAGER_IS_FAILED BOOL -
Usage:
Citizen.InvokeNative(0x1F471B79ACC91BEC )

Return Type: BOOL
Arguments:
  • -
0x1F471B79ACC97BEF _SPACTIONPROXY_GET_NEXT_PENDING_CRAFTING_ACTION BOOL Any* data
Usage:
Citizen.InvokeNative(0x1F471B79ACC97BEF , data)

Return Type: BOOL
Arguments:
  • Any* data
0x1F471B79ACC98BEF _SPACTIONPROXY_GET_NEXT_PENDING_BUY_ACTION BOOL Any* data
Usage:
Citizen.InvokeNative(0x1F471B79ACC98BEF , data)

Return Type: BOOL
Arguments:
  • Any* data
0x1F471B79ACC94BEF _SPACTIONPROXY_PROCESS_ACTION BOOL Any p0, BOOL p1
Usage:
Citizen.InvokeNative(0x1F471B79ACC94BEF , p0, p1)

Return Type: BOOL
Arguments:
  • Any p0
  • BOOL p1
Hash Name Return Type Arguments
0xC48FE1971C9743FF STAT_ID_IS_VALID BOOL Any* statId
Usage:
Citizen.InvokeNative(0xC48FE1971C9743FF , statId)

Return Type: BOOL
Arguments:
  • Any* statId
0xA4DDF5DF95E65EEE STAT_ID_SET_INT BOOL Any* statId, int value, BOOL p2
Usage:
Citizen.InvokeNative(0xA4DDF5DF95E65EEE , statId, value, p2)

Return Type: BOOL
Arguments:
  • Any* statId
  • int value
  • BOOL p2
0x481BDF6A10C5EF68 STAT_ID_SET_FLOAT BOOL Any* statId, float value, BOOL p2
Usage:
Citizen.InvokeNative(0x481BDF6A10C5EF68 , statId, value, p2)

Return Type: BOOL
Arguments:
  • Any* statId
  • float value
  • BOOL p2
0x3B5107353267D7A1 STAT_ID_SET_BOOL BOOL Any* statId, BOOL value, BOOL p2
Usage:
Citizen.InvokeNative(0x3B5107353267D7A1 , statId, value, p2)

Return Type: BOOL
Arguments:
  • Any* statId
  • BOOL value
  • BOOL p2
0x05060A54834F2382 STAT_ID_SET_GXT_LABEL BOOL Any* statId, const char* label, BOOL p2
Usage:
Citizen.InvokeNative(0x05060A54834F2382 , statId, label, p2)

Return Type: BOOL
Arguments:
  • Any* statId
  • const char* label
  • BOOL p2
0x1FAE9B2FAA2DFE06 STAT_ID_SET_DATE BOOL Any* statId, Any* date, BOOL p2
Usage:
Citizen.InvokeNative(0x1FAE9B2FAA2DFE06 , statId, date, p2)

Return Type: BOOL
Arguments:
  • Any* statId
  • Any* date
  • BOOL p2
0x767FBC2AC802EF3E STAT_ID_GET_INT BOOL Any* statId, int* p1
Usage:
Citizen.InvokeNative(0x767FBC2AC802EF3E , statId, p1)

Return Type: BOOL
Arguments:
  • Any* statId
  • int* p1
0xD7AE6C9C9C6AC54D STAT_ID_GET_FLOAT BOOL Any* statId, float* value
Usage:
Citizen.InvokeNative(0xD7AE6C9C9C6AC54D , statId, value)

Return Type: BOOL
Arguments:
  • Any* statId
  • float* value
0x11B5E6D2AE73F48F STAT_ID_GET_BOOL BOOL Any* statId, BOOL* value
Usage:
Citizen.InvokeNative(0x11B5E6D2AE73F48F , statId, value)

Return Type: BOOL
Arguments:
  • Any* statId
  • BOOL* value
0x8B0FACEFC36C824C STAT_ID_GET_DATE BOOL Any* statId, Any* date
Usage:
Citizen.InvokeNative(0x8B0FACEFC36C824C , statId, date)

Return Type: BOOL
Arguments:
  • Any* statId
  • Any* date
0x0FEE2561120F3333 _0x0FEE2561120F3333 void Any* statId
Usage:
Citizen.InvokeNative(0x0FEE2561120F3333 , statId)

Return Type: void
Arguments:
  • Any* statId
0x6A0184E904CDF25E _STAT_ID_INCREMENT_INT void Any* statId, int value
Usage:
Citizen.InvokeNative(0x6A0184E904CDF25E , statId, value)

Return Type: void
Arguments:
  • Any* statId
  • int value
0x4A47E38EA3D60939 _STAT_ID_INCREMENT_FLOAT void Any* statId, float value
Usage:
Citizen.InvokeNative(0x4A47E38EA3D60939 , statId, value)

Return Type: void
Arguments:
  • Any* statId
  • float value
0xBD861AE8A5181ED7 _STAT_ID_DECREMENT_INT void Any* statId, int value
Usage:
Citizen.InvokeNative(0xBD861AE8A5181ED7 , statId, value)

Return Type: void
Arguments:
  • Any* statId
  • int value
0x91A4F58E01ED5E4C _0x91A4F58E01ED5E4C void Any* statId, int value
Usage:
Citizen.InvokeNative(0x91A4F58E01ED5E4C , statId, value)

Return Type: void
Arguments:
  • Any* statId
  • int value
0xE141F6B40B1E3683 _0xE141F6B40B1E3683 void Any* statId, float value
Usage:
Citizen.InvokeNative(0xE141F6B40B1E3683 , statId, value)

Return Type: void
Arguments:
  • Any* statId
  • float value
0x34B22DE38477EDB4 STAT_ID_SET_TO_POSSE_ID void Any* statId
Usage:
Citizen.InvokeNative(0x34B22DE38477EDB4 , statId)

Return Type: void
Arguments:
  • Any* statId
0x1E7384AB5D4F4581 _STAT_CALCULATE_COOLDOWN int int value
Usage:
Citizen.InvokeNative(0x1E7384AB5D4F4581 , value)

Return Type: int
Arguments:
  • int value
0x5420D398A42917FC _STAT_PHEROMONE_COOLDOWN_LEGENDARY_ANIMAL BOOL Entity entity, Any* statId
Usage:
Citizen.InvokeNative(0x5420D398A42917FC , entity, statId)

Return Type: BOOL
Arguments:
  • Entity entity
  • Any* statId
0xDA26263C87CCE9C1 _STAT_ITEM_FISH_CAUGHT void Ped fish, float weight, Hash category, Hash subcategory
Usage:
Citizen.InvokeNative(0xDA26263C87CCE9C1 , fish, weight, category, subcategory)

Return Type: void
Arguments:
  • Ped fish
  • float weight
  • Hash category
  • Hash subcategory
0x831BF01C56149A8A _STAT_CARRIED_SATCHEL_ITEM_FROM_PED void Ped ped
Usage:
Citizen.InvokeNative(0x831BF01C56149A8A , ped)

Return Type: void
Arguments:
  • Ped ped
0x7C2ABF6E556B21FC _STAT_DONATE_INCREMENT_ITEM void int item, int slot, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x7C2ABF6E556B21FC , item, slot, p2, p3)

Return Type: void
Arguments:
  • int item
  • int slot
  • Any p2
  • Any p3
0x8312F09C56149A8A _0x8312F09C56149A8A void Hash animalType
Usage:
Citizen.InvokeNative(0x8312F09C56149A8A , animalType)

Return Type: void
Arguments:
  • Hash animalType
0x378D3B1B11D9385B _0x378D3B1B11D9385B void int p0
Usage:
Citizen.InvokeNative(0x378D3B1B11D9385B , p0)

Return Type: void
Arguments:
  • int p0
0xDA26263C07CCE9C2 _0xDA26263C07CCE9C2 void int p0
Usage:
Citizen.InvokeNative(0xDA26263C07CCE9C2 , p0)

Return Type: void
Arguments:
  • int p0
0xD64DBC8B0424135F _0xD64DBC8B0424135F void Ped ped, Hash animalType
Usage:
Citizen.InvokeNative(0xD64DBC8B0424135F , ped, animalType)

Return Type: void
Arguments:
  • Ped ped
  • Hash animalType
0xA59590050F80FF2E _0xA59590050F80FF2E void Any p0, BOOL p1, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0xA59590050F80FF2E , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • BOOL p1
  • BOOL p2
  • BOOL p3
0x90E9A5DADBABC918 _STAT_ADD_ANIMAL_SAMPLE_TARGET void Hash animalType
Usage:
Citizen.InvokeNative(0x90E9A5DADBABC918 , animalType)

Return Type: void
Arguments:
  • Hash animalType
0xF8181B5EF156862C _0xF8181B5EF156862C void Ped ped
Usage:
Citizen.InvokeNative(0xF8181B5EF156862C , ped)

Return Type: void
Arguments:
  • Ped ped
0x6B1044FDC2B09101 STAT_ADD_BOUNTY_TARGET void Hash unlockHash, Ped ped
Usage:
Citizen.InvokeNative(0x6B1044FDC2B09101 , unlockHash, ped)

Return Type: void
Arguments:
  • Hash unlockHash
  • Ped ped
0x8C889E4CBB4B2356 _0x8C889E4CBB4B2356 void Any p0, Ped ped
Usage:
Citizen.InvokeNative(0x8C889E4CBB4B2356 , p0, ped)

Return Type: void
Arguments:
  • Any p0
  • Ped ped
0x262EF7CF49CF1EB9 STAT_BOUNTY_CAPTURED void Entity entity
Usage:
Citizen.InvokeNative(0x262EF7CF49CF1EB9 , entity)

Return Type: void
Arguments:
  • Entity entity
0xA596890CF55B5095 _0xA596890CF55B5095 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xA596890CF55B5095 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0xB22F05732F72F70C STAT_BOUNTY_ESCAPED void Ped ped
Usage:
Citizen.InvokeNative(0xB22F05732F72F70C , ped)

Return Type: void
Arguments:
  • Ped ped
0xF21A5D66874FCEDD _0xF21A5D66874FCEDD void Any p0, Hash p1, Hash p2
Usage:
Citizen.InvokeNative(0xF21A5D66874FCEDD , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Hash p1
  • Hash p2
0x3EB2791A1FBC8A42 _0x3EB2791A1FBC8A42 void Hash statItem, int p1
Usage:
Citizen.InvokeNative(0x3EB2791A1FBC8A42 , statItem, p1)

Return Type: void
Arguments:
  • Hash statItem
  • int p1
0xDF95DF488A645CE7 _0xDF95DF488A645CE7 void -
Usage:
Citizen.InvokeNative(0xDF95DF488A645CE7 )

Return Type: void
Arguments:
  • -
0x4D31051A4CA83787 STAT_PHOTOGRAPH_TAKEN void ItemSet itemset
Usage:
Citizen.InvokeNative(0x4D31051A4CA83787 , itemset)

Return Type: void
Arguments:
  • ItemSet itemset
0xBE66B26B6529E943 _0xBE66B26B6529E943 void Hash unlockHash, Ped ped, Hash animalType
Usage:
Citizen.InvokeNative(0xBE66B26B6529E943 , unlockHash, ped, animalType)

Return Type: void
Arguments:
  • Hash unlockHash
  • Ped ped
  • Hash animalType
0xF2B5ABDE09958689 _0xF2B5ABDE09958689 void Hash unlockHash, Ped ped1, Ped ped2
Usage:
Citizen.InvokeNative(0xF2B5ABDE09958689 , unlockHash, ped1, ped2)

Return Type: void
Arguments:
  • Hash unlockHash
  • Ped ped1
  • Ped ped2
0xCD0D69C65BB0E8B9 STAT_REGISTER_LEGENDARY_ANIMAL_DEED void Hash deedHash
Usage:
Citizen.InvokeNative(0xCD0D69C65BB0E8B9 , deedHash)

Return Type: void
Arguments:
  • Hash deedHash
0x302E71C1D9EE75B9 _0x302E71C1D9EE75B9 BOOL Any* statId, Hash p1, int* p2
Usage:
Citizen.InvokeNative(0x302E71C1D9EE75B9 , statId, p1, p2)

Return Type: BOOL
Arguments:
  • Any* statId
  • Hash p1
  • int* p2
0x01F4D242765C6B24 STATSTRACKER_IS_INITIALIZED BOOL Hash p0
Usage:
Citizen.InvokeNative(0x01F4D242765C6B24 , p0)

Return Type: BOOL
Arguments:
  • Hash p0
0x6123E2832C34243D _0x6123E2832C34243D void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x6123E2832C34243D , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xCA41E86545413B5B _0xCA41E86545413B5B void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xCA41E86545413B5B , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0xB2A38826E5886E83 STATSTRACKER_DEED_STARTED void Hash p0, Any p1
Usage:
Citizen.InvokeNative(0xB2A38826E5886E83 , p0, p1)

Return Type: void
Arguments:
  • Hash p0
  • Any p1
0xD5910ECF81A2278C _STATSTRACKER_DEED_STATUS void int deedType, Hash deedHash, int missionStatus, Any* data
Usage:
Citizen.InvokeNative(0xD5910ECF81A2278C , deedType, deedHash, missionStatus, data)

Return Type: void
Arguments:
  • int deedType
  • Hash deedHash
  • int missionStatus
  • Any* data
0x99230691875FC218 _0x99230691875FC218 void Any p0, Hash p1, float x, float y, float z
Usage:
Citizen.InvokeNative(0x99230691875FC218 , p0, p1, x, y, z)

Return Type: void
Arguments:
  • Any p0
  • Hash p1
  • float x
  • float y
  • float z
0x025E98E317652CDD _0x025E98E317652CDD void int p0
Usage:
Citizen.InvokeNative(0x025E98E317652CDD , p0)

Return Type: void
Arguments:
  • int p0
0xE5A680A5D8B1F687 _0xE5A680A5D8B1F687 void int p0
Usage:
Citizen.InvokeNative(0xE5A680A5D8B1F687 , p0)

Return Type: void
Arguments:
  • int p0
0x4DAC398297981B87 _0x4DAC398297981B87 BOOL int p0
Usage:
Citizen.InvokeNative(0x4DAC398297981B87 , p0)

Return Type: BOOL
Arguments:
  • int p0
0x04DAC3929796EB87 CHAL_IS_GOAL_ACTIVE BOOL Hash chalHash, Hash goalHash
Usage:
Citizen.InvokeNative(0x04DAC3929796EB87 , chalHash, goalHash)

Return Type: BOOL
Arguments:
  • Hash chalHash
  • Hash goalHash
0xF63DF9EE16393343 CHAL_SET_GOAL_DISABLED void Hash chalHash, Hash goalHash, BOOL disabled
Usage:
Citizen.InvokeNative(0xF63DF9EE16393343 , chalHash, goalHash, disabled)

Return Type: void
Arguments:
  • Hash chalHash
  • Hash goalHash
  • BOOL disabled
0x58CB53DB63F84DE9 CHAL_GET_NUM_RANKS_COMPLETED int Hash chalHash
Usage:
Citizen.InvokeNative(0x58CB53DB63F84DE9 , chalHash)

Return Type: int
Arguments:
  • Hash chalHash
0x58CB53DB63F84DEA CHAL_GET_MAX_RANKS int Hash chalHash
Usage:
Citizen.InvokeNative(0x58CB53DB63F84DEA , chalHash)

Return Type: int
Arguments:
  • Hash chalHash
0xDDBD560745B1EE9A CHAL_ADD_GOAL_PROGRESS_INT void Hash chalHash, Hash goalHash, int value
Usage:
Citizen.InvokeNative(0xDDBD560745B1EE9A , chalHash, goalHash, value)

Return Type: void
Arguments:
  • Hash chalHash
  • Hash goalHash
  • int value
0x86922D8C02FB7703 CHAL_ADD_GOAL_PROGRESS_FLOAT void Hash chalHash, Hash goalHash, float value
Usage:
Citizen.InvokeNative(0x86922D8C02FB7703 , chalHash, goalHash, value)

Return Type: void
Arguments:
  • Hash chalHash
  • Hash goalHash
  • float value
0xDDBD560745B1EE9B CHAL_SET_GOAL_PROGRESS_INT void Hash chalHash, Hash goalHash, int value
Usage:
Citizen.InvokeNative(0xDDBD560745B1EE9B , chalHash, goalHash, value)

Return Type: void
Arguments:
  • Hash chalHash
  • Hash goalHash
  • int value
0xDDBD560745B1EE9C CHAL_ADD_GOAL_PROGRESS_INT_BY_SCORE_ID void Hash p0, int value
Usage:
Citizen.InvokeNative(0xDDBD560745B1EE9C , p0, value)

Return Type: void
Arguments:
  • Hash p0
  • int value
0x86922D8C02FB7705 CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID void Hash p0, float value
Usage:
Citizen.InvokeNative(0x86922D8C02FB7705 , p0, value)

Return Type: void
Arguments:
  • Hash p0
  • float value
0x77B97A827739D434 CHAL_ACHIEVEMENT_IS_COMPLETE BOOL Hash p0, Hash p1
Usage:
Citizen.InvokeNative(0x77B97A827739D434 , p0, p1)

Return Type: BOOL
Arguments:
  • Hash p0
  • Hash p1
0x808712E428F697B8 CHAL_ACHIEVEMENT_GET_PROGRESS_INT int Hash p0, Hash p1
Usage:
Citizen.InvokeNative(0x808712E428F697B8 , p0, p1)

Return Type: int
Arguments:
  • Hash p0
  • Hash p1
0x4ABF7E4DB6279E8F CHAL_NET_START_CHAL void Hash chalHash
Usage:
Citizen.InvokeNative(0x4ABF7E4DB6279E8F , chalHash)

Return Type: void
Arguments:
  • Hash chalHash
0x43B0163154A50C86 CHAL_NET_STOP_CHAL void Hash chalHash
Usage:
Citizen.InvokeNative(0x43B0163154A50C86 , chalHash)

Return Type: void
Arguments:
  • Hash chalHash
0xC3FCB47344DCB638 CHAL_NET_START_GOAL void Hash chalHash, Hash goalHash
Usage:
Citizen.InvokeNative(0xC3FCB47344DCB638 , chalHash, goalHash)

Return Type: void
Arguments:
  • Hash chalHash
  • Hash goalHash
0x00CE6A93324A590B CHAL_NET_STOP_GOAL void Hash chalHash, Hash goalHash
Usage:
Citizen.InvokeNative(0x00CE6A93324A590B , chalHash, goalHash)

Return Type: void
Arguments:
  • Hash chalHash
  • Hash goalHash
0xDDBD560745B1EE98 _0xDDBD560745B1EE98 int Hash chalHash, Hash goalHash, Player player
Usage:
Citizen.InvokeNative(0xDDBD560745B1EE98 , chalHash, goalHash, player)

Return Type: int
Arguments:
  • Hash chalHash
  • Hash goalHash
  • Player player
0xB112B9262EC29C20 _0xB112B9262EC29C20 const char* Hash p0, int p1
Usage:
Citizen.InvokeNative(0xB112B9262EC29C20 , p0, p1)

Return Type: const char*
Arguments:
  • Hash p0
  • int p1
0x4FCBCC0584CD08E9 _0x4FCBCC0584CD08E9 void Hash p0
Usage:
Citizen.InvokeNative(0x4FCBCC0584CD08E9 , p0)

Return Type: void
Arguments:
  • Hash p0
0xCA1F0B5103936891 _0xCA1F0B5103936891 BOOL Hash p0
Usage:
Citizen.InvokeNative(0xCA1F0B5103936891 , p0)

Return Type: BOOL
Arguments:
  • Hash p0
0x8BA3D7B1E83EF803 _0x8BA3D7B1E83EF803 Hash Hash p0
Usage:
Citizen.InvokeNative(0x8BA3D7B1E83EF803 , p0)

Return Type: Hash
Arguments:
  • Hash p0
0x0B0576DD3A75E58D CHAL_MISSION_GET_NUM_GOALS int Hash missionHash
Usage:
Citizen.InvokeNative(0x0B0576DD3A75E58D , missionHash)

Return Type: int
Arguments:
  • Hash missionHash
0xA785A52B59B7E7B2 CHAL_MISSION_GET_NUM_GOALS_COMPLETE int Hash missionHash
Usage:
Citizen.InvokeNative(0xA785A52B59B7E7B2 , missionHash)

Return Type: int
Arguments:
  • Hash missionHash
0xC0BB774787BBF301 CHAL_MISSION_IS_GOAL_COMPLETE BOOL Hash missionHash, Hash goalHash
Usage:
Citizen.InvokeNative(0xC0BB774787BBF301 , missionHash, goalHash)

Return Type: BOOL
Arguments:
  • Hash missionHash
  • Hash goalHash
0x97E18E7C098626DE CHAL_MISSION_ADD_GOAL_PROGRESS_INT void Hash missionHash, Hash goalHash, int value
Usage:
Citizen.InvokeNative(0x97E18E7C098626DE , missionHash, goalHash, value)

Return Type: void
Arguments:
  • Hash missionHash
  • Hash goalHash
  • int value
0x9D0F5D2E1951CD84 _0x9D0F5D2E1951CD84 float -
Usage:
Citizen.InvokeNative(0x9D0F5D2E1951CD84 )

Return Type: float
Arguments:
  • -
0x218F7710A139D012 _0x218F7710A139D012 void -
Usage:
Citizen.InvokeNative(0x218F7710A139D012 )

Return Type: void
Arguments:
  • -
0x3AEABAE3F3C7600C _0x3AEABAE3F3C7600C BOOL -
Usage:
Citizen.InvokeNative(0x3AEABAE3F3C7600C )

Return Type: BOOL
Arguments:
  • -
0x3F6FD87D2030ADC6 _0x3F6FD87D2030ADC6 const char* -
Usage:
Citizen.InvokeNative(0x3F6FD87D2030ADC6 )

Return Type: const char*
Arguments:
  • -
0xA2E2BEA4E83F6270 _0xA2E2BEA4E83F6270 Any Hash p0
Usage:
Citizen.InvokeNative(0xA2E2BEA4E83F6270 , p0)

Return Type: Any
Arguments:
  • Hash p0
0xB5E2EDA2135E0FA1 _0xB5E2EDA2135E0FA1 BOOL Hash p0, int p1, Hash* scheduleLocation
Usage:
Citizen.InvokeNative(0xB5E2EDA2135E0FA1 , p0, p1, scheduleLocation)

Return Type: BOOL
Arguments:
  • Hash p0
  • int p1
  • Hash* scheduleLocation
0x8F5317729F791D10 WEEKLY_COLLECTIBLE_GET_NUM_SETS int Hash chalHash
Usage:
Citizen.InvokeNative(0x8F5317729F791D10 , chalHash)

Return Type: int
Arguments:
  • Hash chalHash
0x610783F646894D25 WEEKLY_COLLECTIBLE_GET_ITEM_SET_BUY_AWARD Hash Hash chalHash, int index
Usage:
Citizen.InvokeNative(0x610783F646894D25 , chalHash, index)

Return Type: Hash
Arguments:
  • Hash chalHash
  • int index
0xBFFA88522FF0F730 WEEKLY_COLLECTIBLE_GET_ITEM_SET_LABEL Hash Hash chalHash, int index
Usage:
Citizen.InvokeNative(0xBFFA88522FF0F730 , chalHash, index)

Return Type: Hash
Arguments:
  • Hash chalHash
  • int index
0x7D675C9DDDB365BE WEEKLY_COLLECTIBLE_GET_NUM_ITEMS_IN_SET int Hash chalHash, int index
Usage:
Citizen.InvokeNative(0x7D675C9DDDB365BE , chalHash, index)

Return Type: int
Arguments:
  • Hash chalHash
  • int index
0xBA61BA6205A3F5A8 WEEKLY_COLLECTIBLE_GET_ITEM_IN_SET BOOL Hash chalHash, int setIndex, int itemIndex, Hash* p3, int* p4
Usage:
Citizen.InvokeNative(0xBA61BA6205A3F5A8 , chalHash, setIndex, itemIndex, p3, p4)

Return Type: BOOL
Arguments:
  • Hash chalHash
  • int setIndex
  • int itemIndex
  • Hash* p3
  • int* p4
0x4F2D5FA23DB992DE _0x4F2D5FA23DB992DE void -
Usage:
Citizen.InvokeNative(0x4F2D5FA23DB992DE )

Return Type: void
Arguments:
  • -
0x4E463A3CDEFFFE96 _0x4E463A3CDEFFFE96 void -
Usage:
Citizen.InvokeNative(0x4E463A3CDEFFFE96 )

Return Type: void
Arguments:
  • -
Hash Name Return Type Arguments
0xFA28FE3A6246FC30 REQUEST_MODEL void Hash model, BOOL p1
Usage:
Citizen.InvokeNative(0xFA28FE3A6246FC30 , model, p1)

Return Type: void
Arguments:
  • Hash model
  • BOOL p1
0x1283B8B89DD5D1B6 HAS_MODEL_LOADED BOOL Hash model
Usage:
Citizen.InvokeNative(0x1283B8B89DD5D1B6 , model)

Return Type: BOOL
Arguments:
  • Hash model
0x4AD96EF928BD4F9A SET_MODEL_AS_NO_LONGER_NEEDED void Hash model
Usage:
Citizen.InvokeNative(0x4AD96EF928BD4F9A , model)

Return Type: void
Arguments:
  • Hash model
0xD6F3B6D7716CFF8E IS_MODEL_IN_CDIMAGE BOOL Hash model
Usage:
Citizen.InvokeNative(0xD6F3B6D7716CFF8E , model)

Return Type: BOOL
Arguments:
  • Hash model
0x392C8D8E07B70EFC IS_MODEL_VALID BOOL Hash model
Usage:
Citizen.InvokeNative(0x392C8D8E07B70EFC , model)

Return Type: BOOL
Arguments:
  • Hash model
0xC3F09DE9D6D17DDA IS_MODEL_A_PED BOOL Hash model
Usage:
Citizen.InvokeNative(0xC3F09DE9D6D17DDA , model)

Return Type: BOOL
Arguments:
  • Hash model
0x354F62672DE7DB0A IS_MODEL_A_VEHICLE BOOL Hash model
Usage:
Citizen.InvokeNative(0x354F62672DE7DB0A , model)

Return Type: BOOL
Arguments:
  • Hash model
0x274EE1B90CFA669E _IS_MODEL_AN_OBJECT BOOL Hash model
Usage:
Citizen.InvokeNative(0x274EE1B90CFA669E , model)

Return Type: BOOL
Arguments:
  • Hash model
0xDA8B2EAF29E872E2 _HAS_COLLISION_LOADED_AT_COORD BOOL float x, float y, float z
Usage:
Citizen.InvokeNative(0xDA8B2EAF29E872E2 , x, y, z)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
0x80B3E0597366ADF1 _0x80B3E0597366ADF1 void -
Usage:
Citizen.InvokeNative(0x80B3E0597366ADF1 )

Return Type: void
Arguments:
  • -
0x0A3720F162A033C9 REQUEST_COLLISION_AT_COORD void float x, float y, float z
Usage:
Citizen.InvokeNative(0x0A3720F162A033C9 , x, y, z)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
0xA8432A14D4DC2101 _REQUEST_METADATA_AT_COORD void float x, float y, float z
Usage:
Citizen.InvokeNative(0xA8432A14D4DC2101 , x, y, z)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
0xF1767BE37F661551 REQUEST_COLLISION_FOR_MODEL void Hash model
Usage:
Citizen.InvokeNative(0xF1767BE37F661551 , model)

Return Type: void
Arguments:
  • Hash model
0x210A79C9EC89778F HAS_COLLISION_FOR_MODEL_LOADED BOOL Hash model
Usage:
Citizen.InvokeNative(0x210A79C9EC89778F , model)

Return Type: BOOL
Arguments:
  • Hash model
0x83A8D71650D1894F REQUEST_ADDITIONAL_COLLISION_AT_COORD void float x, float y, float z
Usage:
Citizen.InvokeNative(0x83A8D71650D1894F , x, y, z)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
0x537F44CB0D7F150D DOES_ANIM_DICT_EXIST BOOL const char* animDict
Usage:
Citizen.InvokeNative(0x537F44CB0D7F150D , animDict)

Return Type: BOOL
Arguments:
  • const char* animDict
0xA862A2AD321F94B4 REQUEST_ANIM_DICT void const char* animDict
Usage:
Citizen.InvokeNative(0xA862A2AD321F94B4 , animDict)

Return Type: void
Arguments:
  • const char* animDict
0x27FF6FE8009B40CA HAS_ANIM_DICT_LOADED BOOL const char* animDict
Usage:
Citizen.InvokeNative(0x27FF6FE8009B40CA , animDict)

Return Type: BOOL
Arguments:
  • const char* animDict
0x4763145053A33D46 REMOVE_ANIM_DICT void const char* animDict
Usage:
Citizen.InvokeNative(0x4763145053A33D46 , animDict)

Return Type: void
Arguments:
  • const char* animDict
0x2B6529C54D29037A REQUEST_MOVE_NETWORK_DEF void const char* name
Usage:
Citizen.InvokeNative(0x2B6529C54D29037A , name)

Return Type: void
Arguments:
  • const char* name
0x2C04D89A0FB4E244 HAS_MOVE_NETWORK_DEF_LOADED BOOL const char* name
Usage:
Citizen.InvokeNative(0x2C04D89A0FB4E244 , name)

Return Type: BOOL
Arguments:
  • const char* name
0x57A197AD83F66BBF REMOVE_MOVE_NETWORK_DEF void const char* name
Usage:
Citizen.InvokeNative(0x57A197AD83F66BBF , name)

Return Type: void
Arguments:
  • const char* name
0xEF7611B57A820126 REQUEST_CLIP_SET void const char* clipSet
Usage:
Citizen.InvokeNative(0xEF7611B57A820126 , clipSet)

Return Type: void
Arguments:
  • const char* clipSet
0x1F23D6B6DA1CC3B2 HAS_CLIP_SET_LOADED BOOL const char* clipSet
Usage:
Citizen.InvokeNative(0x1F23D6B6DA1CC3B2 , clipSet)

Return Type: BOOL
Arguments:
  • const char* clipSet
0x817FA1B1EE7CD6F0 REMOVE_CLIP_SET void const char* clipSet
Usage:
Citizen.InvokeNative(0x817FA1B1EE7CD6F0 , clipSet)

Return Type: void
Arguments:
  • const char* clipSet
0xAC37644A538F7524 _REQUEST_CLIP_SET_BY_HASH void Hash clipSetHash
Usage:
Citizen.InvokeNative(0xAC37644A538F7524 , clipSetHash)

Return Type: void
Arguments:
  • Hash clipSetHash
0x03DDBF2D73799F9E _0x03DDBF2D73799F9E void Any p0
Usage:
Citizen.InvokeNative(0x03DDBF2D73799F9E , p0)

Return Type: void
Arguments:
  • Any p0
0x85B8F04555AB49B8 _0x85B8F04555AB49B8 Any Any p0
Usage:
Citizen.InvokeNative(0x85B8F04555AB49B8 , p0)

Return Type: Any
Arguments:
  • Any p0
0x9F348DE670423460 _0x9F348DE670423460 void Any p0
Usage:
Citizen.InvokeNative(0x9F348DE670423460 , p0)

Return Type: void
Arguments:
  • Any p0
0x5288B7F0690F7C1F _0x5288B7F0690F7C1F Any Any p0
Usage:
Citizen.InvokeNative(0x5288B7F0690F7C1F , p0)

Return Type: Any
Arguments:
  • Any p0
0x19A6BE7D9C6884D3 _REQUEST_SCENARIO_TYPE int Hash scenarioType, int p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x19A6BE7D9C6884D3 , scenarioType, p1, p2, p3)

Return Type: int
Arguments:
  • Hash scenarioType
  • int p1
  • Any p2
  • Any p3
0x9427C94D2E4094A4 _HAS_SCENARIO_TYPE_LOADED BOOL Hash scenarioType, BOOL p1
Usage:
Citizen.InvokeNative(0x9427C94D2E4094A4 , scenarioType, p1)

Return Type: BOOL
Arguments:
  • Hash scenarioType
  • BOOL p1
0x4EDDD9E9CA5AF985 _REMOVE_SCENARIO_ASSET Any Hash scenarioType
Usage:
Citizen.InvokeNative(0x4EDDD9E9CA5AF985 , scenarioType)

Return Type: Any
Arguments:
  • Hash scenarioType
0xB223249B7798EEED _0xB223249B7798EEED Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xB223249B7798EEED , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xA0AE7653E8181725 _0xA0AE7653E8181725 Any Any p0
Usage:
Citizen.InvokeNative(0xA0AE7653E8181725 , p0)

Return Type: Any
Arguments:
  • Any p0
0x66BC28E50E85270E _0x66BC28E50E85270E Any Any p0
Usage:
Citizen.InvokeNative(0x66BC28E50E85270E , p0)

Return Type: Any
Arguments:
  • Any p0
0x9C77964B0E07B633 _GET_IPL_BOUNDING_SPHERE BOOL Hash iplHash, Vector3* position, float* radius
Usage:
Citizen.InvokeNative(0x9C77964B0E07B633 , iplHash, position, radius)

Return Type: BOOL
Arguments:
  • Hash iplHash
  • Vector3* position
  • float* radius
0x59767C5A7A9AE6DA REQUEST_IPL_HASH void Hash iplHash
Usage:
Citizen.InvokeNative(0x59767C5A7A9AE6DA , iplHash)

Return Type: void
Arguments:
  • Hash iplHash
0x9E211A378F95C97C REQUEST_IPL_BY_HASH void Hash iplHash
Usage:
Citizen.InvokeNative(0x9E211A378F95C97C , iplHash)

Return Type: void
Arguments:
  • Hash iplHash
0x5A3E5CF7B4014B96 REMOVE_IPL_HASH void Hash iplHash
Usage:
Citizen.InvokeNative(0x5A3E5CF7B4014B96 , iplHash)

Return Type: void
Arguments:
  • Hash iplHash
0x431E3AB760629B34 REMOVE_IPL_BY_HASH void Hash iplHash
Usage:
Citizen.InvokeNative(0x431E3AB760629B34 , iplHash)

Return Type: void
Arguments:
  • Hash iplHash
0xD779B9B910BD3B7C IS_IPL_ACTIVE_HASH BOOL Hash iplHash
Usage:
Citizen.InvokeNative(0xD779B9B910BD3B7C , iplHash)

Return Type: BOOL
Arguments:
  • Hash iplHash
0x93AC1B91CB6D9913 IS_IPL_ACTIVE_BY_HASH BOOL Hash iplHash
Usage:
Citizen.InvokeNative(0x93AC1B91CB6D9913 , iplHash)

Return Type: BOOL
Arguments:
  • Hash iplHash
0x73B40D97D7BAAD77 _IS_POSITION_INSIDE_IPL_STREAMING_EXTENTS BOOL Hash iplHash, float x, float y, float z
Usage:
Citizen.InvokeNative(0x73B40D97D7BAAD77 , iplHash, x, y, z)

Return Type: BOOL
Arguments:
  • Hash iplHash
  • float x
  • float y
  • float z
0xDEEE1F265B7ECEF5 _0xDEEE1F265B7ECEF5 void -
Usage:
Citizen.InvokeNative(0xDEEE1F265B7ECEF5 )

Return Type: void
Arguments:
  • -
0xB3BC8250F4FE8B63 SET_GAME_PAUSES_FOR_STREAMING void BOOL toggle
Usage:
Citizen.InvokeNative(0xB3BC8250F4FE8B63 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x30CCCC4D88E654CA GET_NUMBER_OF_STREAMING_REQUESTS int -
Usage:
Citizen.InvokeNative(0x30CCCC4D88E654CA )

Return Type: int
Arguments:
  • -
0x001FF43843028E0C REQUEST_PTFX_ASSET void -
Usage:
Citizen.InvokeNative(0x001FF43843028E0C )

Return Type: void
Arguments:
  • -
0x13A3F30A9ED0BC31 HAS_PTFX_ASSET_LOADED BOOL -
Usage:
Citizen.InvokeNative(0x13A3F30A9ED0BC31 )

Return Type: BOOL
Arguments:
  • -
0x042F9049EA419E86 REMOVE_PTFX_ASSET void -
Usage:
Citizen.InvokeNative(0x042F9049EA419E86 )

Return Type: void
Arguments:
  • -
0xF2B2353BBC0D4E8F REQUEST_NAMED_PTFX_ASSET void Hash fxNameHash
Usage:
Citizen.InvokeNative(0xF2B2353BBC0D4E8F , fxNameHash)

Return Type: void
Arguments:
  • Hash fxNameHash
0x65BB72F29138F5D6 HAS_NAMED_PTFX_ASSET_LOADED BOOL Hash fxNameHash
Usage:
Citizen.InvokeNative(0x65BB72F29138F5D6 , fxNameHash)

Return Type: BOOL
Arguments:
  • Hash fxNameHash
0xF20866829E1C81A2 REMOVE_NAMED_PTFX_ASSET void Hash fxNameHash
Usage:
Citizen.InvokeNative(0xF20866829E1C81A2 , fxNameHash)

Return Type: void
Arguments:
  • Hash fxNameHash
0x2F9AC754FE179D58 SET_POPULATION_BUDGET_MULTIPLIER void float fBudgetMultiplier
Usage:
Citizen.InvokeNative(0x2F9AC754FE179D58 , fBudgetMultiplier)

Return Type: void
Arguments:
  • float fBudgetMultiplier
0x8A3945405B31048F GET_POPULATION_BUDGET_MULTIPLIER float -
Usage:
Citizen.InvokeNative(0x8A3945405B31048F )

Return Type: float
Arguments:
  • -
0x071769BCB24379E5 _0x071769BCB24379E5 Any -
Usage:
Citizen.InvokeNative(0x071769BCB24379E5 )

Return Type: Any
Arguments:
  • -
0x86CCAF7CE493EFBE CLEAR_FOCUS void -
Usage:
Citizen.InvokeNative(0x86CCAF7CE493EFBE )

Return Type: void
Arguments:
  • -
0x25F6EF88664540E2 SET_FOCUS_POS_AND_VEL void float x, float y, float z, float offsetX, float offsetY, float offsetZ
Usage:
Citizen.InvokeNative(0x25F6EF88664540E2 , x, y, z, offsetX, offsetY, offsetZ)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float offsetX
  • float offsetY
  • float offsetZ
0x955AEDD58F4BD309 SET_FOCUS_ENTITY void Entity entity
Usage:
Citizen.InvokeNative(0x955AEDD58F4BD309 , entity)

Return Type: void
Arguments:
  • Entity entity
0xF87DE697E9A06EC6 IS_ENTITY_FOCUS BOOL Entity entity
Usage:
Citizen.InvokeNative(0xF87DE697E9A06EC6 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x3CACC83F6FED837C SET_MAPDATACULLBOX_ENABLED void const char* name, BOOL toggle
Usage:
Citizen.InvokeNative(0x3CACC83F6FED837C , name, toggle)

Return Type: void
Arguments:
  • const char* name
  • BOOL toggle
0x19ABCC581D28E6F9 SET_ALL_MAPDATA_CULLED void Any p0
Usage:
Citizen.InvokeNative(0x19ABCC581D28E6F9 , p0)

Return Type: void
Arguments:
  • Any p0
0xF01D21DF39554115 _0xF01D21DF39554115 void Any p0
Usage:
Citizen.InvokeNative(0xF01D21DF39554115 , p0)

Return Type: void
Arguments:
  • Any p0
0x387AD749E3B69B70 LOAD_SCENE_START BOOL float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7
Usage:
Citizen.InvokeNative(0x387AD749E3B69B70 , posX, posY, posZ, offsetX, offsetY, offsetZ, radius, p7)

Return Type: BOOL
Arguments:
  • float posX
  • float posY
  • float posZ
  • float offsetX
  • float offsetY
  • float offsetZ
  • float radius
  • int p7
0x513F8AA5BF2F17CF LOAD_SCENE_START_SPHERE BOOL float x, float y, float z, float radius, Any p4
Usage:
Citizen.InvokeNative(0x513F8AA5BF2F17CF , x, y, z, radius, p4)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • Any p4
0x5A8B01199C3E79C3 LOAD_SCENE_STOP void -
Usage:
Citizen.InvokeNative(0x5A8B01199C3E79C3 )

Return Type: void
Arguments:
  • -
0xCF45DF50C7775F2A IS_LOAD_SCENE_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0xCF45DF50C7775F2A )

Return Type: BOOL
Arguments:
  • -
0x0909F71B5C070797 IS_LOAD_SCENE_LOADED BOOL -
Usage:
Citizen.InvokeNative(0x0909F71B5C070797 )

Return Type: BOOL
Arguments:
  • -
0x45BF3A6239A576B7 IS_RENDERED_SCENE_LOADED BOOL -
Usage:
Citizen.InvokeNative(0x45BF3A6239A576B7 )

Return Type: BOOL
Arguments:
  • -
0xED20CB1F5297791D IS_PLAYER_SWITCH_IN_PROGRESS BOOL -
Usage:
Citizen.InvokeNative(0xED20CB1F5297791D )

Return Type: BOOL
Arguments:
  • -
0xA03A6812529AD9C8 SET_SCENE_STREAMING_TRACKS_CAM_POS_THIS_FRAME void -
Usage:
Citizen.InvokeNative(0xA03A6812529AD9C8 )

Return Type: void
Arguments:
  • -
0x20D504994FDC4412 IPL_GROUP_SWAP_START void const char* iplName1, const char* iplName2
Usage:
Citizen.InvokeNative(0x20D504994FDC4412 , iplName1, iplName2)

Return Type: void
Arguments:
  • const char* iplName1
  • const char* iplName2
0x31108BB5715D035F IPL_GROUP_SWAP_CANCEL void -
Usage:
Citizen.InvokeNative(0x31108BB5715D035F )

Return Type: void
Arguments:
  • -
0xC2C05DEFE85A0B64 IPL_GROUP_SWAP_IS_READY BOOL -
Usage:
Citizen.InvokeNative(0xC2C05DEFE85A0B64 )

Return Type: BOOL
Arguments:
  • -
0x040EE319EFD1D3B5 IPL_GROUP_SWAP_FINISH void -
Usage:
Citizen.InvokeNative(0x040EE319EFD1D3B5 )

Return Type: void
Arguments:
  • -
0xFC464598F6EE97B0 IPL_GROUP_SWAP_IS_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0xFC464598F6EE97B0 )

Return Type: BOOL
Arguments:
  • -
0x354837E5A5BAA5AF PREFETCH_SRL void const char* srl
Usage:
Citizen.InvokeNative(0x354837E5A5BAA5AF , srl)

Return Type: void
Arguments:
  • const char* srl
0xAE00387E53B1E9FC _0xAE00387E53B1E9FC void -
Usage:
Citizen.InvokeNative(0xAE00387E53B1E9FC )

Return Type: void
Arguments:
  • -
0xEF1A8A484118735E _0xEF1A8A484118735E void -
Usage:
Citizen.InvokeNative(0xEF1A8A484118735E )

Return Type: void
Arguments:
  • -
0xD9F2FF4AF394D926 _0xD9F2FF4AF394D926 void -
Usage:
Citizen.InvokeNative(0xD9F2FF4AF394D926 )

Return Type: void
Arguments:
  • -
0x5C2C88512CF6DAFB IS_SRL_LOADED BOOL -
Usage:
Citizen.InvokeNative(0x5C2C88512CF6DAFB )

Return Type: BOOL
Arguments:
  • -
0x0360710033BE60D9 BEGIN_SRL void -
Usage:
Citizen.InvokeNative(0x0360710033BE60D9 )

Return Type: void
Arguments:
  • -
0x1CE71FB33CA079FE END_SRL void -
Usage:
Citizen.InvokeNative(0x1CE71FB33CA079FE )

Return Type: void
Arguments:
  • -
0x18231AEF458BCFF2 SET_SRL_TIME void float p0
Usage:
Citizen.InvokeNative(0x18231AEF458BCFF2 , p0)

Return Type: void
Arguments:
  • float p0
0xD346248C1DCE0D76 SET_SRL_READAHEAD_TIMES void int p0, int p1, int p2, int p3
Usage:
Citizen.InvokeNative(0xD346248C1DCE0D76 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • int p0
  • int p1
  • int p2
  • int p3
0x7C907E8A725E5FD2 SET_SRL_LONG_JUMP_MODE void BOOL p0
Usage:
Citizen.InvokeNative(0x7C907E8A725E5FD2 , p0)

Return Type: void
Arguments:
  • BOOL p0
0xB88B905AFA35CB4D SET_HD_AREA void float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0xB88B905AFA35CB4D , x, y, z, radius)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
  • float radius
0xD83B22434E52728D CLEAR_HD_AREA void -
Usage:
Citizen.InvokeNative(0xD83B22434E52728D )

Return Type: void
Arguments:
  • -
0x09FBF15D73EFC900 _0x09FBF15D73EFC900 void -
Usage:
Citizen.InvokeNative(0x09FBF15D73EFC900 )

Return Type: void
Arguments:
  • -
0xF11D7CB962FCD747 _0xF11D7CB962FCD747 void Any p0
Usage:
Citizen.InvokeNative(0xF11D7CB962FCD747 , p0)

Return Type: void
Arguments:
  • Any p0
0xB9B9E47EDB9D63DB _0xB9B9E47EDB9D63DB void -
Usage:
Citizen.InvokeNative(0xB9B9E47EDB9D63DB )

Return Type: void
Arguments:
  • -
0xBE8DAA9D8D01DA6A _0xBE8DAA9D8D01DA6A void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xBE8DAA9D8D01DA6A , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x53764309C4618087 _0x53764309C4618087 Any Any p0
Usage:
Citizen.InvokeNative(0x53764309C4618087 , p0)

Return Type: Any
Arguments:
  • Any p0
0x032A14D082A9B269 _0x032A14D082A9B269 void Hash p0
Usage:
Citizen.InvokeNative(0x032A14D082A9B269 , p0)

Return Type: void
Arguments:
  • Hash p0
0xAFA87A7D41EE346A _0xAFA87A7D41EE346A void Any p0
Usage:
Citizen.InvokeNative(0xAFA87A7D41EE346A , p0)

Return Type: void
Arguments:
  • Any p0
0x6A6E79FBE8678C98 _0x6A6E79FBE8678C98 void -
Usage:
Citizen.InvokeNative(0x6A6E79FBE8678C98 )

Return Type: void
Arguments:
  • -
0xCC61D8D6C19D9F14 _0xCC61D8D6C19D9F14 void Any p0
Usage:
Citizen.InvokeNative(0xCC61D8D6C19D9F14 , p0)

Return Type: void
Arguments:
  • Any p0
0xDA7FDEFF4DE86839 _0xDA7FDEFF4DE86839 Any -
Usage:
Citizen.InvokeNative(0xDA7FDEFF4DE86839 )

Return Type: Any
Arguments:
  • -
0x5D5E2102B174B8D2 _0x5D5E2102B174B8D2 Any -
Usage:
Citizen.InvokeNative(0x5D5E2102B174B8D2 )

Return Type: Any
Arguments:
  • -
0x7B8C2B846C05E5AD _0x7B8C2B846C05E5AD Any -
Usage:
Citizen.InvokeNative(0x7B8C2B846C05E5AD )

Return Type: Any
Arguments:
  • -
0x62D5F0588915B277 _0x62D5F0588915B277 void -
Usage:
Citizen.InvokeNative(0x62D5F0588915B277 )

Return Type: void
Arguments:
  • -
0x2F4D53023F826FF0 _0x2F4D53023F826FF0 Any -
Usage:
Citizen.InvokeNative(0x2F4D53023F826FF0 )

Return Type: Any
Arguments:
  • -
0xDABFE48BA0D457AA _0xDABFE48BA0D457AA Any -
Usage:
Citizen.InvokeNative(0xDABFE48BA0D457AA )

Return Type: Any
Arguments:
  • -
0xE5B76E5B56CD77DD _0xE5B76E5B56CD77DD Any -
Usage:
Citizen.InvokeNative(0xE5B76E5B56CD77DD )

Return Type: Any
Arguments:
  • -
0x27AF48C62B281341 _0x27AF48C62B281341 Any -
Usage:
Citizen.InvokeNative(0x27AF48C62B281341 )

Return Type: Any
Arguments:
  • -
0x99F92061EFE908BA _0x99F92061EFE908BA Any -
Usage:
Citizen.InvokeNative(0x99F92061EFE908BA )

Return Type: Any
Arguments:
  • -
0x05DD384F39DE1C8C _0x05DD384F39DE1C8C Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x05DD384F39DE1C8C , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x198B85CC3C7A4593 _0x198B85CC3C7A4593 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x198B85CC3C7A4593 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x2A6D1DAAB9EBB262 _0x2A6D1DAAB9EBB262 Any Any p0
Usage:
Citizen.InvokeNative(0x2A6D1DAAB9EBB262 , p0)

Return Type: Any
Arguments:
  • Any p0
0x07559B29950301FF _0x07559B29950301FF void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x07559B29950301FF , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xD6E39DC5D46DF4AB _0xD6E39DC5D46DF4AB Any Any p0
Usage:
Citizen.InvokeNative(0xD6E39DC5D46DF4AB , p0)

Return Type: Any
Arguments:
  • Any p0
0x8D56BDA343D9519F _0x8D56BDA343D9519F Any Any p0
Usage:
Citizen.InvokeNative(0x8D56BDA343D9519F , p0)

Return Type: Any
Arguments:
  • Any p0
0xD840C130D7AACFA5 _0xD840C130D7AACFA5 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xD840C130D7AACFA5 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x2E24C27B112B5B12 _0x2E24C27B112B5B12 void Any p0
Usage:
Citizen.InvokeNative(0x2E24C27B112B5B12 , p0)

Return Type: void
Arguments:
  • Any p0
0x74E2261D2A66849A _SET_GUARMA_WORLDHORIZON_ACTIVE void BOOL toggle
Usage:
Citizen.InvokeNative(0x74E2261D2A66849A , toggle)

Return Type: void
Arguments:
  • BOOL toggle
Hash Name Return Type Arguments
0xE73A266DB0CA9042 TASK_PAUSE void Ped ped, int ms
Usage:
Citizen.InvokeNative(0xE73A266DB0CA9042 , ped, ms)

Return Type: void
Arguments:
  • Ped ped
  • int ms
0x919BE13EED931959 TASK_STAND_STILL void Ped ped, int time
Usage:
Citizen.InvokeNative(0x919BE13EED931959 , ped, time)

Return Type: void
Arguments:
  • Ped ped
  • int time
0x0AE4086104E067B1 TASK_JUMP void Ped ped, BOOL unused
Usage:
Citizen.InvokeNative(0x0AE4086104E067B1 , ped, unused)

Return Type: void
Arguments:
  • Ped ped
  • BOOL unused
0x91083103137D7254 _TASK_JUMP_2 void Ped ped, float x, float y, float z, Entity entity
Usage:
Citizen.InvokeNative(0x91083103137D7254 , ped, x, y, z, entity)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • Entity entity
0x3EB1FE9E8E908E15 TASK_COWER void Ped ped, int duration, Ped pedToCowerFrom, const char* p3
Usage:
Citizen.InvokeNative(0x3EB1FE9E8E908E15 , ped, duration, pedToCowerFrom, p3)

Return Type: void
Arguments:
  • Ped ped
  • int duration
  • Ped pedToCowerFrom
  • const char* p3
0xF2EAB31979A7F910 TASK_HANDS_UP void Ped ped, int duration, Ped facingPed, int timeToFacePed, int flags
Usage:
Citizen.InvokeNative(0xF2EAB31979A7F910 , ped, duration, facingPed, timeToFacePed, flags)

Return Type: void
Arguments:
  • Ped ped
  • int duration
  • Ped facingPed
  • int timeToFacePed
  • int flags
0xF90427F00A495A28 TASK_KNOCKED_OUT void Ped ped, float p1, BOOL permanently
Usage:
Citizen.InvokeNative(0xF90427F00A495A28 , ped, p1, permanently)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • BOOL permanently
0x42AC6401ABB8C7E5 TASK_KNOCKED_OUT_AND_HOGTIED void Ped ped, float p1, BOOL p2
Usage:
Citizen.InvokeNative(0x42AC6401ABB8C7E5 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • BOOL p2
0xFFB520A3E16F7B7B _0xFFB520A3E16F7B7B void Ped ped, float p1
Usage:
Citizen.InvokeNative(0xFFB520A3E16F7B7B , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0x8B1FDF63C3193EDA _0x8B1FDF63C3193EDA void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x8B1FDF63C3193EDA , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0xA98FCAFD7893C834 UPDATE_TASK_HANDS_UP_DURATION void Ped ped, int duration
Usage:
Citizen.InvokeNative(0xA98FCAFD7893C834 , ped, duration)

Return Type: void
Arguments:
  • Ped ped
  • int duration
0x28EF780BDEA8A639 _0x28EF780BDEA8A639 void Ped ped, Ped facingPed
Usage:
Citizen.InvokeNative(0x28EF780BDEA8A639 , ped, facingPed)

Return Type: void
Arguments:
  • Ped ped
  • Ped facingPed
0xA14B5FBF986BAC23 TASK_DUCK void Ped ped, int p1
Usage:
Citizen.InvokeNative(0xA14B5FBF986BAC23 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • int p1
0xE53D17AD837CBF7C _TASK_BOARD_VEHICLE void Ped ped, Vehicle vehicle, int p2, Any p3, int speed, int boardingFlags
Usage:
Citizen.InvokeNative(0xE53D17AD837CBF7C , ped, vehicle, p2, p3, speed, boardingFlags)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
  • int p2
  • Any p3
  • int speed
  • int boardingFlags
0xA7C6854BB5A4192A _TASK_DISEMBARK_VEHICLE void Any p0, Vehicle vehicle, int p2, Any p3, float p4, Any p5
Usage:
Citizen.InvokeNative(0xA7C6854BB5A4192A , p0, vehicle, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Vehicle vehicle
  • int p2
  • Any p3
  • float p4
  • Any p5
0xE41A09C8DDFF7AA4 _TASK_BOARD_VEHICLE_2 void Ped ped, Any p1, int p2, float speed, int boardingFlags
Usage:
Citizen.InvokeNative(0xE41A09C8DDFF7AA4 , ped, p1, p2, speed, boardingFlags)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • int p2
  • float speed
  • int boardingFlags
0x0A11F3BDEC03ED5F TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE void Ped ped, float p1, int flags
Usage:
Citizen.InvokeNative(0x0A11F3BDEC03ED5F , ped, p1, flags)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • int flags
0xC20E50AA46D09CA8 TASK_ENTER_VEHICLE void Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, Any p6
Usage:
Citizen.InvokeNative(0xC20E50AA46D09CA8 , ped, vehicle, timeout, seat, speed, flag, p6)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
  • int timeout
  • int seat
  • float speed
  • int flag
  • Any p6
0xD3DBCE61A490BE02 TASK_LEAVE_VEHICLE void Ped ped, Vehicle vehicle, int flags, Ped unkPed
Usage:
Citizen.InvokeNative(0xD3DBCE61A490BE02 , ped, vehicle, flags, unkPed)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
  • int flags
  • Ped unkPed
0x92DB0739813C5186 TASK_MOUNT_ANIMAL void Ped ped, Ped mount, int timer, int seatIndex, float pedSpeed, int mountStyle, Any p6, Any p7
Usage:
Citizen.InvokeNative(0x92DB0739813C5186 , ped, mount, timer, seatIndex, pedSpeed, mountStyle, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • Ped mount
  • int timer
  • int seatIndex
  • float pedSpeed
  • int mountStyle
  • Any p6
  • Any p7
0x48E92D3DDE23C23A TASK_DISMOUNT_ANIMAL void Ped rider, int taskFlag, Any p2, Any p3, Any p4, Ped targetPed
Usage:
Citizen.InvokeNative(0x48E92D3DDE23C23A , rider, taskFlag, p2, p3, p4, targetPed)

Return Type: void
Arguments:
  • Ped rider
  • int taskFlag
  • Any p2
  • Any p3
  • Any p4
  • Ped targetPed
0x9030AD4B6207BFE8 TASK_HITCH_ANIMAL void Ped ped, int scenarioPoint, int flag
Usage:
Citizen.InvokeNative(0x9030AD4B6207BFE8 , ped, scenarioPoint, flag)

Return Type: void
Arguments:
  • Ped ped
  • int scenarioPoint
  • int flag
0xE05A5D39BE6E93AF _0xE05A5D39BE6E93AF void Any p0
Usage:
Citizen.InvokeNative(0xE05A5D39BE6E93AF , p0)

Return Type: void
Arguments:
  • Any p0
0xE2A2AA2F659D77A7 TASK_VEHICLE_DRIVE_TO_COORD void Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int drivingStyle, Hash vehicleModel, int drivingMode, float stopRange, float straightLineDist
Usage:
Citizen.InvokeNative(0xE2A2AA2F659D77A7 , ped, vehicle, x, y, z, speed, drivingStyle, vehicleModel, drivingMode, stopRange, straightLineDist)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
  • float x
  • float y
  • float z
  • float speed
  • int drivingStyle
  • Hash vehicleModel
  • int drivingMode
  • float stopRange
  • float straightLineDist
0xF0108F01FB105DA2 _TASK_VEHICLE_DRIVE_TO_COORD_2 void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
Usage:
Citizen.InvokeNative(0xF0108F01FB105DA2 , ped, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
0x480142959D337D00 TASK_VEHICLE_DRIVE_WANDER void Ped ped, Vehicle vehicle, float speed, int drivingStyle
Usage:
Citizen.InvokeNative(0x480142959D337D00 , ped, vehicle, speed, drivingStyle)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
  • float speed
  • int drivingStyle
0x304AE42E357B8C7E TASK_FOLLOW_TO_OFFSET_OF_ENTITY void Ped ped, Entity entity, float offsetX, float offsetY, float offsetZ, float movementSpeed, int timeout, float stoppingRange, BOOL persistFollowing, BOOL p9, BOOL walkOnly, BOOL p11, BOOL p12, BOOL p13
Usage:
Citizen.InvokeNative(0x304AE42E357B8C7E , ped, entity, offsetX, offsetY, offsetZ, movementSpeed, timeout, stoppingRange, persistFollowing, p9, walkOnly, p11, p12, p13)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
  • float offsetX
  • float offsetY
  • float offsetZ
  • float movementSpeed
  • int timeout
  • float stoppingRange
  • BOOL persistFollowing
  • BOOL p9
  • BOOL walkOnly
  • BOOL p11
  • BOOL p12
  • BOOL p13
0x2E3676282C18A692 TASK_FOLLOW_TO_OFFSET_OF_COORD void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14
Usage:
Citizen.InvokeNative(0x2E3676282C18A692 , ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • Any p11
  • Any p12
  • Any p13
  • Any p14
0x3FFCD7BBA074CC80 _0x3FFCD7BBA074CC80 void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
Usage:
Citizen.InvokeNative(0x3FFCD7BBA074CC80 , ped, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
0xD76B57B44F1E6F8B TASK_GO_STRAIGHT_TO_COORD void Ped ped, float x, float y, float z, float moveBlendSpeedY, int p5, float p6, float p7, int p8
Usage:
Citizen.InvokeNative(0xD76B57B44F1E6F8B , ped, x, y, z, moveBlendSpeedY, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float moveBlendSpeedY
  • int p5
  • float p6
  • float p7
  • int p8
0x61E360B7E040D12E TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0x61E360B7E040D12E , ped, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0x8AA1593AEC087A29 TASK_MOVE_IN_TRAFFIC void Ped ped, float p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x8AA1593AEC087A29 , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • Any p2
  • Any p3
0xDCA3A13F7A45338B TASK_MOVE_IN_TRAFFIC_TO_DESTINATION void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0xDCA3A13F7A45338B , ped, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0x13DED0BC45600FE1 TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY void Ped ped, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x13DED0BC45600FE1 , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xBAAB791AA72C2821 _0xBAAB791AA72C2821 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xBAAB791AA72C2821 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x79482C12482A860D TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH void Ped ped, float moveBlendRatio, float x, float y, float z, Any p5
Usage:
Citizen.InvokeNative(0x79482C12482A860D , ped, moveBlendRatio, x, y, z, p5)

Return Type: void
Arguments:
  • Ped ped
  • float moveBlendRatio
  • float x
  • float y
  • float z
  • Any p5
0x93B93A37987F1F3D TASK_ACHIEVE_HEADING void Ped ped, float heading, int timeout
Usage:
Citizen.InvokeNative(0x93B93A37987F1F3D , ped, heading, timeout)

Return Type: void
Arguments:
  • Ped ped
  • float heading
  • int timeout
0x841142A1376E9006 TASK_FLUSH_ROUTE void -
Usage:
Citizen.InvokeNative(0x841142A1376E9006 )

Return Type: void
Arguments:
  • -
0x1E7889778264843A TASK_EXTEND_ROUTE void float x, float y, float z
Usage:
Citizen.InvokeNative(0x1E7889778264843A , x, y, z)

Return Type: void
Arguments:
  • float x
  • float y
  • float z
0x0E14C5550DC3CD1D TASK_FOLLOW_POINT_ROUTE void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x0E14C5550DC3CD1D , ped, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0xC2329B0206426644 TASK_ENTER_ANIM_SCENE void Ped ped, AnimScene animScene, const char* entityName, const char* playbackListName, float enterSpeed, BOOL bAutoStart, int flag, int p7, float p8
Usage:
Citizen.InvokeNative(0xC2329B0206426644 , ped, animScene, entityName, playbackListName, enterSpeed, bAutoStart, flag, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • AnimScene animScene
  • const char* entityName
  • const char* playbackListName
  • float enterSpeed
  • BOOL bAutoStart
  • int flag
  • int p7
  • float p8
0x4AA5AA97C65E4A2F TASK_MOVE_BE_IN_FORMATION void Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6
Usage:
Citizen.InvokeNative(0x4AA5AA97C65E4A2F , ped, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • float p2
  • float p3
  • float p4
  • float p5
  • Any p6
0x6A071245EB0D1882 TASK_GO_TO_ENTITY void Ped ped, Entity target, int duration, float distance, float speed, float p5, int p6
Usage:
Citizen.InvokeNative(0x6A071245EB0D1882 , ped, target, duration, distance, speed, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • Entity target
  • int duration
  • float distance
  • float speed
  • float p5
  • int p6
0x489FFCCCE7392B55 TASK_FOLLOW_AND_CONVERSE_WITH_PED void Ped ped, Ped targetPed, Any p2, Any p3, float p4, float p5, int p6, Any p7, Any p8, float p9, float p10
Usage:
Citizen.InvokeNative(0x489FFCCCE7392B55 , ped, targetPed, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
  • Any p2
  • Any p3
  • float p4
  • float p5
  • int p6
  • Any p7
  • Any p8
  • float p9
  • float p10
0xA052608A12559BBB _0xA052608A12559BBB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA052608A12559BBB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x8AC76D1408731732 TASK_WANDER_AND_CONVERSE_WITH_PED void Ped ped, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x8AC76D1408731732 , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
0xAA19711D33C6708C TASK_LEAD_AND_CONVERSE void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
Usage:
Citizen.InvokeNative(0xAA19711D33C6708C , ped, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
0xDE0C8B145EA466FF _0xDE0C8B145EA466FF void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xDE0C8B145EA466FF , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x8D7F2A63688C20A4 TASK_SEEK_CLEAR_LOS_TO_ENTITY void Ped ped, Entity entity, float p2, float p3, float p4
Usage:
Citizen.InvokeNative(0x8D7F2A63688C20A4 , ped, entity, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
  • float p2
  • float p3
  • float p4
0xBAD6545608CECA6E TASK_GO_TO_WHISTLE void Ped ped, Ped p1, int whistleType
Usage:
Citizen.InvokeNative(0xBAD6545608CECA6E , ped, p1, whistleType)

Return Type: void
Arguments:
  • Ped ped
  • Ped p1
  • int whistleType
0xEB67D4E056C85A81 _0xEB67D4E056C85A81 Any Any p0
Usage:
Citizen.InvokeNative(0xEB67D4E056C85A81 , p0)

Return Type: Any
Arguments:
  • Any p0
0x78D8C1D4EB80C588 _0x78D8C1D4EB80C588 Any Any p0
Usage:
Citizen.InvokeNative(0x78D8C1D4EB80C588 , p0)

Return Type: Any
Arguments:
  • Any p0
0x9A7A4A54596FE09D TASK_LEAD_HORSE void Ped ped, Ped horse
Usage:
Citizen.InvokeNative(0x9A7A4A54596FE09D , ped, horse)

Return Type: void
Arguments:
  • Ped ped
  • Ped horse
0xED27560703F37258 TASK_STOP_LEADING_HORSE void Ped ped
Usage:
Citizen.InvokeNative(0xED27560703F37258 , ped)

Return Type: void
Arguments:
  • Ped ped
0x6879FF208ED87F2A _TASK_FLEE_FROM_COORD void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11
Usage:
Citizen.InvokeNative(0x6879FF208ED87F2A , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • Any p11
0x7B74D8EEDE9B5727 _TASK_FLEE_FROM_PED void Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed
Usage:
Citizen.InvokeNative(0x7B74D8EEDE9B5727 , ped, fleeFromTarget, x, y, z, distance, p6, p7, p8, targetPed)

Return Type: void
Arguments:
  • Ped ped
  • Ped fleeFromTarget
  • float x
  • float y
  • float z
  • float distance
  • int p6
  • int p7
  • float p8
  • Ped targetPed
0x94587F17E9C365D5 TASK_SMART_FLEE_COORD void Ped ped, float x, float y, float z, float distance, int time, int fleeType, float fleeSpeed
Usage:
Citizen.InvokeNative(0x94587F17E9C365D5 , ped, x, y, z, distance, time, fleeType, fleeSpeed)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float distance
  • int time
  • int fleeType
  • float fleeSpeed
0x22B0D0E37CCB840D TASK_SMART_FLEE_PED void Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed
Usage:
Citizen.InvokeNative(0x22B0D0E37CCB840D , ped, fleeFromTarget, fleeDistance, fleeTime, fleeType, fleeSpeed, targetPed)

Return Type: void
Arguments:
  • Ped ped
  • Ped fleeFromTarget
  • float fleeDistance
  • int fleeTime
  • int fleeType
  • float fleeSpeed
  • Ped targetPed
0x673A8779D229BA5A _0x673A8779D229BA5A void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x673A8779D229BA5A , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x2E1D6D87346BB7D2 _0x2E1D6D87346BB7D2 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x2E1D6D87346BB7D2 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x58428248BF4B64E4 TASK_FLEE_COORD void Ped ped, float x, float y, float z, int fleeStyle, int p5, float p6, int duration, int p8
Usage:
Citizen.InvokeNative(0x58428248BF4B64E4 , ped, x, y, z, fleeStyle, p5, p6, duration, p8)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int fleeStyle
  • int p5
  • float p6
  • int duration
  • int p8
0xFD45175A6DFD7CE9 TASK_FLEE_PED void Ped ped, Ped fleeFromTarget, int fleeStyle, int flag, float p4, int p5, int p6
Usage:
Citizen.InvokeNative(0xFD45175A6DFD7CE9 , ped, fleeFromTarget, fleeStyle, flag, p4, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • Ped fleeFromTarget
  • int fleeStyle
  • int flag
  • float p4
  • int p5
  • int p6
0x390E0B697D25EAF5 TASK_FLEE_COORD_VIA void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11
Usage:
Citizen.InvokeNative(0x390E0B697D25EAF5 , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • Any p11
0x5802E0F910E4CF1D TASK_FLEE_PED_VIA void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9
Usage:
Citizen.InvokeNative(0x5802E0F910E4CF1D , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
0xE8F1A5B4CED3725A _ADD_FLEE_TARGET_COORDS void Ped ped, float x, float y, float z, float p4
Usage:
Citizen.InvokeNative(0xE8F1A5B4CED3725A , ped, x, y, z, p4)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float p4
0x3923EC958249657D ADD_FLEE_TARGET_PED void Ped ped, Ped targetPed, float p2
Usage:
Citizen.InvokeNative(0x3923EC958249657D , ped, targetPed, p2)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
  • float p2
0xA42DC7919159CCCF _0xA42DC7919159CCCF void Any p0
Usage:
Citizen.InvokeNative(0xA42DC7919159CCCF , p0)

Return Type: void
Arguments:
  • Any p0
0xE86A537B5A3C297C TASK_FLY_AWAY void Ped ped, Ped fleeFromTarget
Usage:
Citizen.InvokeNative(0xE86A537B5A3C297C , ped, fleeFromTarget)

Return Type: void
Arguments:
  • Ped ped
  • Ped fleeFromTarget
0xD6CFC2D59DA72042 TASK_FLY_TO_COORD void Ped ped, float travelMbr, float x, float y, float z, BOOL p5, BOOL p6
Usage:
Citizen.InvokeNative(0xD6CFC2D59DA72042 , ped, travelMbr, x, y, z, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • float travelMbr
  • float x
  • float y
  • float z
  • BOOL p5
  • BOOL p6
0x72997893BFB8ECCC TASK_FLYING_CIRCLE void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x72997893BFB8ECCC , ped, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x04ACFAC71E6858F9 TASK_WALK_AWAY void Ped ped, Entity entity
Usage:
Citizen.InvokeNative(0x04ACFAC71E6858F9 , ped, entity)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
0x452419CBD838065B TASK_SHOCKING_EVENT_REACT void Ped ped, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x452419CBD838065B , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
0xC4C32C31920E1B70 TASK_REACT void Ped ped, Entity reactingTo, float x, float y, float z, const char* reactionName, float p6, float p7, int p8
Usage:
Citizen.InvokeNative(0xC4C32C31920E1B70 , ped, reactingTo, x, y, z, reactionName, p6, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • Entity reactingTo
  • float x
  • float y
  • float z
  • const char* reactionName
  • float p6
  • float p7
  • int p8
0xE054346CA3A0F315 TASK_WANDER_IN_AREA void Ped ped, float x, float y, float z, float radius, float p5, float p6, int p7
Usage:
Citizen.InvokeNative(0xE054346CA3A0F315 , ped, x, y, z, radius, p5, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float radius
  • float p5
  • float p6
  • int p7
0x9FDA168777B28424 TASK_WANDER_IN_VOLUME void Ped ped, Volume volume, float p2, float p3, int p4
Usage:
Citizen.InvokeNative(0x9FDA168777B28424 , ped, volume, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • Volume volume
  • float p2
  • float p3
  • int p4
0xBB9CE077274F6A1B TASK_WANDER_STANDARD void Ped ped, float p1, int p2
Usage:
Citizen.InvokeNative(0xBB9CE077274F6A1B , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • int p2
0x527EA3DB8BC7F03B TASK_WANDER_SWIM void Ped ped, Any p1
Usage:
Citizen.InvokeNative(0x527EA3DB8BC7F03B , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
0x965FEC691D55E9BF TASK_PLANT_BOMB void Ped ped, float x, float y, float z, float heading
Usage:
Citizen.InvokeNative(0x965FEC691D55E9BF , ped, x, y, z, heading)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float heading
0xA09CFD29100F06C3 TASK_HORSE_ACTION void Ped ped, int action, Ped targetPed, Any p3
Usage:
Citizen.InvokeNative(0xA09CFD29100F06C3 , ped, action, targetPed, p3)

Return Type: void
Arguments:
  • Ped ped
  • int action
  • Ped targetPed
  • Any p3
0xCD181A959CFDD7F4 TASK_ANIMAL_INTERACTION void Ped ped, Ped targetPed, Hash interactionType, Hash interactionModel, BOOL skipIdleAnimationClip
Usage:
Citizen.InvokeNative(0xCD181A959CFDD7F4 , ped, targetPed, interactionType, interactionModel, skipIdleAnimationClip)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
  • Hash interactionType
  • Hash interactionModel
  • BOOL skipIdleAnimationClip
0xF960F3D57B660E96 TASK_COMBAT_ANIMAL_WARN void Ped ped, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xF960F3D57B660E96 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
0xEE3AA414CF99F368 TASK_COMBAT_ANIMAL_CHARGE_PED void Ped ped, Ped targetPed, BOOL p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xEE3AA414CF99F368 , ped, targetPed, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
  • BOOL p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x76610D12A838EBDE _0x76610D12A838EBDE Any Any p0
Usage:
Citizen.InvokeNative(0x76610D12A838EBDE , p0)

Return Type: Any
Arguments:
  • Any p0
0x37C13863ABA1B4A3 TASK_AMBIENT_ANIMAL_STALK void Ped ped, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x37C13863ABA1B4A3 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
0x4B39D8F9D0FE7749 TASK_AMBIENT_ANIMAL_HUNT void Ped ped, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x4B39D8F9D0FE7749 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
0x21FDF9A25CFE1CE5 TASK_ANIMAL_UNALERTED void Ped ped, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x21FDF9A25CFE1CE5 , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x979D93372FC8C565 TASK_ANIMAL_ALERTED void Ped ped, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x979D93372FC8C565 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
0xA899B61C66F09134 TASK_ANIMAL_FLEE void Ped ped, Ped targetPed, Any p2
Usage:
Citizen.InvokeNative(0xA899B61C66F09134 , ped, targetPed, p2)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
  • Any p2
0x244430C13BA5258E _0x244430C13BA5258E Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x244430C13BA5258E , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xBD7949BD07299672 TASK_EAT void Ped ped, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xBD7949BD07299672 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
0x83BFC1F836B2F3F2 TASK_BARK void Ped ped, Ped barkAtTarget, Hash mood
Usage:
Citizen.InvokeNative(0x83BFC1F836B2F3F2 , ped, barkAtTarget, mood)

Return Type: void
Arguments:
  • Ped ped
  • Ped barkAtTarget
  • Hash mood
0x1B1475414E70DD8E TASK_FOLLOW_PAVEMENT_TO_COORD void Ped ped, Any* args
Usage:
Citizen.InvokeNative(0x1B1475414E70DD8E , ped, args)

Return Type: void
Arguments:
  • Ped ped
  • Any* args
0x15D3A79D4E44B913 TASK_FOLLOW_NAV_MESH_TO_COORD void Ped ped, float x, float y, float z, float speedMultiplier, int timeout, float stoppingRange, int flags, float heading
Usage:
Citizen.InvokeNative(0x15D3A79D4E44B913 , ped, x, y, z, speedMultiplier, timeout, stoppingRange, flags, heading)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float speedMultiplier
  • int timeout
  • float stoppingRange
  • int flags
  • float heading
0x17F58B88D085DBAC TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED void Ped ped, float x, float y, float z, float speedMultiplier, int timeout, float stoppingRange, int flags, float p8, float p9, float p10, Entity entity, float unk
Usage:
Citizen.InvokeNative(0x17F58B88D085DBAC , ped, x, y, z, speedMultiplier, timeout, stoppingRange, flags, p8, p9, p10, entity, unk)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float speedMultiplier
  • int timeout
  • float stoppingRange
  • int flags
  • float p8
  • float p9
  • float p10
  • Entity entity
  • float unk
0x8E06A6FE76C9EFF4 SET_PED_PATH_CAN_USE_CLIMBOVERS void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x8E06A6FE76C9EFF4 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x77A5B103C87F476E SET_PED_PATH_CAN_USE_LADDERS void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x77A5B103C87F476E , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xE361C5C71C431A4F SET_PED_PATH_CAN_DROP_FROM_HEIGHT void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xE361C5C71C431A4F , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xE6A151364C600B24 _0xE6A151364C600B24 Any Any p0
Usage:
Citizen.InvokeNative(0xE6A151364C600B24 , p0)

Return Type: Any
Arguments:
  • Any p0
0x1632EB9386CDBE64 _0x1632EB9386CDBE64 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x1632EB9386CDBE64 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x88E32DB8C1A4AA4B SET_PED_PATH_CLIMB_COST_MODIFIER void Ped ped, float modifier
Usage:
Citizen.InvokeNative(0x88E32DB8C1A4AA4B , ped, modifier)

Return Type: void
Arguments:
  • Ped ped
  • float modifier
0xE8C296B75EACC357 SET_PED_PATH_DEEP_SNOW_COST_MODIFIER void Ped ped, float modifier
Usage:
Citizen.InvokeNative(0xE8C296B75EACC357 , ped, modifier)

Return Type: void
Arguments:
  • Ped ped
  • float modifier
0x3AD8EFF9703BE657 SET_PED_PATH_FOLIAGE_COST_MODIFIER void Ped ped, float modifier
Usage:
Citizen.InvokeNative(0x3AD8EFF9703BE657 , ped, modifier)

Return Type: void
Arguments:
  • Ped ped
  • float modifier
0x8798CF6815B8FE0F _0x8798CF6815B8FE0F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8798CF6815B8FE0F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x5B68D0007D9C92EB _0x5B68D0007D9C92EB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x5B68D0007D9C92EB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x82ED59F095056550 _0x82ED59F095056550 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x82ED59F095056550 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE01C8DC8EDD28D31 _0xE01C8DC8EDD28D31 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE01C8DC8EDD28D31 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x098CAA6DBE7D8D82 _0x098CAA6DBE7D8D82 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x098CAA6DBE7D8D82 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1948BBE561A2375A _GET_PED_IS_IGNORING_DEAD_BODIES BOOL Ped ped
Usage:
Citizen.InvokeNative(0x1948BBE561A2375A , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x013A7BA5015C1372 _SET_PED_IGNORE_DEAD_BODIES void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x013A7BA5015C1372 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x70F7A1EAB1AE3AA8 _SET_PED_PATH_LADDER_COST_MODIFIER void Ped ped, float modifier
Usage:
Citizen.InvokeNative(0x70F7A1EAB1AE3AA8 , ped, modifier)

Return Type: void
Arguments:
  • Ped ped
  • float modifier
0xF35425A4204367EC SET_PED_PATH_MAY_ENTER_WATER void Ped ped, BOOL mayEnterWater
Usage:
Citizen.InvokeNative(0xF35425A4204367EC , ped, mayEnterWater)

Return Type: void
Arguments:
  • Ped ped
  • BOOL mayEnterWater
0x9DE63896B176EA94 _SET_PED_PATH_MAY_ENTER_DEEP_WATER void Ped ped, BOOL mayEnterDeepWater
Usage:
Citizen.InvokeNative(0x9DE63896B176EA94 , ped, mayEnterDeepWater)

Return Type: void
Arguments:
  • Ped ped
  • BOOL mayEnterDeepWater
0xC6170856E54557B2 _SET_PED_PATH_PREFER_STAY_IN_WATER void Ped ped, BOOL preferStayInWater, float p2
Usage:
Citizen.InvokeNative(0xC6170856E54557B2 , ped, preferStayInWater, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL preferStayInWater
  • float p2
0xF948F4356F010F11 _0xF948F4356F010F11 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xF948F4356F010F11 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x38FE1EC73743793C SET_PED_PATH_PREFER_TO_AVOID_WATER void Ped ped, BOOL avoidWater, float p2
Usage:
Citizen.InvokeNative(0x38FE1EC73743793C , ped, avoidWater, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL avoidWater
  • float p2
0x8BB283A7888AD1AD _SET_PED_PATH_PREFER_TO_AVOID_MUD void Ped ped, BOOL preferAvoidMud, float p2
Usage:
Citizen.InvokeNative(0x8BB283A7888AD1AD , ped, preferAvoidMud, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL preferAvoidMud
  • float p2
0x12990818C1D35886 _SET_PED_PATH_PREFER_TO_AVOID_FOLIAGE void Ped ped, BOOL preferAvoidFoliage, float p2
Usage:
Citizen.InvokeNative(0x12990818C1D35886 , ped, preferAvoidFoliage, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL preferAvoidFoliage
  • float p2
0x7C015D8BCEC72CF4 _SET_PED_PATH_AVOID_TRAFFIC void Ped ped, BOOL avoidTraffic
Usage:
Citizen.InvokeNative(0x7C015D8BCEC72CF4 , ped, avoidTraffic)

Return Type: void
Arguments:
  • Ped ped
  • BOOL avoidTraffic
0x4455517B28441E60 SET_PED_PATH_AVOID_FIRE void Ped ped, BOOL avoidFire
Usage:
Citizen.InvokeNative(0x4455517B28441E60 , ped, avoidFire)

Return Type: void
Arguments:
  • Ped ped
  • BOOL avoidFire
0x42CFD8FD8CC8DC69 _SET_PED_PATH_NEVER_USE_INTERIORS void Ped ped, BOOL neverUseInteriors
Usage:
Citizen.InvokeNative(0x42CFD8FD8CC8DC69 , ped, neverUseInteriors)

Return Type: void
Arguments:
  • Ped ped
  • BOOL neverUseInteriors
0x216343750545A486 _SET_PED_PATH_PREFER_HORSE_WALKABLE void Ped ped, BOOL preferHorseWalkable, float p2
Usage:
Citizen.InvokeNative(0x216343750545A486 , ped, preferHorseWalkable, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL preferHorseWalkable
  • float p2
0x06ECF3925BC2ABAE _SET_PED_PATH_MAY_USE_SLIDING_SURFACES void Ped ped, BOOL useSlidingSurfaces
Usage:
Citizen.InvokeNative(0x06ECF3925BC2ABAE , ped, useSlidingSurfaces)

Return Type: void
Arguments:
  • Ped ped
  • BOOL useSlidingSurfaces
0xFA30E2254461ADEB _0xFA30E2254461ADEB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xFA30E2254461ADEB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x5BC448CB78FA3E88 TASK_GO_TO_COORD_ANY_MEANS void Ped ped, float x, float y, float z, float speed, Entity entity, BOOL p6, int walkingStyle, float p8
Usage:
Citizen.InvokeNative(0x5BC448CB78FA3E88 , ped, x, y, z, speed, entity, p6, walkingStyle, p8)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float speed
  • Entity entity
  • BOOL p6
  • int walkingStyle
  • float p8
0x1DD45F9ECFDB1BC9 TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS void Ped ped, float x, float y, float z, float speed, Any p5, BOOL p6, int walkingStyle, float p8, Any p9, Any p10, Any p11, Any p12
Usage:
Citizen.InvokeNative(0x1DD45F9ECFDB1BC9 , ped, x, y, z, speed, p5, p6, walkingStyle, p8, p9, p10, p11, p12)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float speed
  • Any p5
  • BOOL p6
  • int walkingStyle
  • float p8
  • Any p9
  • Any p10
  • Any p11
  • Any p12
0xB8ECD61F531A7B02 TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14
Usage:
Citizen.InvokeNative(0xB8ECD61F531A7B02 , ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • Any p11
  • Any p12
  • Any p13
  • Any p14
0xEA47FE3719165B94 TASK_PLAY_ANIM void Ped ped, const char* animDict, const char* animName, float speed, float speedMultiplier, int duration, int flags, float playbackRate, BOOL p8, int ikFlags, BOOL p10, const char* taskFilter, BOOL p12
Usage:
Citizen.InvokeNative(0xEA47FE3719165B94 , ped, animDict, animName, speed, speedMultiplier, duration, flags, playbackRate, p8, ikFlags, p10, taskFilter, p12)

Return Type: void
Arguments:
  • Ped ped
  • const char* animDict
  • const char* animName
  • float speed
  • float speedMultiplier
  • int duration
  • int flags
  • float playbackRate
  • BOOL p8
  • int ikFlags
  • BOOL p10
  • const char* taskFilter
  • BOOL p12
0x83CDB10EA29B370B TASK_PLAY_ANIM_ADVANCED void Ped ped, const char* animDict, const char* animName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float speed, float speedMultiplier, int duration, int flags, float p13, int p14, int p15, int p16
Usage:
Citizen.InvokeNative(0x83CDB10EA29B370B , ped, animDict, animName, posX, posY, posZ, rotX, rotY, rotZ, speed, speedMultiplier, duration, flags, p13, p14, p15, p16)

Return Type: void
Arguments:
  • Ped ped
  • const char* animDict
  • const char* animName
  • float posX
  • float posY
  • float posZ
  • float rotX
  • float rotY
  • float rotZ
  • float speed
  • float speedMultiplier
  • int duration
  • int flags
  • float p13
  • int p14
  • int p15
  • int p16
0xAD67214236AB1CFE TASK_PLAY_UPPER_ANIM_FACING_ENTITY void Ped ped, const char* animDict, const char* animName, Entity entity, int p4, float p5, float p6, int p7, float p8, BOOL p9, BOOL p10, float p11, const char* p12, int p13, float p14
Usage:
Citizen.InvokeNative(0xAD67214236AB1CFE , ped, animDict, animName, entity, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)

Return Type: void
Arguments:
  • Ped ped
  • const char* animDict
  • const char* animName
  • Entity entity
  • int p4
  • float p5
  • float p6
  • int p7
  • float p8
  • BOOL p9
  • BOOL p10
  • float p11
  • const char* p12
  • int p13
  • float p14
0x97FF36A1D40EA00A STOP_ANIM_TASK void Ped ped, const char* animDictionary, const char* animationName, float p3
Usage:
Citizen.InvokeNative(0x97FF36A1D40EA00A , ped, animDictionary, animationName, p3)

Return Type: void
Arguments:
  • Ped ped
  • const char* animDictionary
  • const char* animationName
  • float p3
0x126EF75F1E17ABE5 TASK_SCRIPTED_ANIMATION void Ped ped, Any* args
Usage:
Citizen.InvokeNative(0x126EF75F1E17ABE5 , ped, args)

Return Type: void
Arguments:
  • Ped ped
  • Any* args
0x77A1EEC547E7FCF1 PLAY_ENTITY_SCRIPTED_ANIM void Entity entity, Any* args
Usage:
Citizen.InvokeNative(0x77A1EEC547E7FCF1 , entity, args)

Return Type: void
Arguments:
  • Entity entity
  • Any* args
0xEE08C992D238C5D1 STOP_ANIM_PLAYBACK void Ped ped, int p1, BOOL p2
Usage:
Citizen.InvokeNative(0xEE08C992D238C5D1 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • BOOL p2
0x87B66D77D545DB66 SET_ANIM_FILTER void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x87B66D77D545DB66 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x032D49C5E359C847 SET_ANIM_RATE void Any p0, float p1, Any p2, BOOL p3
Usage:
Citizen.InvokeNative(0x032D49C5E359C847 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • float p1
  • Any p2
  • BOOL p3
0x2D19BC4DF626CBE7 CAN_START_ITEM_INTERACTION BOOL Ped ped, Hash itemHash, Hash interactionAnimHash, int p3
Usage:
Citizen.InvokeNative(0x2D19BC4DF626CBE7 , ped, itemHash, interactionAnimHash, p3)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash itemHash
  • Hash interactionAnimHash
  • int p3
0xAE72E7DF013AAA61 START_TASK_ITEM_INTERACTION void Ped ped, Hash itemHash, Hash interactionAnimHash, int p3, int flag, float p5
Usage:
Citizen.InvokeNative(0xAE72E7DF013AAA61 , ped, itemHash, interactionAnimHash, p3, flag, p5)

Return Type: void
Arguments:
  • Ped ped
  • Hash itemHash
  • Hash interactionAnimHash
  • int p3
  • int flag
  • float p5
0x72F52AA2D2B172CC _TASK_ITEM_INTERACTION_2 void Ped ped, Hash propNameGxt, Object prop, Hash propId, Hash itemInteractionState, int p5, Any p6, float p7
Usage:
Citizen.InvokeNative(0x72F52AA2D2B172CC , ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • Hash propNameGxt
  • Object prop
  • Hash propId
  • Hash itemInteractionState
  • int p5
  • Any p6
  • float p7
0xD61D5E1AD9876DEB _TASK_ITEM_INTERACTION_3 void Ped ped, Hash item, Any* guid, Any p3, Any p4, Any p5, float p6
Usage:
Citizen.InvokeNative(0xD61D5E1AD9876DEB , ped, item, guid, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • Hash item
  • Any* guid
  • Any p3
  • Any p4
  • Any p5
  • float p6
0xB35370D5353995CB _SET_ITEM_INTERACTION_STATE void Ped ped, Hash itemInteractionState, float p2
Usage:
Citizen.InvokeNative(0xB35370D5353995CB , ped, itemInteractionState, p2)

Return Type: void
Arguments:
  • Ped ped
  • Hash itemInteractionState
  • float p2
0x6AA3DCA2C6F5EB6D GET_ITEM_INTERACTION_STATE Hash Ped ped
Usage:
Citizen.InvokeNative(0x6AA3DCA2C6F5EB6D , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x804425C4BBD00883 GET_ITEM_INTERACTION_ITEM_ID Hash Ped ped
Usage:
Citizen.InvokeNative(0x804425C4BBD00883 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x038B1F1674F0E242 IS_PED_RUNNING_INSPECTION_TASK BOOL Ped ped
Usage:
Citizen.InvokeNative(0x038B1F1674F0E242 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xEC7E480FF8BD0BED IS_PED_RUNNING_TASK_ITEM_INTERACTION BOOL Ped ped
Usage:
Citizen.InvokeNative(0xEC7E480FF8BD0BED , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x05A0100EA714DB68 _GET_ITEM_INTERACTION_ENTITY_FROM_PED Entity Ped ped, Hash item
Usage:
Citizen.InvokeNative(0x05A0100EA714DB68 , ped, item)

Return Type: Entity
Arguments:
  • Ped ped
  • Hash item
0xBC864A70AD55E0C1 GET_ITEM_INTERACTION_PROMPT_PROGRESS float Ped ped, Hash inputContext
Usage:
Citizen.InvokeNative(0xBC864A70AD55E0C1 , ped, inputContext)

Return Type: float
Arguments:
  • Ped ped
  • Hash inputContext
0x678D3226CF70B9C8 _0x678D3226CF70B9C8 Object Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x678D3226CF70B9C8 , ped, p1)

Return Type: Object
Arguments:
  • Ped ped
  • BOOL p1
0x5F22926E1BCE9B08 TASK_EVASIVE_ANIM void Ped ped1, Ped ped2, int p2
Usage:
Citizen.InvokeNative(0x5F22926E1BCE9B08 , ped1, ped2, p2)

Return Type: void
Arguments:
  • Ped ped1
  • Ped ped2
  • int p2
0x6FA46612594F7973 TASK_LOOK_AT_COORD void Ped ped, float x, float y, float z, int duration, int flags, int p6, BOOL p7
Usage:
Citizen.InvokeNative(0x6FA46612594F7973 , ped, x, y, z, duration, flags, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int duration
  • int flags
  • int p6
  • BOOL p7
0x69F4BE8C8CC4796C TASK_LOOK_AT_ENTITY void Ped ped, Entity lookAtTarget, int duration, int p3, int p4, int p5
Usage:
Citizen.InvokeNative(0x69F4BE8C8CC4796C , ped, lookAtTarget, duration, p3, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • Entity lookAtTarget
  • int duration
  • int p3
  • int p4
  • int p5
0x0F804F1DB19B9689 TASK_CLEAR_LOOK_AT void Ped ped
Usage:
Citizen.InvokeNative(0x0F804F1DB19B9689 , ped)

Return Type: void
Arguments:
  • Ped ped
0x508F5053E3F6F0C4 _0x508F5053E3F6F0C4 BOOL Ped ped, float x, float y, float z, float p4
Usage:
Citizen.InvokeNative(0x508F5053E3F6F0C4 , ped, x, y, z, p4)

Return Type: BOOL
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float p4
0x23767D80C7EED7C6 _0x23767D80C7EED7C6 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x23767D80C7EED7C6 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE8854A4326B9E12B OPEN_SEQUENCE_TASK void int* taskSequenceId
Usage:
Citizen.InvokeNative(0xE8854A4326B9E12B , taskSequenceId)

Return Type: void
Arguments:
  • int* taskSequenceId
0x39E72BC99E6360CB CLOSE_SEQUENCE_TASK void int taskSequenceId
Usage:
Citizen.InvokeNative(0x39E72BC99E6360CB , taskSequenceId)

Return Type: void
Arguments:
  • int taskSequenceId
0x5ABA3986D90D8A3B TASK_PERFORM_SEQUENCE void Ped ped, int taskSequenceId
Usage:
Citizen.InvokeNative(0x5ABA3986D90D8A3B , ped, taskSequenceId)

Return Type: void
Arguments:
  • Ped ped
  • int taskSequenceId
0x4FC0AF869D6E309D _TASK_PERFORM_SEQUENCE_2 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x4FC0AF869D6E309D , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x3841422E9C488D8C CLEAR_SEQUENCE_TASK void int* taskSequenceId
Usage:
Citizen.InvokeNative(0x3841422E9C488D8C , taskSequenceId)

Return Type: void
Arguments:
  • int* taskSequenceId
0x58C70CF3A41E4AE7 SET_SEQUENCE_TO_REPEAT void int taskSequenceId, int repeatMode
Usage:
Citizen.InvokeNative(0x58C70CF3A41E4AE7 , taskSequenceId, repeatMode)

Return Type: void
Arguments:
  • int taskSequenceId
  • int repeatMode
0x00A9010CFE1E3533 GET_SEQUENCE_PROGRESS int Ped ped
Usage:
Citizen.InvokeNative(0x00A9010CFE1E3533 , ped)

Return Type: int
Arguments:
  • Ped ped
0xB0760331C7AA4155 GET_IS_TASK_ACTIVE BOOL Ped ped, int taskIndex
Usage:
Citizen.InvokeNative(0xB0760331C7AA4155 , ped, taskIndex)

Return Type: BOOL
Arguments:
  • Ped ped
  • int taskIndex
0x77F1BEB8863288D5 GET_SCRIPT_TASK_STATUS int Ped ped, Hash taskHash, BOOL p2
Usage:
Citizen.InvokeNative(0x77F1BEB8863288D5 , ped, taskHash, p2)

Return Type: int
Arguments:
  • Ped ped
  • Hash taskHash
  • BOOL p2
0x9FF5F9B24E870748 _0x9FF5F9B24E870748 Any Any p0
Usage:
Citizen.InvokeNative(0x9FF5F9B24E870748 , p0)

Return Type: Any
Arguments:
  • Any p0
0xA710DC5D25F8B942 _GET_SCRIPT_TASK_ACTION_TIME float Ped ped, Hash task
Usage:
Citizen.InvokeNative(0xA710DC5D25F8B942 , ped, task)

Return Type: float
Arguments:
  • Ped ped
  • Hash task
0xE7FA07624574B79A REACT_LOOK_AT void Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8
Usage:
Citizen.InvokeNative(0xE7FA07624574B79A , ped, targetPed, lookIntensity, exitAnimation, duration, p5, targetPed2, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
  • int lookIntensity
  • int exitAnimation
  • float duration
  • int p5
  • Ped targetPed2
  • Any p7
  • Any p8
0x541E5B41DCA45828 REACT_LOOK_AT_END void Ped ped, int exitAnimation, BOOL p2
Usage:
Citizen.InvokeNative(0x541E5B41DCA45828 , ped, exitAnimation, p2)

Return Type: void
Arguments:
  • Ped ped
  • int exitAnimation
  • BOOL p2
0x916B8E075ABC8B4E IS_PED_SCENARIO_REACT_LOOKING BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x916B8E075ABC8B4E , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0x534AEBA6E5ED4CAB GET_ACTIVE_VEHICLE_MISSION_TYPE int Vehicle vehicle
Usage:
Citizen.InvokeNative(0x534AEBA6E5ED4CAB , vehicle)

Return Type: int
Arguments:
  • Vehicle vehicle
0x504D54DF3F6F2247 TASK_LEAVE_ANY_VEHICLE void Ped ped, int p1, int taskFlag
Usage:
Citizen.InvokeNative(0x504D54DF3F6F2247 , ped, p1, taskFlag)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • int taskFlag
0xBD70108D01875299 _0xBD70108D01875299 Any Any p0
Usage:
Citizen.InvokeNative(0xBD70108D01875299 , p0)

Return Type: Any
Arguments:
  • Any p0
0x14747F4A5971DE4E TASK_USE_RANDOM_SCENARIO_IN_GROUP void Ped ped, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x14747F4A5971DE4E , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x9B53BB6E8943AF53 TASK_AIM_GUN_AT_ENTITY void Ped ped, Entity targetEntity, int duration, BOOL p3, int p4
Usage:
Citizen.InvokeNative(0x9B53BB6E8943AF53 , ped, targetEntity, duration, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • Entity targetEntity
  • int duration
  • BOOL p3
  • int p4
0x5AD23D40115353AC TASK_TURN_PED_TO_FACE_ENTITY void Ped ped, Entity targetEntity, int duration, float p3, float p4, float p5
Usage:
Citizen.InvokeNative(0x5AD23D40115353AC , ped, targetEntity, duration, p3, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • Entity targetEntity
  • int duration
  • float p3
  • float p4
  • float p5
0x6671F3EEC681BDA1 TASK_AIM_GUN_AT_COORD void Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6
Usage:
Citizen.InvokeNative(0x6671F3EEC681BDA1 , ped, x, y, z, time, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int time
  • BOOL p5
  • BOOL p6
0x4AF1D73861212F52 TASK_AIM_AT_COORD void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x4AF1D73861212F52 , ped, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0xCF7569BD0FB480A0 TASK_AIM_AT_ENTITY void Ped ped, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xCF7569BD0FB480A0 , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x46A6CC01E0826106 TASK_SHOOT_AT_COORD void Ped ped, float x, float y, float z, int duration, Hash firingPattern, Any p6
Usage:
Citizen.InvokeNative(0x46A6CC01E0826106 , ped, x, y, z, duration, firingPattern, p6)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int duration
  • Hash firingPattern
  • Any p6
0x7AA80209BDA643EB TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT void Ped ped, Vehicle vehicle
Usage:
Citizen.InvokeNative(0x7AA80209BDA643EB , ped, vehicle)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
0xE1EF3C1216AFF2CD CLEAR_PED_TASKS void Ped ped, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0xE1EF3C1216AFF2CD , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
0x1A7D63CB1B0BB223 _0x1A7D63CB1B0BB223 void Any p0
Usage:
Citizen.InvokeNative(0x1A7D63CB1B0BB223 , p0)

Return Type: void
Arguments:
  • Any p0
0xB2D15D3551FE4FAE _0xB2D15D3551FE4FAE void Any p0
Usage:
Citizen.InvokeNative(0xB2D15D3551FE4FAE , p0)

Return Type: void
Arguments:
  • Any p0
0xDF94844D474F31E5 _0xDF94844D474F31E5 void Ped ped
Usage:
Citizen.InvokeNative(0xDF94844D474F31E5 , ped)

Return Type: void
Arguments:
  • Ped ped
0xEBA2081E0A5F4D17 _0xEBA2081E0A5F4D17 void Any p0
Usage:
Citizen.InvokeNative(0xEBA2081E0A5F4D17 , p0)

Return Type: void
Arguments:
  • Any p0
0x141BC64C8D7C5529 _0x141BC64C8D7C5529 void Vehicle vehicle
Usage:
Citizen.InvokeNative(0x141BC64C8D7C5529 , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0x176CECF6F920D707 CLEAR_PED_SECONDARY_TASK void Ped ped
Usage:
Citizen.InvokeNative(0x176CECF6F920D707 , ped)

Return Type: void
Arguments:
  • Ped ped
0x6F1C49F275BD25B3 TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x6F1C49F275BD25B3 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x5C8514540D27FBFB TASK_INVESTIGATE void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x5C8514540D27FBFB , ped, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0xE39B4FF4FDEBDE27 TASK_GOTO_ENTITY_OFFSET void Ped ped, Entity entity, Any p2, float x, float y, float z, int duration
Usage:
Citizen.InvokeNative(0xE39B4FF4FDEBDE27 , ped, entity, p2, x, y, z, duration)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
  • Any p2
  • float x
  • float y
  • float z
  • int duration
0x338E7EF52B6095A9 TASK_GOTO_ENTITY_OFFSET_XY void Ped ped, Entity entity, int duration, float targetRadius, float xOffset, float yOffset, float moveBlendRatio, int offsetFlags
Usage:
Citizen.InvokeNative(0x338E7EF52B6095A9 , ped, entity, duration, targetRadius, xOffset, yOffset, moveBlendRatio, offsetFlags)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
  • int duration
  • float targetRadius
  • float xOffset
  • float yOffset
  • float moveBlendRatio
  • int offsetFlags
0xFA6DA9D151769392 TASK_GOTO_ENTITY_OFFSET_XYZ void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
Usage:
Citizen.InvokeNative(0xFA6DA9D151769392 , ped, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
0x901BD69984400F62 TASK_GOTO_ENTITY_OFFSET_XY_AIMING void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
Usage:
Citizen.InvokeNative(0x901BD69984400F62 , ped, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
0x41B0832CA96B5351 TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9
Usage:
Citizen.InvokeNative(0x41B0832CA96B5351 , ped, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
0x2D532EAA142CF83F TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0x2D532EAA142CF83F , ped, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0x1DDA930A0AC38571 TASK_TURN_PED_TO_FACE_COORD void Ped ped, float x, float y, float z, int duration
Usage:
Citizen.InvokeNative(0x1DDA930A0AC38571 , ped, x, y, z, duration)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int duration
0xC429DCEEB339E129 TASK_VEHICLE_TEMP_ACTION void Ped driver, Vehicle vehicle, int action, int time
Usage:
Citizen.InvokeNative(0xC429DCEEB339E129 , driver, vehicle, action, time)

Return Type: void
Arguments:
  • Ped driver
  • Vehicle vehicle
  • int action
  • int time
0x659427E0EF36BCDE TASK_VEHICLE_MISSION void Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic
Usage:
Citizen.InvokeNative(0x659427E0EF36BCDE , driver, vehicle, vehicleTarget, missionType, p4, p5, p6, p7, DriveAgainstTraffic)

Return Type: void
Arguments:
  • Ped driver
  • Vehicle vehicle
  • Vehicle vehicleTarget
  • int missionType
  • float p4
  • Any p5
  • float p6
  • float p7
  • BOOL DriveAgainstTraffic
0x7F241A0D14354583 TASK_VEHICLE_DRIVE_TO_DESTINATION void Ped driver, Vehicle vehicle, float x, float y, float z, float speed, int drivingFlags, int p7, float stoppingRange1, float stoppingRange2, BOOL p10
Usage:
Citizen.InvokeNative(0x7F241A0D14354583 , driver, vehicle, x, y, z, speed, drivingFlags, p7, stoppingRange1, stoppingRange2, p10)

Return Type: void
Arguments:
  • Ped driver
  • Vehicle vehicle
  • float x
  • float y
  • float z
  • float speed
  • int drivingFlags
  • int p7
  • float stoppingRange1
  • float stoppingRange2
  • BOOL p10
0x391073B9D3CCE2BA _TASK_VEHICLE_DRIVE_TO_DESTINATION_2 void Vehicle vehicle, float x, float y, float z, float speed, int p5, int p6, float p7, float p8
Usage:
Citizen.InvokeNative(0x391073B9D3CCE2BA , vehicle, x, y, z, speed, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float x
  • float y
  • float z
  • float speed
  • int p5
  • int p6
  • float p7
  • float p8
0x55CD5FDDD4335C1E _TASK_VEHICLE_FLEE_ON_CLEANUP void Vehicle vehicle, float p1, float p2, float p3, float speed, Hash type
Usage:
Citizen.InvokeNative(0x55CD5FDDD4335C1E , vehicle, p1, p2, p3, speed, type)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float p1
  • float p2
  • float p3
  • float speed
  • Hash type
0x089FF2FB965F0A29 TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT void Ped driver, Vehicle vehicle, float x, float y, float z, float p5, float p6, int flag
Usage:
Citizen.InvokeNative(0x089FF2FB965F0A29 , driver, vehicle, x, y, z, p5, p6, flag)

Return Type: void
Arguments:
  • Ped driver
  • Vehicle vehicle
  • float x
  • float y
  • float z
  • float p5
  • float p6
  • int flag
0x6524A8981E8BE7C9 _TASK_VEHICLE_DRIVE_TO_POINT_2 void Vehicle vehicle, float x, float y, float z, float p4, float p5, Any p6
Usage:
Citizen.InvokeNative(0x6524A8981E8BE7C9 , vehicle, x, y, z, p4, p5, p6)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float x
  • float y
  • float z
  • float p4
  • float p5
  • Any p6
0x1D125814EBC517EB _0x1D125814EBC517EB void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x1D125814EBC517EB , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x583AE9AF9CEE0958 _0x583AE9AF9CEE0958 BOOL Vehicle vehicle, float x, float y, float z
Usage:
Citizen.InvokeNative(0x583AE9AF9CEE0958 , vehicle, x, y, z)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • float x
  • float y
  • float z
0x9454528DF15D657A TASK_VEHICLE_MISSION_PED_TARGET void Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic
Usage:
Citizen.InvokeNative(0x9454528DF15D657A , ped, vehicle, pedTarget, mode, maxSpeed, drivingStyle, minDistance, p7, DriveAgainstTraffic)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
  • Ped pedTarget
  • int mode
  • float maxSpeed
  • int drivingStyle
  • float minDistance
  • float p7
  • BOOL DriveAgainstTraffic
0xA263ADBBC8056214 _0xA263ADBBC8056214 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA263ADBBC8056214 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x0FA6E4B75F302400 TASK_VEHICLE_ESCORT void Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int p7, float noRoadsDistance
Usage:
Citizen.InvokeNative(0x0FA6E4B75F302400 , ped, vehicle, targetVehicle, mode, speed, drivingStyle, minDistance, p7, noRoadsDistance)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
  • Vehicle targetVehicle
  • int mode
  • float speed
  • int drivingStyle
  • float minDistance
  • int p7
  • float noRoadsDistance
0x15C86013127CE63F TASK_BOAT_MISSION void Ped pedDriver, Vehicle boat, Any p2, Any p3, float x, float y, float z, Any p7, float maxSpeed, int drivingStyle, float p10, Any p11
Usage:
Citizen.InvokeNative(0x15C86013127CE63F , pedDriver, boat, p2, p3, x, y, z, p7, maxSpeed, drivingStyle, p10, p11)

Return Type: void
Arguments:
  • Ped pedDriver
  • Vehicle boat
  • Any p2
  • Any p3
  • float x
  • float y
  • float z
  • Any p7
  • float maxSpeed
  • int drivingStyle
  • float p10
  • Any p11
0x7157B82D60E4BC46 TASK_WEAPON void Ped ped
Usage:
Citizen.InvokeNative(0x7157B82D60E4BC46 , ped)

Return Type: void
Arguments:
  • Ped ped
0x2F8AF0E82773A171 TASK_DRIVE_BY void Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern
Usage:
Citizen.InvokeNative(0x2F8AF0E82773A171 , driverPed, targetPed, targetVehicle, targetX, targetY, targetZ, distanceToShoot, pedAccuracy, p8, firingPattern)

Return Type: void
Arguments:
  • Ped driverPed
  • Ped targetPed
  • Vehicle targetVehicle
  • float targetX
  • float targetY
  • float targetZ
  • float distanceToShoot
  • int pedAccuracy
  • BOOL p8
  • Hash firingPattern
0xE5B302114D8162EE SET_DRIVEBY_TASK_TARGET void Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z
Usage:
Citizen.InvokeNative(0xE5B302114D8162EE , shootingPed, targetPed, targetVehicle, x, y, z)

Return Type: void
Arguments:
  • Ped shootingPed
  • Ped targetPed
  • Vehicle targetVehicle
  • float x
  • float y
  • float z
0xC35B5CDB2824CF69 CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK void Ped ped
Usage:
Citizen.InvokeNative(0xC35B5CDB2824CF69 , ped)

Return Type: void
Arguments:
  • Ped ped
0x8785E6E40C7A8818 IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK BOOL Ped ped
Usage:
Citizen.InvokeNative(0x8785E6E40C7A8818 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x8785E6E40C7A8819 GET_IS_PED_AIMING_IN_THE_AIR BOOL Ped ped
Usage:
Citizen.InvokeNative(0x8785E6E40C7A8819 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x34C0010188D7C54A _SET_PED_CLEAR_AIMING_IN_THE_AIR void Ped ped, Any p1
Usage:
Citizen.InvokeNative(0x34C0010188D7C54A , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
0xA320EF046186FA3B IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK BOOL Ped ped
Usage:
Citizen.InvokeNative(0xA320EF046186FA3B , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x9A7D091411C5F684 TASK_WARP_PED_INTO_VEHICLE void Ped ped, Vehicle vehicle, int seat
Usage:
Citizen.InvokeNative(0x9A7D091411C5F684 , ped, vehicle, seat)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
  • int seat
0x08DA95E8298AE772 TASK_SHOOT_AT_ENTITY void Entity entity, Entity targetEntity, int duration, Hash firingPattern, BOOL affectCockedState
Usage:
Citizen.InvokeNative(0x08DA95E8298AE772 , entity, targetEntity, duration, firingPattern, affectCockedState)

Return Type: void
Arguments:
  • Entity entity
  • Entity targetEntity
  • int duration
  • Hash firingPattern
  • BOOL affectCockedState
0x08AA95E8298AE772 TASK_SHOOT_WITH_WEAPON void Ped ped, Any* args
Usage:
Citizen.InvokeNative(0x08AA95E8298AE772 , ped, args)

Return Type: void
Arguments:
  • Ped ped
  • Any* args
0x2416EC2F31F75266 _0x2416EC2F31F75266 void Entity entity, Entity targetEntity, int duration, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x2416EC2F31F75266 , entity, targetEntity, duration, p3, p4)

Return Type: void
Arguments:
  • Entity entity
  • Entity targetEntity
  • int duration
  • Any p3
  • Any p4
0x41323F4E0C4AE94B _0x41323F4E0C4AE94B void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x41323F4E0C4AE94B , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x5EA655F01D93667A _0x5EA655F01D93667A Any Any p0
Usage:
Citizen.InvokeNative(0x5EA655F01D93667A , p0)

Return Type: Any
Arguments:
  • Any p0
0x89D9FCC2435112F1 TASK_CLIMB void Ped ped, BOOL unused
Usage:
Citizen.InvokeNative(0x89D9FCC2435112F1 , ped, unused)

Return Type: void
Arguments:
  • Ped ped
  • BOOL unused
0xDF1D85BCAF60D537 _TASK_CLIMB_2 void Ped ped, float heading
Usage:
Citizen.InvokeNative(0xDF1D85BCAF60D537 , ped, heading)

Return Type: void
Arguments:
  • Ped ped
  • float heading
0xB6C987F9285A3814 TASK_CLIMB_LADDER void Ped ped, float p1, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0xB6C987F9285A3814 , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • BOOL p2
  • BOOL p3
0xAAA34F8A7CB32098 CLEAR_PED_TASKS_IMMEDIATELY void Ped ped, BOOL p1, BOOL resetCrouch
Usage:
Citizen.InvokeNative(0xAAA34F8A7CB32098 , ped, p1, resetCrouch)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL resetCrouch
0x89221B16730234F0 TASK_PERFORM_SEQUENCE_FROM_PROGRESS void Ped ped, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x89221B16730234F0 , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
0x1E982AC8716912C5 SET_PED_DESIRED_MOVE_BLEND_RATIO void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x1E982AC8716912C5 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0x8517D4A6CA8513ED GET_PED_DESIRED_MOVE_BLEND_RATIO float Ped ped
Usage:
Citizen.InvokeNative(0x8517D4A6CA8513ED , ped)

Return Type: float
Arguments:
  • Ped ped
0xA9DA48FAB8A76C12 TASK_GOTO_ENTITY_AIMING void Ped ped, Entity target, float distanceToStopAt, float StartAimingDist
Usage:
Citizen.InvokeNative(0xA9DA48FAB8A76C12 , ped, target, distanceToStopAt, StartAimingDist)

Return Type: void
Arguments:
  • Ped ped
  • Entity target
  • float distanceToStopAt
  • float StartAimingDist
0x933C06518B52A9A4 TASK_SET_SPHERE_DEFENSIVE_AREA void Ped ped, float p1, float p2, float p3, float p4
Usage:
Citizen.InvokeNative(0x933C06518B52A9A4 , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • float p2
  • float p3
  • float p4
0x95A6C46A31D1917D TASK_CLEAR_DEFENSIVE_AREA void Ped ped
Usage:
Citizen.InvokeNative(0x95A6C46A31D1917D , ped)

Return Type: void
Arguments:
  • Ped ped
0xD04FE6765D990A06 TASK_PED_SLIDE_TO_COORD void Ped ped, float x, float y, float z, float heading, float p5
Usage:
Citizen.InvokeNative(0xD04FE6765D990A06 , ped, x, y, z, heading, p5)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float heading
  • float p5
0x9420FB11B8D77948 _0x9420FB11B8D77948 Any Any p0
Usage:
Citizen.InvokeNative(0x9420FB11B8D77948 , p0)

Return Type: Any
Arguments:
  • Any p0
0x6BA606AB3A83BC4D _0x6BA606AB3A83BC4D Any Any p0
Usage:
Citizen.InvokeNative(0x6BA606AB3A83BC4D , p0)

Return Type: Any
Arguments:
  • Any p0
0xD5C12A75C7B9497F ADD_COVER_POINT ScrHandle float p0, float p1, float p2, float p3, Any p4, Any p5, Any p6, BOOL p7
Usage:
Citizen.InvokeNative(0xD5C12A75C7B9497F , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: ScrHandle
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • Any p4
  • Any p5
  • Any p6
  • BOOL p7
0x59872EA4CBD11C56 _ADD_COVER_POINT_FOR_ENTITY ScrHandle Entity entity, float xOffset, float yOffset, float zOffset, float heading, int p5, int p6, int p7, int p8
Usage:
Citizen.InvokeNative(0x59872EA4CBD11C56 , entity, xOffset, yOffset, zOffset, heading, p5, p6, p7, p8)

Return Type: ScrHandle
Arguments:
  • Entity entity
  • float xOffset
  • float yOffset
  • float zOffset
  • float heading
  • int p5
  • int p6
  • int p7
  • int p8
0xAE287C923D891715 REMOVE_COVER_POINT void ScrHandle coverpoint
Usage:
Citizen.InvokeNative(0xAE287C923D891715 , coverpoint)

Return Type: void
Arguments:
  • ScrHandle coverpoint
0xA98B8E3C088E5A31 DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS BOOL Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xA98B8E3C088E5A31 , p0, p1, p2, p3)

Return Type: BOOL
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x594A1028FC2A3E85 GET_SCRIPTED_COVER_POINT_COORDS Vector3 ScrHandle coverpoint
Usage:
Citizen.InvokeNative(0x594A1028FC2A3E85 , coverpoint)

Return Type: Vector3
Arguments:
  • ScrHandle coverpoint
0xE116F6F2DA2D777E _0xE116F6F2DA2D777E Vector3 Any p0
Usage:
Citizen.InvokeNative(0xE116F6F2DA2D777E , p0)

Return Type: Vector3
Arguments:
  • Any p0
0x50AA09A0DA64E73C _0x50AA09A0DA64E73C void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x50AA09A0DA64E73C , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0xE5831AA1E2FD147C _0xE5831AA1E2FD147C void Any p0
Usage:
Citizen.InvokeNative(0xE5831AA1E2FD147C , p0)

Return Type: void
Arguments:
  • Any p0
0xF166E48407BAC484 TASK_COMBAT_PED void Ped ped, Ped targetPed, int p2, int p3
Usage:
Citizen.InvokeNative(0xF166E48407BAC484 , ped, targetPed, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
  • int p2
  • int p3
0x944F30DCB7096BDE TASK_COMBAT_PED_TIMED void Ped ped, Ped targetPed, int p2, Any p3
Usage:
Citizen.InvokeNative(0x944F30DCB7096BDE , ped, targetPed, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
  • int p2
  • Any p3
0xC624414FA748B9BA _TASK_COMBAT_PED_AT_COORDS void Ped ped, float x, float y, float z, int p4, int p5
Usage:
Citizen.InvokeNative(0xC624414FA748B9BA , ped, x, y, z, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int p4
  • int p5
0x75AC2B60386D89F2 TASK_SEEK_COVER_FROM_POS void Ped ped, float x, float y, float z, int duration, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0x75AC2B60386D89F2 , ped, x, y, z, duration, p5, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int duration
  • Any p5
  • Any p6
  • Any p7
0x84D32B3BEC531324 TASK_SEEK_COVER_FROM_PED void Ped ped, Ped fromPed, int duration, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x84D32B3BEC531324 , ped, fromPed, duration, p3, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • Ped fromPed
  • int duration
  • Any p3
  • Any p4
  • Any p5
0xD43D95C7A869447F TASK_SEEK_COVER_TO_COVER_POINT void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
Usage:
Citizen.InvokeNative(0xD43D95C7A869447F , ped, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
0x39246A6958EF072C TASK_SEEK_COVER_TO_COORDS void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10
Usage:
Citizen.InvokeNative(0x39246A6958EF072C , ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
0x4172393E6BE1FECE TASK_PUT_PED_DIRECTLY_INTO_COVER void Ped ped, float x, float y, float z, int timeout, BOOL p5, float p6, Any p7, Any p8, ScrHandle coverpoint, BOOL p10, BOOL p11, Any p12
Usage:
Citizen.InvokeNative(0x4172393E6BE1FECE , ped, x, y, z, timeout, p5, p6, p7, p8, coverpoint, p10, p11, p12)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int timeout
  • BOOL p5
  • float p6
  • Any p7
  • Any p8
  • ScrHandle coverpoint
  • BOOL p10
  • BOOL p11
  • Any p12
0xDF8A5855B9F9A97B _TASK_PUT_PED_DIRECTLY_INTO_COVER_FROM_COORDS void Ped ped, float x, float y, float z, float fromX, float fromY, float fromZ, int timeout, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17
Usage:
Citizen.InvokeNative(0xDF8A5855B9F9A97B , ped, x, y, z, fromX, fromY, fromZ, timeout, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float fromX
  • float fromY
  • float fromZ
  • int timeout
  • Any p8
  • Any p9
  • Any p10
  • Any p11
  • Any p12
  • Any p13
  • Any p14
  • Any p15
  • Any p16
  • Any p17
0x1C6CD14A876FFE39 TASK_PUT_PED_DIRECTLY_INTO_MELEE void Ped ped, Ped meleeTarget, Hash meleeStyle, float p3, float animBlendRatio, BOOL p5, int p6
Usage:
Citizen.InvokeNative(0x1C6CD14A876FFE39 , ped, meleeTarget, meleeStyle, p3, animBlendRatio, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • Ped meleeTarget
  • Hash meleeStyle
  • float p3
  • float animBlendRatio
  • BOOL p5
  • int p6
0xA05F3F20889D7A5B TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE void Ped ped, Ped grappleTarget, Hash grappleStyle, float p3, float p4, BOOL p5, int p6
Usage:
Citizen.InvokeNative(0xA05F3F20889D7A5B , ped, grappleTarget, grappleStyle, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • Ped grappleTarget
  • Hash grappleStyle
  • float p3
  • float p4
  • BOOL p5
  • int p6
0xE017CF6E2527FE4F TASK_COMPANION_AMBIENT void Ped ped, Any p1
Usage:
Citizen.InvokeNative(0xE017CF6E2527FE4F , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
0x098036CAB8373D36 _0x098036CAB8373D36 void Any p0
Usage:
Citizen.InvokeNative(0x098036CAB8373D36 , p0)

Return Type: void
Arguments:
  • Any p0
0x10C44F633E2D6D9E _0x10C44F633E2D6D9E void Any p0
Usage:
Citizen.InvokeNative(0x10C44F633E2D6D9E , p0)

Return Type: void
Arguments:
  • Any p0
0x7FB78B2199C10E92 _0x7FB78B2199C10E92 void Any p0
Usage:
Citizen.InvokeNative(0x7FB78B2199C10E92 , p0)

Return Type: void
Arguments:
  • Any p0
0xB9FB242EACCAF30F TASK_GUARD void Ped ped, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xB9FB242EACCAF30F , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
0x4A58A47A72E3FCB4 TASK_GUARD_CURRENT_POSITION void Ped ped, float p1, float p2, BOOL p3
Usage:
Citizen.InvokeNative(0x4A58A47A72E3FCB4 , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • float p2
  • BOOL p3
0x1FC9B33976BACD6C _TASK_GUARD_ASSIGNED_DEFENSIVE_AREA_2 void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0x1FC9B33976BACD6C , ped, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0xD2A207EEBDF9889B TASK_GUARD_ASSIGNED_DEFENSIVE_AREA void Ped ped, float p1, float p2, float p3, float p4, float p5, Any p6
Usage:
Citizen.InvokeNative(0xD2A207EEBDF9889B , ped, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • Any p6
0xAE032F8BBA959E90 TASK_STAND_GUARD void Ped ped, float x, float y, float z, float heading, const char* scenarioName
Usage:
Citizen.InvokeNative(0xAE032F8BBA959E90 , ped, x, y, z, heading, scenarioName)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float heading
  • const char* scenarioName
0x5C9B84BD7D31D908 SET_DRIVE_TASK_CRUISE_SPEED void Ped driver, float cruiseSpeed
Usage:
Citizen.InvokeNative(0x5C9B84BD7D31D908 , driver, cruiseSpeed)

Return Type: void
Arguments:
  • Ped driver
  • float cruiseSpeed
0x404A5AA9B9F0B746 SET_DRIVE_TASK_MAX_CRUISE_SPEED void Ped ped, float maxCruiseSpeed
Usage:
Citizen.InvokeNative(0x404A5AA9B9F0B746 , ped, maxCruiseSpeed)

Return Type: void
Arguments:
  • Ped ped
  • float maxCruiseSpeed
0x45C597097DD7CB81 ADD_COVER_BLOCKING_AREA void float playerX, float playerY, float playerZ, float radiusX, float radiusY, float radiusZ, BOOL p6, BOOL p7, BOOL p8, BOOL p9
Usage:
Citizen.InvokeNative(0x45C597097DD7CB81 , playerX, playerY, playerZ, radiusX, radiusY, radiusZ, p6, p7, p8, p9)

Return Type: void
Arguments:
  • float playerX
  • float playerY
  • float playerZ
  • float radiusX
  • float radiusY
  • float radiusZ
  • BOOL p6
  • BOOL p7
  • BOOL p8
  • BOOL p9
0xEB2ED1DC3AEC0654 _ADD_COVER_BLOCKING_VOLUME void Volume volume, BOOL p1, BOOL p2, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0xEB2ED1DC3AEC0654 , volume, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Volume volume
  • BOOL p1
  • BOOL p2
  • BOOL p3
  • BOOL p4
0xDB6708C0B46F56D8 REMOVE_ALL_COVER_BLOCKING_AREAS void -
Usage:
Citizen.InvokeNative(0xDB6708C0B46F56D8 )

Return Type: void
Arguments:
  • -
0x2A10538D0A005E81 _0x2A10538D0A005E81 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x2A10538D0A005E81 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x4F57397388E1DFF8 _0x4F57397388E1DFF8 void -
Usage:
Citizen.InvokeNative(0x4F57397388E1DFF8 )

Return Type: void
Arguments:
  • -
0x7BB967F85D8CCBDB TASK_ROB_PED void Ped ped, Ped target, float p2, int flag, int p4
Usage:
Citizen.InvokeNative(0x7BB967F85D8CCBDB , ped, target, p2, flag, p4)

Return Type: void
Arguments:
  • Ped ped
  • Ped target
  • float p2
  • int flag
  • int p4
0xBEDBE39B5FD98FD6 _0xBEDBE39B5FD98FD6 BOOL Ped ped
Usage:
Citizen.InvokeNative(0xBEDBE39B5FD98FD6 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x94B745CE41DB58A1 CREATE_SCENARIO_POINT_HASH int Hash scenarioHash, float x, float y, float z, float heading, Any p5, Any p6, BOOL p7
Usage:
Citizen.InvokeNative(0x94B745CE41DB58A1 , scenarioHash, x, y, z, heading, p5, p6, p7)

Return Type: int
Arguments:
  • Hash scenarioHash
  • float x
  • float y
  • float z
  • float heading
  • Any p5
  • Any p6
  • BOOL p7
0x794AB1379A74064D CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITY int Entity entity, Hash scenarioHash, float x, float y, float z, float heading, Any p6, Any p7, BOOL p8
Usage:
Citizen.InvokeNative(0x794AB1379A74064D , entity, scenarioHash, x, y, z, heading, p6, p7, p8)

Return Type: int
Arguments:
  • Entity entity
  • Hash scenarioHash
  • float x
  • float y
  • float z
  • float heading
  • Any p6
  • Any p7
  • BOOL p8
0xEA31F199A73801D3 _DOES_SCENARIO_POINT_HAVE_PROPS BOOL int scenario
Usage:
Citizen.InvokeNative(0xEA31F199A73801D3 , scenario)

Return Type: BOOL
Arguments:
  • int scenario
0x295514F198EFD0CA GET_PROP_FOR_SCENARIO_POINT Entity int scenarioPoint, const char* name
Usage:
Citizen.InvokeNative(0x295514F198EFD0CA , scenarioPoint, name)

Return Type: Entity
Arguments:
  • int scenarioPoint
  • const char* name
0x8360C47380B6F351 _ASSOCIATE_PROP_WITH_SCENARIO BOOL int scenario, Entity entity, const char* propName, BOOL p3
Usage:
Citizen.InvokeNative(0x8360C47380B6F351 , scenario, entity, propName, p3)

Return Type: BOOL
Arguments:
  • int scenario
  • Entity entity
  • const char* propName
  • BOOL p3
0x5AF19B6CC2115D34 _SET_SCENARIO_POINT_FLAG void int scenario, int flag, BOOL value
Usage:
Citizen.InvokeNative(0x5AF19B6CC2115D34 , scenario, flag, value)

Return Type: void
Arguments:
  • int scenario
  • int flag
  • BOOL value
0x8569C38D2FB80650 _IS_SCENARIO_POINT_FLAG_SET BOOL int scenario, int flag
Usage:
Citizen.InvokeNative(0x8569C38D2FB80650 , scenario, flag)

Return Type: BOOL
Arguments:
  • int scenario
  • int flag
0xADC45010BC17AF0E _0xADC45010BC17AF0E void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xADC45010BC17AF0E , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x974DA3408DEC4E79 _0x974DA3408DEC4E79 Any Any p0
Usage:
Citizen.InvokeNative(0x974DA3408DEC4E79 , p0)

Return Type: Any
Arguments:
  • Any p0
0x6EF4E31B4D5D2DA0 _DISASSOCIATE_PROP_FROM_SCENARIO BOOL int scenario, const char* propName
Usage:
Citizen.InvokeNative(0x6EF4E31B4D5D2DA0 , scenario, propName)

Return Type: BOOL
Arguments:
  • int scenario
  • const char* propName
0x841475AC96E794D1 DOES_SCENARIO_POINT_EXIST BOOL int scenario
Usage:
Citizen.InvokeNative(0x841475AC96E794D1 , scenario)

Return Type: BOOL
Arguments:
  • int scenario
0x22CD2C33ED4467A1 _0x22CD2C33ED4467A1 Any Any p0
Usage:
Citizen.InvokeNative(0x22CD2C33ED4467A1 , p0)

Return Type: Any
Arguments:
  • Any p0
0x7467165EE97D3C68 _GET_SCENARIO_POINT_ENTITY Entity int scenario
Usage:
Citizen.InvokeNative(0x7467165EE97D3C68 , scenario)

Return Type: Entity
Arguments:
  • int scenario
0x5BA659955369B0E2 _GET_PED_USING_SCENARIO_POINT Ped int scenario
Usage:
Citizen.InvokeNative(0x5BA659955369B0E2 , scenario)

Return Type: Ped
Arguments:
  • int scenario
0xA8452DD321607029 _GET_SCENARIO_POINT_COORDS Vector3 int scenario, BOOL p1
Usage:
Citizen.InvokeNative(0xA8452DD321607029 , scenario, p1)

Return Type: Vector3
Arguments:
  • int scenario
  • BOOL p1
0x91CB5E431F579BA1 _0x91CB5E431F579BA1 Vector3 Any p0
Usage:
Citizen.InvokeNative(0x91CB5E431F579BA1 , p0)

Return Type: Vector3
Arguments:
  • Any p0
0x370F57C47F68EBCA _0x370F57C47F68EBCA Any Any p0
Usage:
Citizen.InvokeNative(0x370F57C47F68EBCA , p0)

Return Type: Any
Arguments:
  • Any p0
0xB93EA7184BAA85C3 _GET_SCENARIO_POINT_HEADING float int scenario, BOOL p1
Usage:
Citizen.InvokeNative(0xB93EA7184BAA85C3 , scenario, p1)

Return Type: float
Arguments:
  • int scenario
  • BOOL p1
0x6718F40313A2B5A6 _GET_SCENARIO_POINT_RADIUS float int scenario
Usage:
Citizen.InvokeNative(0x6718F40313A2B5A6 , scenario)

Return Type: float
Arguments:
  • int scenario
0x2056AB38DF06825C _SET_SCENARIO_POINT_COORDS void int scenario, float xPos, float yPos, float zPos, BOOL p4
Usage:
Citizen.InvokeNative(0x2056AB38DF06825C , scenario, xPos, yPos, zPos, p4)

Return Type: void
Arguments:
  • int scenario
  • float xPos
  • float yPos
  • float zPos
  • BOOL p4
0xD3A0DA8F91612C6E _SET_SCENARIO_POINT_HEADING void int scenario, float heading, BOOL p2
Usage:
Citizen.InvokeNative(0xD3A0DA8F91612C6E , scenario, heading, p2)

Return Type: void
Arguments:
  • int scenario
  • float heading
  • BOOL p2
0xC47D9080A9A8856A _SET_SCENARIO_POINT_RADIUS void int scenario, float radius
Usage:
Citizen.InvokeNative(0xC47D9080A9A8856A , scenario, radius)

Return Type: void
Arguments:
  • int scenario
  • float radius
0xA7479FB665361EDB _0xA7479FB665361EDB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA7479FB665361EDB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE69FDA40AAC3EFC0 _0xE69FDA40AAC3EFC0 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE69FDA40AAC3EFC0 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x345EC3B7EBDE1CB5 GET_SCENARIO_POINTS_IN_AREA int float posX, float posY, float posZ, float radius, Any* scenariosInRadius, int size
Usage:
Citizen.InvokeNative(0x345EC3B7EBDE1CB5 , posX, posY, posZ, radius, scenariosInRadius, size)

Return Type: int
Arguments:
  • float posX
  • float posY
  • float posZ
  • float radius
  • Any* scenariosInRadius
  • int size
0xEFD875C2791EBEFD _0xEFD875C2791EBEFD Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xEFD875C2791EBEFD , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x152664AA3188B193 _0x152664AA3188B193 Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x152664AA3188B193 , p0, p1, p2, p3, p4, p5)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0xE7BBC4E56B989449 _0xE7BBC4E56B989449 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xE7BBC4E56B989449 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xDF7993356F52359A _GET_SCENARIO_POINT_PED_IS_USING int Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xDF7993356F52359A , ped, p1)

Return Type: int
Arguments:
  • Ped ped
  • BOOL p1
0xD04241BBF6D03A5E GET_RANSACK_SCENARIO_POINT_PED_IS_USING Any Ped ped
Usage:
Citizen.InvokeNative(0xD04241BBF6D03A5E , ped)

Return Type: Any
Arguments:
  • Ped ped
0x188F8071F244B9B8 _SET_SCENARIO_CONTAINER_OPENING_STATE void Entity entity, BOOL open
Usage:
Citizen.InvokeNative(0x188F8071F244B9B8 , entity, open)

Return Type: void
Arguments:
  • Entity entity
  • BOOL open
0xA9E7672F8C6C6F74 _0xA9E7672F8C6C6F74 Any Any p0
Usage:
Citizen.InvokeNative(0xA9E7672F8C6C6F74 , p0)

Return Type: Any
Arguments:
  • Any p0
0x0A98A362C5A19A43 _0x0A98A362C5A19A43 Any Any p0
Usage:
Citizen.InvokeNative(0x0A98A362C5A19A43 , p0)

Return Type: Any
Arguments:
  • Any p0
0x849791EBBDBA0362 _0x849791EBBDBA0362 Any Any p0
Usage:
Citizen.InvokeNative(0x849791EBBDBA0362 , p0)

Return Type: Any
Arguments:
  • Any p0
0x640A602946A8C972 _0x640A602946A8C972 Any Any p0
Usage:
Citizen.InvokeNative(0x640A602946A8C972 , p0)

Return Type: Any
Arguments:
  • Any p0
0x01AF8A3729231A43 _0x01AF8A3729231A43 Any Any p0
Usage:
Citizen.InvokeNative(0x01AF8A3729231A43 , p0)

Return Type: Any
Arguments:
  • Any p0
0xB219612B5568E9EC _GET_SCENARIO_CONTAINER_OPENING_STATE BOOL Entity entity
Usage:
Citizen.InvokeNative(0xB219612B5568E9EC , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x2E20878FD208A68E _RESET_SCENARIO_FOR_ENTITY void int scenario, Entity entity
Usage:
Citizen.InvokeNative(0x2E20878FD208A68E , scenario, entity)

Return Type: void
Arguments:
  • int scenario
  • Entity entity
0x4161648394262FDF _0x4161648394262FDF void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x4161648394262FDF , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x9C8F42A5D1859DC1 _0x9C8F42A5D1859DC1 void Any p0
Usage:
Citizen.InvokeNative(0x9C8F42A5D1859DC1 , p0)

Return Type: void
Arguments:
  • Any p0
0x81948DFE4F5A0283 _DELETE_SCENARIO_POINT void int scenario
Usage:
Citizen.InvokeNative(0x81948DFE4F5A0283 , scenario)

Return Type: void
Arguments:
  • int scenario
0xCCDAE6324B6A821C TASK_USE_SCENARIO_POINT void Ped ped, int scenario, const char* conditionalAnim, int p3, BOOL p4, BOOL p5, Hash p6, BOOL p7, float p8, BOOL p9
Usage:
Citizen.InvokeNative(0xCCDAE6324B6A821C , ped, scenario, conditionalAnim, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Ped ped
  • int scenario
  • const char* conditionalAnim
  • int p3
  • BOOL p4
  • BOOL p5
  • Hash p6
  • BOOL p7
  • float p8
  • BOOL p9
0x0F6641449DD86FBE _TASK_USE_SCENARIO_POINT_2 void Ped ped, Ped ped2, Any p2, const char* p3, int p4, Hash p5, float p6, BOOL p7
Usage:
Citizen.InvokeNative(0x0F6641449DD86FBE , ped, ped2, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • Ped ped2
  • Any p2
  • const char* p3
  • int p4
  • Hash p5
  • float p6
  • BOOL p7
0x524B54361229154F TASK_START_SCENARIO_IN_PLACE_HASH void Ped ped, Hash scenarioHash, int duration, BOOL playEnterAnim, Hash conditionalHash, float heading, BOOL p6
Usage:
Citizen.InvokeNative(0x524B54361229154F , ped, scenarioHash, duration, playEnterAnim, conditionalHash, heading, p6)

Return Type: void
Arguments:
  • Ped ped
  • Hash scenarioHash
  • int duration
  • BOOL playEnterAnim
  • Hash conditionalHash
  • float heading
  • BOOL p6
0xA917E39F2CEFD215 _TASK_START_SCENARIO_IN_PLACE_2 void Ped ped, Any p1, const char* p2, int p3, BOOL p4, float p5, BOOL p6
Usage:
Citizen.InvokeNative(0xA917E39F2CEFD215 , ped, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • const char* p2
  • int p3
  • BOOL p4
  • float p5
  • BOOL p6
0x4D1F61FC34AF3CD1 TASK_START_SCENARIO_AT_POSITION void Ped ped, Hash scenarioHash, float x, float y, float z, float heading, int duration, BOOL sittingScenario, BOOL teleport, const char* p9, float p10, BOOL p11
Usage:
Citizen.InvokeNative(0x4D1F61FC34AF3CD1 , ped, scenarioHash, x, y, z, heading, duration, sittingScenario, teleport, p9, p10, p11)

Return Type: void
Arguments:
  • Ped ped
  • Hash scenarioHash
  • float x
  • float y
  • float z
  • float heading
  • int duration
  • BOOL sittingScenario
  • BOOL teleport
  • const char* p9
  • float p10
  • BOOL p11
0xF97F462779B31786 _0xF97F462779B31786 Any Any p0
Usage:
Citizen.InvokeNative(0xF97F462779B31786 , p0)

Return Type: Any
Arguments:
  • Any p0
0x6C269F673C47031E _0x6C269F673C47031E Any Any p0
Usage:
Citizen.InvokeNative(0x6C269F673C47031E , p0)

Return Type: Any
Arguments:
  • Any p0
0x9667CCE29BFA0780 _0x9667CCE29BFA0780 void Any p0
Usage:
Citizen.InvokeNative(0x9667CCE29BFA0780 , p0)

Return Type: void
Arguments:
  • Any p0
0x00FFE0F85253C572 _0x00FFE0F85253C572 Any Any p0
Usage:
Citizen.InvokeNative(0x00FFE0F85253C572 , p0)

Return Type: Any
Arguments:
  • Any p0
0x322BFDEA666E2B0E _TASK_USE_NEAREST_SCENARIO_TO_COORD void Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9
Usage:
Citizen.InvokeNative(0x322BFDEA666E2B0E , ped, x, y, z, distance, duration, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float distance
  • int duration
  • BOOL p6
  • BOOL p7
  • BOOL p8
  • BOOL p9
0x58E2E0F23F6B76C3 TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP void Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9
Usage:
Citizen.InvokeNative(0x58E2E0F23F6B76C3 , ped, x, y, z, distance, duration, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float distance
  • int duration
  • BOOL p6
  • BOOL p7
  • BOOL p8
  • BOOL p9
0x3774B03456DD6106 TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP void Ped ped, float x, float y, float z, float distance
Usage:
Citizen.InvokeNative(0x3774B03456DD6106 , ped, x, y, z, distance)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float distance
0x9FDA1B3D7E7028B3 TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD void Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8
Usage:
Citizen.InvokeNative(0x9FDA1B3D7E7028B3 , ped, x, y, z, distance, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float distance
  • BOOL p5
  • BOOL p6
  • BOOL p7
  • BOOL p8
0x97A28E63F0BA5631 TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP void Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8
Usage:
Citizen.InvokeNative(0x97A28E63F0BA5631 , ped, x, y, z, distance, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float distance
  • BOOL p5
  • BOOL p6
  • BOOL p7
  • BOOL p8
0xFDECCA06E8B81346 _0xFDECCA06E8B81346 Any Ped ped
Usage:
Citizen.InvokeNative(0xFDECCA06E8B81346 , ped)

Return Type: Any
Arguments:
  • Ped ped
0x2D657B10F211C572 _0x2D657B10F211C572 Any Ped ped, float p1
Usage:
Citizen.InvokeNative(0x2D657B10F211C572 , ped, p1)

Return Type: Any
Arguments:
  • Ped ped
  • float p1
0x37FB1C870E2EC2C6 TASK_RIDE_TRAIN void Ped ped, Vehicle train, int scenarioPoint, Hash scenarioHash
Usage:
Citizen.InvokeNative(0x37FB1C870E2EC2C6 , ped, train, scenarioPoint, scenarioHash)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle train
  • int scenarioPoint
  • Hash scenarioHash
0x79197F7D2BB5E73A _0x79197F7D2BB5E73A Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x79197F7D2BB5E73A , p0, p1, p2, p3, p4, p5)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x5A59271FFADD33C1 DOES_SCENARIO_EXIST_IN_AREA BOOL float x, float y, float z, float radius, BOOL p4, Any p5, BOOL p6
Usage:
Citizen.InvokeNative(0x5A59271FFADD33C1 , x, y, z, radius, p4, p5, p6)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • BOOL p4
  • Any p5
  • BOOL p6
0x6EEAD6AF637DA752 DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH BOOL float x, float y, float z, Hash typeHash, float radius, BOOL p5
Usage:
Citizen.InvokeNative(0x6EEAD6AF637DA752 , x, y, z, typeHash, radius, p5)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • Hash typeHash
  • float radius
  • BOOL p5
0xF533D68FF970D190 FIND_SCENARIO_OF_TYPE_HASH int float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6
Usage:
Citizen.InvokeNative(0xF533D68FF970D190 , xPos, yPos, zPos, scenarioType, distance, p5, p6)

Return Type: int
Arguments:
  • float xPos
  • float yPos
  • float zPos
  • Hash scenarioType
  • float distance
  • Any p5
  • BOOL p6
0x0D322AEF8878B8FE _0x0D322AEF8878B8FE void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0D322AEF8878B8FE , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xD508FA229F1C4900 _0xD508FA229F1C4900 Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xD508FA229F1C4900 , p0, p1, p2, p3, p4, p5)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0xB8E213D02F37947D _0xB8E213D02F37947D void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xB8E213D02F37947D , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x788756D73AC2E07C IS_SCENARIO_OCCUPIED BOOL float p0, float p1, float p2, float p3, BOOL p4
Usage:
Citizen.InvokeNative(0x788756D73AC2E07C , p0, p1, p2, p3, p4)

Return Type: BOOL
Arguments:
  • float p0
  • float p1
  • float p2
  • float p3
  • BOOL p4
0x1ACBC313966C21F3 _0x1ACBC313966C21F3 Any int scenario
Usage:
Citizen.InvokeNative(0x1ACBC313966C21F3 , scenario)

Return Type: Any
Arguments:
  • int scenario
0x295E3CCEC879CCD7 PED_HAS_USE_SCENARIO_TASK BOOL Ped ped
Usage:
Citizen.InvokeNative(0x295E3CCEC879CCD7 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x02EBBB3989B7E695 _PED_IS_IN_SCENARIO_BASE BOOL Ped ped
Usage:
Citizen.InvokeNative(0x02EBBB3989B7E695 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x90703A8F75EE4ABD _0x90703A8F75EE4ABD Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x90703A8F75EE4ABD , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xD999E379265A4501 _0xD999E379265A4501 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xD999E379265A4501 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x748040460F8DF5DC PLAY_ANIM_ON_RUNNING_SCENARIO void Ped ped, const char* animDict, const char* animName
Usage:
Citizen.InvokeNative(0x748040460F8DF5DC , ped, animDict, animName)

Return Type: void
Arguments:
  • Ped ped
  • const char* animDict
  • const char* animName
0x74F0209674864CBD _0x74F0209674864CBD Any -
Usage:
Citizen.InvokeNative(0x74F0209674864CBD )

Return Type: Any
Arguments:
  • -
0xE1C105E6BBA48270 _0xE1C105E6BBA48270 Any -
Usage:
Citizen.InvokeNative(0xE1C105E6BBA48270 )

Return Type: Any
Arguments:
  • -
0x1AC5A8AB50CFAA33 _0x1AC5A8AB50CFAA33 Any Any p0
Usage:
Citizen.InvokeNative(0x1AC5A8AB50CFAA33 , p0)

Return Type: Any
Arguments:
  • Any p0
0xBEEFBB608D2AA68A _0xBEEFBB608D2AA68A void Any p0
Usage:
Citizen.InvokeNative(0xBEEFBB608D2AA68A , p0)

Return Type: void
Arguments:
  • Any p0
0x19BC99C678FBA139 _0x19BC99C678FBA139 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x19BC99C678FBA139 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x5D9B0BAAF04CF65B _0x5D9B0BAAF04CF65B void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x5D9B0BAAF04CF65B , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x9B6A58FDB0024F12 _0x9B6A58FDB0024F12 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9B6A58FDB0024F12 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xBC3F847AE2C3DC65 _0xBC3F847AE2C3DC65 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xBC3F847AE2C3DC65 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x450080DDEDB91258 _0x450080DDEDB91258 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x450080DDEDB91258 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x954451EA2D2120FB _0x954451EA2D2120FB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x954451EA2D2120FB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x0F4F6C4CE471259D _0x0F4F6C4CE471259D void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0F4F6C4CE471259D , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xB8E3486D107F4194 _0xB8E3486D107F4194 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xB8E3486D107F4194 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x827A58CED9D4D5B4 _0x827A58CED9D4D5B4 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x827A58CED9D4D5B4 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x4A7D73989F52EB37 _0x4A7D73989F52EB37 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x4A7D73989F52EB37 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xB79817DB31FF72B9 _0xB79817DB31FF72B9 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xB79817DB31FF72B9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x65D281985F2BDFC2 _0x65D281985F2BDFC2 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x65D281985F2BDFC2 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x885D19AC2B6FBFF4 _0x885D19AC2B6FBFF4 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x885D19AC2B6FBFF4 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x2064B33F6E6B92D4 _0x2064B33F6E6B92D4 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x2064B33F6E6B92D4 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xCE4E669400E5F8AA _0xCE4E669400E5F8AA void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xCE4E669400E5F8AA , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x2EB977293923C723 _0x2EB977293923C723 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x2EB977293923C723 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE9225354FB7437A7 _0xE9225354FB7437A7 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE9225354FB7437A7 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x764DB5A48390FBAD _0x764DB5A48390FBAD void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x764DB5A48390FBAD , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x8F8C84363810691A _0x8F8C84363810691A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8F8C84363810691A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xFF8AFCA532B500D4 _0xFF8AFCA532B500D4 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xFF8AFCA532B500D4 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xFE5D28B9B7837CC1 _0xFE5D28B9B7837CC1 Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xFE5D28B9B7837CC1 , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x2B8AF29A78024BD3 _0x2B8AF29A78024BD3 void Any p0
Usage:
Citizen.InvokeNative(0x2B8AF29A78024BD3 , p0)

Return Type: void
Arguments:
  • Any p0
0x0365000D8BF86531 _0x0365000D8BF86531 Any Any p0
Usage:
Citizen.InvokeNative(0x0365000D8BF86531 , p0)

Return Type: Any
Arguments:
  • Any p0
0x865732725536EE39 _0x865732725536EE39 Vector3 Any p0
Usage:
Citizen.InvokeNative(0x865732725536EE39 , p0)

Return Type: Vector3
Arguments:
  • Any p0
0x0E184495B27BB57D _0x0E184495B27BB57D void -
Usage:
Citizen.InvokeNative(0x0E184495B27BB57D )

Return Type: void
Arguments:
  • -
0xF9034C136C9E00D3 DOES_SCENARIO_GROUP_EXIST BOOL const char* scenarioGroup
Usage:
Citizen.InvokeNative(0xF9034C136C9E00D3 , scenarioGroup)

Return Type: BOOL
Arguments:
  • const char* scenarioGroup
0x76E98B52369A289C _DOES_SCENARIO_GROUP_EXIST_HASH BOOL Hash scenarioGroup
Usage:
Citizen.InvokeNative(0x76E98B52369A289C , scenarioGroup)

Return Type: BOOL
Arguments:
  • Hash scenarioGroup
0x367A09DED4E05B99 IS_SCENARIO_GROUP_ENABLED BOOL const char* scenarioGroup
Usage:
Citizen.InvokeNative(0x367A09DED4E05B99 , scenarioGroup)

Return Type: BOOL
Arguments:
  • const char* scenarioGroup
0xDCC374913DE6AAA6 _IS_SCENARIO_GROUP_ENABLED_HASH BOOL Hash scenarioGroup
Usage:
Citizen.InvokeNative(0xDCC374913DE6AAA6 , scenarioGroup)

Return Type: BOOL
Arguments:
  • Hash scenarioGroup
0x02C8E5B49848664E SET_SCENARIO_GROUP_ENABLED void const char* scenarioGroup, BOOL toggle
Usage:
Citizen.InvokeNative(0x02C8E5B49848664E , scenarioGroup, toggle)

Return Type: void
Arguments:
  • const char* scenarioGroup
  • BOOL toggle
0x9925EDDB6EAB88CD _SET_SCENARIO_GROUP_ENABLED_HASH void Hash scenarioGroup, BOOL toggle
Usage:
Citizen.InvokeNative(0x9925EDDB6EAB88CD , scenarioGroup, toggle)

Return Type: void
Arguments:
  • Hash scenarioGroup
  • BOOL toggle
0xDD902D0349AFAD3A RESET_SCENARIO_GROUPS_ENABLED void -
Usage:
Citizen.InvokeNative(0xDD902D0349AFAD3A )

Return Type: void
Arguments:
  • -
0x358A1A751B335A11 _0x358A1A751B335A11 void Any p0
Usage:
Citizen.InvokeNative(0x358A1A751B335A11 , p0)

Return Type: void
Arguments:
  • Any p0
0x444C910A5058E568 FORCE_SCENARIO_GROUP_PRIORITY void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x444C910A5058E568 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE55478C5EDF70AC2 _0xE55478C5EDF70AC2 Any Any p0
Usage:
Citizen.InvokeNative(0xE55478C5EDF70AC2 , p0)

Return Type: Any
Arguments:
  • Any p0
0x0CC36D4156006509 _IS_SCENARIO_POINT_ACTIVE BOOL int scenario
Usage:
Citizen.InvokeNative(0x0CC36D4156006509 , scenario)

Return Type: BOOL
Arguments:
  • int scenario
0xEEE4829304F93EEE _SET_SCENARIO_POINT_ACTIVE void int scenario, BOOL active
Usage:
Citizen.InvokeNative(0xEEE4829304F93EEE , scenario, active)

Return Type: void
Arguments:
  • int scenario
  • BOOL active
0x5A40040BB5AE3EA2 _RESET_SCENARIO_SCRIPT void int scenario
Usage:
Citizen.InvokeNative(0x5A40040BB5AE3EA2 , scenario)

Return Type: void
Arguments:
  • int scenario
0x3A815DB3EA088722 IS_SCENARIO_TYPE_ENABLED BOOL const char* scenarioType
Usage:
Citizen.InvokeNative(0x3A815DB3EA088722 , scenarioType)

Return Type: BOOL
Arguments:
  • const char* scenarioType
0xEB47EC4E34FB7EE1 SET_SCENARIO_TYPE_ENABLED void const char* scenarioType, BOOL toggle
Usage:
Citizen.InvokeNative(0xEB47EC4E34FB7EE1 , scenarioType, toggle)

Return Type: void
Arguments:
  • const char* scenarioType
  • BOOL toggle
0xD00E50E673802D71 _SET_SCENARIO_TYPE_ENABLED_HASH void Hash scenarioType, BOOL toggle
Usage:
Citizen.InvokeNative(0xD00E50E673802D71 , scenarioType, toggle)

Return Type: void
Arguments:
  • Hash scenarioType
  • BOOL toggle
0x0D40EE2A7F2B2D6D RESET_SCENARIO_TYPES_ENABLED void -
Usage:
Citizen.InvokeNative(0x0D40EE2A7F2B2D6D )

Return Type: void
Arguments:
  • -
0x2D0571BB55879DA2 _GET_SCENARIO_POINT_TYPE_PED_IS_USING int Ped ped
Usage:
Citizen.InvokeNative(0x2D0571BB55879DA2 , ped)

Return Type: int
Arguments:
  • Ped ped
0xA92450B5AE687AAF _GET_SCENARIO_POINT_TYPE Hash int scenario
Usage:
Citizen.InvokeNative(0xA92450B5AE687AAF , scenario)

Return Type: Hash
Arguments:
  • int scenario
0xAA135F9482C82CC3 IS_PED_ACTIVE_IN_SCENARIO BOOL Ped ped, int scenario
Usage:
Citizen.InvokeNative(0xAA135F9482C82CC3 , ped, scenario)

Return Type: BOOL
Arguments:
  • Ped ped
  • int scenario
0x0C3CB2E600C8977D IS_PED_EXITING_SCENARIO BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x0C3CB2E600C8977D , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0x2C497BDEF897C6DF _0x2C497BDEF897C6DF Any Any p0
Usage:
Citizen.InvokeNative(0x2C497BDEF897C6DF , p0)

Return Type: Any
Arguments:
  • Any p0
0x4CF5F55DAC3280A0 TASK_COMBAT_HATED_TARGETS_IN_AREA void Ped ped, float x, float y, float z, float radius, int flags, Any p6
Usage:
Citizen.InvokeNative(0x4CF5F55DAC3280A0 , ped, x, y, z, radius, flags, p6)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float radius
  • int flags
  • Any p6
0xB5BC69D9C4060BC3 TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST void Ped ped, float radius
Usage:
Citizen.InvokeNative(0xB5BC69D9C4060BC3 , ped, radius)

Return Type: void
Arguments:
  • Ped ped
  • float radius
0x7BF835BB9E2698C8 TASK_COMBAT_HATED_TARGETS_AROUND_PED void Ped ped, float radius, int flags, Any p3
Usage:
Citizen.InvokeNative(0x7BF835BB9E2698C8 , ped, radius, flags, p3)

Return Type: void
Arguments:
  • Ped ped
  • float radius
  • int flags
  • Any p3
0x2BBA30B854534A0C TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED void Ped ped, float radius, int time, int flags
Usage:
Citizen.InvokeNative(0x2BBA30B854534A0C , ped, radius, time, flags)

Return Type: void
Arguments:
  • Ped ped
  • float radius
  • int time
  • int flags
0x8182B561A29BD597 TASK_COMBAT_HATED_TARGETS void Ped ped, float radius
Usage:
Citizen.InvokeNative(0x8182B561A29BD597 , ped, radius)

Return Type: void
Arguments:
  • Ped ped
  • float radius
0x30B391915538EBE2 _0x30B391915538EBE2 void Any p0
Usage:
Citizen.InvokeNative(0x30B391915538EBE2 , p0)

Return Type: void
Arguments:
  • Any p0
0x7285951DBF6B5A51 TASK_THROW_PROJECTILE void Ped ped, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x7285951DBF6B5A51 , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
0x7282356DFF6B5A51 _TASK_THROW_PROJECTILE_2 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x7282356DFF6B5A51 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xD6401A1B2F63BED6 TASK_WHISTLE_ANIM void Ped ped, Hash audPedWhistleType, Hash p2
Usage:
Citizen.InvokeNative(0xD6401A1B2F63BED6 , ped, audPedWhistleType, p2)

Return Type: void
Arguments:
  • Ped ped
  • Hash audPedWhistleType
  • Hash p2
0xA21C51255B205245 TASK_SWAP_WEAPON void Ped ped, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xA21C51255B205245 , ped, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x0000A8ACDC2E1B6A _0x0000A8ACDC2E1B6A void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x0000A8ACDC2E1B6A , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x62D2916F56B9CD2D TASK_RELOAD_WEAPON void Ped ped, BOOL unused
Usage:
Citizen.InvokeNative(0x62D2916F56B9CD2D , ped, unused)

Return Type: void
Arguments:
  • Ped ped
  • BOOL unused
0x55B0ECFD98596624 TASK_PICK_UP_WEAPON void Ped ped, Any p1
Usage:
Citizen.InvokeNative(0x55B0ECFD98596624 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
0x2A74E1D5F2F00EEC IS_PED_GETTING_UP BOOL Ped ped
Usage:
Citizen.InvokeNative(0x2A74E1D5F2F00EEC , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x8C038A39C4A4B6D6 TASK_ANIMAL_WRITHE void Ped ped, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x8C038A39C4A4B6D6 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
0x30A768C30D385EC5 _TASK_ANIMAL_BLEED_OUT void Ped ped, Ped killer, BOOL p2, Hash weaponHash, int p4, int p5
Usage:
Citizen.InvokeNative(0x30A768C30D385EC5 , ped, killer, p2, weaponHash, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • Ped killer
  • BOOL p2
  • Hash weaponHash
  • int p4
  • int p5
0xDEB6D52126E7D640 IS_PED_IN_WRITHE BOOL Ped ped
Usage:
Citizen.InvokeNative(0xDEB6D52126E7D640 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x3F8387DB1B9F31B7 _0x3F8387DB1B9F31B7 BOOL Any* scriptStruct, BOOL p1
Usage:
Citizen.InvokeNative(0x3F8387DB1B9F31B7 , scriptStruct, p1)

Return Type: BOOL
Arguments:
  • Any* scriptStruct
  • BOOL p1
0x756C7B4C43DF0422 _0x756C7B4C43DF0422 BOOL BOOL p0
Usage:
Citizen.InvokeNative(0x756C7B4C43DF0422 , p0)

Return Type: BOOL
Arguments:
  • BOOL p0
0x351F74ED6177EBE7 _0x351F74ED6177EBE7 Entity -
Usage:
Citizen.InvokeNative(0x351F74ED6177EBE7 )

Return Type: Entity
Arguments:
  • -
0x6C50B9DCCCA70023 _IS_ENTITY_REVIVABLE BOOL Ped ped
Usage:
Citizen.InvokeNative(0x6C50B9DCCCA70023 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x356088527D9EBAAD TASK_REVIVE_TARGET void Ped ped, Ped reviver, Hash tool
Usage:
Citizen.InvokeNative(0x356088527D9EBAAD , ped, reviver, tool)

Return Type: void
Arguments:
  • Ped ped
  • Ped reviver
  • Hash tool
0xA36BFB5EE89F3D82 OPEN_PATROL_ROUTE void const char* patrolRoute
Usage:
Citizen.InvokeNative(0xA36BFB5EE89F3D82 , patrolRoute)

Return Type: void
Arguments:
  • const char* patrolRoute
0xB043ECA801B8CBC1 CLOSE_PATROL_ROUTE void -
Usage:
Citizen.InvokeNative(0xB043ECA801B8CBC1 )

Return Type: void
Arguments:
  • -
0x8EDF950167586B7C ADD_PATROL_ROUTE_NODE void int nodeId, const char* scenarioName, float x, float y, float z, float lookPosX, float lookPosY, float lookPosZ, int duration, BOOL p9
Usage:
Citizen.InvokeNative(0x8EDF950167586B7C , nodeId, scenarioName, x, y, z, lookPosX, lookPosY, lookPosZ, duration, p9)

Return Type: void
Arguments:
  • int nodeId
  • const char* scenarioName
  • float x
  • float y
  • float z
  • float lookPosX
  • float lookPosY
  • float lookPosZ
  • int duration
  • BOOL p9
0x23083260DEC3A551 ADD_PATROL_ROUTE_LINK void int node1, int node2
Usage:
Citizen.InvokeNative(0x23083260DEC3A551 , node1, node2)

Return Type: void
Arguments:
  • int node1
  • int node2
0xAF8A443CCC8018DC CREATE_PATROL_ROUTE void -
Usage:
Citizen.InvokeNative(0xAF8A443CCC8018DC )

Return Type: void
Arguments:
  • -
0x7767DD9D65E91319 DELETE_PATROL_ROUTE void const char* patrolRoute
Usage:
Citizen.InvokeNative(0x7767DD9D65E91319 , patrolRoute)

Return Type: void
Arguments:
  • const char* patrolRoute
0x643FD1556F621772 _0x643FD1556F621772 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x643FD1556F621772 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xBDA5DF49D080FE4E TASK_PATROL void Ped ped, const char* patrolRoute, Any p2, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0xBDA5DF49D080FE4E , ped, patrolRoute, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • const char* patrolRoute
  • Any p2
  • BOOL p3
  • BOOL p4
0x964B06C88E4C86DB _TASK_PATROL_2 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0x964B06C88E4C86DB , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0xE5DA8615A6180789 TASK_STAY_IN_COVER void Ped ped
Usage:
Citizen.InvokeNative(0xE5DA8615A6180789 , ped)

Return Type: void
Arguments:
  • Ped ped
0x10AB107B887214D8 TASK_VEHICLE_SHOOT_AT_PED void Ped ped, Ped target, float p2
Usage:
Citizen.InvokeNative(0x10AB107B887214D8 , ped, target, p2)

Return Type: void
Arguments:
  • Ped ped
  • Ped target
  • float p2
0xE41885592B08B097 TASK_VEHICLE_AIM_AT_PED void Ped ped, Ped target
Usage:
Citizen.InvokeNative(0xE41885592B08B097 , ped, target)

Return Type: void
Arguments:
  • Ped ped
  • Ped target
0x5190796ED39C9B6D TASK_VEHICLE_SHOOT_AT_COORD void Ped ped, float x, float y, float z, float p4
Usage:
Citizen.InvokeNative(0x5190796ED39C9B6D , ped, x, y, z, p4)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • float p4
0xAF2EF28CE3084505 _0xAF2EF28CE3084505 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xAF2EF28CE3084505 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x447C1E9EF844BC0F TASK_VEHICLE_AIM_AT_COORD void Ped ped, float x, float y, float z
Usage:
Citizen.InvokeNative(0x447C1E9EF844BC0F , ped, x, y, z)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
0x195AEEB13CEFE2EE TASK_VEHICLE_GOTO_NAVMESH void Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int behaviorFlag, float stoppingRange
Usage:
Citizen.InvokeNative(0x195AEEB13CEFE2EE , ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
  • float x
  • float y
  • float z
  • float speed
  • int behaviorFlag
  • float stoppingRange
0x11315AB3385B8AC0 TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15
Usage:
Citizen.InvokeNative(0x11315AB3385B8AC0 , ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • Any p11
  • Any p12
  • Any p13
  • Any p14
  • Any p15
0x639C0425A0B4E77E TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15
Usage:
Citizen.InvokeNative(0x639C0425A0B4E77E , ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • Any p11
  • Any p12
  • Any p13
  • Any p14
  • Any p15
0xB2A16444EAD9AE47 TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY void Ped ped1, float x, float y, float z, Ped ped2, float p5, Any p6, float p7, float p8, Any p9, Any p10, Any p11, Hash firingPattern, int p13, Any p14
Usage:
Citizen.InvokeNative(0xB2A16444EAD9AE47 , ped1, x, y, z, ped2, p5, p6, p7, p8, p9, p10, p11, firingPattern, p13, p14)

Return Type: void
Arguments:
  • Ped ped1
  • float x
  • float y
  • float z
  • Ped ped2
  • float p5
  • Any p6
  • float p7
  • float p8
  • Any p9
  • Any p10
  • Any p11
  • Hash firingPattern
  • int p13
  • Any p14
0x78426D0982D083C9 TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14
Usage:
Citizen.InvokeNative(0x78426D0982D083C9 , ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • Any p11
  • Any p12
  • Any p13
  • Any p14
0x97465886D35210E9 TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10
Usage:
Citizen.InvokeNative(0x97465886D35210E9 , ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
0xCEF0117C233026AD TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10
Usage:
Citizen.InvokeNative(0xCEF0117C233026AD , ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
0xA55547801EB331FC TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD void Ped ped, float goToLocationX, float goToLocationY, float goToLocationZ, float focusLocationX, float focusLocationY, float focusLocationZ, float speed, BOOL shootAtEnemies, float distanceToStopAt, float noRoadsDistance, BOOL unkTrue, int unkFlag, int aimingFlag, Hash firingPattern
Usage:
Citizen.InvokeNative(0xA55547801EB331FC , ped, goToLocationX, goToLocationY, goToLocationZ, focusLocationX, focusLocationY, focusLocationZ, speed, shootAtEnemies, distanceToStopAt, noRoadsDistance, unkTrue, unkFlag, aimingFlag, firingPattern)

Return Type: void
Arguments:
  • Ped ped
  • float goToLocationX
  • float goToLocationY
  • float goToLocationZ
  • float focusLocationX
  • float focusLocationY
  • float focusLocationZ
  • float speed
  • BOOL shootAtEnemies
  • float distanceToStopAt
  • float noRoadsDistance
  • BOOL unkTrue
  • int unkFlag
  • int aimingFlag
  • Hash firingPattern
0x87BD711FC31EA273 TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14
Usage:
Citizen.InvokeNative(0x87BD711FC31EA273 , ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • Any p11
  • Any p12
  • Any p13
  • Any p14
0x8C825BDC7741D37C SET_HIGH_FALL_TASK void Ped ped, int p1, int p2, int p3
Usage:
Citizen.InvokeNative(0x8C825BDC7741D37C , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • int p2
  • int p3
0x5217B7B6DB78E1F3 _0x5217B7B6DB78E1F3 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x5217B7B6DB78E1F3 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x9EEFB62EB27B5792 REQUEST_WAYPOINT_RECORDING void const char* waypointRecording
Usage:
Citizen.InvokeNative(0x9EEFB62EB27B5792 , waypointRecording)

Return Type: void
Arguments:
  • const char* waypointRecording
0xCB4E8BE8A0063C5D GET_IS_WAYPOINT_RECORDING_LOADED BOOL const char* waypointRecording
Usage:
Citizen.InvokeNative(0xCB4E8BE8A0063C5D , waypointRecording)

Return Type: BOOL
Arguments:
  • const char* waypointRecording
0xFF1B8B4AA1C25DC8 REMOVE_WAYPOINT_RECORDING void const char* waypointRecording
Usage:
Citizen.InvokeNative(0xFF1B8B4AA1C25DC8 , waypointRecording)

Return Type: void
Arguments:
  • const char* waypointRecording
0xF718931A82EEB898 _0xF718931A82EEB898 void -
Usage:
Citizen.InvokeNative(0xF718931A82EEB898 )

Return Type: void
Arguments:
  • -
0x5343532C01A07234 WAYPOINT_RECORDING_GET_NUM_POINTS BOOL const char* waypointRecording, int* points
Usage:
Citizen.InvokeNative(0x5343532C01A07234 , waypointRecording, points)

Return Type: BOOL
Arguments:
  • const char* waypointRecording
  • int* points
0x2FB897405C90B361 WAYPOINT_RECORDING_GET_COORD BOOL const char* waypointRecording, int point, Vector3* coord
Usage:
Citizen.InvokeNative(0x2FB897405C90B361 , waypointRecording, point, coord)

Return Type: BOOL
Arguments:
  • const char* waypointRecording
  • int point
  • Vector3* coord
0x005622AEBC33ACA9 WAYPOINT_RECORDING_GET_SPEED_AT_POINT float const char* waypointRecording, int point
Usage:
Citizen.InvokeNative(0x005622AEBC33ACA9 , waypointRecording, point)

Return Type: float
Arguments:
  • const char* waypointRecording
  • int point
0xB629A298081F876F WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT BOOL const char* waypointRecording, float x, float y, float z, int* point
Usage:
Citizen.InvokeNative(0xB629A298081F876F , waypointRecording, x, y, z, point)

Return Type: BOOL
Arguments:
  • const char* waypointRecording
  • float x
  • float y
  • float z
  • int* point
0x0CFC13EBC19BCA52 TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED void Ped ped, Any p1
Usage:
Citizen.InvokeNative(0x0CFC13EBC19BCA52 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
0x0759591819534F7B TASK_FOLLOW_WAYPOINT_RECORDING void Ped ped, const char* waypointRecording, int p2, int flag, int p4, BOOL p5, Any p6, int p7
Usage:
Citizen.InvokeNative(0x0759591819534F7B , ped, waypointRecording, p2, flag, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Ped ped
  • const char* waypointRecording
  • int p2
  • int flag
  • int p4
  • BOOL p5
  • Any p6
  • int p7
0xBE9B0520BD7C445B TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET void Ped ped, const char* waypointRecording, float p2, int p3, int p4, int p5, BOOL p6
Usage:
Citizen.InvokeNative(0xBE9B0520BD7C445B , ped, waypointRecording, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • const char* waypointRecording
  • float p2
  • int p3
  • int p4
  • int p5
  • BOOL p6
0x4D2B787BAE9AB760 TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET void Ped ped0, Ped ped1, const char* waypointRecording, float p3, float p4, int p5, int p6, int p7, BOOL p8
Usage:
Citizen.InvokeNative(0x4D2B787BAE9AB760 , ped0, ped1, waypointRecording, p3, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Ped ped0
  • Ped ped1
  • const char* waypointRecording
  • float p3
  • float p4
  • int p5
  • int p6
  • int p7
  • BOOL p8
0xE03B3F2D3DC59B64 IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED BOOL Ped ped, const char* waypointRecording
Usage:
Citizen.InvokeNative(0xE03B3F2D3DC59B64 , ped, waypointRecording)

Return Type: BOOL
Arguments:
  • Ped ped
  • const char* waypointRecording
0x2720AAA75001E094 GET_PED_WAYPOINT_PROGRESS int Ped ped
Usage:
Citizen.InvokeNative(0x2720AAA75001E094 , ped)

Return Type: int
Arguments:
  • Ped ped
0xE6A877C64CAF1BC5 GET_PED_WAYPOINT_DISTANCE float Ped ped
Usage:
Citizen.InvokeNative(0xE6A877C64CAF1BC5 , ped)

Return Type: float
Arguments:
  • Ped ped
0xED98E10B0AFCE4B4 SET_PED_WAYPOINT_ROUTE_OFFSET BOOL Ped ped, float p1, float p2, float p3
Usage:
Citizen.InvokeNative(0xED98E10B0AFCE4B4 , ped, p1, p2, p3)

Return Type: BOOL
Arguments:
  • Ped ped
  • float p1
  • float p2
  • float p3
0xA5B769058763E497 GET_WAYPOINT_DISTANCE_ALONG_ROUTE float const char* waypointRecording, int p1
Usage:
Citizen.InvokeNative(0xA5B769058763E497 , waypointRecording, p1)

Return Type: float
Arguments:
  • const char* waypointRecording
  • int p1
0x3ACC128510142B9D _0x3ACC128510142B9D float const char* waypointRecording, float x, float y, float z
Usage:
Citizen.InvokeNative(0x3ACC128510142B9D , waypointRecording, x, y, z)

Return Type: float
Arguments:
  • const char* waypointRecording
  • float x
  • float y
  • float z
0x701375A7D43F01CB WAYPOINT_PLAYBACK_GET_IS_PAUSED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x701375A7D43F01CB , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xD73A5D1F0325C71C WAYPOINT_PLAYBACK_GET_IS_AIMING BOOL Ped ped
Usage:
Citizen.InvokeNative(0xD73A5D1F0325C71C , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xA5B94DF8AF058F46 WAYPOINT_PLAYBACK_GET_IS_SHOOTING BOOL Ped ped
Usage:
Citizen.InvokeNative(0xA5B94DF8AF058F46 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x0F342546AA06FED5 WAYPOINT_PLAYBACK_PAUSE void Ped ped, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x0F342546AA06FED5 , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
0x244F70C84C547D2D WAYPOINT_PLAYBACK_RESUME void Ped ped, BOOL p1, int p2, int p3
Usage:
Citizen.InvokeNative(0x244F70C84C547D2D , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • int p2
  • int p3
0x7D7D2B47FA788E85 WAYPOINT_PLAYBACK_OVERRIDE_SPEED void Ped ped, float speed, Any p2, float p3, Any p4
Usage:
Citizen.InvokeNative(0x7D7D2B47FA788E85 , ped, speed, p2, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • float speed
  • Any p2
  • float p3
  • Any p4
0x6599D834B12D0800 WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED void Ped ped
Usage:
Citizen.InvokeNative(0x6599D834B12D0800 , ped)

Return Type: void
Arguments:
  • Ped ped
0xD39A2F3E7FCAFF08 GET_PED_WAYPOINT_OVERRIDE_SPEED float Ped ped
Usage:
Citizen.InvokeNative(0xD39A2F3E7FCAFF08 , ped)

Return Type: float
Arguments:
  • Ped ped
0x5A353B8E6B1095B5 USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE void const char* waypointRecording, BOOL p1, float p2, float p3, BOOL p4
Usage:
Citizen.InvokeNative(0x5A353B8E6B1095B5 , waypointRecording, p1, p2, p3, p4)

Return Type: void
Arguments:
  • const char* waypointRecording
  • BOOL p1
  • float p2
  • float p3
  • BOOL p4
0x20E330937C399D29 WAYPOINT_PLAYBACK_START_AIMING_AT_PED void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x20E330937C399D29 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x4F158205E0C74385 WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x4F158205E0C74385 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x8968400D900ED8B3 WAYPOINT_PLAYBACK_START_AIMING_AT_COORD void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x8968400D900ED8B3 , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0xE70BA7B90F8390DC WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xE70BA7B90F8390DC , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x4AF458F71C1196D2 WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x4AF458F71C1196D2 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x057A25CFCC9DB671 WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x057A25CFCC9DB671 , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x47EFA040EBB8E2EA WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING void Any p0
Usage:
Citizen.InvokeNative(0x47EFA040EBB8E2EA , p0)

Return Type: void
Arguments:
  • Any p0
0x3548536485DD792B ASSISTED_MOVEMENT_REMOVE_ROUTE void const char* route
Usage:
Citizen.InvokeNative(0x3548536485DD792B , route)

Return Type: void
Arguments:
  • const char* route
0x5C885E0978B6AD60 _CREATE_WAYPOINT_PATH BOOL const char* pathName, Any* p1, int nodes, int p3
Usage:
Citizen.InvokeNative(0x5C885E0978B6AD60 , pathName, p1, nodes, p3)

Return Type: BOOL
Arguments:
  • const char* pathName
  • Any* p1
  • int nodes
  • int p3
0x60F9A4393A21F741 ASSISTED_MOVEMENT_IS_ROUTE_LOADED BOOL const char* route
Usage:
Citizen.InvokeNative(0x60F9A4393A21F741 , route)

Return Type: BOOL
Arguments:
  • const char* route
0xD5002D78B7162E1B ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES void const char* route, int props
Usage:
Citizen.InvokeNative(0xD5002D78B7162E1B , route, props)

Return Type: void
Arguments:
  • const char* route
  • int props
0x295F03DC97BEEBC1 SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x295F03DC97BEEBC1 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xB5C51DD544F14F58 SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
Usage:
Citizen.InvokeNative(0xB5C51DD544F14F58 , p0, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
0x3123FAA6DB1CF7ED TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING void Ped ped, Vehicle vehicle, const char* waypointRecording, int drivingMode, Any p4, int eWaypoint, int flag, float p7, BOOL p8, float stoppingDist, Any p10
Usage:
Citizen.InvokeNative(0x3123FAA6DB1CF7ED , ped, vehicle, waypointRecording, drivingMode, p4, eWaypoint, flag, p7, p8, stoppingDist, p10)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
  • const char* waypointRecording
  • int drivingMode
  • Any p4
  • int eWaypoint
  • int flag
  • float p7
  • BOOL p8
  • float stoppingDist
  • Any p10
0x041D17A9E221AE30 _TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING_2 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9
Usage:
Citizen.InvokeNative(0x041D17A9E221AE30 , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
0xF5134943EA29868C IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE BOOL Any p0, Any p1
Usage:
Citizen.InvokeNative(0xF5134943EA29868C , p0, p1)

Return Type: BOOL
Arguments:
  • Any p0
  • Any p1
0x9824CFF8FC66E159 GET_VEHICLE_WAYPOINT_PROGRESS int Vehicle vehicle
Usage:
Citizen.InvokeNative(0x9824CFF8FC66E159 , vehicle)

Return Type: int
Arguments:
  • Vehicle vehicle
0x416B62AC8B9E5BBD GET_VEHICLE_WAYPOINT_TARGET_POINT int Vehicle vehicle
Usage:
Citizen.InvokeNative(0x416B62AC8B9E5BBD , vehicle)

Return Type: int
Arguments:
  • Vehicle vehicle
0x8A4E6AC373666BC5 VEHICLE_WAYPOINT_PLAYBACK_PAUSE void Vehicle vehicle
Usage:
Citizen.InvokeNative(0x8A4E6AC373666BC5 , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0x4D6D30AB18B0B089 VEHICLE_WAYPOINT_PLAYBACK_GET_IS_PAUSED Any Any p0
Usage:
Citizen.InvokeNative(0x4D6D30AB18B0B089 , p0)

Return Type: Any
Arguments:
  • Any p0
0xDC04FCAA7839D492 VEHICLE_WAYPOINT_PLAYBACK_RESUME void Vehicle vehicle
Usage:
Citizen.InvokeNative(0xDC04FCAA7839D492 , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0x5CEB25A7D2848963 VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED void Vehicle vehicle
Usage:
Citizen.InvokeNative(0x5CEB25A7D2848963 , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0x121F0593E0A431D7 VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED void Vehicle vehicle, float speed
Usage:
Citizen.InvokeNative(0x121F0593E0A431D7 , vehicle, speed)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float speed
0x3DC971EB22F73447 GET_VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED Any Any p0
Usage:
Citizen.InvokeNative(0x3DC971EB22F73447 , p0)

Return Type: Any
Arguments:
  • Any p0
0x90D2156198831D69 TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x90D2156198831D69 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x4C3FA937B44A90FA TASK_SET_STEALTH_MOVEMENT void Ped ped, BOOL p1, Any p2, BOOL p3
Usage:
Citizen.InvokeNative(0x4C3FA937B44A90FA , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • Any p2
  • BOOL p3
0x17293C633C8AC019 TASK_SET_CROUCH_MOVEMENT void Ped ped, BOOL p1, Any p2, BOOL p3
Usage:
Citizen.InvokeNative(0x17293C633C8AC019 , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • Any p2
  • BOOL p3
0x4F056E1AFFEF17AB TASK_FORCE_MOTION_STATE void Ped ped, Hash motionStateHash, BOOL p2
Usage:
Citizen.InvokeNative(0x4F056E1AFFEF17AB , ped, motionStateHash, p2)

Return Type: void
Arguments:
  • Ped ped
  • Hash motionStateHash
  • BOOL p2
0x2D537BA194896636 TASK_MOVE_NETWORK_BY_NAME void Ped ped, const char* task, float multiplier, BOOL p3, const char* animDict, int flags
Usage:
Citizen.InvokeNative(0x2D537BA194896636 , ped, task, multiplier, p3, animDict, flags)

Return Type: void
Arguments:
  • Ped ped
  • const char* task
  • float multiplier
  • BOOL p3
  • const char* animDict
  • int flags
0x139805C2A67C4795 TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS void Ped ped, const char* moveNetworkDefName, Any* taskData, float p3, BOOL p4, const char* animDict, int flags
Usage:
Citizen.InvokeNative(0x139805C2A67C4795 , ped, moveNetworkDefName, taskData, p3, p4, animDict, flags)

Return Type: void
Arguments:
  • Ped ped
  • const char* moveNetworkDefName
  • Any* taskData
  • float p3
  • BOOL p4
  • const char* animDict
  • int flags
0x7B6A04F98BBAFB2C TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS void Ped ped, const char* moveNetworkDefName, Any* taskData, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, int p9, float p10, int p11, int p12, int flag, int p14
Usage:
Citizen.InvokeNative(0x7B6A04F98BBAFB2C , ped, moveNetworkDefName, taskData, xPos, yPos, zPos, xRot, yRot, zRot, p9, p10, p11, p12, flag, p14)

Return Type: void
Arguments:
  • Ped ped
  • const char* moveNetworkDefName
  • Any* taskData
  • float xPos
  • float yPos
  • float zPos
  • float xRot
  • float yRot
  • float zRot
  • int p9
  • float p10
  • int p11
  • int p12
  • int flag
  • int p14
0xF92171093BCABED4 TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED void Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17
Usage:
Citizen.InvokeNative(0xF92171093BCABED4 , ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • Any p11
  • Any p12
  • Any p13
  • Any p14
  • Any p15
  • Any p16
  • Any p17
0x921CE12C489C4C41 IS_TASK_MOVE_NETWORK_ACTIVE BOOL Ped ped
Usage:
Citizen.InvokeNative(0x921CE12C489C4C41 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xCACC2F9D994504B7 _GET_TASK_MOVE_NETWORK_ID Hash Ped ped
Usage:
Citizen.InvokeNative(0xCACC2F9D994504B7 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x30ED88D5E0C56A37 IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION BOOL Ped ped
Usage:
Citizen.InvokeNative(0x30ED88D5E0C56A37 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xD01015C7316AE176 REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION void Ped ped, const char* name
Usage:
Citizen.InvokeNative(0xD01015C7316AE176 , ped, name)

Return Type: void
Arguments:
  • Ped ped
  • const char* name
0x717E4D1F2048376D GET_TASK_MOVE_NETWORK_STATE const char* Ped ped
Usage:
Citizen.InvokeNative(0x717E4D1F2048376D , ped)

Return Type: const char*
Arguments:
  • Ped ped
0xE9A6400D1A0E7A55 _0xE9A6400D1A0E7A55 Any Any p0
Usage:
Citizen.InvokeNative(0xE9A6400D1A0E7A55 , p0)

Return Type: Any
Arguments:
  • Any p0
0x615DC4A82E90BB48 _0x615DC4A82E90BB48 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x615DC4A82E90BB48 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xD5BB4025AE449A4E SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT void Ped ped, const char* signalName, float value
Usage:
Citizen.InvokeNative(0xD5BB4025AE449A4E , ped, signalName, value)

Return Type: void
Arguments:
  • Ped ped
  • const char* signalName
  • float value
0x099D4A855D53B03B _SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_2 void Ped ped, const char* signalName, float value
Usage:
Citizen.InvokeNative(0x099D4A855D53B03B , ped, signalName, value)

Return Type: void
Arguments:
  • Ped ped
  • const char* signalName
  • float value
0xB0A6CFD2C69C1088 SET_TASK_MOVE_NETWORK_SIGNAL_BOOL void Ped ped, const char* signalName, BOOL value
Usage:
Citizen.InvokeNative(0xB0A6CFD2C69C1088 , ped, signalName, value)

Return Type: void
Arguments:
  • Ped ped
  • const char* signalName
  • BOOL value
0x4662BFE01938D98D _SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR void Ped ped, const char* signalName, float x, float y, float z
Usage:
Citizen.InvokeNative(0x4662BFE01938D98D , ped, signalName, x, y, z)

Return Type: void
Arguments:
  • Ped ped
  • const char* signalName
  • float x
  • float y
  • float z
0x844CEEE428EA35B0 _GET_TASK_MOVE_NETWORK_PHASE_FLOAT float Ped ped, const char* phaseName
Usage:
Citizen.InvokeNative(0x844CEEE428EA35B0 , ped, phaseName)

Return Type: float
Arguments:
  • Ped ped
  • const char* phaseName
0xB4F47213DF45A64C GET_TASK_MOVE_NETWORK_EVENT BOOL Ped ped, const char* eventName
Usage:
Citizen.InvokeNative(0xB4F47213DF45A64C , ped, eventName)

Return Type: BOOL
Arguments:
  • Ped ped
  • const char* eventName
0x9585FF23C4B8EDE0 _0x9585FF23C4B8EDE0 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x9585FF23C4B8EDE0 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xEAF87DA2BE78A15B _0xEAF87DA2BE78A15B void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xEAF87DA2BE78A15B , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x3BBEECC5B8F35318 _0x3BBEECC5B8F35318 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3BBEECC5B8F35318 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x349CE7B56DAFD95C IS_MOVE_BLEND_RATIO_STILL BOOL float moveBlendRatio
Usage:
Citizen.InvokeNative(0x349CE7B56DAFD95C , moveBlendRatio)

Return Type: BOOL
Arguments:
  • float moveBlendRatio
0xF133BBBE91E1691F IS_MOVE_BLEND_RATIO_WALKING BOOL float moveBlendRatio
Usage:
Citizen.InvokeNative(0xF133BBBE91E1691F , moveBlendRatio)

Return Type: BOOL
Arguments:
  • float moveBlendRatio
0xD4D8636C0199A939 IS_MOVE_BLEND_RATIO_RUNNING BOOL float moveBlendRatio
Usage:
Citizen.InvokeNative(0xD4D8636C0199A939 , moveBlendRatio)

Return Type: BOOL
Arguments:
  • float moveBlendRatio
0x24A2AD74FA9814E2 IS_MOVE_BLEND_RATIO_SPRINTING BOOL float moveBlendRatio
Usage:
Citizen.InvokeNative(0x24A2AD74FA9814E2 , moveBlendRatio)

Return Type: BOOL
Arguments:
  • float moveBlendRatio
0xAC29253EEF8F0180 IS_PED_STILL BOOL Ped ped
Usage:
Citizen.InvokeNative(0xAC29253EEF8F0180 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xDE4C184B2B9B071A IS_PED_WALKING BOOL Ped ped
Usage:
Citizen.InvokeNative(0xDE4C184B2B9B071A , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xC5286FFC176F28A2 IS_PED_RUNNING BOOL Ped ped
Usage:
Citizen.InvokeNative(0xC5286FFC176F28A2 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x57E457CD2C0FC168 IS_PED_SPRINTING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x57E457CD2C0FC168 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xF330A5C062B29BED IS_PED_IN_HIT_REACT BOOL Ped ped
Usage:
Citizen.InvokeNative(0xF330A5C062B29BED , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xF3B9A78A178572B1 TASK_ARREST_PED void Ped ped, Ped target
Usage:
Citizen.InvokeNative(0xF3B9A78A178572B1 , ped, target)

Return Type: void
Arguments:
  • Ped ped
  • Ped target
0x90A09F3A45FED688 IS_PED_BEING_ARRESTED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x90A09F3A45FED688 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xA9CC7856D52DBD25 _IS_PED_ARRESTING_ANY_PED BOOL Ped ped
Usage:
Citizen.InvokeNative(0xA9CC7856D52DBD25 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x7981037A96E7D174 _CUFF_PED void Ped ped
Usage:
Citizen.InvokeNative(0x7981037A96E7D174 , ped)

Return Type: void
Arguments:
  • Ped ped
0x67406F2C8F87FC4F UNCUFF_PED void Ped ped
Usage:
Citizen.InvokeNative(0x67406F2C8F87FC4F , ped)

Return Type: void
Arguments:
  • Ped ped
0x74E559B3BC910685 IS_PED_CUFFED BOOL Ped ped
Usage:
Citizen.InvokeNative(0x74E559B3BC910685 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xC8B29D18022EA2B7 _IS_PED_DUELLING BOOL Ped ped
Usage:
Citizen.InvokeNative(0xC8B29D18022EA2B7 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x5D5B0D5BC3626E5A TASK_DUEL void Ped ped, Any p1, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ, float fOpponentHead, int p10
Usage:
Citizen.InvokeNative(0x5D5B0D5BC3626E5A , ped, p1, p2, entity, p4, p5, vPosOpponentX, vPosOpponentY, vPosOpponentZ, fOpponentHead, p10)

Return Type: void
Arguments:
  • Ped ped
  • Any p1
  • float p2
  • Entity entity
  • float p4
  • int p5
  • float vPosOpponentX
  • float vPosOpponentY
  • float vPosOpponentZ
  • float fOpponentHead
  • int p10
0x908BB14BCE85C80E _0x908BB14BCE85C80E Any Any p0
Usage:
Citizen.InvokeNative(0x908BB14BCE85C80E , p0)

Return Type: Any
Arguments:
  • Any p0
0x1F7A9A9C38C13A56 _0x1F7A9A9C38C13A56 Any Any p0
Usage:
Citizen.InvokeNative(0x1F7A9A9C38C13A56 , p0)

Return Type: Any
Arguments:
  • Any p0
0x3FEB770D8ED9047A _0x3FEB770D8ED9047A Any Any p0
Usage:
Citizen.InvokeNative(0x3FEB770D8ED9047A , p0)

Return Type: Any
Arguments:
  • Any p0
0x30146C25686B7836 _0x30146C25686B7836 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x30146C25686B7836 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x59AE5CA4FFB4E378 _0x59AE5CA4FFB4E378 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x59AE5CA4FFB4E378 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x748D5E0D2A1A4C61 _0x748D5E0D2A1A4C61 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x748D5E0D2A1A4C61 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xEED08A3A98B847E2 END_DUEL void Ped ped, BOOL p1, float p2
Usage:
Citizen.InvokeNative(0xEED08A3A98B847E2 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • float p2
0x651F0530083C0E5A _0x651F0530083C0E5A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x651F0530083C0E5A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF0B4F759F35CC7F5 TASK_CARRIABLE void Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags
Usage:
Citizen.InvokeNative(0xF0B4F759F35CC7F5 , entity, carryConfig, carrier, carriableSlot, flags)

Return Type: void
Arguments:
  • Entity entity
  • Hash carryConfig
  • Ped carrier
  • int carriableSlot
  • int flags
0x9EBD34958AB6F824 _0x9EBD34958AB6F824 void Any p0
Usage:
Citizen.InvokeNative(0x9EBD34958AB6F824 , p0)

Return Type: void
Arguments:
  • Any p0
0x0CCFE72B43C9CF96 GET_IS_CARRIABLE_ENTITY BOOL Entity entity
Usage:
Citizen.InvokeNative(0x0CCFE72B43C9CF96 , entity)

Return Type: BOOL
Arguments:
  • Entity entity
0x10ADFDF07B7DFFBA _0x10ADFDF07B7DFFBA Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x10ADFDF07B7DFFBA , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xC7F0B43DCDC57E3D TASK_PLACE_CARRIED_ENTITY_AT_COORD void Ped ped, Entity entity, float x, float y, float z, float p5, int flags
Usage:
Citizen.InvokeNative(0xC7F0B43DCDC57E3D , ped, entity, x, y, z, p5, flags)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
  • float x
  • float y
  • float z
  • float p5
  • int flags
0x6D3D87C57B3D52C7 TASK_PLACE_CARRIED_ENTITY_ON_MOUNT void Ped ped, Entity entity, Ped mount, float p3
Usage:
Citizen.InvokeNative(0x6D3D87C57B3D52C7 , ped, entity, mount, p3)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
  • Ped mount
  • float p3
0x17CA98707B15926A TASK_DUMP_CARRIABLE_FROM_PARENT void Ped ped, Ped ped2, Entity entity
Usage:
Citizen.InvokeNative(0x17CA98707B15926A , ped, ped2, entity)

Return Type: void
Arguments:
  • Ped ped
  • Ped ped2
  • Entity entity
0x36D188AECB26094B _DETACH_CARRIABLE_PED void Ped ped
Usage:
Citizen.InvokeNative(0x36D188AECB26094B , ped)

Return Type: void
Arguments:
  • Ped ped
0xE2CF104ADD49D4BF _0xE2CF104ADD49D4BF void Any p0
Usage:
Citizen.InvokeNative(0xE2CF104ADD49D4BF , p0)

Return Type: void
Arguments:
  • Any p0
0x502EC17B1BED4BFA TASK_PICKUP_CARRIABLE_ENTITY void Ped ped, Entity entity
Usage:
Citizen.InvokeNative(0x502EC17B1BED4BFA , ped, entity)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
0x27829AFD3E03AC1A TASK_HOGTIE_TARGET_PED void Ped ped, Ped targetPed
Usage:
Citizen.InvokeNative(0x27829AFD3E03AC1A , ped, targetPed)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
0x81D16C4FF3A77ADF _TASK_CUT_FREE_HOGTIED_TARGET_PED void Ped ped, Ped targetPed
Usage:
Citizen.InvokeNative(0x81D16C4FF3A77ADF , ped, targetPed)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
0x525421A507216084 _TASK_CUT_FREE_HOGTIED_TARGET_PED_2 void Ped ped, Ped targetPed, float p2
Usage:
Citizen.InvokeNative(0x525421A507216084 , ped, targetPed, p2)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
  • float p2
0xAB591AE6B48B913E _SET_HOGTIE_ESCAPE_TIMER void Ped ped, float time
Usage:
Citizen.InvokeNative(0xAB591AE6B48B913E , ped, time)

Return Type: void
Arguments:
  • Ped ped
  • float time
0x4687E69D258BBE41 _GET_HOGTIE_ESCAPE_TIMER float Ped ped
Usage:
Citizen.InvokeNative(0x4687E69D258BBE41 , ped)

Return Type: float
Arguments:
  • Ped ped
0x03D741CB4052E26C _0x03D741CB4052E26C Any Any p0
Usage:
Citizen.InvokeNative(0x03D741CB4052E26C , p0)

Return Type: Any
Arguments:
  • Any p0
0x73F0D0327BFA0812 _REQUEST_HERB_COMPOSITE_ASSET BOOL Hash asset
Usage:
Citizen.InvokeNative(0x73F0D0327BFA0812 , asset)

Return Type: BOOL
Arguments:
  • Hash asset
0x5E5D96BE25E9DF68 ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED BOOL Hash asset
Usage:
Citizen.InvokeNative(0x5E5D96BE25E9DF68 , asset)

Return Type: BOOL
Arguments:
  • Hash asset
0x5B4BBE80AD5972DC _CREATE_HERB_COMPOSITES int Hash asset, float x, float y, float z, float heading, int groundSetting, Any* p6, int p7
Usage:
Citizen.InvokeNative(0x5B4BBE80AD5972DC , asset, x, y, z, heading, groundSetting, p6, p7)

Return Type: int
Arguments:
  • Hash asset
  • float x
  • float y
  • float z
  • float heading
  • int groundSetting
  • Any* p6
  • int p7
0x5758B1EE0C3FD4AC _DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES void int compositeId, BOOL p1
Usage:
Citizen.InvokeNative(0x5758B1EE0C3FD4AC , compositeId, p1)

Return Type: void
Arguments:
  • int compositeId
  • BOOL p1
0x96C6ED22FB742C3E _GET_HERB_COMPOSITE_NUM_ENTITIES int int compositeId, Any* outEntities
Usage:
Citizen.InvokeNative(0x96C6ED22FB742C3E , compositeId, outEntities)

Return Type: int
Arguments:
  • int compositeId
  • Any* outEntities
0xDF56A2B50C04DEA4 _0xDF56A2B50C04DEA4 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xDF56A2B50C04DEA4 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x48FAE038401A2888 TASK_LOOT_ENTITY void Ped ped, Entity entity
Usage:
Citizen.InvokeNative(0x48FAE038401A2888 , ped, entity)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
0xBB28D1BC9EA8A6A5 TASK_BREAK_VEHICLE_DOOR_LOCK void Ped ped, Vehicle vehicle
Usage:
Citizen.InvokeNative(0xBB28D1BC9EA8A6A5 , ped, vehicle)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
0xCF1501CBC4059412 TASK_LOOT_NEAREST_ENTITY void Ped ped, float x, float y, float z, int p4, float p5
Usage:
Citizen.InvokeNative(0xCF1501CBC4059412 , ped, x, y, z, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • float x
  • float y
  • float z
  • int p4
  • float p5
0xC716EB2BD16370A3 TASK_LASSO_PED void Ped ped, Ped targetPed
Usage:
Citizen.InvokeNative(0xC716EB2BD16370A3 , ped, targetPed)

Return Type: void
Arguments:
  • Ped ped
  • Ped targetPed
0x6AFD8FE0D723328F TASK_HOGTIEABLE void Ped ped
Usage:
Citizen.InvokeNative(0x6AFD8FE0D723328F , ped)

Return Type: void
Arguments:
  • Ped ped
0x79559BAD83CCD038 UNHOGTIE_PED void Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5
Usage:
Citizen.InvokeNative(0x79559BAD83CCD038 , ped, flags, getupSetHash, p3, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • int flags
  • Hash getupSetHash
  • const char* p3
  • const char* p4
  • float p5
0x722D6A49200174FE _0x722D6A49200174FE void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x722D6A49200174FE , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x78B4567E18B54480 _MAKE_OBJECT_CARRIABLE void Object object
Usage:
Citizen.InvokeNative(0x78B4567E18B54480 , object)

Return Type: void
Arguments:
  • Object object
0x67BFCED22909834D MAKE_OBJECT_NOT_CARRIABLE void Object object
Usage:
Citizen.InvokeNative(0x67BFCED22909834D , object)

Return Type: void
Arguments:
  • Object object
0x8E1DDE26D270CC5E _0x8E1DDE26D270CC5E void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8E1DDE26D270CC5E , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xA6A76D666A281F2D _0xA6A76D666A281F2D void Any p0, Hash item
Usage:
Citizen.InvokeNative(0xA6A76D666A281F2D , p0, item)

Return Type: void
Arguments:
  • Any p0
  • Hash item
0xA21AA2F0C2180125 _0xA21AA2F0C2180125 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA21AA2F0C2180125 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE47DD64B9F02677D _FIND_MODEL_FOR_ITEM Hash Hash item
Usage:
Citizen.InvokeNative(0xE47DD64B9F02677D , item)

Return Type: Hash
Arguments:
  • Hash item
0xFF745B0346E19E2C _REQUEST_CARRIABLE_CONFIG void Hash config
Usage:
Citizen.InvokeNative(0xFF745B0346E19E2C , config)

Return Type: void
Arguments:
  • Hash config
0xB8F52A3F84A7CC59 _HAS_REQUESTED_CARRIABLE_CONFIG_LOADED BOOL Hash config
Usage:
Citizen.InvokeNative(0xB8F52A3F84A7CC59 , config)

Return Type: BOOL
Arguments:
  • Hash config
0x6AFDA2264925BD11 _0x6AFDA2264925BD11 void Any p0
Usage:
Citizen.InvokeNative(0x6AFDA2264925BD11 , p0)

Return Type: void
Arguments:
  • Any p0
0x816A3ACD265E2297 _0x816A3ACD265E2297 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x816A3ACD265E2297 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x4E806A395D43A458 _0x4E806A395D43A458 void Any p0
Usage:
Citizen.InvokeNative(0x4E806A395D43A458 , p0)

Return Type: void
Arguments:
  • Any p0
0x545BF19F86E80F11 SET_TEAM_CARRIABLE_ENTITY void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x545BF19F86E80F11 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x559A6F8C5133B4EE IS_TEAM_CARRIABLE_ENTITY BOOL Any p0, Any p1
Usage:
Citizen.InvokeNative(0x559A6F8C5133B4EE , p0, p1)

Return Type: BOOL
Arguments:
  • Any p0
  • Any p1
0x11CD066F54DA0133 _IS_HAT_BEING_PICKED_UP BOOL Object hatObject
Usage:
Citizen.InvokeNative(0x11CD066F54DA0133 , hatObject)

Return Type: BOOL
Arguments:
  • Object hatObject
0x9ADDBB9242179D56 _0x9ADDBB9242179D56 void Object object, Ped ped
Usage:
Citizen.InvokeNative(0x9ADDBB9242179D56 , object, ped)

Return Type: void
Arguments:
  • Object object
  • Ped ped
0x4ECCC2815CA79AE2 _IS_HAT_BEING_PICKED_UP_2 BOOL Object hatObject
Usage:
Citizen.InvokeNative(0x4ECCC2815CA79AE2 , hatObject)

Return Type: BOOL
Arguments:
  • Object hatObject
0xAA0AF6025160243A _TASK_EQUIP_HAT void Object hatObject, Ped ped
Usage:
Citizen.InvokeNative(0xAA0AF6025160243A , hatObject, ped)

Return Type: void
Arguments:
  • Object hatObject
  • Ped ped
0x7CB99FADDE73CD1B _0x7CB99FADDE73CD1B Any Any p0
Usage:
Citizen.InvokeNative(0x7CB99FADDE73CD1B , p0)

Return Type: Any
Arguments:
  • Any p0
0xF3C3503276F4A034 _0xF3C3503276F4A034 void Entity entity, Any p1
Usage:
Citizen.InvokeNative(0xF3C3503276F4A034 , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • Any p1
0x6DAC799857EF3F11 _0x6DAC799857EF3F11 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6DAC799857EF3F11 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x920684BE432875B1 _0x920684BE432875B1 Any Any p0
Usage:
Citizen.InvokeNative(0x920684BE432875B1 , p0)

Return Type: Any
Arguments:
  • Any p0
0x1BF9D36A5EAFFBAE SET_ENHANCED_BREAK_FREE BOOL Ped ped, BOOL p1, const char* clipset
Usage:
Citizen.InvokeNative(0x1BF9D36A5EAFFBAE , ped, p1, clipset)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
  • const char* clipset
0x6AFD84AEAA3EA538 _0x6AFD84AEAA3EA538 Any Any p0
Usage:
Citizen.InvokeNative(0x6AFD84AEAA3EA538 , p0)

Return Type: Any
Arguments:
  • Any p0
0xBD1C3C0F271C39D3 _0xBD1C3C0F271C39D3 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xBD1C3C0F271C39D3 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1ECF56C040FD839C _0x1ECF56C040FD839C void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x1ECF56C040FD839C , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF40A109B4B79A848 _0xF40A109B4B79A848 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xF40A109B4B79A848 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xEFC4303DDC6E60D3 _IS_PED_LEADING_HORSE BOOL Ped ped
Usage:
Citizen.InvokeNative(0xEFC4303DDC6E60D3 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xAC5045AB7F1A34FD _0xAC5045AB7F1A34FD Any Any p0
Usage:
Citizen.InvokeNative(0xAC5045AB7F1A34FD , p0)

Return Type: Any
Arguments:
  • Any p0
0xED1F514AF4732258 _GET_LED_HORSE_FROM_PED Ped Ped ped
Usage:
Citizen.InvokeNative(0xED1F514AF4732258 , ped)

Return Type: Ped
Arguments:
  • Ped ped
0x84179419DBDD36F2 TASK_TURN_TO_FACE_CLOSEST_PED void Ped ped, float p1, float p2, int p3
Usage:
Citizen.InvokeNative(0x84179419DBDD36F2 , ped, p1, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • float p1
  • float p2
  • int p3
0x3A2A2071DF5CC569 TASK_CONFRONT BOOL Ped ped, Ped targetPed, int p2
Usage:
Citizen.InvokeNative(0x3A2A2071DF5CC569 , ped, targetPed, p2)

Return Type: BOOL
Arguments:
  • Ped ped
  • Ped targetPed
  • int p2
0x87BE56724650408E TASK_POLICE BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x87BE56724650408E , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0x482C99D0B38D1B0A TASK_MELEE BOOL Ped ped, Ped targetPed, Hash p2, Any p3, Any p4, float p5, Any p6, float p7
Usage:
Citizen.InvokeNative(0x482C99D0B38D1B0A , ped, targetPed, p2, p3, p4, p5, p6, p7)

Return Type: BOOL
Arguments:
  • Ped ped
  • Ped targetPed
  • Hash p2
  • Any p3
  • Any p4
  • float p5
  • Any p6
  • float p7
0x779A2FFACEFAEA7B TASK_GRAPPLE BOOL Ped ped, Ped targetPed, Hash grappleStyle, int p3, float p4, int p5, int p6
Usage:
Citizen.InvokeNative(0x779A2FFACEFAEA7B , ped, targetPed, grappleStyle, p3, p4, p5, p6)

Return Type: BOOL
Arguments:
  • Ped ped
  • Ped targetPed
  • Hash grappleStyle
  • int p3
  • float p4
  • int p5
  • int p6
0x648B75D44930D6BD _TASK_INTIMIDATED BOOL Any p0, Ped ped, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x648B75D44930D6BD , p0, ped, p2, p3, p4)

Return Type: BOOL
Arguments:
  • Any p0
  • Ped ped
  • Any p2
  • Any p3
  • Any p4
0x933ACC1A1771A288 _TASK_INTIMIDATED_2 BOOL Ped victim, Ped attacker, int p2, BOOL p3, BOOL p4, BOOL everyFrame, BOOL p6, BOOL p7, int flag
Usage:
Citizen.InvokeNative(0x933ACC1A1771A288 , victim, attacker, p2, p3, p4, everyFrame, p6, p7, flag)

Return Type: BOOL
Arguments:
  • Ped victim
  • Ped attacker
  • int p2
  • BOOL p3
  • BOOL p4
  • BOOL everyFrame
  • BOOL p6
  • BOOL p7
  • int flag
0x2948235DB2058E99 _0x2948235DB2058E99 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x2948235DB2058E99 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xB2F47A1AFDFCC595 _0xB2F47A1AFDFCC595 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xB2F47A1AFDFCC595 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x41D1331AFAD5A091 _0x41D1331AFAD5A091 void Ped ped, int p1, Any p2
Usage:
Citizen.InvokeNative(0x41D1331AFAD5A091 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • Any p2
0x801BD27403F3CBA0 _0x801BD27403F3CBA0 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x801BD27403F3CBA0 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x0FE797DD9F70DFA6 _0x0FE797DD9F70DFA6 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x0FE797DD9F70DFA6 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x4391700CBD89C3D8 TASK_PERSISTENT_CHARACTER void Ped ped
Usage:
Citizen.InvokeNative(0x4391700CBD89C3D8 , ped)

Return Type: void
Arguments:
  • Ped ped
0xFC7F71CF49F70B6B _0xFC7F71CF49F70B6B void Any p0
Usage:
Citizen.InvokeNative(0xFC7F71CF49F70B6B , p0)

Return Type: void
Arguments:
  • Any p0
0xE01F55B2896F6B37 _0xE01F55B2896F6B37 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE01F55B2896F6B37 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE62754D09354F6CF _0xE62754D09354F6CF Any Any p0
Usage:
Citizen.InvokeNative(0xE62754D09354F6CF , p0)

Return Type: Any
Arguments:
  • Any p0
0x4BA972D0E5AD8122 _0x4BA972D0E5AD8122 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x4BA972D0E5AD8122 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF3735ACD11ACD500 _GET_TASK_FISHING BOOL Ped ped, Any* p1
Usage:
Citizen.InvokeNative(0xF3735ACD11ACD500 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • Any* p1
0xF3735ACD11ACD501 _SET_TASK_FISHING BOOL Ped ped, Any* p1
Usage:
Citizen.InvokeNative(0xF3735ACD11ACD501 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • Any* p1
0x2C28AC30A72722DA TASK_SWAP_FISHING_BAIT void Ped ped, const char* bait, BOOL withoutBuoy
Usage:
Citizen.InvokeNative(0x2C28AC30A72722DA , ped, bait, withoutBuoy)

Return Type: void
Arguments:
  • Ped ped
  • const char* bait
  • BOOL withoutBuoy
0x9B0C7FA063E67629 _SET_FISHING_BAIT void Ped ped, const char* bait, BOOL withoutBuoy, BOOL instantly
Usage:
Citizen.InvokeNative(0x9B0C7FA063E67629 , ped, bait, withoutBuoy, instantly)

Return Type: void
Arguments:
  • Ped ped
  • const char* bait
  • BOOL withoutBuoy
  • BOOL instantly
0x1F298C7BD30D1240 _0x1F298C7BD30D1240 void Ped ped
Usage:
Citizen.InvokeNative(0x1F298C7BD30D1240 , ped)

Return Type: void
Arguments:
  • Ped ped
0x1A52076D26E09004 _PED_FISHINGROD_HOOK_ENTITY void Ped ped, Entity entity
Usage:
Citizen.InvokeNative(0x1A52076D26E09004 , ped, entity)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
0xCE71C2F9BAA3F975 _PED_FISHINGROD_HOOK_OBJECT void Ped ped, Object object
Usage:
Citizen.InvokeNative(0xCE71C2F9BAA3F975 , ped, object)

Return Type: void
Arguments:
  • Ped ped
  • Object object
0xB520DBDA7FCF573F _0xB520DBDA7FCF573F BOOL Ped ped
Usage:
Citizen.InvokeNative(0xB520DBDA7FCF573F , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x31BB338F64D5C861 _0x31BB338F64D5C861 void Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x31BB338F64D5C861 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
0x517D01BF27B682D1 _0x517D01BF27B682D1 void Ped ped, Entity entity, float p2, float p3, float p4, float p5, int p6
Usage:
Citizen.InvokeNative(0x517D01BF27B682D1 , ped, entity, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
  • float p2
  • float p3
  • float p4
  • float p5
  • int p6
0x88FD60D846D9CD63 _0x88FD60D846D9CD63 void Ped ped
Usage:
Citizen.InvokeNative(0x88FD60D846D9CD63 , ped)

Return Type: void
Arguments:
  • Ped ped
0x9050DF2C53801208 _0x9050DF2C53801208 void Ped ped, float p1
Usage:
Citizen.InvokeNative(0x9050DF2C53801208 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • float p1
0x22CDBF317C40A122 _0x22CDBF317C40A122 void Ped ped
Usage:
Citizen.InvokeNative(0x22CDBF317C40A122 , ped)

Return Type: void
Arguments:
  • Ped ped
0x5952DFA38FA529FE _0x5952DFA38FA529FE Any -
Usage:
Citizen.InvokeNative(0x5952DFA38FA529FE )

Return Type: Any
Arguments:
  • -
0xB31A277C1AC7B7FF TASK_PLAY_EMOTE_WITH_HASH void Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps
Usage:
Citizen.InvokeNative(0xB31A277C1AC7B7FF , ped, emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps)

Return Type: void
Arguments:
  • Ped ped
  • int emoteType
  • int playbackMode
  • Hash emote
  • BOOL isSecondaryTask
  • BOOL canBreakOut
  • BOOL disableEarlyOutAnimTag
  • BOOL ignoreInvalidMainTask
  • BOOL destroyProps
0x884E3436CC1F41DD _TASK_PLAY_EMOTE void Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps
Usage:
Citizen.InvokeNative(0x884E3436CC1F41DD , ped, emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps)

Return Type: void
Arguments:
  • Ped ped
  • int emoteType
  • int playbackMode
  • Hash emote
  • BOOL isSecondaryTask
  • BOOL canBreakOut
  • BOOL disableEarlyOutAnimTag
  • BOOL ignoreInvalidMainTask
  • BOOL destroyProps
0x6A1AF481407BF6E9 _0x6A1AF481407BF6E9 void Any p0
Usage:
Citizen.InvokeNative(0x6A1AF481407BF6E9 , p0)

Return Type: void
Arguments:
  • Any p0
0xBDFEEB7600BCD938 _TASK_EMOTE_OUTRO void Ped ped
Usage:
Citizen.InvokeNative(0xBDFEEB7600BCD938 , ped)

Return Type: void
Arguments:
  • Ped ped
0xEC516FE805D2CB2D _0xEC516FE805D2CB2D void Any p0
Usage:
Citizen.InvokeNative(0xEC516FE805D2CB2D , p0)

Return Type: void
Arguments:
  • Any p0
0x59AEA4DC640814B9 _0x59AEA4DC640814B9 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x59AEA4DC640814B9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x11C7CE1AE38911B5 _0x11C7CE1AE38911B5 Any Any p0
Usage:
Citizen.InvokeNative(0x11C7CE1AE38911B5 , p0)

Return Type: Any
Arguments:
  • Any p0
0xD0ABC4EA3B5E21A0 _0xD0ABC4EA3B5E21A0 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD0ABC4EA3B5E21A0 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xCF9B71C0AF824036 IS_EMOTE_TASK_RUNNING BOOL Ped ped, Any p1
Usage:
Citizen.InvokeNative(0xCF9B71C0AF824036 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • Any p1
Hash Name Return Type Arguments
0x9BEE018A63FFFAD9 _TELEMETRY_SET_IS_FLOW void BOOL toggle
Usage:
Citizen.InvokeNative(0x9BEE018A63FFFAD9 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xEC0BD8736DCAF841 _0xEC0BD8736DCAF841 void BOOL toggle
Usage:
Citizen.InvokeNative(0xEC0BD8736DCAF841 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x15B0CC1B36F1DE29 _TELEMETRY_MISSION_STARTED void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x15B0CC1B36F1DE29 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xD894437E12C17AEC _TELEMETRY_MISSION_OVER void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD894437E12C17AEC , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x8EC7890D446BD9C1 _TELEMETRY_MISSION_CHECKPOINT void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x8EC7890D446BD9C1 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x5DA4718DF897EB25 _TELEMETRY_PLAYER_SPAWNED void Ped ped
Usage:
Citizen.InvokeNative(0x5DA4718DF897EB25 , ped)

Return Type: void
Arguments:
  • Ped ped
0xE692D336F8A2A97F _TELEMETRY_CREATE_UUID BOOL Any* uuid
Usage:
Citizen.InvokeNative(0xE692D336F8A2A97F , uuid)

Return Type: BOOL
Arguments:
  • Any* uuid
0x4C08D2B6D8BE17E4 _TELEMETRY_MATCH_QUEUE void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x4C08D2B6D8BE17E4 , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0xF620F47B4F4A78C4 _TELEMETRY_MATCH_STARTED void Any* p0, Any* p1
Usage:
Citizen.InvokeNative(0xF620F47B4F4A78C4 , p0, p1)

Return Type: void
Arguments:
  • Any* p0
  • Any* p1
0xA2058154357726BB _TELEMETRY_MATCH_OVER void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xA2058154357726BB , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xEF3C68F56BAD7B69 _TELEMETRY_MATCH_VOTE void Any* p0, Any* p1
Usage:
Citizen.InvokeNative(0xEF3C68F56BAD7B69 , p0, p1)

Return Type: void
Arguments:
  • Any* p0
  • Any* p1
0xECD67E9FA677CCCF _TELEMETRY_LOBBY_PROGRESSION void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xECD67E9FA677CCCF , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x51EC204A6E5B5A1A _TELEMETRY_GAME_PROGRESS void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x51EC204A6E5B5A1A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xAE693EC3A178F6C2 _TELEMETRY_HERB_PICKED void Hash herbType
Usage:
Citizen.InvokeNative(0xAE693EC3A178F6C2 , herbType)

Return Type: void
Arguments:
  • Hash herbType
0x7581972ADF5D699A _TELEMETRY_ANIMAL_SKINNED void Hash type, Any* items
Usage:
Citizen.InvokeNative(0x7581972ADF5D699A , type, items)

Return Type: void
Arguments:
  • Hash type
  • Any* items
0x565EAA726B2CE3B7 _TELEMETRY_CAMP_CREATED void Any p0
Usage:
Citizen.InvokeNative(0x565EAA726B2CE3B7 , p0)

Return Type: void
Arguments:
  • Any p0
0x217F47761376E16E _TELEMETRY_CAMP_SUPPLIES void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x217F47761376E16E , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xCD6F8A0335D821F9 _TELEMETRY_REGION void Hash regionHash
Usage:
Citizen.InvokeNative(0xCD6F8A0335D821F9 , regionHash)

Return Type: void
Arguments:
  • Hash regionHash
0x775B2ED944E44973 _TELEMETRY_SHOP_ENTRY void Any shopType, Any shopRegion, Any region, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x775B2ED944E44973 , shopType, shopRegion, region, p3, p4, p5)

Return Type: void
Arguments:
  • Any shopType
  • Any shopRegion
  • Any region
  • Any p3
  • Any p4
  • Any p5
0xF78E669FDC202E73 _TELEMETRY_SHOP_EXIT void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xF78E669FDC202E73 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xCA9E42F437625A85 _TELEMETRY_SET_SHOP_FOR_TRANSACTION void int transactionId, Hash p1, Hash p2
Usage:
Citizen.InvokeNative(0xCA9E42F437625A85 , transactionId, p1, p2)

Return Type: void
Arguments:
  • int transactionId
  • Hash p1
  • Hash p2
0x2A374E6F0075EE81 _TELEMETRY_SHOP_PURCHASE void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x2A374E6F0075EE81 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x9BD8A9D0A774A6F8 _TELEMETRY_SHOP_SELL void Any p0, Any p1, Any p2, Any p3, int centSalePrice
Usage:
Citizen.InvokeNative(0x9BD8A9D0A774A6F8 , p0, p1, p2, p3, centSalePrice)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • int centSalePrice
0x536B6025E94AC48F _TELEMETRY_GOLD_STORE void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x536B6025E94AC48F , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x32D5898C4898CD95 _CLEAR_TELEMETRY_SHOP_UI void -
Usage:
Citizen.InvokeNative(0x32D5898C4898CD95 )

Return Type: void
Arguments:
  • -
0xB0B19B56697836F5 _TELEMETRY_SHOP_CUTSCENE void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xB0B19B56697836F5 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x3145044F3990D321 _TELEMETRY_AMBIENT_VIGNETTE void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x3145044F3990D321 , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0xF5EAD898EF387E73 _TELEMETRY_DISCOVERABLE void Any p0
Usage:
Citizen.InvokeNative(0xF5EAD898EF387E73 , p0)

Return Type: void
Arguments:
  • Any p0
0xE6B763C7F4902201 _TELEMETRY_HONOR void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xE6B763C7F4902201 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x78C2E029DB205A3A _TELEMETRY_CRAFT_ITEM void Any p0, Any p1, Any p2, Any quantity
Usage:
Citizen.InvokeNative(0x78C2E029DB205A3A , p0, p1, p2, quantity)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any quantity
0xDF516E598D966D06 TELEMETRY_CAMP_DONATE void Any transactionId, Any p1, Any p2, Any p3, Any p4, Hash slotId, Hash p6, Any p7, BOOL p8
Usage:
Citizen.InvokeNative(0xDF516E598D966D06 , transactionId, p1, p2, p3, p4, slotId, p6, p7, p8)

Return Type: void
Arguments:
  • Any transactionId
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Hash slotId
  • Hash p6
  • Any p7
  • BOOL p8
0xB5013EFBB5516867 _TELEMETRY_MOONSHINE_BREW void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10
Usage:
Citizen.InvokeNative(0xB5013EFBB5516867 , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
0xD6CB05DDAEE43AFD _TELEMETRY_COLLECT void Any transactionId, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xD6CB05DDAEE43AFD , transactionId, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any transactionId
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0xEA323F5E1A4DA2F1 _TELEMETRY_MISSION_ILO_OPTION void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xEA323F5E1A4DA2F1 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x6571E4327390EC0B _TELEMETRY_MISSION_FAILED_TO_LAUNCH void Any p0, Any p1, float x, float y, float z, int reason
Usage:
Citizen.InvokeNative(0x6571E4327390EC0B , p0, p1, x, y, z, reason)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • float x
  • float y
  • float z
  • int reason
0xE6DC9B21AC7A8729 _TELEMETRY_GANG_SHARES void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xE6DC9B21AC7A8729 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x7CEF4AC79F7E7FAD _TELEMETRY_FAST_TRAVEL void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x7CEF4AC79F7E7FAD , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xA72773C3134F9A57 _TELEMETRY_NET_CAMP void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xA72773C3134F9A57 , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x7E002A36AEFCFB55 _TELEMETRY_RPG_GLOBAL_CALCULATE_ATTRIBUTE_CORE_DELTA void -
Usage:
Citizen.InvokeNative(0x7E002A36AEFCFB55 )

Return Type: void
Arguments:
  • -
0xF9F14080D80937BD _TELEMETRY_SLEEP void Any p0
Usage:
Citizen.InvokeNative(0xF9F14080D80937BD , p0)

Return Type: void
Arguments:
  • Any p0
0xF37A2149BC9A8A27 _TELEMETRY_PARLEY_FEUD void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xF37A2149BC9A8A27 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x076C5843371EB889 TELEMETRY_PLAYER_MENU_PIN void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x076C5843371EB889 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xE26970A7AE0F28E9 _TELEMETRY_NOTORIETY void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xE26970A7AE0F28E9 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xE57529D23541D2DD _TELEMETRY_DEFENSIVE void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xE57529D23541D2DD , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xCF63EF77B0DF0397 _TELEMETRY_LOOT void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xCF63EF77B0DF0397 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x2C24AF8EEEEF8A55 _TELEMETRY_EMOTE_ADD_CATEGORY_TO_SAVE void Any p0, Any p1, Hash emote
Usage:
Citizen.InvokeNative(0x2C24AF8EEEEF8A55 , p0, p1, emote)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Hash emote
0x16B23D4F7A1F50D9 _TELEMETRY_FAVOR_EMOTE void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x16B23D4F7A1F50D9 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x8127C5AA05C5A210 _TELEMETRY_POKER_OVER void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9
Usage:
Citizen.InvokeNative(0x8127C5AA05C5A210 , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
0x80A02D9F948A8BCA _TELEMETRY_TRIGGER_TRANSACTION_REQUEST BOOL Any* requestId, Any* transactionId
Usage:
Citizen.InvokeNative(0x80A02D9F948A8BCA , requestId, transactionId)

Return Type: BOOL
Arguments:
  • Any* requestId
  • Any* transactionId
0xF184B3ECE36219CF _TRY_GET_TELEMETRY_ID_FROM_TRANSACTION_ID BOOL Any* transactionId, Any* requestId
Usage:
Citizen.InvokeNative(0xF184B3ECE36219CF , transactionId, requestId)

Return Type: BOOL
Arguments:
  • Any* transactionId
  • Any* requestId
0xAB43D1C80B5E9500 _TELEMETRY_ROLE_BOUNTY void Any p0
Usage:
Citizen.InvokeNative(0xAB43D1C80B5E9500 , p0)

Return Type: void
Arguments:
  • Any p0
0x52FA31DB8F3AD25D _TELEMETRY_BOUNTY_TARGET void Any* data
Usage:
Citizen.InvokeNative(0x52FA31DB8F3AD25D , data)

Return Type: void
Arguments:
  • Any* data
0xB204BF9F30298D77 _TELEMETRY_PRISON void Any transactionId, Any bountyAmount, Ped ped, Any completionType, Any jailTimeServed, Any jailTimeLeft, Any posseRole
Usage:
Citizen.InvokeNative(0xB204BF9F30298D77 , transactionId, bountyAmount, ped, completionType, jailTimeServed, jailTimeLeft, posseRole)

Return Type: void
Arguments:
  • Any transactionId
  • Any bountyAmount
  • Ped ped
  • Any completionType
  • Any jailTimeServed
  • Any jailTimeLeft
  • Any posseRole
0x476038B5A0734C10 _TELEMETRY_ROLE_TRADER void Any p0, Any transactionId
Usage:
Citizen.InvokeNative(0x476038B5A0734C10 , p0, transactionId)

Return Type: void
Arguments:
  • Any p0
  • Any transactionId
0x99D40C5D74BC88E9 _TELEMETRY_ROLE_MOONSHINER void Any p0, Any transactionId
Usage:
Citizen.InvokeNative(0x99D40C5D74BC88E9 , p0, transactionId)

Return Type: void
Arguments:
  • Any p0
  • Any transactionId
0x4AC38DFD286DAD14 _TELEMETRY_ROLE_COLLECTOR void Any transactionId, Any collectible, Any category, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x4AC38DFD286DAD14 , transactionId, collectible, category, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any transactionId
  • Any collectible
  • Any category
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0xED22BE4C5A399E63 _TELEMETRY_PHOTO void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xED22BE4C5A399E63 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xF0D54E0651DD7E07 _TELEMETRY_START_GUN_LOCKER_INTERACTION void -
Usage:
Citizen.InvokeNative(0xF0D54E0651DD7E07 )

Return Type: void
Arguments:
  • -
0x415FE28ED44BFF14 _TELEMETRY_GUN_LOCKER void -
Usage:
Citizen.InvokeNative(0x415FE28ED44BFF14 )

Return Type: void
Arguments:
  • -
0xC3ADF4880784FA9C _TELEMETRY_GUN_LOCKER_WEAPON_STORED void Hash p0
Usage:
Citizen.InvokeNative(0xC3ADF4880784FA9C , p0)

Return Type: void
Arguments:
  • Hash p0
0x317D9C9560529CC2 _TELEMETRY_GUN_LOCKER_WEAPON_REMOVED void Hash p0
Usage:
Citizen.InvokeNative(0x317D9C9560529CC2 , p0)

Return Type: void
Arguments:
  • Hash p0
0x32C2939564D74BFF _TELEMETRY_ROLE_TOKEN_TRANSACTION void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x32C2939564D74BFF , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x621D719C4836292B _TELEMETRY_COUPON void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x621D719C4836292B , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0xFF9052BC7A3B7D33 TELEMETRY_PERSONAL_VEHICLE_MOUNT void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xFF9052BC7A3B7D33 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xE67AF24C5A3B6058 _TELEMETRY_PERSONAL_VEHICLE_WAGON void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xE67AF24C5A3B6058 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x3255D4D2082C6339 _TELEMETRY_MENU_NAVIGATION void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x3255D4D2082C6339 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x25CC50EC1A6F3A96 _TELEMETRY_HUB_NAVIGATION void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x25CC50EC1A6F3A96 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x37AA282163B0D2C4 _TELEMETRY_HUB_OFFERS void Any couponItem, Any p1
Usage:
Citizen.InvokeNative(0x37AA282163B0D2C4 , couponItem, p1)

Return Type: void
Arguments:
  • Any couponItem
  • Any p1
0x61559675D23D8BD1 _TELEMETRY_SAMPLE void Any transactionId, Any animal, Any p2, Any bSampled, BOOL bTranq
Usage:
Citizen.InvokeNative(0x61559675D23D8BD1 , transactionId, animal, p2, bSampled, bTranq)

Return Type: void
Arguments:
  • Any transactionId
  • Any animal
  • Any p2
  • Any bSampled
  • BOOL bTranq
0x6FB9EA308F302922 _TELEMETRY_ROLE_NATURALIST void Any transactionId, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9
Usage:
Citizen.InvokeNative(0x6FB9EA308F302922 , transactionId, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Any transactionId
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
0x0777D65EE8A17517 _TELEMETRY_PHOTO_CAM void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
Usage:
Citizen.InvokeNative(0x0777D65EE8A17517 , p0, p1, p2, p3, p4, p5, p6, p7, p8)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
0x1B554723799245F4 _TELEMETRY_INTRO_SKIP void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x1B554723799245F4 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xE9F24081D84931B8 ANALYTICS_PLAYTIME_FREEMODE_START void -
Usage:
Citizen.InvokeNative(0xE9F24081D84931B8 )

Return Type: void
Arguments:
  • -
0x3180E991D4B8F248 ANALYTICS_PLAYTIME_FREEMODE_END void -
Usage:
Citizen.InvokeNative(0x3180E991D4B8F248 )

Return Type: void
Arguments:
  • -
0x40914CCF2A1AB531 _TELEMETRY_CUSTOM void Any* args
Usage:
Citizen.InvokeNative(0x40914CCF2A1AB531 , args)

Return Type: void
Arguments:
  • Any* args
0x330029E121380CEB _TELEMETRY_MATCH_NOMINATION void Any* args
Usage:
Citizen.InvokeNative(0x330029E121380CEB , args)

Return Type: void
Arguments:
  • Any* args
0x7207AD471BC9278C _TELEMETRY_CHAR_CREATOR void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x7207AD471BC9278C , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x6F5BC5C4EAB42B15 _0x6F5BC5C4EAB42B15 void int linkID, int type, const char* contentId
Usage:
Citizen.InvokeNative(0x6F5BC5C4EAB42B15 , linkID, type, contentId)

Return Type: void
Arguments:
  • int linkID
  • int type
  • const char* contentId
Hash Name Return Type Arguments
0xBA0163B277C2D2D0 DOES_STREAMED_TXD_EXIST BOOL Hash txdHash
Usage:
Citizen.InvokeNative(0xBA0163B277C2D2D0 , txdHash)

Return Type: BOOL
Arguments:
  • Hash txdHash
0xDB1BD07FB464584D REQUEST_STREAMED_TXD void Hash txdHash, BOOL p1
Usage:
Citizen.InvokeNative(0xDB1BD07FB464584D , txdHash, p1)

Return Type: void
Arguments:
  • Hash txdHash
  • BOOL p1
0xBE72591D1509FFE4 HAS_STREAMED_TXD_LOADED BOOL Hash txdHash
Usage:
Citizen.InvokeNative(0xBE72591D1509FFE4 , txdHash)

Return Type: BOOL
Arguments:
  • Hash txdHash
0x8232F37DF762ACB2 SET_STREAMED_TXD_AS_NO_LONGER_NEEDED void Hash txdHash
Usage:
Citizen.InvokeNative(0x8232F37DF762ACB2 , txdHash)

Return Type: void
Arguments:
  • Hash txdHash
0x7332461FC59EB7EC DOES_STREAMED_TEXTURE_DICT_EXIST BOOL const char* textureDict
Usage:
Citizen.InvokeNative(0x7332461FC59EB7EC , textureDict)

Return Type: BOOL
Arguments:
  • const char* textureDict
0xC1BA29DF5631B0F8 REQUEST_STREAMED_TEXTURE_DICT void const char* textureDict, BOOL p1
Usage:
Citizen.InvokeNative(0xC1BA29DF5631B0F8 , textureDict, p1)

Return Type: void
Arguments:
  • const char* textureDict
  • BOOL p1
0x54D6900929CCF162 HAS_STREAMED_TEXTURE_DICT_LOADED BOOL const char* textureDict
Usage:
Citizen.InvokeNative(0x54D6900929CCF162 , textureDict)

Return Type: BOOL
Arguments:
  • const char* textureDict
0x4ACA10A91F66F1E2 SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED void const char* textureDict
Usage:
Citizen.InvokeNative(0x4ACA10A91F66F1E2 , textureDict)

Return Type: void
Arguments:
  • const char* textureDict
Hash Name Return Type Arguments
0x25B7A0206BDFAC76 IS_UIAPP_ACTIVE_BY_HASH BOOL Hash appNameHash
Usage:
Citizen.InvokeNative(0x25B7A0206BDFAC76 , appNameHash)

Return Type: BOOL
Arguments:
  • Hash appNameHash
0xAC959AB99AAF3D9F IS_ANY_UIAPP_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0xAC959AB99AAF3D9F )

Return Type: BOOL
Arguments:
  • -
0x4E511D093A86AD49 IS_UIAPP_RUNNING_BY_HASH BOOL Hash appNameHash
Usage:
Citizen.InvokeNative(0x4E511D093A86AD49 , appNameHash)

Return Type: BOOL
Arguments:
  • Hash appNameHash
0xDE4A9B35D028979F IS_UIAPP_RUNNING BOOL const char* appName
Usage:
Citizen.InvokeNative(0xDE4A9B35D028979F , appName)

Return Type: BOOL
Arguments:
  • const char* appName
0xDB30BEC7A7A5CBD3 IS_ANY_UIAPP_RUNNING BOOL -
Usage:
Citizen.InvokeNative(0xDB30BEC7A7A5CBD3 )

Return Type: BOOL
Arguments:
  • -
0x96FD694FE5BE55DC _GET_UIAPP_CURRENT_ACTIVITY_BY_HASH Hash Hash appNameHash
Usage:
Citizen.InvokeNative(0x96FD694FE5BE55DC , appNameHash)

Return Type: Hash
Arguments:
  • Hash appNameHash
0x2FF10C9C3F92277E _CLOSE_UIAPP_BY_HASH void Hash appNameHash
Usage:
Citizen.InvokeNative(0x2FF10C9C3F92277E , appNameHash)

Return Type: void
Arguments:
  • Hash appNameHash
0x04428420A248A354 _CLOSE_UIAPP_BY_HASH_IMMEDIATE void Hash appNameHash
Usage:
Citizen.InvokeNative(0x04428420A248A354 , appNameHash)

Return Type: void
Arguments:
  • Hash appNameHash
0x818C6CA9B659E8EC _CLOSE_UIAPP void const char* appName
Usage:
Citizen.InvokeNative(0x818C6CA9B659E8EC , appName)

Return Type: void
Arguments:
  • const char* appName
0x3015635426D1B17C _CLOSE_UIAPP_IMMEDIATE void const char* appName
Usage:
Citizen.InvokeNative(0x3015635426D1B17C , appName)

Return Type: void
Arguments:
  • const char* appName
0xAD7B70F7230C5A12 _CLOSE_ALL_UIAPPS void -
Usage:
Citizen.InvokeNative(0xAD7B70F7230C5A12 )

Return Type: void
Arguments:
  • -
0x12769EEB8DBD7A7B _CLOSE_ALL_UIAPPS_IMMEDIATE void -
Usage:
Citizen.InvokeNative(0x12769EEB8DBD7A7B )

Return Type: void
Arguments:
  • -
0xC1BCF31E975B3195 LAUNCH_UIAPP_BY_HASH_WITH_ENTRY int Hash appNameHash, Hash entryHash
Usage:
Citizen.InvokeNative(0xC1BCF31E975B3195 , appNameHash, entryHash)

Return Type: int
Arguments:
  • Hash appNameHash
  • Hash entryHash
0xC8FC7F4E4CF4F581 LAUNCH_UIAPP_BY_HASH int Hash appNameHash
Usage:
Citizen.InvokeNative(0xC8FC7F4E4CF4F581 , appNameHash)

Return Type: int
Arguments:
  • Hash appNameHash
0x7B2027BAC5C8EC89 LAUNCH_UIAPP_WITH_ENTRY int const char* appName, const char* entry
Usage:
Citizen.InvokeNative(0x7B2027BAC5C8EC89 , appName, entry)

Return Type: int
Arguments:
  • const char* appName
  • const char* entry
0x16F47D434B6086BF CAN_LAUNCH_UIAPP_BY_HASH_WITH_ENTRY BOOL Hash appNameHash, Hash entryHash
Usage:
Citizen.InvokeNative(0x16F47D434B6086BF , appNameHash, entryHash)

Return Type: BOOL
Arguments:
  • Hash appNameHash
  • Hash entryHash
0xE555EC27D65EDE80 CAN_LAUNCH_UIAPP_BY_HASH BOOL Hash appNameHash
Usage:
Citizen.InvokeNative(0xE555EC27D65EDE80 , appNameHash)

Return Type: BOOL
Arguments:
  • Hash appNameHash
0x7689CD255655BFD7 REQUEST_UIAPP_TRANSITION_BY_HASH BOOL Hash appNameHash, Hash transitionHash
Usage:
Citizen.InvokeNative(0x7689CD255655BFD7 , appNameHash, transitionHash)

Return Type: BOOL
Arguments:
  • Hash appNameHash
  • Hash transitionHash
0x42095B886D30DE66 IS_UIAPP_TRANSITIONING_BY_HASH BOOL Hash appNameHash
Usage:
Citizen.InvokeNative(0x42095B886D30DE66 , appNameHash)

Return Type: BOOL
Arguments:
  • Hash appNameHash
Hash Name Return Type Arguments
0x16794E044C9EFB58 _BG_DISPLAY_TEXT void const char* text, float x, float y
Usage:
Citizen.InvokeNative(0x16794E044C9EFB58 , text, x, y)

Return Type: void
Arguments:
  • const char* text
  • float x
  • float y
0xA1253A3C870B6843 _BG_SET_TEXT_SCALE void float scaleX, float scaleY
Usage:
Citizen.InvokeNative(0xA1253A3C870B6843 , scaleX, scaleY)

Return Type: void
Arguments:
  • float scaleX
  • float scaleY
0x16FA5CE47F184F1E _BG_SET_TEXT_COLOR void int red, int green, int blue, int alpha
Usage:
Citizen.InvokeNative(0x16FA5CE47F184F1E , red, green, blue, alpha)

Return Type: void
Arguments:
  • int red
  • int green
  • int blue
  • int alpha
Hash Name Return Type Arguments
0x67ED5A7963F2F722 EVENTS_UI_IS_PENDING BOOL Hash hash
Usage:
Citizen.InvokeNative(0x67ED5A7963F2F722 , hash)

Return Type: BOOL
Arguments:
  • Hash hash
0xE24E957294241444 EVENTS_UI_GET_MESSAGE BOOL Hash hash, Any* eventData
Usage:
Citizen.InvokeNative(0xE24E957294241444 , hash, eventData)

Return Type: BOOL
Arguments:
  • Hash hash
  • Any* eventData
0x90237103F27F7937 EVENTS_UI_PEEK_MESSAGE BOOL Hash hash, Any* eventData
Usage:
Citizen.InvokeNative(0x90237103F27F7937 , hash, eventData)

Return Type: BOOL
Arguments:
  • Hash hash
  • Any* eventData
0x8E8A2369F48EC839 EVENTS_UI_POP_MESSAGE void Hash hash
Usage:
Citizen.InvokeNative(0x8E8A2369F48EC839 , hash)

Return Type: void
Arguments:
  • Hash hash
Hash Name Return Type Arguments
0x049D5C615BD38BAD _UI_FEED_POST_HELP_TEXT int Any* p0, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0x049D5C615BD38BAD , p0, p1, p2)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
0xD05590C1AB38F068 _UI_FEED_POST_LOCATION_SHARD int Any* duration, Any* data, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0xD05590C1AB38F068 , duration, data, p2, p3)

Return Type: int
Arguments:
  • Any* duration
  • Any* data
  • BOOL p2
  • BOOL p3
0xCEDBF17EFCC0E4A4 _UI_FEED_POST_OBJECTIVE int Any* p0, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0xCEDBF17EFCC0E4A4 , p0, p1, p2)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
0xB2920B9760F0F36B _UI_FEED_POST_FEED_TICKER int Any* p0, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0xB2920B9760F0F36B , p0, p1, p2)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
0x26E87218390E6729 _UI_FEED_POST_SAMPLE_TOAST int Any* p0, Any* p1, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0x26E87218390E6729 , p0, p1, p2, p3)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
  • BOOL p3
0xAFF5BE9BA496CE40 _0xAFF5BE9BA496CE40 int Any* p0, Any* p1, BOOL p2, BOOL p3, Hash collectableCategory
Usage:
Citizen.InvokeNative(0xAFF5BE9BA496CE40 , p0, p1, p2, p3, collectableCategory)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
  • BOOL p3
  • Hash collectableCategory
0x38838A646FB30AAE _UI_FEED_POST_SAMPLE_TOAST_WITH_APP_LINK int Any* p0, Any* p1, BOOL p2, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0x38838A646FB30AAE , p0, p1, p2, p3, p4)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
  • BOOL p3
  • BOOL p4
0xC927890AA64E9661 _UI_FEED_POST_SAMPLE_NOTIFICATION int Any* p0, Any* p1, int p2, int p3
Usage:
Citizen.InvokeNative(0xC927890AA64E9661 , p0, p1, p2, p3)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • int p2
  • int p3
0x3F9FDDBA79117C69 _UI_FEED_POST_RANKUP_TOAST int Any* p0, Any* p1, int p2, int p3
Usage:
Citizen.InvokeNative(0x3F9FDDBA79117C69 , p0, p1, p2, p3)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • int p2
  • int p3
0x18D6869FBFFEC0F8 _0x18D6869FBFFEC0F8 int Any* p0, Any* p1, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0x18D6869FBFFEC0F8 , p0, p1, p2, p3)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
  • BOOL p3
0xB249EBCB30DD88E0 _UI_FEED_POST_SAMPLE_TOAST_RIGHT int Any* p0, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0xB249EBCB30DD88E0 , p0, p1, p2)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
0x2024F4F333095FB1 _UI_FEED_POST_MISSION_NAME int Any* p0, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0x2024F4F333095FB1 , p0, p1, p2)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
0x893128CDB4B81FBB _UI_FEED_POST_RETICLE_MESSAGE int Any* p0, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0x893128CDB4B81FBB , p0, p1, p2)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
0x860DDFE97CC94DF0 _UI_FEED_POST_ONE_TEXT_SHARD int Any* p0, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0x860DDFE97CC94DF0 , p0, p1, p2)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
0xA6F4216AB10EB08E _UI_FEED_POST_TWO_TEXT_SHARD int Any* p0, Any* p1, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0xA6F4216AB10EB08E , p0, p1, p2, p3)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
  • BOOL p3
0x02BCC0FE9EBA3529 _UI_FEED_POST_THREE_TEXT_SHARD int Any* p0, Any* p1, BOOL p2, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0x02BCC0FE9EBA3529 , p0, p1, p2, p3, p4)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
  • BOOL p3
  • BOOL p4
0x8D1249BD28791878 _UI_FEED_POST_GAME_UPDATE_SHARD int Any* p0, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0x8D1249BD28791878 , p0, p1, p2)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
0xC48152BC6B3E821C _UI_FEED_POST_VOICE_CHAT_FEED int Any* p0, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0xC48152BC6B3E821C , p0, p1, p2)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
0xDD1232B332CBB9E7 UI_FEED_CLEAR_CHANNEL void int feedChannel, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0xDD1232B332CBB9E7 , feedChannel, p1, p2)

Return Type: void
Arguments:
  • int feedChannel
  • BOOL p1
  • BOOL p2
0x6035E8FBCA32AC5E _UI_FEED_CLEAR_ALL_CHANNELS void -
Usage:
Citizen.InvokeNative(0x6035E8FBCA32AC5E )

Return Type: void
Arguments:
  • -
0x2F901291EF177B02 _UI_FEED_CLEAR_HELP_TEXT_FEED void int feedMessage, BOOL p1
Usage:
Citizen.InvokeNative(0x2F901291EF177B02 , feedMessage, p1)

Return Type: void
Arguments:
  • int feedMessage
  • BOOL p1
0x6D85126F6CCF02C9 _0x6D85126F6CCF02C9 void int feedChannel, int p1, BOOL p2
Usage:
Citizen.InvokeNative(0x6D85126F6CCF02C9 , feedChannel, p1, p2)

Return Type: void
Arguments:
  • int feedChannel
  • int p1
  • BOOL p2
0x4E88A65968A55C78 _0x4E88A65968A55C78 int Any* p0, BOOL p1
Usage:
Citizen.InvokeNative(0x4E88A65968A55C78 , p0, p1)

Return Type: int
Arguments:
  • Any* p0
  • BOOL p1
0x0FD07141AD048AAE _0x0FD07141AD048AAE int Any* p0, BOOL p1
Usage:
Citizen.InvokeNative(0x0FD07141AD048AAE , p0, p1)

Return Type: int
Arguments:
  • Any* p0
  • BOOL p1
0x59FA676177DBE4C9 _UI_FEED_GET_MESSAGE_STATE int int feedMessage
Usage:
Citizen.InvokeNative(0x59FA676177DBE4C9 , feedMessage)

Return Type: int
Arguments:
  • int feedMessage
0xC17F69E1418CD11F UI_FEED_GET_CURRENT_MESSAGE int int feedChannel
Usage:
Citizen.InvokeNative(0xC17F69E1418CD11F , feedChannel)

Return Type: int
Arguments:
  • int feedChannel
0xB7223B91CD6B7E07 _0xB7223B91CD6B7E07 BOOL int feedChannel
Usage:
Citizen.InvokeNative(0xB7223B91CD6B7E07 , feedChannel)

Return Type: BOOL
Arguments:
  • int feedChannel
Hash Name Return Type Arguments
0xB8188CCF52202475 _UILOG_IS_ENTRY_REGISTERED BOOL int p0, Hash p1
Usage:
Citizen.InvokeNative(0xB8188CCF52202475 , p0, p1)

Return Type: BOOL
Arguments:
  • int p0
  • Hash p1
0x69D5479982355D8F _UILOG_ADD_ENTRY_HASH void int p0, int p1, float x, float y, float z, Hash p5, Hash p6, Any p7
Usage:
Citizen.InvokeNative(0x69D5479982355D8F , p0, p1, x, y, z, p5, p6, p7)

Return Type: void
Arguments:
  • int p0
  • int p1
  • float x
  • float y
  • float z
  • Hash p5
  • Hash p6
  • Any p7
0x49C63FDF69744A27 _UILOG_ADD_ITEM_TO_TASK_LIST void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
Usage:
Citizen.InvokeNative(0x49C63FDF69744A27 , p0, p1, p2, p3, p4, p5, p6, p7)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
0x6965469934958D8F _UILOG_SET_ENTRY_ICON_TEXTURE void int p0, Hash p1, Hash icon, Hash iconDictionary
Usage:
Citizen.InvokeNative(0x6965469934958D8F , p0, p1, icon, iconDictionary)

Return Type: void
Arguments:
  • int p0
  • Hash p1
  • Hash icon
  • Hash iconDictionary
0x69684D9936958D8F _UILOG_SET_ENTRY_BRIEF_TEXTURE void int p0, Hash p1, Hash texture, Hash textureDictionary
Usage:
Citizen.InvokeNative(0x69684D9936958D8F , p0, p1, texture, textureDictionary)

Return Type: void
Arguments:
  • int p0
  • Hash p1
  • Hash texture
  • Hash textureDictionary
0x80D6524190258C3E _UILOG_UPDATE_ENTRY_SUBHEADER void int p0, Hash p1, const char* p2
Usage:
Citizen.InvokeNative(0x80D6524190258C3E , p0, p1, p2)

Return Type: void
Arguments:
  • int p0
  • Hash p1
  • const char* p2
0x72A5CD214B342568 _UILOG_SET_ENTRY_PINNED void int p0, Hash p1, BOOL p2
Usage:
Citizen.InvokeNative(0x72A5CD214B342568 , p0, p1, p2)

Return Type: void
Arguments:
  • int p0
  • Hash p1
  • BOOL p2
0xDE31D66D1E54C471 _UILOG_MARK_MISSION_COMPLETED void Hash p0
Usage:
Citizen.InvokeNative(0xDE31D66D1E54C471 , p0)

Return Type: void
Arguments:
  • Hash p0
0x13E8D7DD08543482 _UILOG_MARK_ENTRY_AVAILABILITY void int p0, Hash p1, int p2, const char* p3
Usage:
Citizen.InvokeNative(0x13E8D7DD08543482 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • int p0
  • Hash p1
  • int p2
  • const char* p3
0x3920574CF0A2B7B6 _UILOG_MARK_ALL_ENTRIES_AVAILABILITY void int p0, const char* p1
Usage:
Citizen.InvokeNative(0x3920574CF0A2B7B6 , p0, p1)

Return Type: void
Arguments:
  • int p0
  • const char* p1
0xD594A19BE09A75C6 _UILOG_REMOVE_ENTRY void int p0, Hash p1
Usage:
Citizen.InvokeNative(0xD594A19BE09A75C6 , p0, p1)

Return Type: void
Arguments:
  • int p0
  • Hash p1
0xA31013798FADCADC _UILOG_SET_DISPLAY_COMPLETION_RATING void int logEntryType, Hash p1, BOOL p2
Usage:
Citizen.InvokeNative(0xA31013798FADCADC , logEntryType, p1, p2)

Return Type: void
Arguments:
  • int logEntryType
  • Hash p1
  • BOOL p2
0xA49D6D503E3EA847 _0xA49D6D503E3EA847 void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xA49D6D503E3EA847 , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x763637F9B838B0A7 _0x763637F9B838B0A7 void int p0, Hash p1, const char* p2
Usage:
Citizen.InvokeNative(0x763637F9B838B0A7 , p0, p1, p2)

Return Type: void
Arguments:
  • int p0
  • Hash p1
  • const char* p2
0xB95B4EA6B1EDF035 _UILOG_CLEAR_ALL_ENTRIES void -
Usage:
Citizen.InvokeNative(0xB95B4EA6B1EDF035 )

Return Type: void
Arguments:
  • -
0xB43163388484CC87 _UILOG_ADD_OR_UPDATE_OBJECTIVE void int p0, Hash p1, Hash p2, const char* p3, BOOL p4, BOOL p5, BOOL p6
Usage:
Citizen.InvokeNative(0xB43163388484CC87 , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • int p0
  • Hash p1
  • Hash p2
  • const char* p3
  • BOOL p4
  • BOOL p5
  • BOOL p6
0xA20398536B7F1134 _0xA20398536B7F1134 void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xA20398536B7F1134 , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0xFA233F8FE190514C _UILOG_SET_CACHED_OBJECTIVE void const char* p0
Usage:
Citizen.InvokeNative(0xFA233F8FE190514C , p0)

Return Type: void
Arguments:
  • const char* p0
0xDFF0D417277B41F8 _UILOG_CLEAR_CACHED_OBJECTIVE void -
Usage:
Citizen.InvokeNative(0xDFF0D417277B41F8 )

Return Type: void
Arguments:
  • -
0xCC48FFBB45B54F71 _UILOG_HAS_DISPLAYED_CACHED_OBJECTIVE BOOL -
Usage:
Citizen.InvokeNative(0xCC48FFBB45B54F71 )

Return Type: BOOL
Arguments:
  • -
0xA3108D6981A5CADB _UILOG_CLEAR_HAS_DISPLAYED_CACHED_OBJECTIVE void -
Usage:
Citizen.InvokeNative(0xA3108D6981A5CADB )

Return Type: void
Arguments:
  • -
0xA3108D6981A5CADC _UILOG_SET_HAS_DISPLAYED_CACHED_OBJECTIVE void -
Usage:
Citizen.InvokeNative(0xA3108D6981A5CADC )

Return Type: void
Arguments:
  • -
0x15A4461BEB788096 _UILOG_GET_CACHED_OBJECTIVE const char* -
Usage:
Citizen.InvokeNative(0x15A4461BEB788096 )

Return Type: const char*
Arguments:
  • -
0xE9990552DEC71600 _UILOG_PRINT_CACHED_OBJECTIVE void -
Usage:
Citizen.InvokeNative(0xE9990552DEC71600 )

Return Type: void
Arguments:
  • -
0x136A027CF37B0A4F _UILOG_SET_PENDING_DETAILS_ID Any int p0, Hash p1
Usage:
Citizen.InvokeNative(0x136A027CF37B0A4F , p0, p1)

Return Type: Any
Arguments:
  • int p0
  • Hash p1
0x2A4765812202E671 _0x2A4765812202E671 Any -
Usage:
Citizen.InvokeNative(0x2A4765812202E671 )

Return Type: Any
Arguments:
  • -
0x60C59968E8E87E6B _UILOG_ADD_TOTAL_TAKE_ENTRY void Hash p0, Hash p1, const char* p2, const char* p3, Hash p4
Usage:
Citizen.InvokeNative(0x60C59968E8E87E6B , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Hash p0
  • Hash p1
  • const char* p2
  • const char* p3
  • Hash p4
0xD106B211EF1B8F04 _UILOG_SET_TOTAL_TAKE_SUMMARY void const char* p0, const char* p1
Usage:
Citizen.InvokeNative(0xD106B211EF1B8F04 , p0, p1)

Return Type: void
Arguments:
  • const char* p0
  • const char* p1
0x49E58FE6EF40B987 _UILOG_POST_NOTIFICATION int Any* data
Usage:
Citizen.InvokeNative(0x49E58FE6EF40B987 , data)

Return Type: int
Arguments:
  • Any* data
0xDA0A30153FCC0FFD _0xDA0A30153FCC0FFD void -
Usage:
Citizen.InvokeNative(0xDA0A30153FCC0FFD )

Return Type: void
Arguments:
  • -
Hash Name Return Type Arguments
0x3138582E0A13BFAB _UIPINNING_GET_TOOLTIP_TEXT const char* Hash hash
Usage:
Citizen.InvokeNative(0x3138582E0A13BFAB , hash)

Return Type: const char*
Arguments:
  • Hash hash
Hash Name Return Type Arguments
0xC0081B34E395CE48 _UIFLOWBLOCK_REQUEST Any Any p0
Usage:
Citizen.InvokeNative(0xC0081B34E395CE48 , p0)

Return Type: Any
Arguments:
  • Any p0
0xF320A77DD5F781DF _UIFLOWBLOCK_RELEASE void Any p0
Usage:
Citizen.InvokeNative(0xF320A77DD5F781DF , p0)

Return Type: void
Arguments:
  • Any p0
0x10A93C057B6BD944 _UIFLOWBLOCK_IS_LOADED Any Any p0
Usage:
Citizen.InvokeNative(0x10A93C057B6BD944 , p0)

Return Type: Any
Arguments:
  • Any p0
0x3B7519720C9DCB45 _UIFLOWBLOCK_ENTER Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3B7519720C9DCB45 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x5D15569C0FEBF757 UI_STATE_MACHINE_EXISTS Any Any p0
Usage:
Citizen.InvokeNative(0x5D15569C0FEBF757 , p0)

Return Type: Any
Arguments:
  • Any p0
0x4C6F2C4B7A03A266 UI_STATE_MACHINE_CREATE Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x4C6F2C4B7A03A266 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xF7C180F57F85D0B8 UI_STATE_MACHINE_CAN_REQUEST_TRANSITION Any Any p0
Usage:
Citizen.InvokeNative(0xF7C180F57F85D0B8 , p0)

Return Type: Any
Arguments:
  • Any p0
0x7EA9C3547E80350E UI_STATE_MACHINE_REQUEST_TRANSITION Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x7EA9C3547E80350E , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x6B9FE4F0BA521A19 UI_STATE_MACHINE_REQUEST_EXIT void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6B9FE4F0BA521A19 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x11E73195E735B25B _UI_STATE_MACHINE_IS_EXITED BOOL Hash p0
Usage:
Citizen.InvokeNative(0x11E73195E735B25B , p0)

Return Type: BOOL
Arguments:
  • Hash p0
0x4EB122210A90E2D8 UI_STATE_MACHINE_DESTROY void Any p0
Usage:
Citizen.InvokeNative(0x4EB122210A90E2D8 , p0)

Return Type: void
Arguments:
  • Any p0
0x2738D68D2B4E09E7 UI_STATE_MACHINE_DESTROY_AND_CLEAR void Any* p0
Usage:
Citizen.InvokeNative(0x2738D68D2B4E09E7 , p0)

Return Type: void
Arguments:
  • Any* p0
Hash Name Return Type Arguments
0x9F2CC2439A04E7BA _UI_STICKY_FEED_CREATE_ERROR_MESSAGE int Any* p0, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0x9F2CC2439A04E7BA , p0, p1, p2)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
0x815C4065AE6E6071 _UI_STICKY_FEED_CREATE_DEATH_FAIL_MESSAGE int Any* p0, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0x815C4065AE6E6071 , p0, p1, p2)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
0x339E16B41780FC35 _UI_STICKY_FEED_CREATE_WARNING_MESSAGE int Any* p0, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0x339E16B41780FC35 , p0, p1, p2)

Return Type: int
Arguments:
  • Any* p0
  • Any* p1
  • BOOL p2
0xBC6F454E310124DA _UI_STICKY_FEED_UPDATE_MESSAGE void int msgId, Any* p1, BOOL p2
Usage:
Citizen.InvokeNative(0xBC6F454E310124DA , msgId, p1, p2)

Return Type: void
Arguments:
  • int msgId
  • Any* p1
  • BOOL p2
0x00A15B94CBA4F76F _UI_STICKY_FEED_CLEAR_MESSAGE void int msgId
Usage:
Citizen.InvokeNative(0x00A15B94CBA4F76F , msgId)

Return Type: void
Arguments:
  • int msgId
0xC5C395C60B542A3C _UI_STICKY_FEED_IS_CHANNEL_ACTIVE BOOL int stickyFeedChannel
Usage:
Citizen.InvokeNative(0xC5C395C60B542A3C , stickyFeedChannel)

Return Type: BOOL
Arguments:
  • int stickyFeedChannel
0xF8806EC3FF840FDC _UI_STICKY_FEED_IS_ALERT_SCREEN_ACTIVE BOOL -
Usage:
Citizen.InvokeNative(0xF8806EC3FF840FDC )

Return Type: BOOL
Arguments:
  • -
0x07954320D77F6A3D _UI_STICKY_FEED_GET_MESSAGE_STATE int int msgId
Usage:
Citizen.InvokeNative(0x07954320D77F6A3D , msgId)

Return Type: int
Arguments:
  • int msgId
Hash Name Return Type Arguments
0x2CC24A2A7A1489C4 _UITUTORIAL_GET_IS_THREAT_INDICATOR_CAPABLE_RADAR_SHOWN BOOL -
Usage:
Citizen.InvokeNative(0x2CC24A2A7A1489C4 )

Return Type: BOOL
Arguments:
  • -
0xFC2E0A5E9ED4E1B4 _UITUTORIAL_GET_IS_THREAT_INDICATOR_ON BOOL -
Usage:
Citizen.InvokeNative(0xFC2E0A5E9ED4E1B4 )

Return Type: BOOL
Arguments:
  • -
0xC116E6DF68DCE667 _UITUTORIAL_SET_RPG_ICON_VISIBILITY void int rpgIcon, int visibility
Usage:
Citizen.InvokeNative(0xC116E6DF68DCE667 , rpgIcon, visibility)

Return Type: void
Arguments:
  • int rpgIcon
  • int visibility
Hash Name Return Type Arguments
0x6B6369647F26F09F _UNLOCK_IS_UNLOCK_FLAG_SET BOOL Hash unlockHash, int flag
Usage:
Citizen.InvokeNative(0x6B6369647F26F09F , unlockHash, flag)

Return Type: BOOL
Arguments:
  • Hash unlockHash
  • int flag
0xC4B660C7B6040E75 UNLOCK_IS_UNLOCKED BOOL Hash unlockHash
Usage:
Citizen.InvokeNative(0xC4B660C7B6040E75 , unlockHash)

Return Type: BOOL
Arguments:
  • Hash unlockHash
0x1B7C5ADA8A6910A0 UNLOCK_SET_UNLOCKED void Hash unlockHash, BOOL toggle
Usage:
Citizen.InvokeNative(0x1B7C5ADA8A6910A0 , unlockHash, toggle)

Return Type: void
Arguments:
  • Hash unlockHash
  • BOOL toggle
0x8588A14B75AF096B UNLOCK_IS_VISIBLE BOOL Hash unlockHash
Usage:
Citizen.InvokeNative(0x8588A14B75AF096B , unlockHash)

Return Type: BOOL
Arguments:
  • Hash unlockHash
0x46B901A8ECDB5A61 UNLOCK_SET_VISIBLE void Hash unlockHash, BOOL toggle
Usage:
Citizen.InvokeNative(0x46B901A8ECDB5A61 , unlockHash, toggle)

Return Type: void
Arguments:
  • Hash unlockHash
  • BOOL toggle
0x644166BA7AA49DEA _UNLOCK_IS_NEW BOOL Hash unlockHash
Usage:
Citizen.InvokeNative(0x644166BA7AA49DEA , unlockHash)

Return Type: BOOL
Arguments:
  • Hash unlockHash
0xA6D79C7AEF870A99 _UNLOCK_SET_NEW void Hash unlockHash, BOOL toggle
Usage:
Citizen.InvokeNative(0xA6D79C7AEF870A99 , unlockHash, toggle)

Return Type: void
Arguments:
  • Hash unlockHash
  • BOOL toggle
0x66BF197E066050DE _UNLOCK_IS_LOOTABLE BOOL Hash unlockHash
Usage:
Citizen.InvokeNative(0x66BF197E066050DE , unlockHash)

Return Type: BOOL
Arguments:
  • Hash unlockHash
0x7C1C2062CFAD06FE _UNLOCK_GET_ITEM_ROLE_UNLOCK_INFO void Hash unlockHash, Any* outData
Usage:
Citizen.InvokeNative(0x7C1C2062CFAD06FE , unlockHash, outData)

Return Type: void
Arguments:
  • Hash unlockHash
  • Any* outData
Hash Name Return Type Arguments
0x6355602C02EDC6DF _0x6355602C02EDC6DF void Entity entity, Any p1
Usage:
Citizen.InvokeNative(0x6355602C02EDC6DF , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • Any p1
0xCE1531927AD6C9F8 _SET_VEHICLE_IS_IN_HURRY void Vehicle vehicle, BOOL enabled
Usage:
Citizen.InvokeNative(0xCE1531927AD6C9F8 , vehicle, enabled)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL enabled
0xAF35D0D2583051B0 CREATE_VEHICLE Vehicle Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostVeh, BOOL bDontAutoCreateDraftAnimals, BOOL p8
Usage:
Citizen.InvokeNative(0xAF35D0D2583051B0 , modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, p8)

Return Type: Vehicle
Arguments:
  • Hash modelHash
  • float x
  • float y
  • float z
  • float heading
  • BOOL isNetwork
  • BOOL bScriptHostVeh
  • BOOL bDontAutoCreateDraftAnimals
  • BOOL p8
0x214651FB1DFEBA89 _CREATE_DRAFT_VEHICLE Vehicle Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostVeh, BOOL bDontAutoCreateDraftAnimals, Hash draftAnimalPopGroup, BOOL p9
Usage:
Citizen.InvokeNative(0x214651FB1DFEBA89 , modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, draftAnimalPopGroup, p9)

Return Type: Vehicle
Arguments:
  • Hash modelHash
  • float x
  • float y
  • float z
  • float heading
  • BOOL isNetwork
  • BOOL bScriptHostVeh
  • BOOL bDontAutoCreateDraftAnimals
  • Hash draftAnimalPopGroup
  • BOOL p9
0xE20A909D8C4A70F8 DELETE_VEHICLE void Vehicle* vehicle
Usage:
Citizen.InvokeNative(0xE20A909D8C4A70F8 , vehicle)

Return Type: void
Arguments:
  • Vehicle* vehicle
0x35DC1877312FBA0F _FADE_AND_DESTROY_VEHICLE void Vehicle* vehicle
Usage:
Citizen.InvokeNative(0x35DC1877312FBA0F , vehicle)

Return Type: void
Arguments:
  • Vehicle* vehicle
0x5136B284B67B35C7 _IS_VEHICLE_FADING_OUT BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x5136B284B67B35C7 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x1240E8596A8308B9 SET_VEHICLE_ALLOW_HOMING_MISSLE_LOCKON void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x1240E8596A8308B9 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0xECB9E9BC887E8060 SET_VEHICLE_ALLOW_NO_PASSENGERS_LOCKON void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0xECB9E9BC887E8060 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x0045A54EC7A22455 IS_VEHICLE_MODEL BOOL Vehicle vehicle, Hash model
Usage:
Citizen.InvokeNative(0x0045A54EC7A22455 , vehicle, model)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • Hash model
0x424FFCB9F0D2D4B5 _SET_ALL_VEHICLE_GENERATORS_DISABLED_FOR_VOLUME void Volume volume, BOOL toggle
Usage:
Citizen.InvokeNative(0x424FFCB9F0D2D4B5 , volume, toggle)

Return Type: void
Arguments:
  • Volume volume
  • BOOL toggle
0xBBB134FB9D50C0CC SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA void float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7
Usage:
Citizen.InvokeNative(0xBBB134FB9D50C0CC , x1, y1, z1, x2, y2, z2, p6, p7)

Return Type: void
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • BOOL p6
  • BOOL p7
0x3D596E6E88A02C24 SET_ALL_VEHICLE_GENERATORS_ACTIVE void -
Usage:
Citizen.InvokeNative(0x3D596E6E88A02C24 )

Return Type: void
Arguments:
  • -
0x7263332501E07F52 SET_VEHICLE_ON_GROUND_PROPERLY BOOL Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x7263332501E07F52 , vehicle, p1)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x78C3311A73135241 IS_VEHICLE_STOPPED BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x78C3311A73135241 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x59F3F16577CD79B2 GET_VEHICLE_NUMBER_OF_PASSENGERS int Vehicle vehicle
Usage:
Citizen.InvokeNative(0x59F3F16577CD79B2 , vehicle)

Return Type: int
Arguments:
  • Vehicle vehicle
0xA9C55F1C15E62E06 GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS int Vehicle vehicle
Usage:
Citizen.InvokeNative(0xA9C55F1C15E62E06 , vehicle)

Return Type: int
Arguments:
  • Vehicle vehicle
0x9A578736FF3A17C3 GET_VEHICLE_MODEL_NUMBER_OF_SEATS int Hash modelHash
Usage:
Citizen.InvokeNative(0x9A578736FF3A17C3 , modelHash)

Return Type: int
Arguments:
  • Hash modelHash
0x7892685BF6D9775E IS_SEAT_WARP_ONLY BOOL Vehicle vehicle, int seatIndex
Usage:
Citizen.InvokeNative(0x7892685BF6D9775E , vehicle, seatIndex)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int seatIndex
0xFF5791B7639C2A46 _GET_VEHICLE_TURRET_SEAT BOOL Vehicle vehicle, int* seatIndex
Usage:
Citizen.InvokeNative(0xFF5791B7639C2A46 , vehicle, seatIndex)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int* seatIndex
0xA9E185D498B9AC67 _0xA9E185D498B9AC67 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA9E185D498B9AC67 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x606374EBFC27B133 SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME void float multiplier
Usage:
Citizen.InvokeNative(0x606374EBFC27B133 , multiplier)

Return Type: void
Arguments:
  • float multiplier
0x1F91D44490E1EA0C SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME void float multiplier
Usage:
Citizen.InvokeNative(0x1F91D44490E1EA0C , multiplier)

Return Type: void
Arguments:
  • float multiplier
0xFEDFA97638D61D4A SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME void float multiplier
Usage:
Citizen.InvokeNative(0xFEDFA97638D61D4A , multiplier)

Return Type: void
Arguments:
  • float multiplier
0xD4288603E8766FF7 SET_DISABLE_RANDOM_TRAINS_THIS_FRAME void BOOL toggle
Usage:
Citizen.InvokeNative(0xD4288603E8766FF7 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x96F78A6A075D55D9 SET_VEHICLE_DOORS_LOCKED void Vehicle vehicle, int doorLockStatus
Usage:
Citizen.InvokeNative(0x96F78A6A075D55D9 , vehicle, doorLockStatus)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int doorLockStatus
0xA9F1D75195CC40F6 SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED void Vehicle vehicle, int doorId, int doorLockStatus
Usage:
Citizen.InvokeNative(0xA9F1D75195CC40F6 , vehicle, doorId, doorLockStatus)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int doorId
  • int doorLockStatus
0x359A8EA1FB8D6F0F SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER void Vehicle vehicle, Player player, BOOL toggle
Usage:
Citizen.InvokeNative(0x359A8EA1FB8D6F0F , vehicle, player, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • Player player
  • BOOL toggle
0xFA2CDDFEB8BC898B GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER BOOL Vehicle vehicle, Player player
Usage:
Citizen.InvokeNative(0xFA2CDDFEB8BC898B , vehicle, player)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • Player player
0x2381977DA948F8DC SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x2381977DA948F8DC , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0xE712BC978770F105 SET_VEHICLE_DOORS_LOCKED_FOR_TEAM void Vehicle vehicle, int team, BOOL toggle
Usage:
Citizen.InvokeNative(0xE712BC978770F105 , vehicle, team, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int team
  • BOOL toggle
0xDD1E1393D966D39A _GET_VEHICLE_DOORS_LOCKED_FOR_TEAM BOOL Vehicle vehicle, int team
Usage:
Citizen.InvokeNative(0xDD1E1393D966D39A , vehicle, team)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int team
0x75DCED9EEC5769D7 EXPLODE_VEHICLE void Vehicle vehicle, BOOL isAudible, BOOL isInvisible, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x75DCED9EEC5769D7 , vehicle, isAudible, isInvisible, p3, p4)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL isAudible
  • BOOL isInvisible
  • Any p3
  • Any p4
0x750D42C013F64AE7 _0x750D42C013F64AE7 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x750D42C013F64AE7 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xE78993FF9022C064 _0xE78993FF9022C064 void Any p0
Usage:
Citizen.InvokeNative(0xE78993FF9022C064 , p0)

Return Type: void
Arguments:
  • Any p0
0x9868C0D0134855F7 _0x9868C0D0134855F7 void Any p0
Usage:
Citizen.InvokeNative(0x9868C0D0134855F7 , p0)

Return Type: void
Arguments:
  • Any p0
0x201B8ED4FF7FE9F5 _HIDE_HORSE_REINS void Vehicle vehicle
Usage:
Citizen.InvokeNative(0x201B8ED4FF7FE9F5 , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0x41CDA90EE3450921 _SHOW_HORSE_REINS void Vehicle vehicle
Usage:
Citizen.InvokeNative(0x41CDA90EE3450921 , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0xD21A3D421E7F09F7 _0xD21A3D421E7F09F7 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD21A3D421E7F09F7 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xA13028E22564A1BD _0xA13028E22564A1BD void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA13028E22564A1BD , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x485B05EF05B9AEE9 _0x485B05EF05B9AEE9 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x485B05EF05B9AEE9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xAEAB044F05B92659 SET_BOAT_ANCHOR void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0xAEAB044F05B92659 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x6B53F4B811E583D2 _0x6B53F4B811E583D2 void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x6B53F4B811E583D2 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0xC075176CFB8B4128 CAN_ANCHOR_BOAT_HERE BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0xC075176CFB8B4128 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x286771F3059A37A7 SET_BOAT_REMAINS_ANCHORED_WHILE_PLAYER_IS_DRIVER void Vehicle vehicle, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x286771F3059A37A7 , vehicle, p1, p2)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
  • BOOL p2
0x75B49ACD73617437 SET_FORCE_LOW_LOD_ANCHOR_MODE void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x75B49ACD73617437 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0xE3261532550D6A9F SET_BOAT_LOW_LOD_ANCHOR_DISTANCE void Vehicle vehicle, float value
Usage:
Citizen.InvokeNative(0xE3261532550D6A9F , vehicle, value)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float value
0x62A6D317A011EA1D SET_BOAT_SINKS_WHEN_WRECKED void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x62A6D317A011EA1D , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x1098CDA477890165 _SET_FORCE_HIGH_LOD_VEHICLE void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x1098CDA477890165 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x98A7598C579EE871 _0x98A7598C579EE871 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x98A7598C579EE871 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x9E8711C81AA17876 _0x9E8711C81AA17876 void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x9E8711C81AA17876 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0xAB315515C9F8803D SET_VEHICLE_STRONG void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0xAB315515C9F8803D , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0xE052C1B1CAA4ECE4 IS_VEHICLE_SEAT_FREE BOOL Vehicle vehicle, int seatIndex
Usage:
Citizen.InvokeNative(0xE052C1B1CAA4ECE4 , vehicle, seatIndex)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int seatIndex
0xBB40DD2270B65366 GET_PED_IN_VEHICLE_SEAT Ped Vehicle vehicle, int seatIndex
Usage:
Citizen.InvokeNative(0xBB40DD2270B65366 , vehicle, seatIndex)

Return Type: Ped
Arguments:
  • Vehicle vehicle
  • int seatIndex
0x74583B19FEEAFDA7 GET_LAST_PED_IN_VEHICLE_SEAT Ped Vehicle vehicle, int seatIndex
Usage:
Citizen.InvokeNative(0x74583B19FEEAFDA7 , vehicle, seatIndex)

Return Type: Ped
Arguments:
  • Vehicle vehicle
  • int seatIndex
0xEA44E97849E9F3DD IS_DRAFT_VEHICLE BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0xEA44E97849E9F3DD , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0xA8BA0BAE0173457B _GET_PED_IN_DRAFT_HARNESS Ped Vehicle vehicle, int harnessId
Usage:
Citizen.InvokeNative(0xA8BA0BAE0173457B , vehicle, harnessId)

Return Type: Ped
Arguments:
  • Vehicle vehicle
  • int harnessId
0xF9F92AF49F12F6E7 SET_VEHICLE_FORWARD_SPEED void Vehicle vehicle, float speed
Usage:
Citizen.InvokeNative(0xF9F92AF49F12F6E7 , vehicle, speed)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float speed
0x260BE8F09E326A20 BRING_VEHICLE_TO_HALT void Vehicle vehicle, float distance, int duration, BOOL unknown
Usage:
Citizen.InvokeNative(0x260BE8F09E326A20 , vehicle, distance, duration, unknown)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float distance
  • int duration
  • BOOL unknown
0x404527BC03DA0E6C _IS_VEHICLE_BROUGHT_TO_HALT BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x404527BC03DA0E6C , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x7C06330BFDDA182E STOP_BRINGING_VEHICLE_TO_HALT void Vehicle vehicle
Usage:
Citizen.InvokeNative(0x7C06330BFDDA182E , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0xE12F5ED49F44D40D _0xE12F5ED49F44D40D void Any p0
Usage:
Citizen.InvokeNative(0xE12F5ED49F44D40D , p0)

Return Type: void
Arguments:
  • Any p0
0xF6E3D38869D0F7AD _0xF6E3D38869D0F7AD void Any p0
Usage:
Citizen.InvokeNative(0xF6E3D38869D0F7AD , p0)

Return Type: void
Arguments:
  • Any p0
0xA4FFCD645B11F25A SET_VEHICLE_DOORS_SHUT void Vehicle vehicle, BOOL closeInstantly
Usage:
Citizen.InvokeNative(0xA4FFCD645B11F25A , vehicle, closeInstantly)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL closeInstantly
0xEBD0A4E935106FE5 SET_VEHICLE_TYRES_CAN_BURST void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0xEBD0A4E935106FE5 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x839137C40275FB77 SET_VEHICLE_WHEELS_CAN_BREAK void Vehicle vehicle, BOOL enabled
Usage:
Citizen.InvokeNative(0x839137C40275FB77 , vehicle, enabled)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL enabled
0x362CEDD2A41E0747 SET_VEHICLE_DOORS_TO_OPEN_AT_ANY_DISTANCE void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x362CEDD2A41E0747 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x550CE392A4672412 SET_VEHICLE_DOOR_OPEN void Vehicle vehicle, int doorId, BOOL loose, BOOL openInstantly
Usage:
Citizen.InvokeNative(0x550CE392A4672412 , vehicle, doorId, loose, openInstantly)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int doorId
  • BOOL loose
  • BOOL openInstantly
0x745F15A215F2DDF1 REMOVE_VEHICLE_WINDOW void Vehicle vehicle, int windowIndex
Usage:
Citizen.InvokeNative(0x745F15A215F2DDF1 , vehicle, windowIndex)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int windowIndex
0x8878FF3EEE2868A9 _0x8878FF3EEE2868A9 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8878FF3EEE2868A9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xBAE0EEDF93F05EAA _SET_VEHICLE_DIRT_LEVEL_2 void Vehicle vehicle, float dirtLevel
Usage:
Citizen.InvokeNative(0xBAE0EEDF93F05EAA , vehicle, dirtLevel)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float dirtLevel
0x4D15E49764CB328A _SET_VEHICLE_MUD_LEVEL void Vehicle vehicle, float mudLevel
Usage:
Citizen.InvokeNative(0x4D15E49764CB328A , vehicle, mudLevel)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float mudLevel
0x629F0A0E952CAE7D SET_VEHICLE_LIGHTS void Vehicle vehicle, int state
Usage:
Citizen.InvokeNative(0x629F0A0E952CAE7D , vehicle, state)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int state
0x1156C6EE7E82A98A SET_RANDOM_TRAINS void BOOL toggle
Usage:
Citizen.InvokeNative(0x1156C6EE7E82A98A , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0x331CBD247FC5DAA8 _0x331CBD247FC5DAA8 int Hash configHash, float x, float y, float z, BOOL direction, BOOL p5
Usage:
Citizen.InvokeNative(0x331CBD247FC5DAA8 , configHash, x, y, z, direction, p5)

Return Type: int
Arguments:
  • Hash configHash
  • float x
  • float y
  • float z
  • BOOL direction
  • BOOL p5
0x0516FAE561276EFC _0x0516FAE561276EFC BOOL int trackIndex
Usage:
Citizen.InvokeNative(0x0516FAE561276EFC , trackIndex)

Return Type: BOOL
Arguments:
  • int trackIndex
0x45853F4E17D847D5 _GET_TRAIN_TRACK_FROM_TRAIN_VEHICLE int Vehicle train
Usage:
Citizen.InvokeNative(0x45853F4E17D847D5 , train)

Return Type: int
Arguments:
  • Vehicle train
0x6E585A616ABB8401 _GET_TRAIN_VEHICLE_FROM_TRACK_INDEX Vehicle int trackIndex
Usage:
Citizen.InvokeNative(0x6E585A616ABB8401 , trackIndex)

Return Type: Vehicle
Arguments:
  • int trackIndex
0x15206E88FF7617DF _0x15206E88FF7617DF void int trackIndex, float p1
Usage:
Citizen.InvokeNative(0x15206E88FF7617DF , trackIndex, p1)

Return Type: void
Arguments:
  • int trackIndex
  • float p1
0xA7966807953A18EE _0xA7966807953A18EE void int trackIndex, float p1
Usage:
Citizen.InvokeNative(0xA7966807953A18EE , trackIndex, p1)

Return Type: void
Arguments:
  • int trackIndex
  • float p1
0x6B34BE961F639E21 _0x6B34BE961F639E21 void int trackIndex, int p1
Usage:
Citizen.InvokeNative(0x6B34BE961F639E21 , trackIndex, p1)

Return Type: void
Arguments:
  • int trackIndex
  • int p1
0xE6BD7DD3FD474415 _0xE6BD7DD3FD474415 void Vehicle train, BOOL p1
Usage:
Citizen.InvokeNative(0xE6BD7DD3FD474415 , train, p1)

Return Type: void
Arguments:
  • Vehicle train
  • BOOL p1
0x615B3B8E73634509 _0x615B3B8E73634509 void int trackIndex, float p1
Usage:
Citizen.InvokeNative(0x615B3B8E73634509 , trackIndex, p1)

Return Type: void
Arguments:
  • int trackIndex
  • float p1
0x38E7DD70A242D5CB _0x38E7DD70A242D5CB void int trackIndex, int p1
Usage:
Citizen.InvokeNative(0x38E7DD70A242D5CB , trackIndex, p1)

Return Type: void
Arguments:
  • int trackIndex
  • int p1
0x63509DDF102E08E8 _0x63509DDF102E08E8 void int trackIndex, int p1
Usage:
Citizen.InvokeNative(0x63509DDF102E08E8 , trackIndex, p1)

Return Type: void
Arguments:
  • int trackIndex
  • int p1
0x7408B5C66BA31ADB _0x7408B5C66BA31ADB void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10
Usage:
Citizen.InvokeNative(0x7408B5C66BA31ADB , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
0x41365DB586CD9E8E _0x41365DB586CD9E8E void int trackIndex, float p1
Usage:
Citizen.InvokeNative(0x41365DB586CD9E8E , trackIndex, p1)

Return Type: void
Arguments:
  • int trackIndex
  • float p1
0xD0AABE5B9F8FA589 _0xD0AABE5B9F8FA589 void int trackIndex, float p1
Usage:
Citizen.InvokeNative(0xD0AABE5B9F8FA589 , trackIndex, p1)

Return Type: void
Arguments:
  • int trackIndex
  • float p1
0x427C919E9809E370 _0x427C919E9809E370 void int trackIndex, int p1
Usage:
Citizen.InvokeNative(0x427C919E9809E370 , trackIndex, p1)

Return Type: void
Arguments:
  • int trackIndex
  • int p1
0xC29996A337BDD099 _DOES_TRAIN_EXIST_ON_TRACK BOOL int trackIndex
Usage:
Citizen.InvokeNative(0xC29996A337BDD099 , trackIndex)

Return Type: BOOL
Arguments:
  • int trackIndex
0x1E8A921112891651 _GET_TRAIN_POSITION_ON_TRACK Vector3 int trackIndex
Usage:
Citizen.InvokeNative(0x1E8A921112891651 , trackIndex)

Return Type: Vector3
Arguments:
  • int trackIndex
0xB4241AD8F5AEE9ED _0xB4241AD8F5AEE9ED BOOL int trackIndex
Usage:
Citizen.InvokeNative(0xB4241AD8F5AEE9ED , trackIndex)

Return Type: BOOL
Arguments:
  • int trackIndex
0xA230A5DDE12ED374 _0xA230A5DDE12ED374 void Any p0
Usage:
Citizen.InvokeNative(0xA230A5DDE12ED374 , p0)

Return Type: void
Arguments:
  • Any p0
0x0D5FDF0D36FA10CD _0x0D5FDF0D36FA10CD void int trackIndex
Usage:
Citizen.InvokeNative(0x0D5FDF0D36FA10CD , trackIndex)

Return Type: void
Arguments:
  • int trackIndex
0xE682002DB1F30669 _0xE682002DB1F30669 void Any p0
Usage:
Citizen.InvokeNative(0xE682002DB1F30669 , p0)

Return Type: void
Arguments:
  • Any p0
0x718EB706B6E998A0 _0x718EB706B6E998A0 void int trackIndex
Usage:
Citizen.InvokeNative(0x718EB706B6E998A0 , trackIndex)

Return Type: void
Arguments:
  • int trackIndex
0xF05DFAF1ADFEF2CD _0xF05DFAF1ADFEF2CD BOOL Hash trainConfig, float x, float y, float z, BOOL direction, BOOL p5
Usage:
Citizen.InvokeNative(0xF05DFAF1ADFEF2CD , trainConfig, x, y, z, direction, p5)

Return Type: BOOL
Arguments:
  • Hash trainConfig
  • float x
  • float y
  • float z
  • BOOL direction
  • BOOL p5
0xD1DF5E54F4ACBE1A _0xD1DF5E54F4ACBE1A Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xD1DF5E54F4ACBE1A , p0, p1, p2, p3, p4, p5, p6)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x0FDDEE66E3465726 _0x0FDDEE66E3465726 Any Any p0
Usage:
Citizen.InvokeNative(0x0FDDEE66E3465726 , p0)

Return Type: Any
Arguments:
  • Any p0
0x4C05B42A8D937796 _0x4C05B42A8D937796 void -
Usage:
Citizen.InvokeNative(0x4C05B42A8D937796 )

Return Type: void
Arguments:
  • -
0xB961DD799A837BD7 _0xB961DD799A837BD7 void -
Usage:
Citizen.InvokeNative(0xB961DD799A837BD7 )

Return Type: void
Arguments:
  • -
0x16B86A49E072AA85 _0x16B86A49E072AA85 void -
Usage:
Citizen.InvokeNative(0x16B86A49E072AA85 )

Return Type: void
Arguments:
  • -
0x2A7413168F6CD5A8 _0x2A7413168F6CD5A8 void -
Usage:
Citizen.InvokeNative(0x2A7413168F6CD5A8 )

Return Type: void
Arguments:
  • -
0xFFFE15B433300B8C _0xFFFE15B433300B8C void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xFFFE15B433300B8C , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x6EA1273D525427F4 _0x6EA1273D525427F4 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x6EA1273D525427F4 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x7BE0746539DEF0C8 _0x7BE0746539DEF0C8 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x7BE0746539DEF0C8 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x3137EDC899E6DAE4 _0x3137EDC899E6DAE4 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3137EDC899E6DAE4 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x6C87F49BFA181DB5 _0x6C87F49BFA181DB5 int float x, float y, float z
Usage:
Citizen.InvokeNative(0x6C87F49BFA181DB5 , x, y, z)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
0x85D39F5E3B6D7EB0 _GET_TRACK_INDEX_FROM_COORDS int float x, float y, float z
Usage:
Citizen.InvokeNative(0x85D39F5E3B6D7EB0 , x, y, z)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
0x6DE03BCC15E81710 _GET_NEAREST_TRAIN_TRACK_POSITION Vector3 float x, float y, float z
Usage:
Citizen.InvokeNative(0x6DE03BCC15E81710 , x, y, z)

Return Type: Vector3
Arguments:
  • float x
  • float y
  • float z
0xA3120A1385F17FF7 DELETE_ALL_TRAINS void -
Usage:
Citizen.InvokeNative(0xA3120A1385F17FF7 )

Return Type: void
Arguments:
  • -
0x0E558D3A49D759D6 _0x0E558D3A49D759D6 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0E558D3A49D759D6 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xD4907EF4334C7602 _0xD4907EF4334C7602 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD4907EF4334C7602 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x68830738A6BFB370 _0x68830738A6BFB370 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x68830738A6BFB370 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xDFBA6BBFF7CCAFBB SET_TRAIN_SPEED void Vehicle train, float speed
Usage:
Citizen.InvokeNative(0xDFBA6BBFF7CCAFBB , train, speed)

Return Type: void
Arguments:
  • Vehicle train
  • float speed
0x9F29999DFDF2AEB8 _SET_TRAIN_MAX_SPEED void Vehicle train, float speed
Usage:
Citizen.InvokeNative(0x9F29999DFDF2AEB8 , train, speed)

Return Type: void
Arguments:
  • Vehicle train
  • float speed
0x01021EB2E96B793C SET_TRAIN_CRUISE_SPEED void Vehicle train, float speed
Usage:
Citizen.InvokeNative(0x01021EB2E96B793C , train, speed)

Return Type: void
Arguments:
  • Vehicle train
  • float speed
0x60B7D1DCC312697D _GET_TRAIN_CARRIAGE_TRAILER_NUMBER int Vehicle train
Usage:
Citizen.InvokeNative(0x60B7D1DCC312697D , train)

Return Type: int
Arguments:
  • Vehicle train
0x8DF5F6A19F99F0D5 _GET_TRAIN_MODEL_FROM_TRAIN_CONFIG_BY_CAR_INDEX Hash Hash trainConfig, int trainCarIndex
Usage:
Citizen.InvokeNative(0x8DF5F6A19F99F0D5 , trainConfig, trainCarIndex)

Return Type: Hash
Arguments:
  • Hash trainConfig
  • int trainCarIndex
0x635423D55CA84FC8 _GET_NUM_CARS_FROM_TRAIN_CONFIG int Hash trainConfig
Usage:
Citizen.InvokeNative(0x635423D55CA84FC8 , trainConfig)

Return Type: int
Arguments:
  • Hash trainConfig
0x671A07C9A1CD50A5 _GET_TRAIN_CAR Entity Vehicle train
Usage:
Citizen.InvokeNative(0x671A07C9A1CD50A5 , train)

Return Type: Entity
Arguments:
  • Vehicle train
0x4182C037AA1F0091 _SET_TRAIN_STOPS_FOR_STATIONS void Vehicle train, BOOL toggle
Usage:
Citizen.InvokeNative(0x4182C037AA1F0091 , train, toggle)

Return Type: void
Arguments:
  • Vehicle train
  • BOOL toggle
0xDD100CE1EBBF37E3 _0xDD100CE1EBBF37E3 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xDD100CE1EBBF37E3 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x160C1B5AB48AB87C _0x160C1B5AB48AB87C void Vehicle train, float p1
Usage:
Citizen.InvokeNative(0x160C1B5AB48AB87C , train, p1)

Return Type: void
Arguments:
  • Vehicle train
  • float p1
0xE887BD31D97793F6 IS_TRAIN_WAITING_AT_STATION BOOL Vehicle train
Usage:
Citizen.InvokeNative(0xE887BD31D97793F6 , train)

Return Type: BOOL
Arguments:
  • Vehicle train
0x3660BCAB3A6BB734 _SET_TRAIN_HALT void Vehicle train
Usage:
Citizen.InvokeNative(0x3660BCAB3A6BB734 , train)

Return Type: void
Arguments:
  • Vehicle train
0x787E43477746876F _SET_TRAIN_LEAVE_STATION void Vehicle train
Usage:
Citizen.InvokeNative(0x787E43477746876F , train)

Return Type: void
Arguments:
  • Vehicle train
0xF44D446D4E36DB87 SET_RANDOM_BOATS void BOOL toggle
Usage:
Citizen.InvokeNative(0xF44D446D4E36DB87 , toggle)

Return Type: void
Arguments:
  • BOOL toggle
0xC474CF16EDA45DC9 REQUEST_VEHICLE_RECORDING void int recording, const char* script
Usage:
Citizen.InvokeNative(0xC474CF16EDA45DC9 , recording, script)

Return Type: void
Arguments:
  • int recording
  • const char* script
0xBA9325BE372AB6EA HAS_VEHICLE_RECORDING_BEEN_LOADED BOOL int recording, const char* script
Usage:
Citizen.InvokeNative(0xBA9325BE372AB6EA , recording, script)

Return Type: BOOL
Arguments:
  • int recording
  • const char* script
0x139E35755418F6AA REMOVE_VEHICLE_RECORDING void Any p0, Any* p1
Usage:
Citizen.InvokeNative(0x139E35755418F6AA , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any* p1
0x1A00961A1BE94E5E GET_POSITION_OF_VEHICLE_RECORDING_AT_TIME Vector3 int recording, float time, const char* script
Usage:
Citizen.InvokeNative(0x1A00961A1BE94E5E , recording, time, script)

Return Type: Vector3
Arguments:
  • int recording
  • float time
  • const char* script
0x61787DD28B8CC0D5 GET_ROTATION_OF_VEHICLE_RECORDING_AT_TIME Vector3 int recording, float time, const char* script
Usage:
Citizen.InvokeNative(0x61787DD28B8CC0D5 , recording, time, script)

Return Type: Vector3
Arguments:
  • int recording
  • float time
  • const char* script
0x233B51C7913FA031 GET_TIME_POSITION_IN_RECORDING float Vehicle vehicle
Usage:
Citizen.InvokeNative(0x233B51C7913FA031 , vehicle)

Return Type: float
Arguments:
  • Vehicle vehicle
0x4932B84E3276508E START_PLAYBACK_RECORDED_VEHICLE void Vehicle vehicle, int recording, const char* script, BOOL p3
Usage:
Citizen.InvokeNative(0x4932B84E3276508E , vehicle, recording, script, p3)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int recording
  • const char* script
  • BOOL p3
0x59ECA796021B0539 FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x59ECA796021B0539 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0xBF9B4D6267E8C26D STOP_PLAYBACK_RECORDED_VEHICLE void Vehicle vehicle
Usage:
Citizen.InvokeNative(0xBF9B4D6267E8C26D , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0x02774B3A9034278F IS_PLAYBACK_GOING_ON_FOR_VEHICLE BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x02774B3A9034278F , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x5A7472606EC5B7C1 IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLE BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x5A7472606EC5B7C1 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0xD78084EED4CD94C6 SET_PLAYBACK_SPEED void Vehicle vehicle, float speed
Usage:
Citizen.InvokeNative(0xD78084EED4CD94C6 , vehicle, speed)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float speed
0x5F5E6379C59EFC56 SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE void Vehicle vehicle, float time
Usage:
Citizen.InvokeNative(0x5F5E6379C59EFC56 , vehicle, time)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float time
0x52F45D033645181B GET_CLOSEST_VEHICLE Vehicle float x, float y, float z, float radius, Hash modelHash, int flags
Usage:
Citizen.InvokeNative(0x52F45D033645181B , x, y, z, radius, modelHash, flags)

Return Type: Vehicle
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • Hash modelHash
  • int flags
0xD0FB093A4CDB932C GET_TRAIN_CARRIAGE Vehicle Vehicle train, int trailerNumber
Usage:
Citizen.InvokeNative(0xD0FB093A4CDB932C , train, trailerNumber)

Return Type: Vehicle
Arguments:
  • Vehicle train
  • int trailerNumber
0x0D3630FB07E8B570 DELETE_MISSION_TRAIN void Vehicle* train
Usage:
Citizen.InvokeNative(0x0D3630FB07E8B570 , train)

Return Type: void
Arguments:
  • Vehicle* train
0xBBE7648349B49BE8 SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED void Vehicle* train, int flags
Usage:
Citizen.InvokeNative(0xBBE7648349B49BE8 , train, flags)

Return Type: void
Arguments:
  • Vehicle* train
  • int flags
0x7632755962AB9922 SET_MISSION_TRAIN_COORDS void Vehicle train, float x, float y, float z
Usage:
Citizen.InvokeNative(0x7632755962AB9922 , train, x, y, z)

Return Type: void
Arguments:
  • Vehicle train
  • float x
  • float y
  • float z
0xC9EA26893C9E4024 _SET_MISSION_TRAIN_WARP_TO_COORDS void Vehicle train, float x, float y, float z, BOOL direction
Usage:
Citizen.InvokeNative(0xC9EA26893C9E4024 , train, x, y, z, direction)

Return Type: void
Arguments:
  • Vehicle train
  • float x
  • float y
  • float z
  • BOOL direction
0xA72B1BF3857B94D7 _0xA72B1BF3857B94D7 void Vehicle train, BOOL p1
Usage:
Citizen.InvokeNative(0xA72B1BF3857B94D7 , train, p1)

Return Type: void
Arguments:
  • Vehicle train
  • BOOL p1
0xB9D5BDDA88E1BB66 _IS_THIS_MODEL_A_DRAFT_VEHICLE BOOL Hash model
Usage:
Citizen.InvokeNative(0xB9D5BDDA88E1BB66 , model)

Return Type: BOOL
Arguments:
  • Hash model
0x799CFC7C5B743B15 IS_THIS_MODEL_A_BOAT BOOL Hash model
Usage:
Citizen.InvokeNative(0x799CFC7C5B743B15 , model)

Return Type: BOOL
Arguments:
  • Hash model
0xFC08C8F8C1EDF174 IS_THIS_MODEL_A_TRAIN BOOL Hash model
Usage:
Citizen.InvokeNative(0xFC08C8F8C1EDF174 , model)

Return Type: BOOL
Arguments:
  • Hash model
0x05254BA0B44ADC16 SET_VEHICLE_CAN_BE_TARGETTED void Vehicle vehicle, BOOL state
Usage:
Citizen.InvokeNative(0x05254BA0B44ADC16 , vehicle, state)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL state
0x63DC1F22C903B709 SET_DONT_ALLOW_PLAYER_TO_ENTER_VEHICLE_IF_LOCKED_FOR_PLAYER void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x63DC1F22C903B709 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x4BF8131AE811541C SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED void Vehicle vehicle, BOOL state
Usage:
Citizen.InvokeNative(0x4BF8131AE811541C , vehicle, state)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL state
0xC903855E028A05F2 SET_VEHICLE_HAS_UNBREAKABLE_LIGHTS void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0xC903855E028A05F2 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x33992A808DF1C1BA SET_VEHICLE_RESPECTS_LOCKS_WHEN_HAS_DRIVER void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x33992A808DF1C1BA , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x065D03A9D6B2C6B5 SET_VEHICLE_CAN_EJECT_PASSENGERS_IF_LOCKED void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x065D03A9D6B2C6B5 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x758C3460EE915D0A SET_VEHICLE_DIRT_LEVEL void Vehicle vehicle, float dirtLevel
Usage:
Citizen.InvokeNative(0x758C3460EE915D0A , vehicle, dirtLevel)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float dirtLevel
0x7AE191143C7A9107 IS_VEHICLE_DOOR_FULLY_OPEN BOOL Vehicle vehicle, int doorId
Usage:
Citizen.InvokeNative(0x7AE191143C7A9107 , vehicle, doorId)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int doorId
0xB64CFA14CB9A2E78 SET_VEHICLE_ENGINE_ON void Vehicle vehicle, BOOL value, BOOL instantly
Usage:
Citizen.InvokeNative(0xB64CFA14CB9A2E78 , vehicle, value, instantly)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL value
  • BOOL instantly
0x6E884BAB713A2A94 SET_VEHICLE_UNDRIVEABLE void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x6E884BAB713A2A94 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x652712478F1721F4 SET_VEHICLE_PROVIDES_COVER void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x652712478F1721F4 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x3053064F909B5F42 _0x3053064F909B5F42 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3053064F909B5F42 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xD57F10EBBA814ECF SET_VEHICLE_DOOR_CONTROL void Vehicle vehicle, int doorId, int speed, float angle
Usage:
Citizen.InvokeNative(0xD57F10EBBA814ECF , vehicle, doorId, speed, angle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int doorId
  • int speed
  • float angle
0x06F8A202EB312A3C SET_VEHICLE_DOOR_LATCHED void Vehicle vehicle, int doorId, BOOL p2, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0x06F8A202EB312A3C , vehicle, doorId, p2, p3, p4)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int doorId
  • BOOL p2
  • BOOL p3
  • BOOL p4
0x6A3C24B91FD0EA09 SET_VEHICLE_DOOR_SHUT void Vehicle vehicle, int doorId, BOOL closeInstantly
Usage:
Citizen.InvokeNative(0x6A3C24B91FD0EA09 , vehicle, doorId, closeInstantly)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int doorId
  • BOOL closeInstantly
0x9666CF20A1C6D780 SET_VEHICLE_DOOR_BROKEN void Vehicle vehicle, int doorId, BOOL deleteDoor
Usage:
Citizen.InvokeNative(0x9666CF20A1C6D780 , vehicle, doorId, deleteDoor)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int doorId
  • BOOL deleteDoor
0xC5ED9D59B4646611 SET_VEHICLE_CAN_BREAK void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0xC5ED9D59B4646611 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x54800D386C5825E5 SET_VEHICLE_IS_CONSIDERED_BY_PLAYER void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x54800D386C5825E5 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x7549B9E841940695 SET_VEHICLE_MAY_BE_USED_BY_GOTO_POINT_ANY_MEANS void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x7549B9E841940695 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0xC867FD144F2469D3 GET_VEHICLE_DOOR_LOCK_STATUS int Vehicle vehicle
Usage:
Citizen.InvokeNative(0xC867FD144F2469D3 , vehicle)

Return Type: int
Arguments:
  • Vehicle vehicle
0x081FB9D6422F804C SET_DOOR_ALLOWED_TO_BE_BROKEN_OFF void Vehicle vehicle, int doorId, BOOL isBreakable
Usage:
Citizen.InvokeNative(0x081FB9D6422F804C , vehicle, doorId, isBreakable)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int doorId
  • BOOL isBreakable
0x0D5D119529654EE0 IS_VEHICLE_ON_ALL_WHEELS BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x0D5D119529654EE0 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x3C9628A811CBD724 _GET_TRAIN_DIRECTION BOOL Vehicle train
Usage:
Citizen.InvokeNative(0x3C9628A811CBD724 , train)

Return Type: BOOL
Arguments:
  • Vehicle train
0x67995318F5FAA496 _GET_TRAIN_DIRECTION_FROM_INDEX BOOL int trackIndex
Usage:
Citizen.InvokeNative(0x67995318F5FAA496 , trackIndex)

Return Type: BOOL
Arguments:
  • int trackIndex
0x09034479E6E3E269 _RETURN_TRAIN_INFO_FROM_HANDLE BOOL Vehicle train, Hash* trainTrack, int* junctionIndex
Usage:
Citizen.InvokeNative(0x09034479E6E3E269 , train, trainTrack, junctionIndex)

Return Type: BOOL
Arguments:
  • Vehicle train
  • Hash* trainTrack
  • int* junctionIndex
0x86AFC343CF7F0B34 _GET_TRAIN_TRACK_JUNCTION_AT_COORDS BOOL Hash trainTrack, float x, float y, float z, int* junctionIndex
Usage:
Citizen.InvokeNative(0x86AFC343CF7F0B34 , trainTrack, x, y, z, junctionIndex)

Return Type: BOOL
Arguments:
  • Hash trainTrack
  • float x
  • float y
  • float z
  • int* junctionIndex
0xD9BF3ED8EFB67EA3 _0xD9BF3ED8EFB67EA3 Any Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xD9BF3ED8EFB67EA3 , p0, p1, p2, p3, p4)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0x785639D89F8451AB _0x785639D89F8451AB Vector3 Any p0, Any p1
Usage:
Citizen.InvokeNative(0x785639D89F8451AB , p0, p1)

Return Type: Vector3
Arguments:
  • Any p0
  • Any p1
0xE6C5E2125EB210C1 _SET_TRAIN_TRACK_JUNCTION_SWITCH void Hash trainTrack, int junctionIndex, BOOL enabled
Usage:
Citizen.InvokeNative(0xE6C5E2125EB210C1 , trainTrack, junctionIndex, enabled)

Return Type: void
Arguments:
  • Hash trainTrack
  • int junctionIndex
  • BOOL enabled
0x3ABFA128F5BF5A70 _0x3ABFA128F5BF5A70 void Hash trainTrack, int junctionIndex, BOOL enabled
Usage:
Citizen.InvokeNative(0x3ABFA128F5BF5A70 , trainTrack, junctionIndex, enabled)

Return Type: void
Arguments:
  • Hash trainTrack
  • int junctionIndex
  • BOOL enabled
0x2C46D2A591D8C322 _0x2C46D2A591D8C322 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x2C46D2A591D8C322 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xCAFF2C9747103C02 _0xCAFF2C9747103C02 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xCAFF2C9747103C02 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x138398153824E332 _SET_ALL_JUNCTIONS_CLEARED void -
Usage:
Citizen.InvokeNative(0x138398153824E332 )

Return Type: void
Arguments:
  • -
0x34BCF6209B9668A7 _0x34BCF6209B9668A7 void int trackIndex, Any p1
Usage:
Citizen.InvokeNative(0x34BCF6209B9668A7 , trackIndex, p1)

Return Type: void
Arguments:
  • int trackIndex
  • Any p1
0xD0BA1853D76683C8 _0xD0BA1853D76683C8 void int trackIndex, float x, float y, float z, Any p4
Usage:
Citizen.InvokeNative(0xD0BA1853D76683C8 , trackIndex, x, y, z, p4)

Return Type: void
Arguments:
  • int trackIndex
  • float x
  • float y
  • float z
  • Any p4
0x8EC47DD4300BF063 SET_TRAIN_OFFSET_FROM_STATION void Vehicle train, float offset
Usage:
Citizen.InvokeNative(0x8EC47DD4300BF063 , train, offset)

Return Type: void
Arguments:
  • Vehicle train
  • float offset
0xDC69F6913CCA0B99 _0xDC69F6913CCA0B99 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xDC69F6913CCA0B99 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x7840576C50A13DBA _0x7840576C50A13DBA void Vehicle train, BOOL p1
Usage:
Citizen.InvokeNative(0x7840576C50A13DBA , train, p1)

Return Type: void
Arguments:
  • Vehicle train
  • BOOL p1
0xD0116DF21E6C7B36 _0xD0116DF21E6C7B36 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD0116DF21E6C7B36 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x54CBDD6E1B4CB4DF _DETACH_WAGON_ENTITY_FROM_TRAIN void Entity entity
Usage:
Citizen.InvokeNative(0x54CBDD6E1B4CB4DF , entity)

Return Type: void
Arguments:
  • Entity entity
0x1180A2974D251B7B _0x1180A2974D251B7B int Vehicle train
Usage:
Citizen.InvokeNative(0x1180A2974D251B7B , train)

Return Type: int
Arguments:
  • Vehicle train
0x86FA6D8B48667D75 GET_CURRENT_STATION_FOR_TRAIN int Vehicle train
Usage:
Citizen.InvokeNative(0x86FA6D8B48667D75 , train)

Return Type: int
Arguments:
  • Vehicle train
0x9CC94A948EAF5372 _0x9CC94A948EAF5372 Hash int trackIndex, int stationIndex
Usage:
Citizen.InvokeNative(0x9CC94A948EAF5372 , trackIndex, stationIndex)

Return Type: Hash
Arguments:
  • int trackIndex
  • int stationIndex
0xDE8C5B9F65017FA1 _0xDE8C5B9F65017FA1 Any Vehicle train
Usage:
Citizen.InvokeNative(0xDE8C5B9F65017FA1 , train)

Return Type: Any
Arguments:
  • Vehicle train
0xAF787E081AC4A8EE _GET_CURRENT_TRACK_FOR_TRAIN int Vehicle train
Usage:
Citizen.InvokeNative(0xAF787E081AC4A8EE , train)

Return Type: int
Arguments:
  • Vehicle train
0xBA958F68031DDBFC _GET_STATION_COORDS_FROM_TRAIN_STATION_DATA Vector3 int trackIndex, int stationIndex
Usage:
Citizen.InvokeNative(0xBA958F68031DDBFC , trackIndex, stationIndex)

Return Type: Vector3
Arguments:
  • int trackIndex
  • int stationIndex
0x865FEC2FA899F29C GET_TRACK_INDEX_OF_TRAIN int Vehicle train
Usage:
Citizen.InvokeNative(0x865FEC2FA899F29C , train)

Return Type: int
Arguments:
  • Vehicle train
0x1A861F899EBBE17C _0x1A861F899EBBE17C void Vehicle train, BOOL p1
Usage:
Citizen.InvokeNative(0x1A861F899EBBE17C , train, p1)

Return Type: void
Arguments:
  • Vehicle train
  • BOOL p1
0xF8F7DA13CFBD4532 _0xF8F7DA13CFBD4532 void int trackIndex, BOOL p1
Usage:
Citizen.InvokeNative(0xF8F7DA13CFBD4532 , trackIndex, p1)

Return Type: void
Arguments:
  • int trackIndex
  • BOOL p1
0xCFE122EC635CC2B2 _TRIGGER_TRAIN_WHISTLE void Vehicle train, const char* whistleSequence, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0xCFE122EC635CC2B2 , train, whistleSequence, p2, p3)

Return Type: void
Arguments:
  • Vehicle train
  • const char* whistleSequence
  • BOOL p2
  • BOOL p3
0x2BB2B5BCF0DF8008 _0x2BB2B5BCF0DF8008 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x2BB2B5BCF0DF8008 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x6703872EC09BC158 _0x6703872EC09BC158 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6703872EC09BC158 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x1BFBAFCC6760FF02 _0x1BFBAFCC6760FF02 void Vehicle train, BOOL p1
Usage:
Citizen.InvokeNative(0x1BFBAFCC6760FF02 , train, p1)

Return Type: void
Arguments:
  • Vehicle train
  • BOOL p1
0xF5EA41C1408695FB _0xF5EA41C1408695FB Any Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xF5EA41C1408695FB , p0, p1, p2, p3)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x79811282A9D1AE56 SET_VEHICLE_FIXED void Vehicle vehicle
Usage:
Citizen.InvokeNative(0x79811282A9D1AE56 , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0xB70986AB19B04AFF SET_DISABLE_VEHICLE_PETROL_TANK_FIRES void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0xB70986AB19B04AFF , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x5795FBE7A2001C14 SET_DISABLE_VEHICLE_PETROL_TANK_DAMAGE void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x5795FBE7A2001C14 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0xD146EE5F2B06B95E SET_DISABLE_VEHICLE_ENGINE_FIRES void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0xD146EE5F2B06B95E , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x8F75941C86EEBFCA SET_VEHICLE_LIMIT_SPEED_WHEN_PLAYER_INACTIVE void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x8F75941C86EEBFCA , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0xC84E138448507567 SET_VEHICLE_STOP_INSTANTLY_WHEN_PLAYER_INACTIVE void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0xC84E138448507567 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0xC619A44639BC0CB4 REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xC619A44639BC0CB4 , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x84DAAE11E9EE4FC3 SET_VEHICLE_STEER_BIAS void Vehicle vehicle, float value
Usage:
Citizen.InvokeNative(0x84DAAE11E9EE4FC3 , vehicle, value)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float value
0xFA9A55D9C4351625 IS_VEHICLE_EXTRA_TURNED_ON BOOL Vehicle vehicle, int extraId
Usage:
Citizen.InvokeNative(0xFA9A55D9C4351625 , vehicle, extraId)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int extraId
0xBB6F89150BC9D16B SET_VEHICLE_EXTRA void Vehicle vehicle, int extraId, BOOL disable
Usage:
Citizen.InvokeNative(0xBB6F89150BC9D16B , vehicle, extraId, disable)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int extraId
  • BOOL disable
0xAF5E7E9A7620FFB5 DOES_EXTRA_EXIST BOOL Vehicle vehicle, int extraId
Usage:
Citizen.InvokeNative(0xAF5E7E9A7620FFB5 , vehicle, extraId)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int extraId
0x1D7678F81452BB41 SET_VEHICLE_DAMAGE void Vehicle vehicle, float xOffset, float yOffset, float zOffset, float damage, float radius, BOOL p6
Usage:
Citizen.InvokeNative(0x1D7678F81452BB41 , vehicle, xOffset, yOffset, zOffset, damage, radius, p6)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float xOffset
  • float yOffset
  • float zOffset
  • float damage
  • float radius
  • BOOL p6
0x90DBFFAC43B22081 GET_VEHICLE_ENGINE_HEALTH float Vehicle vehicle
Usage:
Citizen.InvokeNative(0x90DBFFAC43B22081 , vehicle)

Return Type: float
Arguments:
  • Vehicle vehicle
0x8BDC5B998B4654EF SET_VEHICLE_ENGINE_HEALTH void Vehicle vehicle, float health
Usage:
Citizen.InvokeNative(0x8BDC5B998B4654EF , vehicle, health)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float health
0x1E5A9B356D5098BE GET_VEHICLE_PETROL_TANK_HEALTH float Vehicle vehicle
Usage:
Citizen.InvokeNative(0x1E5A9B356D5098BE , vehicle)

Return Type: float
Arguments:
  • Vehicle vehicle
0x6AB2918EE3BEC94C SET_VEHICLE_PETROL_TANK_HEALTH void Vehicle vehicle, float health
Usage:
Citizen.InvokeNative(0x6AB2918EE3BEC94C , vehicle, health)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float health
0x1ABA9753939503C5 IS_VEHICLE_STUCK_TIMER_UP BOOL Vehicle vehicle, int stuckType, int ms
Usage:
Citizen.InvokeNative(0x1ABA9753939503C5 , vehicle, stuckType, ms)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int stuckType
  • int ms
0x23298B468F7D88B6 RESET_VEHICLE_STUCK_TIMER void Vehicle vehicle, int nullAttributes
Usage:
Citizen.InvokeNative(0x23298B468F7D88B6 , vehicle, nullAttributes)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int nullAttributes
0xB86D29B10F627379 IS_VEHICLE_DRIVEABLE BOOL Vehicle vehicle, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0xB86D29B10F627379 , vehicle, p1, p2)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • BOOL p1
  • BOOL p2
0xDDBEA5506C848227 IS_VEHICLE_WRECKED BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0xDDBEA5506C848227 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x0E3BF7ED4169EC43 _IS_VEHICLE_ON_FIRE BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x0E3BF7ED4169EC43 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0xBB5A3FA8ED3979C5 SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYER void Vehicle vehicle, BOOL owned
Usage:
Citizen.InvokeNative(0xBB5A3FA8ED3979C5 , vehicle, owned)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL owned
0xB4E3BFC39CA16057 START_VEHICLE_HORN void Vehicle vehicle, int duration, Hash mode, BOOL forever
Usage:
Citizen.InvokeNative(0xB4E3BFC39CA16057 , vehicle, duration, mode, forever)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int duration
  • Hash mode
  • BOOL forever
0x252253C8A45AA1FC SET_VEHICLE_HAS_STRONG_AXLES void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x252253C8A45AA1FC , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x6F73EFAB11651D7F _SET_VEHICLE_SNOW_LEVEL void Vehicle vehicle, float snowLevel
Usage:
Citizen.InvokeNative(0x6F73EFAB11651D7F , vehicle, snowLevel)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float snowLevel
0x5AABB09F6FBD1F87 _SET_VEHICLE_WET_LEVEL void Vehicle vehicle, float wetLevel
Usage:
Citizen.InvokeNative(0x5AABB09F6FBD1F87 , vehicle, wetLevel)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float wetLevel
0x8268B098F6FCA4E2 _SET_VEHICLE_TINT void Vehicle vehicle, int tintId
Usage:
Citizen.InvokeNative(0x8268B098F6FCA4E2 , vehicle, tintId)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int tintId
0xF89D82A0582E46ED _SET_VEHICLE_LIVERY void Vehicle vehicle, int liveryIndex
Usage:
Citizen.InvokeNative(0xF89D82A0582E46ED , vehicle, liveryIndex)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int liveryIndex
0xA44D65E6C624526F _GET_VEHICLE_TINT int Vehicle vehicle
Usage:
Citizen.InvokeNative(0xA44D65E6C624526F , vehicle)

Return Type: int
Arguments:
  • Vehicle vehicle
0xBB765B8FD49A796C _GET_VEHICLE_LIVERY int Vehicle vehicle
Usage:
Citizen.InvokeNative(0xBB765B8FD49A796C , vehicle)

Return Type: int
Arguments:
  • Vehicle vehicle
0x0E7910A63E05B12C IS_VEHICLE_WINDOW_INTACT BOOL Vehicle vehicle, int windowIndex
Usage:
Citizen.InvokeNative(0x0E7910A63E05B12C , vehicle, windowIndex)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int windowIndex
0xA0A424505A1B6429 ARE_ANY_VEHICLE_SEATS_FREE BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0xA0A424505A1B6429 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0xA402939C6761E1A3 SET_VEHICLE_EXPLODES_ON_HIGH_EXPLOSION_DAMAGE void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0xA402939C6761E1A3 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x8D3230A0ED7DE39F SET_ALLOW_VEHICLE_EXPLODES_ON_CONTACT void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x8D3230A0ED7DE39F , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x5698BA4FD04D39C4 IS_ANY_VEHICLE_NEAR_POINT BOOL float x, float y, float z, float radius
Usage:
Citizen.InvokeNative(0x5698BA4FD04D39C4 , x, y, z, radius)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float radius
0x84B81EF78BD22357 REQUEST_VEHICLE_HIGH_DETAIL_MODEL void Vehicle vehicle
Usage:
Citizen.InvokeNative(0x84B81EF78BD22357 , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0x81A15811460FAB3A REQUEST_VEHICLE_ASSET void Hash vehicleHash, int vehicleAsset
Usage:
Citizen.InvokeNative(0x81A15811460FAB3A , vehicleHash, vehicleAsset)

Return Type: void
Arguments:
  • Hash vehicleHash
  • int vehicleAsset
0xCF9DA72002FC16BF _REQUEST_VEHICLE_ASSET_ANIMS void Ped ped, Entity entity, int vehicleAsset
Usage:
Citizen.InvokeNative(0xCF9DA72002FC16BF , ped, entity, vehicleAsset)

Return Type: void
Arguments:
  • Ped ped
  • Entity entity
  • int vehicleAsset
0xB935F3154BC913C8 HAS_VEHICLE_ASSET_LOADED BOOL Hash vehicleAsset
Usage:
Citizen.InvokeNative(0xB935F3154BC913C8 , vehicleAsset)

Return Type: BOOL
Arguments:
  • Hash vehicleAsset
0x888A4E675B38F5AD REMOVE_VEHICLE_ASSET void Hash vehicleAsset
Usage:
Citizen.InvokeNative(0x888A4E675B38F5AD , vehicleAsset)

Return Type: void
Arguments:
  • Hash vehicleAsset
0x501354951CD942DE SET_VEHICLE_AUTOMATICALLY_ATTACHES Any Vehicle vehicle, BOOL p1, Any p2
Usage:
Citizen.InvokeNative(0x501354951CD942DE , vehicle, p1, p2)

Return Type: Any
Arguments:
  • Vehicle vehicle
  • BOOL p1
  • Any p2
0x104D9A7B1C0D0783 _0x104D9A7B1C0D0783 void Vehicle vehicle, float p1
Usage:
Citizen.InvokeNative(0x104D9A7B1C0D0783 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float p1
0x3F5029A8FC060C48 IS_VEHICLE_IN_BURNOUT BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x3F5029A8FC060C48 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x91BE51AEC4E99710 SET_VEHICLE_HANDBRAKE void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x91BE51AEC4E99710 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x1FF00DB43026B12F INSTANTLY_FILL_VEHICLE_POPULATION void -
Usage:
Citizen.InvokeNative(0x1FF00DB43026B12F )

Return Type: void
Arguments:
  • -
0x2701D01D5E18FC31 HAS_INSTANT_FILL_VEHICLE_POPULATION_FINISHED BOOL -
Usage:
Citizen.InvokeNative(0x2701D01D5E18FC31 )

Return Type: BOOL
Arguments:
  • -
0xCF867A239EC30741 GET_VEHICLE_TRAILER_VEHICLE BOOL Vehicle vehicle, Vehicle* trailer
Usage:
Citizen.InvokeNative(0xCF867A239EC30741 , vehicle, trailer)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • Vehicle* trailer
0xFE52F34491529F0B GET_VEHICLE_ESTIMATED_MAX_SPEED float Vehicle vehicle
Usage:
Citizen.InvokeNative(0xFE52F34491529F0B , vehicle)

Return Type: float
Arguments:
  • Vehicle vehicle
0x4C221BAC54D735C3 ADD_ROAD_NODE_SPEED_ZONE int Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10
Usage:
Citizen.InvokeNative(0x4C221BAC54D735C3 , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Return Type: int
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
0xFE9AB3354ACE6C9C REMOVE_ROAD_NODE_SPEED_ZONE BOOL int speedzone
Usage:
Citizen.InvokeNative(0xFE9AB3354ACE6C9C , speedzone)

Return Type: BOOL
Arguments:
  • int speedzone
0x80DDCCB2F4A3EB57 IS_ENTRY_POINT_FOR_SEAT_CLEAR BOOL Ped ped, Vehicle vehicle, int seatIndex, BOOL side, BOOL onEnter
Usage:
Citizen.InvokeNative(0x80DDCCB2F4A3EB57 , ped, vehicle, seatIndex, side, onEnter)

Return Type: BOOL
Arguments:
  • Ped ped
  • Vehicle vehicle
  • int seatIndex
  • BOOL side
  • BOOL onEnter
0xF8B2D32A2231FD24 CAN_SHUFFLE_SEAT BOOL Vehicle vehicle, int seatIndex
Usage:
Citizen.InvokeNative(0xF8B2D32A2231FD24 , vehicle, seatIndex)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int seatIndex
0x35AD938C74CACD6A MODIFY_VEHICLE_TOP_SPEED void Vehicle vehicle, float value
Usage:
Citizen.InvokeNative(0x35AD938C74CACD6A , vehicle, value)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float value
0x23A3AB86E0807721 SET_VEHICLE_STAYS_FROZEN_WHEN_CLEANED_UP void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x23A3AB86E0807721 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0xC1842F40FD501DA2 SET_VEHICLE_INFLUENCES_WANTED_LEVEL void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0xC1842F40FD501DA2 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x30D86B2B7622D0EB _IS_BOAT_GROUNDED BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x30D86B2B7622D0EB , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x09C970AE59ABF6B2 SET_VEHICLE_NOT_STEALABLE_AMBIENTLY void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x09C970AE59ABF6B2 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x1EF36558FBDE2DAA LOCK_DOORS_WHEN_NO_LONGER_NEEDED void Vehicle vehicle
Usage:
Citizen.InvokeNative(0x1EF36558FBDE2DAA , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0xA94F3E0AB9695E19 GET_LAST_DRIVEN_VEHICLE Vehicle -
Usage:
Citizen.InvokeNative(0xA94F3E0AB9695E19 )

Return Type: Vehicle
Arguments:
  • -
0x0EFC5DC62E67609B CLEAR_LAST_DRIVEN_VEHICLE void -
Usage:
Citizen.InvokeNative(0x0EFC5DC62E67609B )

Return Type: void
Arguments:
  • -
0x838C216C2B05A009 SET_PED_OWNS_VEHICLE void Ped ped, Vehicle vehicle
Usage:
Citizen.InvokeNative(0x838C216C2B05A009 , ped, vehicle)

Return Type: void
Arguments:
  • Ped ped
  • Vehicle vehicle
0xB729679356A889AE _GET_VEHICLE_OWNER Entity Vehicle vehicle
Usage:
Citizen.InvokeNative(0xB729679356A889AE , vehicle)

Return Type: Entity
Arguments:
  • Vehicle vehicle
0x5F5E2B1B9EAECC0F SET_VEHICLE_LOD_MULTIPLIER void Vehicle vehicle, float multiplier
Usage:
Citizen.InvokeNative(0x5F5E2B1B9EAECC0F , vehicle, multiplier)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float multiplier
0x3FA7D7D1E0EA809E _SET_VEHICLE_LOD_LEVEL void Vehicle vehicle, int lodLevel
Usage:
Citizen.InvokeNative(0x3FA7D7D1E0EA809E , vehicle, lodLevel)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int lodLevel
0x7F8E2B131E1DCA6C SET_FORCE_VEHICLE_ENGINE_DAMAGE_BY_BULLET void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x7F8E2B131E1DCA6C , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0xDBC28A8C683CD80B COPY_VEHICLE_DAMAGES void Vehicle sourceVehicle, Vehicle targetVehicle
Usage:
Citizen.InvokeNative(0xDBC28A8C683CD80B , sourceVehicle, targetVehicle)

Return Type: void
Arguments:
  • Vehicle sourceVehicle
  • Vehicle targetVehicle
0xB79BE78C665B3E6D SET_VEHICLE_SHOOT_AT_TARGET void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xB79BE78C665B3E6D , p0, p1, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x373CB1283308BD7B SET_FORCE_HD_VEHICLE void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x373CB1283308BD7B , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x1F3969B140DEE157 TRACK_VEHICLE_VISIBILITY void Vehicle vehicle
Usage:
Citizen.InvokeNative(0x1F3969B140DEE157 , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0x424910CD5DE8C246 IS_VEHICLE_VISIBLE BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x424910CD5DE8C246 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x13C190302369308B _0x13C190302369308B Any Any p0
Usage:
Citizen.InvokeNative(0x13C190302369308B , p0)

Return Type: Any
Arguments:
  • Any p0
0x73F1E4F6DF26FE30 SET_ENABLE_VEHICLE_SLIPSTREAMING void BOOL p0
Usage:
Citizen.InvokeNative(0x73F1E4F6DF26FE30 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x4EA71B4C9DB3C3F1 SET_VEHICLE_INACTIVE_DURING_PLAYBACK void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x4EA71B4C9DB3C3F1 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x48E4C137A71C2688 SET_VEHICLE_ENGINE_CAN_DEGRADE void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x48E4C137A71C2688 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x6C32FC81DFF25C9A SET_VEHICLE_IS_STOLEN void Vehicle vehicle, BOOL isStolen
Usage:
Citizen.InvokeNative(0x6C32FC81DFF25C9A , vehicle, isStolen)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL isStolen
0xCBF88256E44D5D39 _0xCBF88256E44D5D39 void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0xCBF88256E44D5D39 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0xC325A6BAA62CF8A2 _0xC325A6BAA62CF8A2 void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0xC325A6BAA62CF8A2 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x0CD7914D17A970AB _0x0CD7914D17A970AB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0CD7914D17A970AB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x23F66C36F8E5EAAB _0x23F66C36F8E5EAAB void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x23F66C36F8E5EAAB , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x697DF68F3A761A50 _0x697DF68F3A761A50 void Any p0
Usage:
Citizen.InvokeNative(0x697DF68F3A761A50 , p0)

Return Type: void
Arguments:
  • Any p0
0x27E3F2B57209FA54 _0x27E3F2B57209FA54 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x27E3F2B57209FA54 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x94B1E71B144356A5 DISABLE_VEHICLE_WEAPON void BOOL disabled, Hash weaponHash, Vehicle vehicle, Ped owner
Usage:
Citizen.InvokeNative(0x94B1E71B144356A5 , disabled, weaponHash, vehicle, owner)

Return Type: void
Arguments:
  • BOOL disabled
  • Hash weaponHash
  • Vehicle vehicle
  • Ped owner
0xE42952510F84AFDB SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0xE42952510F84AFDB , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x1549BA7FE83A2383 SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x1549BA7FE83A2383 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0xC462C79379ABBCB1 SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0xC462C79379ABBCB1 , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x15CC8C33D7FFCC4A _0x15CC8C33D7FFCC4A void Vehicle vehicle, int p1
Usage:
Citizen.InvokeNative(0x15CC8C33D7FFCC4A , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int p1
0x0893DAFBFA67110E SET_VEHICLE_AI_CAN_USE_EXCLUSIVE_SEATS void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0x0893DAFBFA67110E , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0xC6B9BF123B9463B6 SET_VEHICLE_EXCLUSIVE_DRIVER void Vehicle vehicle, Ped ped, int index
Usage:
Citizen.InvokeNative(0xC6B9BF123B9463B6 , vehicle, ped, index)

Return Type: void
Arguments:
  • Vehicle vehicle
  • Ped ped
  • int index
0xB213D2A560B2E48B _IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLE BOOL Ped ped, Vehicle vehicle, int* outIndex
Usage:
Citizen.InvokeNative(0xB213D2A560B2E48B , ped, vehicle, outIndex)

Return Type: BOOL
Arguments:
  • Ped ped
  • Vehicle vehicle
  • int* outIndex
0xDC0556D0F484ECAA _0xDC0556D0F484ECAA void Any p0
Usage:
Citizen.InvokeNative(0xDC0556D0F484ECAA , p0)

Return Type: void
Arguments:
  • Any p0
0x1716D787D9B94202 SET_DISABLE_SUPERDUMMY void Vehicle vehicle, BOOL disable
Usage:
Citizen.InvokeNative(0x1716D787D9B94202 , vehicle, disable)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL disable
0x42113B857E33C16E GET_VEHICLE_BODY_HEALTH float Vehicle vehicle
Usage:
Citizen.InvokeNative(0x42113B857E33C16E , vehicle)

Return Type: float
Arguments:
  • Vehicle vehicle
0x55CCAAE4F28C67A0 SET_VEHICLE_BODY_HEALTH void Vehicle vehicle, float value
Usage:
Citizen.InvokeNative(0x55CCAAE4F28C67A0 , vehicle, value)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float value
0xE777DDF3E78397E8 _0xE777DDF3E78397E8 Any Any p0
Usage:
Citizen.InvokeNative(0xE777DDF3E78397E8 , p0)

Return Type: Any
Arguments:
  • Any p0
0xCEC4CA2CAB8FA98C SET_VEHICLE_BROKEN_PARTS_DONT_AFFECT_AI_HANDLING void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0xCEC4CA2CAB8FA98C , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x012701ED938B85DE _0x012701ED938B85DE void float p0, float p1
Usage:
Citizen.InvokeNative(0x012701ED938B85DE , p0, p1)

Return Type: void
Arguments:
  • float p0
  • float p1
0x8379E05871AD24E0 _0x8379E05871AD24E0 void -
Usage:
Citizen.InvokeNative(0x8379E05871AD24E0 )

Return Type: void
Arguments:
  • -
0xF5FFB08976911B50 _SET_HORSE_TRAFFIC_GROUPING_DISTRIBUTION void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xF5FFB08976911B50 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x316CDB5B6E8F4110 _ATTACH_DRAFT_VEHICLE_HARNESS_PED BOOL Ped mount, Vehicle draft, int harnessId
Usage:
Citizen.InvokeNative(0x316CDB5B6E8F4110 , mount, draft, harnessId)

Return Type: BOOL
Arguments:
  • Ped mount
  • Vehicle draft
  • int harnessId
0x4402960666000E62 _DETACH_DRAFT_VEHICLE_HARNESS_FROM_INDEX BOOL Vehicle draft, int harnessId
Usage:
Citizen.InvokeNative(0x4402960666000E62 , draft, harnessId)

Return Type: BOOL
Arguments:
  • Vehicle draft
  • int harnessId
0xB36D3EC70963BE60 _DETACH_DRAFT_VEHICLE_HARNESS_PED BOOL Vehicle draft, Ped ped
Usage:
Citizen.InvokeNative(0xB36D3EC70963BE60 , draft, ped)

Return Type: BOOL
Arguments:
  • Vehicle draft
  • Ped ped
0x0F7F603BDE08C4D3 _0x0F7F603BDE08C4D3 void Any p0
Usage:
Citizen.InvokeNative(0x0F7F603BDE08C4D3 , p0)

Return Type: void
Arguments:
  • Any p0
0x5B1A26BB18E7D451 _GET_NUM_DRAFT_VEHICLE_HARNESS_PED int Hash modelHash
Usage:
Citizen.InvokeNative(0x5B1A26BB18E7D451 , modelHash)

Return Type: int
Arguments:
  • Hash modelHash
0x35D302397E524939 _GET_CHECKPOINT_TRAIN_SPAWN_LOCATION Vector3 int trackIndex, float x, float y, float z, float distance, BOOL direction
Usage:
Citizen.InvokeNative(0x35D302397E524939 , trackIndex, x, y, z, distance, direction)

Return Type: Vector3
Arguments:
  • int trackIndex
  • float x
  • float y
  • float z
  • float distance
  • BOOL direction
0xC399CC89FBA05DA0 _0xC399CC89FBA05DA0 void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0xC399CC89FBA05DA0 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0xA6E210FB4283B767 _GET_ROWING_OARS void Vehicle vehicle, Entity* left, Entity* right
Usage:
Citizen.InvokeNative(0xA6E210FB4283B767 , vehicle, left, right)

Return Type: void
Arguments:
  • Vehicle vehicle
  • Entity* left
  • Entity* right
0x2963B5C1637E8A27 GET_DRIVER_OF_VEHICLE Ped Vehicle vehicle
Usage:
Citizen.InvokeNative(0x2963B5C1637E8A27 , vehicle)

Return Type: Ped
Arguments:
  • Vehicle vehicle
0xF489F94BFEE12BB0 _SET_FORCE_COACH_ROBBERY_LOOT void Vehicle vehicle, Hash coachrobberyLoot
Usage:
Citizen.InvokeNative(0xF489F94BFEE12BB0 , vehicle, coachrobberyLoot)

Return Type: void
Arguments:
  • Vehicle vehicle
  • Hash coachrobberyLoot
0x0BA4250D20007C2E _0x0BA4250D20007C2E Any Any p0
Usage:
Citizen.InvokeNative(0x0BA4250D20007C2E , p0)

Return Type: Any
Arguments:
  • Any p0
0x2200AB13CBD10F4E _0x2200AB13CBD10F4E void Vehicle vehicle, float x, float y, float z, BOOL p4, float p5
Usage:
Citizen.InvokeNative(0x2200AB13CBD10F4E , vehicle, x, y, z, p4, p5)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float x
  • float y
  • float z
  • BOOL p4
  • float p5
0xB42C87521D1BDD2F _0xB42C87521D1BDD2F void Vehicle vehicle, float x, float y, float z
Usage:
Citizen.InvokeNative(0xB42C87521D1BDD2F , vehicle, x, y, z)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float x
  • float y
  • float z
0xC351394B932A6A50 _0xC351394B932A6A50 void Any p0
Usage:
Citizen.InvokeNative(0xC351394B932A6A50 , p0)

Return Type: void
Arguments:
  • Any p0
0x172E9DD35858DCD7 _0x172E9DD35858DCD7 void Any p0
Usage:
Citizen.InvokeNative(0x172E9DD35858DCD7 , p0)

Return Type: void
Arguments:
  • Any p0
0xE015CF1F2C0959D8 _GET_BREAKABLE_VEHICLE_LOCKS_STATE int Vehicle vehicle
Usage:
Citizen.InvokeNative(0xE015CF1F2C0959D8 , vehicle)

Return Type: int
Arguments:
  • Vehicle vehicle
0x877EA24EB1614495 _0x877EA24EB1614495 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x877EA24EB1614495 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x58F2244C1286D09A _GET_BREAKABLE_VEHICLE_LOCK_OBJECT Object Vehicle vehicle, int index
Usage:
Citizen.InvokeNative(0x58F2244C1286D09A , vehicle, index)

Return Type: Object
Arguments:
  • Vehicle vehicle
  • int index
0x2FA86833E3617E2D _GET_NUM_BREAKABLE_VEHICLE_LOCK_OBJECTS int Vehicle vehicle
Usage:
Citizen.InvokeNative(0x2FA86833E3617E2D , vehicle)

Return Type: int
Arguments:
  • Vehicle vehicle
0xBC4735F48CD983EF SET_BREAKABLE_VEHICLE_LOCKS_UNBREAKABLE void Vehicle vehicle, BOOL toggle
Usage:
Citizen.InvokeNative(0xBC4735F48CD983EF , vehicle, toggle)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL toggle
0x9D12796EF4BF9EA9 _0x9D12796EF4BF9EA9 void Any p0
Usage:
Citizen.InvokeNative(0x9D12796EF4BF9EA9 , p0)

Return Type: void
Arguments:
  • Any p0
0x850CE59DEC2028F3 _0x850CE59DEC2028F3 void Vehicle vehicle, Any p1
Usage:
Citizen.InvokeNative(0x850CE59DEC2028F3 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • Any p1
0x0355FE37240E2C77 _0x0355FE37240E2C77 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x0355FE37240E2C77 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x3D86997A86FEEF0D _0x3D86997A86FEEF0D void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x3D86997A86FEEF0D , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xD826690B5CF3BEFF _0xD826690B5CF3BEFF void Vehicle vehicle, Any p1
Usage:
Citizen.InvokeNative(0xD826690B5CF3BEFF , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • Any p1
0xC372B6A88F6E4AD8 _BREAK_OFF_DRAFT_WHEEL void Vehicle vehicle, int wheelIndex, float destroyingForce
Usage:
Citizen.InvokeNative(0xC372B6A88F6E4AD8 , vehicle, wheelIndex, destroyingForce)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int wheelIndex
  • float destroyingForce
0xA19447D83294E29F GET_DRAFT_ANIMAL_COUNT BOOL Vehicle vehicle, int* expected, int* actual
Usage:
Citizen.InvokeNative(0xA19447D83294E29F , vehicle, expected, actual)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int* expected
  • int* actual
0x165BE2001E5E4B75 _0x165BE2001E5E4B75 void Any p0
Usage:
Citizen.InvokeNative(0x165BE2001E5E4B75 , p0)

Return Type: void
Arguments:
  • Any p0
0x6090A031C69F384E _SET_DRAFT_VEHICLE_ANIMALS_CAN_DETACH void Vehicle draft, BOOL canDetach
Usage:
Citizen.InvokeNative(0x6090A031C69F384E , draft, canDetach)

Return Type: void
Arguments:
  • Vehicle draft
  • BOOL canDetach
0x226C6A4E3346D288 _SET_DRAFT_VEHICLE_YOKE_CAN_BREAK void Vehicle draft, BOOL canBreak
Usage:
Citizen.InvokeNative(0x226C6A4E3346D288 , draft, canBreak)

Return Type: void
Arguments:
  • Vehicle draft
  • BOOL canBreak
0x41503629D1139ABC _ADD_TRAIN_TEMPORARY_STOP void Vehicle train, int trackIndex, float x, float y, float z
Usage:
Citizen.InvokeNative(0x41503629D1139ABC , train, trackIndex, x, y, z)

Return Type: void
Arguments:
  • Vehicle train
  • int trackIndex
  • float x
  • float y
  • float z
0x0794199B25E499E1 _0x0794199B25E499E1 void Vehicle wagon, BOOL p1
Usage:
Citizen.InvokeNative(0x0794199B25E499E1 , wagon, p1)

Return Type: void
Arguments:
  • Vehicle wagon
  • BOOL p1
0x73118A3EE9C9B6DB _0x73118A3EE9C9B6DB void Vehicle wagon, int p1, BOOL p2
Usage:
Citizen.InvokeNative(0x73118A3EE9C9B6DB , wagon, p1, p2)

Return Type: void
Arguments:
  • Vehicle wagon
  • int p1
  • BOOL p2
0xE1C0F8781BF130C2 _0xE1C0F8781BF130C2 BOOL Vehicle wagon, int p1
Usage:
Citizen.InvokeNative(0xE1C0F8781BF130C2 , wagon, p1)

Return Type: BOOL
Arguments:
  • Vehicle wagon
  • int p1
0xCB2CA620C48BC875 _IS_VEHICLE_WHEEL_DESTROYED BOOL Vehicle vehicle, int wheel
Usage:
Citizen.InvokeNative(0xCB2CA620C48BC875 , vehicle, wheel)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int wheel
0x18714953CCED17D3 _0x18714953CCED17D3 BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0x18714953CCED17D3 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x41F0B254DDF71473 _0x41F0B254DDF71473 void Vehicle wagon
Usage:
Citizen.InvokeNative(0x41F0B254DDF71473 , wagon)

Return Type: void
Arguments:
  • Vehicle wagon
0x8E5DA070BAD3279E _SET_VEHICLE_DETERIORATION void Vehicle vehicle, float amount, int p2, BOOL p3
Usage:
Citizen.InvokeNative(0x8E5DA070BAD3279E , vehicle, amount, p2, p3)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float amount
  • int p2
  • BOOL p3
0xE979BB5602AD3402 _IS_VEHICLE_DOOR_BROKEN BOOL Vehicle vehicle, int doorId
Usage:
Citizen.InvokeNative(0xE979BB5602AD3402 , vehicle, doorId)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
  • int doorId
0xD4F5EFB55769D272 _BREAK_OFF_VEHICLE_WHEEL Entity Vehicle vehicle, int wheelIndex
Usage:
Citizen.InvokeNative(0xD4F5EFB55769D272 , vehicle, wheelIndex)

Return Type: Entity
Arguments:
  • Vehicle vehicle
  • int wheelIndex
0xE1A83D4A3B5D7938 _DELETE_VEHICLE_LANTERNS BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0xE1A83D4A3B5D7938 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x6DE072AC8A95FFC1 _0x6DE072AC8A95FFC1 void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x6DE072AC8A95FFC1 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x0C3F0F7F92CA847C _SET_DRAFT_VEHICLE_DESIRED_SPEED void Vehicle vehicle, float speed
Usage:
Citizen.InvokeNative(0x0C3F0F7F92CA847C , vehicle, speed)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float speed
0xC6D7DDC843176701 _GET_DRAFT_VEHICLE_DESIRED_SPEED float Vehicle vehicle
Usage:
Citizen.InvokeNative(0xC6D7DDC843176701 , vehicle)

Return Type: float
Arguments:
  • Vehicle vehicle
0xC4A2C11FC0D41916 _0xC4A2C11FC0D41916 void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0xC4A2C11FC0D41916 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0xFC4F15A7DDDC47B1 _0xFC4F15A7DDDC47B1 void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0xFC4F15A7DDDC47B1 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x4C60C333F9CCA2B6 _0x4C60C333F9CCA2B6 void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x4C60C333F9CCA2B6 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0xCF342503CA4C8DF1 _0xCF342503CA4C8DF1 void Vehicle vehicle, float p1
Usage:
Citizen.InvokeNative(0xCF342503CA4C8DF1 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float p1
0x06A09A6E0C6D2A84 _0x06A09A6E0C6D2A84 void Vehicle train, BOOL p1
Usage:
Citizen.InvokeNative(0x06A09A6E0C6D2A84 , train, p1)

Return Type: void
Arguments:
  • Vehicle train
  • BOOL p1
0xAE7E66A61E7C17A5 _0xAE7E66A61E7C17A5 void Vehicle train, BOOL p1
Usage:
Citizen.InvokeNative(0xAE7E66A61E7C17A5 , train, p1)

Return Type: void
Arguments:
  • Vehicle train
  • BOOL p1
0xEF28A614B4B264B8 _0xEF28A614B4B264B8 void Vehicle train, BOOL p1
Usage:
Citizen.InvokeNative(0xEF28A614B4B264B8 , train, p1)

Return Type: void
Arguments:
  • Vehicle train
  • BOOL p1
0x04F0579DBDD32F34 _0x04F0579DBDD32F34 void Vehicle vehicle
Usage:
Citizen.InvokeNative(0x04F0579DBDD32F34 , vehicle)

Return Type: void
Arguments:
  • Vehicle vehicle
0x12F6C6ED3EFF42DE _0x12F6C6ED3EFF42DE void Vehicle vehicle, float x, float y, float z
Usage:
Citizen.InvokeNative(0x12F6C6ED3EFF42DE , vehicle, x, y, z)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float x
  • float y
  • float z
0x87B974E54C71BA7B _0x87B974E54C71BA7B void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x87B974E54C71BA7B , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0xBD3C4A2ED509205E _HAS_TRAIN_LOADED BOOL Vehicle train
Usage:
Citizen.InvokeNative(0xBD3C4A2ED509205E , train)

Return Type: BOOL
Arguments:
  • Vehicle train
0xC239DBD9A57D2A71 _CREATE_MISSION_TRAIN Vehicle Hash configHash, float x, float y, float z, BOOL direction, BOOL passengers, BOOL p6, BOOL conductor
Usage:
Citizen.InvokeNative(0xC239DBD9A57D2A71 , configHash, x, y, z, direction, passengers, p6, conductor)

Return Type: Vehicle
Arguments:
  • Hash configHash
  • float x
  • float y
  • float z
  • BOOL direction
  • BOOL passengers
  • BOOL p6
  • BOOL conductor
0xD1EFA8D68BF5D63D _0xD1EFA8D68BF5D63D void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xD1EFA8D68BF5D63D , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x1121B07088ED3013 _0x1121B07088ED3013 Any Any p0
Usage:
Citizen.InvokeNative(0x1121B07088ED3013 , p0)

Return Type: Any
Arguments:
  • Any p0
0x42404D57D621601A _0x42404D57D621601A Any Any p0
Usage:
Citizen.InvokeNative(0x42404D57D621601A , p0)

Return Type: Any
Arguments:
  • Any p0
0x288CBB414C3C2FBB _0x288CBB414C3C2FBB Any Any p0
Usage:
Citizen.InvokeNative(0x288CBB414C3C2FBB , p0)

Return Type: Any
Arguments:
  • Any p0
0x6FD7BDF10304363A _0x6FD7BDF10304363A void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6FD7BDF10304363A , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xCEB1F1EED484A5B4 _0xCEB1F1EED484A5B4 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCEB1F1EED484A5B4 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xF57DB8E83DCD8349 _0xF57DB8E83DCD8349 Any Any p0
Usage:
Citizen.InvokeNative(0xF57DB8E83DCD8349 , p0)

Return Type: Any
Arguments:
  • Any p0
0x7C9E45A4CED2E8DA _SET_BALLOON_HOVER_STATE void Vehicle balloon, float p1
Usage:
Citizen.InvokeNative(0x7C9E45A4CED2E8DA , balloon, p1)

Return Type: void
Arguments:
  • Vehicle balloon
  • float p1
0x87344305778E5415 _SET_DRAFT_VEHICLE_ALLOW_DRAFT_ANIMAL_AUTO_CREATION void Vehicle vehicle, BOOL allow
Usage:
Citizen.InvokeNative(0x87344305778E5415 , vehicle, allow)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL allow
0x6835AFEA10E186F4 _0x6835AFEA10E186F4 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x6835AFEA10E186F4 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x8C6D9A399126C194 _SET_DRAFT_ANIMAL_RANDOM_SEED void Vehicle vehicle, int seed
Usage:
Citizen.InvokeNative(0x8C6D9A399126C194 , vehicle, seed)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int seed
0x14DA8C4BC2CCD90A _0x14DA8C4BC2CCD90A Any Any p0
Usage:
Citizen.InvokeNative(0x14DA8C4BC2CCD90A , p0)

Return Type: Any
Arguments:
  • Any p0
0xCACAB2B123BBDBD6 _0xCACAB2B123BBDBD6 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xCACAB2B123BBDBD6 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xFF2B1F59FB892F14 _0xFF2B1F59FB892F14 void Any p0
Usage:
Citizen.InvokeNative(0xFF2B1F59FB892F14 , p0)

Return Type: void
Arguments:
  • Any p0
0x5AADC7BBBB1BCEEB _0x5AADC7BBBB1BCEEB void Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0x5AADC7BBBB1BCEEB , p0, p1, p2, p3, p4)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xD798DF5DB67B1659 _GET_VEHICLE_IS_PROP_SET_APPLIED BOOL Vehicle vehicle
Usage:
Citizen.InvokeNative(0xD798DF5DB67B1659 , vehicle)

Return Type: BOOL
Arguments:
  • Vehicle vehicle
0x31F343383F19C987 _SET_BATCH_TARP_HEIGHT void Vehicle vehicle, float height, BOOL immediately
Usage:
Citizen.InvokeNative(0x31F343383F19C987 , vehicle, height, immediately)

Return Type: void
Arguments:
  • Vehicle vehicle
  • float height
  • BOOL immediately
0x07E2E21E799080A0 _0x07E2E21E799080A0 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x07E2E21E799080A0 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xC2E62678D602853C _0xC2E62678D602853C void Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0xC2E62678D602853C , p0, p1, p2, p3, p4, p5, p6)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x873AAF600CC36DAC _0x873AAF600CC36DAC void Any p0
Usage:
Citizen.InvokeNative(0x873AAF600CC36DAC , p0)

Return Type: void
Arguments:
  • Any p0
0x51C7694E140FAE43 _0x51C7694E140FAE43 Any Any p0
Usage:
Citizen.InvokeNative(0x51C7694E140FAE43 , p0)

Return Type: Any
Arguments:
  • Any p0
0x8DECD262602548B9 _0x8DECD262602548B9 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x8DECD262602548B9 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xCBC7B6F9A56B79F6 _0xCBC7B6F9A56B79F6 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCBC7B6F9A56B79F6 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x37D238BE69F7378A _0x37D238BE69F7378A BOOL int trackIndex
Usage:
Citizen.InvokeNative(0x37D238BE69F7378A , trackIndex)

Return Type: BOOL
Arguments:
  • int trackIndex
0x703D4FB366DA4452 _0x703D4FB366DA4452 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x703D4FB366DA4452 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x762FDC4C19E5A981 _0x762FDC4C19E5A981 void Entity trainCarriage, BOOL p1
Usage:
Citizen.InvokeNative(0x762FDC4C19E5A981 , trainCarriage, p1)

Return Type: void
Arguments:
  • Entity trainCarriage
  • BOOL p1
0x2045429505158D1A _0x2045429505158D1A Any Any p0
Usage:
Citizen.InvokeNative(0x2045429505158D1A , p0)

Return Type: Any
Arguments:
  • Any p0
0x13EB275BF81636D1 _0x13EB275BF81636D1 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x13EB275BF81636D1 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
Hash Name Return Type Arguments
0xCCF71FCFA0070B1A _0xCCF71FCFA0070B1A BOOL -
Usage:
Citizen.InvokeNative(0xCCF71FCFA0070B1A )

Return Type: BOOL
Arguments:
  • -
0x79F478FF5F9F4F05 _0x79F478FF5F9F4F05 void BOOL enabled
Usage:
Citizen.InvokeNative(0x79F478FF5F9F4F05 , enabled)

Return Type: void
Arguments:
  • BOOL enabled
0xAA35FD9ABAB490A3 _0xAA35FD9ABAB490A3 BOOL Player player
Usage:
Citizen.InvokeNative(0xAA35FD9ABAB490A3 , player)

Return Type: BOOL
Arguments:
  • Player player
0x356135B9B10A2A82 _0x356135B9B10A2A82 BOOL Any* gamerHandle
Usage:
Citizen.InvokeNative(0x356135B9B10A2A82 , gamerHandle)

Return Type: BOOL
Arguments:
  • Any* gamerHandle
0xEF6F2A35FAAF2ED7 _0xEF6F2A35FAAF2ED7 BOOL Player player
Usage:
Citizen.InvokeNative(0xEF6F2A35FAAF2ED7 , player)

Return Type: BOOL
Arguments:
  • Player player
0x49623BCFC3A3D829 _0x49623BCFC3A3D829 BOOL Player player, BOOL muted
Usage:
Citizen.InvokeNative(0x49623BCFC3A3D829 , player, muted)

Return Type: BOOL
Arguments:
  • Player player
  • BOOL muted
0x919AF2D93E9AA89D _0x919AF2D93E9AA89D BOOL Player player
Usage:
Citizen.InvokeNative(0x919AF2D93E9AA89D , player)

Return Type: BOOL
Arguments:
  • Player player
0x0DED260A1958A82E _0x0DED260A1958A82E BOOL Player player
Usage:
Citizen.InvokeNative(0x0DED260A1958A82E , player)

Return Type: BOOL
Arguments:
  • Player player
0x8E462DB1EAA9C47C _0x8E462DB1EAA9C47C BOOL Player player
Usage:
Citizen.InvokeNative(0x8E462DB1EAA9C47C , player)

Return Type: BOOL
Arguments:
  • Player player
0x5CA7FB7D6DE49DCC _0x5CA7FB7D6DE49DCC float Player player
Usage:
Citizen.InvokeNative(0x5CA7FB7D6DE49DCC , player)

Return Type: float
Arguments:
  • Player player
0x58125B691F6827D5 _0x58125B691F6827D5 void float proximity
Usage:
Citizen.InvokeNative(0x58125B691F6827D5 , proximity)

Return Type: void
Arguments:
  • float proximity
0x2F82CAB262C8AE26 _0x2F82CAB262C8AE26 float Player player
Usage:
Citizen.InvokeNative(0x2F82CAB262C8AE26 , player)

Return Type: float
Arguments:
  • Player player
0x08797A8C03868CB8 _0x08797A8C03868CB8 void float threshold
Usage:
Citizen.InvokeNative(0x08797A8C03868CB8 , threshold)

Return Type: void
Arguments:
  • float threshold
0xB779F4FA19269AEC _0xB779F4FA19269AEC void BOOL flag
Usage:
Citizen.InvokeNative(0xB779F4FA19269AEC , flag)

Return Type: void
Arguments:
  • BOOL flag
0x1FBF7F5BA7E4BE3A _0x1FBF7F5BA7E4BE3A void int p0
Usage:
Citizen.InvokeNative(0x1FBF7F5BA7E4BE3A , p0)

Return Type: void
Arguments:
  • int p0
0xDC9B361CB7776673 _0xDC9B361CB7776673 void Player player
Usage:
Citizen.InvokeNative(0xDC9B361CB7776673 , player)

Return Type: void
Arguments:
  • Player player
0xEC8703E4536A9952 _0xEC8703E4536A9952 void -
Usage:
Citizen.InvokeNative(0xEC8703E4536A9952 )

Return Type: void
Arguments:
  • -
0xDB622ECD3DCBE078 _0xDB622ECD3DCBE078 BOOL Player player
Usage:
Citizen.InvokeNative(0xDB622ECD3DCBE078 , player)

Return Type: BOOL
Arguments:
  • Player player
0xB6E79850B759A30E _0xB6E79850B759A30E void int teamId, BOOL allow
Usage:
Citizen.InvokeNative(0xB6E79850B759A30E , teamId, allow)

Return Type: void
Arguments:
  • int teamId
  • BOOL allow
0x4791899615D70FA2 _0x4791899615D70FA2 void Player player, int p1, int p2
Usage:
Citizen.InvokeNative(0x4791899615D70FA2 , player, p1, p2)

Return Type: void
Arguments:
  • Player player
  • int p1
  • int p2
0xF8938CF3984092A5 _0xF8938CF3984092A5 void Player player
Usage:
Citizen.InvokeNative(0xF8938CF3984092A5 , player)

Return Type: void
Arguments:
  • Player player
0x767931C727DF2ED7 _0x767931C727DF2ED7 int Player player, int p1
Usage:
Citizen.InvokeNative(0x767931C727DF2ED7 , player, p1)

Return Type: int
Arguments:
  • Player player
  • int p1
0x1C38C3577901AF1F _0x1C38C3577901AF1F void -
Usage:
Citizen.InvokeNative(0x1C38C3577901AF1F )

Return Type: void
Arguments:
  • -
0xB3E8841F6BDAF83E _0xB3E8841F6BDAF83E void -
Usage:
Citizen.InvokeNative(0xB3E8841F6BDAF83E )

Return Type: void
Arguments:
  • -
Hash Name Return Type Arguments
0x502022FA1AF9DC86 _CREATE_VOLUME_BY_HASH Volume Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ
Usage:
Citizen.InvokeNative(0x502022FA1AF9DC86 , volumeType, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)

Return Type: Volume
Arguments:
  • Hash volumeType
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
0xDF85637F22706891 CREATE_VOLUME_BOX Volume float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ
Usage:
Citizen.InvokeNative(0xDF85637F22706891 , x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)

Return Type: Volume
Arguments:
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
0x0522D4774B82E3E6 CREATE_VOLUME_CYLINDER Volume float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ
Usage:
Citizen.InvokeNative(0x0522D4774B82E3E6 , x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)

Return Type: Volume
Arguments:
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
0xB3FB80A32BAE3065 CREATE_VOLUME_SPHERE Volume float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ
Usage:
Citizen.InvokeNative(0xB3FB80A32BAE3065 , x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)

Return Type: Volume
Arguments:
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
0x59F6F5C1D129F106 CREATE_VOLUME_AGGREGATE Volume -
Usage:
Citizen.InvokeNative(0x59F6F5C1D129F106 )

Return Type: Volume
Arguments:
  • -
0x1F85E4AC774A201E _CREATE_VOLUME_BY_HASH_WITH_CUSTOM_NAME Volume Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name
Usage:
Citizen.InvokeNative(0x1F85E4AC774A201E , volumeType, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, name)

Return Type: Volume
Arguments:
  • Hash volumeType
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
  • const char* name
0x0EB78C2B156635B1 _CREATE_ANTI_GRIEF_VOLUME Volume Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ
Usage:
Citizen.InvokeNative(0x0EB78C2B156635B1 , volumeType, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)

Return Type: Volume
Arguments:
  • Hash volumeType
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
0xBE551C2CC421185D _SET_ANTI_GRIEF_VOLUME_BLOCKS_HORSE void Volume volume, BOOL toggle
Usage:
Citizen.InvokeNative(0xBE551C2CC421185D , volume, toggle)

Return Type: void
Arguments:
  • Volume volume
  • BOOL toggle
0x5B23DFF8E0948BB2 _SET_ANTI_GRIEF_VOLUME_BLOCKS_PLAYER void Volume volume, BOOL toggle
Usage:
Citizen.InvokeNative(0x5B23DFF8E0948BB2 , volume, toggle)

Return Type: void
Arguments:
  • Volume volume
  • BOOL toggle
0xFD0E389CD44434B6 _CREATE_WALK_AND_TALK_VOLUME Volume Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12
Usage:
Citizen.InvokeNative(0xFD0E389CD44434B6 , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12)

Return Type: Volume
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • Any p11
  • Any p12
0xBBE768E3AE76E07C _CREATE_SPEED_VOLUME Volume Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14
Usage:
Citizen.InvokeNative(0xBBE768E3AE76E07C , p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)

Return Type: Volume
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
  • Any p7
  • Any p8
  • Any p9
  • Any p10
  • Any p11
  • Any p12
  • Any p13
  • Any p14
0xF68485C7495D848E _CREATE_VOLUME_BOX_WITH_CUSTOM_NAME Volume float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name
Usage:
Citizen.InvokeNative(0xF68485C7495D848E , x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, name)

Return Type: Volume
Arguments:
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
  • const char* name
0xDF1E350EDDF06E59 _CREATE_VOLUME_CYLINDER_WITH_CUSTOM_NAME Volume float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name
Usage:
Citizen.InvokeNative(0xDF1E350EDDF06E59 , x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, name)

Return Type: Volume
Arguments:
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
  • const char* name
0x10157BC3247FF3BA _CREATE_VOLUME_SPHERE_WITH_CUSTOM_NAME Volume float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name
Usage:
Citizen.InvokeNative(0x10157BC3247FF3BA , x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, name)

Return Type: Volume
Arguments:
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
  • const char* name
0x5D580DE6398BB162 _CREATE_VOLUME_AGGREGATE_WITH_CUSTOM_NAME Volume const char* name
Usage:
Citizen.InvokeNative(0x5D580DE6398BB162 , name)

Return Type: Volume
Arguments:
  • const char* name
0x6E0D3C3F828DA773 _ADD_BOUNDS_TO_AGGREGATE_VOLUME void Volume volume, Volume aggregate
Usage:
Citizen.InvokeNative(0x6E0D3C3F828DA773 , volume, aggregate)

Return Type: void
Arguments:
  • Volume volume
  • Volume aggregate
0xF92FA8890DECECF6 _REMOVE_BOUNDS_FROM_AGGREGATE_VOLUME void Volume volume, Volume aggregate
Usage:
Citizen.InvokeNative(0xF92FA8890DECECF6 , volume, aggregate)

Return Type: void
Arguments:
  • Volume volume
  • Volume aggregate
0x12FCAA23F2320422 _ADD_VOLUME_TO_VOLUME_AGGREGATE void Volume aggregate, Hash typeHash, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ
Usage:
Citizen.InvokeNative(0x12FCAA23F2320422 , aggregate, typeHash, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)

Return Type: void
Arguments:
  • Volume aggregate
  • Hash typeHash
  • float x
  • float y
  • float z
  • float rotX
  • float rotY
  • float rotZ
  • float scaleX
  • float scaleY
  • float scaleZ
0x39816F6F94F385AD _ADD_BOX_VOLUME_TO_VOLUME_AGGREGATE void Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9
Usage:
Citizen.InvokeNative(0x39816F6F94F385AD , aggregate, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Volume aggregate
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • float p7
  • float p8
  • float p9
0xBCE668AAF83608BE _ADD_CYLINDER_VOLUME_TO_VOLUME_AGGREGATE void Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9
Usage:
Citizen.InvokeNative(0xBCE668AAF83608BE , aggregate, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Volume aggregate
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • float p7
  • float p8
  • float p9
0x5B7D7BF36D2DE18B _ADD_SPHERE_VOLUME_TO_VOLUME_AGGREGATE void Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9
Usage:
Citizen.InvokeNative(0x5B7D7BF36D2DE18B , aggregate, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Return Type: void
Arguments:
  • Volume aggregate
  • float p1
  • float p2
  • float p3
  • float p4
  • float p5
  • float p6
  • float p7
  • float p8
  • float p9
0x43F867EF5C463A53 DELETE_VOLUME void Volume volume
Usage:
Citizen.InvokeNative(0x43F867EF5C463A53 , volume)

Return Type: void
Arguments:
  • Volume volume
0x92A78D0BEDB332A3 DOES_VOLUME_EXIST BOOL Volume volume
Usage:
Citizen.InvokeNative(0x92A78D0BEDB332A3 , volume)

Return Type: BOOL
Arguments:
  • Volume volume
0xF256A75210C5C0EB IS_POINT_IN_VOLUME BOOL Volume volume, float x, float y, float z
Usage:
Citizen.InvokeNative(0xF256A75210C5C0EB , volume, x, y, z)

Return Type: BOOL
Arguments:
  • Volume volume
  • float x
  • float y
  • float z
0xF70F00013A62F866 GET_VOLUME_COORDS Vector3 Volume volume
Usage:
Citizen.InvokeNative(0xF70F00013A62F866 , volume)

Return Type: Vector3
Arguments:
  • Volume volume
0x541B8576615C33DE SET_VOLUME_COORDS BOOL Volume volume, float posX, float posY, float posZ
Usage:
Citizen.InvokeNative(0x541B8576615C33DE , volume, posX, posY, posZ)

Return Type: BOOL
Arguments:
  • Volume volume
  • float posX
  • float posY
  • float posZ
0x18675BC914891122 GET_VOLUME_ROTATION Vector3 Volume volume
Usage:
Citizen.InvokeNative(0x18675BC914891122 , volume)

Return Type: Vector3
Arguments:
  • Volume volume
0xA07CF1B21B56F041 SET_VOLUME_ROTATION BOOL Volume volume, float rotX, float rotY, float rotZ
Usage:
Citizen.InvokeNative(0xA07CF1B21B56F041 , volume, rotX, rotY, rotZ)

Return Type: BOOL
Arguments:
  • Volume volume
  • float rotX
  • float rotY
  • float rotZ
0x3E2A25B2416DD67E GET_VOLUME_SCALE Vector3 Volume volume
Usage:
Citizen.InvokeNative(0x3E2A25B2416DD67E , volume)

Return Type: Vector3
Arguments:
  • Volume volume
0xA46E98BDC407E23D SET_VOLUME_SCALE BOOL Volume volume, float scaleX, float scaleY, float scaleZ
Usage:
Citizen.InvokeNative(0xA46E98BDC407E23D , volume, scaleX, scaleY, scaleZ)

Return Type: BOOL
Arguments:
  • Volume volume
  • float scaleX
  • float scaleY
  • float scaleZ
0x5737199AF2DC609F _GET_VOLUME_BOUNDS void Volume volume, Vector3* min, Vector3* max
Usage:
Citizen.InvokeNative(0x5737199AF2DC609F , volume, min, max)

Return Type: void
Arguments:
  • Volume volume
  • Vector3* min
  • Vector3* max
0x748C5F51A18CB8F0 _0x748C5F51A18CB8F0 void BOOL p0
Usage:
Citizen.InvokeNative(0x748C5F51A18CB8F0 , p0)

Return Type: void
Arguments:
  • BOOL p0
0x2B32B11520626229 _GET_VOLUME_AMOUNT_OF_INDEXED_ITEMS int float x, float y, float z, float radius, ItemSet itemSet
Usage:
Citizen.InvokeNative(0x2B32B11520626229 , x, y, z, radius, itemSet)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • ItemSet itemSet
0x40F769D31A00D5A0 _0x40F769D31A00D5A0 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x40F769D31A00D5A0 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xD882C5B3991575B7 _0xD882C5B3991575B7 Vector3 Any p0, Any p1, Any p2, Any p3, Any p4
Usage:
Citizen.InvokeNative(0xD882C5B3991575B7 , p0, p1, p2, p3, p4)

Return Type: Vector3
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
0xB469CFD9E065EB99 _0xB469CFD9E065EB99 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xB469CFD9E065EB99 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x7FD78DFD0C5D7B9B _0x7FD78DFD0C5D7B9B Any Any p0
Usage:
Citizen.InvokeNative(0x7FD78DFD0C5D7B9B , p0)

Return Type: Any
Arguments:
  • Any p0
0xEE1D6FF54CAF7714 _0xEE1D6FF54CAF7714 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xEE1D6FF54CAF7714 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xD52DF30355EA7C8E _0xD52DF30355EA7C8E void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xD52DF30355EA7C8E , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xE2BE6FFA4A13CBB0 SET_VOLUME_OWNER_PERSISTENT_CHARACTER void Volume volume, PersChar persChar, BOOL p2
Usage:
Citizen.InvokeNative(0xE2BE6FFA4A13CBB0 , volume, persChar, p2)

Return Type: void
Arguments:
  • Volume volume
  • PersChar persChar
  • BOOL p2
0x6D5F9E69BA1BE783 _0x6D5F9E69BA1BE783 void Any p0
Usage:
Citizen.InvokeNative(0x6D5F9E69BA1BE783 , p0)

Return Type: void
Arguments:
  • Any p0
0x998202B206872672 _0x998202B206872672 void Any p0
Usage:
Citizen.InvokeNative(0x998202B206872672 , p0)

Return Type: void
Arguments:
  • Any p0
0x4A8FEFC43FD8AC9B _0x4A8FEFC43FD8AC9B void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x4A8FEFC43FD8AC9B , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xF3A2FBA5985C8CD5 _0xF3A2FBA5985C8CD5 void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0xF3A2FBA5985C8CD5 , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0x53D05D60E5F5B40C _0x53D05D60E5F5B40C void Any p0, Any p1, Any p2, Any p3
Usage:
Citizen.InvokeNative(0x53D05D60E5F5B40C , p0, p1, p2, p3)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
0xCA5C90D40665D5CE _0xCA5C90D40665D5CE Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xCA5C90D40665D5CE , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x3EFABB21E14A6BD1 _0x3EFABB21E14A6BD1 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x3EFABB21E14A6BD1 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xFEFF01B5725BCD22 _IS_AGGREGATE_VOLUME BOOL Volume volume
Usage:
Citizen.InvokeNative(0xFEFF01B5725BCD22 , volume)

Return Type: BOOL
Arguments:
  • Volume volume
0x00BBF7CEAE8C666A _CREATE_VOLUME_LOCK Volume float x, float y, float z, float radius, int flag, Any p5
Usage:
Citizen.InvokeNative(0x00BBF7CEAE8C666A , x, y, z, radius, flag, p5)

Return Type: Volume
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • int flag
  • Any p5
0xF383E96C4904DF0C _CREATE_VOLUME_LOCK_ATTACHED_TO_ENTITY Volume Entity entity, float radius, int flag, Any p3
Usage:
Citizen.InvokeNative(0xF383E96C4904DF0C , entity, radius, flag, p3)

Return Type: Volume
Arguments:
  • Entity entity
  • float radius
  • int flag
  • Any p3
0xF6A8A652A6B186CD _IS_VOLUME_LOCK_REQUEST_VALID_2 BOOL int volLockRequestId
Usage:
Citizen.InvokeNative(0xF6A8A652A6B186CD , volLockRequestId)

Return Type: BOOL
Arguments:
  • int volLockRequestId
0xC4019CF9AE8E931A _0xC4019CF9AE8E931A Vector3 int volLockRequestId
Usage:
Citizen.InvokeNative(0xC4019CF9AE8E931A , volLockRequestId)

Return Type: Vector3
Arguments:
  • int volLockRequestId
0xF6CE6F9C3897804E _0xF6CE6F9C3897804E Any Any p0
Usage:
Citizen.InvokeNative(0xF6CE6F9C3897804E , p0)

Return Type: Any
Arguments:
  • Any p0
0xF6F5447D418DAA82 _0xF6F5447D418DAA82 Any Any p0
Usage:
Citizen.InvokeNative(0xF6F5447D418DAA82 , p0)

Return Type: Any
Arguments:
  • Any p0
0xD4FA73FE628FEC63 _0xD4FA73FE628FEC63 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD4FA73FE628FEC63 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xB440F4E35393FC39 _0xB440F4E35393FC39 void Volume volume, Any p1
Usage:
Citizen.InvokeNative(0xB440F4E35393FC39 , volume, p1)

Return Type: void
Arguments:
  • Volume volume
  • Any p1
0xD460135C98940274 _0xD460135C98940274 void Volume volume, Any p1
Usage:
Citizen.InvokeNative(0xD460135C98940274 , volume, p1)

Return Type: void
Arguments:
  • Volume volume
  • Any p1
0xEBA87B9273835CF3 _0xEBA87B9273835CF3 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xEBA87B9273835CF3 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xAA9EE2AAFC717623 _0xAA9EE2AAFC717623 Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0xAA9EE2AAFC717623 , p0, p1, p2, p3, p4, p5)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x870E9981ED27C815 _0x870E9981ED27C815 Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
Usage:
Citizen.InvokeNative(0x870E9981ED27C815 , p0, p1, p2, p3, p4, p5)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
0x397769175A7DBB30 DOES_VOLUME_COLLIDE_WITH_ANY_VOLUME_LOCK BOOL float x, float y, float z, float radius, BOOL p4, int p5, int p6
Usage:
Citizen.InvokeNative(0x397769175A7DBB30 , x, y, z, radius, p4, p5, p6)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • BOOL p4
  • int p5
  • int p6
0x769BB7626B8CDB06 _IS_POINT_NEAR_VOLUME_LOCK_CENTER BOOL float x, float y, float z, float radius, int p4, int p5, int flags
Usage:
Citizen.InvokeNative(0x769BB7626B8CDB06 , x, y, z, radius, p4, p5, flags)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • int p4
  • int p5
  • int flags
0x51E52C9687FCDEEC _0x51E52C9687FCDEEC Any Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
Usage:
Citizen.InvokeNative(0x51E52C9687FCDEEC , p0, p1, p2, p3, p4, p5, p6)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
  • Any p3
  • Any p4
  • Any p5
  • Any p6
0x77A6E4AD0C496F81 _FIND_VOLUME_LOCK_REQUEST_ID_WITH_ARGS int Any* args
Usage:
Citizen.InvokeNative(0x77A6E4AD0C496F81 , args)

Return Type: int
Arguments:
  • Any* args
0xEC43C2FFB70E3F30 _MODIFY_VOLUME_LOCK_LOCATION void int volLock, float x, float y, float z
Usage:
Citizen.InvokeNative(0xEC43C2FFB70E3F30 , volLock, x, y, z)

Return Type: void
Arguments:
  • int volLock
  • float x
  • float y
  • float z
0x695DAC2DB928F308 _0x695DAC2DB928F308 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x695DAC2DB928F308 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xFDFECC6EE4491E11 _RELEASE_LOCK_VOLUME void int volLockRequestId
Usage:
Citizen.InvokeNative(0xFDFECC6EE4491E11 , volLockRequestId)

Return Type: void
Arguments:
  • int volLockRequestId
0xAC355980681A7F89 _0xAC355980681A7F89 void Any p0
Usage:
Citizen.InvokeNative(0xAC355980681A7F89 , p0)

Return Type: void
Arguments:
  • Any p0
0x58D3803FA639A3BB _ADD_ENTRY_VOLUME_LOCK BOOL Any* args
Usage:
Citizen.InvokeNative(0x58D3803FA639A3BB , args)

Return Type: BOOL
Arguments:
  • Any* args
0xC61E2FD926DBB406 _0xC61E2FD926DBB406 void -
Usage:
Citizen.InvokeNative(0xC61E2FD926DBB406 )

Return Type: void
Arguments:
  • -
0xF14BCEF290F869E1 REQUEST_VOLUME_LOCK int float x, float y, float z, float radius, int p4, int p5
Usage:
Citizen.InvokeNative(0xF14BCEF290F869E1 , x, y, z, radius, p4, p5)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
  • float radius
  • int p4
  • int p5
0x183C0B6CFEFFCAE4 REQUEST_VOLUME_LOCK_WITH_ARGS int Any* args
Usage:
Citizen.InvokeNative(0x183C0B6CFEFFCAE4 , args)

Return Type: int
Arguments:
  • Any* args
0xA4A4359320345B34 IS_VOLUME_LOCK_REQUEST_VALID BOOL int volLockRequestId
Usage:
Citizen.InvokeNative(0xA4A4359320345B34 , volLockRequestId)

Return Type: BOOL
Arguments:
  • int volLockRequestId
0xB33A604345F58202 GET_VOLUME_LOCK_REQUEST_STATUS int int volLockRequestId
Usage:
Citizen.InvokeNative(0xB33A604345F58202 , volLockRequestId)

Return Type: int
Arguments:
  • int volLockRequestId
0x351D71B8B72B858B _0x351D71B8B72B858B Any Any p0
Usage:
Citizen.InvokeNative(0x351D71B8B72B858B , p0)

Return Type: Any
Arguments:
  • Any p0
0xFA15C9A320E707B0 _0xFA15C9A320E707B0 void -
Usage:
Citizen.InvokeNative(0xFA15C9A320E707B0 )

Return Type: void
Arguments:
  • -
0x52572B331E693AED _0x52572B331E693AED void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x52572B331E693AED , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x128FC3A893BF853A _0x128FC3A893BF853A void Any p0
Usage:
Citizen.InvokeNative(0x128FC3A893BF853A , p0)

Return Type: void
Arguments:
  • Any p0
0xFD010A2154B40676 _SET_VOLUME_RELATIONSHIP void Volume volume, Hash relationshipGroup
Usage:
Citizen.InvokeNative(0xFD010A2154B40676 , volume, relationshipGroup)

Return Type: void
Arguments:
  • Volume volume
  • Hash relationshipGroup
0x666C2F53ABEFC952 _GET_VOLUME_RELATIONSHIP Hash Volume volume
Usage:
Citizen.InvokeNative(0x666C2F53ABEFC952 , volume)

Return Type: Hash
Arguments:
  • Volume volume
Hash Name Return Type Arguments
0x754616EC6965D1FB DISABLE_WATER_LOOKUP void -
Usage:
Citizen.InvokeNative(0x754616EC6965D1FB )

Return Type: void
Arguments:
  • -
0x754616EC6965D1BF ENABLE_WATER_LOOKUP void -
Usage:
Citizen.InvokeNative(0x754616EC6965D1BF )

Return Type: void
Arguments:
  • -
0xFCA8B23F28813F69 GET_WATER_HEIGHT BOOL float x, float y, float z, float* height
Usage:
Citizen.InvokeNative(0xFCA8B23F28813F69 , x, y, z, height)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float* height
0xDCF3690AA262C03F GET_WATER_HEIGHT_NO_WAVES BOOL float x, float y, float z, float* height
Usage:
Citizen.InvokeNative(0xDCF3690AA262C03F , x, y, z, height)

Return Type: BOOL
Arguments:
  • float x
  • float y
  • float z
  • float* height
0x8974647ED222EA5F TEST_PROBE_AGAINST_ALL_WATER int float x1, float y1, float z1, float x2, float y2, float z2, int flags, Vector3* intersectionPos
Usage:
Citizen.InvokeNative(0x8974647ED222EA5F , x1, y1, z1, x2, y2, z2, flags, intersectionPos)

Return Type: int
Arguments:
  • float x1
  • float y1
  • float z1
  • float x2
  • float y2
  • float z2
  • int flags
  • Vector3* intersectionPos
0x2B3451FA1E3142E2 TEST_VERTICAL_PROBE_AGAINST_ALL_WATER int float x, float y, float z, int flags, float* waterHeight
Usage:
Citizen.InvokeNative(0x2B3451FA1E3142E2 , x, y, z, flags, waterHeight)

Return Type: int
Arguments:
  • float x
  • float y
  • float z
  • int flags
  • float* waterHeight
0x4BEF8DD75AF6C71C REMOVE_EXTRA_CALMING_QUAD void int index
Usage:
Citizen.InvokeNative(0x4BEF8DD75AF6C71C , index)

Return Type: void
Arguments:
  • int index
0x09A1C7DFDCE54FBC _0x09A1C7DFDCE54FBC void int p0
Usage:
Citizen.InvokeNative(0x09A1C7DFDCE54FBC , p0)

Return Type: void
Arguments:
  • int p0
0xF0FBF193F1F5C0EA _0xF0FBF193F1F5C0EA void Ped ped
Usage:
Citizen.InvokeNative(0xF0FBF193F1F5C0EA , ped)

Return Type: void
Arguments:
  • Ped ped
0xA33F5069B0CB89B8 _0xA33F5069B0CB89B8 void -
Usage:
Citizen.InvokeNative(0xA33F5069B0CB89B8 )

Return Type: void
Arguments:
  • -
0xB34A6009A0DB80B8 _0xB34A6009A0DB80B8 void Entity entity
Usage:
Citizen.InvokeNative(0xB34A6009A0DB80B8 , entity)

Return Type: void
Arguments:
  • Entity entity
0xC63540AEF8384732 _SET_OCEAN_GUARMA_WATER_QUADRANT void float wavesHeight, float p1, int wavesDirection, float p3, float wavesAmount, float p5, float wavesSpeed, float wavesStrength, BOOL ignoreHeight
Usage:
Citizen.InvokeNative(0xC63540AEF8384732 , wavesHeight, p1, wavesDirection, p3, wavesAmount, p5, wavesSpeed, wavesStrength, ignoreHeight)

Return Type: void
Arguments:
  • float wavesHeight
  • float p1
  • int wavesDirection
  • float p3
  • float wavesAmount
  • float p5
  • float wavesSpeed
  • float wavesStrength
  • BOOL ignoreHeight
0xC63540AEF8384769 _RESET_GUARMA_WATER_STATE void -
Usage:
Citizen.InvokeNative(0xC63540AEF8384769 )

Return Type: void
Arguments:
  • -
0xE8770EE02AEE45C2 _SET_WORLD_WATER_TYPE void int waterType
Usage:
Citizen.InvokeNative(0xE8770EE02AEE45C2 , waterType)

Return Type: void
Arguments:
  • int waterType
0x189739A7631C1867 _GET_WORLD_WATER_TYPE int -
Usage:
Citizen.InvokeNative(0x189739A7631C1867 )

Return Type: int
Arguments:
  • -
0x0DCEC6A92E497E17 _0x0DCEC6A92E497E17 void Entity entity, int p1
Usage:
Citizen.InvokeNative(0x0DCEC6A92E497E17 , entity, p1)

Return Type: void
Arguments:
  • Entity entity
  • int p1
0xE8126623008372AA _0xE8126623008372AA void -
Usage:
Citizen.InvokeNative(0xE8126623008372AA )

Return Type: void
Arguments:
  • -
Hash Name Return Type Arguments
0x865F36299079FB75 _GET_WEAPON_UNLOCK Hash Hash weaponHash
Usage:
Citizen.InvokeNative(0x865F36299079FB75 , weaponHash)

Return Type: Hash
Arguments:
  • Hash weaponHash
0xB190BCA3F4042F95 _ADD_AMMO_TO_PED void Ped ped, Hash weaponHash, int amount, Hash addReason
Usage:
Citizen.InvokeNative(0xB190BCA3F4042F95 , ped, weaponHash, amount, addReason)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
  • int amount
  • Hash addReason
0x106A811C6D3035F3 _ADD_AMMO_TO_PED_BY_TYPE void Ped ped, Hash ammoType, int amount, Hash addReason
Usage:
Citizen.InvokeNative(0x106A811C6D3035F3 , ped, ammoType, amount, addReason)

Return Type: void
Arguments:
  • Ped ped
  • Hash ammoType
  • int amount
  • Hash addReason
0xF4823C813CB8277D _REMOVE_AMMO_FROM_PED void Ped ped, Hash weaponHash, int amount, Hash removeReason
Usage:
Citizen.InvokeNative(0xF4823C813CB8277D , ped, weaponHash, amount, removeReason)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
  • int amount
  • Hash removeReason
0xB6CFEC32E3742779 _REMOVE_AMMO_FROM_PED_BY_TYPE void Ped ped, Hash ammoHash, int amount, Hash removeReason
Usage:
Citizen.InvokeNative(0xB6CFEC32E3742779 , ped, ammoHash, amount, removeReason)

Return Type: void
Arguments:
  • Ped ped
  • Hash ammoHash
  • int amount
  • Hash removeReason
0x1B83C0DEEBCBB214 _REMOVE_ALL_PED_AMMO void Ped ped
Usage:
Citizen.InvokeNative(0x1B83C0DEEBCBB214 , ped)

Return Type: void
Arguments:
  • Ped ped
0x14E56BC5B5DB6A19 SET_PED_AMMO void Ped ped, Hash weaponHash, int ammo
Usage:
Citizen.InvokeNative(0x14E56BC5B5DB6A19 , ped, weaponHash, ammo)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
  • int ammo
0x8A779706DA5CA3DD _0x8A779706DA5CA3DD void Ped ped, BOOL p1, int p2
Usage:
Citizen.InvokeNative(0x8A779706DA5CA3DD , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • int p2
0x9409C62504A8F9E9 _0x9409C62504A8F9E9 void Vehicle vehicle, BOOL p1
Usage:
Citizen.InvokeNative(0x9409C62504A8F9E9 , vehicle, p1)

Return Type: void
Arguments:
  • Vehicle vehicle
  • BOOL p1
0x56CB3B4305A4F7CE _SET_VEHICLE_WEAPON_HEADING_LIMITS void Vehicle vehicle, int p1, float minHeading, float maxHeading
Usage:
Citizen.InvokeNative(0x56CB3B4305A4F7CE , vehicle, p1, minHeading, maxHeading)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int p1
  • float minHeading
  • float maxHeading
0xBF5987E1CDE63501 _SET_VEHICLE_WEAPON_HEADING_LIMITS_2 Any Vehicle vehicle, int p1, float minHeading, float maxHeading
Usage:
Citizen.InvokeNative(0xBF5987E1CDE63501 , vehicle, p1, minHeading, maxHeading)

Return Type: Any
Arguments:
  • Vehicle vehicle
  • int p1
  • float minHeading
  • float maxHeading
0x194D877FC5597B7D SET_VEHICLE_WEAPON_HEADING void Vehicle vehicle, int seatIndex, float heading, BOOL p3
Usage:
Citizen.InvokeNative(0x194D877FC5597B7D , vehicle, seatIndex, heading, p3)

Return Type: void
Arguments:
  • Vehicle vehicle
  • int seatIndex
  • float heading
  • BOOL p3
0x3EDCB0505123623B SET_PED_INFINITE_AMMO void Ped ped, BOOL toggle, Hash weaponHash
Usage:
Citizen.InvokeNative(0x3EDCB0505123623B , ped, toggle, weaponHash)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
  • Hash weaponHash
0xFBAA1E06B6BCA741 _SET_PED_INFINITE_AMMO_CLIP void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xFBAA1E06B6BCA741 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x015A522136D7F951 GET_AMMO_IN_PED_WEAPON int Ped ped, Hash weaponHash
Usage:
Citizen.InvokeNative(0x015A522136D7F951 , ped, weaponHash)

Return Type: int
Arguments:
  • Ped ped
  • Hash weaponHash
0xA38DCFFCEA8962FA GET_MAX_AMMO_IN_CLIP int Ped ped, Hash weaponHash, BOOL p2
Usage:
Citizen.InvokeNative(0xA38DCFFCEA8962FA , ped, weaponHash, p2)

Return Type: int
Arguments:
  • Ped ped
  • Hash weaponHash
  • BOOL p2
0x2E1202248937775C GET_AMMO_IN_CLIP BOOL Ped ped, int* ammo, Hash weaponHash
Usage:
Citizen.InvokeNative(0x2E1202248937775C , ped, ammo, weaponHash)

Return Type: BOOL
Arguments:
  • Ped ped
  • int* ammo
  • Hash weaponHash
0x678F00858980F516 _GET_AMMO_IN_CLIP_BY_INVENTORY_UID BOOL Ped ped, int* ammo, Any* inventoryUid
Usage:
Citizen.InvokeNative(0x678F00858980F516 , ped, ammo, inventoryUid)

Return Type: BOOL
Arguments:
  • Ped ped
  • int* ammo
  • Any* inventoryUid
0xDCD2A934D65CB497 SET_AMMO_IN_CLIP BOOL Ped ped, Hash weaponHash, int ammo
Usage:
Citizen.InvokeNative(0xDCD2A934D65CB497 , ped, weaponHash, ammo)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash weaponHash
  • int ammo
0xDF4A3404D022ADDE _REFILL_AMMO_IN_CLIP Any Ped ped, Any* clipInventoryUid, int p2
Usage:
Citizen.InvokeNative(0xDF4A3404D022ADDE , ped, clipInventoryUid, p2)

Return Type: Any
Arguments:
  • Ped ped
  • Any* clipInventoryUid
  • int p2
0xDC16122C7A20C933 GET_MAX_AMMO BOOL Ped ped, int* ammo, Hash weaponHash
Usage:
Citizen.InvokeNative(0xDC16122C7A20C933 , ped, ammo, weaponHash)

Return Type: BOOL
Arguments:
  • Ped ped
  • int* ammo
  • Hash weaponHash
0x5FD1E1F011E76D7E SET_PED_AMMO_BY_TYPE void Ped ped, Hash ammoType, int ammo
Usage:
Citizen.InvokeNative(0x5FD1E1F011E76D7E , ped, ammoType, ammo)

Return Type: void
Arguments:
  • Ped ped
  • Hash ammoType
  • int ammo
0x39D22031557946C1 GET_PED_AMMO_BY_TYPE int Ped ped, Hash ammoType
Usage:
Citizen.InvokeNative(0x39D22031557946C1 , ped, ammoType)

Return Type: int
Arguments:
  • Ped ped
  • Hash ammoType
0xA4EFEF9440A5B0EF SET_PED_AMMO_TO_DROP void Ped ped, int p1, int p2
Usage:
Citizen.InvokeNative(0xA4EFEF9440A5B0EF , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • int p1
  • int p2
0x5C2EA6C44F515F34 _GET_AMMO_TYPE_FOR_WEAPON Hash Hash weaponHash
Usage:
Citizen.InvokeNative(0x5C2EA6C44F515F34 , weaponHash)

Return Type: Hash
Arguments:
  • Hash weaponHash
0x7FEAD38B326B9F74 GET_PED_AMMO_TYPE_FROM_WEAPON Hash Ped ped, Hash weaponHash
Usage:
Citizen.InvokeNative(0x7FEAD38B326B9F74 , ped, weaponHash)

Return Type: Hash
Arguments:
  • Ped ped
  • Hash weaponHash
0x7AA043F6C41D151E _GET_WEAPON_TYPE_FROM_AMMO_TYPE Hash Hash ammoType
Usage:
Citizen.InvokeNative(0x7AA043F6C41D151E , ammoType)

Return Type: Hash
Arguments:
  • Hash ammoType
0x59DE03442B6C9598 _GET_WEAPON_COMPONENT_TYPE_MODEL Hash Hash componentHash
Usage:
Citizen.InvokeNative(0x59DE03442B6C9598 , componentHash)

Return Type: Hash
Arguments:
  • Hash componentHash
0xF70825EB340E7D15 _GET_WEAPONTYPE_MODEL Hash Hash weaponHash
Usage:
Citizen.InvokeNative(0xF70825EB340E7D15 , weaponHash)

Return Type: Hash
Arguments:
  • Hash weaponHash
0x46F032B8DDF46CDE _GET_WEAPONTYPE_SLOT Hash Hash weaponHash
Usage:
Citizen.InvokeNative(0x46F032B8DDF46CDE , weaponHash)

Return Type: Hash
Arguments:
  • Hash weaponHash
0xEDCA14CA5199FF25 GET_WEAPONTYPE_GROUP Hash Hash weaponHash
Usage:
Citizen.InvokeNative(0xEDCA14CA5199FF25 , weaponHash)

Return Type: Hash
Arguments:
  • Hash weaponHash
0xF8204EF17410BF43 _0xF8204EF17410BF43 Hash Hash weaponGroupHash, float p1, float p2, Any p3
Usage:
Citizen.InvokeNative(0xF8204EF17410BF43 , weaponGroupHash, p1, p2, p3)

Return Type: Hash
Arguments:
  • Hash weaponGroupHash
  • float p1
  • float p2
  • Any p3
0x6ABAD7B0A854F8FB _IS_WEAPON_KIT BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x6ABAD7B0A854F8FB , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x49E40483948AF062 _IS_WEAPON_KIT_2 BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x49E40483948AF062 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xC4DEC3CA8C365A5D IS_WEAPON_BOW BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0xC4DEC3CA8C365A5D , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x79407D33328286C6 _IS_WEAPON_LANTERN BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x79407D33328286C6 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x506F1DE1BFC75304 _IS_WEAPON_TORCH BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x506F1DE1BFC75304 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xBE7E42B07FD317AC GIVE_WEAPON_TO_PED_WITH_OPTIONS BOOL Ped ped, Any* inData, Any* outData
Usage:
Citizen.InvokeNative(0xBE7E42B07FD317AC , ped, inData, outData)

Return Type: BOOL
Arguments:
  • Ped ped
  • Any* inData
  • Any* outData
0x5E3BDDBCB83F3D84 GIVE_WEAPON_TO_PED Hash Ped ped, Hash weaponHash, int ammoCount, BOOL bForceInHand, BOOL bForceInHolster, int attachPoint, BOOL bAllowMultipleCopies, float p7, float p8, Hash addReason, BOOL bIgnoreUnlocks, float permanentDegradation, BOOL p12
Usage:
Citizen.InvokeNative(0x5E3BDDBCB83F3D84 , ped, weaponHash, ammoCount, bForceInHand, bForceInHolster, attachPoint, bAllowMultipleCopies, p7, p8, addReason, bIgnoreUnlocks, permanentDegradation, p12)

Return Type: Hash
Arguments:
  • Ped ped
  • Hash weaponHash
  • int ammoCount
  • BOOL bForceInHand
  • BOOL bForceInHolster
  • int attachPoint
  • BOOL bAllowMultipleCopies
  • float p7
  • float p8
  • Hash addReason
  • BOOL bIgnoreUnlocks
  • float permanentDegradation
  • BOOL p12
0x5230D3F6EE56CFE6 _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE void Ped ped, int attachPoint
Usage:
Citizen.InvokeNative(0x5230D3F6EE56CFE6 , ped, attachPoint)

Return Type: void
Arguments:
  • Ped ped
  • int attachPoint
0x9F0E1892C7F228A8 _0x9F0E1892C7F228A8 Any BOOL p0
Usage:
Citizen.InvokeNative(0x9F0E1892C7F228A8 , p0)

Return Type: Any
Arguments:
  • BOOL p0
0x94A3C1B804D291EC _HOLSTER_PED_WEAPONS void Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately
Usage:
Citizen.InvokeNative(0x94A3C1B804D291EC , ped, p1, p2, p3, immediately)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
  • BOOL p3
  • BOOL immediately
0xFCCC886EDE3C63EC _HIDE_PED_WEAPONS void Ped ped, int p0, BOOL immediately
Usage:
Citizen.InvokeNative(0xFCCC886EDE3C63EC , ped, p0, immediately)

Return Type: void
Arguments:
  • Ped ped
  • int p0
  • BOOL immediately
0x4820A6939D7CEF28 _SET_WEAPON_HOLSTERED void Ped ped, BOOL disableAnim
Usage:
Citizen.InvokeNative(0x4820A6939D7CEF28 , ped, disableAnim)

Return Type: void
Arguments:
  • Ped ped
  • BOOL disableAnim
0xADF692B254977C0C SET_CURRENT_PED_WEAPON void Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5
Usage:
Citizen.InvokeNative(0xADF692B254977C0C , ped, weaponHash, equipNow, attachPoint, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
  • BOOL equipNow
  • int attachPoint
  • BOOL p4
  • BOOL p5
0x3A87E44BB9A01D54 GET_CURRENT_PED_WEAPON BOOL Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4
Usage:
Citizen.InvokeNative(0x3A87E44BB9A01D54 , ped, weaponHash, p2, attachPoint, p4)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash* weaponHash
  • BOOL p2
  • int attachPoint
  • BOOL p4
0x3B390A939AF0B5FC GET_CURRENT_PED_WEAPON_ENTITY_INDEX Entity Ped ped, int attachPoint
Usage:
Citizen.InvokeNative(0x3B390A939AF0B5FC , ped, attachPoint)

Return Type: Entity
Arguments:
  • Ped ped
  • int attachPoint
0xC395355843BE134B _ENABLE_WEAPON_RESTORE BOOL Ped ped
Usage:
Citizen.InvokeNative(0xC395355843BE134B , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xC71FE230A513C30F GET_PED_BACKUP_WEAPON Hash Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xC71FE230A513C30F , ped, p1)

Return Type: Hash
Arguments:
  • Ped ped
  • BOOL p1
0x486C96A0DCD2BC92 _0x486C96A0DCD2BC92 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x486C96A0DCD2BC92 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xDA37A053C1522F5D _GET_PED_WORST_WEAPON Hash Ped ped, BOOL p1, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0xDA37A053C1522F5D , ped, p1, p2, p3)

Return Type: Hash
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
  • BOOL p3
0x8483E98E8B888AE2 GET_BEST_PED_WEAPON Hash Ped ped, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0x8483E98E8B888AE2 , ped, p1, p2)

Return Type: Hash
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
0x7B98500614C8E8B8 _GET_BEST_PED_WEAPON_IN_INVENTORY Any Ped ped, Any p1, Any* guidPrimary
Usage:
Citizen.InvokeNative(0x7B98500614C8E8B8 , ped, p1, guidPrimary)

Return Type: Any
Arguments:
  • Ped ped
  • Any p1
  • Any* guidPrimary
0xF52BD94B47CCF736 GET_BEST_PED_SHORTARM_GUID void Ped ped, Any* outGUID, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0xF52BD94B47CCF736 , ped, outGUID, p2, p3)

Return Type: void
Arguments:
  • Ped ped
  • Any* outGUID
  • BOOL p2
  • BOOL p3
0x6929E22158E52265 GET_PED_WEAPON_GUID_AT_ATTACH_POINT BOOL Ped ped, int attachPoint, Any* weaponGuid
Usage:
Citizen.InvokeNative(0x6929E22158E52265 , ped, attachPoint, weaponGuid)

Return Type: BOOL
Arguments:
  • Ped ped
  • int attachPoint
  • Any* weaponGuid
0x9F67929D98E7C6E8 _GET_BEST_PED_WEAPON_IN_GROUP Hash Ped ped, Hash weaponGroup, BOOL p2, BOOL p3
Usage:
Citizen.InvokeNative(0x9F67929D98E7C6E8 , ped, weaponGroup, p2, p3)

Return Type: Hash
Arguments:
  • Ped ped
  • Hash weaponGroup
  • BOOL p2
  • BOOL p3
0x08FF1099ED2E6E21 _GET_DEFAULT_UNARMED_WEAPON_HASH Hash Ped ped
Usage:
Citizen.InvokeNative(0x08FF1099ED2E6E21 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0xBDDA0C290C228159 _SET_AMMO_IN_TURRET void Vehicle vehicle, Hash turretHash, int ammo
Usage:
Citizen.InvokeNative(0xBDDA0C290C228159 , vehicle, turretHash, ammo)

Return Type: void
Arguments:
  • Vehicle vehicle
  • Hash turretHash
  • int ammo
0x75C55983C2C39DAA SET_CURRENT_PED_VEHICLE_WEAPON BOOL Ped ped, Hash weaponHash
Usage:
Citizen.InvokeNative(0x75C55983C2C39DAA , ped, weaponHash)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash weaponHash
0x1017582BCD3832DC GET_CURRENT_PED_VEHICLE_WEAPON BOOL Ped ped, Hash* weaponHash
Usage:
Citizen.InvokeNative(0x1017582BCD3832DC , ped, weaponHash)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash* weaponHash
0xCB690F680A3EA971 IS_PED_ARMED BOOL Ped ped, int flags
Usage:
Citizen.InvokeNative(0xCB690F680A3EA971 , ped, flags)

Return Type: BOOL
Arguments:
  • Ped ped
  • int flags
0xA2091482ED42EF85 _0xA2091482ED42EF85 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xA2091482ED42EF85 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x2387D6E9C6B478AA _IS_WEAPON_HOLSTER_STATE_CHANGING BOOL Ped ped
Usage:
Citizen.InvokeNative(0x2387D6E9C6B478AA , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x937C71165CF334B3 IS_WEAPON_VALID BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x937C71165CF334B3 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x1F7977C9101F807F _IS_AMMO_VALID BOOL Hash ammoHash
Usage:
Citizen.InvokeNative(0x1F7977C9101F807F , ammoHash)

Return Type: BOOL
Arguments:
  • Hash ammoHash
0x23BF601A42F329A0 _0x23BF601A42F329A0 Any Any p0
Usage:
Citizen.InvokeNative(0x23BF601A42F329A0 , p0)

Return Type: Any
Arguments:
  • Any p0
0xF29A186ED428B552 IS_PED_CARRYING_WEAPON BOOL Ped ped, Hash weaponHash
Usage:
Citizen.InvokeNative(0xF29A186ED428B552 , ped, weaponHash)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash weaponHash
0x8DECB02F88F428BC HAS_PED_GOT_WEAPON BOOL Ped ped, Hash weaponHash, int p2, BOOL onlyCheckPlayerInventory
Usage:
Citizen.InvokeNative(0x8DECB02F88F428BC , ped, weaponHash, p2, onlyCheckPlayerInventory)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash weaponHash
  • int p2
  • BOOL onlyCheckPlayerInventory
0x07E1C35F0078C3F9 _0x07E1C35F0078C3F9 BOOL Ped ped, Hash weapon
Usage:
Citizen.InvokeNative(0x07E1C35F0078C3F9 , ped, weapon)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash weapon
0xB80CA294F2F26749 IS_PED_WEAPON_READY_TO_SHOOT BOOL Ped ped
Usage:
Citizen.InvokeNative(0xB80CA294F2F26749 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xDBC4B552B2AE9A83 _GET_PED_WEAPON_IN_SLOT Hash Ped ped, Hash slotHash
Usage:
Citizen.InvokeNative(0xDBC4B552B2AE9A83 , ped, slotHash)

Return Type: Hash
Arguments:
  • Ped ped
  • Hash slotHash
0xB282DC6EBD803C75 GIVE_DELAYED_WEAPON_TO_PED void Ped ped, Hash weaponHash, int ammoCount, BOOL p3, Hash addReason
Usage:
Citizen.InvokeNative(0xB282DC6EBD803C75 , ped, weaponHash, ammoCount, p3, addReason)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
  • int ammoCount
  • BOOL p3
  • Hash addReason
0xF25DF915FA38C5F3 REMOVE_ALL_PED_WEAPONS void Ped ped, BOOL p1, BOOL p2
Usage:
Citizen.InvokeNative(0xF25DF915FA38C5F3 , ped, p1, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL p1
  • BOOL p2
0x4899CB088EDF59B8 REMOVE_WEAPON_FROM_PED void Ped ped, Hash weaponHash, BOOL p2, Hash removeReason
Usage:
Citizen.InvokeNative(0x4899CB088EDF59B8 , ped, weaponHash, p2, removeReason)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
  • BOOL p2
  • Hash removeReason
0x51C3B71591811485 _REMOVE_WEAPON_FROM_PED_BY_GUID void Ped ped, Any* weaponGuid, Hash removeReason
Usage:
Citizen.InvokeNative(0x51C3B71591811485 , ped, weaponGuid, removeReason)

Return Type: void
Arguments:
  • Ped ped
  • Any* weaponGuid
  • Hash removeReason
0x6F6981D2253C208F HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x6F6981D2253C208F , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x0725A4CCFDED9A70 SET_PED_CURRENT_WEAPON_VISIBLE void Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0x0725A4CCFDED9A70 , ped, visible, deselectWeapon, p3, p4)

Return Type: void
Arguments:
  • Ped ped
  • BOOL visible
  • BOOL deselectWeapon
  • BOOL p3
  • BOOL p4
0x67E21ACC5C0C970C _SET_PED_WEAPON_ATTACH_POINT_VISIBILITY void Ped ped, int attachPoint, BOOL visible
Usage:
Citizen.InvokeNative(0x67E21ACC5C0C970C , ped, attachPoint, visible)

Return Type: void
Arguments:
  • Ped ped
  • int attachPoint
  • BOOL visible
0x4F806A6CFED89468 _SET_PED_ALL_WEAPONS_VISIBILITY void Ped ped, BOOL visible
Usage:
Citizen.InvokeNative(0x4F806A6CFED89468 , ped, visible)

Return Type: void
Arguments:
  • Ped ped
  • BOOL visible
0x476AE72C1D19D1A8 SET_PED_DROPS_WEAPONS_WHEN_DEAD void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x476AE72C1D19D1A8 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x431240A58484D5D0 _0x431240A58484D5D0 void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x431240A58484D5D0 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x45E57FDD531C9477 _0x45E57FDD531C9477 void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x45E57FDD531C9477 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xF08D8FEB455F2C8C _0xF08D8FEB455F2C8C void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xF08D8FEB455F2C8C , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x16D9841A85FA627E _0x16D9841A85FA627E void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x16D9841A85FA627E , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0x6C4D0409BA1A2BC2 GET_PED_LAST_WEAPON_IMPACT_COORD BOOL Ped ped, Vector3* coords
Usage:
Citizen.InvokeNative(0x6C4D0409BA1A2BC2 , ped, coords)

Return Type: BOOL
Arguments:
  • Ped ped
  • Vector3* coords
0x087D8F4BC65F68E4 _CLEAR_PED_LAST_WEAPON_DAMAGE void Ped ped
Usage:
Citizen.InvokeNative(0x087D8F4BC65F68E4 , ped)

Return Type: void
Arguments:
  • Ped ped
0xDCF06D0CDFF68424 _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON BOOL Entity entity, Hash weaponName, int weaponType
Usage:
Citizen.InvokeNative(0xDCF06D0CDFF68424 , entity, weaponName, weaponType)

Return Type: BOOL
Arguments:
  • Entity entity
  • Hash weaponName
  • int weaponType
0x208A1888007FC0E6 SET_PED_DROPS_INVENTORY_WEAPON void Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount
Usage:
Citizen.InvokeNative(0x208A1888007FC0E6 , ped, weaponHash, xOffset, yOffset, zOffset, ammoCount)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
  • float xOffset
  • float yOffset
  • float zOffset
  • int ammoCount
0xB0FB9B196A3D13F0 _0xB0FB9B196A3D13F0 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xB0FB9B196A3D13F0 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x2EBF70E1D8C06683 _0x2EBF70E1D8C06683 void Ped ped, Hash p1
Usage:
Citizen.InvokeNative(0x2EBF70E1D8C06683 , ped, p1)

Return Type: void
Arguments:
  • Ped ped
  • Hash p1
0x63B83A526329AFBC _0x63B83A526329AFBC void Any p0
Usage:
Citizen.InvokeNative(0x63B83A526329AFBC , p0)

Return Type: void
Arguments:
  • Any p0
0x79E1E511FF7EFB13 _MAKE_PED_RELOAD Any Ped ped
Usage:
Citizen.InvokeNative(0x79E1E511FF7EFB13 , ped)

Return Type: Any
Arguments:
  • Ped ped
0x0A2AB7B7ABC055F4 _REFILL_AMMO_IN_CURRENT_PED_WEAPON Any Ped ped
Usage:
Citizen.InvokeNative(0x0A2AB7B7ABC055F4 , ped)

Return Type: Any
Arguments:
  • Ped ped
0xCEF4C65DE502D367 MAKE_PED_DROP_WEAPON Entity Ped ped, BOOL p1, int attachPoint, BOOL p3, BOOL p4
Usage:
Citizen.InvokeNative(0xCEF4C65DE502D367 , ped, p1, attachPoint, p3, p4)

Return Type: Entity
Arguments:
  • Ped ped
  • BOOL p1
  • int attachPoint
  • BOOL p3
  • BOOL p4
0x8425C5F057012DAB _GET_PED_CURRENT_HELD_WEAPON Hash Ped ped
Usage:
Citizen.InvokeNative(0x8425C5F057012DAB , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x78030C7867D8B9B6 SET_ALLOW_ANY_WEAPON_DROP void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x78030C7867D8B9B6 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xA3716A77DCF17424 _0xA3716A77DCF17424 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xA3716A77DCF17424 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x457B16951AD77C1B _0x457B16951AD77C1B void Any p0
Usage:
Citizen.InvokeNative(0x457B16951AD77C1B , p0)

Return Type: void
Arguments:
  • Any p0
0x3799EFCC3C8CD5E1 _0x3799EFCC3C8CD5E1 Any Any p0
Usage:
Citizen.InvokeNative(0x3799EFCC3C8CD5E1 , p0)

Return Type: Any
Arguments:
  • Any p0
0x79B1A6E780266DB0 _GET_MAX_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON float Ped ped
Usage:
Citizen.InvokeNative(0x79B1A6E780266DB0 , ped)

Return Type: float
Arguments:
  • Ped ped
0x19F70C4D80494FF8 _REMOVE_WEAPON_COMPONENT_FROM_PED void Ped ped, Hash componentHash, Hash weaponHash
Usage:
Citizen.InvokeNative(0x19F70C4D80494FF8 , ped, componentHash, weaponHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash componentHash
  • Hash weaponHash
0xBBC67A6F965C688A _HAS_PED_GOT_WEAPON_COMPONENT BOOL Ped ped, Hash componentHash, Hash weaponHash
Usage:
Citizen.InvokeNative(0xBBC67A6F965C688A , ped, componentHash, weaponHash)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash componentHash
  • Hash weaponHash
0xBDD9C235D8D1052E _IS_PED_CURRENT_WEAPON_HOLSTERED BOOL Ped ped
Usage:
Citizen.InvokeNative(0xBDD9C235D8D1052E , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0xD2209866B0CB72EA _0xD2209866B0CB72EA Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD2209866B0CB72EA , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x72D4CB5DB927009C _REQUEST_WEAPON_ASSET void Hash weaponHash, int p1, BOOL p2
Usage:
Citizen.InvokeNative(0x72D4CB5DB927009C , weaponHash, p1, p2)

Return Type: void
Arguments:
  • Hash weaponHash
  • int p1
  • BOOL p2
0xFF07CF465F48B830 _HAS_WEAPON_ASSET_LOADED BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0xFF07CF465F48B830 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xC3896D03E2852236 _REMOVE_WEAPON_ASSET void Hash weaponHash
Usage:
Citizen.InvokeNative(0xC3896D03E2852236 , weaponHash)

Return Type: void
Arguments:
  • Hash weaponHash
0xE9B3FEC825668291 _0xE9B3FEC825668291 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xE9B3FEC825668291 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x9CCA3131E6B53C68 _0x9CCA3131E6B53C68 Any Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0x9CCA3131E6B53C68 , p0, p1, p2)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x6D3AC61694A791C5 _GET_WEAPON_NAME_2 const char* Hash weaponHash
Usage:
Citizen.InvokeNative(0x6D3AC61694A791C5 , weaponHash)

Return Type: const char*
Arguments:
  • Hash weaponHash
0x89CF5FF3D363311E _GET_WEAPON_NAME const char* Hash weaponHash
Usage:
Citizen.InvokeNative(0x89CF5FF3D363311E , weaponHash)

Return Type: const char*
Arguments:
  • Hash weaponHash
0x7A56D66C78D8EF8E _GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION const char* Hash weaponHash, float permanentDegradationLevel
Usage:
Citizen.InvokeNative(0x7A56D66C78D8EF8E , weaponHash, permanentDegradationLevel)

Return Type: const char*
Arguments:
  • Hash weaponHash
  • float permanentDegradationLevel
0xB832F1A686B9B810 _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT void Ped ped, BOOL storeLongarms, int p2
Usage:
Citizen.InvokeNative(0xB832F1A686B9B810 , ped, storeLongarms, p2)

Return Type: void
Arguments:
  • Ped ped
  • BOOL storeLongarms
  • int p2
0x5A695BD328586B44 _0x5A695BD328586B44 BOOL Ped ped, int p1
Usage:
Citizen.InvokeNative(0x5A695BD328586B44 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • int p1
0x641351E9AD103890 _0x641351E9AD103890 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x641351E9AD103890 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x739B9C6D0E7F7F93 SET_INSTANTLY_EQUIP_WEAPON_PICKUPS void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0x739B9C6D0E7F7F93 , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xBE711B14A159E84F _SET_FORCE_AUTO_EQUIP void Ped ped, BOOL toggle
Usage:
Citizen.InvokeNative(0xBE711B14A159E84F , ped, toggle)

Return Type: void
Arguments:
  • Ped ped
  • BOOL toggle
0xE9BD19F8121ADE3E _SEND_WEAPON_TO_INVENTORY void Ped ped, Hash weaponHash
Usage:
Citizen.InvokeNative(0xE9BD19F8121ADE3E , ped, weaponHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
0x14FF0C2545527F9B _0x14FF0C2545527F9B void Ped horse, Hash weaponHash, Ped ped
Usage:
Citizen.InvokeNative(0x14FF0C2545527F9B , horse, weaponHash, ped)

Return Type: void
Arguments:
  • Ped horse
  • Hash weaponHash
  • Ped ped
0xD4C6E24D955FF061 _0xD4C6E24D955FF061 void Any p0
Usage:
Citizen.InvokeNative(0xD4C6E24D955FF061 , p0)

Return Type: void
Arguments:
  • Any p0
0xAFFD0CCF31F469B8 _0xAFFD0CCF31F469B8 Any Any p0
Usage:
Citizen.InvokeNative(0xAFFD0CCF31F469B8 , p0)

Return Type: Any
Arguments:
  • Any p0
0x8EC44AE8DECFF841 _GET_WEAPON_STAT_ID Hash Hash weaponHash
Usage:
Citizen.InvokeNative(0x8EC44AE8DECFF841 , weaponHash)

Return Type: Hash
Arguments:
  • Hash weaponHash
0x9E2D5D6BC97A5F1E _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY BOOL Entity entity, Hash weaponHash, int ms
Usage:
Citizen.InvokeNative(0x9E2D5D6BC97A5F1E , entity, weaponHash, ms)

Return Type: BOOL
Arguments:
  • Entity entity
  • Hash weaponHash
  • int ms
0x90EB1CB189923587 _GET_PED_HOGTIE_WEAPON Hash Ped ped
Usage:
Citizen.InvokeNative(0x90EB1CB189923587 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x9888652B8BA77F73 _CREATE_WEAPON_OBJECT Object Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale
Usage:
Citizen.InvokeNative(0x9888652B8BA77F73 , weaponHash, ammoCount, x, y, z, showWorldModel, scale)

Return Type: Object
Arguments:
  • Hash weaponHash
  • int ammoCount
  • float x
  • float y
  • float z
  • BOOL showWorldModel
  • float scale
0xF7D82B0D66777611 REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT void Object weaponObject, Hash component
Usage:
Citizen.InvokeNative(0xF7D82B0D66777611 , weaponObject, component)

Return Type: void
Arguments:
  • Object weaponObject
  • Hash component
0x76A18844E743BF91 HAS_WEAPON_GOT_WEAPON_COMPONENT BOOL Object weapon, Hash addonHash
Usage:
Citizen.InvokeNative(0x76A18844E743BF91 , weapon, addonHash)

Return Type: BOOL
Arguments:
  • Object weapon
  • Hash addonHash
0x1A47699E8D533E8F _GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT void Object* weaponObject, Ped ped, Hash componentHash, BOOL p3
Usage:
Citizen.InvokeNative(0x1A47699E8D533E8F , weaponObject, ped, componentHash, p3)

Return Type: void
Arguments:
  • Object* weaponObject
  • Ped ped
  • Hash componentHash
  • BOOL p3
0xC6A6789BB405D11C _GET_WEAPON_OBJECT_FROM_PED Object Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xC6A6789BB405D11C , ped, p1)

Return Type: Object
Arguments:
  • Ped ped
  • BOOL p1
0x6CA484C9A7377E4F _GET_PED_WEAPON_OBJECT Object Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x6CA484C9A7377E4F , ped, p1)

Return Type: Object
Arguments:
  • Ped ped
  • BOOL p1
0x74C9090FDD1BB48E _GIVE_WEAPON_COMPONENT_TO_ENTITY void Entity entity, Hash componentHash, Hash weaponHash, BOOL p3
Usage:
Citizen.InvokeNative(0x74C9090FDD1BB48E , entity, componentHash, weaponHash, p3)

Return Type: void
Arguments:
  • Entity entity
  • Hash componentHash
  • Hash weaponHash
  • BOOL p3
0x74C9080FDD1BB48E _0x74C9080FDD1BB48E void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x74C9080FDD1BB48E , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x74C9080FDD1BB48F _0x74C9080FDD1BB48F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x74C9080FDD1BB48F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x74C2365FDD1BB48F _0x74C2365FDD1BB48F void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x74C2365FDD1BB48F , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x74C90AAACC1DD48F _0x74C90AAACC1DD48F void Any p0
Usage:
Citizen.InvokeNative(0x74C90AAACC1DD48F , p0)

Return Type: void
Arguments:
  • Any p0
0x74C8000FDD1BB111 _0x74C8000FDD1BB111 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x74C8000FDD1BB111 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x74C8000FDD1BB222 _0x74C8000FDD1BB222 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x74C8000FDD1BB222 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xF4601C1203B1A78D _GET_WEAPON_GUN_SPINNING_WEAPON_EMOTE_TRICK_TYPE_HASH Hash Hash emote, int weaponEmoteTrickType
Usage:
Citizen.InvokeNative(0xF4601C1203B1A78D , emote, weaponEmoteTrickType)

Return Type: Hash
Arguments:
  • Hash emote
  • int weaponEmoteTrickType
0xCBCFFF805F1B4596 _SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL void Ped ped, Hash emote
Usage:
Citizen.InvokeNative(0xCBCFFF805F1B4596 , ped, emote)

Return Type: void
Arguments:
  • Ped ped
  • Hash emote
0x2C4FEC3D0EFA9FC0 _GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL Hash Ped ped
Usage:
Citizen.InvokeNative(0x2C4FEC3D0EFA9FC0 , ped)

Return Type: Hash
Arguments:
  • Ped ped
0x01F661BB9C71B465 _SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL void Ped ped, int weaponEmoteTrickType, Hash spin
Usage:
Citizen.InvokeNative(0x01F661BB9C71B465 , ped, weaponEmoteTrickType, spin)

Return Type: void
Arguments:
  • Ped ped
  • int weaponEmoteTrickType
  • Hash spin
0xF3B1620B920D1708 _GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION Hash Ped ped, int weaponEmoteVariation
Usage:
Citizen.InvokeNative(0xF3B1620B920D1708 , ped, weaponEmoteVariation)

Return Type: Hash
Arguments:
  • Ped ped
  • int weaponEmoteVariation
0x86147D05FA831D3A _GET_WEAPON_EMOTE_VARIATION int Ped ped, int variation
Usage:
Citizen.InvokeNative(0x86147D05FA831D3A , ped, variation)

Return Type: int
Arguments:
  • Ped ped
  • int variation
0x408CF580C5E96D49 _SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE void Ped ped, int emoteType
Usage:
Citizen.InvokeNative(0x408CF580C5E96D49 , ped, emoteType)

Return Type: void
Arguments:
  • Ped ped
  • int emoteType
0x6554ECCE226F2A2A _GET_CAN_TWIRL_WEAPON BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x6554ECCE226F2A2A , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xCD356B42C57BFE01 _GET_CORRECT_KIT_EMOTE_TWIRL_GUN BOOL Ped ped, Any* weaponGuid
Usage:
Citizen.InvokeNative(0xCD356B42C57BFE01 , ped, weaponGuid)

Return Type: BOOL
Arguments:
  • Ped ped
  • Any* weaponGuid
0xBC9444F2FF94A9C0 _0xBC9444F2FF94A9C0 Any Any p0
Usage:
Citizen.InvokeNative(0xBC9444F2FF94A9C0 , p0)

Return Type: Any
Arguments:
  • Any p0
0xD42514C182121C23 _GET_DEFAULT_PED_WEAPON_COLLECTION Hash Hash pedModel
Usage:
Citizen.InvokeNative(0xD42514C182121C23 , pedModel)

Return Type: Hash
Arguments:
  • Hash pedModel
0x899A04AFCC725D04 _GIVE_WEAPON_COLLECTION_TO_PED void Ped ped, Hash weaponCollection
Usage:
Citizen.InvokeNative(0x899A04AFCC725D04 , ped, weaponCollection)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponCollection
0xF252A85B8F3F8C58 _0xF252A85B8F3F8C58 BOOL Hash weaponCollection, Hash dualwieldVariant
Usage:
Citizen.InvokeNative(0xF252A85B8F3F8C58 , weaponCollection, dualwieldVariant)

Return Type: BOOL
Arguments:
  • Hash weaponCollection
  • Hash dualwieldVariant
0x9EEFD670F10656D7 _GET_WEAPON_FROM_DEFAULT_PED_WEAPON_COLLECTION Hash Hash weaponCollection, Hash weaponGroup
Usage:
Citizen.InvokeNative(0x9EEFD670F10656D7 , weaponCollection, weaponGroup)

Return Type: Hash
Arguments:
  • Hash weaponCollection
  • Hash weaponGroup
0xF2F585411E748B9C _0xF2F585411E748B9C Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0xF2F585411E748B9C , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0xD3750CCC00635FC2 GET_WEAPON_CLIP_SIZE int Hash weaponHash
Usage:
Citizen.InvokeNative(0xD3750CCC00635FC2 , weaponHash)

Return Type: int
Arguments:
  • Hash weaponHash
0xA769D753922B031B _0xA769D753922B031B void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xA769D753922B031B , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0xC5899C4CD2E2495D _0xC5899C4CD2E2495D void Any p0
Usage:
Citizen.InvokeNative(0xC5899C4CD2E2495D , p0)

Return Type: void
Arguments:
  • Any p0
0x918990BD9CE08582 GET_ALLOW_DUAL_WIELD BOOL Ped ped
Usage:
Citizen.InvokeNative(0x918990BD9CE08582 , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x83B8D50EB9446BBA _SET_ALLOW_DUAL_WIELD void Ped ped, BOOL allow
Usage:
Citizen.InvokeNative(0x83B8D50EB9446BBA , ped, allow)

Return Type: void
Arguments:
  • Ped ped
  • BOOL allow
0x44C8F4908F1B2622 _0x44C8F4908F1B2622 BOOL Ped ped, Hash ammoHash
Usage:
Citizen.InvokeNative(0x44C8F4908F1B2622 , ped, ammoHash)

Return Type: BOOL
Arguments:
  • Ped ped
  • Hash ammoHash
0x792E3EF76C911959 _IS_WEAPON_KNIFE BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x792E3EF76C911959 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xC212F1D05A8232BB IS_WEAPON_REVOLVER BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0xC212F1D05A8232BB , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xDDC64F5E31EEDAB6 IS_WEAPON_PISTOL BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0xDDC64F5E31EEDAB6 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xDDB2578E95EF7138 IS_WEAPON_REPEATER BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0xDDB2578E95EF7138 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x0A82317B7EBFC420 IS_WEAPON_RIFLE BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x0A82317B7EBFC420 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xC75386174ECE95D5 IS_WEAPON_SHOTGUN BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0xC75386174ECE95D5 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x6AD66548840472E5 _IS_WEAPON_SNIPER BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x6AD66548840472E5 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x959383DCD42040DA IS_WEAPON_MELEE_WEAPON BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x959383DCD42040DA , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x30E7C16B12DA8211 _IS_WEAPON_THROWABLE BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x30E7C16B12DA8211 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x6E4E1A82081EABED _IS_WEAPON_LASSO BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x6E4E1A82081EABED , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xC853230E76A152DF _IS_WEAPON_BINOCULARS BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0xC853230E76A152DF , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x705BE297EEBDB95D IS_WEAPON_A_GUN BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x705BE297EEBDB95D , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x0556E9D2ECF39D01 _IS_WEAPON_TWO_HANDED BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x0556E9D2ECF39D01 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xD955FEE4B87AFA07 _IS_WEAPON_ONE_HANDED BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0xD955FEE4B87AFA07 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x5809DBCA0A37C82B _IS_WEAPON_SILENT BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x5809DBCA0A37C82B , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xEA522F991E120D45 _IS_WEAPON_CLOSE_RANGE BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0xEA522F991E120D45 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xD2866CBA797E872E _IS_AMMO_SILENT BOOL Hash ammoHash
Usage:
Citizen.InvokeNative(0xD2866CBA797E872E , ammoHash)

Return Type: BOOL
Arguments:
  • Hash ammoHash
0x7EFACC589B98C488 _IS_AMMO_SILENT_2 BOOL Hash ammoHash
Usage:
Citizen.InvokeNative(0x7EFACC589B98C488 , ammoHash)

Return Type: BOOL
Arguments:
  • Hash ammoHash
0x2C83212A7AA51D3D SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x2C83212A7AA51D3D , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0x5B235F24472F2C3B _DOES_PED_HAVE_REVOLVER BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x5B235F24472F2C3B , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0xBFCA7AFABF9D7967 _DOES_PED_HAVE_PISTOL BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xBFCA7AFABF9D7967 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0x495A04CAEC263AF8 _DOES_PED_HAVE_REPEATER BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x495A04CAEC263AF8 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0x95CA12E2C68043E5 _DOES_PED_HAVE_RIFLE BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x95CA12E2C68043E5 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0xABC18A28BAD4B46F _DOES_PED_HAVE_SHOTGUN BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0xABC18A28BAD4B46F , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0x80BB243789008A82 _DOES_PED_HAVE_SNIPER BOOL Ped ped, BOOL p1
Usage:
Citizen.InvokeNative(0x80BB243789008A82 , ped, p1)

Return Type: BOOL
Arguments:
  • Ped ped
  • BOOL p1
0x904103D5D2333977 _GET_WEAPON_DAMAGE float Object weaponObject
Usage:
Citizen.InvokeNative(0x904103D5D2333977 , weaponObject)

Return Type: float
Arguments:
  • Object weaponObject
0xE22060121602493B _SET_WEAPON_DAMAGE void Object weaponObject, float level, BOOL p2
Usage:
Citizen.InvokeNative(0xE22060121602493B , weaponObject, level, p2)

Return Type: void
Arguments:
  • Object weaponObject
  • float level
  • BOOL p2
0x810E8AE9AFEA7E54 _GET_WEAPON_DIRT float Object weaponObject
Usage:
Citizen.InvokeNative(0x810E8AE9AFEA7E54 , weaponObject)

Return Type: float
Arguments:
  • Object weaponObject
0x812CE61DEBCAB948 _SET_WEAPON_DIRT void Object weaponObject, float level, BOOL p2
Usage:
Citizen.InvokeNative(0x812CE61DEBCAB948 , weaponObject, level, p2)

Return Type: void
Arguments:
  • Object weaponObject
  • float level
  • BOOL p2
0x4BF66F8878F67663 _GET_WEAPON_SOOT float Object weaponObject
Usage:
Citizen.InvokeNative(0x4BF66F8878F67663 , weaponObject)

Return Type: float
Arguments:
  • Object weaponObject
0xA9EF4AD10BDDDB57 _SET_WEAPON_SOOT void Object weaponObject, float level, BOOL p2
Usage:
Citizen.InvokeNative(0xA9EF4AD10BDDDB57 , weaponObject, level, p2)

Return Type: void
Arguments:
  • Object weaponObject
  • float level
  • BOOL p2
0xD4071EFC83794B2F _SET_WEAPON_LEVEL_THRESHOLD void Object weaponObject, float threshold
Usage:
Citizen.InvokeNative(0xD4071EFC83794B2F , weaponObject, threshold)

Return Type: void
Arguments:
  • Object weaponObject
  • float threshold
0x0D78E1097F89E637 GET_WEAPON_DEGRADATION float Object weaponObject
Usage:
Citizen.InvokeNative(0x0D78E1097F89E637 , weaponObject)

Return Type: float
Arguments:
  • Object weaponObject
0xD56E5F336C675EFA GET_WEAPON_PERMANENT_DEGRADATION float Object weaponObject
Usage:
Citizen.InvokeNative(0xD56E5F336C675EFA , weaponObject)

Return Type: float
Arguments:
  • Object weaponObject
0xA7A57E89E965D839 _SET_WEAPON_DEGRADATION void Object weaponObject, float level
Usage:
Citizen.InvokeNative(0xA7A57E89E965D839 , weaponObject, level)

Return Type: void
Arguments:
  • Object weaponObject
  • float level
0xDA5D3F2C6DD5B5D4 _LISTEN_PROJECTILE_HIT_EVENTS void BOOL listen
Usage:
Citizen.InvokeNative(0xDA5D3F2C6DD5B5D4 , listen)

Return Type: void
Arguments:
  • BOOL listen
0x22084CA699219624 _GET_WEAPON_SCALE float Object weaponObject
Usage:
Citizen.InvokeNative(0x22084CA699219624 , weaponObject)

Return Type: float
Arguments:
  • Object weaponObject
0xC3544AD0522E69B4 _SET_WEAPON_SCALE void Object weaponObject, float scale
Usage:
Citizen.InvokeNative(0xC3544AD0522E69B4 , weaponObject, scale)

Return Type: void
Arguments:
  • Object weaponObject
  • float scale
0x58425FCA3D3A2D15 _GET_WEAPON_HAS_MULTIPLE_AMMO_TYPES BOOL Hash weaponHash
Usage:
Citizen.InvokeNative(0x58425FCA3D3A2D15 , weaponHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
0xEC97101A8F311282 _0xEC97101A8F311282 Any Any p0
Usage:
Citizen.InvokeNative(0xEC97101A8F311282 , p0)

Return Type: Any
Arguments:
  • Any p0
0x7E7B19A4355FEE13 _GET_CURRENT_PED_WEAPON_AMMO_TYPE Hash Ped ped, Object weaponObject
Usage:
Citizen.InvokeNative(0x7E7B19A4355FEE13 , ped, weaponObject)

Return Type: Hash
Arguments:
  • Ped ped
  • Object weaponObject
0xAF9D167A5656D6A6 _GET_CURRENT_AMMO_TYPE_FROM_GUID Hash Ped ped, Any* weaponGuid
Usage:
Citizen.InvokeNative(0xAF9D167A5656D6A6 , ped, weaponGuid)

Return Type: Hash
Arguments:
  • Ped ped
  • Any* weaponGuid
0xC570B881754DF609 _IS_AMMO_TYPE_VALID_FOR_WEAPON BOOL Hash weaponHash, Hash ammoHash
Usage:
Citizen.InvokeNative(0xC570B881754DF609 , weaponHash, ammoHash)

Return Type: BOOL
Arguments:
  • Hash weaponHash
  • Hash ammoHash
0xCC9C4393523833E2 _SET_AMMO_TYPE_FOR_PED_WEAPON void Ped ped, Hash weaponHash, Hash ammoHash
Usage:
Citizen.InvokeNative(0xCC9C4393523833E2 , ped, weaponHash, ammoHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
  • Hash ammoHash
0x183CE355115B6E75 _0x183CE355115B6E75 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x183CE355115B6E75 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xEBE46B501BC3FBCF _SET_AMMO_TYPE_FOR_PED_WEAPON_INVENTORY void Ped ped, Any* weaponInventoryUid, Hash ammoHash
Usage:
Citizen.InvokeNative(0xEBE46B501BC3FBCF , ped, weaponInventoryUid, ammoHash)

Return Type: void
Arguments:
  • Ped ped
  • Any* weaponInventoryUid
  • Hash ammoHash
0xF0D728EEA3C99775 _DISABLE_AMMO_TYPE_FOR_PED_WEAPON void Ped ped, Hash weaponHash, Hash ammoHash
Usage:
Citizen.InvokeNative(0xF0D728EEA3C99775 , ped, weaponHash, ammoHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
  • Hash ammoHash
0xAA5A52204E077883 _DISABLE_AMMO_TYPE_FOR_PED void Ped ped, Hash ammoHash
Usage:
Citizen.InvokeNative(0xAA5A52204E077883 , ped, ammoHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash ammoHash
0xD63B4BA3A02A99E0 _0xD63B4BA3A02A99E0 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0xD63B4BA3A02A99E0 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0x23FB9FACA28779C1 _ENABLE_AMMO_TYPE_FOR_PED_WEAPON void Ped ped, Hash weaponHash, Hash ammoHash
Usage:
Citizen.InvokeNative(0x23FB9FACA28779C1 , ped, weaponHash, ammoHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
  • Hash ammoHash
0x3B7B7908B7ADFB4B _ENABLE_AMMO_TYPE_FOR_PED void Ped ped, Hash weaponHash
Usage:
Citizen.InvokeNative(0x3B7B7908B7ADFB4B , ped, weaponHash)

Return Type: void
Arguments:
  • Ped ped
  • Hash weaponHash
0x404514D231DB27A0 _0x404514D231DB27A0 void Any p0, Any p1
Usage:
Citizen.InvokeNative(0x404514D231DB27A0 , p0, p1)

Return Type: void
Arguments:
  • Any p0
  • Any p1
0xD53846B9C931C181 _0xD53846B9C931C181 void Any p0, Any p1, Any p2
Usage:
Citizen.InvokeNative(0xD53846B9C931C181 , p0, p1, p2)

Return Type: void
Arguments:
  • Any p0
  • Any p1
  • Any p2
0x000FA7A4A8443AF7 _0x000FA7A4A8443AF7 void Any p0
Usage:
Citizen.InvokeNative(0x000FA7A4A8443AF7 , p0)

Return Type: void
Arguments:
  • Any p0
0xECBB26529A737EF6 _0xECBB26529A737EF6 void Any p0
Usage:
Citizen.InvokeNative(0xECBB26529A737EF6 , p0)

Return Type: void
Arguments:
  • Any p0
0xCAD4FE9398820D24 _GET_WEAPON_ATTACH_POINT int Ped ped, int attachPoint
Usage:
Citizen.InvokeNative(0xCAD4FE9398820D24 , ped, attachPoint)

Return Type: int
Arguments:
  • Ped ped
  • int attachPoint
0x4823F13A21F51964 _0x4823F13A21F51964 Any Any p0, Any p1
Usage:
Citizen.InvokeNative(0x4823F13A21F51964 , p0, p1)

Return Type: Any
Arguments:
  • Any p0
  • Any p1
0x12FB95FE3D579238 SET_CURRENT_PED_WEAPON_BY_GUID void Ped ped, Any* weaponUid, BOOL p2, BOOL p3, BOOL p4, BOOL p5
Usage:
Citizen.InvokeNative(0x12FB95FE3D579238 , ped, weaponUid, p2, p3, p4, p5)

Return Type: void
Arguments:
  • Ped ped
  • Any* weaponUid
  • BOOL p2
  • BOOL p3
  • BOOL p4
  • BOOL p5
0xEC1F85DA51D3D6C4 SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID void Ped ped, Any* guidPrimary, Any* guidSecondary
Usage:
Citizen.InvokeNative(0xEC1F85DA51D3D6C4 , ped, guidPrimary, guidSecondary)

Return Type: void
Arguments:
  • Ped ped
  • Any* guidPrimary
  • Any* guidSecondary
0xB7E52A058B07C7E2 _GET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID void Ped ped, Any* guidPrimary, Any* guidSecondary
Usage:
Citizen.InvokeNative(0xB7E52A058B07C7E2 , ped, guidPrimary, guidSecondary)

Return Type: void
Arguments:
  • Ped ped
  • Any* guidPrimary
  • Any* guidSecondary
0x0DE0944ECCB3DF5D _0x0DE0944ECCB3DF5D BOOL Ped ped
Usage:
Citizen.InvokeNative(0x0DE0944ECCB3DF5D , ped)

Return Type: BOOL
Arguments:
  • Ped ped
0x46D42883E873C1D7 _GET_NUM_PEDS_RESTRAINED_FROM_BOLAS int Ped ped
Usage:
Citizen.InvokeNative(0x46D42883E873C1D7 , ped)

Return Type: int
Arguments:
  • Ped ped
0x8D50F43298AB9545 _IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS BOOL Ped ped, Ped targetPed
Usage:
Citizen.InvokeNative(0x8D50F43298AB9545 , ped, targetPed)

Return Type: BOOL
Arguments:
  • Ped ped
  • Ped targetPed
0x65DC4AC5B96614CB _GET_DEFAULT_WEAPON_ATTACH_POINT int Hash weaponHash
Usage:
Citizen.InvokeNative(0x65DC4AC5B96614CB , weaponHash)

Return Type: int
Arguments:
  • Hash weaponHash
Hash Name Return Type Arguments
0x43AD8FC02B429D33 _GET_MAP_ZONE_AT_COORDS Hash float x, float y, float z, int type
Usage:
Citizen.InvokeNative(0x43AD8FC02B429D33 , x, y, z, type)

Return Type: Hash
Arguments:
  • float x
  • float y
  • float z
  • int type
0x5BA7A68A346A5A91 _GET_WATER_MAP_ZONE_AT_COORDS Hash float x, float y, float z
Usage:
Citizen.InvokeNative(0x5BA7A68A346A5A91 , x, y, z)

Return Type: Hash
Arguments:
  • float x
  • float y
  • float z
Hash Name Return Type Arguments
0xC31C44C43B48FDE3 _REPORT_PLAYER_BAD_SPORT_BEHAVIOR void Any* gamerHandle, int badSportBehaviorType
Usage:
Citizen.InvokeNative(0xC31C44C43B48FDE3 , gamerHandle, badSportBehaviorType)

Return Type: void
Arguments:
  • Any* gamerHandle
  • int badSportBehaviorType